History Horrible / VideoGamesOther

9th Aug '16 11:27:17 AM Ferigeras
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* The appropriately named "[=Idiot=]" is another MUGEN author that creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded, which are mostly lazy, broken and genuinely horrible. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:

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* The appropriately named "[=Idiot=]" is another MUGEN author that creates mostly retarded and just plain bad characters. Normally this wouldn't make him especially worthy of a notable entry here, but even among the countless retarded character authors, Idiot actually is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded, which are mostly lazy, broken and genuinely horrible. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 almost all of Idiot's characters, where they can be seen in their complete awfulness. sheer awfulness is put on display. Especially notable examples here:here:
** For some reason (other than laziness), Idiot made 4 seperate versions of SpongebobSquarepants which are actually all spriteswaps of completely different characters, but you would only know that by looking at their names (For example, Shao Kahn Spongebob being a spriteswap of... well, [[CaptainObvious Shao Kahn]] of course...).
** His [=EvilWaddleDee=] is just plain broken beyond belief, and it looks horrendous. It's just a purple floating Waddle Dee that has still a white background on it, and yet it's a spriteswap of Reuben Kee's Evil Ken of all things.[[labelnote:Note]]Although atleast this case isn't nearly as shameful as [=Pgrs111Magen=]'s Miss Whore, as [=EvilWaddleDee=] was made when Reuben was still alive.[[/labelnote]]



** How broken is Idiot's "[=Rainbow=]"? In Dumanios' video (fight begins at 25:33) it was able to beat Destrud Nero, a cheap version of [[MeltyBlood Archetype:Earth]]. It even looks stupid, as it's apparently an attempt to make an actual [[MortalKombat3 MK3 Ninja]] with rainbow colors, yet it has weird floating blocks in place of smoke.
** Idiot made a punchbag character of Mugen Toons, a MUGEN author Idiot apparently doesn't like. This character description should tell you everything you need to know:

to:

** How broken is Idiot's "[=Rainbow=]"? In Dumanios' video (fight begins at 25:33) it was able And just to beat Destrud Nero, put a cheap version cherry on top of [[MeltyBlood Archetype:Earth]]. It even looks stupid, as it's apparently an attempt to make an actual [[MortalKombat3 MK3 Ninja]] with rainbow colors, yet it has weird floating blocks in place of smoke.
**
all this dump, Idiot made a punchbag punching bag character of Mugen Toons, a MUGEN author Idiot he apparently doesn't like. This character description should tell you everything you need to know:
6th Aug '16 6:23:56 AM Ferigeras
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** Even among his retarded characters, his "Retarded Luigi" is just horrifying. It's hard to notice it at first, but unlike other retarded characters, Retarded Luigi contains such horrendous and flashing sprites and sounds, they could potentially be physically harmful (At 6:22 in Dumanios' beatdown video, it plays a sound so horrendous that it actually ''broke the in-game music'').
** Idiot must have some strange obsession with King Dedede from the ''Kirby'' franchise, as he has quite a few characters representing him. Probably the worst one has to be his "Kung Fu Dedede". It's basically Kung Fu Man with Dedede's head poorly replacing his head, and for some reason it has an absurd amount of health (Take a look at 17:03 in Dumanios' video on how long it takes for Omega Tiger Woods to bring down only a ''fraction'' of his health down) and it has completely unfitting and at times ''unsettling'' sounds whenever it attacks or gets hit.

to:

** Even among his retarded characters, his "Retarded Luigi" is just horrifying. It's hard to notice it at first, but unlike other retarded characters, Retarded Luigi contains such horrendous and flashing sprites and sounds, they could potentially be physically harmful (At 6:22 in Dumanios' beatdown video, it plays a sound so horrendous that it actually ''broke the in-game music'').
** Idiot must have some strange obsession with King Dedede from the ''Kirby'' franchise, as he has quite a few characters representing him. Probably the worst one has to be his "Kung Fu Dedede". It's basically Kung Fu Man with Dedede's head poorly replacing his head, and for head. For some reason it has an absurd amount of health (Take a look at 17:03 in Dumanios' video on how long it takes for Omega Tiger Woods to bring down only a ''fraction'' of his health down) and it has completely unfitting and at times ''unsettling'' sounds whenever it attacks or gets hit.
30th Jul '16 8:59:15 AM DecafGrub47393
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* ''Iggy In Unova'' is a German rom-hack starring a flickering sprite of Iggy Koopa riding on a Chargin' Chuck through something that can best be described as one of the most horrendous looking landmaps in history. No Mario level of the original VideoGame/SuperMarioWorld has been edited, unless you consider "sprite flickers out of nowhere" to be serious editing. It also features some overly VulgarHumor (Try telling a German gamer that this romhack has a level named "Omasex". [[PoesLaw He will believe that you are joking.]]) and [[ReferenceOverdosed tons of MIDI synthesized music tracks from pop-cultural phenomenons]] that do not fit the levels they were used in at all ([[Music/LadyGaga Poker Face]] is used in a mountain level. Music/WolfgangAmadeusMozart is used in a pipe level. The Franchise/JamesBond Theme is used in a cave level... the creator did not even make sure that his music tracks could get covered by fair use). [[ThereIsNoSuchThingAsNotability levelengine]] has this tied up [[SelfDeprecation with his own attempt at a rom-hack]] as #1 in his [[https://www.youtube.com/watch?v=bvJ2DYQ36Qo The Top 10 Worst SMW Hacks I've Let's Played]]. To put this into perspective, you only need to know that ''Hammer Bros Demo 3'' is only #2 on the list.

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* ''Iggy In Unova'' is a German rom-hack starring a flickering sprite of Iggy Koopa riding on a Chargin' Chuck through something that can best be described as one of the most horrendous looking landmaps in history. No Mario level of the original VideoGame/SuperMarioWorld has been edited, unless you consider "sprite flickers out of nowhere" to be serious editing. It also features some overly VulgarHumor (Try telling a German gamer that this romhack has a level named "Omasex". [[PoesLaw He will believe that you are joking.]]) and [[ReferenceOverdosed tons of MIDI synthesized music tracks from pop-cultural phenomenons]] that do not fit the levels they were used in at all ([[Music/LadyGaga Poker Face]] is used in a mountain level. Music/WolfgangAmadeusMozart is used in a pipe level. The Franchise/JamesBond Theme is used in a cave level... the creator did not even make sure that his music tracks could get covered by fair use). [[ThereIsNoSuchThingAsNotability levelengine]] has this tied up [[SelfDeprecation with his own attempt at a rom-hack]] as #1 in his [[https://www.youtube.com/watch?v=bvJ2DYQ36Qo The Top 10 Worst SMW Hacks I've Let's Played]]. To put this into perspective, you only need to know that ''Hammer Bros Demo 3'' is only #2 on the list.
list. However, after he finished Let's Playing Hammer Bros. Demo 3, he considers that to be worse.
26th Jul '16 3:39:17 AM Ferigeras
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* The appropriately named "[=Idiot=]" is another MUGEN author that creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:

to:

* The appropriately named "[=Idiot=]" is another MUGEN author that creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded.retarded, which are mostly lazy, broken and genuinely horrible. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:
25th Jul '16 10:22:12 AM Ferigeras
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* The appropriately named "[=Idiot=]" is another MUGEN author that only creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:

to:

* The appropriately named "[=Idiot=]" is another MUGEN author that only creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:
25th Jul '16 10:21:30 AM Ferigeras
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to:

* The appropriately named "[=Idiot=]" is another MUGEN author that only creates mostly retarded characters. Normally this wouldn't make him worthy of a notable entry here, but even among the countless retarded character authors, Idiot is quite a special case. To begin with, he is often cited to be the one author that paved the way for other retarded character authors such as [=Pgrs111Magen=] or [=XboxRob11=], meaning that arguably the entire "Retarded Character" genre can be laid at his feet. But even though Idiot is mostly known for his retarded characters, those pale in comparison to those characters of his that actually ''aren't'' retarded. Here is [[https://www.youtube.com/watch?v=hEAErQwpp08 Dumanios]] taking down 26 of Idiot's characters, where they can be seen in their complete awfulness. Especially notable examples here:
** Even among his retarded characters, his "Retarded Luigi" is just horrifying. It's hard to notice it at first, but unlike other retarded characters, Retarded Luigi contains such horrendous and flashing sprites and sounds, they could potentially be physically harmful (At 6:22 in Dumanios' beatdown video, it plays a sound so horrendous that it actually ''broke the in-game music'').
** Idiot must have some strange obsession with King Dedede from the ''Kirby'' franchise, as he has quite a few characters representing him. Probably the worst one has to be his "Kung Fu Dedede". It's basically Kung Fu Man with Dedede's head poorly replacing his head, and for some reason it has an absurd amount of health (Take a look at 17:03 in Dumanios' video on how long it takes for Omega Tiger Woods to bring down only a ''fraction'' of his health down) and it has completely unfitting and at times ''unsettling'' sounds whenever it attacks or gets hit.
** How broken is Idiot's "[=Rainbow=]"? In Dumanios' video (fight begins at 25:33) it was able to beat Destrud Nero, a cheap version of [[MeltyBlood Archetype:Earth]]. It even looks stupid, as it's apparently an attempt to make an actual [[MortalKombat3 MK3 Ninja]] with rainbow colors, yet it has weird floating blocks in place of smoke.
** Idiot made a punchbag character of Mugen Toons, a MUGEN author Idiot apparently doesn't like. This character description should tell you everything you need to know:
-->''"Mugen Toons has retired, so I made this to beat the shit out of Mugren Toons!!!!! I HATE MUGEN TOONS. HE MAKES SPRITESWAPS!!!!!!!!!"''
19th Jul '16 6:47:24 AM Midna
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** To add a layer of horror the company once worked on the sequel of ''Zool 2''. Once the creator of ''Zoo Digital'', created by former Gremlin Graphics employees, managed to get the ''Zool'' license they obviously wanted a sequel to it and contacted the company to do just that. They ended up being abhorred by the prototype and cancelled the project. Instead of cancelling the game, however, the 5 prototype levels that were all made with a different aesthetic, presumably because the game was early in development, were all continued by the corporation. They only replaced the main character with other ones. What started thus as an ObviousBeta for a ''VideoGame/{{Zool}}'' sequel that was never to happen became 5 games (''Ninjabread Man'', ''Anubis 2'', ''Myth Makers: Trixie In Toyland'', ''Rock and Roll Adventures'' and ''Billy the Wizard'') with the same level design but with a different aesthetic and main character.

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** To add a an extra layer of horror horror, the company once worked on the sequel of ''Zool 2''. Once the creator of ''Zoo Digital'', created Digital'' (created by former Gremlin Graphics employees, employees) managed to get the ''Zool'' license license, they obviously wanted a sequel to it and it, so they contacted the company to do just that. They Gremlin Graphics ended up being abhorred by the prototype prototype, and cancelled the project. project was put on ice. Instead of cancelling the game, however, the 5 prototype levels that which were all made with a different aesthetic, presumably aesthetic (presumably because the game was early in development, development) were all continued by the corporation. They Dat Design. The only replaced change that was made was replacing the main character with other ones. character. What started thus as an ObviousBeta for a ''VideoGame/{{Zool}}'' sequel that was never to happen be became 5 games (''Ninjabread Man'', ''Anubis 2'', ''Myth Makers: Trixie In Toyland'', ''Rock and Roll Adventures'' and ''Billy the Wizard'') with the same level design design, but with a different aesthetic and main character.



** Surprisingly, the company still exists. Unlike most companies on the list they even have [[http://www.ddi-games.com/ their own website]]. From what one can gather they mainly seem nowadays to focus on the creation of advergames and decided to organize a video game summer camp to let more people get familiar with GODS. They are also interested in making a sequel to ''Franchise/RockRaiders'' which will be made by the same staff that made the original and the ''My Personal Golf'' series. Though at the time of this writing it seems that both are in development hell.

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** Surprisingly, the company still exists. Unlike most companies on the list list, they even have [[http://www.ddi-games.com/ their own website]]. From what one can gather gather, nowadays they mainly seem nowadays to focus on the creation of advergames and advergames, although they've also decided to organize a video game summer camp to let more people get familiar with GODS. They are also interested in making a sequel to ''Franchise/RockRaiders'' ''Franchise/RockRaiders'', which will be made by the same staff that made the original and the ''My Personal Golf'' series. Though at the time As of this writing writing, though, it seems that both are in development hell.DevelopmentHell.
17th Jul '16 11:59:40 PM Ferot_Dreadnaught
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** ''Time Ramesside'' (also known as ''A New Reckoning''), is seemingly following in the steps of ''The Slaughtering Grounds'' as a first-person shooter in which everything indicates that TheyJustDidntCare. The game is plagued with {{Game Breaking Bug}}s from ''the very first level'', including but not limited to absurdly broken enemies[[note]]enemies seemingly cannot be killed by any number of bullets and randomly teleport ''directly to the player character's location''[[/note]], clipping issues, and many crashes. The graphics are dated, highly inconsistent, and at worst incomplete and buggy, and slowdowns are frequent. Level design and general gameplay are equally patchwork, and RougeAnglesOfSatin abounds, even in the trailer itself. Even worse, the game is full of stolen material. Unchanged store-bought Unreal Engine assets make up much of the environment, causing the inconsistent graphics; the intro video is even lifted from an Unreal 4 tech demo (logo and all!); and at one point, music ripped from the ''Film/DjangoUnchained'' trailer used without permission]]. [[https://www.youtube.com/watch?v=Ze_HnOjiYRw This video]] shows off some of the... [[ObviousBeta quirky]] [[GameBreakingBug features]] of this game. [[Creator/RoosterTeeth Funhaus]] have also played this [[https://www.youtube.com/watch?v=MzWQtkFrmUI here]], as has [[{{WebVideo/Jimquisition}} Jim Sterling]] [[https://www.youtube.com/watch?v=uqFSNEKOlwg here]], the latter saying that it has somehow become ''worse'' after coming out of Early Access.

to:

** ''Time Ramesside'' (also known as ''A New Reckoning''), is seemingly following in the steps of ''The Slaughtering Grounds'' as a first-person shooter in which everything indicates that TheyJustDidntCare.Grounds''. The game is plagued with {{Game Breaking Bug}}s from ''the very first level'', including but not limited to absurdly broken enemies[[note]]enemies seemingly cannot be killed by any number of bullets and randomly teleport ''directly to the player character's location''[[/note]], clipping issues, and many crashes. The graphics are dated, highly inconsistent, and at worst incomplete and buggy, and slowdowns are frequent. Level design and general gameplay are equally patchwork, and RougeAnglesOfSatin abounds, even in the trailer itself. Even worse, the game is full of stolen material. Unchanged store-bought Unreal Engine assets make up much of the environment, causing the inconsistent graphics; the intro video is even lifted from an Unreal 4 tech demo (logo and all!); and at one point, music ripped from the ''Film/DjangoUnchained'' trailer used without permission]]. [[https://www.youtube.com/watch?v=Ze_HnOjiYRw This video]] shows off some of the... [[ObviousBeta quirky]] [[GameBreakingBug features]] of this game. [[Creator/RoosterTeeth Funhaus]] have also played this [[https://www.youtube.com/watch?v=MzWQtkFrmUI here]], as has [[{{WebVideo/Jimquisition}} Jim Sterling]] [[https://www.youtube.com/watch?v=uqFSNEKOlwg here]], the latter saying that it has somehow become ''worse'' after coming out of Early Access.



* '''Strategy First''' used to publish good games, most notably co-publishing ''VideoGame/JaggedAlliance''. Today, however, they basically act as a [[LoopholeAbuse loophole]] on Steam [[VanityPublishing helping talentless amateurs and shovelware games circumvent the Steam Greenlight process simply by virtue of being a publisher.]] They are credited with publishing ''hundreds'' of Steam games, with more games every few days, [[TheyJustDidntCare making it clear they don't actually look at the software]] they're "helping" to publish. Creator/JimSterling [[https://www.youtube.com/watch?v=ikCRQneQxIY takes a look at them here.]]

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* '''Strategy First''' used to publish good games, most notably co-publishing ''VideoGame/JaggedAlliance''. Today, however, they basically act as a [[LoopholeAbuse loophole]] on Steam [[VanityPublishing helping talentless amateurs and shovelware games circumvent the Steam Greenlight process simply by virtue of being a publisher.]] They are credited with publishing ''hundreds'' of Steam games, with more games every few days, [[TheyJustDidntCare making it clear they don't actually look at the software]] software they're "helping" to publish. Creator/JimSterling [[https://www.youtube.com/watch?v=ikCRQneQxIY takes a look at them here.]]



** ''Super Mario 3 Special'', Yong Yong's paltry attempt to port ''VideoGame/SuperMarioBros3'' to the Game Boy Color. The result was similar to their other games; [[PortingDisaster an almost unplayable mess that made the original game look like a complete joke]]. Only 5 levels were ported from the original game, the powerups did nothing other than give you extra hit points and [[TheyJustDidntCare the fourth level is impossible to complete]]. To counter this, the map screen can be used to skip straight to level 5. To add insult to injury, this particular game was rereleased as [[ItsTheSameNowItSucks Pokémon Diamond]]. Like Pokémon Jade, it added completely pointless intro stills from the anime, removed the map screen and started the game on level 4. In other words, you get about 3 minutes worth of terrible platforming, if that. [[http://www.youtube.com/watch?v=knPZQEI-jk4 Yes, they really were this incompetent.]]

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** ''Super Mario 3 Special'', Yong Yong's paltry attempt to port ''VideoGame/SuperMarioBros3'' to the Game Boy Color. The result was similar to their other games; [[PortingDisaster an almost unplayable mess that made the original game look like a complete joke]]. Only 5 levels were ported from the original game, the powerups did nothing other than give you extra hit points and [[TheyJustDidntCare the fourth level is impossible to complete]].complete. To counter this, the map screen can be used to skip straight to level 5. To add insult to injury, this particular game was rereleased as [[ItsTheSameNowItSucks Pokémon Diamond]]. Like Pokémon Jade, it added completely pointless intro stills from the anime, removed the map screen and started the game on level 4. In other words, you get about 3 minutes worth of terrible platforming, if that. [[http://www.youtube.com/watch?v=knPZQEI-jk4 Yes, they really were this incompetent.]]



* ''Franchise/{{Godzilla}}: Strike Zone'' takes TheyJustDidntCare and TheProblemWithLicensedGames to levels none would think fathomable. Released in 2014 to tie in with the [[Film/{{Godzilla 2014}} reboot of Godzilla]], the game is riddled with mountains of bugs and an overly sensitive motion-sensor; even slight iPad movements will knock the player way off to the side. There's tons of FakeDifficulty throughout which makes ''VideoGame/FlappyBird'' look like the easiest game on Earth; one bit involves parachuting through a ravaged San Francisco, which has the [[ArtisticLicenseGeography buildings placed so impossibly close together that it's hard to navigate]]. The graphics look ugly as hell; even for a ''2014 iPad app''. There are only ''three levels'', two of which have the same basic setup. And if you're JustHereForGodzilla, too bad; Godzilla only shows up in silhouetted glimpses in all three of them, while his [[BigCreepyCrawlies M.U.T.O.]] opponents make no appearances at all. Within a day of its release, the app was labeled as "The ''VideoGame/{{Superman 64}}'' of iOS games".
* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat." Boss battles, often the highlight of Mega Man games, were no better, and simply boiled down to the player and boss trading shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that [[TheyJustDidntCare Capcom had given up on the franchise]]. The backlash from fans overseas was so intense that Capcom USA abandoned its plans to localize it. The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.

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* ''Franchise/{{Godzilla}}: Strike Zone'' takes TheyJustDidntCare and TheProblemWithLicensedGames to levels none would think fathomable. Released in 2014 to tie in with the [[Film/{{Godzilla 2014}} reboot of Godzilla]], the game is riddled with mountains of bugs and an overly sensitive motion-sensor; even slight iPad movements will knock the player way off to the side. There's tons of FakeDifficulty throughout which makes ''VideoGame/FlappyBird'' look like the easiest game on Earth; one bit involves parachuting through a ravaged San Francisco, which has the [[ArtisticLicenseGeography buildings placed so impossibly close together that it's hard to navigate]]. The graphics look ugly as hell; even for a ''2014 iPad app''. There are only ''three levels'', two of which have the same basic setup. And if you're JustHereForGodzilla, too bad; Godzilla only shows up in silhouetted glimpses in all three of them, while his [[BigCreepyCrawlies M.U.T.O.]] opponents make no appearances at all. Within a day of its release, the app was labeled as "The ''VideoGame/{{Superman 64}}'' of iOS games".
* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat." Boss battles, often the highlight of Mega Man games, were no better, and simply boiled down to the player and boss trading shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that [[TheyJustDidntCare Capcom had given up on the franchise]].franchise. The backlash from fans overseas was so intense that Capcom USA abandoned its plans to localize it. The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.



* ''TIGG'', short for ''WebVideo/TheIrateGamer [[TheProblemWithLicensedGames Game]]'', is a blatant reskin of ''Commander Cool'' which fails on the merits of even that, thanks to horrid controls, unintuitive gameplay (including misleading backgrounds), paucity of individual enemy types, [[CheckpointStarvation absence of checkpoints]], tendency to hemorrhage health power-ups, and its story, composed wholly of constant, unfunny references and told exclusively via cutscenes. On top of all that, [[TheyJustDidntCare the plug for the full version in the demo is riddled with misspellings of simple words]] ("enimies" and "Eveil Gamer"). The only thing it has in its favor is a good art direction, and even that can't make it worth the four bucks. It has completely disappear from the iOS. See [[https://www.youtube.com/watch?v=iGkAylZ2Ljs 8-Bit Eric's review on this game.]]

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* ''TIGG'', short for ''WebVideo/TheIrateGamer [[TheProblemWithLicensedGames Game]]'', is a blatant reskin of ''Commander Cool'' which fails on the merits of even that, thanks to horrid controls, unintuitive gameplay (including misleading backgrounds), paucity of individual enemy types, [[CheckpointStarvation absence of checkpoints]], tendency to hemorrhage health power-ups, and its story, composed wholly of constant, unfunny references and told exclusively via cutscenes. On top of all that, [[TheyJustDidntCare the plug for the full version in the demo is riddled with misspellings of simple words]] words ("enimies" and "Eveil Gamer"). The only thing it has in its favor is a good art direction, and even that can't make it worth the four bucks. It has completely disappear from the iOS. See [[https://www.youtube.com/watch?v=iGkAylZ2Ljs 8-Bit Eric's review on this game.]]



* ''Cheetahmen 2: The Lost Levels'' was touted as a remake of another horrible game (listed above), claiming to be "broken, but now complete", allegedly ironing out the bugs and making it playable. Despite having a massive budget for an indie game (funded by fans on {{Website/Kickstarter}}), it somehow ended up ''worse'' than Cheetahmen. Not only did [[TheyJustDidntCare none of the bugs from the first version get fixed]][[note]]you still die by jumping, bottomless pits fail to kill you, etc.[[/note]], but there are now [[GameBreakingBug bugs that render the game completely unplayable]].

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* ''Cheetahmen 2: The Lost Levels'' was touted as a remake of another horrible game (listed above), claiming to be "broken, but now complete", allegedly ironing out the bugs and making it playable. Despite having a massive budget for an indie game (funded by fans on {{Website/Kickstarter}}), it somehow ended up ''worse'' than Cheetahmen. Not only did [[TheyJustDidntCare none of the bugs from the first version get fixed]][[note]]you fixed[[note]]you still die by jumping, bottomless pits fail to kill you, etc.[[/note]], but there are now [[GameBreakingBug bugs that render the game completely unplayable]].



The [[ScrappyMechanic most frustrating gameplay feature]] is one where various monster faces fade in and have to be shot at before they reach the player and trigger a game over that forces you to start from the very beginning of the game. Not only is switching between normal clicking and the gun designed in such a way that you might accidentally click out of the game, the game also includes the previous {{Jump Scare}}s so that you have a hard time distinguishing between those and the faces that you actually have to shoot. And then there's the ''final boss'' (yes, there's actually a final boss) of ''Arise 4'', which is essentially just a JumpScare .jpeg that takes about fifty shots to kill and functions almost identically to the normal enemies -- except that it's ''[[TheyJustDidntCare weaker]]'' [[TheyJustDidntCare than the normal enemies that kill you in one hit!]]\\

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The [[ScrappyMechanic most frustrating gameplay feature]] is one where various monster faces fade in and have to be shot at before they reach the player and trigger a game over that forces you to start from the very beginning of the game. Not only is switching between normal clicking and the gun designed in such a way that you might accidentally click out of the game, the game also includes the previous {{Jump Scare}}s so that you have a hard time distinguishing between those and the faces that you actually have to shoot. And then there's the ''final boss'' (yes, there's actually a final boss) of ''Arise 4'', which is essentially just a JumpScare .jpeg that takes about fifty shots to kill and functions almost identically to the normal enemies -- except that it's ''[[TheyJustDidntCare weaker]]'' [[TheyJustDidntCare ''weaker'' than the normal enemies that kill you in one hit!]]\\hit!\\



* ''Iggy In Unova'' is a German rom-hack starring a flickering sprite of Iggy Koopa riding on a Chargin' Chuck through something that can best be described as one of the most horrendous looking landmaps in history. No Mario level of the original VideoGame/SuperMarioWorld has been edited, unless you consider "sprite flickers out of nowhere" to be serious editing. It also features some overly VulgarHumor (Try telling a German gamer that this romhack has a level named "Omasex". [[PoesLaw He will believe that you are joking.]]) and [[ReferenceOverdosed tons of MIDI synthesized music tracks from pop-cultural phenomenons]] that do not fit the levels they were used in at all ([[Music/LadyGaga Poker Face]] is used in a mountain level. Music/WolfgangAmadeusMozart is used in a pipe level. The Franchise/JamesBond Theme is used in a cave level... [[TheyJustDidntCare the creator did not even make sure that his music tracks could get covered by fair use]]). [[ThereIsNoSuchThingAsNotability levelengine]] has this tied up [[SelfDeprecation with his own attempt at a rom-hack]] as #1 in his [[https://www.youtube.com/watch?v=bvJ2DYQ36Qo The Top 10 Worst SMW Hacks I've Let's Played]]. To put this into perspective, you only need to know that ''Hammer Bros Demo 3'' is only #2 on the list.

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* ''Iggy In Unova'' is a German rom-hack starring a flickering sprite of Iggy Koopa riding on a Chargin' Chuck through something that can best be described as one of the most horrendous looking landmaps in history. No Mario level of the original VideoGame/SuperMarioWorld has been edited, unless you consider "sprite flickers out of nowhere" to be serious editing. It also features some overly VulgarHumor (Try telling a German gamer that this romhack has a level named "Omasex". [[PoesLaw He will believe that you are joking.]]) and [[ReferenceOverdosed tons of MIDI synthesized music tracks from pop-cultural phenomenons]] that do not fit the levels they were used in at all ([[Music/LadyGaga Poker Face]] is used in a mountain level. Music/WolfgangAmadeusMozart is used in a pipe level. The Franchise/JamesBond Theme is used in a cave level... [[TheyJustDidntCare the creator did not even make sure that his music tracks could get covered by fair use]]).use). [[ThereIsNoSuchThingAsNotability levelengine]] has this tied up [[SelfDeprecation with his own attempt at a rom-hack]] as #1 in his [[https://www.youtube.com/watch?v=bvJ2DYQ36Qo The Top 10 Worst SMW Hacks I've Let's Played]]. To put this into perspective, you only need to know that ''Hammer Bros Demo 3'' is only #2 on the list.



** As of August 2011, this product is still being sold through newspaper ads... [[TheyJustDidntCare with the same ad they made in]] ''[[TheyJustDidntCare 1998]]''.

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** As of August 2011, this product is still being sold through newspaper ads... [[TheyJustDidntCare with the same ad they made in]] ''[[TheyJustDidntCare 1998]]''.in ''1998''.
17th Jul '16 1:55:12 PM IAmNotAFunguy
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* The '''Game Master''' by German company Hartung, which was also released in the UK as the '''Systema 2000''', was a horrid knockoff of the Gameboy [[note]]Two others were Watara's UsefulNotes/{{Supervision}} and Bit Corporation's Gamate, which are the lesser of three evils[[/note]]. Of the two dozen or so games made for it, all of them are just poor quality knockoffs of Gameboy games. The screen also had a very low framerate and was very blurry. Even though it had a dot matrix display, it has nowhere near the resolution as that of the Gameboy and only had a single color. The controls for most of the games are slippery and unresponsive (not helped by the lopsided D-pad and buttons positioned at the bottom of the system, forcing the user to stretch their thumbs down there or pinch the system by the bottom and causing it to fall out of their hands) and the music in most games sounds like a random mess of beeps, or distorted classical tunes in some games. The packages for every game (at least the UK versions) were no better as they not only featured very cheesy art, but poorly translated Chinese text describing every game's features and the carts merely crammed in plastic baggies together with said manuals. Here is [[https://www.youtube.com/watch?v=8hIl-g0ZVkA Stuart Ashens' look at the system]] and [[https://www.youtube.com/watch?v=z_ekQFAVkb0 a handful of games for it.]]

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* The '''Game Master''' by German company Hartung, which was also released in the UK as the '''Systema 2000''', was a horrid knockoff of the Gameboy [[note]]Two [[note]]Three others were Watara's UsefulNotes/{{Supervision}} UsefulNotes/{{Supervision}}, Welback's Mega Duck (also known as the Cougar Boy), and Bit Corporation's Gamate, which are the lesser of three gour evils[[/note]]. Of the two dozen or so games made for it, all of them are just poor quality knockoffs of Gameboy games. The screen also had a very low framerate and was very blurry. Even though it had a dot matrix display, it has nowhere near the resolution as that of the Gameboy and only had a single color. The controls for most of the games are slippery and unresponsive (not helped by the lopsided D-pad and buttons positioned at the bottom of the system, forcing the user to stretch their thumbs down there or pinch the system by the bottom and causing it to fall out of their hands) and the music in most games sounds like a random mess of beeps, or distorted classical tunes in some games. The packages for every game (at least the UK versions) were no better as they not only featured very cheesy art, but poorly translated Chinese text describing every game's features and the carts merely crammed in plastic baggies together with said manuals. Here is [[https://www.youtube.com/watch?v=8hIl-g0ZVkA Stuart Ashens' look at the system]] and [[https://www.youtube.com/watch?v=z_ekQFAVkb0 a handful of games for it.]]
15th Jul '16 8:48:55 PM X2X
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* Creator/SquareEnix has proven that it can publish good smartphone games, as shown by the excellent ''VideoGame/ChaosRings'' and the respectable ''VideoGame/FinalFantasyDimensions''...which makes it incredibly baffling that they'd release a game as terrible and shallow as ''Final Fantasy: All the Bravest''. The only thing the game has going for it is the accurate 16-bit-style recreations of familiar ''FF'' characters and monsters, including those from the post-SNES era (a style later replicated by the much more well-received ''VideoGame/FinalFantasyRecordKeeper''). However, the actual differences between characters are purely cosmetic; with no special skills to speak of, all one can do is attack and then pray their precious party members don't get [[OneHitPointWonder offed in one hit]] (or that they won't have to dip into the [[{{Microtransactions}} cash shop]] to bypass the wait time to get their fragile characters into fighting shape again, which can run up to two hours with a full stable of ''40'' active party members). Predictably, players and critics were outraged when the game came out, labeling it the absolute rock bottom of all ''Final Fantasy'' products ([[http://www.ign.com/articles/2013/01/18/final-fantasy-all-the-bravest-review IGN in particular]] decried ''ATB'' as both an insultingly obvious cash grab and [[TheyWastedAPerfectlyGoodPlot a waste of a potentially cool idea]]).

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* Creator/SquareEnix has proven that it can publish good smartphone games, as shown by the excellent ''VideoGame/ChaosRings'' and the respectable ''VideoGame/FinalFantasyDimensions''... which makes it incredibly baffling that they'd release a game as terrible and shallow as ''Final Fantasy: All the Bravest''.''VideoGame/FinalFantasyAllTheBravest''. The only thing the game has going for it is the accurate 16-bit-style recreations of familiar ''FF'' characters and monsters, including those from the post-SNES era (a style later replicated by the much more well-received ''VideoGame/FinalFantasyRecordKeeper''). However, the actual differences between characters are purely cosmetic; with no special skills to speak of, all one can do is attack and then pray their precious party members don't get [[OneHitPointWonder offed in one hit]] (or that they won't have to dip into the [[{{Microtransactions}} cash shop]] to bypass the wait time to get their fragile characters into fighting shape again, which can run up to two hours with a full stable of ''40'' active party members). Predictably, players and critics were outraged when the game came out, labeling it the absolute rock bottom of all ''Final Fantasy'' products ([[http://www.ign.com/articles/2013/01/18/final-fantasy-all-the-bravest-review IGN in particular]] decried ''ATB'' as both an insultingly obvious cash grab and [[TheyWastedAPerfectlyGoodPlot a waste of a potentially cool idea]]).



* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat". Boss battles, often the highlight of Mega Man games, were no better, and simply boiled down to the player and boss trading shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that [[TheyJustDidntCare Capcom had given up on the franchise]]. The backlash from fans overseas was so intense that Capcom USA abandoned its plans to localize it. The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.

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* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat". "combat." Boss battles, often the highlight of Mega Man games, were no better, and simply boiled down to the player and boss trading shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that [[TheyJustDidntCare Capcom had given up on the franchise]]. The backlash from fans overseas was so intense that Capcom USA abandoned its plans to localize it. The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.



* ''[[https://www.youtube.com/watch?v=QtMZ_YoyzO4 SkullGirls 2: Deadly Airport]]'' is a shoddy excuse for a FightingGame. [[{{Mockbuster}} Luring in players with a false promise]] of a ''VideoGame/{{Skullgirls}}'' sequel, the game does little more than allow the player to select a character and display ads. Despite the title, the three characters available [[note]] Hugo, Poison, and Alex[[/note]] are from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighter'', and the selection screen misleads the player by showing a lot of fake characters that don't appear in the game. Once you've selected your character, another full-screen ad is displayed, and the game crashes and returns to the menu two seconds later, making the game completely unplayable.

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* ''[[https://www.youtube.com/watch?v=QtMZ_YoyzO4 SkullGirls 2: Deadly Airport]]'' is a shoddy excuse for a FightingGame. [[{{Mockbuster}} Luring in players with a false promise]] of a ''VideoGame/{{Skullgirls}}'' sequel, the game does little more than allow the player to select a character and display ads. Despite the title, the three characters available [[note]] Hugo, Poison, and Alex[[/note]] are from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighter'', ''Franchise/StreetFighter'', and the selection screen misleads the player by showing a lot of fake characters that don't appear in the game. Once you've selected your character, another full-screen ad is displayed, and the game crashes and returns to the menu two seconds later, making the game completely unplayable.
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