History Horrible / VideoGamesOther

20th Mar '17 9:54:53 PM Rainbowdash55
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** ''Sonic 3D Blast 5'' somehow manages to be worse than the ''{{Somari}}'' hack of the same name, with poor level design and having almost nothing to do with the official Sonic games. The SpaceHamster [[https://www.youtube.com/watch?v=B2Fiy8DY63A notes further that the volume on the game is ear-shatteringly loud without proper software to help lower the volume down to a respectable level and claims it's even worse than their re-release mentioned below.]]

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** ''Sonic 3D Blast 5'' ''VideoGame/Sonic3DBlast5'' somehow manages to be worse than the ''{{Somari}}'' hack of the same name, with poor level design and having almost nothing to do with the official Sonic games. The SpaceHamster [[https://www.youtube.com/watch?v=B2Fiy8DY63A notes further that the volume on the game is ear-shatteringly loud without proper software to help lower the volume down to a respectable level and claims it's even worse than their re-release mentioned below.]]
19th Mar '17 3:01:14 PM rjd1922
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** The developer pushed about another game in late June 2016, ''[[https://www.youtube.com/watch?v=5n_SqRRcoco Paranormal Psychosis]]''. For starters, the graphics looks terrible, the text in the controls list and the mission information have typos, and walking speed is tremendously slow with no sprint option. No ammo counter or even a proper HUD is supplied, so there is no way to know how many bullets are left unless the player counted the total bullets in a previous playthrough and are counting the bullets used in the current playthrough. Upon each death, the player is sent back to the start, with no ability to save the game; this allows the werewolf that spawns nearby to spawncamp the player if they are unlucky enough to attract the werewolf to the spawn point. The game is rife with clipping issues. Finally, the game has annoying critters that jump on the player's screen many times during play.

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** The developer pushed about another game in late June 2016, ''[[https://www.youtube.com/watch?v=5n_SqRRcoco Paranormal Psychosis]]''. For starters, the graphics looks look terrible, the text in the controls list and the mission information have typos, and walking speed is tremendously slow with no sprint option. No ammo counter or even a proper HUD is supplied, so there is no way to know how many bullets are left unless the player counted the total bullets in a previous playthrough and are counting the bullets used in the current playthrough. Upon each death, the player is sent back to the start, with no ability to save the game; this allows the werewolf that spawns nearby to spawncamp the player if they are unlucky enough to attract the werewolf to the spawn point. The game is rife with clipping issues. Finally, the game has annoying critters that jump on the player's screen many times during play.
19th Mar '17 12:00:07 PM DecafGrub47393
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* [[http://www.smwcentral.net/?p=showhack&id=6751 Hammer Brother Demo 3]] and NES Final Version is a hack made by a Brazillian user called blackout77 on SMW Central and released in 2014. It's also a horrific mess in pretty much every way possible. It has since been removed from the website for flagrantly violating its quality standards, but [[https://www.youtube.com/watch?v=quWuOUx7QIQ&list=PLmyqeI1gB83tlbi2wXfdu_3AK-eGsMQMI a Let's Play remains on YouTube for the morbidly curious]]. Among its faults:

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* [[http://www.smwcentral.net/?p=showhack&id=6751 [[VideoGame/HammerBrother Hammer Brother Demo 3]] and NES Final Version is a hack made by a Brazillian user called blackout77 on SMW Central and released in 2014. It's also a horrific mess in pretty much every way possible. It has since been removed from the website for flagrantly violating its quality standards, but [[https://www.youtube.com/watch?v=quWuOUx7QIQ&list=PLmyqeI1gB83tlbi2wXfdu_3AK-eGsMQMI a Let's Play remains on YouTube for the morbidly curious]]. Among its faults:
15th Mar '17 9:13:52 PM nombretomado
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[[WMG:{{MUGEN}}]]

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[[WMG:{{MUGEN}}]][[WMG:{{VideoGame/MUGEN}}]]
11th Mar '17 9:26:25 AM EternalPride
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# Merely being offensive in its subject matter is not sufficient. Hard as it is to imagine at times, [[RuleOfCautiousEditingJudgement there is a market for all types of deviancy]], no matter how small a niche it is. It has to ''fail to appeal even to that niche'' to qualify as this <a href="http://unblockedhappywheels.com/">www.unblockedhappywheels.com</a>.

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# Merely being offensive in its subject matter is not sufficient. Hard as it is to imagine at times, [[RuleOfCautiousEditingJudgement there is a market for all types of deviancy]], no matter how small a niche it is. It has to ''fail to appeal even to that niche'' to qualify as this <a href="http://unblockedhappywheels.com/">www.unblockedhappywheels.com</a>.
this.



** The nadir of the already loathed package is generally considered to be ''Micro Mike'', which is almost unplayable and nearly impossible to beat its three sparse stages without tool assistance, due to its insanely claustrophobic level design and merciless enemy placement, combined with Micro Mike's uncontrollably fast speed and one hit stamina <a href="http://unblockedhappywheels.com/">happy wheels full version </a>.

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** The nadir of the already loathed package is generally considered to be ''Micro Mike'', which is almost unplayable and nearly impossible to beat its three sparse stages without tool assistance, due to its insanely claustrophobic level design and merciless enemy placement, combined with Micro Mike's uncontrollably fast speed and one hit stamina <a href="http://unblockedhappywheels.com/">happy wheels full version </a>.stamina.
11th Mar '17 9:16:27 AM ErraticPicine
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# Merely being offensive in its subject matter is not sufficient. Hard as it is to imagine at times, [[RuleOfCautiousEditingJudgement there is a market for all types of deviancy]], no matter how small a niche it is. It has to ''fail to appeal even to that niche'' to qualify as this.

to:

# Merely being offensive in its subject matter is not sufficient. Hard as it is to imagine at times, [[RuleOfCautiousEditingJudgement there is a market for all types of deviancy]], no matter how small a niche it is. It has to ''fail to appeal even to that niche'' to qualify as this.
this <a href="http://unblockedhappywheels.com/">www.unblockedhappywheels.com</a>.



** The nadir of the already loathed package is generally considered to be ''Micro Mike'', which is almost unplayable and nearly impossible to beat its three sparse stages without tool assistance, due to its insanely claustrophobic level design and merciless enemy placement, combined with Micro Mike's uncontrollably fast speed and one hit stamina.

to:

** The nadir of the already loathed package is generally considered to be ''Micro Mike'', which is almost unplayable and nearly impossible to beat its three sparse stages without tool assistance, due to its insanely claustrophobic level design and merciless enemy placement, combined with Micro Mike's uncontrollably fast speed and one hit stamina.stamina <a href="http://unblockedhappywheels.com/">happy wheels full version </a>.
10th Mar '17 7:45:20 AM mr3urious
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* The '''Ouya'''. It started life as a Kickstarter campaign that promised a developer-friendly and easily hackable gaming system and also offered players to try any game (yes, ''any'' game) for free before buying it. It raised 8 million dollars in a month and was the most backed project on Kickstarter, with everyone thinking that the Ouya would revolutionize the industry. When the system was released to backers, word of mouth quickly spread of how much of a colossal disapointment the system was. The system was quickly plagued with shovelware games (with one game even being nothing but animated rain) and was discovered to have trouble even running ''smartphone'' games, despite the system essentially being a smartphone in a game console shell. The controller was criticized for its abysmal build quality, with the grips on the analog sticks wearing after only weeks of use and the buttons sticking down after being pressed and having to be pried back up. The controller was also priced at $50, which was half of what the system sold for, which was $100. It had a terrible marketing campaign, with a commercial that landed a spot in [[{{Horrible/Advertising}} the Advertising page of So Bad, It's Horrible]]. Despite the hype, it was a commercial failure, with Ouya having to sell itself to Razor Inc. just to escape the massive debt that the company has put itself in. The same day, Julie Uhrman stepped down as CEO of Ouya Inc. The Ouya was quickly forgotten about and was discontinued in 2015. As if that wasn't humiliating enough, there was an incident where they could not reserve a spot at E3 on time had had to set up their booth outside in a parking lot...across the street.

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* The '''Ouya'''. It started life as a Kickstarter campaign that promised a developer-friendly and easily hackable gaming system and also offered players to try any game (yes, ''any'' game) for free before buying it. It raised 8 million dollars in a month and was the most backed project on Kickstarter, with everyone thinking that the Ouya would revolutionize the industry. When the system was released to backers, word of mouth quickly spread of how much of a colossal disapointment the system was. The system was quickly plagued with shovelware games (with one game even being [[https://www.youtube.com/watch?v=RGvZ8tUKxts nothing but animated rain) rain]]) and was discovered to have trouble even running ''smartphone'' games, despite the system essentially being a smartphone in a game console shell. The controller was criticized for its abysmal build quality, with the grips on the analog sticks wearing after only weeks of use and the buttons sticking down after being pressed and having to be pried back up. The controller was also priced at $50, which was half of what the system sold for, which was $100. It had a terrible marketing campaign, with a commercial that landed a spot in [[{{Horrible/Advertising}} the Advertising page of So Bad, It's Horrible]]. Despite the hype, it was a commercial failure, with Ouya having to sell itself to Razor Inc. just to escape the massive debt that the company has put itself in. The same day, Julie Uhrman stepped down as CEO of Ouya Inc. The Ouya was quickly forgotten about and was discontinued in 2015. As if that wasn't humiliating enough, there was an incident where they could not reserve a spot at E3 on time had had to set up their booth outside in a parking lot...across the street.
8th Mar '17 12:21:48 PM mlsmithca
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** They made two games based off ''Disney/TheLionKing''; marketed as the third and fifth installments in the series. While the former is standard Dragon Co. rubbish, the latter is notable for having a soundtrack that qualifies for SoCoolItsAwesome, while at the same time having [[NightmareFuel the main character commit suicide on the game over screen]]. [[http://www.youtube.com/watch?v=wuSgevd1EwY Watch here]].

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** They made two games based off ''Disney/TheLionKing''; marketed as the third and fifth installments in the series. While the former is standard Dragon Co. rubbish, the latter is notable for having a soundtrack that qualifies for SoCoolItsAwesome, SugarWiki/SoCoolItsAwesome, while at the same time having [[NightmareFuel the main character commit suicide on the game over screen]]. [[http://www.youtube.com/watch?v=wuSgevd1EwY Watch here]].



** Sturgeon's Law is taken [[UpToEleven over the top]] on the [=YoYo=] Games archive. Going by the length of the "featured games" list, less than 1% of games are considered SoCoolItsAwesome by the ''Game Maker'' staff or at least awesome enough that drawing attention to them is a good thing. Anything considered So Bad It's Horrible against this backdrop is... well, you get the idea. Just to give you an idea of the scale involved, [=YoYo=] Games has ~400 featured games, taken from a library of '''116,000''' games.

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** Sturgeon's Law is taken [[UpToEleven over the top]] on the [=YoYo=] Games archive. Going by the length of the "featured games" list, less than 1% of games are considered SoCoolItsAwesome SugarWiki/SoCoolItsAwesome by the ''Game Maker'' staff or at least awesome enough that drawing attention to them is a good thing. Anything considered So Bad It's Horrible against this backdrop is... well, you get the idea. Just to give you an idea of the scale involved, [=YoYo=] Games has ~400 featured games, taken from a library of '''116,000''' games.
2nd Mar '17 7:34:04 AM king3000
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** Their version of ''Film/HomeAlone'' (for those not familiar, the [=PS2=] version) also applies, due to its very unintuitive gameplay and [[InNameOnly extremely loose connection]] with the film. WebVideo/JonTron took a look at it in his ''Home Alone'' video game journey [[http://www.youtube.com/watch?v=PrUrQi3po8k#t=875 here.]]

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** Their version of ''Film/HomeAlone'' (for those not familiar, the [=PS2=] version) also applies, due to its very unintuitive gameplay gameplay, horribly outdated graphics that make the game look like it came out on the Nintendo 64, very repetitive level design and [[InNameOnly extremely loose connection]] with the film. WebVideo/JonTron took a look at it in his ''Home Alone'' video game journey [[http://www.youtube.com/watch?v=PrUrQi3po8k#t=875 here.]]
1st Mar '17 2:40:42 PM Sammettik
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* While the [[SturgeonsLaw vast majority]] of Xbox Live indie games are worse than any retail game could be (although they're probably about the same, if not better than games for the iPad and Android), '''Silver Dollar Games''' sticks out as a notorious repeat offender. Sold at [[UsefulNotes/{{Shovelware}} one dollar each]], their games seem to have been made on literally NoBudget. Every game uses FullMotionVideo exclusively, despite being made in the 2010s, and have minimal interactivity beyond that. Their most infamous game, ''[[https://www.youtube.com/watch?v=7Z0wV2xsx1o No Luca No]]'', is played with only one button and consists solely of pushing a jpeg cat off screen.

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* While the [[SturgeonsLaw vast majority]] of Xbox Live indie games are worse than any retail game could be (although they're probably about the same, if not better than games for the iPad and Android), '''Silver Dollar Games''' sticks out as a notorious repeat offender. Sold at [[UsefulNotes/{{Shovelware}} one dollar each]], their games games, with the conspicuous exception of the actually decent ''VideoGame/OneFingerDeathPunch'', seem to have been made on literally NoBudget. Every game uses FullMotionVideo exclusively, despite being made in the 2010s, and have minimal interactivity beyond that. Their most infamous game, ''[[https://www.youtube.com/watch?v=7Z0wV2xsx1o No Luca No]]'', is played with only one button and consists solely of pushing a jpeg cat off screen.



** The fact that these guys are responsible for ''VideoGame/OneFingerDeathPunch'' is incredibly ironic. Some suspect that they may have produced all that shovelware to fund at least ''one'' legitimately good game.



** Surprisingly, their fighting games are considerably better. (Example: [[http://www.youtube.com/watch?v=C9fF5t3vWW4 Street Fighter Zero 4]]) The music is still poor and doesn't fit very well (although still an improvement), but the games are at least playable and the graphics are passable. Maybe platformers just weren't their forte.
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