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* '''''Jeff the Killer''''' is a series of {{Jump Scare}}s of DerivativeWorks/JeffTheKiller[='=]s face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.

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* '''''Jeff the Killer''''' is a series of {{Jump Scare}}s of DerivativeWorks/JeffTheKiller[='=]s face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Even the scare of Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.appearance.
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* '''''Jeff the Killer''''' is a series of {{Jump Scare}}s of DerivativeWorksJeffTheKiller[='=]s face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.

to:

* '''''Jeff the Killer''''' is a series of {{Jump Scare}}s of DerivativeWorksJeffTheKiller[='=]s DerivativeWorks/JeffTheKiller[='=]s face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.
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* '''''Literature/JeffTheKiller''''' is a series of {{Jump Scare}}s of Jeff's face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.

to:

* '''''Literature/JeffTheKiller''''' '''''Jeff the Killer''''' is a series of {{Jump Scare}}s of Jeff's DerivativeWorksJeffTheKiller[='=]s face, along with a spider for some reason. There is absolutely nothing else that's scary in the game. There's a couple of keys to use on doors, as well as a gun which is used once (on the spider), has terrible aim, and has no place being in a Creepypasta-inspired game. Since you get a weapon, you have to have a health meter, which goes down whenever you look at the monsters, and losing all of your health causes the entire building to take off into space, leaving you behind with Jeff's face. Winning is pretty much AWinnerIsYou, and finding the real ending is hard due to the confusing level design and awful, constantly flashing lighting. And all the music is HellIsThatNoise, just for maximum irritation. Admittedly, Jeff's face is pretty scary, but even that is ruined by its two-dimensional appearance, and that's all the game has going for it, believing that star power is all it really needs.
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* While Creator/PhoenixGames are known for their awful movies put in video games and other awful video games of their own accord, no box art of theirs is more infamous than that of '''''[[https://m.media-amazon.com/images/M/MV5BZmU1ZGU3YmYtYTcyNS00ODRjLWJjZDgtM2JkZjczOWJlODE5XkEyXkFqcGdeQXVyNjc5NzE0MzE@._V1_.jpg Snow White and the Seven Clever Boys]].''''' Instead of using the better-looking models from their "movie" (who, by the way, look nothing like the characters on the cover), Phoenix Games created custom 3D models of Snow White, Queen Grimhilde's witch disguise, and four of the seven dwarfs as they appear in [[WesternAnimation/SnowWhiteAndTheSevenDwarfs the Disney classic]], to [[{{Mockbuster}} trick unknowing consumers]]. What makes it stand out, however, is the fact that the designs for every character suffer from one of the most horrific cases of [[UnintentionalUncannyValley Uncanny Valley]] ever, with most of the characters looking directly at the camera and the models being extremely low quality. The designs combined with the atmosphere of the box art showcases a weird MoodDissonance on display. When WebVideo/{{Caddicarus}} covered this game, he noted that there was so much wrong with the box art that it was more interesting than the game itself. Meanwhile, the WebVideo/AngryVideoGameNerd [[https://www.youtube.com/watch?v=UdfFiUM10FU talks about how much of a nightmare this cover really is,]] joking that the game's rating means it needs only three more souls to consume.

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* While Creator/PhoenixGames are known for their awful movies put in video games and other awful video games of their own accord, no box art of theirs is more infamous than that of '''''[[https://m.media-amazon.com/images/M/MV5BZmU1ZGU3YmYtYTcyNS00ODRjLWJjZDgtM2JkZjczOWJlODE5XkEyXkFqcGdeQXVyNjc5NzE0MzE@._V1_.jpg Snow White and the Seven Clever Boys]].''''' Instead of using the better-looking models from their "movie" (who, by the way, look nothing like the characters on the cover), Phoenix Games created custom 3D models of Snow White, Queen Grimhilde's witch disguise, and four of the seven dwarfs as they appear in [[WesternAnimation/SnowWhiteAndTheSevenDwarfs the Disney classic]], to [[{{Mockbuster}} trick unknowing consumers]]. What makes it stand out, however, is the fact that the designs for every character suffer from one of the most horrific cases of [[UnintentionalUncannyValley Uncanny Valley]] ever, with most of the characters looking directly at the camera and the models being extremely low quality. The designs combined with the atmosphere of the box art showcases a weird MoodDissonance on display. When WebVideo/{{Caddicarus}} covered this game, he noted that there was so much wrong with the box art that it was more interesting than the game itself. Meanwhile, the WebVideo/AngryVideoGameNerd WebVideo/TheAngryVideoGameNerd [[https://www.youtube.com/watch?v=UdfFiUM10FU talks about how much of a nightmare this cover really is,]] joking that the game's rating means it needs only three more souls to consume.
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* '''''Dontrel Dolphin''''' is regarded as possibly the worst, but definitely the ''weirdest''. It's a platformer with all-around terrible level design, an art style that resembles ''VideoGame/YoshisIsland'' [[ThisIsYourPremiseOnDrugs on crack]], LoadsAndLoadsOfLoading, and music that's pure NightmareFuel. Undeterred, the creator made [[https://www.youtube.com/watch?v=oOOUHiYo788 a sequel]], which has ''worse'' graphics and music, an intro narration that sounds like it was read from cue cards and on valium, and 3D boss battles which are prone to crashing after a few seconds[[note]]Technically, this isn't the creator's fault; [=GameMaker=] 8 Pro games don't run properly on newer operating systems like Windows 8 and can crash on basic actions like playing sound clips[[/note]]. Then came a third game, which is more bearable to look at and listen to than the first two, but the music cuts in at the most inopportune times, the 3D movement looks really stilted, [[UnintentionalUncannyValley uncanny]], and awkwardly constructed[[note]]The game is played from a first-person perspective, but tries to emulate a third-person perspective by sticking a 2D sprite of Dontrel near the bottom of the screen, which is [[SpecialEffectsFailure not convincing at all]] -- especially since Dontrel is often not even facing the same way as the "camera", collisions are registered with the "camera" and not Dontrel's sprite, and Dontrel often finds himself standing on top of walls[[/note]], and the 2D segments include a particularly cheap attack that makes losing almost impossible. Vinny from ''WebVideo/{{Vinesauce}}'' covers the game [[https://www.youtube.com/watch?v=zoISrqNGEd0 here]] and ''LetsPlay/GamingGarbage'' by Lowtax tears it apart [[https://www.youtube.com/watch?v=zsCF-mz6Y6A here]].

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* '''''Dontrel Dolphin''''' is regarded as possibly the worst, but definitely the ''weirdest''. It's a platformer with all-around terrible level design, an art style that resembles ''VideoGame/YoshisIsland'' [[ThisIsYourPremiseOnDrugs on crack]], LoadsAndLoadsOfLoading, and music that's pure NightmareFuel. Undeterred, the creator made [[https://www.youtube.com/watch?v=oOOUHiYo788 a sequel]], which has ''worse'' graphics and music, an intro narration that sounds like it was read from cue cards and on valium, Valium, and 3D boss battles which are prone to crashing after a few seconds[[note]]Technically, this isn't the creator's fault; [=GameMaker=] 8 Pro games don't run properly on newer operating systems like Windows 8 and can crash on basic actions like playing sound clips[[/note]]. Then came a third game, which is more bearable to look at and listen to than the first two, but the music cuts in at the most inopportune times, the 3D movement looks really stilted, [[UnintentionalUncannyValley uncanny]], and awkwardly constructed[[note]]The game is played from a first-person perspective, but tries to emulate a third-person perspective by sticking a 2D sprite of Dontrel near the bottom of the screen, which is [[SpecialEffectsFailure not convincing at all]] -- especially since Dontrel is often not even facing the same way as the "camera", collisions are registered with the "camera" and not Dontrel's sprite, and Dontrel often finds himself standing on top of walls[[/note]], and the 2D segments include a particularly cheap attack that makes losing almost impossible. Vinny from ''WebVideo/{{Vinesauce}}'' covers the game [[https://www.youtube.com/watch?v=zoISrqNGEd0 here]] and ''LetsPlay/GamingGarbage'' by Lowtax tears it apart [[https://www.youtube.com/watch?v=zsCF-mz6Y6A here]].
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* The very first game that Vinny from WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=ksueH37_i78 played in his Android Trash series]] was '''''Cup Hand Adventure''''', an endless runner that [[TheMockbuster attempts to cash-in on]] ''VideoGame/{{Cuphead}}'' in the laziest way possible. The graphics are completely generic, and the characters are blatant {{Captain Ersatz}}es of Cuphead and Mugman that have a drinking glass and bowl for a head, respectively. The gameplay is no better: you just walk forwards and jump to collect coins and avoid tree stumps (that kill you for some reason). The thing that pushes this game from "boring ripoff" into "horrible" is the presence of airplane powerups. They randomly appear, and touching one makes your character fly over the obstacles for a few seconds, but once it ends there's a good chance it'll drop you off right on top of a tree stump, ending the game instantly with nothing you could have done, effectively meaning any given airplane could be an unintentional PoisonMushroom that can't be distinguished from a safe powerup. Your jumps aren't high enough to avoid the airplanes, so not dying is completely a LuckBasedMission. [[https://www.youtube.com/watch?v=DaSARsQPQSY This video shows off a bit more of the game if you're still curious.]]

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* The very first game that Vinny from WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=ksueH37_i78 played in his Android Trash series]] was '''''Cup Hand Adventure''''', an endless runner that [[TheMockbuster attempts to cash-in on]] ''VideoGame/{{Cuphead}}'' in the laziest way possible. The graphics are completely generic, and the characters are blatant {{Captain Ersatz}}es of Cuphead and Mugman that have a drinking glass and bowl for a head, respectively. The gameplay is no better: you just walk forwards and jump to collect coins and avoid tree stumps (that kill you for some reason). The thing that pushes this game from "boring ripoff" into "horrible" is the presence of airplane powerups. They randomly appear, and touching one makes your character fly over the obstacles for a few seconds, but once it ends there's a good chance it'll drop you off right on top of a tree stump, ending the game instantly with nothing you could have done, effectively meaning any given airplane could be an unintentional PoisonMushroom that can't be distinguished from a its safe powerup.version. Your jumps aren't high enough to avoid the airplanes, so not dying is completely a LuckBasedMission. [[https://www.youtube.com/watch?v=DaSARsQPQSY This video shows off a bit more of the game if you're still curious.]]
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* The very first game that Vinny from WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=ksueH37_i78 played in his Android Trash series]] was '''''Cup Hand Adventure''''', an endless runner that [[TheMockbuster attempts to cash-in on]] ''VideoGame/{{Cuphead}}'' in the laziest way possible. The graphics are completely generic, and the characters are blatant {{Captain Ersatz}}es of Cuphead and Mugman that have a drinking glass and bowl for a head, respectively. The gameplay is no better: you just walk forwards and jump to collect coins and avoid tree stumps (that kill you for some reason). The thing that pushes this game from "boring ripoff" into "horrible" is the presence of airplane powerups. They randomly appear, and touching one makes your character fly over the obstacles for a few seconds, but once it ends there's a good chance it'll drop you off right on top of a tree stump, ending the game instantly with nothing you could have done, effectively meaning any given airplane could be a PoisonMushroom that can't be distinguished from a safe powerup. Your jumps aren't high enough to avoid the airplanes, so not dying is completely a LuckBasedMission. [[https://www.youtube.com/watch?v=DaSARsQPQSY This video shows off a bit more of the game if you're still curious.]]

to:

* The very first game that Vinny from WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=ksueH37_i78 played in his Android Trash series]] was '''''Cup Hand Adventure''''', an endless runner that [[TheMockbuster attempts to cash-in on]] ''VideoGame/{{Cuphead}}'' in the laziest way possible. The graphics are completely generic, and the characters are blatant {{Captain Ersatz}}es of Cuphead and Mugman that have a drinking glass and bowl for a head, respectively. The gameplay is no better: you just walk forwards and jump to collect coins and avoid tree stumps (that kill you for some reason). The thing that pushes this game from "boring ripoff" into "horrible" is the presence of airplane powerups. They randomly appear, and touching one makes your character fly over the obstacles for a few seconds, but once it ends there's a good chance it'll drop you off right on top of a tree stump, ending the game instantly with nothing you could have done, effectively meaning any given airplane could be a an unintentional PoisonMushroom that can't be distinguished from a safe powerup. Your jumps aren't high enough to avoid the airplanes, so not dying is completely a LuckBasedMission. [[https://www.youtube.com/watch?v=DaSARsQPQSY This video shows off a bit more of the game if you're still curious.]]
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# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, as well as to allow opinions to properly form and give the developers a chance to patch out any glariing issues, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month after release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.

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# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, as well as to allow opinions to properly form and give the developers a chance to patch out any glariing glaring issues, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month after release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.
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* '''''WAVE!! Naminori Boys''''' was a licensed gacha game based on a surfing-themed anime, with rhythm-based gameplay, that offered a fully-voiced story... just a shame it was impossible to get any fun out of it. The game was poorly optimised, with even the highest-end phones struggling to move from one UI page to another. During gameplay, it felt unresponsive to your inputs (instant death for a rhythm game), and skill activation animations covered the entire screen... even '''over the on-screen prompts''', rendering them impossible to read. The gacha elements, with low rates and high prices, were downright exploitative. Additionally, if your device's language was set to English, all of the text was replaced by obvious placeholders. Only three days after this [[ObviousBeta Obvious Pre-Alpha]] was shoved out in 2021, it was taken offline - because several voice actors were improperly credited, opening the developers up to actual lawsuits. A three-day maintenance to fix these issues instead lasted a month before developers MAGES decided there was nothing salvageable in this game and announced it was shutting down permanently. This [[https://noisypixel.net/wave-naminori-boys-shutting-down/ news article]] that covered the game's end of service is one of the last indications that it ever existed.

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* '''''WAVE!! Naminori Boys''''' was a licensed gacha game based on a [[Anime/WaveLetsGoSurfing surfing-themed anime, anime]], with rhythm-based gameplay, that offered a fully-voiced story... just a shame it was impossible to get any fun out of it. The game was poorly optimised, with even the highest-end phones struggling to move from one UI page to another. During gameplay, it felt unresponsive to your inputs (instant death for a rhythm game), and skill activation animations covered the entire screen... even '''over the on-screen prompts''', rendering them impossible to read. The gacha elements, with low rates and high prices, were downright exploitative. Additionally, if your device's language was set to English, all of the text was replaced by obvious placeholders. Only three days after this [[ObviousBeta Obvious Pre-Alpha]] was shoved out in 2021, it was taken offline - because several voice actors were improperly credited, opening the developers up to actual lawsuits. A three-day maintenance to fix these issues instead lasted a month before developers MAGES decided there was nothing salvageable in this game and announced it was shutting down permanently. This [[https://noisypixel.net/wave-naminori-boys-shutting-down/ news article]] that covered the game's end of service is one of the last indications that it ever existed.
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No commenting out addendum


# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, as well as to allow opinions to properly form and give the developers a chance to patch out any glariing issues, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month after release]]'''.

to:

# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, as well as to allow opinions to properly form and give the developers a chance to patch out any glariing issues, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month after release]]'''.
release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.
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From the days of UsefulNotes/AdobeFlash with child friendly websites like Creator/CartoonNetwork's or Creator/{{Nickelodeon}}'s (or the days of Website/{{Newgrounds}}' highs if you were older), to the era of dedicated game websites such as Website/{{Kongregate}}, web games have the goal of fulfilling entertainment under a limited amount of space fitting an entire web page. The best ones manage to hold your attention well and have you playing for a good, long time like any other video game would. However, the worst ones make you wish you never went online for them in the first place, especially if they were in a website dedicated to these games. These games almost make us regret spending our time online with them.

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From the days of UsefulNotes/AdobeFlash MediaNotes/AdobeFlash with child friendly websites like Creator/CartoonNetwork's or Creator/{{Nickelodeon}}'s (or the days of Website/{{Newgrounds}}' Platform/{{Newgrounds}}' highs if you were older), to the era of dedicated game websites such as Website/{{Kongregate}}, web games have the goal of fulfilling entertainment under a limited amount of space fitting an entire web page. The best ones manage to hold your attention well and have you playing for a good, long time like any other video game would. However, the worst ones make you wish you never went online for them in the first place, especially if they were in a website dedicated to these games. These games almost make us regret spending our time online with them.

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* ''TIGG'', short for '''''WebVideo/TheIrateGamer Game''''', is a blatant reskin of ''Commander Cool'' which fails on the merits of even that, thanks to horrid controls, unintuitive gameplay (including misleading backgrounds), paucity of individual enemy types, [[CheckpointStarvation absence of checkpoints]], tendency to hemorrhage health powerups, and its story, composed wholly of constant, unfunny references and told exclusively via cutscenes. On top of all that, the plug for the full version in the demo is riddled with misspellings of simple words ("enimies" and "Eveil Gamer"). The only thing it has in its favor is good art direction, and even that can't make it worth the $4. It has completely disappeared from the App Store. See [[https://www.youtube.com/watch?v=iGkAylZ2Ljs 8-Bit Eric's review on this game.]] [[CreatorBacklash Even Chris Bores has admitted that he isn't happy with how the game turned out, and hopes it won't come back]].

to:

* ''TIGG'', short for '''''WebVideo/TheIrateGamer Game''''', is a blatant reskin of ''Commander Cool'' which fails on the merits of even that, thanks to horrid controls, unintuitive gameplay (including misleading backgrounds), paucity of individual enemy types, [[CheckpointStarvation absence of checkpoints]], tendency to hemorrhage health powerups, and its story, composed wholly of constant, unfunny references and told exclusively via cutscenes. On top of all that, the plug for the full version in the demo is riddled with misspellings of simple words ("enimies" and "Eveil Gamer"). The only thing it has in its favor is good art direction, and even that can't make it worth the $4. It has completely disappeared from the App Store. See [[https://www.youtube.com/watch?v=iGkAylZ2Ljs 8-Bit Eric's review on this game.]] [[CreatorBacklash Even Chris Bores has admitted that he isn't happy with how the game turned out, and hopes it won't come back]].

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