History Horrible / VideoGamesOther

20th Jun '17 5:39:03 PM mr3urious
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** ''Jurassic Boy 2''. The only good point of this game is the funny intro. [[PortingDisaster It got an even more brain-evaporating Game Boy port]].

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** ''Jurassic Boy 2''.2'', a ''VideoGame/SonicTheHedgehog'' wannabe with slow, clunky controls and terrible level layouts [[FakeDifficulty designed to hurt you every which way]]. The only good point of this game is the funny intro. [[PortingDisaster It got an even more brain-evaporating Game Boy port]].
19th Jun '17 2:58:08 PM Josef5678
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* [[http://www.totaljerkface.com/profile.php?id=802187 Magma Man's levels]] all follow the same basic formula. [[UnwinnableByDesign Undodgable hazards, instant death,]] [[NamesTheSame names ripped from popular maps]] or names that have nothing to do with the map within, sub-par assembly, Overt references to anal rape, [[SensoryAbuse Ear Rape]], and [[FakeDifficulty Fake Difficulty]]. Combine any or all of the above elements, and you have a Magma Man level. In fact, some of his maps can cause [[GameBreakingBug the game engine to lag horribly or even freeze,]] forcing you to restart the game entirely just to get out of it.

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* [[http://www.totaljerkface.com/profile.php?id=802187 Magma Man's levels]] all follow the same basic formula. [[UnwinnableByDesign Undodgable hazards, instant death,]] [[NamesTheSame names ripped from popular maps]] or names that have nothing to do with the map within, sub-par assembly, Overt references to anal rape, [[SensoryAbuse Ear Rape]], and [[FakeDifficulty Fake Difficulty]].FakeDifficulty. Combine any or all of the above elements, and you have a Magma Man level. In fact, some of his maps can cause [[GameBreakingBug the game engine to lag horribly or even freeze,]] forcing you to restart the game entirely just to get out of it.
18th Jun '17 4:51:50 PM nombretomado
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** "Autism Tutorial". It's a cutscene with no gameplay proper, but the content's the real problem it starts out as the basics about Autism, taken from ThatOtherWiki. Not halfway through, it's a schizophrenic, self-important, rambling AuthorTract that has nothing to do with Autism, yet somehow exhibits every negative stereotype associated with it, culminating in a "satirical" talk show segment where the host beats up Hans Asperger for no other reason than that he ''made Chris feel less special''. [[http://www.youtube.com/watch?v=B1mbTyKiqF8 Here]] [[http://www.youtube.com/watch?v=Fn0Ef0PvLZU it]] [[http://www.youtube.com/watch?v=0I-zOv41b80 is,]] [[http://www.youtube.com/watch?v=epV54L7JWUA in]] [[http://www.youtube.com/watch?v=2b9n1ms-pno just]] [[http://www.youtube.com/watch?v=yspuz_ZNIx0 seven]] [[http://www.youtube.com/watch?v=Pqlr2zBgmtk parts.]]

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** "Autism Tutorial". It's a cutscene with no gameplay proper, but the content's the real problem it starts out as the basics about Autism, taken from ThatOtherWiki.Wiki/ThatOtherWiki. Not halfway through, it's a schizophrenic, self-important, rambling AuthorTract that has nothing to do with Autism, yet somehow exhibits every negative stereotype associated with it, culminating in a "satirical" talk show segment where the host beats up Hans Asperger for no other reason than that he ''made Chris feel less special''. [[http://www.youtube.com/watch?v=B1mbTyKiqF8 Here]] [[http://www.youtube.com/watch?v=Fn0Ef0PvLZU it]] [[http://www.youtube.com/watch?v=0I-zOv41b80 is,]] [[http://www.youtube.com/watch?v=epV54L7JWUA in]] [[http://www.youtube.com/watch?v=2b9n1ms-pno just]] [[http://www.youtube.com/watch?v=yspuz_ZNIx0 seven]] [[http://www.youtube.com/watch?v=Pqlr2zBgmtk parts.]]
18th Jun '17 2:32:33 PM GenericGeneral
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* [[http://www.totaljerkface.com/profile.php?id=802187 Magma Man's levels]] all follow the same basic formula. [[UnwinnableByDesign Undodgable hazards, instant death,]] [[NamesTheSame names ripped from popular maps]] or names that have nothing to do with the map within, sub-par assembly, Overt references to anal rape, [[SensoryAbuse Ear Rape]], and [[FakeDifficulty Fake Difficulty]]. Combine any or all of the above elements, and you have a Magma Man level.

to:

* [[http://www.totaljerkface.com/profile.php?id=802187 Magma Man's levels]] all follow the same basic formula. [[UnwinnableByDesign Undodgable hazards, instant death,]] [[NamesTheSame names ripped from popular maps]] or names that have nothing to do with the map within, sub-par assembly, Overt references to anal rape, [[SensoryAbuse Ear Rape]], and [[FakeDifficulty Fake Difficulty]]. Combine any or all of the above elements, and you have a Magma Man level. In fact, some of his maps can cause [[GameBreakingBug the game engine to lag horribly or even freeze,]] forcing you to restart the game entirely just to get out of it.
14th Jun '17 10:24:15 PM Oconway
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* Creator/{{Mattel}} and PAX's '''Power Glove''', an NES accessory made famous by its appearance in ''Film/TheWizard'', would theoretically allow the player to control the game using one hand. It was meant to be a big thing, but ended up a barely functional piece of garbage. It cost more than an NES console, and was nearly unusable. There were only two games released with programming ''specifically'' for the Power Glove, although three others were planned — the infamous ''VideoGame/BadStreetBrawler'' and ''Super Glove Ball''. There was a method intended to make the Power Glove work with other games, via a keypad and punched-in combination, but even then, it controlled at best like a drunk on a unicycle. These days, it's best known as a recurring {{motif}} in WebVideo/TheAngryVideoGameNerd, being famously eviscerated in [[http://cinemassacre.com/2006/11/22/the-power-glove/ his 14th video]] back in 2006 and featuring in later videos, as well as being frequently associated with the character in FanArt and Fan Games.


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* Creator/{{Mattel}} and PAX's '''Power Glove''', an NES accessory made famous by its appearance in ''Film/TheWizard'', would theoretically allow the player to control the game using one hand. It was meant to be a big thing, but ended up a barely functional piece of garbage. It cost more than an NES console, and was nearly unusable. There were only two games released with programming ''specifically'' for the Power Glove, although three others were planned — the infamous ''VideoGame/BadStreetBrawler'' and ''Super Glove Ball''. There was a method intended to make the Power Glove work with other games, via a keypad and punched-in combination, but even then, it controlled at best like a drunk on a unicycle. These days, it's best known as a recurring {{motif}} in WebVideo/TheAngryVideoGameNerd, being famously eviscerated in [[http://cinemassacre.com/2006/11/22/the-power-glove/ his 14th video]] back in 2006 and featuring in later videos, as well as being frequently associated with the character in FanArt and Fan Games.
10th Jun '17 4:48:35 PM supernintendo128
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* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat." Boss battles, often the highlight of ''Mega Man'' games, were no better, and simply boiled down to a [[TurnBasedCombat turn based battle]] where the player and the boss traded shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that Capcom had given up on the franchise. The backlash from fans overseas was so intense that Capcom USA abandoned its plans to localize it. The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.

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* ''VideoGame/RockmanXover'', released in 2012 following the controversial cancellation of ''VideoGame/MegaManLegends 3'', was seen as a major spit in the face to [[Franchise/MegaMan the franchise's]] fans by Creator/{{Capcom}}, even more so considering that it fell around the [[MilestoneCelebration 25th anniversary]] of the Blue Bomber's [[VideoGame/MegaMan1 first adventure]]. Most levels consisted of running forward automatically while jumping and/or shooting incoming waves of enemies, all of which went down in one hit. Your Buster even charged automatically, eliminating any sense of strategy from what someone might stretch to call "combat." Boss battles, often the highlight of ''Mega Man'' games, were no better, and simply boiled down to a [[TurnBasedCombat turn based battle]] where the player and the boss traded shots until one of them (usually the boss) died. To add insult to injury, the graphics and sound all came from the [[PortingDisaster disastrous]] [=iOS=] port of ''VideoGame/MegaManX1'', resulting in a game that not only played horribly, but looked and sounded horrible on top of it. Even the most staunch defenders of the franchise had extreme difficulty finding anything good to say about this train wreck, and for most fans it was proof positive that Capcom had given up on the franchise. The backlash from fans overseas was so intense that [[NoExportForYou Capcom USA abandoned its plans to localize it.it]] (and for once, nobody minded). The game got multiple updates after release, which added original boss characters that were received well enough on their own that many fans wish they could just see in a ''real Mega Man'' game. The game was finally pulled from the market in 2015, and was mourned by no one.
8th Jun '17 7:53:01 AM minikiss
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* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[CreatorKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, ''Film/Terminator2JudgmentDay'', included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only the United Kingdom and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.

to:

* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[CreatorKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, ''Film/Terminator2JudgmentDay'', included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only the United Kingdom and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc [[https://youtu.be/zc-QAbIgQRc?t=14m13s Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.
5th Jun '17 11:19:18 PM randomtroper89
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* [[Website/{{Yoyogames}} GameMaker's]] [[http://www.yoyogames.com/ official website]] [[SturgeonsLaw has a buttload of crappy games.]]

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* [[Website/{{Yoyogames}} GameMaker's]] [[http://www.yoyogames.com/ official website]] [[SturgeonsLaw has a buttload of crappy games.]]]] Going by the length of the "featured games" list, less than 1% of games are considered SugarWiki/SoCoolItsAwesome by the ''Game Maker'' staff or at least awesome enough that drawing attention to them is a good thing. Anything considered So Bad It's Horrible against this backdrop is... well, you get the idea. Just to give you an idea of the scale involved, [=YoYo=] Games has ~400 featured games, taken from a library of '''116,000''' games.



** Sturgeon's Law is taken [[UpToEleven over the top]] on the [=YoYo=] Games archive. Going by the length of the "featured games" list, less than 1% of games are considered SugarWiki/SoCoolItsAwesome by the ''Game Maker'' staff or at least awesome enough that drawing attention to them is a good thing. Anything considered So Bad It's Horrible against this backdrop is... well, you get the idea. Just to give you an idea of the scale involved, [=YoYo=] Games has ~400 featured games, taken from a library of '''116,000''' games.




!!Video Game Consoles



* The Sega '''Activator''' was created during the first big push by video game companies to make virtual reality games (at least a full decade before the Oculus Rift and Playstation VR made VR gaming viable). Designed as an octagon set on the floor, this special controller could let players play games with their body, ostensibly letting you enter the game you're playing. In practice, it was awkward and exhausting: each side of the octagon correlated with D-pad directions and the Genesis controller's face buttons, and the game was controlled by moving one's arms and legs over the infrared sensors on the octagon, and much like the Power Glove described below, only a small handful of games were made to support the Activator: ''VideoGame/MortalKombat'', ''VideoGame/EternalChampions'', and ''VideoGame/ComixZone'' (and even then, they didn't support it very well). Trying to play other games with it was an exercise in exhaustion and futility. All this, combined with the need for perfectly level ceilings (ceiling fans and vaulted ceilings would interfere with the sensors), the need for its own power supply, and an $80 USD asking price, made it a very hard sell. The one upside is that the technology for the Activator was later used and improved by Sega for a Japan-exclusive arcade game: the deluxe version of ''Anime/DragonBallZ: V.R.V.S.''



* The [=VictorMaxx=] '''Virtual Reality Stuntmaster'''. The device is not a console, but rather a large set of goggles that can plug into a SNES or Sega Genesis and play games in front of the user's eyes. The box also boasted a "motion sensor", which supposedly reacts when the user turns his/her head. Whilst having a slightly better design with a headband rather than the Virtual Boy's stand, the thing's size and weight put serious discomfort on the user's nose. However getting it to work presents the biggest problem; there were no instructions in the box (though it did have a bizarre joke résumé) and the wiring system was a complete mess. When you finally get it working, you are treated to a horribly muddy Game Gear-like display that seriously hurts the eyes. And the "motion sensor" promised on the box? It was a ripcord-like stick you clip onto your shirt and plug into the device, that shifts the display a little when the ripcord runs along a sensor. [[http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe and Mike Matei]] take a look at it and they both agree that it makes the ''Virtual Boy'' look good by comparison.


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!!Accessories

* The Sega '''Activator''' was created during the first big push by video game companies to make virtual reality games (at least a full decade before the Oculus Rift and Playstation VR made VR gaming viable). Designed as an octagon set on the floor, this special controller could let players play games with their body, ostensibly letting you enter the game you're playing. In practice, it was awkward and exhausting: each side of the octagon correlated with D-pad directions and the Genesis controller's face buttons, and the game was controlled by moving one's arms and legs over the infrared sensors on the octagon, and much like the Power Glove described below, only a small handful of games were made to support the Activator: ''VideoGame/MortalKombat'', ''VideoGame/EternalChampions'', and ''VideoGame/ComixZone'' (and even then, they didn't support it very well). Trying to play other games with it was an exercise in exhaustion and futility. All this, combined with the need for perfectly level ceilings (ceiling fans and vaulted ceilings would interfere with the sensors), the need for its own power supply, and an $80 USD asking price, made it a very hard sell. The one upside is that the technology for the Activator was later used and improved by Sega for a Japan-exclusive arcade game: the deluxe version of ''Anime/DragonBallZ: V.R.V.S.''
* The [=VictorMaxx=] '''Virtual Reality Stuntmaster'''. The device is not a console, but rather a large set of goggles that can plug into a SNES or Sega Genesis and play games in front of the user's eyes. The box also boasted a "motion sensor", which supposedly reacts when the user turns his/her head. Whilst having a slightly better design with a headband rather than the Virtual Boy's stand, the thing's size and weight put serious discomfort on the user's nose. However getting it to work presents the biggest problem; there were no instructions in the box (though it did have a bizarre joke résumé) and the wiring system was a complete mess. When you finally get it working, you are treated to a horribly muddy Game Gear-like display that seriously hurts the eyes. And the "motion sensor" promised on the box? It was a ripcord-like stick you clip onto your shirt and plug into the device, that shifts the display a little when the ripcord runs along a sensor. [[http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe and Mike Matei]] take a look at it and they both agree that it makes the ''Virtual Boy'' look good by comparison.
5th Jun '17 7:03:13 AM Josef5678
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* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[FranchiseKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, Terminator2JudgmentDay, included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only the United Kingdom and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.

to:

* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[FranchiseKiller [[CreatorKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, Terminator2JudgmentDay, ''Film/Terminator2JudgmentDay'', included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only the United Kingdom and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.
4th Jun '17 5:56:54 PM CrazyLuigi
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* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[FranchiseKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, Terminator2JudgmentDay, included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only Great Britain and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.

to:

* If you ever wondered what the worst selling video game console of all-time was, look no further than the '''Commodore [=C64GS=]'''. What was intended to be Commodore's original answer for competing against the likes of Nintendo and Sega turned out to be the [[FranchiseKiller beginning of the end to the Commodore brand altogether]]. The long design of the system would essentially be the molding of a typical Commodore keyboard without the actual keys needed for some of these games to activate properly. It didn't help that the game they bundled the system with, Terminator2JudgmentDay, included the goof of requiring that the user [[ExactTimeToFailure "Press the Enter key" on a system that didn't have any keyboard buttons at all.]] Combine that with the fact that it was only 50 pounds less than the actual Commodore 64 ''computer'' and that it had a limited release in only Great Britain the United Kingdom and Germany, and you got yourself a console that, what originally shipped in 20,000 copies at the time of its launch, ultimately sold only a tenth of its meager launch sales. Guru Larry talked about it in better detail on his [[https://www.youtube.com/watch?v=zc-QAbIgQRc Top 10 ACTUAL Worst Selling Consoles]] video in his Fact Hunt series.
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