History Horrible / VideoGamesOther

2nd Dec '16 8:27:29 AM DecafGrub47393
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* [[http://www.smwcentral.net/?p=showhack&id=6751 Hammer Brother Demo 3]] is a hack made by a Brazillian user called blackout77 on SMW Central. It's also a horrific mess in pretty much every way possible. It has since been removed from the website for flagrantly violating its quality standards, but [[https://www.youtube.com/watch?v=quWuOUx7QIQ&list=PLmyqeI1gB83tlbi2wXfdu_3AK-eGsMQMI a Let's Play remains on YouTube for the morbidly curious]]. Among its faults:

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* [[http://www.smwcentral.net/?p=showhack&id=6751 Hammer Brother Demo 3]] and NES Final Version is a hack made by a Brazillian user called blackout77 on SMW Central.Central and released in 2014. It's also a horrific mess in pretty much every way possible. It has since been removed from the website for flagrantly violating its quality standards, but [[https://www.youtube.com/watch?v=quWuOUx7QIQ&list=PLmyqeI1gB83tlbi2wXfdu_3AK-eGsMQMI a Let's Play remains on YouTube for the morbidly curious]]. Among its faults:



** The Metal Man Boss in World 2 is invincible, making the game UnwinnableByMistake, unless you use Game Genie or Lunar Magic to skip the level. Sumo Brother Tower and Abyss of Death have no exits.
** Levels are copied wholesale from better games, including ''Super Mario Forever'' (a kaizo hack) and ''VideoGame/KaizoMarioWorld''. At least six (Butter Bridge 2, Outrageous, Funky, Valley Fortress, Chocolate Secret and Donut Secret) are unedited from the original game.

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** The Metal Man Boss in World 2 is invincible, making the game UnwinnableByMistake, unless you use Game Genie or Lunar Magic to skip the level. Sumo Brother Tower and Abyss of Death have no exits.
exits in Demo 3.
** Levels are copied wholesale from better games, including ''Super Mario Forever'' (a kaizo hack) and ''VideoGame/KaizoMarioWorld''. At least six (Butter Bridge 2, Outrageous, Funky, Valley Fortress, Chocolate Secret and Donut Secret) are unedited from the original game.game (at least in Demo 3).


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** The Final Version is hosted as a ROM image in Blackout's [[https://www.smwcentral.net/?p=files&u=23833 personal files]]. SMW Central has a zero-tolerance policy towards ROM images.
27th Nov '16 7:28:49 PM ImSpidey2
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* While most ''VideoGame/FiveNightsAtFreddys'' fan games [[SturgeonsLaw vary in quality]], none of them are as dishonest and unoriginal as ''Return to Freddy's''[[note]] Previously named ''Five Nights at Freddy's 3'' (not to be confused with the official sequel of the same name)[[/note]], which steals models and mechanics from the first two games. These mechanics are poorly implemented, and balanced in a way that renders doors useless;[[note]]The way of warding off animatronics is akin to the second game, which doesn't have closable doors.[[/note]] other oddities include animatronics [[JumpCut disappearing before the player's eyes]] (the actual games use OffscreenTeleportation by way of the office lights flickering and video errors on the camera), animatronics appearing ''on top of'' the camera screen to kill you (in the official games, they always pull the screen down first), or Foxy leaning in the doorway even though it's supposed to be closed. Even the 'new' animatronic, Sugar the Cat, is very blatantly another fan's character, Candy the Cat[[note]]However, due to said fan's demand, it was later removed[[/note]]. The only thing the creator did produce, the phone calls, are poor renditions of the official games' Phone Guy, and sound more like [[WesternAnimation/BeavisAndButtHead Butt-Head]]. It also adds in a ton of bugs that weren't in the original, such as the game occasionally hanging on the jumpscares without going to the game over screen. The hidden bonus night is also completely unwinnable, since the Puppet will jumpscare you regardless of whether or not you have the mask on or off. The game was eventually taken down, but can still be seen - along with the overwhelming backlash it received - in [[https://www.youtube.com/watch?v=gwE7CcnqKEM this]] LetsPlay. Luckily, the creator had improved greatly from this. A grand total of three sequels were later made, which had more original mechanics and custom 3D models instead of stolen assets. A fifth game was planned, but due to stress, the developer cancelled it.

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* While most ''VideoGame/FiveNightsAtFreddys'' fan games [[SturgeonsLaw vary in quality]], none of them are as dishonest and unoriginal as ''Return to Freddy's''[[note]] Previously named ''Five Nights at Freddy's 3'' (not to be confused with the official sequel of the same name)[[/note]], which steals models and mechanics from the first two games. These mechanics are poorly implemented, and balanced in a way that renders doors useless;[[note]]The way of warding off animatronics is akin to the second game, which doesn't have closable doors.[[/note]] other oddities include animatronics [[JumpCut disappearing before the player's eyes]] (the actual games use OffscreenTeleportation by way of the office lights flickering and video errors on the camera), animatronics appearing ''on top of'' the camera screen to kill you (in the official games, they always pull the screen down first), or Foxy leaning in the doorway even though it's supposed to be closed. Even the 'new' animatronic, Sugar the Cat, is very blatantly another fan's character, Candy the Cat[[note]]However, due to said fan's demand, it was later removed[[/note]]. The only thing the creator did produce, the phone calls, are poor renditions of the official games' Phone Guy, and sound more like [[WesternAnimation/BeavisAndButtHead Butt-Head]]. It also adds in a ton of bugs that weren't in the original, such as the game occasionally hanging on the jumpscares without going to the game over screen. The hidden bonus night is also completely unwinnable, since the Puppet will jumpscare you regardless of whether or not you have the mask on or off. The game was eventually taken down, but can still be seen - along with the overwhelming backlash it received - in [[https://www.youtube.com/watch?v=gwE7CcnqKEM this]] LetsPlay. Luckily, the creator had improved greatly from this. A grand total of three ''three'' sequels were later made, which had more original mechanics and custom 3D models instead of stolen assets. A fifth game was planned, but due to stress, after some DevelopmentHell, the developer cancelled it.
22nd Nov '16 3:19:01 AM JetpackPercy
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* The '''UsefulNotes/VirtualBoy''' console was one of Creator/{{Nintendo}}'s most publicized and definitely most infamous failures. Originally intended as a ground-breaking 3D game system, the project was spearheaded by GunpeiYokoi, creator of the UsefulNotes/GameBoy. He was forced to get the system out as fast as he could, and it shows: The system couldn't handle color, so it stuck to a monochromatic, headache-inducing red-and-black display, which could even cause permanent eye damage if played too long. The system was bulky and had to be propped up on a table for you to play it, and only the player could see the games being played, meaning multiplayer on the same system was impossible (while the system had a port for a link cable, the system was discontinued before the cable could even be released). Putting an incredibly addictive game like ''VideoGame/{{Tetris}}'' (two separate versions of it, no less) on a system that can cause permanent eye damage in long sessions is just [[IncrediblyLamePun puzzling]]. The console also was only for a very short time on the market and people tried to rush in their Virtual Boy games in the hope that it still would sell, which explains why the only First-Person shooter for the system stayed in Japan, a place where it was a huge niche genre and would flop. It [[CreatorKiller was believed to have destroyed]] Gunpei Yokoi's career with Nintendo [[note]]He actually planned to retire from Nintendo, and created the Virtual Boy as sort of a swansong for his time at Nintendo, and to leave at the console's failure was seemingly an admission of defeat. He stayed around to create the Game Boy Pocket, before leaving for Bandai to develop the Wonderswan[[/note]], and was such a humiliating flop that Nintendo [[OldShame doesn't talk about it anymore]] (barring them poking fun at it in ''VideoGame/TomodachiLife'' and when Reggie Fils-Aimé played one in the teaser for the E3 2015 Nintendo World Championship Event), even editing out a reference in the overseas version of ''VideoGame/SuperSmashBrosMelee''. It was decades until [[UsefulNotes/Nintendo3DS they made another 3D console]].

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* The '''UsefulNotes/VirtualBoy''' console was one of Creator/{{Nintendo}}'s most publicized and definitely most infamous failures. Originally intended as a ground-breaking 3D game system, the project was spearheaded by GunpeiYokoi, creator of the UsefulNotes/GameBoy. He was forced to get the system out as fast as he could, and it shows: The system couldn't handle color, so it stuck to a monochromatic, headache-inducing red-and-black display, which could even cause permanent eye damage if played too long. The system was bulky and had to be propped up on a table for you to play it, and only the player could see the games being played, meaning multiplayer on the same system was impossible (while the system had a port for a link cable, the system was discontinued before the cable could even be released). Putting an incredibly addictive game like ''VideoGame/{{Tetris}}'' (two separate versions of it, no less) on a system that can cause permanent eye damage in long sessions is just [[IncrediblyLamePun puzzling]]. The console also was only for a very short time on the market and people tried to rush in their Virtual Boy games in the hope that it still would sell, which explains why the only First-Person shooter for the system stayed in Japan, a place where it was a huge niche genre and would flop. It [[{{Misblamed}} was blamed]] [[CreatorKiller was believed to have destroyed]] for destroying]] Gunpei Yokoi's career with Nintendo [[note]]He actually planned to retire from Nintendo, and created the Virtual Boy as sort of a swansong for his time at Nintendo, and to there. To leave at the console's failure was seemingly an admission of defeat. He defeat, so he stayed around to create the Game Boy Pocket, before leaving for Bandai to develop the Wonderswan[[/note]], and was such a humiliating flop that Nintendo [[OldShame doesn't talk about it anymore]] (barring them poking fun at it in ''VideoGame/TomodachiLife'' and when Reggie Fils-Aimé played one in the teaser for the E3 2015 Nintendo World Championship Event), even editing out a reference in the overseas version of ''VideoGame/SuperSmashBrosMelee''. It was decades until [[UsefulNotes/Nintendo3DS they made another 3D console]]. Miiyouandmii2 discusses the console's history [[https://www.youtube.com/watch?v=YXaejFAtzNQ in these]] [https://www.youtube.com/watch?v=zvpEuPncWfA two videos]].
16th Nov '16 6:12:22 AM hydrix
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* '''Micronics''' was an obscure Japanese contract developer that would still be unknown today if it weren't for their catalogue of [[PortingDisaster porting disasters.]] Though they were [[UnPerson never outright credited]] for most of these ports, their stranglehold could be felt in NES titles like ''1942,'' ''Athena,'' ''Ikari Warriors,'' ''Ghosts 'n' Goblins,'' ''Super Pitfall!,'' and most infamously ''Ghostbusters.'' All of these games and more were wracked by IdiotProgramming, [[BlindIdiotTranslation horridly mangled English]] ([[RougeAnglesOfSatin not to mention the misspellings]]), and some of the worst [[{{Music/Horrible}}horrid soundtracks]] ever programmed on an 8-bit machine. All but the first two games were featured on the AngryVideoGameNerd, similarly to [[LJNToys LJN]], but [[SarcasmMode shrouded in]] [[AlanSmithee mystery.]]
16th Nov '16 6:03:54 AM hydrix
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* The Tandy Memorex VIS was a system that used Memorex technology to play video games, was financed by Tandy, and, despite being sold by the major US electronics retail outlet Radioshack, only sold 11000 copies. Later in its lifespan Radioshack employees jokingly referred to the VIS acronym as standing for "Virtually Impossible to Sell". The reason why the system flopped can be summed up as such: Imagine a Philips CD-I with an even higher price tag (699$ at launch in 1992 and 399$ as a minimum price. By comparison the CD-I launched at 1000$ in 1990, but managed to decrease its price to 100$ throughout its lifespan), games with even less actual gaming value (and with that we mean that ''Links: The challenge of Golf'', which would later be released on PC, is the only thing on the system that could be called a video game by the proper definition of the term) and with a complete Windows-interface instead of a partial one like was the case with the CD-I. You would pretty much end up with a very bad system that makes the Philips CD-I look like a PlayStation by sheer comparison. Reviewers even said that [[http://www.rfgeneration.com/blogs/marriott_guy/System-Overview-Memorex-VIS-524.php buying the console for 39,95$ is a bad investment]]. The only thing it truly might have going for is that it might have [[https://www.youtube.com/watch?v=ttetMm7gBUc one of the coolest intro's ever]] if you play a Memorex-approved game on it.

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* The Tandy '''Tandy Memorex VIS VIS''' was a system that used Memorex technology to play video games, was financed by Tandy, and, despite being sold by the major US electronics retail outlet Radioshack, only sold 11000 copies. Later in its lifespan Radioshack employees jokingly referred to the VIS acronym as standing for "Virtually Impossible to Sell". The reason why the system flopped can be summed up as such: Imagine a Philips CD-I with an even higher price tag (699$ at launch in 1992 and 399$ as a minimum price. By comparison the CD-I launched at 1000$ in 1990, but managed to decrease its price to 100$ throughout its lifespan), games with even less actual gaming value (and with that we mean that ''Links: The challenge of Golf'', which would later be released on PC, is the only thing on the system that could be called a video game by the proper definition of the term) and with a complete Windows-interface instead of a partial one like was the case with the CD-I. You would pretty much end up with a very bad system that makes the Philips CD-I look like a PlayStation by sheer comparison. Reviewers even said that [[http://www.rfgeneration.com/blogs/marriott_guy/System-Overview-Memorex-VIS-524.php buying the console for 39,95$ is a bad investment]]. The only thing it truly might have going for is that it might have [[https://www.youtube.com/watch?v=ttetMm7gBUc one of the coolest intro's ever]] if you play a Memorex-approved game on it.
16th Nov '16 6:03:02 AM hydrix
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* The Tandy Memorex VIS was a system that used Memorex technology to play video games, was financed by Tandy, and, despite being sold by the major US electronics retail outlet Radioshack, only sold 11000 copies. Later in its lifespan Radioshack employees jokingly even referred to the VIS acronym as standing for "Virtually Impossible to Sell". The reason why the system flopped can be summed up as such: Imagine a Philips CD-I with an even higher price tag, games with even less actual gaming value (and with that, we mean that ''Links: The challenge of Golf'', which would later be released on PC, is the only thing on the system that could be called a video game by the proper definition of the term) and with a complete Windows-interface instead of a partial one.

to:

* The Tandy Memorex VIS was a system that used Memorex technology to play video games, was financed by Tandy, and, despite being sold by the major US electronics retail outlet Radioshack, only sold 11000 copies. Later in its lifespan Radioshack employees jokingly even referred to the VIS acronym as standing for "Virtually Impossible to Sell". The reason why the system flopped can be summed up as such: Imagine a Philips CD-I with an even higher price tag, tag (699$ at launch in 1992 and 399$ as a minimum price. By comparison the CD-I launched at 1000$ in 1990, but managed to decrease its price to 100$ throughout its lifespan), games with even less actual gaming value (and with that, that we mean that ''Links: The challenge of Golf'', which would later be released on PC, is the only thing on the system that could be called a video game by the proper definition of the term) and with a complete Windows-interface instead of a partial one.one like was the case with the CD-I. You would pretty much end up with a very bad system that makes the Philips CD-I look like a PlayStation by sheer comparison. Reviewers even said that [[http://www.rfgeneration.com/blogs/marriott_guy/System-Overview-Memorex-VIS-524.php buying the console for 39,95$ is a bad investment]]. The only thing it truly might have going for is that it might have [[https://www.youtube.com/watch?v=ttetMm7gBUc one of the coolest intro's ever]] if you play a Memorex-approved game on it.
16th Nov '16 5:49:20 AM hydrix
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Added DiffLines:

* The Tandy Memorex VIS was a system that used Memorex technology to play video games, was financed by Tandy, and, despite being sold by the major US electronics retail outlet Radioshack, only sold 11000 copies. Later in its lifespan Radioshack employees jokingly even referred to the VIS acronym as standing for "Virtually Impossible to Sell". The reason why the system flopped can be summed up as such: Imagine a Philips CD-I with an even higher price tag, games with even less actual gaming value (and with that, we mean that ''Links: The challenge of Golf'', which would later be released on PC, is the only thing on the system that could be called a video game by the proper definition of the term) and with a complete Windows-interface instead of a partial one.
16th Nov '16 5:33:18 AM hydrix
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* The '''UsefulNotes/{{Pippin}}''', released in 1996 as a partnership between Apple (yes, the ''same'' Apple that brought you the Macintosh, iPhone, iPod and iPad) and Bandai, was an unusual cross between a computer and a console, created with the intent of having a cheaper computer play on your TV screen. Instead, the sticker price was $599 USD at the time of launch, and the device had substandard hardware below even those of computers of its day, including a 14.4k modem, an anemic RAM supply of 6 MB, and practically no hard drive storage, other than a floppy dock drive capable of handling four disks. Even its controller, the [="AppleJack"=], was apparently not of much use for connecting the Pippin to a standard AppleMacintosh computer. As the only ''legitimate'' game console Apple Computer released (this was before the iPhone and iPad), the library of games on the Pippin was small, with four times more games released in Japan than in the U.S.; most of them were from Bandai. Not surprisingly, the Pippin was an enormous failure, selling only 42,000 units and being released at a time when Apple was on the verge of bankruptcy.

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* The '''UsefulNotes/{{Pippin}}''', released in 1996 as a partnership between Apple (yes, the ''same'' Apple that brought you the Macintosh, iPhone, iPod and iPad) and Bandai, was an unusual cross between a computer and a console, created with the intent of having a cheaper computer play on your TV screen. Instead, the sticker price was $599 USD at the time of launch, and the device had substandard hardware below even those of computers of its day, including a 14.4k modem, an anemic RAM supply of 6 MB, and practically no hard drive storage, other than a floppy dock drive capable of handling four disks. Even its controller, the [="AppleJack"=], was apparently not of much use for connecting the Pippin to a standard AppleMacintosh computer. As the only ''legitimate'' game console Apple Computer released (this was before the iPhone and iPad), the library of games on the Pippin was small, with four times more games released in Japan than in the U.S.; most of them were from Bandai. Not surprisingly, the Pippin was an enormous failure, selling only 42,000 units and being released at a time when Apple was on the verge of bankruptcy. It's only real saving grace is that it did have a few notable game developers (such as Bungie) that made some really good games for it.
15th Nov '16 7:39:46 AM Sammettik
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** ''Time Ramesside'' (also known as ''A New Reckoning''), is seemingly following in the steps of ''The Slaughtering Grounds''. The game is plagued with {{Game Breaking Bug}}s from ''the very first level'', including but not limited to absurdly strong enemies[[note]]enemies seemingly cannot be killed by any number of bullets and randomly teleport ''directly to the player character's location''[[/note]], clipping issues, and many crashes. The graphics are dated, highly inconsistent, and at worst incomplete and buggy, and slowdowns are frequent. Level design and general gameplay are equally patchwork, and RougeAnglesOfSatin abounds, even in the trailer itself. Even worse, the game is full of stolen material. Unchanged store-bought Unreal Engine assets make up much of the environment, causing the inconsistent graphics; the intro video is even lifted from an Unreal 4 tech demo (logo and all!); and at one point, music ripped from the ''Film/DjangoUnchained'' trailer used without permission]]. [[https://www.youtube.com/watch?v=Ze_HnOjiYRw This video]] shows off some of the... [[ObviousBeta quirky]] [[GameBreakingBug features]] of this game. [[Creator/RoosterTeeth Funhaus]] have also played this [[https://www.youtube.com/watch?v=MzWQtkFrmUI here]], as has [[{{WebVideo/Jimquisition}} Jim Sterling]] [[https://www.youtube.com/watch?v=uqFSNEKOlwg here]], the latter saying that it has somehow become ''worse'' after coming out of Early Access.

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** ''Time Ramesside'' (also known as ''A New Reckoning''), is seemingly following in the steps of ''The Slaughtering Grounds''. The game is plagued with {{Game Breaking Bug}}s from ''the very first level'', including but not limited to absurdly strong overpowered enemies[[note]]enemies seemingly cannot be killed by any number of bullets and randomly teleport ''directly to the player character's location''[[/note]], clipping issues, and many crashes. The graphics are dated, highly inconsistent, and at worst incomplete and buggy, and slowdowns are frequent. Level design and general gameplay are equally patchwork, and RougeAnglesOfSatin abounds, even in the trailer itself. Even worse, the game is full of stolen material. Unchanged store-bought Unreal Engine assets make up much of the environment, causing the inconsistent graphics; the intro video is even lifted from an Unreal 4 tech demo (logo and all!); and at one point, music ripped from the ''Film/DjangoUnchained'' trailer used without permission]]. [[https://www.youtube.com/watch?v=Ze_HnOjiYRw This video]] shows off some of the... [[ObviousBeta quirky]] [[GameBreakingBug features]] of this game. [[Creator/RoosterTeeth Funhaus]] have also played this [[https://www.youtube.com/watch?v=MzWQtkFrmUI here]], as has [[{{WebVideo/Jimquisition}} Jim Sterling]] [[https://www.youtube.com/watch?v=uqFSNEKOlwg here]], the latter saying that it has somehow become ''worse'' after coming out of Early Access.



* ''Resurrection of Heaven's Liquor'' - The character artwork is even worse than in the originals (at least, pre-''Undefined Fantastic Object'') the music is painful, (especially the half-composed first-stage theme, which gets ''repeated'' play) and enemy fire is an afterthought at best; note that ''Touhou'' in general is famous for its [[SugarWiki/AwesomeMusic kickass score]] and its shooters are known for their [[BulletHell very elaborate firing patterns]]. The characters are ungodly powerful, and [[spoiler:Aya]] is both the final boss ''and'' a playable character! Its lone saving grace is the inclusion of the Extra Bosses from the original games as player characters and [[spoiler:Mima]] as the Extra Boss. [[http://www.youtube.com/watch?v=YC3VS9ec4rI If you enjoy pain, watch a member of Maidens of the Kaleidoscope get VERY close to killing himself,]] [[http://www.youtube.com/watch?v=XsBbvq31gdU and if you want to see everything this game has to offer, this Let's Play shows it all.]]

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* ''Resurrection of Heaven's Liquor'' - The character artwork is even worse than in the originals (at least, pre-''Undefined Fantastic Object'') the music is painful, (especially the half-composed first-stage theme, which gets ''repeated'' play) and enemy fire is an afterthought at best; note that ''Touhou'' in general is famous for its [[SugarWiki/AwesomeMusic kickass score]] and its shooters are known for their [[BulletHell very elaborate firing patterns]]. The characters are ungodly powerful, broken, and [[spoiler:Aya]] is both the final boss ''and'' a playable character! Its lone saving grace is the inclusion of the Extra Bosses from the original games as player characters and [[spoiler:Mima]] as the Extra Boss. [[http://www.youtube.com/watch?v=YC3VS9ec4rI If you enjoy pain, watch a member of Maidens of the Kaleidoscope get VERY close to killing himself,]] [[http://www.youtube.com/watch?v=XsBbvq31gdU and if you want to see everything this game has to offer, this Let's Play shows it all.]]



* ''[[http://www.doomworld.com/idgames/?id=16760 Doomguy's Warzone]]'' is not to be confused with something with the same name that came out years earlier. It is essentially a gameplay mod with far too many unnecessary difficulty modes, badly overpowering custom weapons, and too many [[GoddamnedBats ungodly annoying]] or [[DemonicSpiders lethally aggravating]] custom enemies amongst the randomly generated roster, and almost ''all'' of the resources are plagiarised. There are also a ton of custom items that either [[GameBreaker break the game]] or are [[JokeItem utterly useless]]. On top of all this, the author, Doomguy 2000, loved to advertise this WAD, even when told by seemingly the whole ''Doom'' community to stop, earning him a reputation as an AttentionWhore.

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* ''[[http://www.doomworld.com/idgames/?id=16760 Doomguy's Warzone]]'' is not to be confused with something with the same name that came out years earlier. It is essentially a gameplay mod with far too many unnecessary difficulty modes, badly overpowering overpowered custom weapons, and too many [[GoddamnedBats ungodly annoying]] or [[DemonicSpiders lethally aggravating]] custom enemies amongst the randomly generated roster, and almost ''all'' of the resources are plagiarised.plagiarized. There are also a ton of custom items that either [[GameBreaker break the game]] or are [[JokeItem utterly useless]]. On top of all this, the author, Doomguy 2000, loved to advertise this WAD, even when told by seemingly the whole ''Doom'' community to stop, earning him a reputation as an AttentionWhore.



** Omega Red [[http://www.youtube.com/watch?v=eyRxgMuQW-I beat]] ''Rare Akuma'', a character '''purposefully designed''' to be unusually powerful and undefeatable by a skilled MUGEN character maker, on hard AI mode.

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** Omega Red [[http://www.youtube.com/watch?v=eyRxgMuQW-I beat]] ''Rare Akuma'', a character '''purposefully designed''' to be unusually powerful overpowered and undefeatable by a skilled MUGEN character maker, on hard AI mode.



* Speaking of Actarus, while his Peter Griffin is his most infamous character, he has many more characters with similar problems: bad spriting and sounds, a shortage of hitboxes, bloated stats, and overly powerful attacks. Of course, various people [[http://youtu.be/o4rFZo1OIm0 have]] [[http://www.youtube.com/watch?v=tvPhYvYMFck beaten]] [[http://www.youtube.com/watch?v=2nOo-Pb59zs down]] [[http://www.youtube.com/watch?v=jH3Lbrxd_04 Actarus']] 'characters'.

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* Speaking of Actarus, while his Peter Griffin is his most infamous character, he has many more characters with similar problems: bad spriting and sounds, a shortage of hitboxes, bloated stats, and overly powerful overpowered attacks. Of course, various people [[http://youtu.be/o4rFZo1OIm0 have]] [[http://www.youtube.com/watch?v=tvPhYvYMFck beaten]] [[http://www.youtube.com/watch?v=2nOo-Pb59zs down]] [[http://www.youtube.com/watch?v=jH3Lbrxd_04 Actarus']] 'characters'.



* Another infamous creator (though less well-known than Actarus or [=GooGoo64=]) is [=Pgrs111Magen=]. To start, every single character of his is a spriteswap, encompassing a wide variety of characters. While most of his characters are badly done Touhou characters, a few are hate characters of people he doesn't like, most likely because they bashed his works. In addition to spriteswapping, his characters tend to have sprites and palettes that range from awful to down-right horrifying to outright pornographic. Combined with equally bad soundpacks, several characters with jacked-up stats or overpowering moves, and a blatant disrespect for those that created the characters, and we have a real piece of work. Don't just take the description into account, there are many videos on YouTube actually bashing these creations, none perhaps more in-depth than [[http://www.youtube.com/watch?v=x2Mum_Z4y_g Dumanios']]

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* Another infamous creator (though less well-known than Actarus or [=GooGoo64=]) is [=Pgrs111Magen=]. To start, every single character of his is a spriteswap, encompassing a wide variety of characters. While most of his characters are badly done Touhou characters, a few are hate characters of people he doesn't like, most likely because they bashed his works. In addition to spriteswapping, his characters tend to have sprites and palettes that range from awful to down-right horrifying to outright pornographic. Combined with equally bad soundpacks, several characters with jacked-up stats or overpowering overpowered moves, and a blatant disrespect for those that created the characters, and we have a real piece of work. Don't just take the description into account, there are many videos on YouTube actually bashing these creations, none perhaps more in-depth than [[http://www.youtube.com/watch?v=x2Mum_Z4y_g Dumanios']]



*** Blatant Spriteswaps
*** Making hate characters towards anyone who [[{{Cant Take Criticism}} criticizes]] [[{{Small Name Big Ego}} him]]
*** Showing no respect towards any of the authors he copied

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*** Blatant Spriteswaps
Spriteswaps.
*** Making hate characters towards anyone who [[{{Cant Take Criticism}} criticizes]] [[{{Small Name Big Ego}} him]]
him]].
*** Showing no respect towards any of the authors he copiedcopied.



** His [=EvilWaddleDee=] is just plain powerful beyond belief, and it looks horrendous. It's just a purple floating Waddle Dee that has still a white background on it, and yet it's a spriteswap of Reuben Kee's Evil Ken of all things.[[labelnote:Note]]Although at least this case isn't nearly as shameful as [=Pgrs111Magen=]'s Miss Whore, as [=EvilWaddleDee=] was made when Reuben was still alive.[[/labelnote]]

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** His [=EvilWaddleDee=] is just plain powerful overpowered beyond belief, and it looks horrendous. It's just a purple floating Waddle Dee that has still a white background on it, and yet it's a spriteswap of Reuben Kee's Evil Ken of all things.[[labelnote:Note]]Although at least this case isn't nearly as shameful as [=Pgrs111Magen=]'s Miss Whore, as [=EvilWaddleDee=] was made when Reuben was still alive.[[/labelnote]]



** ''Corrupt Theocracy'' is another infamous one. It claims to be a "semi-custom" hack, which translates into sprites that are either splices/recolors of existing sprites, or are simply the original sprites with no modification at all. It also means that many of the maps are just maps from FE7 itself, just with changed enemy placement and a ramped up difficulty. Those maps that ''are'' new are universally low quality, and often the only "challenge" in any of the maps is dealing with hordes of pathetically weak enemies, usually mixed in with a couple of obscenely powerful ones. The characters are horribly unbalanced, with many of them being [[GameBreaker astoundingly powerful]]. The story, while not just a terrible find/replace job like that of Ostian Princess, is poorly written, rife with grammatical errors, and mostly told through tedious narration rather actually ''showing'' the player anything. There are also a number of bugs, such as being unable to look at the stats of the lord of the first part of the game, certain weapons not displaying their stats properly, the screen going black at the start of certain chapters, and the inexplicable return of every single character from the first part of the game once the player gains access to the prep screen in the second part. Fortunately, this is a failure the creator learned from: the hacker in question would later go on to create both ''The Sun God's Challenge'' and ''The Sun God's Wrath'', the latter of which in particular is well-regarded.

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** ''Corrupt Theocracy'' is another infamous one. It claims to be a "semi-custom" hack, which translates into sprites that are either splices/recolors of existing sprites, or are simply the original sprites with no modification at all. It also means that many of the maps are just maps from FE7 itself, just with changed enemy placement and a ramped up difficulty. Those maps that ''are'' new are universally low quality, and often the only "challenge" in any of the maps is dealing with hordes of pathetically weak enemies, usually mixed in with a couple of obscenely powerful ones. The characters are horribly unbalanced, with many of them being [[GameBreaker astoundingly powerful]].overpowered]]. The story, while not just a terrible find/replace job like that of Ostian Princess, is poorly written, rife with grammatical errors, and mostly told through tedious narration rather actually ''showing'' the player anything. There are also a number of bugs, such as being unable to look at the stats of the lord of the first part of the game, certain weapons not displaying their stats properly, the screen going black at the start of certain chapters, and the inexplicable return of every single character from the first part of the game once the player gains access to the prep screen in the second part. Fortunately, this is a failure the creator learned from: the hacker in question would later go on to create both ''The Sun God's Challenge'' and ''The Sun God's Wrath'', the latter of which in particular is well-regarded.
13th Nov '16 10:13:02 AM WillyFourEyes
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[[caption-width-right:360:The Atari Jaguar CD's Red Screen of Death. Expect it to happen a lot.]]

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[[caption-width-right:360:The Atari Jaguar CD's infamous Red Screen of Death. Expect it to happen a lot.So red, you can barely even see the Jaguar logo.]]
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