History HonorBeforeReason / TableTopGames

7th Nov '17 5:15:41 PM FordPrefect
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* A possible trait in TabletopGame/{{GURPS}} is "Code of Honor". However, this is an unusual variant that has different degrees, including [[HonorAmongThieves a Pirate's Code of Honor"]] as a lower level than a Knightly one.

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* A possible trait in TabletopGame/{{GURPS}} is "Code of Honor". However, this is an unusual variant that has different degrees, including [[HonorAmongThieves a Pirate's Code of Honor"]] Honor]] as a lower level than a Knightly one.
28th Oct '17 2:28:47 PM Zaptech
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** The Dwarfs take it to an extreme with the Book of Grudges, where they recount every slight they've ever suffered, whether it be losing thousands of Dwarfs in battle to being slighted by two pennies for a construction project. The Dwarfs '''must''' avenge [[RevengeBeforeReason every single grudge they've ever suffered,]] and the grudges usually have some disproportionately high standards in which they must be fulfilled, i.e. the aforementioned act of being slighted by a couple of pennies means that the lord responsible [[DisproportionateRetribution be killed and his lands looted]]. If they can't fulfill their grudges, well... there's a ''reason'' why there's a lot of Slayers....

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** The Dwarfs take it to an extreme with the Book of Grudges, where they recount every slight they've ever suffered, whether it be losing thousands of Dwarfs in battle to being slighted by two pennies for a construction project. The Dwarfs '''must''' avenge [[RevengeBeforeReason every single grudge they've ever suffered,]] and the grudges usually have some disproportionately high standards in which they must be fulfilled, i.e. the aforementioned act of being slighted by a couple of pennies means that the lord responsible [[DisproportionateRetribution be killed and his lands looted]]. If they can't fulfill their grudges, well... there's a ''reason'' why there's a lot of Slayers....Slayers.
** The aforementioned grudges don't even need to apply to living things. In one battle inside a mountain pass, an Orc shaman who [[PowerIncontinence exploded]] caused a landslide that killed ten thousand Dwarf warriors. The Dwarfs' response was to declare a grudge on the ''mountain pass'' and proceeded to mine and demolish the entire mountain pass to pure rubble in retaliation.
28th Oct '17 2:26:40 PM Zaptech
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** The Dwarfs take it to an extreme with the Book of Grudges, where they recount every slight they've ever suffered, whether it be losing thousands of Dwarfs in battle to being slighted by two pennies for a construction project. The Dwarfs '''must''' avenge [[RevengeBeforeReason every single grudge they've ever suffered,]] and the grudges usually have some disproportionately high standards in which they must be fulfilled, i.e. the aforementioned act of being slighted by a couple of pennies means that the lord responsible [[DisproportionateRetribution be killed and his lands looted]]. If they can't fulfill their grudges, well... there's a ''reason'' why there's a lot of Slayers....
15th Feb '17 8:34:05 AM PlasmaTalon
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** From a gameplay standpoint models or characters who act as champions have rules requiring them to issue and accept challenges. No matter how unwise that might be. A cultist champion with nothing but some dirty robes and a spiked club, WILL [[CurbStompBattle try to slug it out with a space marine captain in terminator armor with a thunder hammer]].
16th Dec '16 8:23:43 AM Morgenthaler
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** The obsession the DarkAngels have with hunting their turncoat members, the Fallen, ultimately falls into this. The sheer dedication the Dark Angels have to both wiping out all of their traitors and keeping their very existence secret from the Imperium in order to preserve their reputation as noble, honorable, loyal Space Marines means they will do things like abandon critical war objectives to chase after rumors of the Fallen, leave allies to be slaughtered, use their allies as bait or cannon fodder, and murder any Imperial who may have potentially discovered the secret. All of which is ''causing'' their reputation to be lost and making the Imperium regard them with just as much distrust and loathing as they fear the revelation of the Fallen's existence will bring. And any of their number who realise this and argue that they should stop this self-destructive spiral simply gets labelled as a Fallen.

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** The obsession the DarkAngels Dark Angels have with hunting their turncoat members, the Fallen, ultimately falls into this. The sheer dedication the Dark Angels have to both wiping out all of their traitors and keeping their very existence secret from the Imperium in order to preserve their reputation as noble, honorable, loyal Space Marines means they will do things like abandon critical war objectives to chase after rumors of the Fallen, leave allies to be slaughtered, use their allies as bait or cannon fodder, and murder any Imperial who may have potentially discovered the secret. All of which is ''causing'' their reputation to be lost and making the Imperium regard them with just as much distrust and loathing as they fear the revelation of the Fallen's existence will bring. And any of their number who realise this and argue that they should stop this self-destructive spiral simply gets labelled as a Fallen.
20th Feb '16 12:33:27 PM angelothewizard
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** The trope could be called "Virtue before Reason" in Scion's case, as even the ones that have almost nothing to do with honor (for example, Expression, which is all about creating art of all kinds) will still demand you follow them even when NOT following them is more prudent. This is even the case of the Dark Virtues that the Titans and their spawn use-for example, passing up an opportunity to torment a Scion or even attempting to invoke WhyDontYouJustShootHim requires a failed Malice roll. That's right-Titanspawn would rather engage in BondVillainStupidity instead of killing you right then and there. At least the game mechanics give a reason for it.
8th Dec '15 1:05:37 PM Chabal2
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** One race encountered prior to the Heresy had abandoned all-out warfare in favor of battles in specialized arenas. When the Imperium dropped by, they found the aliens armored up, weapons in hand... aligned neatly in the arenas and looking up at the ships in orbit waiting for the humans to land and fight them. [[DeathFromAbove They didn't last long.]]
30th Apr '15 9:49:30 AM nombretomado
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** This is a major problem in the GotrekAndFelix series; a Slayer's shame will not be relieved until death, but Gotrek seems to be completely unbeatable. Another is that the shame must be foremost on their mind when they die to relieve it, and Snorri, another slayer, has taken a ''lot'' of blows to the head over his career as a slayer and can't remember what it was.

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** This is a major problem in the GotrekAndFelix Literature/GotrekAndFelix series; a Slayer's shame will not be relieved until death, but Gotrek seems to be completely unbeatable. Another is that the shame must be foremost on their mind when they die to relieve it, and Snorri, another slayer, has taken a ''lot'' of blows to the head over his career as a slayer and can't remember what it was.
30th Jan '15 8:31:58 AM tytoman
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* ''[[https://www.kickstarter.com/projects/2111664817/vow-of-honor-rpg?ref=nav_search Vow of Honor]]'' is built around this trope. You play as discount paladins who gain and lose power depending on how well they uphold [[TheOrder Fasaan]]'s tenets. Depending on the GM's whims, staying honourable may be a minor inconvenience or hair-pullingly frustrating. (One way to violate the Righteousness vow is to be ''be emotionally affected'' by "times of tribulation.") To top it all off, the game is specifically designed to encourage philosophical conflicts between players.

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* ''[[https://www.kickstarter.com/projects/2111664817/vow-of-honor-rpg?ref=nav_search Vow of Honor]]'' is built around this trope. You play as discount paladins who gain and lose power depending on how well they uphold [[TheOrder Fasaan]]'s tenets. Depending on the GM's whims, staying honourable may be a minor inconvenience or hair-pullingly frustrating. (One way to violate the Righteousness vow is to be ''be emotionally affected'' by "times of tribulation.") To top it all off, the game is specifically designed to encourage philosophical conflicts between players.players.
* ''{{Magic The Gathering}}'s'' Bant setting is so honor-bound that several knights wear ''backless'' suits of armor. This works due to the plane's color alighnment: White mana (law and order) dominates the plane, while Red (mindless destruction) and Black (corruption, selfishness) are absent. Sadly, it proves a bit less effective when those colors return.
25th Jan '15 3:32:03 AM ragnarok235
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** Bretonnia is pretty big on this as well. Advanced weaponry that'd give them an advantage over [[TheUsualAdversaries Beastmen]], such as guns and crossbows, are outright spurned. The Bretonnians get away with it through [[ImmuneToBullets magical]] PlotArmour and [[{{Determinator}} sheer balls]].
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