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** Diana is a zigzagged example of this trope. In the promotional materials for ''Absolution'', we learned that she's the daughter of a baronet and has studied overseas. She probably could run a Fortune 500 company or buy a political office if she wanted, but she chose to work for Murder Inc. (Not that it hasn't paid off handsomely for her.) Travis described her as a "first-class mind in an upper-class skull." However, the comics revealed she works with the [=ICA=] not by choice but for safety after her attempt to kill all of those responsible for the death of her family failed and was soon targeted by those same people.

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** Diana is a zigzagged example of this trope. In the promotional materials for ''Absolution'', we learned learn that she's the daughter of a baronet and has studied overseas. She probably could run a Fortune 500 company or buy a political office if she wanted, but she chose to work for Murder Inc. the [=ICA=] (Not that it hasn't paid off handsomely for her.) Travis described her as a "first-class mind in an upper-class skull." However, the comics revealed later reveal that she works with came to work at the [=ICA=] not by choice but for as a sort of safety net, after her attempt to kill all of those responsible for the death of her family failed and was soon targeted by those same people.failed; Her teaming up with the [=ICA=] made any potential threats scarper away.
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** In the ''World of Assassination'' games, the lockpick is incredibly useful in most levels. In fact, a standard load out for many players is a silenced pistol, a lockpick and a set of coins for distracting NPCs.

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** In the ''World of Assassination'' games, the lockpick is incredibly useful in most levels. In fact, a standard load out for many players is a silenced pistol, a lockpick and a set of coins for distracting NPCs.distractions.
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**In the ''World of Assassination'' games, the lockpick is incredibly useful in most levels. In fact, a standard load out for many players is a silenced pistol, a lockpick and a set of coins for distracting NPCs.
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Authority Equals Asskicking has been renamed. I'm taking this example to the R subpage.


* AuthorityEqualsAsskicking:
** A few of the major super-criminals, notably Pablo Ochoa in the first game, BigBad Sergei Zavrotko in the second game, and Lee Hong in the first and third games can survive significantly more damage than standard Mooks (they can take a few dozen 9mm rounds to the chest, as opposed to just 2 or 3 for everyone else). They all die instantly from headshots or assault rifle fire, though, so it's not too noticeable.
** In ''Blood Money'', final villain [[spoiler:Alexander Cayne]] has a little over twice as much health as a standard enemy despite being a withered old man in a wheelchair, and he's also equipped with one of the game's best pistols. Likewise, Blake Dexter isn't quite as tough as some of the villains from the earlier games, but can still take noticeably more damage and is packing one hell of a machine gun. (Note: this may be justified in that these guys would be expected to be wear body armor.)

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** ''Hitman'' (2016): In the training missions, targets, guards and civilians are played by ICA employees. 47 can throw them off buildings, drown them in toilets or throw knives at them which remain stuck in their heads. Good thing Diana told him beforehand that all weapons are just “simulated”. Even if the player avoids doing all that, the Jasper Knight missions offers an opportunity to trick "Knight" into activating a fighter jet ejector seat that blasts him ''through a hangar roof and off into the sky''. The actors even break character for a minute and call 47 a "crazy bastard". 47 and Diana just straight up murdered a fellow employee for real and ICA hires them anyway! (Though ''Hitman 2'' reconned the ending by revealing that a parachute activated once "Jasper" hit the ceiling.)

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** ''Hitman'' (2016): In the training missions, targets, guards and civilians are played by ICA employees. 47 can throw them off buildings, drown them in toilets or throw knives at them which remain stuck in their heads. Good thing Diana told him beforehand that all weapons are just “simulated”. Even if the player avoids doing all that, the Jasper Knight missions offers an opportunity to trick "Knight" into activating a fighter jet ejector seat that blasts him ''through a hangar roof and off into the sky''. The actors even break character for a minute and call 47 a "crazy bastard". 47 and Diana just straight up murdered a fellow employee for real and ICA hires them anyway! (Though ''Hitman 2'' reconned retconned the ending by revealing that a parachute activated once "Jasper" hit the ceiling.)



** The older ''Hitman'' games arequite notorious for their rather broken A.I. Though the problems have been ironed out with each new instalment, for the most part, guards will still turn psychic now and again:

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** The older ''Hitman'' games arequite are quite notorious for their rather broken A.I. Though the problems have been ironed out with each new instalment, for the most part, guards will still turn psychic every now and again:



** In any level of ''Blood Money'' in which 47 must avoid or eliminate rival assassins before they can get him, the rivals can always see through his disguise instantly, whatever it might be. Vaana, the hostess in the Hell Party, will be completely fooled if you're wearing her boyfriend's costume, but Maynard John, the bartender at the same party, will automatically recognize 47 through the masquerade mask despite him having no physically defining features from the front. Case in point: "Amendment XXV". Sneak a gun in a briefcase yourself? The guards shoot you full of holes. Sneak the gun in in someone else's case? Said civilian is escorted for questioning and said case is conveniently left for your retrieval.
** For ''Absolution'', the Instinct gauge and out-of-place disguise system (suddenly every street vendor in the area will be alarmed and call every Yakuza and policemen in the vicinity just because ''you'' are also disguised as a street vendor...) leaves the stealth mechanic feeling very forced; like something which was forked in there. Like they made an action game, but then went "''um, okay, where can we put some stealth in this?''" and then put the disguises on a ''timer'', to be used only for squeezing past a checkpoint.
** The ''World of Assassination'' trilogy generally made guards much less jittery when it came to trespassing, and unless an area is marked as hostile, they will escort you out of a restricted area. Similarly, enforcers are more selective, so not everyone sees through your disguise, only certain people do (usually target bodyguards), so going round a level is less irritating than it was back in ''Absolution''.

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** In any level of ''Blood Money'' in Money'':
*** if any level
which 47 must avoid or eliminate rival assassins before they can get him, the rivals can always ''always'' see through his disguise instantly, whatever it might be. Vaana, the hostess in the Hell Party, will be completely fooled if you're wearing her boyfriend's costume, but Maynard John, the bartender at the same party, will automatically recognize 47 through the masquerade mask despite him having no physically defining features from the front. Case in point: "Amendment XXV". Sneak a gun in a briefcase yourself? The guards shoot you full of holes. Sneak the gun in in someone else's case? Said civilian is escorted for questioning and said case is conveniently left for your retrieval.
*** The suspicion meter just isn't that intuitive, and while it does allow for trespassing more easily, the mechanics of the meter are not understood by a lot of players, and it makes the AI seem unfairly able to hone in on you.
** For ''Absolution'', the Instinct gauge meter and out-of-place disguise system are interlinked with each other (suddenly every street vendor in the area will be alarmed knows who you are, and call every Yakuza do anything illegal and policemen in the vicinity just because ''you'' are also disguised as a street vendor...) feds look for you) leaves the stealth mechanic feeling very forced; like something which was forked in there. Like they made an action game, but then went "''um, okay, where can we put some stealth in this?''" and then put there at the disguises on a ''timer'', to be used only for squeezing past a checkpoint.
last minute.
** The ''World of Assassination'' trilogy generally made went out of its way to try and get rid of this trope from the games. Generally, guards much less jittery when it came comes to trespassing, and unless an area is marked as hostile, hostile (which is incredibly rare by itself), they will escort you out of a restricted area. area so long as you follow along. Similarly, enforcers are more selective, so not everyone sees selective (a white dot denotes they can see through your disguise, only certain people do (usually target bodyguards), disguise), so going round now getting around a level is '''far''' less irritating than it in past games, and more consistently balanced as only certain people (usually target bodyguards) see through your disguise. Even Instinct, derided in ''Absolution'' for being essential yet annoying to work with, was back in ''Absolution''.rebalanced to work infinitely, and is now an informative tool, rather than letting you point shoot and get past guards.



** Hitman 2016 is a soft reboot / sequel / prequel. It's a sequel taking place after ''Absolution'' that also contains a prequel tutorial chapter showing 47's induction to the ICA, ''and'' is a soft reboot in the sense of its story containing canonical kills from the past games (Killing Don in ''Absolution'' with a silverballer is impossible to do as you don't have it for that mission).

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** Hitman 2016 ''Hitman 2016'' is the start a soft reboot / sequel / prequel. reboot/ sequel/ prequel all in one. It's a sequel taking place after ''Absolution'' that also contains a prequel tutorial chapter showing 47's induction to into the ICA, ''and'' is a soft reboot in the sense of its story containing canonical kills from the past games (Killing Don in ''Absolution'' with a silverballer is impossible to do as you don't have it for that mission).mission, for example), and acknowledging past events do happen.



** One of the easiest ways to isolate a target in ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' is to get them to throw up in a nearby toilet. Once isolated, 47 can [[TheCanKickedHim drown]], [[BoomHeadshot shoot]], or garrote his victim - all of which are standard challenges in every level.
* TheCanKickedHim: All levels of ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' have the "Hold My Hair" challenge - assassinating a target via drowning. Typically, the simplest way to accomplish this is to spike the target's food or drink with an emetic poison, then follow them to the nearest toilet and dunk their head underwater when they lean over to throw up. As a bonus, drowning a target even counts as an accidental death.

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** One of the easiest ways to isolate a target in from ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' onward is to get them to throw up in a nearby toilet. Once isolated, 47 can [[TheCanKickedHim drown]], [[BoomHeadshot shoot]], or garrote his victim - all of which are standard challenges in every level.
* TheCanKickedHim: All levels of from ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' onward have the "Hold My Hair" challenge - assassinating a target via drowning. Typically, the simplest way to accomplish this is to spike the target's food or drink with an emetic poison, then follow them to the nearest toilet and dunk their head underwater when they lean over to throw up. As a bonus, drowning a target even counts as an accidental death.



** The opening to ''Hitman'' (2016) kicks off with a montage of 47's kills before that game, one from each entry in the series. According to canon, the Red Dragon ambassador was shot with a sniper rifle (not poisoned), Fritz Fuchs was drowned in the hotel pool, Junior ate fish spiked with fugu, Don Delgado was throttled while playing the cello, and Dom was shot from behind a security mirror with an unsilenced Silverballer.
** No matter how you completed Marrakesh in ''2016'', the interview between Strandberg and Pam Kingsley goes through, as in Bangkok, [=NPC's=] talk about it as if it were recent news.

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** The opening to ''Hitman'' (2016) ''Hitman (2016)'' kicks off with a montage of 47's kills before that game, one from each entry in the series. According to canon, the Red Dragon ambassador was shot with a sniper rifle (not poisoned), Fritz Fuchs was drowned in the hotel pool, Junior ate fish spiked with fugu, Don Delgado was throttled while playing the cello, and Dom was shot from behind a security mirror with an unsilenced Silverballer.
Silverballer (which is strange, as 47 didn't have it for that mission).
** No matter how you completed Marrakesh in ''2016'', the interview between Strandberg and Pam Kingsley goes through, as in Bangkok, [=NPC's=] talk about it as if it were recent news.news, specifically mentioning the PrecisionFStrike he employs to rile the crowd up.
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** No self respecting Hong Kong [[TheTriadsAndTheTongs Triad member]] would be wearing Manchu robes and queues in the modern era, as the Triads originate from attempts to overthrow the Manchu Qing Dynasty.

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** No self respecting Hong Kong [[TheTriadsAndTheTongs Triad member]] would be wearing Manchu robes and queues in the modern era, as the Triads originate from attempts to overthrow the Manchu Qing Dynasty. This is lampshaded by Lee Hong's dossier, which states that he wears them to overcompensate for the fact that he'd been away so long he felt like an outsider.
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* BraggingRightsReward:
** Attaining a Silent Assassin rating in ''Silent Assassin'' and ''Contracts'' unlocks a variety of CoolGuns for 47 to use. However, particularly in ''Contracts'', most of these guns tend to be [[HollywoodSilencer silenced versions]], [[GunsAkimbo dual versions]], or [[BreadEggsBreadedEggs silenced dual versions]] of other weapons acquired throughout the games. Many of these are of little use to a player skilled enough to obtain them, seeing as how suppressed non-sniper rifles can't be concealed and dual pistols, submachineguns, and shotguns are incredibly noisy. Even dual silenced pistols are AwesomeButImpractical, seeing as how ''Contracts'''s leeway of a single shot during a Silent Assassin run is a moot point when you're firing off two shots at once.
** Similarly, the ''World Of Assasination'' trilogy has truckloads of unlockable weapons and equipment, ranging from slightly different variants of the basic pistol to various cleverly (and sometimes hilariously) disguised explosives to [[ImprobableWeaponUser random everyday objects used as melee weapons]]. Some of these are useful and some are clearly just for show.

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** The "World Of Assassination" trilogy generally enforces this trope, likely to avoid legal troubles and to avoid paying to use the gun names. The Walther 2000 from past games is renamed to the Sieger 300, the [=M1911=] seen in the tutorial is known in-universe as the [=ICA19=] (mockingly known as the Blackballer among the fandom as it's also your starting weapon), while the Shashka [=A33=] is quite obviously an [=AK.47=] in all but name. 47's personal Silverballer avoids this problem, as it's better by that name (ditto for the Goldballer).

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** The "World Of Assassination" trilogy generally enforces this trope, likely to avoid legal troubles and to avoid paying to use the gun names. The Walther 2000 from past games is renamed to the Sieger 300, the [=M1911=] seen in the tutorial is known in-universe as the [=ICA19=] (mockingly known as the Blackballer among the fandom as it's also your starting weapon), while the Shashka [=A33=] is quite obviously an [=AK.47=] in all but name. 47's personal Silverballer avoids this problem, as it's better known by that name (ditto for the Goldballer).



** ''Hitman'' is notorious for its rather broken A.I. Though the problems have been ironed out for the most part, guards will still turn psychic now and again.

to:

** The older ''Hitman'' is games arequite notorious for its their rather broken A.I. Though the problems have been ironed out with each new instalment, for the most part, guards will still turn psychic now and again.again:



** In any level of ''Blood Money'' in which 47 must avoid or eliminate rival assassins before they can get him, the rivals can always see through his disguise instantly, whatever it might be. Vaana, the hostess in the Hell Party, will be completely fooled if you're wearing her boyfriend's costume, but Maynard John, the bartender at the same party, will automatically recognize 47 through the masquerade mask despite him having no physically defining features from the front. Sigh.
** Case in point: "Amendment XXV". Sneak a gun in a briefcase yourself? The guards shoot you full of holes. Sneak the gun in in someone else's case? Said civilian is escorted for questioning and said case is conveniently left for your retrieval.

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** In any level of ''Blood Money'' in which 47 must avoid or eliminate rival assassins before they can get him, the rivals can always see through his disguise instantly, whatever it might be. Vaana, the hostess in the Hell Party, will be completely fooled if you're wearing her boyfriend's costume, but Maynard John, the bartender at the same party, will automatically recognize 47 through the masquerade mask despite him having no physically defining features from the front. Sigh.
**
Case in point: "Amendment XXV". Sneak a gun in a briefcase yourself? The guards shoot you full of holes. Sneak the gun in in someone else's case? Said civilian is escorted for questioning and said case is conveniently left for your retrieval.


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** The ''World of Assassination'' trilogy generally made guards much less jittery when it came to trespassing, and unless an area is marked as hostile, they will escort you out of a restricted area. Similarly, enforcers are more selective, so not everyone sees through your disguise, only certain people do (usually target bodyguards), so going round a level is less irritating than it was back in ''Absolution''.
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None


** The "World Of Assassination" trilogy generally enforces this trope, likely to avoid legal troubles anbd paying to use the gun names. The Walther 2000 from past games is renamed to the Sieger 300, the [=M1911=] seen in the tutorial is known in-universe as the [=ICA19=] (mockingly known as the Blackballer among the fandom as it's also your starting weapon), while the Shashka [=A33=] is quite obviously an [=AK.47=] in all but name. 47's personal Silverballer avoids this problem, as it's better by that name (ditto for the Goldballer).

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** The "World Of Assassination" trilogy generally enforces this trope, likely to avoid legal troubles anbd and to avoid paying to use the gun names. The Walther 2000 from past games is renamed to the Sieger 300, the [=M1911=] seen in the tutorial is known in-universe as the [=ICA19=] (mockingly known as the Blackballer among the fandom as it's also your starting weapon), while the Shashka [=A33=] is quite obviously an [=AK.47=] in all but name. 47's personal Silverballer avoids this problem, as it's better by that name (ditto for the Goldballer).
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** 47's starting pistol in the "World Of Assassination" trilogy is an [=M1911=] known in universe as the [=ICA19=], mackingly known as the Blackballer among the fandom, and it's a standard issue gun for ICA agents.

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** 47's starting pistol in the The "World Of Assassination" trilogy generally enforces this trope, likely to avoid legal troubles anbd paying to use the gun names. The Walther 2000 from past games is an renamed to the Sieger 300, the [=M1911=] seen in the tutorial is known in universe in-universe as the [=ICA19=], mackingly [=ICA19=] (mockingly known as the Blackballer among the fandom, and fandom as it's a standard issue gun also your starting weapon), while the Shashka [=A33=] is quite obviously an [=AK.47=] in all but name. 47's personal Silverballer avoids this problem, as it's better by that name (ditto for ICA agents. the Goldballer).
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Up To Eleven is a defunct trope


### the entirety of ''Contracts'' (which itself consists primarily of flashbacks to earlier missions, [[UpToEleven which are themselves not in chronological order]]),

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### the entirety of ''Contracts'' (which itself consists primarily of flashbacks to earlier missions, [[UpToEleven which are themselves not in chronological order]]),order),
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* AmoralAttorney: The shotgun-toting lawyer in "Anathema", the literally devil-horned Andrei Puscus, Ken "The Brick" Morgan, and the cutthroat Tokyo trial lawyer Yuki Yamazaki.

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* AmoralAttorney: The shotgun-toting lawyer in "Anathema", the literally devil-horned Andrei Puscus, Ken "The Brick" Morgan, and the cutthroat Tokyo trial lawyer Yuki Yamazaki.Yamazaki, and the new appointed head of Providence Don Yates.
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* ArtisticLicenseHistory:
** No self respecting Hong Kong [[TheTriadsAndTheTongs Triad member]] would be wearing Manchu robes and queues in the modern era, as the Triads originate from attempts to overthrow the Manchu Qing Dynasty.
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** In "Great Balls of Fire", your objective is to cross the bar in question and speak with the bartender, ''without'' upsetting the locals in-between. If you want to start a conversation, then your first task is to sic the truckers on Kane (star of ''VideoGame/KaneAndLynch''™, Buy Your Copy Today) to clear the room.

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** In "Great Balls of Fire", your objective is to cross the bar in question and speak with the bartender, ''without'' upsetting the locals in-between. If you want to start a conversation, then your first task is to sic the truckers on Kane (star of ''VideoGame/KaneAndLynch''™, ''VideoGame/KaneAndLynch''™, Buy Your Copy Today) to clear the room.


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* ChekhovsGun: In-game, some of the items picked up can suddenly prove useful later on. The wayward brick you found on the ground? Hurl it at your target's bodyguard so you can kill them without losing your rating. The poisonous plant you found growing? Use it to gas the server room so you can lockpick a locker in peace.

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* CuttingOffTheBranches: The opening to ''Hitman'' (2016) kicks off with a montage of 47's kills, one from each game. According to canon, the Red Dragon ambassador was shot with a sniper rifle (not poisoned), Fritz Fuchs was drowned in the hotel pool, Junior ate fish spiked with fugu, Don Delgado was throttled while playing the cello, and Dom was shot from behind a security mirror.

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* CuttingOffTheBranches: CutscenePowerToTheMax: Inverted, if anything. 47, despite being treated by fans as a MemeticBadass as being practically unkillable, he is '''not''' a OneManArmy in the cutscenes. He is a stealth expert, and while he has hand-to-hand combat and has trained with all types of guns since he was a teen, there's nothing he can do against large groups of people out for his blood.
* CuttingOffTheBranches:
**
The opening to ''Hitman'' (2016) kicks off with a montage of 47's kills, kills before that game, one from each game. entry in the series. According to canon, the Red Dragon ambassador was shot with a sniper rifle (not poisoned), Fritz Fuchs was drowned in the hotel pool, Junior ate fish spiked with fugu, Don Delgado was throttled while playing the cello, and Dom was shot from behind a security mirror.
mirror with an unsilenced Silverballer.
** No matter how you completed Marrakesh in ''2016'', the interview between Strandberg and Pam Kingsley goes through, as in Bangkok, [=NPC's=] talk about it as if it were recent news.

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This page covers tropes found in ''{{Franchise/Hitman}}''. Tropes beginning with letters D-L can be found at Hitman/TropesDToL and tropes beginning with letters M-Z can be found at Hitman/TropesMToZ. Subjective tropes go to the [[{{YMMV/Hitman}} YMMV page]].

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'''[[center: Tropes A to C - Hitman/TropesDToL - Hitman/TropesMToZ -]]'''

This page covers tropes found in ''{{Franchise/Hitman}}''. Tropes beginning with letters D-L can be found at Hitman/TropesDToL and tropes beginning with letters M-Z can be found at Hitman/TropesMToZ. throughout the ''{{Franchise/Hitman}}'' series.

Subjective tropes go to the [[{{YMMV/Hitman}} YMMV page]].
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** 47's new pistol in the "World Of Assassination" trilogy is a 1911 known in universe as the [=ICA19=], known as the Blackballer among the fandom. It's implied to be another custom variant that's standard issue for ICA agents.

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** 47's new starting pistol in the "World Of Assassination" trilogy is a 1911 an [=M1911=] known in universe as the [=ICA19=], mackingly known as the Blackballer among the fandom. It's implied to be another custom variant that's fandom, and it's a standard issue gun for ICA agents.
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** In the ''World of Assassination'' trilogy, this becomes a very pronounced pattern, where not only are all the victims corrupt or criminals, but they also almost inevitably turn out to abusive, unpleasant jerks on top of that. Almost all of them are various flavors of BadBoss (sometimes murderously so). Many are abusive in various ways to those close to them. Plenty (especially those involved with Providence) are also classicists.

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** In the ''World of Assassination'' trilogy, this becomes a very pronounced pattern, where not only are all the victims corrupt or criminals, but they also almost inevitably turn out to abusive, unpleasant jerks on top of that. Almost all of them are various flavors of BadBoss (sometimes murderously so). Many are abusive in various ways to those close to them. Plenty (especially those involved with Providence) are also classicists. There are only a handful of targets that are either at least sympathetic or kind (usually one or the other, rarely both.) These targets nonetheless still have crossed the MoralEventHorizon at some point to get a contract put on them in the first place.
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** The ''World Of Assasination" trilogy has several flashy guns, many of them variants of the basic [=ICA19=], such as the Goldballer or El Matador, while some are unique, like the heavily engraved Krugermeier 2-2.
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** ''Hitman III'' has one that doubles as a CallBack to the ''Codename 47'' example above if 47 decides to take the memory wiping serum.


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** ''VideoGame/Hitman2016'' has an example in "Freedom Fighters" that's required to complete the mission the first time around. Sean Rose is the only one who can access the office containing the intel needed by means of a face scanner. There are two ways around this: Drag Rose into the basement and put his face up to the scanner or make a copy using the 3-D printer upstairs.
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** In the ''World of Assassination'' trilogy, this becomes a very pronounced pattern, where not only are all the victims corrupt or criminals, but they also almost inevitably turn out to abusive, unpleasant jerks on top of that. Almost all of them are various flavors of BadBoss (sometimes murderously so). Many are abusive in various ways to those close to them. Plenty (especially those involved with Providence) are also classicists.
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** Zigzagged in ''VideoGame/Hitman2''. Any equipment stashed in a location labeled as an Agency Pickup is now provided in a "military briefcase", which 47 can carry openly regardless of disguise. However, 47 is not allowed to pass through frisk checkpoints while carrying it, and if dropped it causes the same sort of reaction among NPCs as a dropped firearm.

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** Zigzagged in ''VideoGame/Hitman2''. Any equipment stashed in a location labeled as an Agency Pickup is now provided in a "military briefcase", which 47 can carry openly regardless of disguise. However, 47 is not allowed to pass through frisk checkpoints while carrying it, and if dropped it causes the same sort of reaction among NPCs [=NPCs=] as a dropped firearm.
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Moving wicks to a new namespace per hard-split.


** There are signs at the Shamal (particularly a big one in the lobby) that read "Allan Hansen's Street Magic". Allan Hansen is one of the developers of the ''Hitman'' series and ''VideoGame/FreedomFighters''.

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** There are signs at the Shamal (particularly a big one in the lobby) that read "Allan Hansen's Street Magic". Allan Hansen is one of the developers of the ''Hitman'' series and ''VideoGame/FreedomFighters''.''VideoGame/FreedomFighters2003''.
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* BlackComedy: ''Hitman'' has a pretty distinct sense of dark humor, which can be extracted not merely from its scripted events, but even more so [[EmergentNarrative what it]] ''[[EmergentNarrative doesn't]]'' [[EmergentNarrative script out]]. The open-endedness of the gameplay and freedom to do whatever it takes for 47 to kill his targets allows the player to plan out very [[CruelAndUnusualDeath creative]], [[ThereIsNoKillLikeOverkill convoluted]], or [[ComedicSociopathy schadenfreude-tastic]] outcomes of their own accord, in turn creating some dissonance where 47 is involved as [[TheComicallySerious no matter how ridiculous things get, he'll carry it out with complete conviction]] (and maybe [[NotSoAboveItAll a dry one-liner or two]]).

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* BlackComedy: ''Hitman'' has a pretty distinct sense of dark humor, which can be extracted not merely from its scripted events, but even more so [[EmergentNarrative what it]] ''[[EmergentNarrative doesn't]]'' [[EmergentNarrative script out]]. The open-endedness of the gameplay and freedom to do whatever it takes for 47 to kill his targets allows the player to plan out very [[CruelAndUnusualDeath creative]], [[ThereIsNoKillLikeOverkill convoluted]], or [[ComedicSociopathy schadenfreude-tastic]] outcomes of their own accord, in turn creating some dissonance where 47 is involved as [[TheComicallySerious no matter how ridiculous things get, he'll carry it out with complete conviction]] (and maybe [[NotSoAboveItAll a dry one-liner or two]]). It's also fairly easy to let the gruesomeness of what you're doing fall to the wayside as you get the hang of the game's systems, including the series' [[ArtificialStupidity infamously quirky NPC AI.]]
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* BlackComedy: ''Hitman'' has a pretty distinct sense of dark humor, which can be extracted not merely from its scripted events, but even more so [[EmergentNarrative what it]] ''[[EmergentNarrative doesn't]]'' [[EmergentNarrative script out]]. The open-endedness of the gameplay and freedom to do whatever it takes for 47 to kill his targets allows the player to plan out very [[CruelAndUnusualDeath creative]], [[ThereIsNoKillLikeOverkill convoluted]], or [[ComedicSociopathy schadenfreude-tastic]] outcomes of their own accord, in turn creating some dissonance where 47 is involved as [[TheComicallySerious no matter how ridiculous things get, he'll carry it out with complete conviction]] (and maybe [[NotSoAboveItAll a dry one-liner or two]]).
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** As each game is designed with replayability in mind, this means that as the player learns more and more of each level, 47 effectively becomes a full-blown psychic, capable of knowing the exact routes of guards he has never seen, which food/drink belongs to each person, his target's personal routine and where each single security camera and room is on a place he's never been in - not to mention the fact that the player can take gear obtained ''after'' any given level back into them. [[JustifiedTrope Of course, there's really no way to avoid this]] other than [[{{Railroading}} limiting what the player can do]].
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** The reboot series features vending machines that offer Fountain View and Dr. Popp sodas, emulating the trade dress of Mountain Dew and Dr. Pepper, respectively.
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** In the first mission of [[Hitman(2016)]], The Showstopper, 47 infiltrates a fashion show to kill the designer, Viktor Novikov, but also to kill his associate Dalia Margolis who is auctioning the names of [=MI6=] agents in the most secure part of the palace where the fashion show is held.
** In the final mission of [[Hitman2]], The Ark Society, 47 infiltrates a party held for some of the richest individuals in the world belonging to a secret group known as the "Ark Society" to kill its two hosts, the twin sisters Zoe and Sophia Washington.
** In the final mission of [[Hitman3]], The Farewell, 47 infiltrates a luxurious retirement party at the countryside manor/vineyard of one of Providence's top executives, Don Yates. Not only must he kill Yates, he also has to kill one Herald sent to watch Burnwood, Tamara Vidal.

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** In the first mission of [[Hitman(2016)]], VideoGame/Hitman2016, The Showstopper, 47 infiltrates a fashion show to kill the designer, Viktor Novikov, but also to kill his associate Dalia Margolis who is auctioning the names of [=MI6=] agents in the most secure part of the palace where the fashion show is held.
** In the final mission of [[Hitman2]], VideoGame/Hitman2, The Ark Society, 47 infiltrates a party held for some of the richest individuals in the world belonging to a secret group known as the "Ark Society" to kill its two hosts, the twin sisters Zoe and Sophia Washington.
** In the final mission of [[Hitman3]], VideoGame/Hitman3, The Farewell, 47 infiltrates a luxurious retirement party at the countryside manor/vineyard of one of Providence's top executives, Don Yates. Not only must he kill Yates, he also has to kill one Herald sent to watch Burnwood, Tamara Vidal.

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** "Des grenovilles tuesuses une petit ville". Translation: "Killer frogs destroy small villa".

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** "Des grenovilles tuesuses grenouilles tueuses détruisent une petit ville". Translation: "Killer frogs destroy small villa".


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* BlackTieInfiltration:
** In the first mission of [[Hitman(2016)]], The Showstopper, 47 infiltrates a fashion show to kill the designer, Viktor Novikov, but also to kill his associate Dalia Margolis who is auctioning the names of [=MI6=] agents in the most secure part of the palace where the fashion show is held.
** In the final mission of [[Hitman2]], The Ark Society, 47 infiltrates a party held for some of the richest individuals in the world belonging to a secret group known as the "Ark Society" to kill its two hosts, the twin sisters Zoe and Sophia Washington.
** In the final mission of [[Hitman3]], The Farewell, 47 infiltrates a luxurious retirement party at the countryside manor/vineyard of one of Providence's top executives, Don Yates. Not only must he kill Yates, he also has to kill one Herald sent to watch Burnwood, Tamara Vidal.
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** 47's new pistol in the "World Of Assassination" trilogy is a 1911 known in universe as the [=ICA19=], known as the Blackballer among the fandom. It's implied to be another custom variant that's standard issue for ICA agents.

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