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** Notably, if you simply wait and do nothing, Walker will surrender on his own without your input, showing that he's able to let go of his hero fantasy without needing the player to force him to do so.

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** Notably, if you simply wait and do nothing, Walker will surrender on his own without your input, showing that he's able to let go of his hero fantasy without needing the player to force him to do so. The fact that this is what will happen without player intervention in a way shows that this is what Walker personally wants, and after the player has enabled his delusions with violent consequences so many times, ''not'' controlling Walker to trigger the surrender scene really does allow Walker to let go of the mission just as the player is literally letting go of him.

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No meta moment, see this query.


* In the ending where Walker chooses to [[IRejectYourReality shoot the imaginary Konrad]], Konrad has these poignant words to share with Walker, which is put on top of this page. These words are very important as a reminder to both Walker and the player that despite making mistakes there is still hope for the future and we should cling to life so that we have a chance to [[EarnYourHappyEnding earn our happy endings.]] [[DrivenToSuicide To give up on life]] would be [[SuicideIsShameful an insult]] not only to those we love but would make the hardships of everyone that suffered on our journey a waste, we shouldn't be too hard on ourselves as we still have the right to life and [[ALighterShadeOfBlack the chance to do better next time]].
** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] rather than facing the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.
*** This takes on even deeper significance when you learn, through Walker's flashback, in the Suicide by Cop ending that Konrad had previously felt [[StrangerInAFamiliarLand that home was an illusionary concept for a soldier to have]] and that finding peace when your job is to fight wars [[ShellShockedVeteran is admirable but impossible]], death is the only line men like them can cross. Konrad finally admitting that Walker can go home is an encouragement on his part for Walker to prove him wrong, the best part being that [[EarnYourHappyEnding Walker has that choice!]]
*** It also has a meta aspect to the heartwarming statement, considering so many people criticize this game by saying it hates the player and wants them to feel like a bad person. But in that, it reveals that no, it doesn't hate you; quite the opposite. All the game did was perhaps ask you some questions that you felt uncomfortable with when the answers were found, but in the end it's nothing you should dwell on too badly, since one way or the other, you can still go home...
* In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. [[WhatYouAreInTheDark It's up to him to decide whether going home is worth more than his fantasy]]. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice -- and Walker finally made the right one, which is the choice to bring his mission to an end.

to:

* In the ending where Walker chooses to [[IRejectYourReality shoot the imaginary Konrad]], Konrad has these poignant words to share with Walker, which is put on top of this page. These words are very important as a reminder to both Walker and the player that despite making mistakes there is still hope for the future and we should cling to life so that we have a chance to [[EarnYourHappyEnding earn our happy endings.]] [[DrivenToSuicide To give up on life]] would be [[SuicideIsShameful an insult]] not only to those we love but would make the hardships of everyone that suffered on our journey a waste, we shouldn't be too hard on ourselves as we still have the right to life and [[ALighterShadeOfBlack the chance to do better next time]]. \n** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] rather than facing the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity. \n*** This takes on even deeper significance when you learn, through Walker's flashback, in the Suicide by Cop ending that Konrad had previously felt [[StrangerInAFamiliarLand that home was an illusionary concept for a soldier to have]] and that finding peace when your job is to fight wars [[ShellShockedVeteran is admirable but impossible]], death is the only line men like them can cross. Konrad finally admitting that Walker can go home is an encouragement on his part for Walker to prove him wrong, the best part being that [[EarnYourHappyEnding Walker has that choice!]]
*** It also has a meta aspect to the heartwarming statement, considering so many people criticize this game by saying it hates the player and wants them to feel like a bad person. But in that, it reveals that no, it doesn't hate you; quite the opposite. All the game did was perhaps ask you some questions that you felt uncomfortable with when the answers were found, but in the end it's nothing you should dwell on too badly, since one way or the other, you can still go home...
* In the epilogue epilogue
**
Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. [[WhatYouAreInTheDark It's up to him to decide whether going home is worth more than his fantasy]]. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice -- and Walker finally made the right one, which is the choice to bring his mission to an end.



** A meta example: if UsefulNotes/{{Steam}} [[http://steamcommunity.com/stats/SpecOpsTheLine/achievements/ Achievements]] are of any indication, [[VideoGameCaringPotential this is the ending that most players go for]].
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* One of the intel items has the Radioman giving a personal monologue about why he decided to do his radio broadcast. He discusses how amazed he was by the people of Dubai getting up every day and continuing to live their lives despite the hell that surrounded them. Even more amazing was the revelation that despite their ordeals they still mustered up enough spirit to create morbid but defiant street art, an example of the tenacity of the human spirit. He then recalls [[http://en.wikipedia.org/wiki/Edward_R._Murrow Edward R. Murrow's]] broadcasts during the London Blitz in WWII, who proved that despite the Nazis being able to flatten our cities and our bodies there was nothing they could do to crush our spirit. In the same way the Radio Man felt that perhaps he could do a little bit of good by broadcasting, remind the citizens of Dubai that there is still hope and that adversity alone is not enough to flatten the human spirit.

to:

* One of the intel items has the Radioman giving a personal monologue about why he decided to do his radio broadcast. He discusses how amazed he was by the people of Dubai getting up every day and continuing to live their lives despite the hell that surrounded them. Even more amazing was the revelation that despite their ordeals they still mustered up enough spirit to create morbid but defiant street art, an example of the tenacity of the human spirit. He then recalls [[http://en.wikipedia.org/wiki/Edward_R._Murrow Edward R. Murrow's]] broadcasts during the London Blitz in WWII, who proved that despite the Nazis being able to flatten our cities and our bodies there was nothing they could do to crush our spirit. In the same way the Radio Man Radioman felt that perhaps he could do a little bit of good by broadcasting, remind the citizens of Dubai that there is still hope and that adversity alone is not enough to flatten the human spirit.
Is there an issue? Send a MessageReason:
None


* One of the intel items has the Radio Man giving a personal monologue about why he decided to do his radio broadcast. He discusses how amazed he was by the people of Dubai getting up every day and continuing to live their lives despite the hell that surrounded them. Even more amazing was the revelation that despite their ordeals they still mustered up enough spirit to create art, an example of the tenacity of the human spirit. He then recalls [[http://en.wikipedia.org/wiki/Edward_R._Murrow Edward R. Murrow's]] broadcasts during the London Blitz in WWII, who proved that despite the Nazis being able to flatten our cities and our bodies there was nothing they could do to crush our spirit. In the same way the Radio Man felt that perhaps he could do a little bit of good by broadcasting, remind the citizens of Dubai that there is still hope and that adversity alone is not enough to flatten the human spirit.

to:

* One of the intel items has the Radio Man Radioman giving a personal monologue about why he decided to do his radio broadcast. He discusses how amazed he was by the people of Dubai getting up every day and continuing to live their lives despite the hell that surrounded them. Even more amazing was the revelation that despite their ordeals they still mustered up enough spirit to create morbid but defiant street art, an example of the tenacity of the human spirit. He then recalls [[http://en.wikipedia.org/wiki/Edward_R._Murrow Edward R. Murrow's]] broadcasts during the London Blitz in WWII, who proved that despite the Nazis being able to flatten our cities and our bodies there was nothing they could do to crush our spirit. In the same way the Radio Man felt that perhaps he could do a little bit of good by broadcasting, remind the citizens of Dubai that there is still hope and that adversity alone is not enough to flatten the human spirit.
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None


** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[PetTheDog Give him a second]]." He'll even ignore Walker pointing a gun at him.

to:

** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, deescalate the situation properly, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[PetTheDog Give him a second]]." He'll even ignore Walker pointing a gun at him.him, continuing to talk gently and telling him that he can go home.
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** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] rather than living with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.

to:

** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] rather than living with facing the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.
Is there an issue? Send a MessageReason:
None


** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life rather than living]] with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.

to:

** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life life]] rather than living]] living with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.
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Suicide is Shameful fits better, and Karma Houdini suggests that they escape all punishment. In this case, the consequences killed Konrad already and that was his punishment, him not bearing to live with them.


** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] [[DirtyCoward rather than living]] with [[KarmaHoudini the consequences of his actions]]. It takes a strong man to affirm life even in the midst of adversity.

to:

** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] [[DirtyCoward life rather than living]] with [[KarmaHoudini the consequences of his actions]].actions. It takes a strong man to affirm life even in the midst of adversity.

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** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[PetTheDog Give him a second]]."

to:

** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[PetTheDog Give him a second]]."" He'll even ignore Walker pointing a gun at him.
** Notably, if you simply wait and do nothing, Walker will surrender on his own without your input, showing that he's able to let go of his hero fantasy without needing the player to force him to do so.
Is there an issue? Send a MessageReason:
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** And yet, even ''after'' [[AllForNothing the horrible stuff has happened]], the last thing Adams does is force Walker to run away and [[MoreExpendableThanYou live to continue his mission]]. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse [[NiceJobBreakingItHero (often the latter)]], [[BandOfBrothers the men of Delta are ''always'' loyal to each other]].

to:

** And yet, even ''after'' [[AllForNothing the horrible stuff has happened]], the last thing Adams does is force Walker to run away and [[MoreExpendableThanYou live to continue his mission]]. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse [[NiceJobBreakingItHero (often the latter)]], [[BandOfBrothers the men of Delta are ''always'' [[BandOfBrothers loyal to each other]].
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* After the [[spoiler:white phosphorous]] scene, the loading screen starts saying things like "You are still a good person" and "You are not responsible for his actions". In a way, the game is telling you that despite controlling some of Walker's actions, you and he ''aren't'' the same person.
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* Receiving the "[[DoubleMeaningTitle A line, held]]" achievement, which is awarded for [[WhatYouAreInTheDark refusing to kill the civilians who hang Lugo]]. Walker may be in a [[SelfInflictedHell living Hell right now]], but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than [[MotiveDecay a psychotic madman]] [[MoralEventHorizon looking for more excuses to kill]].
** Bonus point, Adams [[ItsPersonal is furious]] and constantly asking Walker for permission [[FallenHero to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].

to:

* Receiving the "[[DoubleMeaningTitle A line, held]]" achievement, which is awarded for [[WhatYouAreInTheDark refusing to kill the civilians who hang hanged Lugo]]. Walker may be in a [[SelfInflictedHell living Hell right now]], but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than [[MotiveDecay a psychotic psychopathic madman]] [[MoralEventHorizon looking for more excuses to kill]].
** Bonus point, Adams [[ItsPersonal is furious]] and constantly asking Walker for permission [[FallenHero to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values abides by Walker's decision]].
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* One intel item has a News Broadcaster getting angry for lying to the people of Dubai about the sandstorms, because the news are supposed to tell the truth to the people out there. [[MoodWhiplash Only for the camera man to tell her she´s only hired for her breasts.]]

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* One intel item has a News Broadcaster getting angry for lying to the people of Dubai about the sandstorms, because the news are supposed to tell the truth to the people out there. [[MoodWhiplash Only for the camera man to tell her she´s she's only hired for her breasts.]]



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** The name of the achievement you get for going home complements Walker's choice, fittingly titled, "[[MilesToGoBeforeISleep The Road Back]]." Even sinners deserve to go back home, even after all Walker has done he still has the hope that he can return home if he will only make the choice to take the "road back home" as it were.

to:

** The name of the achievement you get for going home complements Walker's choice, fittingly titled, "[[MilesToGoBeforeISleep The Road Back]]." Even sinners deserve to go back home, even after all Walker has done he still has the hope that he can return home if he will only make the choice to take the "road back home" [[RedemptionEarnsLife as it were.were]].
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sotlgoodending.png]]
[[caption-width-right:350:It's over... Time to go home.]]
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* Walker not telling Lugo and Adams about the child's doll he's found is both heartwarming and heartbreaking, though terribly, terribly misguided. It's clear that he cares for them and doesn't want them to have to carry the burden of knowing that the people they're shooting at [ould be the people they've been sent in to rescue.

to:

* Walker not telling Lugo and Adams about the child's doll he's found is both heartwarming and heartbreaking, though terribly, terribly misguided. It's clear that he cares for them and doesn't want them to have to carry the burden of knowing that the people they're shooting at [ould could be the people they've been sent in to rescue.



** Bonus point, Adam [[ItsPersonal is furious]] and constantly asking Walker for permission [[FallenHero to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].

to:

** Bonus point, Adam Adams [[ItsPersonal is furious]] and constantly asking Walker for permission [[FallenHero to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].
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* The fact that after Adams and Lugo fight at the end of Chapter 5, [[VitriolicBestBuds Adams gives Lugo a hand up]].

to:

* The fact that after Adams and Lugo [[WeAREStrugglingTogether fight at the end of Chapter 5, 5]], [[VitriolicBestBuds Adams gives Lugo a hand up]].
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** Bonus point, Adam [[FallenHero is furious]] and constantly asking Walker for permission [[ItsPersonal to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].

to:

** Bonus point, Adam [[FallenHero [[ItsPersonal is furious]] and constantly asking Walker for permission [[ItsPersonal [[FallenHero to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].
Is there an issue? Send a MessageReason:
None


** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[HeartwarmingMoments Give him a second]]."

to:

** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "[[GenreSavvy He's shell-shocked.]] [[HeartwarmingMoments [[PetTheDog Give him a second]]."
Is there an issue? Send a MessageReason:
None


** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] rather than living with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.

to:

** The way Walker sadly, but surely, says, "[[ShutUpHannibal Stronger than you were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life]] [[DirtyCoward rather than living living]] with [[KarmaHoudini the consequences of his actions.actions]]. It takes a strong man to affirm life even in the midst of adversity.



** The name of the achievement you get for going home complements Walker's choice, fittingly titled, "The Road Back." Even sinners deserve to go back home, even after all Walker has done he still has the hope that he can return home if he will only make the choice to take the "road back home" as it were.

to:

** The name of the achievement you get for going home complements Walker's choice, fittingly titled, "The "[[MilesToGoBeforeISleep The Road Back.Back]]." Even sinners deserve to go back home, even after all Walker has done he still has the hope that he can return home if he will only make the choice to take the "road back home" as it were.



* One that literally lasts less than a second: at the end of chapter five, Walker kicks in a door in a dilapidated skyscraper, which unleashes an avalanche of sand, causing him to fall out of the building. Seeing this, Adams yells "Martin!" and tries to grab his hand. The fact that he addresses him as "Martin" rather than "Walker" or "Captain" shows that Adams really values him as a person and sees him as more than just his superior, and suggests [[AFatherToHisMen what kind of leader]] he sees Walker as. That is, ''before'' all the horrible stuff starts happening.
** And yet, even ''after'' the horrible stuff has happened, the last thing Adams does is force Walker to run away and live to continue his mission. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse [[NiceJobBreakingItHero (often the latter)]], [[BandOfBrothers the men of Delta are ''always'' loyal to each other]].
* Walker not telling Lugo and Adams about the child's doll he's found is both heartwarming and heartbreaking, though terribly, terribly misguided. It's clear that he cares for them and doesn't want them to have to carry the burden of knowing that the people they're shooting at could be the people they've been sent in to rescue.

to:

* One that literally lasts less than a second: at the end of chapter five, Walker kicks in a door in a dilapidated skyscraper, which unleashes an avalanche of sand, causing him to fall out of the building. Seeing this, Adams yells "Martin!" and tries to grab his hand. The fact that he addresses him as "Martin" "[[FirstNameBasis Martin]]" rather than "Walker" or "Captain" shows that Adams really values him as a person and sees him as more than just his superior, and suggests [[AFatherToHisMen what kind of leader]] [[SergeantRock he sees Walker as. as]]. That is, ''before'' all the [[FromBadToWorse horrible stuff starts happening.
happening]].
** And yet, even ''after'' [[AllForNothing the horrible stuff has happened, happened]], the last thing Adams does is force Walker to run away and [[MoreExpendableThanYou live to continue his mission.mission]]. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse [[NiceJobBreakingItHero (often the latter)]], [[BandOfBrothers the men of Delta are ''always'' loyal to each other]].
* Walker not telling Lugo and Adams about the child's doll he's found is both heartwarming and heartbreaking, though terribly, terribly misguided. It's clear that he cares for them and doesn't want them to have to carry the burden of knowing that the people they're shooting at could [ould be the people they've been sent in to rescue.



* During "The Rooftops" Walker kills a soldier that his hallucinations make him think he is actually killing Adams, after bashing the soldiers head Adams calls him out with a WhatTheHellHero speech, Walker tries to justify his action by saying "He caught me off guard", Adams doesn't buy it, but Lugo brushes it off and with a calmly and softly voice tells Walker: "[[PetTheDog Hey, it happens, boss.]]"
* Receiving the "A line, held" achievement, which is awarded for [[WhatYouAreInTheDark refusing to kill the civilians who hang Lugo]]. Walker may be in a [[SelfInflictedHell living Hell right now]], but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than a psychotic madman looking for more excuses to kill.
** Bonus point, Adam [[FallenHero is furious]] and constantly asking Walker for permission [[Revenge to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].

to:

* During "The Rooftops" Walker kills a soldier that his hallucinations make him think he is actually killing Adams, after bashing the soldiers head Adams calls him out with a WhatTheHellHero speech, Walker tries to justify his action by saying "He "[[ThroughTheEyesOfMadness He caught me off guard", guard]]," Adams doesn't buy it, but Lugo brushes it off and with a calmly and softly voice tells Walker: "[[PetTheDog Hey, it happens, boss.]]"
* Receiving the "A "[[DoubleMeaningTitle A line, held" held]]" achievement, which is awarded for [[WhatYouAreInTheDark refusing to kill the civilians who hang Lugo]]. Walker may be in a [[SelfInflictedHell living Hell right now]], but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than [[MotiveDecay a psychotic madman madman]] [[MoralEventHorizon looking for more excuses to kill.
kill]].
** Bonus point, Adam [[FallenHero is furious]] and constantly asking Walker for permission [[Revenge [[ItsPersonal to slaughter the civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision]].
Is there an issue? Send a MessageReason:
None


* In the ending where Walker chooses to shoot the imaginary Konrad, Konrad has these poignant words to share with Walker, which is put on top of this page. These words are very important as a reminder to both Walker and the player that despite making mistakes there is still hope for the future and we should cling to life so that we have a chance to [[EarnYourHappyEnding earn our happy endings.]] To give up on life would be an insult not only to those we love but would make the hardships of everyone that suffered on our journey a waste, we shouldn't be too hard on ourselves as we still have the right to life and the chance to do better next time.
** The way Walker sadly, but surely, says, "Stronger than you were." is very powerful in the context of having just discovered that Konrad had committed suicide. Walker has chosen life, in that sense he really was stronger than Konrad who ended his life rather than living with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.

to:

* In *In the ending where Walker chooses to [[IRejectYourReality shoot the imaginary Konrad, Konrad]], Konrad has these poignant words to share with Walker, which is put on top of this page. These words are very important as a reminder to both Walker and the player that despite making mistakes there is still hope for the future and we should cling to life so that we have a chance to [[EarnYourHappyEnding earn our happy endings.]] [[DrivenToSuicide To give up on life life]] would be [[SuicideIsShameful an insult insult]] not only to those we love but would make the hardships of everyone that suffered on our journey a waste, we shouldn't be too hard on ourselves as we still have the right to life and [[ALighterShadeOfBlack the chance to do better next time.time]].
** The way Walker sadly, but surely, says, "Stronger "[[ShutUpHannibal Stronger than you were.were]]." is very powerful in the context of having just discovered that [[TheEndingChangesEverything Konrad had committed suicide. suicide]]. Walker has chosen life, in that sense he really was stronger than Konrad who [[SuicideIsShameful ended his life life]] rather than living with the consequences of his actions. It takes a strong man to affirm life even in the midst of adversity.



* In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. It's up to him to decide whether going home is worth more than his fantasy. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice -- and Walker finally made the right one, which is the choice to bring his mission to an end.

to:

* In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. [[WhatYouAreInTheDark It's up to him to decide whether going home is worth more than his fantasy.fantasy]]. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice -- and Walker finally made the right one, which is the choice to bring his mission to an end.



** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "He's shell-shocked. Give him a second."
* Even if it might be a hallucination, Konrad praising Walker for his admirable -- given the circumstances -- actions in Kabul is very heartwarming. This scene establishes that the relationship Walker and Konrad had was professional and friendly, they were men that respected each other and conducted their duties as officers with passion and dedication, and how Walker looked up to the man and Konrad nurtured his younger counterpart. The tone of voice Konrad uses to address Walker sounds almost like a doting father figure, he speaks with warm kindness, and adds immediately after praising Walker that he didn't know if he had ever told Walker his feelings, sounds like a father who felt ashamed he hadn't told his son sooner how proud he was of him.

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** A minor one, but the soldier that approaches Walker during the epilogue is clearly trying to avoid any more violence, chastising another member of his squad who's ProperlyParanoid of Walker with "He's shell-shocked. "[[GenreSavvy He's shell-shocked.]] [[HeartwarmingMoments Give him a second.second]]."
* Even if it might be a hallucination, Konrad praising Walker for his admirable -- given the circumstances -- actions in Kabul is very heartwarming. This scene establishes that the relationship Walker and Konrad had was professional and friendly, they were men that respected each other and conducted their duties as officers with passion and dedication, and how Walker [[HeroWorshipper looked up to the man man]] and Konrad nurtured his younger counterpart. The tone of voice Konrad uses to address Walker sounds almost like a doting father figure, he speaks with warm kindness, and adds immediately after praising Walker that he didn't know if he had ever told Walker his feelings, sounds like a father who felt ashamed he hadn't told his son sooner how proud he was of him.



** And yet, even ''after'' the horrible stuff has happened, the last thing Adams does is force Walker to run away and live to continue his mission. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse (often the latter), the men of Delta are ''always'' loyal to each other.

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** And yet, even ''after'' the horrible stuff has happened, the last thing Adams does is force Walker to run away and live to continue his mission. And after Lugo is killed, both he and Walker are prepared to avenge his death. For better and for worse [[NiceJobBreakingItHero (often the latter), latter)]], [[BandOfBrothers the men of Delta are ''always'' loyal to each other.other]].



* One intel item has a News Broadcaster getting angry for lying to the people of Dubai about the sandstorms, because the news are supposed to tell the truth to the people out there. [[MoodWhiplash Only for the camera man to tell her she´s only hired for her breasts]]
* The fact that after Adams and Lugo fight at the end of Chapter 5, Adams gives Lugo a hand up.
* During "The Rooftops" Walker kills a soldier that his hallucinations make him think he is actually killing Adams, after bashing the soldiers head Adams calls him out with a WhatTheHellHero speech, Walker tries to justify his action by saying "He caught me off guard", Adams doesn´t buy it, but Lugo brushes it off and with a calmly and softly voice tells Walker: "Hey, it happens, boss"
* Receiving the "A line, held" achievement, which is awarded for refusing to kill the civilians who hang Lugo. Walker may be in a living Hell right now, but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than a psychotic madman looking for more excuses to kill.
** Bonus point, Adam is furious and constantly asking Walker for permission to slaughter the civilians. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, Adams still values Walker's decision.

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* One intel item has a News Broadcaster getting angry for lying to the people of Dubai about the sandstorms, because the news are supposed to tell the truth to the people out there. [[MoodWhiplash Only for the camera man to tell her she´s only hired for her breasts]]
breasts.]]
* The fact that after Adams and Lugo fight at the end of Chapter 5, [[VitriolicBestBuds Adams gives Lugo a hand up.
up]].
* During "The Rooftops" Walker kills a soldier that his hallucinations make him think he is actually killing Adams, after bashing the soldiers head Adams calls him out with a WhatTheHellHero speech, Walker tries to justify his action by saying "He caught me off guard", Adams doesn´t doesn't buy it, but Lugo brushes it off and with a calmly and softly voice tells Walker: "Hey, "[[PetTheDog Hey, it happens, boss"
boss.]]"
* Receiving the "A line, held" achievement, which is awarded for [[WhatYouAreInTheDark refusing to kill the civilians who hang Lugo. Lugo]]. Walker may be in a [[SelfInflictedHell living Hell right now, now]], but he remembers the reason why he does all this: saving the civilians. By choosing this choice, the player ensures that Walker remains a flawed FallenHero rather than a psychotic madman looking for more excuses to kill.
** Bonus point, Adam [[FallenHero is furious furious]] and constantly asking Walker for permission [[Revenge to slaughter the civilians.civilians]]. If the player chooses to spare them, Adams will instantly point his gun upwards and shoot the sky out of respect for Walker's decision. It shows that no matter how much he degrades, [[WhatYouAreInTheDark Adams still values Walker's decision.
decision]].
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''VideoGame/SpecOpsTheLine'' is one of the [[DarkerAndEdgier darkest]] [[NightmareFuel/SpecOpsTheLine games]] [[TearJerker/SpecOpsTheLine ever]], but that doesn't mean it can't warm our hearts a little - deep darkness makes faint light brighter.

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''VideoGame/SpecOpsTheLine'' is one of the [[DarkerAndEdgier darkest]] [[NightmareFuel/SpecOpsTheLine games]] [[TearJerker/SpecOpsTheLine ever]], but that doesn't mean it can't warm our hearts a little - -- deep darkness makes faint light brighter.



* In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. It's up to him to decide whether going home is worth more than his fantasy. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice - and Walker finally made the right one, which is the choice to bring his mission to an end.

to:

* In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them. It's up to him to decide whether going home is worth more than his fantasy. Should Walker make the first choice he says these simple words, "It's over. Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. There is always a choice - -- and Walker finally made the right one, which is the choice to bring his mission to an end.
Is there an issue? Send a MessageReason:
None


*** This takes on even deeper significance when you learn, through Walker's flashback, in the Suicide by Cop ending that Konrad had previously felt that home was an illusionary concept for a soldier to have and that finding peace when your job is to fight wars is admirable but impossible, death is the only line men like them can cross. Konrad finally admitting that Walker can go home is an encouragement on his part for Walker to prove him wrong, the best part being that [[EarnYourHappyEnding Walker has that choice!]]

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*** This takes on even deeper significance when you learn, through Walker's flashback, in the Suicide by Cop ending that Konrad had previously felt [[StrangerInAFamiliarLand that home was an illusionary concept for a soldier to have have]] and that finding peace when your job is to fight wars [[ShellShockedVeteran is admirable but impossible, impossible]], death is the only line men like them can cross. Konrad finally admitting that Walker can go home is an encouragement on his part for Walker to prove him wrong, the best part being that [[EarnYourHappyEnding Walker has that choice!]]

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