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* The cutscene for "The Rising" anniversary event is definitely this, as another "meta" sort of example. The dev team, led by Yoshida and in the form of the Wandering Minstrel, takes the time to thank ''you'', the player, for sticking with ''XIV'' through thick and thin. That they went through all that trouble, just to thank you, says volumes about how grateful they are everyone gave them a second chance.
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-->'''Erenvile:''' Enjoying yourself for a change?

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-->'''Erenvile:''' -->'''Erenville:''' Enjoying yourself for a change?
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-->'''Erenvile:''' Enjoying yourself for a change?
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[[folder:''Dawntrail'' (7.X)]]

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[[folder:''Dawntrail'' (7.X)]]x)]]



* Throughout the trailer, we see the various Scions exploring the New World, and all of them are relaxed and enjoying themselves. After the past few expansions, even the initial trailers, saw them fighting for the fate of multiple worlds, we finally get to see all of them simply having an adventure for adventures sake.

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* Throughout the trailer, we see the various Scions exploring the New World, and all of them are relaxed and enjoying themselves. After the past few expansions, even the initial trailers, saw them fighting for the fate of multiple worlds, we finally get to see all of them simply having an adventure for adventures adventure's sake.
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* Throughout the trailer, we see the various Scions exploring the New World, and all of them are relaxed and enjoying themselves. After the past few expansions, even the initial trailers, saw them fighting for the fate of multiple worlds, we finally get to see all of them simply having an adventure for adventures sake.
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[[folder:Dawntrail]]

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[[folder:Dawntrail]][[folder:''Dawntrail'' (7.X)]]
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[[folder:Dawntrail]]
* The teaser trailer's theme perfectly encapsulates the feeling of the expansion: whereas the past expansions' themes had a sense of grandiosity and epicness to them, this time the theme is more upbeat, almost as if the music itself is excited for adventure. This, combined with the lyrics, create the feeling of the Warrior of Light cutting loose with the past and starting a brand new adventure.
--> Time
--> No more "Once upon a time."
--> Take flight
--> Find your wings and spread them wide
--> Time
--> For the journey of our lives.
* The teaser trailer features a bunch of Mamool Ja children excitedly surrounding Estinien, in all their UglyCute glory.
[[/folder]]
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** Thancred's reaction to this. For context, he has been mostly stern and cold to this Minfilia, unable to process his grief at the loss of the original Minfilia, and admitted (out of earshot of her) he was making the same mistakes as he did the first time around, leaving things unsaid and burying himself in his work to ignore the pain. When she arrives at the spot where the Scions have gathered at present, she's clearly nervous and frightened, worried he would be angry. He [[AffectionateGestureToTheHead pats her on the head]], says she's done well, and that he's [[SoProudOfYou proud of her]]. She bursts into happy tears. When the Scions declare she needs a new name, they give the task to Thancred, as he's the closest thing to a father she has, which adds up to the scene where he explicitly refers to the source Minfilia as his sister, and altered Minfilia as his daughter (at least in the original version). He picks "Ryne", meaning "Blessing" in the language of the pixies. From Encyclopaedia Eorzea, it further reveals that she's inherited Thancred's surname too, effectively making her HappilyAdopted by him.

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** Thancred's reaction to this. For context, he has been mostly stern and cold to this Minfilia, unable to process his grief at the loss of the original Minfilia, and admitted (out of earshot of her) he was making the same mistakes as he did the first time around, leaving things unsaid and burying himself in his work to ignore the pain. When she arrives at the spot where the Scions have gathered at present, she's clearly nervous and frightened, worried he would be angry. He [[AffectionateGestureToTheHead pats her on the head]], says she's done well, and that he's [[SoProudOfYou proud of her]]. She bursts into happy tears. When the Scions declare she needs a new name, they give the task to Thancred, as he's the closest thing to a father she has, which adds up to the scene where he explicitly refers to the source Minfilia as his sister, and altered Minfilia as his daughter (at least in the original version). He picks "Ryne", meaning "Blessing" in the language of the pixies. From Encyclopaedia Eorzea, Eorzea Vol. 3, it further reveals that she's inherited Thancred's surname too, effectively making her HappilyAdopted by him.
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** Thancred's reaction to this. For context, he has been mostly stern and cold to this Minfilia, unable to process his grief at the loss of the original Minfilia, and admitted (out of earshot of her) he was making the same mistakes as he did the first time around, leaving things unsaid and burying himself in his work to ignore the pain. When she arrives at the spot where the Scions have gathered at present, she's clearly nervous and frightened, worried he would be angry. He [[AffectionateGestureToTheHead pats her on the head]], says she's done well, and that he's [[SoProudOfYou proud of her]]. She bursts into happy tears. When the Scions declare she needs a new name, they give the task to Thancred, as he's the closest thing to a father she has, which adds up to the scene where he explicitely refers to the source Minfilia as his sister, and altered Minfilia as his daughter (at least in the original version). He picks "Ryne", meaning "Blessing" in the language of the pixies.

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** Thancred's reaction to this. For context, he has been mostly stern and cold to this Minfilia, unable to process his grief at the loss of the original Minfilia, and admitted (out of earshot of her) he was making the same mistakes as he did the first time around, leaving things unsaid and burying himself in his work to ignore the pain. When she arrives at the spot where the Scions have gathered at present, she's clearly nervous and frightened, worried he would be angry. He [[AffectionateGestureToTheHead pats her on the head]], says she's done well, and that he's [[SoProudOfYou proud of her]]. She bursts into happy tears. When the Scions declare she needs a new name, they give the task to Thancred, as he's the closest thing to a father she has, which adds up to the scene where he explicitely explicitly refers to the source Minfilia as his sister, and altered Minfilia as his daughter (at least in the original version). He picks "Ryne", meaning "Blessing" in the language of the pixies. From Encyclopaedia Eorzea, it further reveals that she's inherited Thancred's surname too, effectively making her HappilyAdopted by him.

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-->'''Meteion:''' [[CallBack May we please... be friends?]]

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-->'''Meteion:''' [[CallBack "[[CallBack Greetings, you who are my final encounter]]. I wish to hear your words... Share your feelings... Know your thoughts. [[MeaningfulEcho May we please... please]]... be friends?]][[{{Forgiveness}} friends?]]"
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-->'''Meteion:''' [[CallBack May we please... be friends?]]
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** This moment happens in game shortly before the assault on Ala Mhigo, shortly after she dawns the outfit seen, which is revealed to be Yda's. The cutscene preceding it is one that really harkens on the heartstrings just how much you mean to Lyse.

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** This moment happens in game shortly before the assault on Ala Mhigo, shortly after she dawns dons the outfit seen, which is revealed to be Yda's. The cutscene preceding it is one that really harkens on the heartstrings just how much you mean to Lyse.
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** Erichthonios’s final fate is also a happy ending, even if somewhat bittersweet. Even though he was killed during the Sundering, he didn’t have any regret, having made peace and stayed with Lahabrea until the end as well as fulfilling his duty as a Warden. In the present, a piece of him yet lives on as Claudien, who managed to obtain Erich’s memory and a legacy of the Ancients.
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** A closer look at Themis's boss arena reveals that it's more than likely the Convocation's meeting chamber, with fourteen thrones and the spires of Amaurot visible outside the windows. But while previous visions of Amaurot have either had it bathed in melancholy twilight or consumed in the carnage of the Final Days, this one is basked in warm golden sunlight. Themis is evidently ''at home'', sincerely happy in the place where he and his friends worked to better the star to the point that even Athena forcing FightingYourFriend upon him doesn't drown it out.
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* Bittersweet as it is since we know how history will unfold, Lahabrea's last words to the Warrior back in Elpis, despite suspecting that he and the Warrior will one day end up as enemies, are actually words of advice and encouragement, as he wishes for them to walk their own path and embrace their own convictions fully. The Warrior gives him a firm nod, respecting his decision.
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* Themis/Elidibus gets one last chance to say goodbye after everything is said and done post Pandaemonium. Fully aware of who he is and how he lost fighting against the Warrior of Light, at the end he holds no hard feelings and passes away content that the star survives and the Ancient people live on albeit in different forms. He even departs on good terms with the Warrior sharing one final heartfelt goodbye as he dissipates. We even get a final cutscene of Themis as he apparently goes on to reincarnate instead of the DeaderThanDead fate that seemed to befall him when he sent the Warrior to the past.
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* Patch 6.4 has Tataru's Grand Endeavor revisit the Sorrow of Werlyt storyline, if you completed it. After dealing with the G-Warrior being temporarily stolen, a group of orphans wants to do something nice for Allie. They decide to get her portrait painted with Gaius, which Allie admits is a nice gesture but feels empty. Cue the sphere containing the memories of her siblings used to project their image around her and Gaius, so the painter can paint Allie's entire family. Allie and Gaius are both immensely grateful, and you even get a copy of the painting for completing the quest. Fittingly, the title of the quest where you receive the painting is "Forever In Our Hearts."
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** The final phase itself is this as Omega outright bombards the party with LimitBreak after LimitBreak while they wear it down at the absolute peak of power it could ever possibly reach. Its commentary is encouraging you to survive its blows and come out of this fight victorious, showing that with a new understanding of empathy and emotion, it sees as you a WorthyOpponent that can still overcome it, and it's ''excited'' to see the continued limits that you can break.
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* A questline introduced in patch 3.3 called "Tales of the Dragonsong War" has you going on a [[WhereAreTheyNowEpilogue journey of remembrance, seeing what happened to everyone now that the Dragonsong War is over]]. The quests are named around this concept: "The Paths We Walk", "The Oaths We Swear", "The Legacies We Leave", "The Triumphs We Share", and "The Burdens We Bear". Overall, you can see the things that your deeds have done in a very straightforward way, with various [=NPCs=] thanking you for your heroism and saying that [[HopeBringer you've given them a chance for a new future]]. The final quest, "The Burdens We Bear", has its final objective as "Pay respects to a friend" without telling you where you need to go or what you need to do. Many a player, though, immediately knew who this was talking about: Haurchefant. When you visit his grave to pay your last respects, you even unlock the "Haurchefant" emote to mimic his hand gesture, showing that Haurchefant and his HeroicSacrifice to save you won't be forgotten any time soon.
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Reason: TATARU.

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* When she sees the Ragnarok returning to Eorzea, the worry on Tataru's face turns to pure joy and she ''takes off running at top speed to the docks'', across half of Old Sharlayan and down several sets of staircases, just to keep her promise to be the first to welcome you home.
** Krile runs after her, (the relieved smile the two Lalafell exchange mid-run is a Crowning Moment all by itself) but is careful to stand one step back so Tataru is the closest to the dock.
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** The two missions that lead to the final one are equally heartwarming. With the engineer mission, he had came to realize that he wasn't a good supervisor as he came to realize he most likely ignored the conscripted and wants to make right. He's also InnocentlyInsensitive, but his heart is in the right place. By the end of the quest chain, he and the Ishgardian machinist who came to you at the very start are well on their way to be coming close friends. With the ex-Ist soldier, she seems content on just protecting the boy, but you're able to convince her to seek out the boy's parents. Your efforts prove fruitful, saving her and a royal bodyguard from magitek weapons and allowing them to be reunited with the boy.
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** Another, small moment in the fight shows just how far Omega has come. Starting the battle has the machine declare "You are the Alpha, I am the Omega", highlighting how far above you it sees itself. However, once Alpha has willingly merged with Omega, allowing it to understand "heart" and combining it with its new control of Dynamis? It switches to "I am the Omega, and I walk with the Alpha. Where one ends, another begins", showing that it now views Alpha as an equal and partner ''despite'' their overwhelming power disparity... and it shows that same new respect to the players as well.
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* In a twist from previous Ultimate Trials, The Omega Protocol ends on a feel-good note with Omega understanding emotions and what it means to break limits. Though it still has much to learn, Alpha lends a wing to Omega as an invitation to venture the realms, which it accepts. The two then step through a portal to lands unknown, the Warrior of Light bidding a fond farewell to the duo as they go on their journey together.

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* If you've taken on the Reaper class before encountering Zero in 6.2, you have the option of assuring Zero that you are not the same as Zenos, the man who used her as his avatar. Zero notes that your voidsent avatar has happily entered a mutual agreement with you. Considering the morally questionable nature of past contracts between reapers and voidsent, it's reassuring to know that your avatar is quite content with their arrangement with you.



* On your way to collect information from the mark of the Lover, you come across a wayward Lamb of Dalamud, a doomsday cult that hasn't been mentioned since getting hunted down in Amdapor Keep. He laments how much his life has spiraled down without his fellow cultists, especially having fled the hell that is Ul'dah's cutthroat commerce competition, begging for deliverance from the Warrior of Light. Deryk, despite being a loner at heart, steps forward to tell him that he's still able to take hold of his life, and that Menphina will guide him to the right path as long as he keeps the faith. Menphina follows up with her verbal blessings, giving the man much-needed encouragement to pull himself out of despair and find his way again.

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* On your way to collect information from the mark of the Lover, you come across a wayward Lamb of Dalamud, a doomsday cult that hasn't been mentioned since getting hunted down in Amdapor Keep.Keep, all the way back in 2.0 at least. He laments how much his life has spiraled down without his fellow cultists, especially having fled the hell that is Ul'dah's cutthroat commerce competition, begging for deliverance from the Warrior of Light. Deryk, despite being a loner at heart, steps forward to tell him that he's still able to take hold of his life, and that Menphina will guide him to the right path as long as he keeps the faith. Menphina follows up with her verbal blessings, giving the man much-needed encouragement to pull himself out of despair and find his way again.
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* After completing 6.2's main questline, players can take a trip down to the airship docks in Radz-at-Han to find Zero standing by the railing, looking out at the sky, enjoying the novelty of a sky that actually ''changes'' in a living world. It's nice to know that she's enjoying herself in the Source and [[TheWorldIsJustAwesome marvelling at the neatural beauty of it all]], given how she otherwise (tries) to come off as cold and aloof.

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* After completing 6.2's main questline, players can take a trip down to the airship docks in Radz-at-Han to find Zero standing by the railing, looking out at the sky, enjoying the novelty of a sky that actually ''changes'' in a living world. It's nice to know that she's enjoying herself in the Source and [[TheWorldIsJustAwesome marvelling at the neatural natural beauty of it all]], given how she otherwise (tries) to come off as cold and aloof.
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* The final credits of ''Endwalker'' lists all the people responsible for the game and its success. One of them?

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* The final credits of ''Endwalker'' lists all the people responsible for the game and its success. One of them?The final credit is [[ThankingTheViewer your character]].



[[ThankingTheViewer [Character Name]]]

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[[ThankingTheViewer [Character Name]]]Name]
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* After completing 6.2's main questline, players can take a trip down to the airship docks in Radz-at-Han to find Zero standing by the railing, looking out at the sky, enjoying the novelty of a sky that actually ''changes'' in a living world. It's nice to know that she's enjoying herself in the Source, given how she otherwise (tries) to come off as cold and aloof.

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* After completing 6.2's main questline, players can take a trip down to the airship docks in Radz-at-Han to find Zero standing by the railing, looking out at the sky, enjoying the novelty of a sky that actually ''changes'' in a living world. It's nice to know that she's enjoying herself in the Source, Source and [[TheWorldIsJustAwesome marvelling at the neatural beauty of it all]], given how she otherwise (tries) to come off as cold and aloof.
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* The conclusion to the Ivalice story. As shown in an Echo flashback, Ramza had [[HeroicSacrifice sacrificed his life]] by using his soul as a vessel to keep Ultima at bay. Before dying, Ramza requested to have his name struck from history so that people wouldn't learn about what he did involving the auracite. Delita, Orran, and Ramza's sister Alma feel Ramza's good deeds needed to be recorded in history, and thus they chronicled his adventures in a book so that future generations can read it and perhaps find a way to defeat Ultima for good. To top it off, Ramza was a Warrior of Light during his days as well. Once Ultima is defeated by the current day Warrior of Light, Ramza appears to congratulate them and the successor of Ramza, all while having his entire party behind him; this includes Agrias, Mustadio, Cidolfus, Boco (Ramza's chocobo), Construct 8, Rapha, Marach, Lavian & Alicia (the two female knights that are in your party at the start of ''Final Fantasy Tactics'') and a handful of other people. Every single one of them bid you a smile before departing to the afterlife. Before Ramza departs, he runs into Delita, Orran, and Alma. Delita can only apologize for not doing more for his best friend, but Ramza insists no more needs to be done and the two give each other a handshake before going back to the afterlife. For the DownerEnding Delita got in his home game, he can be at peace here. The fact that all of Ramza's comrades appear to silently thank you can be enough to bring a tear to one's eye if you played ''Final Fantasy Tactics'' before.

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* The conclusion to the Ivalice story. As shown in an Echo flashback, Ramza had [[HeroicSacrifice sacrificed his life]] by using his soul as a vessel to keep Ultima at bay. Before dying, Ramza requested to have his name struck from history so that people wouldn't learn about what he did involving the auracite. Delita, Orran, and Ramza's sister Alma feel Ramza's good deeds needed to be recorded in history, and thus they chronicled his adventures in a book so that future generations can read it and perhaps find a way to defeat Ultima for good. To top it off, Ramza was a Warrior of Light during his days as well. Once Ultima is defeated by the current day Warrior of Light, Ramza appears to congratulate them and the successor of Ramza, all while having his entire party behind him; this includes Agrias, Mustadio, Cidolfus, Boco (Ramza's chocobo), Construct 8, Rapha, Marach, Lavian & Alicia (the two female knights that are in your party at the start of ''Final Fantasy Tactics'') and a handful of other people. Every single one of them bid you a smile before departing to the afterlife. Before Ramza departs, he runs into Delita, Orran, and Alma. Delita can only apologize for not doing more for his best friend, but Ramza insists no more needs to be done and the two give each other a handshake before going back to the afterlife. For the DownerEnding Delita got in his home game, he can be at peace here. The fact that all of Ramza's comrades appear to silently thank you can be enough to bring a tear to one's eye if you played ''Final Fantasy Tactics'' before. Better yet, in that game, it was stated that Ramza was eventually VindicatedByHistory. Here you get to be ''part'' of that vindication.
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* When Alphinaud is pulled away for first aid, Jullus keeps Zero company with an offering of Steppe Buuz and a heart-to-heart on altruism. Despite the both of them being quite stand-offish, Jullus tells her that beyond the mask of pride in refusing help from the "savages", he's come to understand that his former enemies are earnestly offering their help because they want to, and no amount of refusal will push them away. Garlemald's seeing signs of improvement because they accepted the assistance. It shows how much the Levilleur twins have been a positive influence to him, and has become more personable as a result.
* On your way to collect information from the mark of the Lover, you come across a wayward Lamb of Dalamud, a doomsday cult that hasn't been mentioned since getting hunted down in Amdapor Keep. He how much his life has spiraled down without his fellow cultists, especially having fled the hell that is Ul'dah's cutthroat commerce competition, begging for deliverance from the Warrior of Light. Deryk, despite being a loner at heart, steps forward to tell him that he's still able to take hold of his life, and that Menphina will guide him to the right path as long as he keeps the faith. Menphina follows up with her verbal blessings, giving the man much-needed encouragement to pull himself out of despair and find his way again.

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* When Alphinaud is pulled away for first aid, Jullus keeps Zero company with an offering of Steppe Buuz and a heart-to-heart on altruism. Despite the both of them being quite stand-offish, Jullus tells her that beyond the mask of pride in refusing help from the "savages", he's come to understand that his former enemies are earnestly offering their help because they want to, and no amount of refusal will push them away. Garlemald's seeing signs of improvement because they accepted the assistance. assistance, and says Eorzea is the hand that feeds when all seems lost. It shows how much the Levilleur twins have been a positive influence to him, him and the nation, and has become more personable as a result.
* On your way to collect information from the mark of the Lover, you come across a wayward Lamb of Dalamud, a doomsday cult that hasn't been mentioned since getting hunted down in Amdapor Keep. He laments how much his life has spiraled down without his fellow cultists, especially having fled the hell that is Ul'dah's cutthroat commerce competition, begging for deliverance from the Warrior of Light. Deryk, despite being a loner at heart, steps forward to tell him that he's still able to take hold of his life, and that Menphina will guide him to the right path as long as he keeps the faith. Menphina follows up with her verbal blessings, giving the man much-needed encouragement to pull himself out of despair and find his way again.
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* When Alphinaud is pulled away for first aid, Jullus keeps Zero company with an offering of Steppe Buuz and a heart-to-heart on altruism. Despite the both of them being quite stand-offish, Jullus tells her that beyond the mask of pride in refusing help from the "savages", he's come to understand that his former enemies are earnestly offering their help because they want to, and no amount of refusal will push them away. Garlemald's seeing signs of improvement because they accepted the assistance. It shows how much the Levilleur twins have been a positive influence to him, and has become more personable as a result.

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