History Heartwarming / DragonAgeII

17th Jul '17 4:13:38 AM yin_13147
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[[folder: Companions]]

!!Companion-Specific

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[[folder: Companions]]

!!Companion-Specific
Companion-Specific]]



!!Between Companions

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!!Between Companions
[[/folder]]


[[folder: Between Companions]]
15th Jul '17 10:13:31 AM yin_13147
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[[AC: Varric]]

* If Hawke is knocked down in a fight, all the companions have preset lines to react to it. Most of them (Bethany and Anders in particular) are tear-jerking as they beg Hawke not to leave them, or else swear vengeance on the person who downed Hawke. Varric, on the other hand?
--> '''Varric:''' Hawke! Hang in there, ''I'll get you out of this!''



* If Hawke is knocked down in a fight, all the companions have preset lines to react to it. Most of them (Bethany and Anders in particular) are tear-jerking as they beg Hawke not to leave them, or else swear vengeance on the person who downed Hawke. Varric, on the other hand?
--> '''Varric:''' Hawke! Hang in there, ''I'll get you out of this!''

to:

* If Hawke is knocked down in a fight, all the companions have preset lines to react to it. Most of them (Bethany and Anders in particular) are tear-jerking as they beg Hawke not to leave them, or else swear vengeance on the person who downed Hawke. Varric, on the other hand?
--> '''Varric:''' Hawke! Hang in there, ''I'll get you out of this!''

15th Jul '17 10:09:48 AM yin_13147
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to:

\n* Even the reviewers who hated the game and denounced the "lame story" praise the characters. They, altogether, are a band of people with various {{Fatal Flaw}}s, bigotries and resentments, which makes it all the more real that characters being gay - in either gender - isn't even questioned, or brought up. Characters that are gay aren't in a 'gay relationship'. They are depicted as being in love. The game was even commended by the official GLBTQ board of Seattle, Washington.



* Even the reviewers who hated the game and denounced the 'lame story' praise the characters. They, altogether, are a band of people with various Fatal Flaws, bigotries and resentments makes it all the more real that characters being gay - in either gender - isn't even questioned, or brought up. Characters that are gay aren't in a 'gay relationship'. They are depicted as being in love. The game was even commended by the official GLBTQ board of Seattle, Washington.


to:

* Even the reviewers who hated the game and denounced the 'lame story' praise the characters. They, altogether, are a band of people with various Fatal Flaws, bigotries and resentments makes it all the more real that characters being gay - in either gender - isn't even questioned, or brought up. Characters that are gay aren't in a 'gay relationship'. They are depicted as being in love. The game was even commended by the official GLBTQ board of Seattle, Washington.




* The party banter in ''Legacy'' is one long one for Isabela, provided she and Anders are in the party together. She doesn't like the Deep Roads one bit and won't hesitate to say so, but the ''second'' Anders starts freaking out (as Grey Wardens are guaranteed to do when they begin hearing darkspawn voices in their heads), she sets aside her own discomfort, hops right into therapist mode, and [[HiddenHeartOfGold basically holds his hand through the whole ordeal.]] If you didn't love her after that, you clearly lack a soul.
* During the ''Legacy'' DLC [[spoiler: you have to kill an old friend of Varric's who's in the corrupted carta.]] Hawke can tell him it's his choice on how to handle the situation and, without hesitation, Varric says [[spoiler: he will take the man out - because he's a danger to Hawke.]] [[UndyingLoyalty Just shows how close and how loyal Varric is to Hawke.]]
* Astonishingly, if you play ''Mark of the Assassin'' following Leandra's death but before you start "On the Loose" in Act 3, [[RichBitch Dulci de Launcet]] - of all people - will express sympathy to Hawke over her murder.
* In ''Mark of the Assassin'', when Carver and a romanced Merrill are [[spoiler: looking for Hawke and Tallis to rescue from prison]], there is a short but sweet exchange between them goes to show just how much the LoveInterest means to Hawke, at least in the eyes of the sibling, and especially how a same-sex relationship is no more unusual than an opposite-sex one.

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[[AC: Legacy]]

* The party banter in ''Legacy'' this DLC is one long one for Isabela, provided she and Anders are in the party together. She doesn't like the Deep Roads one bit and won't hesitate to say so, but the ''second'' Anders starts freaking out (as Grey Wardens are guaranteed to do when they begin hearing darkspawn voices in their heads), she sets aside her own discomfort, hops right into therapist mode, and [[HiddenHeartOfGold basically holds his hand through the whole ordeal.]] If you didn't love her after that, you clearly lack a soul.
* During the ''Legacy'' DLC DLC, [[spoiler: you have to kill an old friend of Varric's who's in the corrupted carta.Carta.]] Hawke can tell him it's his choice on how to handle the situation and, without hesitation, Varric says [[spoiler: he will take the man out - because he's a danger to Hawke.]] [[UndyingLoyalty Just shows how close and how loyal Varric is to Hawke.]]
]]

[[AC: Mark of the Assassin]]

* Astonishingly, if you play ''Mark of the Assassin'' this DLC following [[spoiler: Leandra's death death]] but before you start "On the Loose" in Act 3, [[RichBitch Dulci de Launcet]] - of all people - will express sympathy to Hawke over [[spoiler: her murder.
murder]].
* In ''Mark of the Assassin'', when When Carver and a romanced Merrill are [[spoiler: looking for Hawke and Tallis to rescue from prison]], there is a short but sweet exchange between them goes to show just how much the LoveInterest means to Hawke, at least in the eyes of the sibling, and especially how a same-sex relationship is no more unusual than an opposite-sex one.



* At one point during ''Mark of the Assassin'', an Orlesian asks you to help find his two missing dogs, as well as a quest to find an antidote for wyvern poison. The two seem unrelated, but then you see a dog elsewhere in the woods. He leads you towards another dog, lying injured on the ground. You can give him the antidote and save its life.

to:

* At one point during ''Mark of the Assassin'', point, an Orlesian asks you to help find his two missing dogs, as well as a quest to find an antidote for wyvern poison. The two seem unrelated, but then you see a dog elsewhere in the woods. He leads you towards another dog, lying injured on the ground. You can give him the antidote and save its life.
14th Jul '17 3:36:39 PM yin_13147
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!!Main Game

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!!Main Game
[[foldercontrol]]

[[folder: Main Game]]



!! The Hawke Family

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!! [[/folder]]

[[folder:
The Hawke Family
Family]]



!!Companions

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!!Companions [[/folder]]

[[folder: Companions]]

!!Companion-Specific



-->'''Merrill:''' You really believe, don't you?
-->'''Anders:''' What are we talking about?
-->'''Merrill:''' Believing. You do, I can tell - in freedom, in mages, in good spirits and bad templars. With more fire than the sun.
-->'''Anders:''' And your point is?
-->'''Merrill:''' I miss it sometimes, things being certain.
-->'''Anders:''' Some things are certain.
-->'''Merrill:''' Not anymore.

[[AC: Between Companions]]

to:

-->'''Merrill:''' --->'''Merrill:''' You really believe, don't you?
-->'''Anders:''' --->'''Anders:''' What are we talking about?
-->'''Merrill:''' --->'''Merrill:''' Believing. You do, I can tell - in freedom, in mages, in good spirits and bad templars. With more fire than the sun.
-->'''Anders:''' --->'''Anders:''' And your point is?
-->'''Merrill:''' --->'''Merrill:''' I miss it sometimes, things being certain.
-->'''Anders:''' --->'''Anders:''' Some things are certain.
-->'''Merrill:''' --->'''Merrill:''' Not anymore.

[[AC: Between Companions]]
!!Between Companions



!!DLC

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!!DLC

[[/folder]]

[[folder: DLC]]


Added DiffLines:


[[/folder]]
14th Jul '17 8:14:21 AM yin_13147
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* Much like in the first game, Bodahn and Sandal. It is very heartwarming how much Bodahn loves the kid, especially when he worries what will happen to Sandal when he's gone.
** Not just that, at one point, Sandal outright says "I like Bodahn!" and then Bodahn, like a concerned parent, laments to Hawke what would happen to Sandal after he's gone. The man really does consider the kid his son.
** The best part happens in act III. Hawke and Bodahn are talking about the future of Sandal after Bodahn is gone. Hawke can offer to look after Sandal, but Bodahn quietly rejects the idea, saying that everything that Hawke has done for the two of them over the years was good enough. Bodahn has come a hell of a long way from the scamming salesman of ''Origins''. There's just something about how his face changes over the years, and there is a little twinkle in his old face by Act III.



* ''Mark of the Assassin'' has a short, but sweet sidequest involving Hawke's mother. If you examine the fountain at Chateau Haine, Hawke explains to Tallis that it's tradition for noblewomen to throw Orlesian coins into the fountain and make a wish. Leandra had a coin collection just for the occasion, but since she married an apostate, the resulting social stigma meant that she wouldn't even be invited to the Chateau. Hawke spends the quest finding Orlesian coins to throw in the fountain in Leandra's stead. Hawke, you big softy.



* Carver also gives this one simple line in ''Mark of the Assassin'' if he [[spoiler: is a Grey Warden.]]
-->'''Carver:''' Running around with you has made me realize just how much I miss it.



* Speaking with Merrill after Bethany is [[spoiler:taken to the Circle, Merrill consoles Hawke by saying that if anyone is tough enough to survive the Circle, it's Bethany, and somehow, everything will be all right.]]
** She also does this with Carver [[spoiler: if he joins the Templars. Hawke can comment that they aren't speaking to each other. Merrill gently reassures Hawke that no one can stay angry forever, not even Carver, and one day, he'll understand that you only wanted to save his life.]]



[[AC: Between Companions]]





* Much like in the first game, Bodahn and Sandal. It is very heartwarming how much Bohdan loves the kid, especially when he worries what will happen to Sandal when he's gone.
** Not just that, at one point, Sandal outright says "I like Bodhan!" and then Bodhan, like a concerned parent, laments to Hawke what would happen to Sandal after he's gone. The man really does consider the kid his son.
** The best part happens in act III. Hawke and Bodahn are talking about the future of Sandal after Bodahn is gone. Hawke can offer to look after Sandal, but Bodahn quietly rejects the idea, saying that everything that Hawke has done for the two of them over the years was good enough. Bodahn has come a hell of a long way from the scamming salesman of ''Origins''. I love how his face changes over the years, and there is a little twinkle in his old face by Act III.



* Speaking with Merrill after Bethany is [[spoiler:taken to the Circle, Merrill consoles Hawke by saying that if anyone is tough enough to survive the Circle, it's Bethany, and somehow, everything will be all right.]]
** She also does this with Carver [[spoiler: if he joins the Templars. Hawke can comment that they aren't speaking to each other. Merrill gently reassures Hawke that no one can stay angry forever, not even Carver, and one day, he'll understand that you only wanted to save his life.]]






* ''Mark of the Assassin'' has a short, but sweet sidequest involving Hawke's mother. If you examine the fountain at Chateau Haine, Hawke explains to Tallis that it's tradition for noblewomen to throw Orlesian coins into the fountain and make a wish. Leandra had a coin collection just for the occasion, but since she married an apostate, the resulting social stigma meant that she wouldn't even be invited to the Chateau. Hawke spends the quest finding Orlesian coins to throw in the fountain in Leandra's stead. Hawke, you big softy.
* In ''Mark of the Assassin'', when Carver and a romanced Merrill are [[spoiler: looking for Hawke and Tallis to rescue from prison]], there is a short but sweet exchange between them goes to show just how much the LoveInterest means to Hawke, at least in the eyes of the sibling, and especially how a same-sex relationship is no more unusual than an opposite-sex one.
-->'''Carver:''' Right, lets get to it. My brother/sister will be missing you.
-->'''Merrill:''' I'm glad you think so.
** It's especially meaningful considering Carver's [[MiddleChildSyndrome usual jealousy]] in relation to his older sibling and his own [[AllLoveIsUnrequited one-sided]] [[CannotSpitItOut crush]] on Merrill.
* Carver gives this one simple line in ''Mark of the Assassin'' if he [[spoiler: is a Grey Warden.]]
-->'''Carver:''' Running around with you has made me realize just how much I miss it.







* Even the reviewers who hated the game and denounced the 'lame story' praise the characters. They, altogether, are a band of people with various Fatal Flaws, bigotries and resentments makes it all the more real that characters being gay - in either gender - isn't even questioned, or brought up. Characters that are gay aren't in a 'gay relationship'. They are depicted as being in love. The game was even commended by the official GLBTQ board of Seattle, Washington.




to:

* Even the reviewers who hated the game and denounced the 'lame story' praise the characters. They, altogether, are a band of people with various Fatal Flaws, bigotries and resentments makes it all the more real that characters being gay - in either gender - isn't even questioned, or brought up. Characters that are gay aren't in a 'gay relationship'. They are depicted as being in love. The game was even commended by the official GLBTQ board of Seattle, Washington.


Added DiffLines:

* In ''Mark of the Assassin'', when Carver and a romanced Merrill are [[spoiler: looking for Hawke and Tallis to rescue from prison]], there is a short but sweet exchange between them goes to show just how much the LoveInterest means to Hawke, at least in the eyes of the sibling, and especially how a same-sex relationship is no more unusual than an opposite-sex one.
-->'''Carver:''' Right, lets get to it. My brother/sister will be missing you.
-->'''Merrill:''' I'm glad you think so.
** It's especially meaningful considering Carver's [[MiddleChildSyndrome usual jealousy]] in relation to his older sibling and his own [[AllLoveIsUnrequited one-sided]] [[CannotSpitItOut crush]] on Merrill.
14th Jul '17 8:08:18 AM yin_13147
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!!Companions
[[AC:General]]

* ''VideoGame/DragonAgeII'' has one of the most well-put-together set of TrueCompanions in recent roleplaying history, with each of them, despite their differences, constantly looking out for each other. Varric always keeps bribes ready to keep thugs off the backs of Anders and Merrill, and adds the party's drinks to his tab. Aveline, despite being guard-captain, still bends the laws a little to make sure that Fenris and Isabela don't get into ''too'' much trouble. Even Isabela sleeps with the seneschal to ensure that Fenris can safely stay in Danarius' Hightown mansion without having to pay taxes, and Fenris - despite his avowed hatred of mages - unequivocally refuses to consider turning Anders or Merrill in to the Templars (if only out of loyalty to Hawke). They do this for ''eight years''. Damn, that's impressive.
** It's probably ''because'' they do this for eight years that the TrueCompanions are so strong. One doesn't spend so much time with another without feeling a kind of kinship. They share so many experiences together that they effectively do become a family.
** Perhaps the most striking aspect of all of this is that the party cares for one another ''in spite of'' their differences. Fenris, Anders, and Merrill all grate on one another, Aveline and Isabela are antagonistic at first and become VitriolicBestBuds, and so on, but [[TeethClenchedTeamwork when push comes to shove they'll put aside their differences and fight alongside one another]] like, well, family.
** Even better, if you manage to max out every party member's friendship/rivalry, they will all follow you, which is especially heartwarming in the mage ending because none of them expect to survive the battle.
** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to him and Anders becoming mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]
* After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in the throes of a HeroicBSOD, your love interest or (in the absence of a romance) closest friend comes to try to offer some comfort. Regardless of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her and reminds him/her that [[TrueCompanions family isn't just the people that are related to you]] and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else - something she thinks would make Leandra proud.
** Fenris, likewise, admits that he has no idea what to say and finds words inadequate in a situation like this, but tries to be there for Hawke nonetheless - particularly touching since it is highly likely to be taking place after he's already broken off his romance with Hawke in confusion about his feelings.
** Anders will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
** Merrill and Hawke agree that she is in a better place, whether by the Maker's side or with Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like s/he was for her.
** Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was all his/her fault - but he can't even get through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation with Aveline in the Guard HQ. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells you a story about her father, a chevalier named Benoit Du Lac. Every night, when she was a girl, he would read stories to her, but only turned the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says that no one should tell Hawke when to move on, when to proceed with the story. It will be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is. It doesn't just work for the story, it works in RealLife too. This troper actually took Aveline's advice to heart in dealing with a tragedy of his own, which goes to show the effects of great storytelling.

[[AC: The Hawke Family]]

to:

!!Companions
[[AC:General]]

!!Main Game

* ''VideoGame/DragonAgeII'' At the very beginning, if Hawke is a mage, when Bethany dies, Aveline's husband, a ''Templar'', commends Bethany - an apostate - to the Maker. It's small, but it is a touching moment.
** And this comes maybe twenty minutes after they first meet. Wesley was more than prepared to apprehend her. The fact that he isn't just a stone-cold mage hunter shows how far the Order
has fallen in Kirkwall.
** It even works if it's Carver for whom he's giving "last rites." He's just met this family,
one of the most well-put-together set of TrueCompanions in recent roleplaying history, them is an apostate, they've just had a very tense stand-off preceding and followed by intense battles with each hordes of them, despite their differences, constantly looking out for each other. Varric always keeps bribes ready to keep thugs off the backs of Anders darkspawn, and Merrill, and adds the party's drinks to his tab. Aveline, despite being guard-captain, he still bends takes the laws a time to give complete strangers, of whom he has every reason to be wary, what little comfort he can for the death of one of their loved ones. It's easy to make sure that Fenris and Isabela don't get into ''too'' much trouble. Even Isabela sleeps see why Aveline was so deeply in love with the seneschal to ensure that Fenris can safely stay man.
* During "Wayward Son"
in Danarius' Hightown mansion without having to pay taxes, and Fenris - despite his avowed hatred of mages - unequivocally refuses to consider turning Anders or Merrill in Act 1, Mage Hawke gets one when Feynriel angrily questions why Hawke came after him, thinking they'll turn him over to the Templars (if only out of loyalty to Hawke). They do this for ''eight years''. Damn, that's impressive.
being an apostate.
--> '''Feynriel''': Why do you care? ''You don't even know me.''
--> *Hawke creates a blinding ball of light in one hand*
--> '''Hawke''': *gently* I ''am'' you.
** It's probably ''because'' they do this for eight years that A non-mage Hawke can also gain Feynriel's trust, and the TrueCompanions are so strong. One doesn't spend so much time with another without feeling dialogue hints just how protective Hawke is of Bethany and how s/he has spent their entire lives keeping her safe from the Templars:
--> '''Hawke''': I've spent my entire life fighting to protect my sister from the same fate you fear.
* If you chose
a past [[spoiler: where Alistair left the Grey Wardens, you'll find him in the first act drinking in the bar, a little funny and kind of kinship. They share so many experiences together sad. In the second act, you see him there again... and Bann Teagan comes in, pulls him out of his slump, and takes him back home. Nice to know that they effectively do become a family.
** Perhaps the most striking aspect of all of this is
he still has family that the party cares for one another ''in spite of'' their differences. Fenris, Anders, and Merrill all grate on one another, Aveline and Isabela are antagonistic at first and become VitriolicBestBuds, and so on, but [[TeethClenchedTeamwork when push comes to shove they'll put aside their differences and fight alongside one another]] like, well, family.
** Even better, if you manage to max out every party member's friendship/rivalry, they will all follow you, which is especially heartwarming in the mage ending because none of them expect to survive the battle.
** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to him and Anders becoming mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.
him.]]
* After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in the throes of a HeroicBSOD, your love interest or (in the absence of a romance) closest friend comes to try to offer some comfort. Regardless of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her and reminds him/her that [[TrueCompanions family isn't just the people that are related to you]] and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else -
There's something she thinks would make Leandra proud.
** Fenris, likewise, admits
very, very cool about the fact that he has no idea what all the City Elves bow to say Keeper Marethari when she arrives in the Kirkwall Alienage during "Night Terrors," especially since tensions between the Dalish and finds words inadequate in the City Elves often run quite high.
* It's
a situation like this, small thing, and a little hard to see, but tries to be there for if Hawke nonetheless - particularly touching since it is highly likely to be taking place after he's already broken off his romance with Hawke killed Kelder in confusion about his feelings.
** Anders will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
** Merrill
Act 1, and Hawke agree that she is in a better place, whether by the Maker's side or with Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like s/he was for her.
** Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was all his/her fault - but he can't even get
then walks through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation
Alienage with Aveline in their party in Act 3 during the Guard HQ. day, an elf will come up to them. It's Lia, the girl Hawke saved. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells thanks them for rescuing her all those years ago and says you a story about her father, a chevalier named Benoit Du Lac. Every night, did the right thing by killing Kelder; afterwards, when she walks off, Aveline comments that Lia, inspired by your example, joined the City Guard a few months ago. It's just really nice to see that, for everything else s/he failed at, Hawke was a girl, he hero in the eyes of at least one little elven girl.
** Can we just emphasize the fact that she is an ''elf,'' a member of a race that suffers from persecution and racism and poverty throughout Kirkwall? I can't tell what's more heartwarming - the fact that she's ''still'' inspired enough to want to protect a city that likely
would read stories have been terrible to her, but only turned or the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says fact that no one should tell Hawke when to move on, when to proceed with the story. It will be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is. It doesn't just work for the story, it works in RealLife too. This troper
she actually took Aveline's advice overcomes the FantasticRacism and ''gets'' to heart in dealing protect it.
* "On the Loose." Two of the mages you're charged
with a tragedy of his own, which goes tracking down have been consumed by demons, and are beyond saving. But Emile de Launcet hasn't turned to show blood magic or harmed anyone... he's just an awkward guy who's been confined to the effects Circle since he was 6. Who laments never being allowed to cook something for himself, stand in the rain, or kiss a girl. One of great storytelling.

[[AC:
your options is to send him back to the Templars. The other is to [[VideoGameCaringPotential let him go free.]]

!!
The Hawke Family]]
Family



* Consider how how much Malcolm and Leandra had to love each other. Malcolm was ready to go through the hell and [[spoiler: use a form of magic he deeply despised]] just to keep his wife safe and ensure their future together. Leandra, on the other hand, didn't hesitate to leave all luxuries and titles behind to stay with her love. She spent years on the run just to keep her husband and children out of the Circle and '''never''' expressed any regret about it.




to:

!!Companions
[[AC:General]]

* ''VideoGame/DragonAgeII'' has one of the most well-put-together set of TrueCompanions in recent roleplaying history, with each of them, despite their differences, constantly looking out for each other. Varric always keeps bribes ready to keep thugs off the backs of Anders and Merrill, and adds the party's drinks to his tab. Aveline, despite being guard-captain, still bends the laws a little to make sure that Fenris and Isabela don't get into ''too'' much trouble. Even Isabela sleeps with the seneschal to ensure that Fenris can safely stay in Danarius' Hightown mansion without having to pay taxes, and Fenris - despite his avowed hatred of mages - unequivocally refuses to consider turning Anders or Merrill in to the Templars (if only out of loyalty to Hawke). They do this for ''eight years''. Damn, that's impressive.
** It's probably ''because'' they do this for eight years that the TrueCompanions are so strong. One doesn't spend so much time with another without feeling a kind of kinship. They share so many experiences together that they effectively do become a family.
** Perhaps the most striking aspect of all of this is that the party cares for one another ''in spite of'' their differences. Fenris, Anders, and Merrill all grate on one another, Aveline and Isabela are antagonistic at first and become VitriolicBestBuds, and so on, but [[TeethClenchedTeamwork when push comes to shove they'll put aside their differences and fight alongside one another]] like, well, family.
** Even better, if you manage to max out every party member's friendship/rivalry, they will all follow you, which is especially heartwarming in the mage ending because none of them expect to survive the battle.
** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to him and Anders becoming mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]
* After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in the throes of a HeroicBSOD, your love interest or (in the absence of a romance) closest friend comes to try to offer some comfort. Regardless of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her and reminds him/her that [[TrueCompanions family isn't just the people that are related to you]] and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else - something she thinks would make Leandra proud.
** Fenris, likewise, admits that he has no idea what to say and finds words inadequate in a situation like this, but tries to be there for Hawke nonetheless - particularly touching since it is highly likely to be taking place after he's already broken off his romance with Hawke in confusion about his feelings.
** Anders will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
** Merrill and Hawke agree that she is in a better place, whether by the Maker's side or with Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like s/he was for her.
** Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was all his/her fault - but he can't even get through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation with Aveline in the Guard HQ. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells you a story about her father, a chevalier named Benoit Du Lac. Every night, when she was a girl, he would read stories to her, but only turned the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says that no one should tell Hawke when to move on, when to proceed with the story. It will be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is. It doesn't just work for the story, it works in RealLife too. This troper actually took Aveline's advice to heart in dealing with a tragedy of his own, which goes to show the effects of great storytelling.




* Giving Fenris the book ''A Slave's Life''. The problem is, Fenris was a slave... so he never was allowed to learn to read. Hawke can offer to teach him.
** Made even better when you find out that there's a bookshelf you can examine in your home, and one of your Hawke's comments is about how Fenris' reading has improved, and he/she should pick out a new book for him to work on.



* Even after [[spoiler: he was betrayed by his own sister]], bringing Fenris - who was taught by Hawke that families are important - along for "Gamlen's Greatest Treasure" leads him to say the same thing to [[spoiler: Gamlen's daughter]].



* There is a small banter with Merrill after Isabela's romance is completed, in which Merrill notices that Isabela is smiling, and wonders if she's thinking dirty thoughts. Isabela just replies that she's... just really happy.



* If you chose a past [[spoiler: where Alistair left the Grey Wardens, you'll find him in the first act drinking in the bar, a little funny and kind of sad. In the second act, you see him there again... and Bann Teagan comes in, pulls him out of his slump, and takes him back home. Nice to know that he still has family that cares for him.]]


to:

* If you chose a past [[spoiler: where Alistair left the Grey Wardens, you'll find him in the first act drinking in the bar, a little funny and kind of sad. In the second act, you see him there again... and Bann Teagan comes in, pulls him out of his slump, and takes him back home. Nice to know that he still has family that cares for him.]]





* Giving Fenris the book ''A Slave's Life''. The problem is, Fenris was a slave... so he never was allowed to learn to read. Hawke can offer to teach him.
** Made even better when you find out that there's a bookshelf you can examine in your home, and one of your Hawke's comments is about how Fenris' reading has improved, and he/she should pick out a new book for him to work on.



* At the very beginning, if Hawke is a mage, when Bethany dies, Aveline's husband, a ''Templar'', commends Bethany - an apostate - to the Maker. It's small, but it is a touching moment.
** And this comes maybe twenty minutes after they first meet. Wesley was more than prepared to apprehend her. The fact that he isn't just a stone-cold mage hunter shows how far the Order has fallen in Kirkwall.
** It even works if it's Carver for whom he's giving "last rites." He's just met this family, one of them is an apostate, they've just had a very tense stand-off preceding and followed by intense battles with hordes of darkspawn, and he still takes the time to give complete strangers, of whom he has every reason to be wary, what little comfort he can for the death of one of their loved ones. It's easy to see why Aveline was so deeply in love with the man.





* During "Wayward Son" in Act 1, Mage Hawke gets one when Feynriel angrily questions why Hawke came after him, thinking they'll turn him over to the Templars for being an apostate.
--> '''Feynriel''': Why do you care? ''You don't even know me.''
--> *Hawke creates a blinding ball of light in one hand*
--> '''Hawke''': *gently* I ''am'' you.
** A non-mage Hawke can also gain Feynriel's trust, and the dialogue hints just how protective Hawke is of Bethany and how s/he has spent their entire lives keeping her safe from the Templars:
--> '''Hawke''': I've spent my entire life fighting to protect my sister from the same fate you fear.



* At one point during ''Mark of the Assassin'', an Orlesian asks you to help find his two missing dogs, as well as a quest to find an antidote for wyvern poison. The two seem unrelated, but then you see a dog elsewhere in the woods. He leads you towards another dog, lying injured on the ground. You can give him the antidote and save its life.
** Not to mention the Orlesian's reaction at the end of the quest. Throughout this DLC, Orlesians are usually shown as [[AristocratsAreEvil the typical evil fops.]] However, this man is genuinely thrilled to have his dogs back safely. Awwww.
* During the ''Legacy'' DLC [[spoiler: you have to kill an old friend of Varric's who's in the corrupted carta.]] Hawke can tell him it's his choice on how to handle the situation and, without hesitation, Varric says [[spoiler: he will take the man out - because he's a danger to Hawke.]] [[UndyingLoyalty Just shows how close and how loyal Varric is to Hawke.]]

to:

* At one point during ''Mark of the Assassin'', an Orlesian asks you to help find his two missing dogs, as well as a quest to find an antidote for wyvern poison. The two seem unrelated, but then you see a dog elsewhere in the woods. He leads you towards another dog, lying injured on the ground. You can give him the antidote and save its life.
** Not to mention the Orlesian's reaction at the end of the quest. Throughout this DLC, Orlesians are usually shown as [[AristocratsAreEvil the typical evil fops.]] However, this man is genuinely thrilled to have his dogs back safely. Awwww.
* During the ''Legacy'' DLC [[spoiler: you have to kill an old friend of Varric's who's in the corrupted carta.]] Hawke can tell him it's his choice on how to handle the situation and, without hesitation, Varric says [[spoiler: he will take the man out - because he's a danger to Hawke.]] [[UndyingLoyalty Just shows how close and how loyal Varric is to Hawke.]]




* The party banter in ''Legacy'' is one long one for Isabela, provided she and Anders are in the party together. She doesn't like the Deep Roads one bit and won't hesitate to say so, but the ''second'' Anders starts freaking out (as Grey Wardens are wont to do when they begin hearing darkspawn voices in their heads), she sets aside her own discomfort, hops right into therapist mode, and [[HiddenHeartOfGold basically holds his hand through the whole ordeal.]] If you didn't love her after that, you clearly lack a soul.
* Even after [[spoiler: he was betrayed by his own sister]], bringing Fenris - who was taught by Hawke that families are important - along for "Gamlen's Greatest Treasure" leads him to say the same thing to [[spoiler: Gamlen's daughter]].
* Consider how how much Malcolm and Leandra had to love each other. Malcolm was ready to go through the hell and [[spoiler: use a form of magic he deeply despised]] just to keep his wife safe and ensure their future together. Leandra, on the other hand, didn't hesitate to leave all luxuries and titles behind to stay with her love. She spent years on the run just to keep her husband and children out of the Circle and '''never''' expressed any regret about it.
* There is a small banter with Merrill after Isabela's romance is completed, in which Merrill notices that Isabela is smiling, and wonders if she's thinking dirty thoughts. Isabela just replies that she's... just really happy.

to:

* The party banter in ''Legacy'' is one long one for Isabela, provided she and Anders are in the party together. She doesn't like the Deep Roads one bit and won't hesitate to say so, but the ''second'' Anders starts freaking out (as Grey Wardens are wont to do when they begin hearing darkspawn voices in their heads), she sets aside her own discomfort, hops right into therapist mode, and [[HiddenHeartOfGold basically holds his hand through the whole ordeal.]] If you didn't love her after that, you clearly lack a soul.
* Even after [[spoiler: he was betrayed by his own sister]], bringing Fenris - who was taught by Hawke that families are important - along for "Gamlen's Greatest Treasure" leads him to say the same thing to [[spoiler: Gamlen's daughter]].
* Consider how how much Malcolm and Leandra had to love each other. Malcolm was ready to go through the hell and [[spoiler: use a form of magic he deeply despised]] just to keep his wife safe and ensure their future together. Leandra, on the other hand, didn't hesitate to leave all luxuries and titles behind to stay with her love. She spent years on the run just to keep her husband and children out of the Circle and '''never''' expressed any regret about it.
* There is a small banter with Merrill after Isabela's romance is completed, in which Merrill notices that Isabela is smiling, and wonders if she's thinking dirty thoughts. Isabela just replies that she's... just really happy.



* Very minor one, but heartwarming nonetheless, learning of the friendship between Malcolm Hakwe and Maurevar Carver, which proves that a positive relationship between apostates and Templars can exist. It's even more significant in light of the current mage-Templar war.
** This also leads to another touching moment with Carver when you give him the letters from Maurevar Carver, for whom he was named. Carver understands that Malcolm looked on him as "a way to look forward" and that his name would always mean "skill thoughtfully applied". If you want to repair the relationship between a Mage!Hawke and Carver, this goes a long way towards that goal.
* Astonishingly, if you play ''Mark of the Assassin'' following Leandra's death but before you start "On the Loose" in Act 3, [[RichBitch Dulci de Launcet]] - of all people - will express sympathy to Hawke over her murder.
* It's a small thing, and a little hard to see, but if Hawke killed Kelder in Act 1, and then walks through the Alienage with Aveline in their party in Act 3 during the day, an elf will come up to them. It's Lia, the girl Hawke saved. She thanks them for rescuing her all those years ago and says you did the right thing by killing Kelder; afterwards, when she walks off, Aveline comments that Lia, inspired by your example, joined the City Guard a few months ago. It's just really nice to see that, for everything else s/he failed at, Hawke was a hero in the eyes of at least one little elven girl.
** Can we just emphasize the fact that she is an ''elf,'' a member of a race that suffers from persecution and racism and poverty throughout Kirkwall? I can't tell what's more heartwarming - the fact that she's ''still'' inspired enough to want to protect a city that likely would have been terrible to her, or the fact that she actually overcomes the FantasticRacism and ''gets'' to protect it.
* There's something very, very cool about the fact that all the City Elves bow to Keeper Marethari when she arrives in the Kirkwall Alienage during "Night Terrors," especially since tensions between the Dalish and the City Elves often run quite high.



* "On the Loose." Two of the mages you're charged with tracking down have been consumed by demons, and are beyond saving. But Emile de Launcet hasn't turned to blood magic or harmed anyone...he's just an awkward guy who's been confined to the Circle since he was 6. Who laments never being allowed to cook something for himself, stand in the rain, or kiss a girl. One of your options is to send him back to the Templars. The other is to [[VideoGameCaringPotential let him go free.]]

to:

!!DLC

* The party banter in ''Legacy'' is one long one for Isabela, provided she and Anders are in the party together. She doesn't like the Deep Roads one bit and won't hesitate to say so, but the ''second'' Anders starts freaking out (as Grey Wardens are guaranteed to do when they begin hearing darkspawn voices in their heads), she sets aside her own discomfort, hops right into therapist mode, and [[HiddenHeartOfGold basically holds his hand through the whole ordeal.]] If you didn't love her after that, you clearly lack a soul.
* During the ''Legacy'' DLC [[spoiler: you have to kill an old friend of Varric's who's in the corrupted carta.]] Hawke can tell him it's his choice on how to handle the situation and, without hesitation, Varric says [[spoiler: he will take the man out - because he's a danger to Hawke.]] [[UndyingLoyalty Just shows how close and how loyal Varric is to Hawke.]]
* Astonishingly, if you play ''Mark of the Assassin'' following Leandra's death but before you start
"On the Loose." Two Loose" in Act 3, [[RichBitch Dulci de Launcet]] - of all people - will express sympathy to Hawke over her murder.
* At one point during ''Mark
of the mages you're charged with tracking down have been consumed by demons, and are beyond saving. But Emile de Launcet hasn't turned Assassin'', an Orlesian asks you to blood magic or harmed anyone...he's just help find his two missing dogs, as well as a quest to find an awkward guy who's been confined to the Circle since he was 6. Who laments never being allowed to cook something antidote for himself, stand wyvern poison. The two seem unrelated, but then you see a dog elsewhere in the rain, or kiss a girl. One of your options is to send woods. He leads you towards another dog, lying injured on the ground. You can give him the antidote and save its life.
** Not to mention the Orlesian's reaction at the end of the quest. Throughout this DLC, Orlesians are usually shown as [[AristocratsAreEvil the typical evil fops.]] However, this man is genuinely thrilled to have his dogs
back to the Templars. The other is to [[VideoGameCaringPotential let him go free.]]safely. Awwww.
14th Jul '17 8:00:35 AM yin_13147
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!!Companions
[[AC:General]]



* One party banter between [[GirlNextDoor Merrill]] and [[PirateGirl Isabela]] has the former commenting that Isabela has led an exciting life as a pirate, a duelist, and her [[AnythingThatMoves many love affairs]]; she then wonders how Isabela could like a girl as boring as Merrill, and wishes she had Isabela's life. Isabela immediately denies this, and says Merrill has a beautiful heart, and is deserving of so much more than what she has.
-->'''Merrill:''' [sighs] Why do you even like me? I must seem so dull.
-->'''Isabela:''' What brought this on?
-->'''Merrill:''' Your life has been... so exciting. The adventures, the duels, the passionate love affairs. Compared to that, my life is a stale, dry biscuit. [sighs] I wish I had your life.
-->'''Isabela:''' [flatly] No. You don't want my life.
-->'''Merrill:''' Why?
-->'''Isabela:''' [warmly] Because you have a good heart, and you deserve better.
** Another moment from the elf-pirate friendship after Pol [[TooDumbToLive runs straight into a monster rather than stay near Merrill]]:
*** If Fenris or Anders is in the party with Merrill and Isabela, they'll show NoSympathy, with Fenris responding to Merrill's "He acted like I was a monster!" with "You ''are'' a monster." Izzy will snap at him, snarling that he's not helping. It doesn't make Fenris lay off, but she tries.
*** If the resident grouches aren't in the party, Isabela responds to Merrill's lament with a soothing "Don't blame yourself, Kitten. Sometimes men do senseless things."
** If Hawke and Isabela are in a relationship:
--->'''Merrill:''' I think Hawke likes you, Isabela.
--->'''Isabela:''' I certainly hope so!
--->'''Merrill:''' Of course, it's not surprising at all that anybody would love you, but it's nice to see you two happy.
--->'''Isabela:''' Merrill, sometimes you're so sweet I could eat you for dessert.
* Supporting Merrill on your visit to her clan looking for the mirror-fixing tool.
* If you chose a past [[spoiler: where Alistair left the Grey Wardens, you'll find him in the first act drinking in the bar, a little funny and kind of sad. In the second act, you see him there again... and Bann Teagan comes in, pulls him out of his slump, and takes him back home. Nice to know that he still has family that cares for him.]]
* The subplot with Gamlen and Charade. Here is an uncle who's a deadbeat, a liar, and an all-around {{Jerkass}}. You discover he has a daughter and if you arrange a meeting between the two, Gamlen starts to really cheer up and take to being a father. In the aftermath, he even praises you indirectly by saying your apostate mage father was a good man if he raised a man/woman like you. This comes at the heel of [[spoiler: Bethany/Carver's departure and Leandra's death. You and Gamlen are all alone.]] The letter Charade sends you afterward puts you on such an up - it doesn't bring the rest of your family back, but hearing from a cousin who genuinely cares for you is the next best thing.

to:

* One party banter between [[GirlNextDoor Merrill]] After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in the throes of a HeroicBSOD, your love interest or (in the absence of a romance) closest friend comes to try to offer some comfort. Regardless of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her
and [[PirateGirl Isabela]] has the former commenting reminds him/her that Isabela [[TrueCompanions family isn't just the people that are related to you]] and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else - something she thinks would make Leandra proud.
** Fenris, likewise, admits that he
has led an exciting life as a pirate, a duelist, no idea what to say and her [[AnythingThatMoves many love affairs]]; she then wonders how Isabela could finds words inadequate in a situation like a girl as boring as Merrill, and wishes she had Isabela's life. Isabela immediately denies this, and says Merrill has a beautiful heart, and but tries to be there for Hawke nonetheless - particularly touching since it is deserving of so much more than what she has.
-->'''Merrill:''' [sighs] Why do you even like me? I must seem so dull.
-->'''Isabela:''' What brought this on?
-->'''Merrill:''' Your life has been... so exciting. The adventures, the duels, the passionate love affairs. Compared
highly likely to that, my life is a stale, dry biscuit. [sighs] I wish I had your life.
-->'''Isabela:''' [flatly] No. You don't want my life.
-->'''Merrill:''' Why?
-->'''Isabela:''' [warmly] Because you have a good heart, and you deserve better.
** Another moment from the elf-pirate friendship
be taking place after Pol [[TooDumbToLive runs straight into a monster rather than stay near Merrill]]:
*** If Fenris or
he's already broken off his romance with Hawke in confusion about his feelings.
**
Anders is in the party with will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
**
Merrill and Isabela, they'll show NoSympathy, Hawke agree that she is in a better place, whether by the Maker's side or with Fenris responding to Merrill's "He acted Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like I s/he was for her.
** Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was all his/her fault - but he can't even get through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation with Aveline in the Guard HQ. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells you a story about her father, a chevalier named Benoit Du Lac. Every night, when she
was a monster!" girl, he would read stories to her, but only turned the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says that no one should tell Hawke when to move on, when to proceed with "You ''are'' a monster." Izzy the story. It will snap at him, snarling that he's not helping. be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is.
It doesn't make Fenris lay off, but she tries.
*** If the resident grouches aren't in the party, Isabela responds to Merrill's lament with a soothing "Don't blame yourself, Kitten. Sometimes men do senseless things."
** If Hawke and Isabela are in a relationship:
--->'''Merrill:''' I think Hawke likes you, Isabela.
--->'''Isabela:''' I certainly hope so!
--->'''Merrill:''' Of course, it's not surprising at all that anybody would love you, but it's nice to see you two happy.
--->'''Isabela:''' Merrill, sometimes you're so sweet I could eat you for dessert.
* Supporting Merrill on your visit to her clan looking
just work for the mirror-fixing tool.
story, it works in RealLife too. This troper actually took Aveline's advice to heart in dealing with a tragedy of his own, which goes to show the effects of great storytelling.

[[AC: The Hawke Family]]

* A small, easily missed note in the Hawke estate reads: [[SoProudOfYou "I'm proud of you. Love, Mother."]] It's just a simple thing, not that far from what a parent could leave in their child's lunchbox, but after everything Hawke's been through, especially "[[WhamEpisode All That Remains]]," it means something.
* Very minor one, but heartwarming nonetheless, learning of the friendship between Malcolm Hakwe and Maurevar Carver, which proves that a positive relationship between apostates and Templars can exist. It's even more significant in light of the current mage-Templar war.
** This also leads to another touching moment with Carver when you give him the letters from Maurevar Carver, for whom he was named. Carver understands that Malcolm looked on him as "a way to look forward" and that his name would always mean "skill thoughtfully applied".
If you chose want to repair the relationship between a past Mage!Hawke and Carver, this goes a long way towards that goal.
* Carver has issues in a mage playthrough, given that he's got two mage siblings and considers himself TheUnfavorite. But when Fenris realizes that Hawke's a mage, he's instantly protective of his sibling, saying that if Fenris has a problem with Hawke, then he has a problem with Carver.
** This ties in with a lot of Carver's friendship/rivalry scores. If you do something that could bring you to the attention of the Templars and put yourself in danger, he disapproves. Realizing that, despite his problems with his older sibling, he is trying to look out for Hawke, is incredibly heartwarming when you consider that Carver's feeling of being in Hawke's shadow is such a key part of his character.
* In the Deep Roads Expedition, there's a moment if [[spoiler:you bring the surviving sibling along and their life is in danger]]. When Stroud states that
[[spoiler: where Alistair becoming a Warden is a calling and not just a cure for people infected with the Taint]], the icy tone in Hawke's voice makes it very clear that [[spoiler: if he doesn't help Bethany/Carver]], there won't be much left for the Grey Wardens, you'll darkspawn to find him after Hawke's [[BigBrotherInstinct done with Stroud]].
* Hawke has some touching moments with his/her family during the ''Legacy'' DLC. Of particular interest is the end of the "Malcolm's Will" quest, when Bethany or Carver is
in the first act drinking in the bar, a party. Bethany recalls happier times and how Carver could make her smile when she was sad, and Carver breaks down and actually admits how much he misses both Bethany and his father, even though Malcolm spent very little funny time with him, and kind of sad. In how he also misses Hawke sometimes as well.
** Even further, when
the second act, you see him DLC is finished, Hawke will speak with his/her mother. She can talk about Malcolm and how they met, but a really poignant conversation comes [[spoiler: if Leandra is deceased at the time, as Hawke will be talking not to her, but an imaginary one who reassures him/her that s/he's very much like his/her father, and that the best of both Malcolm and Leandra lives on in Hawke, and that it's what makes him/her try so hard. She tells him/her everything will be all right.]] It's the sort of emotional speech only a mother could give.
*** [[FridgeBrilliance Fridge Heartwarming]]. Varric tells Cassandra up-front he's taking liberties with this particular part of the story. The conversation with [[spoiler:the imaginary Leandra]] is
there again... just because Varric thought his friend deserves some closure.
--->'''Cassandra''': Is there anything else?
--->'''Varric''': Two things. A moment for the last of the family,
and Bann Teagan comes in, pulls him out an echo. You'll forgive me if I take a liberty or two.
** Another example occurs if Hawke and a [[spoiler: Templar]] Carver part on bitter terms at the end
of the DLC. [[spoiler: Even if Hawke is the violent personality, he laments the rift with his slump, and takes him back home. Nice brother, feeling powerless to know overcome their differences. This becomes especially poignant given the climax of the game, when Carver effortlessly puts aside the rivalry to come to Hawke's aid, showing that he still not only has family that cares for him.he escaped Hawke's shadow, but Carver's actually surpassed Hawke in some respects.]]
* The subplot with Gamlen and Charade. Here is an uncle who's a deadbeat, a liar, and an all-around {{Jerkass}}. You discover he has a daughter and if you arrange a meeting between the two, Gamlen starts to really cheer up and take to being a father. In the aftermath, he even praises you indirectly by saying your apostate mage father was a good man if he raised a man/woman like you. This comes at the heel of ** If [[spoiler: Bethany/Carver's departure both Bethany and Leandra's death. You and Carver are dead]], Hawke gets to talk to Gamlen instead. He '''admires''' Malcolm for what he was ready to go through for his family. Remember that at the beginning, he '''despised''' this guy. If the right dialogue options are all alone.]] The letter Charade sends chosen, this scene becomes even more heartwarming. Gamlen tells you afterward puts you on such an up - it doesn't bring the rest of how he helped your parents by distracting Lord Amell so they could sneak out, and then once more expresses his grief [[spoiler: over Leandra’s death]]. The conversation may end with an awkward declaration that if Hawke needs anything, s/he just has to ask. This doubles as a TearJerker since at this point [[spoiler: your other family back, but hearing from a cousin who genuinely cares members, except for you is the next best thing.Gamlen, are dead.]]



* Romancing Merrill as a friend, since she never had anyone before Hawke. She was really lonely.
** It's more than just being lonely with Merrill. Merrill notes that Hawke is the ''only'' person who understood what she was trying to do, as even her clan, who are supposed to be like a family, rejected her for it and called her a monster. The fact that Merrill has finally found someone that is willing to support and understand her is utterly sweet
*** Doubly so if you've taken Blood Magic specialization. The whole world seems to be against Merrill for something both she and Hawke consider perfectly routine and Hawke might not be able to make it okay, but s/he ''can'' remind Merrill that no matter what happens, she's a good person and has absolutely nothing to be ashamed of.
** While we're still here, the end of Merrill's romance: her final scene is very heartwarming.
** A conversation between Merrill and Aveline, should you choose to romance Merrill:
--->'''Aveline''': I didn't expect you to stick around for this mess, Merrill. This has nothing to do with your elves.
--->'''Merrill''': I love Hawke, I wouldn't go anywhere.
--->'''Aveline''': But it's not your fight.
--->'''Merrill''': ''I love Hawke.''
--->'''Aveline''': You said that.
--->'''Merrill''': I say it a lot. It makes things clearer, takes away doubt when everything is crazy and people are dying.
--->'''Aveline''': I understand.
--->'''Merrill''': Oh, good. Someone should.
*** It's even more touching when you consider an earlier conversation she'll have with Anders, unrelated to romance but connecting to that bit about things being clearer:
-->'''Merrill:''' You really believe, don't you?
-->'''Anders:''' What are we talking about?
-->'''Merrill:''' Believing. You do, I can tell - in freedom, in mages, in good spirits and bad templars. With more fire than the sun.
-->'''Anders:''' And your point is?
-->'''Merrill:''' I miss it sometimes, things being certain.
-->'''Anders:''' Some things are certain.
-->'''Merrill:''' Not anymore.
* After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in the throes of a HeroicBSOD, your love interest or (in the absence of a romance) closest friend comes to try to offer some comfort. Regardless of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her and reminds him/her that [[TrueCompanions family isn't just the people that are related to you]] and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else - something she thinks would make Leandra proud.
** Fenris, likewise, admits that he has no idea what to say and finds words inadequate in a situation like this, but tries to be there for Hawke nonetheless - particularly touching since it is highly likely to be taking place after he's already broken off his romance with Hawke in confusion about his feelings.
** Anders will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
** Merrill and Hawke agree that she is in a better place, whether by the Maker's side or with Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like s/he was for her.
** Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was all his/her fault - but he can't even get through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation with Aveline in the Guard HQ. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells you a story about her father, a chevalier named Benoit Du Lac. Every night, when she was a girl, he would read stories to her, but only turned the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says that no one should tell Hawke when to move on, when to proceed with the story. It will be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is. It doesn't just work for the story, it works in RealLife too. This troper actually took Aveline's advice to heart in dealing with a tragedy of his own, which goes to show the effects of great storytelling.
* Much like in the first game, Bodahn and Sandal. It is very heartwarming how much Bohdan loves the kid, especially when he worries what will happen to Sandal when he's gone.
** Not just that, at one point, Sandal outright says "I like Bodhan!" and then Bodhan, like a concerned parent, laments to Hawke what would happen to Sandal after he's gone. The man really does consider the kid his son.
** The best part happens in act III. Hawke and Bodahn are talking about the future of Sandal after Bodahn is gone. Hawke can offer to look after Sandal, but Bodahn quietly rejects the idea, saying that everything that Hawke has done for the two of them over the years was good enough. Bodahn has come a hell of a long way from the scamming salesman of ''Origins''. I love how his face changes over the years, and there is a little twinkle in his old face by Act III.

to:

* Romancing Merrill as If Carver [[spoiler: joined the Grey Wardens]] and is on a friend, since she never had anyone before Hawke. She was really lonely.friendship path with Hawke, he'll be encountered during a quest with Nathaniel Howe.
** It's more than just being lonely --> '''Carver:''' Still coming to the rescue after all these years? I've got this under control, but thanks.
* The subplot
with Merrill. Merrill notes that Hawke is the ''only'' person who understood what she was trying to do, as even her clan, who are supposed to be like a family, rejected her for it Gamlen and called her Charade. Here is an uncle who's a monster. The fact that Merrill deadbeat, a liar, and an all-around {{Jerkass}}. You discover he has finally found someone that is willing to support a daughter and understand her is utterly sweet
*** Doubly so
if you've taken Blood Magic specialization. The whole world seems to be against Merrill for something both she and Hawke consider perfectly routine and Hawke might not be able to make it okay, but s/he ''can'' remind Merrill that no matter what happens, she's you arrange a good person and has absolutely nothing to be ashamed of.
** While we're still here, the end of Merrill's romance: her final scene is very heartwarming.
** A conversation
meeting between Merrill and Aveline, should you choose the two, Gamlen starts to romance Merrill:
--->'''Aveline''': I didn't expect you to stick around for this mess, Merrill. This has nothing to do with your elves.
--->'''Merrill''': I love Hawke, I wouldn't go anywhere.
--->'''Aveline''': But it's not your fight.
--->'''Merrill''': ''I love Hawke.''
--->'''Aveline''': You said that.
--->'''Merrill''': I say it a lot. It makes things clearer, takes away doubt when everything is crazy and people are dying.
--->'''Aveline''': I understand.
--->'''Merrill''': Oh, good. Someone should.
*** It's even more touching when you consider an earlier conversation she'll have with Anders, unrelated to romance but connecting to that bit about things being clearer:
-->'''Merrill:''' You
really believe, don't you?
-->'''Anders:''' What are we talking about?
-->'''Merrill:''' Believing. You do, I can tell - in freedom, in mages, in good spirits
cheer up and bad templars. With more fire than the sun.
-->'''Anders:''' And your point is?
-->'''Merrill:''' I miss it sometimes, things
take to being certain.
-->'''Anders:''' Some things are certain.
-->'''Merrill:''' Not anymore.
* After "[[WhamEpisode All That Remains]]," while Hawke is sitting at home in
a father. In the throes of a HeroicBSOD, aftermath, he even praises you indirectly by saying your love interest or (in the absence of apostate mage father was a romance) closest friend good man if he raised a man/woman like you. This comes to try to offer some comfort. Regardless at the heel of who shows up, it's very heartwarming.
** If you romance Isabela, even if Hawke remarks she's not good with 'emotional stuff', she comforts him/her
[[spoiler: Bethany/Carver's departure and reminds him/her that [[TrueCompanions family isn't just the people that are related to you]] Leandra's death. You and [[YouAreNotAlone there are still people that care about you.]] Alternatively, she'll point out that Hawke's made sure Quentin will never hurt anyone else - something she thinks would make Leandra proud.
** Fenris, likewise, admits that he has no idea what to say and finds words inadequate in a situation like this, but tries to be there for Hawke nonetheless - particularly touching since it is highly likely to be taking place after he's already broken off his romance with Hawke in confusion about his feelings.
** Anders will calmly accept all of Hawke's anger at mages for what [[spoiler:Quentin did to his/her mother.]] He stoically accepts it, letting Hawke get out all his/her frustration.
** Merrill and Hawke agree that she is in a better place, whether by the Maker's side or with Falon'Din, the elven god. She just sits there with Hawke though, being there for him/her like s/he was for her.
**
Gamlen comes in and begins to chew Hawke out, as usual, starting with claiming it was are all his/her fault - but he can't even get through the first sentence before he bursts into grief-stricken sobs. He and Hawke wind up mourning Leandra together.
** Then there is the conversation with Aveline in the Guard HQ. She isn't fooled by Silly!Hawke's SadClown act. To console him/her, she tells
alone.]] The letter Charade sends you a story about her father, a chevalier named Benoit Du Lac. Every night, when she was a girl, he would read stories to her, but only turned the page when she grasped his hand. It was symbolic of her only continuing the story by her choice. When she became an adult, she would read stories to her ill father, and like old times, he would grasp her hand when it was time to turn the page. The point of the story? She says that no one should tell Hawke when to move on, when to proceed with the story. It will be his/her choice. Probably the most poignant thing Aveline says in the entire game.
--->'''Aveline:''' No one should tell
afterward puts you how to mourn. And when someone says 'move on,' you take their hand and say, 'my choice.'
*** Think about this one a little harder and you realize this is meta-heartwarming. Your story? You decide when to move
on and how to proceed? That's Creator/BioWare in a nutshell.
*** The best thing about Aveline's response is how honestly realistic her advice is. It
such an up - it doesn't just work bring the rest of your family back, but hearing from a cousin who genuinely cares for you is the story, it works in RealLife too. This troper actually took Aveline's advice to heart in dealing with a tragedy of his own, which goes to show the effects of great storytelling.
* Much like in the first game, Bodahn and Sandal. It is very heartwarming how much Bohdan loves the kid, especially when he worries what will happen to Sandal when he's gone.
** Not just that, at one point, Sandal outright says "I like Bodhan!" and then Bodhan, like a concerned parent, laments to Hawke what would happen to Sandal after he's gone. The man really does consider the kid his son.
** The
next best part happens in act III. Hawke and Bodahn are talking about the future of Sandal after Bodahn is gone. Hawke can offer to look after Sandal, but Bodahn quietly rejects the idea, saying that everything that Hawke has done for the two of them over the years was good enough. Bodahn has come a hell of a long way from the scamming salesman of ''Origins''. I love how his face changes over the years, and there is a little twinkle in his old face by Act III.thing.


[[AC: Anders]]



* In Act 1, Merrill and Varric banter reveals that Varric has given her a ball of twine to help her find her way back home, so she will not to get lost in Lowtown. Later, in Act III, she tries to give it back to Varric because she no longer needs it; and he comes up with a bunch of other reasons why she should keep it, but the way they say these lines you just know the big softy still cares about his Daisy after all these years.
** This one little dialogue says it all. ''Varric is paying to keep Merrill safe.''
---> '''Varric:''' Daisy, for my sake, ''please'' quit cutting through the alleys in Lowtown alone at night!
--->'''Merrill:''' Nothing ever happens, Varric. I'm perfectly safe.
--->'''Varric:''' I know, and that nothing is costing me a fortune.
** The codex also says that [[spoiler:after Merrill fixes the Eluvian]], she doesn't leave the house much, not even to buy food, and so Varric takes to having produce delivered to her house. In fact, for someone so brash on the surface, Varric has [=CMOHs=] all the time, from big ones like [[spoiler:forgiving his brother and sending him to a sanitarium instead of getting revenge]] and [[spoiler: paying off the Lowtown gangs to stop them from extorting Anders for protection money]] to little things like putting Anders on his tab at the Hanged Man. He's also the only one besides you who genuinely seems to like everyone else, and is always trying to help them or cheer them up.
*** [[FridgeBrilliance He is, however, the man telling the story, so some of his smaller moments of generosity should probably be taken with a grain of salt.]] But that doesn't detract from the parts he would have no reason to lie about, such as his brother or the ball of twine.
*** ''VideoGame/DragonAgeInquisition'' confirms that Varric really is the NiceGuy he says he is. [[HeartWarming/DragonAgeInquisition Here]] are some of his exploits since his time with Hawke.
* Varric's entire relationship with Bethany is a CMOH all by itself. YMMV as to its exact nature - some think it's LikeBrotherAndSister while others think it's a ShipTease - but it can't be denied that they care about each other deeply. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. He makes her laugh like no one else, and if she falls in battle, his immediate response is to shout that he's coming to help her. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Both of the DLC campaigns give them even more conversations, especially in the case of [[spoiler:Circle!Bethany]], which further illustrate the depth of their bond. Theirs is arguably the sweetest relationship in the game that doesn't involve Hawke directly, and one of the sweetest in the entire franchise.
** Fenris, of all people, also gets along surprisingly well with Bethany. When Anders argues that not all mages are weak, Fenris actually agrees with him: ''Bethany'', he says, is not weak. Coming from Fenris and his deep-rooted hatred of mages and magic, it's the very highest of praise - the only other mage he's willing to talk about this way is a mage Hawke. If they're taken along for ''Mark of the Assassin'' and/or ''Legacy,'' they have extra dialogue which further illustrates how much Fenris not only respects Bethany, but genuinely ''likes'' her.
* Speaking with Merrill after Bethany is [[spoiler:taken to the Circle, Merrill consoles Hawke by saying that if anyone is tough enough to survive the Circle, it's Bethany, and somehow, everything will be all right.]]
** She also does this with Carver [[spoiler: if he joins the Templars. Hawke can comment that they aren't speaking to each other. Merrill gently reassures Hawke that no one can stay angry forever, not even Carver, and one day, he'll understand that you only wanted to save his life.]]
* Isabela and Aveline do not get along. Eventually, though, they find some common ground... in their own way.
-->'''Aveline''': You're right.
-->'''Isabela''': About?
-->'''Aveline''': About knowing who you are. I'm the captain of the guard. I'm loyal, strong, and I don't look too bad naked.
-->'''Isabela''': Exactly. And if I called you a mannish, awkward, ball-crushing do-gooder, you'd say...
-->'''Aveline''': Shut up, whore.
-->'''Isabela''': That's my girl!
** In Act 3, Hawke may walk in on the two of them sharing a drink in Aveline's office. Isabela leaves and Aveline admits that she's not all bad.
** Aveline will vehemently object to Isabela being taken by the Qunari. She claims it's because she wants to kick Isabela's ass herself, but we all know she cares.
** She even invited Isabela to her Solstice dinner party. (Though Isabela was too sheepish to turn up...)
*** Which doubles as a CrowningMomentOfFunny, since Isabela alludes to "What happens when you have kids?" (namely that she's the ''last'' person Aveline should want around her children) and says in a little-girl voice:
--> '''Isabela''': Mummy, what's a slattern?
--> '''Aveline''': I'll just point at you and say 'That's a slattern!'
* Giving Fenris the book ''A Slave's Life''. The problem is, Fenris was a slave... so he never was allowed to learn to read. Hawke can offer to teach him.
** Made even better when you find out that there's a bookshelf you can examine in your home, and one of your Hawke's comments is about how Fenris' reading has improved, and he/she should pick out a new book for him to work on.
* Similar to Aveline objecting to Isabela being taken by the Qunari, Merrill will basically beg you in the saddest way possible not to go through with betraying Fenris [[spoiler: to Danarius on his final personal quest.]] Given how rude he is to her the entire game, and [[KickTheDog especially horrible he is to her]] after ''her'' final personal quest, it just shows how selflessly kind Merrill can be.
** Merrill is made of selflessly kind. Anders openly despises blood mages like Merrill, for whom he (often justifiably) blames society's hatred of mages. He spares no opportunity to berate her for the careless stupidity he feels she embodies as a blood mage and a demon apologist. [[spoiler: When Anders experiences his BSOD, blaming himself for the corruption of the friendly spirit, Justice, into the demonic Vengeance, she quietly and sadly corrects his mistaken beliefs not only about Vengeance, but about her: just because she never believed demons were inherently evil doesn't mean she ever believed they were inherently good, the way Anders did about Justice. All spirits are dangerous, and she's truly sad for Anders that he didn't realize this sooner.]]

to:


[[AC: Aveline]]

* In Act 1, Merrill and Varric banter reveals Talking to a maxed friendship Aveline on the mage path. It really shows that Varric has given her a ball of twine to help her find her way back home, so she will not to get lost in Lowtown. Later, in Act III, she tries to give it back to Varric because she no she's been with Hawke longer needs it; than anyone and he comes up with a bunch has no intention of other reasons why she should keep it, but changing that.
-->'''Aveline:''' Hawke, it's ''worth it.'' Now come on. Let's bust some heads like
the way they say these lines you just know the big softy still cares about his Daisy after all these years.
** This one little dialogue says it all. ''Varric is paying to keep Merrill safe.''
---> '''Varric:''' Daisy, for my sake, ''please'' quit cutting through the alleys in Lowtown alone at night!
--->'''Merrill:''' Nothing ever happens, Varric. I'm perfectly safe.
--->'''Varric:''' I know, and that nothing is costing me a fortune.
old days.
** The codex also says that [[spoiler:after Merrill fixes the Eluvian]], she doesn't leave the house much, not even to buy food, trope pretty much describes Hawke and so Varric takes to having produce delivered to Aveline on a friendship path, particularly if you do her house. In fact, for someone so brash on the surface, Varric has [=CMOHs=] all the time, from big ones like [[spoiler:forgiving his brother and sending him to a sanitarium instead of getting revenge]] and [[spoiler: paying off the Lowtown gangs to stop them from extorting Anders for protection money]] to little things like putting Anders on his tab Act 2 companion quest. While they may occasionally snark at the Hanged Man. He's also the only one besides you who each other, they genuinely seems to like everyone else, and is always trying to help them or cheer them up.
*** [[FridgeBrilliance He is, however,
watch out for the man telling other. Probably the story, so some most poignant part is if you give her the Shield of his smaller moments the Knight Herself. Aveline will get very blustery about having to give up nearly everything of generosity should probably be taken with a grain of salt.]] But who she was. Hawke can point out that doesn't detract from it's just a gift, which softens the parts he would have no reason to lie about, such as his brother or Captain's mood considerably and opens up one of the ball of twine.
*** ''VideoGame/DragonAgeInquisition'' confirms
most touching lines in the game. Doubly so if you remember Aveline describes her name as a "wish that Varric her father made."
--->'''Hawke:''' Then accept it on those merits. Nothing more.
--->'''Aveline:''' (softly) It is a fine shield. *beat* You do know that Orlesian smiths slap Ser Aveline's name on every second piece of armor. This
really is the NiceGuy he says he is. [[HeartWarming/DragonAgeInquisition Here]] are some of his exploits since his time with Hawke.didn't belong to her.
* Varric's entire relationship with Bethany is a CMOH all by itself. YMMV as to its exact nature - some think it's LikeBrotherAndSister while others think it's a ShipTease - but it can't be denied that they care about each other deeply. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. He makes her laugh like no one else, and if she falls in battle, his immediate response is to shout that he's coming to help her. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Both of the DLC campaigns give them even more conversations, especially in the case of [[spoiler:Circle!Bethany]], which further illustrate the depth of their bond. Theirs is arguably the sweetest relationship in the game that doesn't involve Hawke directly, and one of the sweetest in the entire franchise.
** Fenris, of all people, also gets along surprisingly well with Bethany. When Anders argues that not all mages are weak, Fenris actually agrees with him: ''Bethany'', he says, is not weak. Coming from Fenris and his deep-rooted hatred of mages and magic, it's the very highest of praise - the only other mage he's willing to talk about this way is a mage Hawke. If they're taken along for ''Mark of the Assassin'' and/or ''Legacy,'' they have extra dialogue which further illustrates how much Fenris not only respects Bethany, but genuinely ''likes'' her.
* Speaking with Merrill after Bethany is [[spoiler:taken to the Circle, Merrill consoles Hawke by saying that if anyone is tough enough to survive the Circle, it's Bethany, and somehow, everything will be all right.]]
** She also
--->'''Hawke:''' (warmly) It does this with Carver [[spoiler: if he joins the Templars. Hawke can comment that they aren't speaking to each other. Merrill gently reassures Hawke that no one can stay angry forever, not even Carver, and one day, he'll understand that you only wanted to save his life.]]
''now''.

[[AC: Fenris]]

* Isabela and Aveline do not get along. Eventually, though, they find some common ground... in their own way.
-->'''Aveline''': You're right.
-->'''Isabela''': About?
-->'''Aveline''': About knowing who you are. I'm the captain of the guard. I'm loyal, strong, and I don't look too bad naked.
-->'''Isabela''': Exactly. And if I called you a mannish, awkward, ball-crushing do-gooder, you'd say...
-->'''Aveline''': Shut up, whore.
-->'''Isabela''': That's my girl!
** In Act 3, Hawke may walk in on the two of them sharing a drink in Aveline's office. Isabela leaves and Aveline admits that she's not all bad.
** Aveline will vehemently object to Isabela being taken by the Qunari. She claims it's because she wants to kick Isabela's ass herself, but we all know she cares.
** She even invited Isabela to her Solstice dinner party. (Though Isabela was too sheepish to turn up...)
*** Which doubles as a CrowningMomentOfFunny, since Isabela alludes to "What happens when you have kids?" (namely that she's the ''last'' person Aveline should want around her children) and says in a little-girl voice:
--> '''Isabela''': Mummy, what's a slattern?
--> '''Aveline''': I'll just point at you and say 'That's a slattern!'
* Giving Fenris the book ''A Slave's Life''. The problem is, Fenris was a slave... so he never was allowed to learn to read. Hawke can offer to teach him.
** Made even better when you find out that there's a bookshelf you can examine in your home, and one of your Hawke's comments is about how
Fenris' reading has improved, companion quest during Act 2 is extremely touching, particularly playing a Mage!Hawke. Assuming the right options are chosen, he'll toast to Hawke and he/she should pick out a new book for him to work on.
* Similar to Aveline objecting to Isabela being taken by
say that s/he is the Qunari, Merrill will basically beg you in the saddest way possible not to go through with betraying Fenris [[spoiler: to Danarius on his finest person he's ever known.
* A very poignant line after Fenris'
final personal quest.]] Given how rude he companion quest:
-->'''Fenris:''' The future of a slave
is to her the entire game, and [[KickTheDog especially horrible he is to her]] after ''her'' final personal quest, it just shows how selflessly kind Merrill can be.
** Merrill is made of selflessly kind. Anders openly despises blood mages like Merrill, for whom he (often justifiably) blames society's hatred of mages. He spares no opportunity to berate her for the careless stupidity he feels she embodies as a blood mage and a demon apologist. [[spoiler: When Anders experiences his BSOD, blaming himself for the corruption of the friendly spirit, Justice, into the demonic Vengeance, she quietly and sadly corrects his mistaken beliefs not only about Vengeance, but about her: just because she
never believed demons were inherently evil doesn't mean she ever believed they were inherently good, the way Anders did about Justice. All spirits are dangerous, and she's truly sad for Anders that he didn't realize this sooner.]]uncertain. But I am no longer a slave. Perhaps it's time I remembered that.



-->'''Fenris:''' ...nothing could be worse than the thought of living without you.

to:

-->'''Fenris:''' ...nothing Nothing could be worse than the thought of living without you.




[[AC: Isabela]]

* There's one when you meet up with Isabela at the beginning of Act III. If [[spoiler: Isabela returned with the relic and Hawke dueled the Arishok on her behalf,]] Isabela expresses frustration over her past decision to [[spoiler: give up the relic]] and questions why Hawke, who is now Champion, is bothering with someone like her. Hawke can then reassure Isabela that they are still friends and that Hawke is grateful that she came back and acknowledges how hard it must have been for her to do the right thing. Hawke further promises that if Isabela needs help, Hawke will be right there to back her up. Isabela acts nonchalant about this, but you just know she's touched.
* If Isabela is along for the ride in MOTA and is in a romance with Hawke, she gets drawn into Tallis's debate about having a purpose. When asked directly about not having a purpose:
-->'''Isabela:''' I... I have purpose. I have Hawke.
** What's particularly heartwarming is the look on Isabela's face. [=MotA=] happens before the final affirmation of the relationship at the Gallows: Isabela looks a little unsure, a little bemused at what she's saying, but despite her personal doubts she's still sticking with Hawke.



* A small, easily missed note in the Hawke estate reads: [[SoProudOfYou "I'm proud of you. Love, Mother."]] It's just a simple thing, not that far from what a parent could leave in their child's lunchbox, but after everything Hawke's been through, especially "[[WhamEpisode All That Remains]]," it means something.

to:


[[AC: Merrill]]

* A small, easily missed note in Supporting Merrill on your visit to her clan looking for the Hawke estate reads: [[SoProudOfYou "I'm proud of you. Love, Mother."]] mirror-fixing tool.
* Romancing Merrill as a friend, since she never had anyone before Hawke. She was really lonely.
**
It's more than just a simple thing, not being lonely with Merrill. Merrill notes that far from Hawke is the ''only'' person who understood what she was trying to do, as even her clan, who are supposed to be like a parent could leave in their child's lunchbox, family, rejected her for it and called her a monster. The fact that Merrill has finally found someone that is willing to support and understand her is utterly sweet
*** Doubly so if you've taken Blood Magic specialization. The whole world seems to be against Merrill for something both she and Hawke consider perfectly routine and Hawke might not be able to make it okay,
but after s/he ''can'' remind Merrill that no matter what happens, she's a good person and has absolutely nothing to be ashamed of.
** While we're still here, the end of Merrill's romance: her final scene is very heartwarming.
** A conversation between Merrill and Aveline, should you choose to romance Merrill:
--->'''Aveline''': I didn't expect you to stick around for this mess, Merrill. This has nothing to do with your elves.
--->'''Merrill''': I love Hawke, I wouldn't go anywhere.
--->'''Aveline''': But it's not your fight.
--->'''Merrill''': ''I love Hawke.''
--->'''Aveline''': You said that.
--->'''Merrill''': I say it a lot. It makes things clearer, takes away doubt when
everything is crazy and people are dying.
--->'''Aveline''': I understand.
--->'''Merrill''': Oh, good. Someone should.
*** It's even more touching when you consider an earlier conversation she'll have with Anders, unrelated to romance but connecting to that bit about things being clearer:
-->'''Merrill:''' You really believe, don't you?
-->'''Anders:''' What are we talking about?
-->'''Merrill:''' Believing. You do, I can tell - in freedom, in mages, in good spirits and bad templars. With more fire than the sun.
-->'''Anders:''' And your point is?
-->'''Merrill:''' I miss it sometimes, things being certain.
-->'''Anders:''' Some things are certain.
-->'''Merrill:''' Not anymore.

* One party banter between [[GirlNextDoor Merrill]] and [[PirateGirl Isabela]] has the former commenting that Isabela has led an exciting life as a pirate, a duelist, and her [[AnythingThatMoves many love affairs]]; she then wonders how Isabela could like a girl as boring as Merrill, and wishes she had Isabela's life. Isabela immediately denies this, and says Merrill has a beautiful heart, and is deserving of so much more than what she has.
-->'''Merrill:''' [sighs] Why do you even like me? I must seem so dull.
-->'''Isabela:''' What brought this on?
-->'''Merrill:''' Your life has been... so exciting. The adventures, the duels, the passionate love affairs. Compared to that, my life is a stale, dry biscuit. [sighs] I wish I had your life.
-->'''Isabela:''' [flatly] No. You don't want my life.
-->'''Merrill:''' Why?
-->'''Isabela:''' [warmly] Because you have a good heart, and you deserve better.
** Another moment from the elf-pirate friendship after Pol [[TooDumbToLive runs straight into a monster rather than stay near Merrill]]:
*** If Fenris or Anders is in the party with Merrill and Isabela, they'll show NoSympathy, with Fenris responding to Merrill's "He acted like I was a monster!" with "You ''are'' a monster." Izzy will snap at him, snarling that he's not helping. It doesn't make Fenris lay off, but she tries.
*** If the resident grouches aren't in the party, Isabela responds to Merrill's lament with a soothing "Don't blame yourself, Kitten. Sometimes men do senseless things."
** If Hawke and Isabela are in a relationship:
--->'''Merrill:''' I think Hawke likes you, Isabela.
--->'''Isabela:''' I certainly hope so!
--->'''Merrill:''' Of course, it's not surprising at all that anybody would love you, but it's nice to see you two happy.
--->'''Isabela:''' Merrill, sometimes you're so sweet I could eat you for dessert.
* If you chose a past [[spoiler: where Alistair left the Grey Wardens, you'll find him in the first act drinking in the bar, a little funny and kind of sad. In the second act, you see him there again... and Bann Teagan comes in, pulls him out of his slump, and takes him back home. Nice to know that he still has family that cares for him.]]


* Much like in the first game, Bodahn and Sandal. It is very heartwarming how much Bohdan loves the kid, especially when he worries what will happen to Sandal when he's gone.
** Not just that, at one point, Sandal outright says "I like Bodhan!" and then Bodhan, like a concerned parent, laments to Hawke what would happen to Sandal after he's gone. The man really does consider the kid his son.
** The best part happens in act III. Hawke and Bodahn are talking about the future of Sandal after Bodahn is gone. Hawke can offer to look after Sandal, but Bodahn quietly rejects the idea, saying that everything that Hawke has done for the two of them over the years was good enough. Bodahn has come a hell of a long way from the scamming salesman of ''Origins''. I love how his face changes over the years, and there is a little twinkle in his old face by Act III.
* In Act 1, Merrill and Varric banter reveals that Varric has given her a ball of twine to help her find her way back home, so she will not to get lost in Lowtown. Later, in Act III, she tries to give it back to Varric because she no longer needs it; and he comes up with a bunch of other reasons why she should keep it, but the way they say these lines you just know the big softy still cares about his Daisy after all these years.
** This one little dialogue says it all. ''Varric is paying to keep Merrill safe.''
---> '''Varric:''' Daisy, for my sake, ''please'' quit cutting through the alleys in Lowtown alone at night!
--->'''Merrill:''' Nothing ever happens, Varric. I'm perfectly safe.
--->'''Varric:''' I know, and that nothing is costing me a fortune.
** The codex also says that [[spoiler:after Merrill fixes the Eluvian]], she doesn't leave the house much, not even to buy food, and so Varric takes to having produce delivered to her house. In fact, for someone so brash on the surface, Varric has [=CMOHs=] all the time, from big ones like [[spoiler:forgiving his brother and sending him to a sanitarium instead of getting revenge]] and [[spoiler: paying off the Lowtown gangs to stop them from extorting Anders for protection money]] to little things like putting Anders on his tab at the Hanged Man. He's also the only one besides you who genuinely seems to like everyone else, and is always trying to help them or cheer them up.
*** [[FridgeBrilliance He is, however, the man telling the story, so some of his smaller moments of generosity should probably be taken with a grain of salt.]] But that doesn't detract from the parts he would have no reason to lie about, such as his brother or the ball of twine.
*** ''VideoGame/DragonAgeInquisition'' confirms that Varric really is the NiceGuy he says he is. [[HeartWarming/DragonAgeInquisition Here]] are some of his exploits since his time with Hawke.
* Varric's entire relationship with Bethany is a CMOH all by itself. YMMV as to its exact nature - some think it's LikeBrotherAndSister while others think it's a ShipTease - but it can't be denied that they care about each other deeply. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. He makes her laugh like no one else, and if she falls in battle, his immediate response is to shout that he's coming to help her. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Both of the DLC campaigns give them even more conversations, especially in the case of [[spoiler:Circle!Bethany]], which further illustrate the depth of their bond. Theirs is arguably the sweetest relationship in the game that doesn't involve Hawke directly, and one of the sweetest in the entire franchise.
** Fenris, of all people, also gets along surprisingly well with Bethany. When Anders argues that not all mages are weak, Fenris actually agrees with him: ''Bethany'', he says, is not weak. Coming from Fenris and his deep-rooted hatred of mages and magic, it's the very highest of praise - the only other mage he's willing to talk about this way is a mage Hawke. If they're taken along for ''Mark of the Assassin'' and/or ''Legacy,'' they have extra dialogue which further illustrates how much Fenris not only respects Bethany, but genuinely ''likes'' her.
* Speaking with Merrill after Bethany is [[spoiler:taken to the Circle, Merrill consoles Hawke by saying that if anyone is tough enough to survive the Circle, it's Bethany, and somehow, everything will be all right.]]
** She also does this with Carver [[spoiler: if he joins the Templars. Hawke can comment that they aren't speaking to each other. Merrill gently reassures Hawke that no one can stay angry forever, not even Carver, and one day, he'll understand that you only wanted to save his life.]]
* Isabela and Aveline do not get along. Eventually, though, they find some common ground... in their own way.
-->'''Aveline''': You're right.
-->'''Isabela''': About?
-->'''Aveline''': About knowing who you are. I'm the captain of the guard. I'm loyal, strong, and I don't look too bad naked.
-->'''Isabela''': Exactly. And if I called you a mannish, awkward, ball-crushing do-gooder, you'd say...
-->'''Aveline''': Shut up, whore.
-->'''Isabela''': That's my girl!
** In Act 3, Hawke may walk in on the two of them sharing a drink in Aveline's office. Isabela leaves and Aveline admits that she's not all bad.
** Aveline will vehemently object to Isabela being taken by the Qunari. She claims it's because she wants to kick Isabela's ass herself, but we all know she cares.
** She even invited Isabela to her Solstice dinner party. (Though Isabela was too sheepish to turn up...)
*** Which doubles as a CrowningMomentOfFunny, since Isabela alludes to "What happens when you have kids?" (namely that she's the ''last'' person Aveline should want around her children) and says in a little-girl voice:
--> '''Isabela''': Mummy, what's a slattern?
--> '''Aveline''': I'll just point at you and say 'That's a slattern!'
* Giving Fenris the book ''A Slave's Life''. The problem is, Fenris was a slave... so he never was allowed to learn to read. Hawke can offer to teach him.
** Made even better when you find out that there's a bookshelf you can examine in your home, and one of your
Hawke's been through, comments is about how Fenris' reading has improved, and he/she should pick out a new book for him to work on.
* Similar to Aveline objecting to Isabela being taken by the Qunari, Merrill will basically beg you in the saddest way possible not to go through with betraying Fenris [[spoiler: to Danarius on his final personal quest.]] Given how rude he is to her the entire game, and [[KickTheDog
especially "[[WhamEpisode horrible he is to her]] after ''her'' final personal quest, it just shows how selflessly kind Merrill can be.
** Merrill is made of selflessly kind. Anders openly despises blood mages like Merrill, for whom he (often justifiably) blames society's hatred of mages. He spares no opportunity to berate her for the careless stupidity he feels she embodies as a blood mage and a demon apologist. [[spoiler: When Anders experiences his BSOD, blaming himself for the corruption of the friendly spirit, Justice, into the demonic Vengeance, she quietly and sadly corrects his mistaken beliefs not only about Vengeance, but about her: just because she never believed demons were inherently evil doesn't mean she ever believed they were inherently good, the way Anders did about Justice.
All That Remains]]," it means something.spirits are dangerous, and she's truly sad for Anders that he didn't realize this sooner.]]



* A very poignant line after Fenris' final companion quest:
-->'''Fenris:''' The future of a slave is never uncertain. But I am no longer a slave. Perhaps it's time I remembered that.
* There's one when you meet up with Isabela at the beginning of Act III. If [[spoiler: Isabela returned with the relic and Hawke dueled the Arishok on her behalf,]] Isabela expresses frustration over her past decision to [[spoiler: give up the relic]] and questions why Hawke, who is now Champion, is bothering with someone like her. Hawke can then reassure Isabela that they are still friends and that Hawke is grateful that she came back and acknowledges how hard it must have been for her to do the right thing. Hawke further promises that if Isabela needs help, Hawke will be right there to back her up. Isabela acts nonchalant about this, but you just know she's touched.
* Hawke has some touching moments with his/her family during the ''Legacy'' DLC. Of particular interest is the end of the "Malcolm's Will" quest, when Bethany or Carver is in the party. Bethany recalls happier times and how Carver could make her smile when she was sad, and Carver breaks down and actually admits how much he misses both Bethany and his father, even though Malcolm spent very little time with him, and how he also misses Hawke sometimes as well.
** Even further, when the DLC is finished, Hawke will speak with his/her mother. She can talk about Malcolm and how they met, but a really poignant conversation comes [[spoiler: if Leandra is deceased at the time, as Hawke will be talking not to her, but an imaginary one who reassures him/her that s/he's very much like his/her father, and that the best of both Malcolm and Leandra lives on in Hawke, and that it's what makes him/her try so hard. She tells him/her everything will be all right.]] It's the sort of emotional speech only a mother could give.
*** [[FridgeBrilliance Fridge Heartwarming]]. Varric tells Cassandra up-front he's taking liberties with this particular part of the story. The conversation with [[spoiler:the imaginary Leandra]] is there just because Varric thought his friend deserves some closure.
-->'''Cassandra''': Is there anything else?
-->'''Varric''': Two things. A moment for the last of the family, and an echo. You'll forgive me if I take a liberty or two.
** Another example occurs if Hawke and a [[spoiler: Templar]] Carver part on bitter terms at the end of the DLC. [[spoiler: Even if Hawke is the violent personality, he laments the rift with his brother, feeling powerless to overcome their differences. This becomes especially poignant given the climax of the game, when Carver effortlessly puts aside the rivalry to come to Hawke's aid, showing that not only has he escaped Hawke's shadow, but Carver's actually surpassed Hawke in some respects.]]
** If [[spoiler: both Bethany and Carver are dead]], Hawke gets to talk to Gamlen instead. He '''admires''' Malcolm for what he was ready to go through for his family. Remember that at the beginning, he '''despised''' this guy. If the right dialogue options are chosen, this scene becomes even more heartwarming. Gamlen tells you how he helped your parents by distracting Lord Amell so they could sneak out, and then once more expresses his grief [[spoiler: over Leandra’s death]]. The conversation may end with an awkward declaration that if Hawke needs anything, s/he just has to ask. This doubles as a TearJerker since at this point [[spoiler: your other family members, except for Gamlen, are dead.]]
* Carver has issues in a mage playthrough, given that he's got two mage siblings and considers himself TheUnfavorite. But when Fenris realizes that Hawke's a mage, he's instantly protective of his sibling, saying that if Fenris has a problem with Hawke, then he has a problem with Carver.
** This ties in with a lot of Carver's friendship/rivalry scores. If you do something that could bring you to the attention of the Templars and put yourself in danger, he disapproves. Realizing that, despite his problems with his older sibling, he is trying to look out for Hawke, is incredibly heartwarming when you consider that Carver's feeling of being in Hawke's shadow is such a key part of his character.

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* A very poignant line after Fenris' final companion quest:
-->'''Fenris:''' The future of a slave is never uncertain. But I am no longer a slave. Perhaps it's time I remembered that.
* There's one when you meet up with Isabela at the beginning of Act III. If [[spoiler: Isabela returned with the relic and Hawke dueled the Arishok on her behalf,]] Isabela expresses frustration over her past decision to [[spoiler: give up the relic]] and questions why Hawke, who is now Champion, is bothering with someone like her. Hawke can then reassure Isabela that they are still friends and that Hawke is grateful that she came back and acknowledges how hard it must have been for her to do the right thing. Hawke further promises that if Isabela needs help, Hawke will be right there to back her up. Isabela acts nonchalant about this, but you just know she's touched.
* Hawke has some touching moments with his/her family during the ''Legacy'' DLC. Of particular interest is the end of the "Malcolm's Will" quest, when Bethany or Carver is in the party. Bethany recalls happier times and how Carver could make her smile when she was sad, and Carver breaks down and actually admits how much he misses both Bethany and his father, even though Malcolm spent very little time with him, and how he also misses Hawke sometimes as well.
** Even further, when the DLC is finished, Hawke will speak with his/her mother. She can talk about Malcolm and how they met, but a really poignant conversation comes [[spoiler: if Leandra is deceased at the time, as Hawke will be talking not to her, but an imaginary one who reassures him/her that s/he's very much like his/her father, and that the best of both Malcolm and Leandra lives on in Hawke, and that it's what makes him/her try so hard. She tells him/her everything will be all right.]] It's the sort of emotional speech only a mother could give.
*** [[FridgeBrilliance Fridge Heartwarming]]. Varric tells Cassandra up-front he's taking liberties with this particular part of the story. The conversation with [[spoiler:the imaginary Leandra]] is there just because Varric thought his friend deserves some closure.
-->'''Cassandra''': Is there anything else?
-->'''Varric''': Two things. A moment for the last of the family, and an echo. You'll forgive me if I take a liberty or two.
** Another example occurs if Hawke and a [[spoiler: Templar]] Carver part on bitter terms at the end of the DLC. [[spoiler: Even if Hawke is the violent personality, he laments the rift with his brother, feeling powerless to overcome their differences. This becomes especially poignant given the climax of the game, when Carver effortlessly puts aside the rivalry to come to Hawke's aid, showing that not only has he escaped Hawke's shadow, but Carver's actually surpassed Hawke in some respects.]]
** If [[spoiler: both Bethany and Carver are dead]], Hawke gets to talk to Gamlen instead. He '''admires''' Malcolm for what he was ready to go through for his family. Remember that at the beginning, he '''despised''' this guy. If the right dialogue options are chosen, this scene becomes even more heartwarming. Gamlen tells you how he helped your parents by distracting Lord Amell so they could sneak out, and then once more expresses his grief [[spoiler: over Leandra’s death]]. The conversation may end with an awkward declaration that if Hawke needs anything, s/he just has to ask. This doubles as a TearJerker since at this point [[spoiler: your other family members, except for Gamlen, are dead.]]
* Carver has issues in a mage playthrough, given that he's got two mage siblings and considers himself TheUnfavorite. But when Fenris realizes that Hawke's a mage, he's instantly protective of his sibling, saying that if Fenris has a problem with Hawke, then he has a problem with Carver.
** This ties in with a lot of Carver's friendship/rivalry scores. If you do something that could bring you to the attention of the Templars and put yourself in danger, he disapproves. Realizing that, despite his problems with his older sibling, he is trying to look out for Hawke, is incredibly heartwarming when you consider that Carver's feeling of being in Hawke's shadow is such a key part of his character.





--> '''Feynriel''': Why do you care? ''You don't even know me?''

to:

--> '''Feynriel''': Why do you care? ''You don't even know me?''me.''



* If Isabela is along for the ride in MOTA and is in a romance with Hawke, she gets drawn into Tallis's debate about having a purpose. When asked directly about not having a purpose:
-->'''Isabela:''' I... I have purpose. I have Hawke.
** What's particularly heartwarming is the look on Isabela's face. [=MotA=] happens before the final affirmation of the relationship at the Gallows: Isabela looks a little unsure, a little bemused at what she's saying, but despite her personal doubts she's still sticking with Hawke.



* In the Deep Roads Expedition, there's a moment if [[spoiler:you bring the surviving sibling along and their life is in danger]]. When Stroud states that [[spoiler: becoming a Warden is a calling and not just a cure for people infected with the Taint]], the icy tone in Hawke's voice makes it very clear that [[spoiler: if he doesn't help Bethany/Carver]], there won't be much left for the darkspawn to find after Hawke's [[BigBrotherInstinct done with Stroud]].
* Talking to a maxed friendship Aveline on the mage path. It really shows that she's been with Hawke longer than anyone and has no intention of changing that.
-->'''Aveline:''' Hawke, it's ''worth it.'' Now come on. Let's bust some heads like the old days.
** The trope pretty much describes Hawke and Aveline on a friendship path, particularly if you do her Act 2 companion quest. While they may occasionally snark at each other, they genuinely watch out for the other. Probably the most poignant part is if you give her the Shield of the Knight Herself. Aveline will get very blustery about having to give up nearly everything of who she was. Hawke can point out that it's just a gift, which softens the Captain's mood considerably and opens up one of the most touching lines in the game. Doubly so if you remember Aveline describes her name as a "wish that her father made."
--->'''Hawke:''' Then accept it on those merits. Nothing more.
--->'''Aveline:''' (softly) It is a fine shield. *beat* You do know that Orlesian smiths slap Ser Aveline's name on every second piece of armor. This really didn't belong to her.
--->'''Hawke:''' (warmly) It does ''now''.



* Fenris' companion quest during Act 2 is extremely touching, particularly playing a Mage!Hawke. Assuming the right options are chosen, he'll toast to Hawke and say that s/he is the finest person he's ever known.
* If Carver [[spoiler: joined the Grey Wardens]] and is on a friendship path with Hawke, he'll be encountered during a quest with Nathaniel Howe.
--> '''Carver:''' Still coming to the rescue after all these years? I've got this under control, but thanks.

to:

* Fenris' companion quest during Act 2 is extremely touching, particularly playing a Mage!Hawke. Assuming the right options are chosen, he'll toast to Hawke and say that s/he is the finest person he's ever known.
* If Carver [[spoiler: joined the Grey Wardens]] and is on a friendship path with Hawke, he'll be encountered during a quest with Nathaniel Howe.
--> '''Carver:''' Still coming to the rescue after all these years? I've got this under control, but thanks.
6th Jul '17 8:27:25 PM LadyNorbert
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** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to his and Anders becoming mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]

to:

** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to his him and Anders becoming mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]



*** If Fenris or Anders is in the party with Merrill and Isabela, they'll show NoSympathy, with Fenris responding to Merrill's "He acted like I was a monster!" with "You are a monster." Izzy will snap at him, snarling that he's not helping. It doesn't make Fenris lay off, but she tries.

to:

*** If Fenris or Anders is in the party with Merrill and Isabela, they'll show NoSympathy, with Fenris responding to Merrill's "He acted like I was a monster!" with "You are ''are'' a monster." Izzy will snap at him, snarling that he's not helping. It doesn't make Fenris lay off, but she tries.



* Speaking with Bethany at the end [[spoiler: if you support the Magi; it really shows her character development in accepting that the Circle, which she feared all her childhood, did not damage her.]] Hearing her speak of her love for her big brother/sister is just gravy.

to:

* Speaking with Bethany at the end [[spoiler: if you support the Magi; Mages; it really shows her character development in accepting that the Circle, which she feared all her childhood, did not damage her.]] Hearing her speak of her love for her big brother/sister is just gravy.



* In Act I, Merrill and Varric banter reveals that Varric has given her a ball of twine to help her find her way back home, so she will not to get lost in Lowtown. Later, in Act III, she tries to give it back to Varric because she no longer needs it; and he comes up with a bunch of other reasons why she should keep it, but the way they say these lines you just know the big softie still cares about his Daisy after all these years.

to:

* In Act I, 1, Merrill and Varric banter reveals that Varric has given her a ball of twine to help her find her way back home, so she will not to get lost in Lowtown. Later, in Act III, she tries to give it back to Varric because she no longer needs it; and he comes up with a bunch of other reasons why she should keep it, but the way they say these lines you just know the big softie softy still cares about his Daisy after all these years.



--->'''Varric:''' I know and that nothing is costing me a fortune.

to:

--->'''Varric:''' I know know, and that nothing is costing me a fortune.



* Varric's entire relationship with Bethany is a CMOH all by itself. It seems to straddle the line between a big brother/little sister sort of bond and a very delicate, innocent flirtation. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Theirs is arguably the sweetest relationship in the game that is neither overtly romantic nor involves Hawke directly.

to:

* Varric's entire relationship with Bethany is a CMOH all by itself. It seems YMMV as to straddle the line between its exact nature - some think it's LikeBrotherAndSister while others think it's a big brother/little sister sort of bond and a very delicate, innocent flirtation.ShipTease - but it can't be denied that they care about each other deeply. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. He makes her laugh like no one else, and if she falls in battle, his immediate response is to shout that he's coming to help her. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Both of the DLC campaigns give them even more conversations, especially in the case of [[spoiler:Circle!Bethany]], which further illustrate the depth of their bond. Theirs is arguably the sweetest relationship in the game that is neither overtly romantic nor involves doesn't involve Hawke directly.directly, and one of the sweetest in the entire franchise.
22nd Jan '17 9:44:26 PM LadyNorbert
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* ''VideoGame/DragonAgeII'' has one of the most well-put-together set of TrueCompanions in recent roleplaying history, with each of them, despite their differences, constantly looking out for each other. Varric always keeps bribes ready to keep thugs off the backs of Anders and Merrill, and adds the party's drinks to his tab. Aveline, despite being guard-captain, still bends the laws a little to make sure that Fenris and Isabela don't get into ''too'' much trouble. Even Isabela slept with the seneschal to ensure that Fenris can safely stay in Danarius' Hightown mansion without having to pay taxes, and Fenris - despite his avowed hatred of mages - unequivocally refuses to consider turning Anders or Merrill in to the Templars (if only out of loyalty to Hawke). They do this for ''eight years''. Damn, that's impressive.

to:

* ''VideoGame/DragonAgeII'' has one of the most well-put-together set of TrueCompanions in recent roleplaying history, with each of them, despite their differences, constantly looking out for each other. Varric always keeps bribes ready to keep thugs off the backs of Anders and Merrill, and adds the party's drinks to his tab. Aveline, despite being guard-captain, still bends the laws a little to make sure that Fenris and Isabela don't get into ''too'' much trouble. Even Isabela slept sleeps with the seneschal to ensure that Fenris can safely stay in Danarius' Hightown mansion without having to pay taxes, and Fenris - despite his avowed hatred of mages - unequivocally refuses to consider turning Anders or Merrill in to the Templars (if only out of loyalty to Hawke). They do this for ''eight years''. Damn, that's impressive.



** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to his and Anders becoming Mutually Exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]

to:

** Even Sebastian, who joins the group three years late [[spoiler:(which might be the reason why he doesn't have quite the same connection, leading to his and Anders becoming Mutually Exclusive mutually exclusive by the end)]], gets in on the action. His station doesn't enable him to do much for the others, but he puts Wesley's name on the Chantry memorial wall for Aveline, which is exceptionally kind considering that he never met Wesley. [[spoiler:He also puts Leandra's name there for Hawke.]]



* The subplot with Gamlen and Charade. Here is an uncle whose a deadbeat, a liar, and an all-around {{Jerkass}}. You discover he has a daughter and if you arrange a meeting between the two, Gamlen starts to really cheer up and take to being a father. In the aftermath, he even praises you indirectly by saying your apostate mage father was a good man if he raised a man/woman like you. This comes at the heel of [[spoiler: Bethany/Carver's departure and Leandra's death. You and Gamlen are all alone.]] The letter Charade sends you afterward puts you on such an up - it doesn't bring the rest of your family back, but hearing from a cousin who genuinely cares for you is the next best thing.

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* The subplot with Gamlen and Charade. Here is an uncle whose who's a deadbeat, a liar, and an all-around {{Jerkass}}. You discover he has a daughter and if you arrange a meeting between the two, Gamlen starts to really cheer up and take to being a father. In the aftermath, he even praises you indirectly by saying your apostate mage father was a good man if he raised a man/woman like you. This comes at the heel of [[spoiler: Bethany/Carver's departure and Leandra's death. You and Gamlen are all alone.]] The letter Charade sends you afterward puts you on such an up - it doesn't bring the rest of your family back, but hearing from a cousin who genuinely cares for you is the next best thing.



* Varric's entire relationship with Bethany is a CMOH all by itself. It seems to straddle the line between a big brother/little sister sort of bond and a very delicate, innocent flirtation. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death.]] Theirs is arguably the sweetest relationship in the game that is neither overtly romantic nor involves Hawke directly.

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* Varric's entire relationship with Bethany is a CMOH all by itself. It seems to straddle the line between a big brother/little sister sort of bond and a very delicate, innocent flirtation. His nickname for her ("Sunshine") is clearly an AffectionateNickname; contrast it with the more sardonic "Junior" he gives Carver. Their dialogue is a thing of joy and a reason to keep both of them in the party as long as possible, especially when he upgrades her to "''Milady'' Sunshine" during the quest to recover Grandfather Amell's will, and consoles her about how much she misses her lost twin. [[spoiler:If she gets left behind at the end of Act 1 and joins the Circle, he laments her fate, noting to Cassandra that there was nothing they could do for her. If she goes along to the Deep Roads and dies from the darkspawn taint, he openly grieves, swearing to make Bartrand pay for her death. If she joins the Grey Wardens, she's prickly on those occasions when she returns - but it doesn't stop him from telling her that he's happy to see her, and she can't bring herself to be too cold with him.]] Theirs is arguably the sweetest relationship in the game that is neither overtly romantic nor involves Hawke directly.



** For most of the game, Fenris' obsession, fear, and hatred of his past has been one of his defining character traits. It's what makes him end the relationship with Hawke, what makes him obsessed with revenge, and what makes him angst so much. Him saying that shows that he's finally willing to put the past completely behind him so that he can be happy with Hawke, and is really, ''really'' touching, all the moreso if Hawke is a mage

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** For most of the game, Fenris' obsession, fear, and hatred of his past has been one of his defining character traits. It's what makes him end the relationship with Hawke, what makes him obsessed with revenge, and what makes him angst so much. Him saying that shows that he's finally willing to put the past completely behind him so that he can be happy with Hawke, and is really, ''really'' touching, all the moreso especially if Hawke is a mage



* A small, easily missed note in the Hawke estate reads: [[SoProudOfYou "I'm proud of you. Love Mother."]] It's just a simple thing, not that far from what a parent could leave in their child's lunchbox, but after everything Hawke's been through, especially "[[WhamEpisode All That Remains]]," it means something.
* At the very beginning, if Hawke is a Mage, when Bethany dies, Aveline's husband, a ''Templar'', commends Bethany - an apostate - to the Maker. It's small, but it is a touching moment.

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* A small, easily missed note in the Hawke estate reads: [[SoProudOfYou "I'm proud of you. Love Love, Mother."]] It's just a simple thing, not that far from what a parent could leave in their child's lunchbox, but after everything Hawke's been through, especially "[[WhamEpisode All That Remains]]," it means something.
* At the very beginning, if Hawke is a Mage, mage, when Bethany dies, Aveline's husband, a ''Templar'', commends Bethany - an apostate - to the Maker. It's small, but it is a touching moment.



** It even works if it's Carver for whom he's giving "last rites." He's just met this family, one of them is an apostate, they've just had a very tense stand-off preceding and followed by intense battles with hordes of darkspawn, and he still takes the time to give complete strangers, who he has every reason to be wary of, what little comfort he can for the death of one of their loved ones. It's easy to see why Aveline was so deeply in love with the man.

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** It even works if it's Carver for whom he's giving "last rites." He's just met this family, one of them is an apostate, they've just had a very tense stand-off preceding and followed by intense battles with hordes of darkspawn, and he still takes the time to give complete strangers, who of whom he has every reason to be wary of, wary, what little comfort he can for the death of one of their loved ones. It's easy to see why Aveline was so deeply in love with the man.
20th Jan '17 12:09:53 PM LadyNorbert
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** It even works if it's Carver he's giving "last rites" too. He's just met this family, one of them is an apostate, they've just had a very tense stand-off preceeding and followed by intense battles with hordes of darkspawn, and he still takes the time to give complete strangers, who he has every reason to be wary of, what little comfort he can for the death of one of their loved ones. It's easy to see why Aveline was so deeply in love with the man.

to:

** It even works if it's Carver for whom he's giving "last rites" too. rites." He's just met this family, one of them is an apostate, they've just had a very tense stand-off preceeding preceding and followed by intense battles with hordes of darkspawn, and he still takes the time to give complete strangers, who he has every reason to be wary of, what little comfort he can for the death of one of their loved ones. It's easy to see why Aveline was so deeply in love with the man.
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http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.DragonAgeII