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Adella's name was incorrectly listed as "Adelia."
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The [[OnlySaneMan only Clocktower Patient still relatively sane]], she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka and the Balcony Key needed to proceed if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems peaceful and happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[{{Yandere}} Adelia,]] her friendliness is completely genuine and she doesn't seem to be TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but happiness before her body deflates and vanishes, with no apparent or distressing hints of having GoneMadFromTheRevelation or TranshumanTreachery.
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The [[OnlySaneMan only Clocktower Patient still relatively sane]], she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka and the Balcony Key needed to proceed if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems peaceful and happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[{{Yandere}} Adelia,]] Adella,]] her friendliness is completely genuine and she doesn't seem to be TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but happiness before her body deflates and vanishes, with no apparent or distressing hints of having GoneMadFromTheRevelation or TranshumanTreachery.
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile to it, [[LastOfItsKind alone]], [[TheydCutYouUp experimented on and/or vivisected]] by [[MadScientist Willem and his students]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile to it, [[LastOfItsKind alone]], [[TheydCutYouUp [[PlayingWithSyringes experimented on and/or vivisected]] by [[MadScientist Willem and his students]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile to it, [[LastOfItsKind alone]], [[TheydCutYouUp experimented on and/or vivisected]] by [[MadScientist Willem and his apprentices]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile to it, [[LastOfItsKind alone]], [[TheydCutYouUp experimented on and/or vivisected]] by [[MadScientist Willem and his apprentices]] students]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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Changed line(s) 32 (click to see context) from:
** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile, [[LastOfItsKind alone]], imprisoned and/or vivisected by [[MadScientist Willem]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile, hostile to it, [[LastOfItsKind alone]], imprisoned [[TheydCutYouUp experimented on and/or vivisected vivisected]] by [[MadScientist Willem]] Willem and his apprentices]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile, [[LastOfItsKind alone]], abused, imprisoned and/or dissected by [[MadScientist Laurence]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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** Then there's the matter of the Orphan of Kos itself. Born into a world that's inherently hostile, [[LastOfItsKind alone]], abused, imprisoned and/or dissected vivisected by [[MadScientist Laurence]] Willem]] (depending on how [[TimeyWimeyBall the timelines in the Nightmare and the waking world stack up]]) and finally killed by [[PlayerCharacter the first being it sees in the Nightmare]]). Yet perhaps this is the best ending possible; [[MercyKill the poor, mad, frightened thing is at least free now]]...
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*** Given how the concepts of life and death also seem to be different for the Great Ones, it's entirely possible that in killing it, you've helped the Orphan itself AscendToAHigherPlaneOfExistence like Kos, [[TogetherInDeath allowing it to reunite with its mother]]. Which, combined with you choosing Childhood's End, could possibly mean [[EarnYourHappyEnding you've ended the Nightmares Over Yharnam entirely]]. The Curse of Kos over the Hunters, the Nightmare of Mensis created by Micolash, the Hunter's Dream created by the Moon Presence and the ViciousCycle of the Hunt are all ended thanks to your efforts.
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The only Clocktower Patient still relatively sane, she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems peaceful and happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[{{Yandere}} Adelia,]] her friendliness is completely genuine and she is not TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but joy before her body deflates and vanishes, with no apparent or distressing hints of GoingMadFromTheRevelation or hostility.
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me. *giggling* Thank you. For everything... Really, I used to be nothing... *giggling*
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me. *giggling* Thank you. For everything... Really, I used to be nothing... *giggling*
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The [[OnlySaneMan only Clocktower Patient still relatively sane, sane]], she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka and the Balcony Key needed to proceed if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems peaceful and happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[{{Yandere}} Adelia,]] her friendliness is completely genuine and she is not doesn't seem to be TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but joy happiness before her body deflates and vanishes, with no apparent or distressing hints of GoingMadFromTheRevelation having GoneMadFromTheRevelation or hostility.
TranshumanTreachery.
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. [[AscendToAHigherPlaneOfExistence My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me. ]] *giggling* Thank you. For everything... Really, I used to be nothing... *giggling*
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. [[AscendToAHigherPlaneOfExistence My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me.
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The only Clocktower Patient still relatively sane, she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become]] [[TalkingHead nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[Yandere Adelia,]] her friendliness is completely genuine and she is not TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but joy before her body deflates and vanishes, with no apparent or distressing hints of GoingMadFromRevelation or hostility.
to:
* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The only Clocktower Patient still relatively sane, she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become]] [[TalkingHead become nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems peaceful and happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[Yandere [[{{Yandere}} Adelia,]] her friendliness is completely genuine and she is not TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but joy before her body deflates and vanishes, with no apparent or distressing hints of GoingMadFromRevelation GoingMadFromTheRevelation or hostility.
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* It's up for interpretation given the situation, but meeting and helping Saint Adeline could be this. The only Clocktower Patient still relatively sane, she's a perfectly NiceGirl to you (despite likely being a member of [[CorruptChurch the Healing Church,]] the BodyHorror of having a tumorous mass of liquids for a head and being strapped to a table), giving you her blood just like Iosefka if you help her get Brain Fluid. She's polite, happy and grateful for your help all the way through her questline, even [[DissonantSerenity when she's become]] [[TalkingHead nothing but a giant tumorous head]] that's LaughingMad and HearingVoices (which she seems happy about, oddly enough). Unlike her fellow [[AxCrazy Blood]] [[SinisterMinister Saint]] [[NunsAreSpooky Sister]] [[Yandere Adelia,]] her friendliness is completely genuine and she is not TheFundamentalist. At the end of her questline, Adeline apparently does AscendToAHigherPlaneOfExistence and shows nothing but joy before her body deflates and vanishes, with no apparent or distressing hints of GoingMadFromRevelation or hostility.
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me. *giggling* Thank you. For everything... Really, I used to be nothing... *giggling*
--> Ahh, ahh! *slurping noises* Ahh! Aahh! I see a shape. My guide, I see your voice, clearly, as it bends and bleeds. My own revelation, just for me. *giggling* Thank you. For everything... Really, I used to be nothing... *giggling*
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* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black Church garb, White Church garb, or the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church Hunters the honourable Spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.
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* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black If you wear any sort of Healing Church garb, White Church garb, or the Executioner clothing set before talking to him, and talk to his severed head, he will think you're a member, and ask you: "Have you seen the light? Are my if his Church Hunters are the honourable Spartans I hoped they would be?" honorable warriors he wanted them to be. If you reply yes, say yes (which is a big, fat lie), then [[LetThemDieHappy he can die dies peacefully and happily]] [[DyingAsYourself with his sanity intact, whereas humanity intact]] and gifts you his Moonlight Sword as thanks for setting his mind at ease. If you tell the truth and say no, [[HeelRealization he realizes that he just ended up made things worse]] and goes LaughingMad if you speak in his despair, at which point you'll have to either finish him wearing other sets of armor off yourself to get the sword, or say no.reload the area and Simon will do it for you.
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-->O Flora, of the moon, of the dream.\\
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* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her. Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Even though the two of you are now in totally separate worlds, and may never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.
to:
* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her.her (anymore, at least). Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Even though the two of you are now in totally separate worlds, and may never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.
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* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her. Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Although the two of you are now in totally separate worlds, and will certainly never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.
to:
* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her. Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Although Even though the two of you are now in totally separate worlds, and will certainly may never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.
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*** Also, since Gehrman is dead, and The Moon presence is gone, you are the only being left in the dream to sustain her. Although you have been afflicted by both illnesses and mutations which strip people of their humanity, have been exposed to horrors and trauma that have driven lesser men insane, and just now been twisted into an eldritch being, you still haven't forgotten what it means to love another.
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*** Also, since Gehrman is dead, and The the Moon presence Presence is gone, you are the only being left in the dream to sustain her. Although you have been afflicted by both illnesses and mutations which strip people of their humanity, have been exposed to horrors and trauma that have driven lesser men insane, and just now been twisted into an eldritch being, you still haven't forgotten what it means to love another.
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* Annalise, proud and cruel as she can be, rebuffs the Hunter if they attempt to propose marriage to her with the Ring of Betrothal because [[https://www.youtube.com/watch?v=IL9V5eHtfpM she's self-aware enough to understand that such a union would end badly for the Hunter and they are too "dear" to Annalise for her to risk them such harm.]] She's reasonably flattered though.
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* Annalise, proud and cruel as she can be, rebuffs the Hunter if they attempt to propose marriage to her with the Ring of Betrothal because [[https://www.youtube.com/watch?v=IL9V5eHtfpM she's self-aware enough to understand that such a union would end badly for the Hunter and they are too "dear" to Annalise for her to risk them such harm.]] She's reasonably flattered flattered, though.
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* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black Church garb, White Church garb or the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church Hunters the honourable Spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.
to:
* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black Church garb, White Church garb garb, or the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church Hunters the honourable Spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.
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* A ''very'' fridge moment concerning the Narrow-Minded man the Hunter can direct to the Oedon chapel. He is extremely distrustful, and acts exactly opposite of how the player advises him (going to Oedon if the player tells him to go to Iosefka's, and vice versa). Once in the chapel, he'll start to give the player advice concerning the other survivors there, but all of it is wrong. One interpretation is that he's simply a {{Troll}}. Another is that he genuinely wants to help the Hunter, but his paranoia makes him a HorribleJudgeOfCharacter.
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* A ''very'' fridge moment concerning the Narrow-Minded man Man the Hunter can direct to the Oedon chapel.Chapel. He is extremely distrustful, and acts exactly opposite of how the player advises him (going to Oedon if the player tells him to go to Iosefka's, and vice versa). Once in the chapel, Chapel, he'll start to give the player advice concerning the other survivors there, but all of it is wrong. One interpretation is that he's simply a {{Troll}}. Another is that he genuinely wants to help the Hunter, but his paranoia makes him a HorribleJudgeOfCharacter.
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** In ''The Old Hunters'' DLC, after you defeat Lady Maria, you can talk to the Doll again for some new dialogue. She asks the Hunter if she's changed somehow, because right as Lady Maria died she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, much like Gehrman does after you slay the Orphan of Kos. A good sign for the doll, seeing that both Gehrman and she herself consider her little more than a tool made to serve.
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** In ''The Old Hunters'' DLC, after you defeat Lady Maria, you can talk to the Doll again for some new dialogue. She asks the Hunter if she's changed somehow, because right as Lady Maria died she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, much like Gehrman does after you slay the Orphan of Kos. A good sign for the doll, Doll, seeing that both Gehrman and she herself consider her little more than a tool made to serve.
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* Leaving the nightmare once and for all requires The Hunter to kill Mergo's Wet Nurse, without whom Mergo cannot survive. After the Wet Nurse fades away, Mergo's cries linger in the area as it slowly perishes. Remember that Mergo is ''[[WouldHurtAChild a baby]]''. It's not its fault that its mere existence is inherently unthinkable, nor was it exclusively responsible for the horrors that befell Yharnham. Yet to end the nightmare and save yourself (along with whatever's left of Yharnham's sane population), it has to [[DyingAlone die alone]]. At the very least, you can use the Tiny Music Box to give it [[LetThemDieHappy one last moment of pleasure]].
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* Leaving the nightmare once and for all requires The the Hunter to kill Mergo's Wet Nurse, without whom Mergo cannot survive. After the Wet Nurse fades away, Mergo's cries linger in the area as it slowly perishes. Remember that Mergo is ''[[WouldHurtAChild a baby]]''. It's not its fault that its mere existence is inherently unthinkable, nor was it exclusively responsible for the horrors that befell Yharnham. Yharnam. Yet to end the nightmare and save yourself (along with whatever's left of Yharnham's Yharnam's sane population), it has to [[DyingAlone die alone]]. At the very least, you can use the Tiny Music Box to give it [[LetThemDieHappy one last moment of pleasure]].
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Let the hunter be safe. Let him/her find comfort.\\
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Let the hunter Hunter be safe. Let him/her find comfort.\\
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** In The Old Hunters DLC, after you defeat Lady Maria, you can talk to the Doll again for some new dialogue. She asks the hunter if she's changed somehow, because right as Lady Maria died she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, much like Gehrman does after you slay the Orphan of Kos. A good sign for the doll, seeing that both Gehrman and she herself consider her little more than a tool made to serve.
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** In The ''The Old Hunters Hunters'' DLC, after you defeat Lady Maria, you can talk to the Doll again for some new dialogue. She asks the hunter Hunter if she's changed somehow, because right as Lady Maria died she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, much like Gehrman does after you slay the Orphan of Kos. A good sign for the doll, seeing that both Gehrman and she herself consider her little more than a tool made to serve.
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* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black Church garb, White Church garb or the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church hunters the honourable spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.
to:
* Offering a final solace to Ludwig is possible once you've defeated him. Don the Black Church garb, White Church garb or the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church hunters Hunters the honourable spartans Spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.
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** It's also not limited to Gehrman. If you accept the interpretation that the Hunter's Nightmare is a curse bestowed on all hunters by Kos for the old hunters' misdeeds then by slaying the nightmare you've spared modern hunters from being punished for the sins of their fathers, just as Simon the Harrowed wished in his dying moments.
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** It's also not limited to Gehrman. If you accept the interpretation that the Hunter's Nightmare is a curse bestowed on all hunters Hunters by Kos for the old hunters' Old Hunters' misdeeds then by slaying the nightmare you've spared modern hunters Hunters from being punished for the sins of their fathers, just as Simon the Harrowed wished in his dying moments.
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* A ''very'' fridge moment concerning the Narrow-Minded man the Hunter can direct to the Oedon chapel. He is extremely distrustful, and acts exactly opposite of how the player advices him (going to Oedon if the player tells him to go to Iosefka's, and vice versa). Once in the chapel, he'll start to give the player advice concerning the other survivors there, but all of it is wrong. One interpretation is that he's simply a {{Troll}}. Another is that he genuinely wants to help the Hunter, but his paranoia makes him a HorribleJudgeOfCharacter.
to:
* A ''very'' fridge moment concerning the Narrow-Minded man the Hunter can direct to the Oedon chapel. He is extremely distrustful, and acts exactly opposite of how the player advices advises him (going to Oedon if the player tells him to go to Iosefka's, and vice versa). Once in the chapel, he'll start to give the player advice concerning the other survivors there, but all of it is wrong. One interpretation is that he's simply a {{Troll}}. Another is that he genuinely wants to help the Hunter, but his paranoia makes him a HorribleJudgeOfCharacter.
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Removing spoiler tags from the page, as per Spoilers Off policy. Added a courtesy warning to the top of the page.
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%%Moments subpages are Administrivia/SpoilersOff.
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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her. [[spoiler: Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Although the two of you are now in totally separate worlds, and will certainly never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.]]
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* The Plain Doll makes it clear that she requires another person's love to remain alive. Since she was utterly lifeless when you first see her, it’s obvious that Gehrman, the only other person in the dream, doesn't have a shred of empathy for her. [[spoiler: Yet in the ''Yharnam Sunrise'' ending, you see her in The Hunter's Dream, very much alive and mourning at your grave. Although the two of you are now in totally separate worlds, and will certainly never see one another again, your memories of her are still fond enough to sustain her. After killing hundreds of beasts and madmen throughout the game and the ''Souls'' series as a whole, you finally ''give'' life instead of taking it.]]
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** In the [[spoiler: ''Childhood's Beginning'' ending when you have transformed into an infant Great One, the Doll gently picks you up and asks if you are cold. It is implied that until you are strong enough to protect yourself, the Doll will act as your mother and keep you safe.]]
*** Also, since Gehrman is [[spoiler: dead, and The Moon presence is gone, you are the only being left in the dream to sustain her. Although you have been afflicted by both illnesses and mutations which strip people of their humanity, have been exposed to horrors and trauma that have driven lesser men insane, and just now been twisted into an eldritch being, you still haven't forgotten what it means to love another.]]
*** Another possible thing to point out is [[spoiler: that when you become an infant great one, you may grow to become a Transhuman protector or benefactor of humankind. Just like above, you may also remember the compassion and empathy you were given and gave back to the people of Yharnam.]]
** In The Old Hunters DLC, after you defeat [[spoiler: Lady Maria]], you can talk to her again for some new dialogue. She asks the hunter if she's changed somehow, because right as [[spoiler: Lady Maria died]] she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, [[spoiler: much like Gehrman does after you slay the Orphan of Kos.]] A good sign for the doll that both Gehrman and she herself consider little more than a tool made to serve.
*** Also, since Gehrman is [[spoiler: dead, and The Moon presence is gone, you are the only being left in the dream to sustain her. Although you have been afflicted by both illnesses and mutations which strip people of their humanity, have been exposed to horrors and trauma that have driven lesser men insane, and just now been twisted into an eldritch being, you still haven't forgotten what it means to love another.]]
*** Another possible thing to point out is [[spoiler: that when you become an infant great one, you may grow to become a Transhuman protector or benefactor of humankind. Just like above, you may also remember the compassion and empathy you were given and gave back to the people of Yharnam.]]
** In The Old Hunters DLC, after you defeat [[spoiler: Lady Maria]], you can talk to her again for some new dialogue. She asks the hunter if she's changed somehow, because right as [[spoiler: Lady Maria died]] she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, [[spoiler: much like Gehrman does after you slay the Orphan of Kos.]] A good sign for the doll that both Gehrman and she herself consider little more than a tool made to serve.
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** In the [[spoiler: ''Childhood's Beginning'' ending when you have transformed into an infant Great One, the Doll gently picks you up and asks if you are cold. It is implied that until you are strong enough to protect yourself, the Doll will act as your mother and keep you safe.]]
safe.
*** Also, since Gehrman is[[spoiler: dead, and The Moon presence is gone, you are the only being left in the dream to sustain her. Although you have been afflicted by both illnesses and mutations which strip people of their humanity, have been exposed to horrors and trauma that have driven lesser men insane, and just now been twisted into an eldritch being, you still haven't forgotten what it means to love another.]]
another.
*** Another possible thing to point out is[[spoiler: that when you become an infant great one, Great One, you may grow to become a Transhuman protector or benefactor of humankind. Just like above, you may also remember the compassion and empathy you were given and gave back to the people of Yharnam.]]
Yharnam.
** In The Old Hunters DLC, after you defeat[[spoiler: Lady Maria]], Maria, you can talk to her the Doll again for some new dialogue. She asks the hunter if she's changed somehow, because right as [[spoiler: Lady Maria died]] died she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, [[spoiler: much like Gehrman does after you slay the Orphan of Kos.]] Kos. A good sign for the doll doll, seeing that both Gehrman and she herself consider her little more than a tool made to serve.
*** Also, since Gehrman is
*** Another possible thing to point out is
** In The Old Hunters DLC, after you defeat
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* If you visit Iosefka and collect her medicinal blood enough times, rather than get annoyed by your apparent carelessness, the kindly doctor warms up to you. She assures the player that while the night may be long, "[[WideEyedIdealist morning always comes]]," and says that she would like to meet them face to face once that happens. [[spoiler:It will also make what happens to her an even bigger PlayerPunch.]]
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* If you visit Iosefka and collect her medicinal blood enough times, rather than get annoyed by your apparent carelessness, the kindly doctor warms up to you. She assures the player that while the night may be long, "[[WideEyedIdealist morning always comes]]," and says that she would like to meet them face to face once that happens. [[spoiler:It It will also make what happens to her an even bigger PlayerPunch.]]
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* [[spoiler:Offering a final solace to Ludwig is possible once you've defeated him. Don the black church garb, white church garb or executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church hunters the honourable spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.]]
* You might question whether or not you've done the right thing in [[spoiler:killing the Child of Kos]] at the end of ''The Old Hunters'' DLC, but there is a definite silver lining. [[spoiler:The Doll will tell you that Gehrman is no longer wracked by nightmares and he's sleeping peacefully for once, meaning you've inadvertently eased the burden of a tired old man (and have ensured that he can eventually be free of both the Dream and the Nightmare).]]
* You might question whether or not you've done the right thing in [[spoiler:killing the Child of Kos]] at the end of ''The Old Hunters'' DLC, but there is a definite silver lining. [[spoiler:The Doll will tell you that Gehrman is no longer wracked by nightmares and he's sleeping peacefully for once, meaning you've inadvertently eased the burden of a tired old man (and have ensured that he can eventually be free of both the Dream and the Nightmare).]]
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* [[spoiler:Offering Offering a final solace to Ludwig is possible once you've defeated him. Don the black church Black Church garb, white church White Church garb or executioner the Executioner set before talking to him, and he will ask you: "Have you seen the light? Are my Church hunters the honourable spartans I hoped they would be?" If you reply yes, he can die peacefully with his sanity intact, whereas he goes LaughingMad if you speak to him wearing other sets of armor or say no.]]
no.
* You might question whether or not you've done the right thing in[[spoiler:killing killing the Child of Kos]] Kos at the end of ''The Old Hunters'' DLC, but there is a definite silver lining. [[spoiler:The The Doll will tell you that Gehrman is no longer wracked by nightmares and he's sleeping peacefully for once, meaning you've inadvertently eased the burden of a tired old man (and have ensured that he can eventually be free of both the Dream and the Nightmare).]]
* You might question whether or not you've done the right thing in
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* A ''very'' fridge moment concerning the Narrow-Minded man the Hunter can direct to the Oedon chapel. He is extremely distrustful, and acts exactly opposite of how the player advices him (going to Oedon if the player tells him to go to Iosefka's, and vice versa). Once in the chapel, he'll start to give the player advice concerning the other survivors there, but all of it is wrong. One interpretation is that he's simply a {{Troll}}. Another is that he genuinely wants to help the Hunter, but his paranoia makes him a HorribleJudgeOfCharacter.
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In a game filled to brim with madness and tragedy, there is still some light to be found amidst the darkness.
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** Becomes even better when you give the Doll the Small Hair Ornament, an item you have to go out of your way into an entirely optional area to find, and she experiences joy for the first time. She also cries for the very first time, an act that the game itself claims should be ''impossible'' and through that produces a [[ThePowerOfLove Tear Stone that passively heals you.]]
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** Becomes even better when you give the Doll the Small Hair Ornament, an item you have to go out of your way into an entirely optional area to find, [[VideoGameCaringPotential and she experiences joy for the first time.time]]. She also cries for the very first time, an act that the game itself claims should be ''impossible'' and through that produces a [[ThePowerOfLove Tear Stone that passively heals you.]]
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-->O Flora, of the moon, of the dream.
-->O Little ones, o fleeting will of the ancients.
-->Let the hunter be safe. Let him/her find comfort.
-->And let this dream, his/her captor…
-->Foretell a pleasant awakening…
-->O Little ones, o fleeting will of the ancients.
-->Let the hunter be safe. Let him/her find comfort.
-->And let this dream, his/her captor…
-->Foretell a pleasant awakening…
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-->O Flora, of the moon, of the dream.
-->Odream.\\
O Little ones, o fleeting will of theancients.
-->Letancients.\\
Let the hunter be safe. Let him/her findcomfort.
-->Andcomfort.\\
And let this dream, his/hercaptor…
-->Foretellcaptor…\\
Foretell a pleasant awakening…
-->O
O Little ones, o fleeting will of the
-->Let
Let the hunter be safe. Let him/her find
-->And
And let this dream, his/her
-->Foretell
Foretell a pleasant awakening…
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** In The Old Hunters DLC, after you defeat [[spoiler: Lady Maria]], you can talk to her again for some new dialogue. She asks the hunter if she's changed somehow, because right as [[spoiler: Lady Maria died]] she felt a "liberation from heavy shackles". She has no idea what it could've possibly been, and she doesn't even really process how it makes her feel, but in a first for her, she ''chuckles.'' Yes, not only can she cry, she can also feel joy and relief, [[spoiler: much like Gehrman does after you slay the Orphan of Kos.]] A good sign for the doll that both Gehrman and she herself consider little more than a tool made to serve.
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Changed line(s) 28 (click to see context) from:
** It's also not limited to Gehrman. If you accept the interpretation that the Hunter's Nightmare is a curse bestowed on all hunters by Kos for the old hunters' misdeeds then by slaying the nightmare you've spared modern hunters from being punished for the sins of their fathers, just as Brador wished in his dying moments.
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** It's also not limited to Gehrman. If you accept the interpretation that the Hunter's Nightmare is a curse bestowed on all hunters by Kos for the old hunters' misdeeds then by slaying the nightmare you've spared modern hunters from being punished for the sins of their fathers, just as Brador Simon the Harrowed wished in his dying moments.
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** It's also not limited to Gehrman. If you accept the interpretation that the Hunter's Nightmare is a curse bestowed on all hunters by Kos for the old hunters' misdeeds then by slaying the nightmare you've spared modern hunters from being punished for the sins of their fathers, just as Brador wished in his dying moments.
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In a game filled to brim with madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the darkness.
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In a game filled to brim with madness, horrid monstrosities,and cruel fates, madness and tragedy, there is still some light to be found amidst the darkness.
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***Give the Doll a Curtsy emote, and she'll bow in response. There's something incredibly sweet about this particular emote response. And it's almost perfectly synced, too!
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->''Even in this darkest of nights'', ''I see...the moonlight..."''
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In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the nightmare.
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In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the nightmare.darkness.
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In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the darkness.
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In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the darkness.nightmare.
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To provide a brief description of the things that warm the hearts in Bloodborne.
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->''Even in this darkest of nights'', ''I see...the moonlight..."''
-->-'''Ludwig, the Holy Blade.'''
In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the darkness.
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-->-'''Ludwig, the Holy Blade.'''
In a game filled to brim with a world of madness, horrid monstrosities,and cruel fates, there is still some light to be found amidst the darkness.
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