History Headscratchers / Xenosaga

9th May '17 2:31:21 PM ergeis
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* What's up with the ending where Nephilim ages up out of nowhere? Is there more to it than a reference to Xenogears?
9th Mar '17 3:58:47 PM leoryff
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** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. COming straight off Xenosaga 1, 2 not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.
22nd Oct '16 8:42:04 AM Zozma
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* To what extent is the party aware of chaos' abilities, and to what extent are his in-battle abilities canonical to the story? There's a scene where Shion (a scientist) inexplicably handwaves chaos' ability to kill demon ghosts, and when the party is arrested and disarmed at the end of Episode 1 they have chaos fight their captors, presumably because he can use his powers without a weapon. Yet for the rest of the series it's never really addressed that chaos is uniquely capable of generating vasts and varied amounts of energy and performs feats that can only be described as supernatural, despite the potential applications these abilities might have.
19th May '16 1:09:17 AM Polokun
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* Two Questions: One, If Wilhelm has literally played through the universe millions of times, what made this cycle stand out? Like, I can imagine millions of Shion's and KOS-MOS' and etc. going on and on, so what made this cycle different? I mean, if it was one or a few, this would just seem like something minor. But literally millions or possibly ''billions'' of attempts?! Even the basic laws of averages would suggest that the events of the games have played out more then once. Second question, how exactly does stopping Wilhelm in anyway solve the original problem of the Collective Unconsciousness being in danger? It still seems like that and the Universe will be destroyed still. Only now there's no way to reset anymore!
8th Apr '15 8:44:59 AM spunky
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** It probably blew up but didn't break into a thousand pieces. (Look for vids of cars exploding, they stay intact).
8th Apr '15 8:41:09 AM spunky
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** Also the fact that they are URTVs (created by Yuriev, bioweapons, military force during the Miltian conflict) probably wouldn't have sit well with the citizens.
8th Apr '15 8:39:33 AM spunky
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** I don't remember well but was there an indication that he *didn't* create more than 669? He may have created more and they all just died off during the Miltian conflict.



** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)

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** I keep hearing two different things: Xenogears is part 5, or that it the series is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
8th Apr '15 8:35:32 AM spunky
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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.

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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies prior to the area to be strong enough against them.them. Also the GS Path was long and tedious.
7th Apr '15 12:47:19 PM spunky
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** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)


Added DiffLines:

** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.
31st Mar '15 8:31:30 PM Mullon
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[[WMG: VideoGame/{{Xenosaga}}]]
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.Xenosaga