History Headscratchers / Xenosaga

8th Apr '15 8:44:59 AM spunky
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** It probably blew up but didn't break into a thousand pieces. (Look for vids of cars exploding, they stay intact).
8th Apr '15 8:41:09 AM spunky
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** Also the fact that they are URTVs (created by Yuriev, bioweapons, military force during the Miltian conflict) probably wouldn't have sit well with the citizens.
8th Apr '15 8:39:33 AM spunky
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** I don't remember well but was there an indication that he *didn't* create more than 669? He may have created more and they all just died off during the Miltian conflict.

** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
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** I keep hearing two different things: Xenogears is part 5, or that it the series is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
8th Apr '15 8:35:32 AM spunky
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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.
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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies prior to the area to be strong enough against them.them. Also the GS Path was long and tedious.
7th Apr '15 12:47:19 PM spunky
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** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)

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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.
31st Mar '15 8:31:30 PM Mullon
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[[WMG: VideoGame/{{Xenosaga}}]]
25th Sep '14 8:20:11 PM Gamer4
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* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade Blade]] at the start of the timeline, followed by Saga, with [[Xenogears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
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* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade [[XenobladeChronicles Blade]] at the start of the timeline, followed by Saga, with [[Xenogears [[XenoGears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
25th Sep '14 8:18:57 PM Gamer4
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* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade Blade]] at the start of the timeline, followed by Saga, with [[Xenogears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible? *Not so much a complaint as an observation- why do people complain so much about the second game? I've seen many people talking about it, and whenever they discuss a certain scene, level, or feature, they mock how said scene/level/feature is probably the only good part of the game. The thing is, they say this about ''every single scene/level/feature in the game.'' If every level, scene, and feature in the game is the "only good part," isn't it possible- ''just'' possible- that it's actually a good game?
8th Feb '14 1:32:32 AM StacheMan
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** It's rather obvious. The Federation military is designed to fight a conventional war against conventional enemies, not Gnosis. Their fleets hold their own against those deployed by Ormus in episode III, and probably would have won had Abel's Ark not arrived. Had it not been for the presence of the Song of Nephilim, among so may other things, they could have simply overwhelmed Miltia's defenses with legions of combat realians, robots, and A.M.W.S. In short, when they're in their element they are a formidable fighting force, it's just that intangible monsters are not their element. *** Prior to the battle of Miltia the Gnosis, while undoubtedly a threat, appeared only rarely, leaving them stumped as to how to combat them. Post Miltia, while they now know how to fight them, they have to contend with the massive logistical issues a military their size poses, even with 14 years to do it, they never quite got there. Among other challenges they had to finalize the design of and produce hundreds of thousands of 100 series realians, design, test, produce, create combat tactics and doctrines around, and form units to operate A.G.W.S., and retrofit tens to hundreds of thousands of warships, many presumably older than 14 years, with Hilbert amplifiers among what can be assumed to be between dozens and hundreds of false leads, failed projects and the like. And all of that while dealing with spies in their midst, limited budgets, and bureaucrats at their throats. Frankly, it's a miracle they're as competent as they are against the Gnosis.
19th Nov '13 11:47:21 AM ChaosChronicle
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** The influence of the player characters likely had an impact on how everything actually panned out. Plus we don't actually know what would have happened had the scene continued. Not a great answer, but it may help us sleep at night.

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** Wilhelm and Roth Mantel (or his alter ego) had likely planned for that to happen so KOS-MOS could be put back in the hands of the party so that their ''Xanatos Gambit'' could continue. Furthermore KOS-MOS can't be mass-produced because the only people capable of designing KOS-MOS or T-elos were Kevin and Shion, and Shion could only do it after reverse-engineering the prototype KOS-MOS, so in-universe it's far beyond the capabilities of the others. The headscratcher there is: why?
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