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** Bink's talent would prevent Grey from realizing that Bink had any magic to nullify. He's new to Xanth himself and doesn't think in terms of "I should try my power on everything!" like a native would.
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*** I assumed there was some magic filter in the game to keep male players from getting zonked by any accidental exposure.
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* Looking at some of the, ahem, disturbing content these books have... why are these often put in ''teenage'' sections of bookstores?
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*** Plus the Horseman seemed to have a kind of NotDistractedByTheSexy sub-talent. Toward the end, when he is putting the moves on Imbri as a stallion (and she's in heat, so he should be as aroused as a male can possibly get), he's only a little distracted when he briefly goes human to talk to one of his underlings.
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* No one seems to find it strange that Winged Centaurs share the same talent (making things weightless with a swish of their tails), no matter what their origins: The original pair - Chex (centaur mother/hippogryph father) and Cheiron (centaur father/winged horse mother) don't share a common lineage that could explain them both having the same abilities. And the Alicentaurs created by Trent also have the same power. Stranger still, since the transformed Alicentaurs don't seem to possess the higher intellect of the centaurs (like Chex, Cheiron and their son, Chee have).
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** My personal vote is "convoluted sequence". ''The Source of Magic'' has Demon Xanth '''leave''', taking most of the magic with Him (excepting and residual); that's a bit larger in scale than anything Gray could consistently do. D. Xanth came back, and in a way that didn't give any obvious credit to Bink's talent. (And for Trent figuring Bink's talent, Trent himself openly reasoned why it was allowed, and not preemptively shut down before he got to the "I'm a Magician and I'm stuck missing my target." stage. For most others, they wouldn't be dedicated enough to keep trying, I think; and they don't use their talent enough to be certain enough of how it works, so that misfires could provide important clues.)
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** ''A Spell For Chameleon'' showed that Bink's talent can be pushed into acting overtly by a sufficiently strong opposing talent, such as when Trent tried to transform Bink and an increasingly implausible series of events kept intercepting his attempt (the last being random airborne microbes). It was enough that Trent could A) suss out the nature of Bink's talent and B) realize he could just use a non-magical sword and stop him that way. He was also worried about what would happen (after the microbe thing) if he pressed his magical attack and didn't want to risk further escalation. Gray is certainly strong enough to force Bink's talent into overt action. But who knows if he's got the intellect to reach the right conclusions or the ruthlessness to try and cut Bink down the old fashioned way.
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***Dor, apparently. In Heven Cent, Dolph makes mention that one of his father's best friends was a spider. It stands to reason that Dor would have located Jumper after returning and kept him around until he died.
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*Grey can null any magic to the point where it no longer works, as though it doesn't exist. Bink's talent protects him from anything magic, going out of its way to ensure this over the course of a LONG period of time. Would Grey be unaffected by Bink and be able to null Bink's talent or would Bink's talent have already planned for such a scenario and come up with some convoluted sequence of events to prevent it from happening? Arguably the two strongest magicians in Xanth (one can't be harmed by magic in a land built on magic, the other can make magic not work in a land built on magic).
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-----** Also... (especially for the 'fetch quest's answers) Either the questioner needs to undergo CharacterDevelopment to get the most out of their answer -- see Grundy in ''Golem in the Gears'' -- or the act of going through the quest helps solve several other problems that may be related -- ''Harpy Thyme'' comes to mind. (The later books do seem to just be RecycledPlot[=/=]StrictlyFormula, though.)

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** Because people can build golems, so if golems were allowed to be Magicians the title would become meaningless.


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** The "three trials" basically allow Anthony to include any kind of challenge he wants without it having to make sense, not to mention it gives a place for puns that would otherwise be impossible to work into the story. It's just too convenient not to use.
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** Not every answer is cryptic. The manticora in book 1 asked if he had a soul; Humfrey's answer, "only those who possess souls are concerned about them", was pretty straightforward, and the manticora himself says that Humfrey had "phrased it in such a way that its truth was self-evident".

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