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** They have the last position, and use that. Maybe they can even make it so it only teleports necron metal (can't remember what thats exactly called).
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** Because the rest of Catachan evolved to give those toads a wide berth, and the rest of Catachan evolved to replace the ecological damage very, ''very'' quickly.
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* At the risk of seeming obvious, I would like to ask how Catachan is still a jungle world when it's full of toads that explode and render miles around a desolate wasteland for millenia if you so much as give them a particularly mean look.
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* [[WaitWhatWoah Woah woah]] ''[[WaitWhatWoah woah]]''...where on earth did "Death Korps of Krieg as clones" come from?!

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* [[WaitWhatWoah Woah woah]] ''[[WaitWhatWoah woah]]''...[[WaitWhatWhoa Whoa whoa]] ''[[WaitWhatWhoa whoa]]''...where on earth did "Death Korps of Krieg as clones" come from?!
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*** "Invincible" is a relative term. Orks' belief systems may warp reality, but it can't warp reality that much. Even if you get an entire WAAAAUGH! believing that the Boss is invincible, a big enough weapon ''will'' kill him. That itself will be pretty difficult, as convincing enough Orks to belief that a given Ork is "invincible" will be pretty difficult. That being said, Ork belief in the strength of a given Ork warrior actually ''does'' benefit that warrior; Orks that do well and appear proper 'ard grow bigger, stronger, and tougher. If the Orks believe a given warrior is "invincible", he ''will' be tougher, but he won't be unkillable.

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*** "Invincible" is a relative term. Orks' belief systems may warp reality, but it can't warp reality that much. Even if you get an entire WAAAAUGH! believing that the Boss is invincible, a big enough weapon ''will'' kill him. That itself will be pretty difficult, as convincing enough Orks to belief that a given Ork is "invincible" will be pretty difficult. That being said, Ork belief in the strength of a given Ork warrior actually ''does'' benefit that warrior; Orks that do well and appear proper 'ard grow bigger, stronger, and tougher. If the Orks believe a given warrior is "invincible", he ''will' ''will'' be tougher, but he won't be unkillable.
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*** Also, Ork Meks are the only unit that do operate a force field, and it's likely that it works in the same way most Ork tech does, although Meks tend to have a certain, if perhaps limited, understanding of equipment that do have a certain technological aspect, also like the Shokk Attakk gun. It's probable that Ork meks are the only ones with the knowledge to keep a force field in proper enough order to keep it working on Ork faith and to give the mek, and perhaps only the mek who understands it, the confidence to believe he can operate while other Orks won't have that confidence that comes with the technological mind. Or perhaps this is [[Bellisario'sMaxim an overanalyisis]] of one aspect of the original question. How 'bout them cubs?

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*** Also, Ork Meks are the only unit that do operate a force field, and it's likely that it works in the same way most Ork tech does, although Meks tend to have a certain, if perhaps limited, understanding of equipment that do have a certain technological aspect, also like the Shokk Attakk gun. It's probable that Ork meks are the only ones with the knowledge to keep a force field in proper enough order to keep it working on Ork faith and to give the mek, and perhaps only the mek who understands it, the confidence to believe he can operate while other Orks won't have that confidence that comes with the technological mind. Or perhaps this is [[Bellisario'sMaxim [[BellisariosMaxim an overanalyisis]] of one aspect of the original question. How 'bout them cubs?
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** I think the implication they couldn't quite make out was that the Eldar could disrupt the hive fleet be destroying it's resources, or divert the hive fleet to another direction once the 'nids saw that these worlds, just a few minutes ago were ripe for the feast, were now reduced to charred shit. They could have said something like "buy the craftworld enough time to escape by holding up the Tyranids with Orks and fire," but they decided not to go that route apparently. It's also an important note that in the Dawn of War series the [[Chessmaster Eldar]] have an [[BadassDecay unusually bad streak]] of failed [[XanatosGambit attempts at pulling strings]].

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** I think the implication they couldn't quite make out was that the Eldar could disrupt the hive fleet be destroying it's resources, or divert the hive fleet to another direction once the 'nids saw that these worlds, just a few minutes ago were ripe for the feast, were now reduced to charred shit. They could have said something like "buy the craftworld enough time to escape by holding up the Tyranids with Orks and fire," but they decided not to go that route apparently. It's also an important note that in the Dawn of War series the [[Chessmaster [[{{Chessmaster}} Eldar]] have an [[BadassDecay unusually bad streak]] of failed [[XanatosGambit attempts at pulling strings]].
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** What the others said, though I have to say, from what I've heard, it varies wildly according to edition -- some of the older editions have ork tech as being little more than inert hunks of metal that look like they should work to Orks. More recently, it tends to vary from "Works, but poorly" to "more likely to explode than anything." So... yeah, Up against a Blank/Untouchable, they'd have problems with their tech, but it wouldn't just stop working entirely. Not to mention that their tremendous physical strength leaves them far from helpless even without their technology.

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** By overwhelming the necron device with to much energy. Anti-psy tech is not inflable, see for example how the pylons of Cadia slowly fracture and crumble over time.

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** By overwhelming the necron device with to much energy. Anti-psy tech is not inflable, infallible, see for example how the pylons of Cadia slowly fracture and crumble over time.


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*** The problem with that reason being that, if I remember the fluff correctly, the Tyranids ''stay away'' from the Necrons whenever they can. Necrodermis is pretty much the only thing Tyranid digestion pools can't break down into usable material, so the Tyranids avoid it -- I'm not clear whether it's simply a pragmatic decision by the Hive Mind to avoid expending Tyranids that can't be replaced after the battle, or because it freaks the Hive Mind out.
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*** Why did they need to add female Space Marines? The Space Marines already have a female equivalent in the Sisters of Battle -- at least, one close enough for the purposes of whatever they were probably trying to pull off.
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** There is a concern about a [[BFM big]] 40K movie... If such a thing were successful, the theatres would be [[FollowTheLeader drenched with movies about big muscly men with giant pauldrons calling those they disagree with "heretics"]]. The filth of big business in Hollywood is like that.

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** There is a concern about a [[BFM [[{{BFM}} big]] 40K movie... If such a thing were successful, the theatres would be [[FollowTheLeader drenched with movies about big muscly men with giant pauldrons calling those they disagree with "heretics"]]. The filth of big business in Hollywood is like that.
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**** It's not official but the Brighthammer 40k parody universe or alternate universe changes the fundamental nature of the universe simply by making the four Chaos Gods their positive attributes (And Horus being a nice guy.) Khorne is the Avatar of Courage, Tzeentch is the Avatar of Hope, Nurgle is the Avatar of Compassion, and Slaanesh is the Avatar of Love.
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*** Let's not forget, of course, that they're ''[[ManipulativeBastard Eldar]]''. The Inquisitor probably doesn't trust their motives and for fairly good reasons. And the Eldar, of course, could have helped if they simply let you in on the plan from the start instead of attacking you. For all we know, he anticipated the Eldar intended to use Maledictum as a weapon against humanity.
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** Did you miss the fact that said Inquisitor is an '''idiot?'''
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* In the first DawnOfWar the Inquisitor tells that the Eldar imprisoned a daemon inside the Maledictum stone and have been guarding it since for centuries. And then he designates the goal of Blood Raven to destroy othe thing. Uhm, didn't it occur to him that if destroying the Maledictum was a good idea, Eldar would've done it long ago?
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**** Bump: Am I right to assume that the Slaves are only experiencing drug-induced happiness when they say "A bigger cage...I can't even see the bars!"?

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** It's also that Jurgen is an ''Expy'' of Private [=McAuslan=], [=~George MacDonald Fraser~=]'s other classic series besides {{Flashman}}. [=McAuslan=] is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.

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** It's also that Jurgen is an ''Expy'' of Private [=McAuslan=], [=~George MacDonald Fraser~=]'s McAuslan, GM Fraser's other classic series besides {{Flashman}}. [=McAuslan=] Flashman. McAuslan is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.



** I think the implication they couldn't quite make out was that the Eldar could disrupt the hive fleet be destroying it's resources, or divert the hive fleet to another direction once the 'nids saw that these worlds, just a few minutes ago were ripe for the feast, were now reduced to charred shit. They could have said something like "buy the craftworld enough time to escape by holding up the Tyranids with Orks and fire," but they decided not to go that route apparently. It's also an important note that in the Dawn of War series the [[Chessmaster Eldar]] have an [[BadassDecay unusually bad streak]] of failed [[XanatosGambit attempts at pulling strings]].
*** Also the Eldar did continue operations against the Blood Ravens in Chaos Rising after the Black Legion arrived to lay down the hurt. [[FridgeLogic In retrospect]], the Eldar might have been trying to destroy the Blood Ravens' worlds to prevent that from happening, but they might have also not seen that possibility until after the events of DoW2.



*** Not surprising that they would [[YouShouldKnowThisAlready become Chaos tainted, mutate, go insane and then renegade]]. It is surprising that they would eat flesh from Chaos creatures if they were smart enough not to eat the flesh of Genestealer cultists. Though to be fair, the ones that hadn't eaten the genestealer brood had a shaper with them that could tell that they were infected.



***Also, Ork Meks are the only unit that do operate a force field, and it's likely that it works in the same way most Ork tech does, although Meks tend to have a certain, if perhaps limited, understanding of equipment that do have a certain technological aspect, also like the Shokk Attakk gun. It's probable that Ork meks are the only ones with the knowledge to keep a force field in proper enough order to keep it working on Ork faith and to give the mek, and perhaps only the mek who understands it, the confidence to believe he can operate while other Orks won't have that confidence that comes with the technological mind. Or perhaps this is [[Bellisario'sMaxim an overanalyisis]] of one aspect of the original question. How 'bout them cubs?



** Because the IIUP is * clearly* a work of impeccable accuracy. =p

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** Because the IIUP is * clearly* *clearly* a work of impeccable accuracy. =p



***** Their virus doesn't just kill living things, it breaks down all organic material to an organic, goopy, volatile material. (We know, an actual virus wouldn't work that way.) The material would then turn a planet's surface to an organic bog and then be used to create a firestorm. In the fluff, several sources say that this leaves the world hot enough that the surface would glow for about a month. Also, the planet-killing protonic torpedoes are implied to be to nukes, as nukes are to high-grade firecrackers. Or to the very least, as nukes are to conventional bombs.



** The deep vaults were still active as the primary source of equipment and materials over a decade past the initial projection of time for victory. If the forces on Vraks were purely, as was initially assumed, renegades with tainted leadership the expenditure of men and materiel would have been worthwhile given what would be recovered and the usefulness of the position. Declaring the world a lost cause would also damage the credibility of the Munitorium as a political entity within the Imperium, which none of their masters was willing to be responsible for. By the time the Inquisition became involved the war had become both an act of honour and a denial of resources to the enemy, along with being propelled by pure momentum and unwillingness to cut losses after so much had been expended.

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** The deep vaults were still active as the primary source of equipment and materials over a decade past the initial projection of time for victory. If the forces on Vraks were purely, as was initially assumed, renegades with tainted leadership the expenditure of men and materiel material would have been worthwhile given what would be recovered and the usefulness of the position. Declaring the world a lost cause would also damage the credibility of the Munitorium as a political entity within the Imperium, which none of their masters was willing to be responsible for. By the time the Inquisition became involved the war had become both an act of honour and a denial of resources to the enemy, along with being propelled by pure momentum and unwillingness to cut losses after so much had been expended.



**** Either two possibilities I see. Option two, and GW hadn't considered all of the implications of the religion-inspired violence based on zealotry or misinterpretation being part of the Emperor's plan (or he hadn't realized that would happen). or option four, probably the latter option four.



** The perception that they change underpowered units to powerful ones and vice versa, thus creating demand for a different type of army.. one that you'll have to buy new models at stupidly inflated prices to fill out and keep your army as uber as you can isn't valid? I don't play the game so I can't say if this is true or not, but just like Magic the Gathering it seems to be the case.

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** The perception that they change underpowered units to powerful ones and vice versa, thus creating demand for a different type of army.. one army. One that you'll have to buy new models at stupidly inflated prices to fill out and keep your army as uber as you can isn't valid? I don't play the game so I can't say if this is true or not, but just like Magic the Gathering it seems to be the case.



** Space Marines don't weigh multiple tons, and they have big boots to spread their weight around. They can move through mud just fine. If mud is loose or wet enough to hinder a Marine, it would hinder Guard troops as well. Upper levels of modern buildings are generally designed to handle ton+ weights, let alone Imperial architecture. If they trip, they stand back up; they're not bloody turtles.

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** Space Marines don't weigh multiple tons, and they have big boots to spread their weight around. They can move through mud just fine. If mud is loose or wet enough to hinder a Marine, it would hinder Guard troops as well. Upper levels of modern buildings are generally designed to handle ton+ tons of weights, let alone Imperial architecture. If they trip, they stand back up; they're not bloody turtles.



**Marines would weigh, probably, not quite half a metric ton. They're so well protected because they have PowerArmor. While this does give them considerable protection, the armor not as guaranteed to block a hit from conventional weapons as a tank's armor would. Also, a tank could concievably stand up to a hit that would pulp or vaporize a marine if their armor dodn't stop it.



*** More specifically, they really are pure evil, but embody some positive traits, and also the logical next step these traits can take when corrupted and evil. They just wouldn't be Chaos if they didn't embody how the feelings of mortals can be taken to extremes.



** Commissars A) have {{Nice Hat}}s, B) have {{Badass Longcoat}}s, and C) are the only units that routinely execute their men on the tabletop as a game mechanic (excpeting Kharn). Thusly, MemeticMutation.

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** Commissars A) have {{Nice Hat}}s, B) have {{Badass Longcoat}}s, and C) are the only units that routinely execute their men on the tabletop as a game mechanic (excpeting (excepting Kharn). Thusly, MemeticMutation. MemeticMutation.
***There are other units where the leader would attack other units {including Ork Nobz and bosses with a bosspole. and Kharne} but Commissars are slightly more unique in that they automatically kill outright. And it's probably that they're more infamed because they're kiling the members of the Imperial Guard, who are appreciated more for their memetically massive balls and their [[TookALevelInBadass revised codex]], and that they really do look cooler than their non-Imperial counterparts.


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**Also, much of the "current" events are spread around the 41st and the early 42nd millennia. It's pretty reasonable to assume that any given match-up takes place within that time frame, considering that most players really won't really consider any lore behind the fight. If they do, they're likely a fluff nut or taking part in a more formal event like a campaign. However, some match-ups that can't really be explained away like this do happen; and it can be reasoned that the Imperium keeps numerous regiments an increasing distance from their home world, redeploying them from convenience or where their talents can be best appropriated. Like why you would have Cadians fight the distant Tau or Hive Fleet Kraken.
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** It's also that Jurgen is an ''Expy'' of Private McAuslan, GM Fraser's other classic series besides Flashman. McAuslan is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.

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** It's also that Jurgen is an ''Expy'' of Private McAuslan, GM Fraser's [=McAuslan=], [=~George MacDonald Fraser~=]'s other classic series besides Flashman. McAuslan {{Flashman}}. [=McAuslan=] is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.
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** Cadian units tend to take far lower casualties than other Guard units because of their extreme training and discipline. Also, Guard regiments have a tendency to "collect" other units that have suffered extreme casualties to add to their ranks, kind of how the Ghosts picked up troops from Vervunhive and the Belladon 81st. The Munitorium will often merge battered units into new ones as well. Coupled together, it makes sense that the Cadians would be able to deploy hundreds of regiments across the galaxy; after a few decades or centuries of service, a Cadian regiment will likely have a fairly limited number of genetically-descended troops from Cadia itself, simply because they'll be picking up new troops in whatever theater they're in. Every few decades a Guard regiment will rotate back to their homeworld to be replinished with fresh troops as well.

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** Cadian units tend to take far lower casualties than other Guard units because of their extreme training and discipline. Also, Guard regiments have a tendency to "collect" other units that have suffered extreme casualties to add to their ranks, kind of how the Ghosts picked up troops from Vervunhive and the Belladon 81st. The Munitorium will often merge battered units into new ones as well. Coupled together, it makes sense that the Cadians would be able to deploy hundreds of regiments across the galaxy; after a few decades or centuries of service, a Cadian Guard regiment will likely have a fairly limited reduced number of genetically-descended troops from Cadia the homeworld itself, simply because they'll be picking up new troops in whatever theater they're in. Every few decades a Guard regiment will rotate back to their homeworld to be replinished with fresh troops as well.
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** Cadian units tend to take far lower casualties than other Guard units because of their extreme training and discipline. Also, Guard regiments have a tendency to "collect" other units that have suffered extreme casualties to add to their ranks, kind of how the Ghosts picked up troops from Vervunhive and the Belladon 81st. The Munitorium will often merge battered units into new ones as well. Coupled together, it makes sense that the Cadians would be able to deploy hundreds of regiments across the galaxy; after a few decades or centuries of service, a Cadian regiment will likely have a fairly limited number of genetically-descended troops from Cadia itself, simply because they'll be picking up new troops in whatever theater they're in. Every few decades a Guard regiment will rotate back to their homeworld to be replinished with fresh troops as well.
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** And finally, Hitler was nowhere near the ferocity of a Chaos leader. Humans [[HumansAreBastards do that perfectly well on their own]].
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** The perception that they change underpowered units to powerful ones and vice versa, thus creating demand for a different type of army.. one that you'll have to buy new models at stupidly inflated prices to fill out and keep your army as uber as you can isn't valid? I don't play the game so I can't say if this is true or not, but just like Magic the Gathering it seems to be the case.
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** You need to tack about four more zeros on that number listing and you'll have an accurate assessment of Cadia's population.
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* Ok, Cadia has a population of 250,000. They are mostly self-sufficient. Their conscription rate and birth rate are the same. All fine for the most part; it's possible to be in the military and not ever hold a gun. But after all they've been through, and after everything that's happend to them (you know, being invaded constantly, having their troops sent all across the galaxy, being the poster boys for the Guard, and having most of their planet taken over by Chaos), how are they not suffering? They seem to be doing dandy, despite their main arms supplier go off the radar, and having [[WeHaveReserves casualty rates just as high as any other force in the Imperium]]. It makes no sense, especially if Games Workshop models all their Guard units after them. What the hell is Cadia doing fighting Orks in Segmentum Ultima while Chaos is at their doorstep? And don't say that many divisions copy the Cadian design, because it's still completely possible to field a Cadian force against an Ork army. I mean, it's possible to field any army against any army, the way the [[CrapsackWorld 40k world is set up]], but still!
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** plus how do we know if Craftworlds DONT do this a big reason their population drops is because lots of them either leave the Craftworld to become rangers or fall and become Dark Eldar.
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** FridgeLogic here: Once the signal is lost, wouldn't the tomb thereby also lose its fix on the Necron's ''position''?
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* I am Just Bugged by my reaction to the story, as opposed to the figures. Story: Awesome! GrimDark FTW! Figures/game:...is that it? Come on! They're practically to [[SuperDeformed chibi scale!]] This makes me hate myself, because the mythology is just so [[RuleOfCool cool.]]

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* I am Just Bugged by my reaction to the story, as opposed to the figures. Story: Awesome! GrimDark FTW! Figures/game:...is that it? Come on! They're practically to [[SuperDeformed chibi scale!]] This makes me hate myself, because the mythology is just so [[RuleOfCool cool.]]
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* I am Just Bugged by my reaction to the story, as opposed to the figures. Story: Awesome! GrimDark FTW! Figures/game:...is that it? Come on! They're practically to [[SuperDeformed chibi scale!]] This makes me hate myself, because the mythology is just so [[RuleOfCool cool.]]
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** According to the lexicanum, Imperial Armor Vol. V uses something called the "Vitae Womb" as an explanation for the extreme amounts of manpower Krieg produces despite the nuclear devastation. Also, making armies of clone-conscripts to feed the enemy cannons seems like the Imperium's style
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** Commissars A) have {{Nice Hat}}s, B) have {{Badass Longcoat}}s, and C) are the only units that routinely execute their men on the tabletop as a game mechanic (excpeting Kharn). Thusly, MemeticMutation.

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