History Headscratchers / VampireTheMasqueradeBloodlines

8th May '16 2:35:22 AM GriffinPilgrim
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** The thing is Anarchs, by and large, ''are'' nicer than at least Camarilla elders. The reason being they are usually younger. Very few Anarchs are older than a century, Jack being the stange exception. As a result they are much closer to being human. Even reasonably pleasant elders have become detached from their former humanity. So even manipulative Anarchs are still a lot less difficult to get on with than an elder (and elders is what we're dealing with in this game). Plus Anarch genuinely believe in their cause whereas most Camarilla elders see the organisation as a tool for their power. None of this makes the Anarchs the "good guys" but it does make them a much more agreeable group than the competition.
10th Apr '16 1:58:27 PM DoPo
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* I hope someone sees this: In the game you can drink elder vitae blood packs. But shouldn't that get you blood bound to said elder?
** ''Techincally'' it ''might''. Emphasis on each of the words. Yes, if you do drink blood from the same Elder, you would be bloodbound. It's more than that, though, as that doesn't answer your question fully. First of all, you have to drink three times to become blood bound. While the first two stages of the blood bond do affect you, the first one in particular is pretty much mild as opposed to the utter subversion of the thoughts and feelings of the individual under a full blown blood bond. So, this means the condition is to drink three times from the same Elder. I can't remember how many Elder blood packs there are but they might not be as many. At least two of them come from Grout, who is dead, therefore of no problem at all. In fact, blood bonds can only exist towards "living" regnants, as Final Death shatters the bond. There is also another thing - the three drinks need to come on three different nights. So, technically, if you do drink the Vitae all in one night, you would not develop the full blood bond. Finally, it is possible the Vitae was treated to not have the blood bonding properties. Some blood magics (for example Thaumaturgy) should be capable of doing that.

* If Jeanette -is- Therese, how does she manage to shoot someone -else- if you get her to kill Therese?
** Easy - for all intents and purposes, Therese and Jeanette consider themselves separate beings. Their deranged mind perceives them as such. So if, say, Therese shot Jeanette, it's more or less symbolic for destroying that personality. However, for Therese it would seem like she shot and killed Jeanette.
** If you're wondering where the bullet went, the body is a vampire and the single bullet can't kill the body, only one or the other personality inside it

* I just started the game, and I've got one already. So my character was "embraced" whilst having sex with the vampire that turned him. But when he wakes up, both of them are fully clothed, despite the fact that her underwear is still draped over the lamp and you can see their clothes still strewn all over the place. Also, what if I had chosen to start as a Nosferatu? How/why the hell was my guy having consensual sex with something that looks like a human/bat/demon-thingy hybrid?
** I never played a Nosferatu in the game but IIRC, in the tabletop one of the "obfuscate" levels allow you to disguise yourself to appear more human, that's probably what your sire did.
*** The Nosferatu introduction video confirms exactly that. Nos is actually very fun to play, don't believe the people who would have you hiding in sewers all day or creeping round obfuscated, it's not necessary.
*** In Bloodlines, the Nosferatu changed its appearance and looked like the PC Toreador, once in the execution he returned to its real appearance. That was how it managed to embrace somebody else.
** It's implied that the person they say is your Sire... isn't. Saying anything more would be a hell of a spoiler.
*** If you are trying to imply that Cain, the father of all, is the sire, I don't know from where did you get that evidence. It's evident that your sire is the one being killed. If they did it under orders of Cain or Jack, that's another topic.
** And as for the clothes lying around, who's to say those were the clothes either character was wearing, could be that all the clothes are your sires and they are just a slob.
*** Or that your Sire redressed you. Particularly appropriate for the Toreador: "What is s/he wearing? We need to sort that right now!"
** Your sire Embraced you during the foreplay. You didn't actually have sex, or probably even undress.

* In the Santa Monica hospital, you have the opportunity to save a stabbing victim by feeding her your vampire blood, thereby giving her super-healing. She asks what you did, and I replied "I'm a vampire. I fed you my blood, to heal you." She screams "Doctor! Security!" and instantly there's a security guard there shooting me in the face point blank. That seems a little extreme don't you think, since he doesn't even know what's going on? Even if my guy was arrested, he wouldn't go to prison for that.
** It says right there in the manual that revealing your vampiric nature will "cause fear and panic in the streets and bring law enforcement, who would rather shoot than ask questions." It IS called the World of Darkness after all, so they're probably trained to shoot potential threats on sight. Considering how many you go through in the course of the game, it's an understandable sentiment.
** Another reason, hunters have connections. Even if the police officer doesn't believe in vampires, they'll be on the lookout none the less.

* Is [=LaCroix=] really the worst Prince in the entire Camarilla? He's so terrified of the disapproval of the ANARCHS in the city (people who will hate him no matter what) that he spares your life before sending you on an obvious suicide mission. Then he proceeds to obviously betray you over and over again until you have no choice but assaulting his office Matrix style. Does it never occur to this guy to banish you? He could also have you killed at any point before you've carved your way through half of L.A's kindred and become an unstoppable death machine. Speaking of which, why does he turn on you AFTER you've done everything he's asked?
** [=LaCroix=] and the Camarilla are new in the city, and they don't want an open war (yet). It makes sense to try not to upset the Anarch too much, since they not only outnumber the Cam, but would cause a whole lot of ruckus and endanger the Masquerade. It's one thing to be ''resented'' no matter what by somebody but it's another thing to openly provoke the aforementioned somebody. He spares the PC, and doesn't banish him/her because it would almost amount to a death sentence. "So instead of decapitating this clueless fledgeling, I'll send him away from the city so he can either die, fall in the clutches of the Sabbat, or break the Masquerade." wouldn't provoke more sympathy from Nines and in fact may be worse. So the Prince sends him/her running errands that may have him/her killed. And why not? It's a win-win situation - [=LaCroix=] and his men don't get their hands dirty, the tasks get done, the subject is treated to the whole "Behold the glory of the Camarilla, and don't forget where you stand", also, if needed, the main character can be ''dealt with'', easily. If the PC gets killed - the Prince is rid of him/her without provoking a riot, and everybody lives happily ever after (or something). It's indicated, though, that [=LaCroix=] isn't the best Prince around (quality-wise) with him being power hungry, would-be diablerist and all. He turns on the PC for, well, being a power hungry, would-be diablerist, and the PC standing between him and removing the "would-be" from his description. Also, take out two birds with one stone - Anarch leader, thus weakening the Anarchs, and an unimportant fledgeling that just may prove too capable. ''And we wouldn't want that, now would we - a capable guy who could turn on us''.
*** Also, why does he turn on you after you've done everything for him? He's a Kindred over 100 years old, ergo he's a massive jerk.

* The game seems pretty ambiguous on whether or not vampires have sex or not. Jeanette still has sex with Kine but she's insane. Mercurio says that Sebastian [=LaCroix=] told him that Kindred don't have sex either. However, Vivi pretty much drapes herself in sex and you can have sex with Romero in the graveyard. Are vampires non-functional corpses or aren't they?
** They ''can'' have sex but it's not enjoyable. Actually, they don't feel anything. Kindred can push blood around their body to appear living, and they can even use it to...function so they can have sex, but they neither have the physical or psychological need to do it, nor can they...erm, finish the job]]. They don't feel it any different, than say [[UnEntendre polishing a sword or tickling a kitty]].
** Jeanette states you can have sex but it's a little different, after having sex with her you lose 2 blood points, probably from ejaculation, you're trading fluids but just not the conventional ones.
** From a number of TabletopGame/VampireTheMasquerade sourcebooks: Vampires can have sex with humans or each other, but will only enjoy it if there's blood-drinking involved. [[{{Squick}} Take]] [[FetishFuel that]] [[NightmareFetishist for what you will.]]
*** On the other hand, the 20th Anniversary edition of Vampire the Masquerade states that vampires can (and do) bump uglies, and can even feel pleasure from it. But the fact remains that drinking blood is simply a hundred times better than the best orgasm, and thus few vampires bother with sex apart from using it to feed on mortals. Plus, vampire orgasms are still as messy as ever.

* It bugs me that there's no middle ground in the Anarch and Lone Wolf endings between leaving [=LaCroix=] with the key to the sarcophagus and opening the sarcophagus yourself. If you've been told "Don't open it," why should it follow that you should let the guy you just stabbed repeatedly get the chance to open it, possibly gaining the power to take revenge on you? Wouldn't it be reasonable to contemplate the possibilities of:
** [[SealedEvilInACan Dumping the key in the Pacific]]?
** Destroying the key outright?
** Stabbing [=LaCroix=] to ''death''?
** Diablerizing [=LaCroix=] to ''Final'' Death?
*** Because Beckett specifically tells the player that ''anyone who opens it'' is going to have a very, very bad day, ''not'' that opening it will unleash an antediluvian. Consider: Beckett doesn't believe in Gehenna, and there is no antediluvian in the sarcophagus. This means that the only reason for him to freak out at you like he does is that, while examining the sarcophagus, he discovered what was ''really'' inside it, and he's warning you because he considers you a friend. The choice isn't about what to do with [=LaCroix,=] it's about whether or not you heed Beckett's advice. Beckett is, after all, one of only two people you can actually trust, and if opening the box would mean Gehenna, he'd have told you that. He's vague because once he discovers what's in the box, he's smart enough to see what's really going on and wants you to let [=LaCroix=] see it through to the end, so he won't chance that you're loyal to [=LaCroix=] and possibly give up the secret.

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* I hope someone sees this: In the game you can drink elder vitae blood packs. But shouldn't that get you blood bound to said elder?
** * ''Techincally'' it ''might''. Emphasis on each of the words. Yes, if you do drink blood from the same Elder, you would be bloodbound. It's more than that, though, as that doesn't answer your question fully. First of all, you have to drink three times to become blood bound. While the first two stages of the blood bond do affect you, the first one in particular is pretty much mild as opposed to the utter subversion of the thoughts and feelings of the individual under a full blown blood bond. So, this means the condition is to drink three times from the same Elder. I can't remember how many Elder blood packs there are but they might not be as many. At least two of them come from Grout, who is dead, therefore of no problem at all. In fact, blood bonds can only exist towards "living" regnants, as Final Death shatters the bond. There is also another thing - the three drinks need to come on three different nights. So, technically, if you do drink the Vitae all in one night, you would not develop the full blood bond. Finally, it is possible the Vitae was treated to not have the blood bonding properties. Some blood magics (for example Thaumaturgy) should be capable of doing that.

* If Jeanette -is- Therese, how does she manage to shoot someone -else- if you get her to kill Therese?
** * Easy - for all intents and purposes, Therese and Jeanette consider themselves separate beings. Their deranged mind perceives them as such. So if, say, Therese shot Jeanette, it's more or less symbolic for destroying that personality. However, for Therese it would seem like she shot and killed Jeanette.
** * If you're wondering where the bullet went, the body is a vampire and the single bullet can't kill the body, only one or the other personality inside it

* I just started the game, and I've got one already. So my character was "embraced" whilst having sex with the vampire that turned him. But when he wakes up, both of them are fully clothed, despite the fact that her underwear is still draped over the lamp and you can see their clothes still strewn all over the place. Also, what if I had chosen to start as a Nosferatu? How/why the hell was my guy having consensual sex with something that looks like a human/bat/demon-thingy hybrid?
** * I never played a Nosferatu in the game but IIRC, in the tabletop one of the "obfuscate" levels allow you to disguise yourself to appear more human, that's probably what your sire did.
*** ** The Nosferatu introduction video confirms exactly that. Nos is actually very fun to play, don't believe the people who would have you hiding in sewers all day or creeping round obfuscated, it's not necessary.
*** ** In Bloodlines, the Nosferatu changed its appearance and looked like the PC Toreador, once in the execution he returned to its real appearance. That was how it managed to embrace somebody else.
** * It's implied that the person they say is your Sire... isn't. Saying anything more would be a hell of a spoiler.
*** ** If you are trying to imply that Cain, the father of all, is the sire, I don't know from where did you get that evidence. It's evident that your sire is the one being killed. If they did it under orders of Cain or Jack, that's another topic.
** * And as for the clothes lying around, who's to say those were the clothes either character was wearing, could be that all the clothes are your sires and they are just a slob.
*** ** Or that your Sire redressed you. Particularly appropriate for the Toreador: "What is s/he wearing? We need to sort that right now!"
** * Your sire Embraced you during the foreplay. You didn't actually have sex, or probably even undress.

* In the Santa Monica hospital, you have the opportunity to save a stabbing victim by feeding her your vampire blood, thereby giving her super-healing. She asks what you did, and I replied "I'm a vampire. I fed you my blood, to heal you." She screams "Doctor! Security!" and instantly there's a security guard there shooting me in the face point blank. That seems a little extreme don't you think, since he doesn't even know what's going on? Even if my guy was arrested, he wouldn't go to prison for that.
** * It says right there in the manual that revealing your vampiric nature will "cause fear and panic in the streets and bring law enforcement, who would rather shoot than ask questions." It IS called the World of Darkness after all, so they're probably trained to shoot potential threats on sight. Considering how many you go through in the course of the game, it's an understandable sentiment.
** * Another reason, hunters have connections. Even if the police officer doesn't believe in vampires, they'll be on the lookout none the less.

* Is [=LaCroix=] really the worst Prince in the entire Camarilla? He's so terrified of the disapproval of the ANARCHS in the city (people who will hate him no matter what) that he spares your life before sending you on an obvious suicide mission. Then he proceeds to obviously betray you over and over again until you have no choice but assaulting his office Matrix style. Does it never occur to this guy to banish you? He could also have you killed at any point before you've carved your way through half of L.A's kindred and become an unstoppable death machine. Speaking of which, why does he turn on you AFTER you've done everything he's asked?
** * [=LaCroix=] and the Camarilla are new in the city, and they don't want an open war (yet). It makes sense to try not to upset the Anarch too much, since they not only outnumber the Cam, but would cause a whole lot of ruckus and endanger the Masquerade. It's one thing to be ''resented'' no matter what by somebody but it's another thing to openly provoke the aforementioned somebody. He spares the PC, and doesn't banish him/her because it would almost amount to a death sentence. "So instead of decapitating this clueless fledgeling, I'll send him away from the city so he can either die, fall in the clutches of the Sabbat, or break the Masquerade." wouldn't provoke more sympathy from Nines and in fact may be worse. So the Prince sends him/her running errands that may have him/her killed. And why not? It's a win-win situation - [=LaCroix=] and his men don't get their hands dirty, the tasks get done, the subject is treated to the whole "Behold the glory of the Camarilla, and don't forget where you stand", also, if needed, the main character can be ''dealt with'', easily. If the PC gets killed - the Prince is rid of him/her without provoking a riot, and everybody lives happily ever after (or something). It's indicated, though, that [=LaCroix=] isn't the best Prince around (quality-wise) with him being power hungry, would-be diablerist and all. He turns on the PC for, well, being a power hungry, would-be diablerist, and the PC standing between him and removing the "would-be" from his description. Also, take out two birds with one stone - Anarch leader, thus weakening the Anarchs, and an unimportant fledgeling that just may prove too capable. ''And we wouldn't want that, now would we - a capable guy who could turn on us''.
*** ** Also, why does he turn on you after you've done everything for him? He's a Kindred over 100 years old, ergo he's a massive jerk.

* The game seems pretty ambiguous on whether or not vampires have sex or not. Jeanette still has sex with Kine but she's insane. Mercurio says that Sebastian [=LaCroix=] told him that Kindred don't have sex either. However, Vivi pretty much drapes herself in sex and you can have sex with Romero in the graveyard. Are vampires non-functional corpses or aren't they?
** * They ''can'' have sex but it's not enjoyable. Actually, they don't feel anything. Kindred can push blood around their body to appear living, and they can even use it to...function so they can have sex, but they neither have the physical or psychological need to do it, nor can they...erm, finish the job]]. They don't feel it any different, than say [[UnEntendre polishing a sword or tickling a kitty]].
** * Jeanette states you can have sex but it's a little different, after having sex with her you lose 2 blood points, probably from ejaculation, you're trading fluids but just not the conventional ones.
** * From a number of TabletopGame/VampireTheMasquerade sourcebooks: Vampires can have sex with humans or each other, but will only enjoy it if there's blood-drinking involved. [[{{Squick}} Take]] [[FetishFuel that]] [[NightmareFetishist for what you will.]]
*** ** On the other hand, the 20th Anniversary edition of Vampire the Masquerade states that vampires can (and do) bump uglies, and can even feel pleasure from it. But the fact remains that drinking blood is simply a hundred times better than the best orgasm, and thus few vampires bother with sex apart from using it to feed on mortals. Plus, vampire orgasms are still as messy as ever.

* It bugs me that there's no middle ground in the Anarch and Lone Wolf endings between leaving [=LaCroix=] with the key to the sarcophagus and opening the sarcophagus yourself. If you've been told "Don't open it," why should it follow that you should let the guy you just stabbed repeatedly get the chance to open it, possibly gaining the power to take revenge on you? Wouldn't it be reasonable to contemplate the possibilities of:
** * [[SealedEvilInACan Dumping the key in the Pacific]]?
** * Destroying the key outright?
** * Stabbing [=LaCroix=] to ''death''?
** * Diablerizing [=LaCroix=] to ''Final'' Death?
*** ** Because Beckett specifically tells the player that ''anyone who opens it'' is going to have a very, very bad day, ''not'' that opening it will unleash an antediluvian. Consider: Beckett doesn't believe in Gehenna, and there is no antediluvian in the sarcophagus. This means that the only reason for him to freak out at you like he does is that, while examining the sarcophagus, he discovered what was ''really'' inside it, and he's warning you because he considers you a friend. The choice isn't about what to do with [=LaCroix,=] it's about whether or not you heed Beckett's advice. Beckett is, after all, one of only two people you can actually trust, and if opening the box would mean Gehenna, he'd have told you that. He's vague because once he discovers what's in the box, he's smart enough to see what's really going on and wants you to let [=LaCroix=] see it through to the end, so he won't chance that you're loyal to [=LaCroix=] and possibly give up the secret.



*** It's all vague in order to let you decide what you will do, you must put all the pieces together. Now what Beckett tell you there, it's anybody involved in the opening of Sarcophagus will have serious consequences, he doesn't know what consequences, but decides to leave before somebody opens it and he advices you to do the same, because he thinks you deserve the chance to survive. That's why the character at the Independent/Anti-Politicking Ending, says to [=LaCroix=]: "Take the Key, I hope you get what's coming to you. Goodbye, [=LaCroix=]", then drops the key. After many warnings, inside the character's mind, it realised it's better to leave and like Beckett, he's no longer concerned about Kindred society, just watch the last part with Nines. Now as a Malkavian you can learn more things than any other character about the situation. It also has the chance to open it by curiosity, because it didn't arrive to any conclusion yet and by ambition because others thought it must be an Antediluvian, Andrei and Ming Xaoi believed in it. When you're just curious, you say: "Think I'll go take my key and see what's inside my sarcophagus", if the ambition commands you, then you say: "It's mine, it's of all mine. I win. Los Angeles will bend to my will".
*** What on earth made you people think that was Beckett you were talking to? Perhaps my Malkavian character rubbed off on me too much and I was just paranoid, but I took that meeting to be an impossibly transparent, last-ditch ploy by Ming Xiao.

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*** It's all vague in order to let you decide what you will do, you must put all the pieces together. Now what Beckett tell you there, it's anybody involved in the opening of Sarcophagus will have serious consequences, he doesn't know what consequences, but decides to leave before somebody opens it and he advices you to do the same, because he thinks you deserve the chance to survive. That's why the character at the Independent/Anti-Politicking Ending, says to [=LaCroix=]: "Take the Key, I hope you get what's coming to you. Goodbye, [=LaCroix=]", then drops the key. After many warnings, inside the character's mind, it realised it's better to leave and like Beckett, he's no longer concerned about Kindred society, just watch the last part with Nines. Now as a Malkavian you can learn more things than any other character about the situation. It also has the chance to open it by curiosity, because it didn't arrive to any conclusion yet and by ambition because others thought it must be an Antediluvian, Andrei and Ming Xaoi Xaio believed in it. When you're just curious, you say: "Think I'll go take my key and see what's inside my sarcophagus", if the ambition commands you, then you say: "It's mine, it's of all mine. I win. Los Angeles will bend to my will".
*** ** What on earth made you people think that was Beckett you were talking to? Perhaps my Malkavian character rubbed off on me too much and I was just paranoid, but I took that meeting to be an impossibly transparent, last-ditch ploy by Ming Xiao.



*** Minor point(s), but at no point does Rosa suggest you can trust her (not a real argument point, I'm just saying she can't be considered canon I mean why should you trust her? A thin-blood Malkavian caitiff at that!?) Also this argument for Beckett not being Beckett is a serious point, the Malkavian can 'recognise' that Beckett isn't being himself.. and that can also be picked up by other characters. It doesn't even have to be Ming=Xiao playing the role of Beckett but certainly the Cabbie using the power of Caine OR a high-level (Malkavian) obfuscate could disguise himself. Just a suggestion but it was deliberately vague!
*** A lot of people put a lot of faith in Rosa for some reason, despite the fact that her predictions have the potential to be proven wrong literally three minutes after she makes them. If you've already ticked Mercurio off by that point in the game, then regardless of her insinuation that he's trustworthy, he'll pull a knife and attack you the moment you bring the astrolite back to him.
*** "Ignore what you don't like" Is White Wolf canon, you want it to be Beckett? It's Beckett. You want Ming-Xaio or the Cabbie? It's them! There is no right or wrong answer which is why the developers refused to answer too many questions about the story.
*** Beckett was so vague it actually made me even more curious what the heck is in that damn sarcophagus. I have to agree there should have been some sort of middle ground choice where you'll heed Beckett's warning and not let ''anyone'' open it. Also destroying the key in front of [=LaCroix=] would have been a very epic alternative to ''[[VideogameCrueltyPotential totally]]'' ''[[BreakTheHaughty breaking him]]''. Just imagine the glorious FreakOut that'll more than likely happen. Though IMHO, [[ObviousBeta Troika never had a chance to really flesh out the end of VTMB, hence lots of things in the end phase feel very unpolished, such Beckett last conversation with the PC.]]

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*** **** Minor point(s), but at no point does Rosa suggest you can trust her (not a real argument point, I'm just saying she can't be considered canon I mean why should you trust her? A thin-blood Malkavian caitiff at that!?) Also this argument for Beckett not being Beckett is a serious point, the Malkavian can 'recognise' that Beckett isn't being himself.. and that can also be picked up by other characters. It doesn't even have to be Ming=Xiao playing the role of Beckett but certainly the Cabbie using the power of Caine OR a high-level (Malkavian) obfuscate could disguise himself. Just a suggestion but it was deliberately vague!
*** **** A lot of people put a lot of faith in Rosa for some reason, despite the fact that her predictions have the potential to be proven wrong literally three minutes after she makes them. If you've already ticked Mercurio off by that point in the game, then regardless of her insinuation that he's trustworthy, he'll pull a knife and attack you the moment you bring the astrolite back to him.
*** "Ignore what you don't like" Is White Wolf canon, you want it to be Beckett? It's Beckett. You want Ming-Xaio Ming Xiao or the Cabbie? It's them! There is no right or wrong answer which is why the developers refused to answer too many questions about the story.
*** ** Beckett was so vague it actually made me even more curious what the heck is in that damn sarcophagus. I have to agree there should have been some sort of middle ground choice where you'll heed Beckett's warning and not let ''anyone'' open it. Also destroying the key in front of [=LaCroix=] would have been a very epic alternative to ''[[VideogameCrueltyPotential totally]]'' ''[[BreakTheHaughty breaking him]]''. Just imagine the glorious FreakOut that'll more than likely happen. Though IMHO, [[ObviousBeta Troika never had a chance to really flesh out the end of VTMB, hence lots of things in the end phase feel very unpolished, such Beckett last conversation with the PC.]]



*** Strauss didn't become in a Prince, he wasn't interested in it, he also told you he doesn't. He didn't like [=LaCroix=] as Prince, he just wanted another person at that position to favour the interests of Clan Tremere and the Camarilla, in that order. There's also one dialogue, at the Camarilla ending, to say to [=LaCroix=], you want to be a Prince and you have heard the Camarilla is looking for one.

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*** **** Strauss didn't become in a Prince, he wasn't interested in it, he also told you he doesn't. He didn't like [=LaCroix=] as Prince, he just wanted another person at that position to favour the interests of Clan Tremere and the Camarilla, in that order. There's also one dialogue, at the Camarilla ending, to say to [=LaCroix=], you want to be a Prince and you have heard the Camarilla is looking for one.



*** If you joined the Anarchs, its highly likely someone (Jack?/Cabbie?) told you what was inside hence the "From the Anarchs" line, so your only worry was to walk away from the blast radius before a crippled [=LaCroix=] can open it.
*** If you are independent, you've probably picked up enough hints to know that [=LaCroix=] opening the box is bad news, and honestly, wouldn't it be better that [=LaCroix=] bear the brunt of it rather than some innocent schmuck?
*** As for the Cam ending with Straus, well, [=LaCroix=] is gone and even though there weren't any fire works, its still a partial "win" for Jack as while there isn't a very clear, very bright, burning, and public sign that a Camarilla Prince just unleashed hell on himself and his own tower by his own hands....meh (waste of C4 and a view), Straus at least seems an improvement over [=LaCroix=] in that he doesn't seem to suffer from ChronicBackstabbingDisorder and can be polite. Also, what [=LaCroix=] said about being the only one capable of uniting the Anarchs and Camarilla is still true.

* Why does Strauss allow the Sabbat to kidnap your ghoul? For a man who is calculating and brilliant, he pretty much loses a valuable ally and also makes himself look weak. The fact that the Sabbat broke into their Chantry and left unpunished is just so utterly Un-Tremere that its utterly insane.
** I think it's actually ''meant'' to suggest that Strauss isn't as awesome as he thinks he is. This is surely the intended impression for the player whenever we listen to him talk or have to clean up his messes, he falls squarely into the template of an archetypal elder who doesn't keep up with the times and functions by looking at everyone else down his nose.
** The Sabbat don't necessarily need to break into your haven to kidnap Heather. They probably just ambushed her when she went out for something (even ghouls have to eat).
*** The most recent version of the unofficial patch (though I'm not sure if this is restored content or something Wesp added) gives you an option to order Heather to stay inside, in which case she will survive. So I guess the answer is that the Sabbat never do break into the Chantry.

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*** ** If you joined the Anarchs, its highly likely someone (Jack?/Cabbie?) told you what was inside hence the "From the Anarchs" line, so your only worry was to walk away from the blast radius before a crippled [=LaCroix=] can open it.
*** ** If you are independent, you've probably picked up enough hints to know that [=LaCroix=] opening the box is bad news, and honestly, wouldn't it be better that [=LaCroix=] bear the brunt of it rather than some innocent schmuck?
*** ** As for the Cam ending with Straus, well, [=LaCroix=] is gone and even though there weren't any fire works, its still a partial "win" for Jack as while there isn't a very clear, very bright, burning, and public sign that a Camarilla Prince just unleashed hell on himself and his own tower by his own hands....meh (waste of C4 and a view), Straus at least seems an improvement over [=LaCroix=] in that he doesn't seem to suffer from ChronicBackstabbingDisorder and can be polite. Also, what [=LaCroix=] said about being the only one capable of uniting the Anarchs and Camarilla is still true.

* Why does Strauss allow the Sabbat to kidnap your ghoul? For a man who is calculating and brilliant, he pretty much loses a valuable ally and also makes himself look weak. The fact that the Sabbat broke into their Chantry and left unpunished is just so utterly Un-Tremere that its utterly insane.
** * I think it's actually ''meant'' to suggest that Strauss isn't as awesome as he thinks he is. This is surely the intended impression for the player whenever we listen to him talk or have to clean up his messes, he falls squarely into the template of an archetypal elder who doesn't keep up with the times and functions by looking at everyone else down his nose.
** * The Sabbat don't necessarily need to break into your haven to kidnap Heather. They probably just ambushed her when she went out for something (even ghouls have to eat).
*** ** The most recent version of the unofficial patch (though I'm not sure if this is restored content or something Wesp added) gives you an option to order Heather to stay inside, in which case she will survive. So I guess the answer is that the Sabbat never do break into the Chantry.



*** I dunno... Mercurio and Romero both seem pretty content with their situations.
*** Going back to Strauss, he did honestly imply that he sees Heather as a liability to the PC, one could argue Strauss ''could'' have let the Sabbat break into the Chantry, on the grounds he was doing the PC a favor. The Tremere are after all by nature a very cold, manipulative, by-the-numbers bunch.

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*** **** I dunno... Mercurio and Romero both seem pretty content with their situations.
*** ** Going back to Strauss, he did honestly imply that he sees Heather as a liability to the PC, one could argue Strauss ''could'' have let the Sabbat break into the Chantry, on the grounds he was doing the PC a favor. The Tremere are after all by nature a very cold, manipulative, by-the-numbers bunch.



* ItJustBugsMe that people keep considering the cabbie to be Caine purely based on the name of the folder that contains his sound files. Yes, he seems to be a fairly powerful vampire. Yes, it is heavily implied that he, in fact, is considerably strong. Yes, it's cool to think it ''is'' Caine. Yes, the Malk character utters something about it at the end of the game. No, nothing aside from the sound folder directly says it ''is'' Caine. And even that's not absolutely positive (assuming Troika didn't just forget to rename the files). I believe it is ''more'' plausible that the cabbie is a low generation Malkavian, perhaps even a Methuselah: powerful? Check. File names? He ''believes'' he is Caine. Or that is his name. Or he just took up this as a pseudonym. Either way - check. The Malk PC freaking out? For one, when did the Malkavian become utterly reliable? The PC has conversations with a stop sign and with the TV, so that doesn't make for exactly a sound opinion on his part. Also, if the cabbie ''is'' a Malkavian Methuselah, the Malk PC has every right to refer to him as a Dark Father (IIRC, the PC doesn't even call him a Dark Father ''per se'' but something else that implies it). In addition, if the cabbie is a powerful Malkavian who really believes he is Caine, that can very "fool" the PC. That, and high levels Obfuscate. So, back to the PC comment - check.\\

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* ItJustBugsMe that people keep considering the cabbie to be Caine purely based on the name of the folder that contains his sound files. Yes, he seems to be a fairly powerful vampire. Yes, it is heavily implied that he, in fact, is considerably strong. Yes, it's cool to think it ''is'' Caine. Yes, the Malk character utters something about it at the end of the game. No, nothing aside from the sound folder directly says it ''is'' Caine. And even that's not absolutely positive (assuming Troika didn't just forget to rename the files). I believe it is ''more'' plausible that the cabbie is a low generation Malkavian, perhaps even a Methuselah: powerful? Check. File names? He ''believes'' he is Caine. Or that is his name. Or he just took up this as a pseudonym. Either way - check. The Malk PC freaking out? For one, when did the Malkavian become utterly reliable? The PC has conversations with a stop sign and with the TV, so that doesn't make for exactly a sound opinion on his part. Also, if the cabbie ''is'' a Malkavian Methuselah, the Malk PC has every right to refer to him as a Dark Father (IIRC, the PC doesn't even call him a Dark Father ''per se'' but something else that implies it). In addition, if the cabbie is a powerful Malkavian who really believes he is Caine, that can very "fool" the PC. That, and high levels Obfuscate. So, back to the PC comment - check.\\



** It's not purely based on the name of the folder, it's purely based on the implications in-game, for which the folder is something to freak out about when looking for clues. At the end of the day, the reason that it's 'cool' to think of the cabbie as Caine is that it's ''presented'' to be cool for the cabbie to be Caine (the devs clearly also thought it was cool) and the fact that it's intentional just makes it even more appealing.
*** Implications like...what? That he is certainly a powerful vampire? That he is all cryptic and stuff? He seems to have orchestrated everything? It just doesn't scream "Caine" to me. Sure, you can throw in the fact that the PC seems favoured but yet again it doesn't ''have'' to be Caine. Heck, a Malkavian elder makes a hell lot more sense, since he would at least have a reason to bother.\\

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** * It's not purely based on the name of the folder, it's purely based on the implications in-game, for which the folder is something to freak out about when looking for clues. At the end of the day, the reason that it's 'cool' to think of the cabbie as Caine is that it's ''presented'' to be cool for the cabbie to be Caine (the devs clearly also thought it was cool) and the fact that it's intentional just makes it even more appealing.
*** ** Implications like...what? That he is certainly a powerful vampire? That he is all cryptic and stuff? He seems to have orchestrated everything? It just doesn't scream "Caine" to me. Sure, you can throw in the fact that the PC seems favoured but yet again it doesn't ''have'' to be Caine. Heck, a Malkavian elder makes a hell lot more sense, since he would at least have a reason to bother.\\



*** Any vampire older than 500-600 is likely to have heard about Enoch, before the Camarilla declared it a fairy tale and went to some lengths to disprove it. With the exception of Beckett and Andrei, the other [=NPCs=] probably don't know enough about Enoch to refer to it in a casual conversation (not that it matters, since it's never even brought up. How many times has Eden come up in an conversation during the last week? Or month? 1-2 times at most? And note that Eden is more popular with humans than Enoch is with Kindred.) but Beckett does believe that it's not real and Andrei doesn't really get much lines, nor does he start citing Kindred history, before he tries to gut you.\\

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*** **** Any vampire older than 500-600 is likely to have heard about Enoch, before the Camarilla declared it a fairy tale and went to some lengths to disprove it. With the exception of Beckett and Andrei, the other [=NPCs=] probably don't know enough about Enoch to refer to it in a casual conversation (not that it matters, since it's never even brought up. How many times has Eden come up in an conversation during the last week? Or month? 1-2 times at most? And note that Eden is more popular with humans than Enoch is with Kindred.) but Beckett does believe that it's not real and Andrei doesn't really get much lines, nor does he start citing Kindred history, before he tries to gut you.\\



*** I wasn't trying to disprove that it's a Malkavian; I acknowledged long ago that it's ambiguous. The point isn't that it can't be one, the point is that it could be either, and it just so happens that more players prefer the one you don't. (As for canon, the Gehenna novel hardly means anything; the devs likely didn't have access to it during development. White Wolf canon operates heavily on "throw out what you don't like," and even if you don't, it's not far-fetched to think Caine just planted himself in the cave for Beckett to find him in later.)
*** ItJustBugsMe when people consider a single piece of work as gospel truth in a [[TheVerse universe]] that by its own internal rules allows '''anything''' (up to and including entire rulebooks) within its canon to be solemnly and summarily ignored whenever an author feels like doing so. It doesn't matter if the Gehenna novel said that Caine was sleeping somewhere or another during VTMB's timeframe -- if the game authors feel like saying he was in LA driving a fledgling around in a cab, then that's where he was ''inside that particular piece of work''. The Gehenna rulebook itself has FOUR completely different end-of-the-world scenarios, and each has wildly different information regarding Caine's whereabouts, activities, intentions, etc. And in addition to that, that book's appendix (called "The First Vampire") specifically deals with how to use Caine in a Gehenna setting/story. To sum it up: Caine is such an otherworldly entity that he can only be used as a plot device (as opposed to a regular character) and, as such, ''has'' to be "adapted" to each particular Gehenna story -- this can take '''any''' form, from having him being the übermaster of the Jyhad, to having died a long time ago, to ''not having existed at all''. ItJustBugsMe whenever someone chooses to ignore all that and shun any conflicting theories dealing to Caine with "it says so in the Gehenna novel" as their only argument for doing so.
*** Basic rule of storytelling actually dictates that the Cabbie can't be a Caine Imposter in relation to Bloodlines. Reason? There is no mention of Caine Imposters in the actual Game, and unless the makers of the game were trying to troll us, it's unlikely they intended the signs to be anything but Father of Vampires himself. Within the game itself, they only use the term "Father" for two things. God and Caine. The Ancient Vampires do not have the same Almighty reverence a title such as "Father" is, and within the game they are mostly called ancestors. Unless the Game itself is being a Dick, Troika Games intended the Cabbie to be Caine. However, White Wolf's Publication is still, by nature, higher canon then Bloodlines, so it's a moot point.
** Official policy with all White Wolf productions is to ignore what you don't like. So, if you don't like the cabbie being Caine, ignore all potential clues that suggest he might be Caine. If you ''do'' like the cabbie being Caine, take the clues and run with them. Works out nicely, yeah?
** Can't Cain use one of the various 10 dot plot device powers to be in two places at once?
*** He doesn't ''have'' to, that's why waving around the Gehenna novel as "cabbie isn't Caine proof" is absurd even if you're not willing to believe it without canon support; the novel takes place ''after'' Bloodlines. He wouldn't need to use his plot device powers to be in two places at once, just to make it look like he was waiting where Beckett found him for longer than he was actually there. Which probably wouldn't require actual effort anyway. There is no actual ''conflict'' between the two. And this is, again, only relevant if you absolutely ''must'' fit different sources of canon, in a system that operates on different sources deliberately ignoring each other when convenient, together perfectly.

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*** ***** I wasn't trying to disprove that it's a Malkavian; I acknowledged long ago that it's ambiguous. The point isn't that it can't be one, the point is that it could be either, and it just so happens that more players prefer the one you don't. (As for canon, the Gehenna novel hardly means anything; the devs likely didn't have access to it during development. White Wolf canon operates heavily on "throw out what you don't like," and even if you don't, it's not far-fetched to think Caine just planted himself in the cave for Beckett to find him in later.)
*** * ItJustBugsMe when people consider a single piece of work as gospel truth in a [[TheVerse universe]] that by its own internal rules allows '''anything''' (up to and including entire rulebooks) within its canon to be solemnly and summarily ignored whenever an author feels like doing so. It doesn't matter if the Gehenna novel said that Caine was sleeping somewhere or another during VTMB's timeframe -- if the game authors feel like saying he was in LA driving a fledgling around in a cab, then that's where he was ''inside that particular piece of work''. The Gehenna rulebook itself has FOUR completely different end-of-the-world scenarios, and each has wildly different information regarding Caine's whereabouts, activities, intentions, etc. And in addition to that, that book's appendix (called "The First Vampire") specifically deals with how to use Caine in a Gehenna setting/story. To sum it up: Caine is such an otherworldly entity that he can only be used as a plot device (as opposed to a regular character) and, as such, ''has'' to be "adapted" to each particular Gehenna story -- this can take '''any''' form, from having him being the übermaster of the Jyhad, to having died a long time ago, to ''not having existed at all''. ItJustBugsMe whenever someone chooses to ignore all that and shun any conflicting theories dealing to Caine with "it says so in the Gehenna novel" as their only argument for doing so.
*** * Basic rule of storytelling actually dictates that the Cabbie can't be a Caine Imposter in relation to Bloodlines. Reason? There is no mention of Caine Imposters in the actual Game, and unless the makers of the game were trying to troll us, it's unlikely they intended the signs to be anything but Father of Vampires himself. Within the game itself, they only use the term "Father" for two things. God and Caine. The Ancient Vampires do not have the same Almighty reverence a title such as "Father" is, and within the game they are mostly called ancestors. Unless the Game itself is being a Dick, Troika Games intended the Cabbie to be Caine. However, White Wolf's Publication is still, by nature, higher canon then Bloodlines, so it's a moot point.
** * Official policy with all White Wolf productions is to ignore what you don't like. So, if you don't like the cabbie being Caine, ignore all potential clues that suggest he might be Caine. If you ''do'' like the cabbie being Caine, take the clues and run with them. Works out nicely, yeah?
** * Can't Cain use one of the various 10 dot plot device powers to be in two places at once?
*** ** He doesn't ''have'' to, that's why waving around the Gehenna novel as "cabbie isn't Caine proof" is absurd even if you're not willing to believe it without canon support; the novel takes place ''after'' Bloodlines. He wouldn't need to use his plot device powers to be in two places at once, just to make it look like he was waiting where Beckett found him for longer than he was actually there. Which probably wouldn't require actual effort anyway. There is no actual ''conflict'' between the two. And this is, again, only relevant if you absolutely ''must'' fit different sources of canon, in a system that operates on different sources deliberately ignoring each other when convenient, together perfectly.



** One reason why people might be attracted to the idea of the Cab Driver being Caine is that it allows for [=WMGs=] that explain the discrepancy between the power the player character begins with and the power he/she ends with (and that comment by Andrei at Hallowbrook Hotel), considering that a) the start and end of the game are only separated by a couple of nights, b) the player character starts out as susceptible to domination by [=LaCroix=], but by the end-game is unaffected. Low-generation Malkavians are really powerful, but not quite up to Caine's Vampire God level - that is, it is a bit of a stretch for them to be able to raise your generation without it being immediately noticeable and without leaving a diablerizing-mark on your aura.
** Simply put: Bloodlines canon: He is Caine for all the reasons listed. oWoD canon: He is not Caine unless you wanted him to be for all the reasons that have been mentioned (mostly that Caine is accounted for at the time...)

* Jack is smoking in the ending. Aside from the wisdom of vampire+fire, is that even possible for oWoD vampires to do?
** Good point. But yes numerous bits of artwork produced by White Wolf show vampires smoking (Particularly Toreador ones for some reason) although I can't remember if it's ever addressed. I guess White Wolf and Troika by extension just thought smoking is cool.
** While they don't HAVE to breathe, taking air in and out of the body is still required for things like talking. Since they can do THAT, we can presume their lungs to work just fine, muscle-wise. Physically, yes. Vampires can smoke.
*** I meant more along the lines of whatever he is smoking having an effect on his system (given the "blood is a kindred's only vice" stuff.)

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** * One reason why people might be attracted to the idea of the Cab Driver being Caine is that it allows for [=WMGs=] that explain the discrepancy between the power the player character begins with and the power he/she ends with (and that comment by Andrei at Hallowbrook Hotel), considering that a) the start and end of the game are only separated by a couple of nights, b) the player character starts out as susceptible to domination by [=LaCroix=], but by the end-game is unaffected. Low-generation Malkavians are really powerful, but not quite up to Caine's Vampire God level - that is, it is a bit of a stretch for them to be able to raise your generation without it being immediately noticeable and without leaving a diablerizing-mark on your aura.
** * Simply put: Bloodlines canon: He is Caine for all the reasons listed. oWoD canon: He is not Caine unless you wanted him to be for all the reasons that have been mentioned (mostly that Caine is accounted for at the time...)

* Jack is smoking in the ending. Aside from the wisdom of vampire+fire, is that even possible for oWoD vampires to do?
** * Good point. But yes numerous bits of artwork produced by White Wolf show vampires smoking (Particularly Toreador ones for some reason) although I can't remember if it's ever addressed. I guess White Wolf and Troika by extension just thought smoking is cool.
** * While they don't HAVE to breathe, taking air in and out of the body is still required for things like talking. Since they can do THAT, we can presume their lungs to work just fine, muscle-wise. Physically, yes. Vampires can smoke.
*** ** I meant more along the lines of whatever he is smoking having an effect on his system (given the "blood is a kindred's only vice" stuff.)



*** It's been mentioned in plenty of [=VtM=] fiction that one of the [[IncrediblyLamePun dead]] give-aways that a vampire is dead is that their breath doesn't mist up the air during winter. There are two ways vampire's get around this; one is to spend blood to mimic that effect, and the other is to smoke so people can see that they're bleeding. Plus, Jack could just smoke because he likes smoking (or because he'll one day be turned into a [[{{WesternAnimation/Futurama}} robot that bends things and has a taste for cigars.]])

* I know it's due to gameplay but our protag seems to become quite powerful in a few night considering he/she's fresh and newer generation to boot.
** I remember hearing that he's actually 7th generation (though I can't remember the source), which is actually pretty good. As for the rapid progress, it's implied that Cain (issues of being elsewhere aside) is accelerating your progress, just so he can see how you personally respond to the LA situation.
*** Wouldn't that make your sire 6th generation? If so, what was the point of all that show?

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*** ** It's been mentioned in plenty of [=VtM=] fiction that one of the [[IncrediblyLamePun dead]] give-aways that a vampire is dead is that their breath doesn't mist up the air during winter. There are two ways vampire's get around this; one is to spend blood to mimic that effect, and the other is to smoke so people can see that they're bleeding. Plus, Jack could just smoke because he likes smoking (or because he'll one day be turned into a [[{{WesternAnimation/Futurama}} robot that bends things and has a taste for cigars.]])

* I know it's due to gameplay but our protag seems to become quite powerful in a few night considering he/she's fresh and newer generation to boot.
** * I remember hearing that he's actually 7th generation (though I can't remember the source), which is actually pretty good. As for the rapid progress, it's implied that Cain (issues of being elsewhere aside) is accelerating your progress, just so he can see how you personally respond to the LA situation.
*** ** Wouldn't that make your sire 6th generation? If so, what was the point of all that show?



* The Werewolf Blood quest bugs me. Doesn't any part of a werewolf that detaches from its body revert to human form and become indistinguishable from regular human body parts, blood included? There should be no problem with the werewolf blood in the hospital because it's not even werewolf blood anymore.
** The Jester Prince is hardly an expert on the subject...
** It apparently does not in this game. If you go for the Anarch ending, Nines shows off a werewolf head to the player.
*** Indeed, Werewolf the apocalypse DOES state that any blood from a werewolf will be normal human blood (or wolf-blood in wolf form). The fact is that vampires, the race whose whole society is BASED upon blood, don't know this. To not mock any vampire further, drinking werewolf blood is PCP for vampires, so it makes sense they think it does the same for humans.

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* The Werewolf Blood quest bugs me. Doesn't any part of a werewolf that detaches from its body revert to human form and become indistinguishable from regular human body parts, blood included? There should be no problem with the werewolf blood in the hospital because it's not even werewolf blood anymore.
** * The Jester Prince is hardly an expert on the subject...
** * It apparently does not in this game. If you go for the Anarch ending, Nines shows off a werewolf head to the player.
*** ** Indeed, Werewolf the apocalypse DOES state that any blood from a werewolf will be normal human blood (or wolf-blood in wolf form). The fact is that vampires, the race whose whole society is BASED upon blood, don't know this. To not mock any vampire further, drinking werewolf blood is PCP for vampires, so it makes sense they think it does the same for humans.



* When you see the Ankaran Sarcophagus on the Elizabeth Dane, it has been opened and bloody hand prints can be seen on the lid. Why after this report does everybody assume that whatever was in there is still in there?
** Because it's not anywhere else on the ship. If it slaughtered the entire crew then it should have slaughtered the cops if it was still on the ship, or it should have started slaughtering everyone in Santa Monica when it reached the mainland. But it's not on the boat and it's not doing anything on the mainland, so by process of elimination it's back in the Sarcophagus. There's also no solid proof that it has been opened; there's a bloody hand print on the lid but the Sarcophagus itself is still locked.

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* When you see the Ankaran Sarcophagus on the Elizabeth Dane, it has been opened and bloody hand prints can be seen on the lid. Why after this report does everybody assume that whatever was in there is still in there?
** * Because it's not anywhere else on the ship. If it slaughtered the entire crew then it should have slaughtered the cops if it was still on the ship, or it should have started slaughtering everyone in Santa Monica when it reached the mainland. But it's not on the boat and it's not doing anything on the mainland, so by process of elimination it's back in the Sarcophagus. There's also no solid proof that it has been opened; there's a bloody hand print on the lid but the Sarcophagus itself is still locked.



** The difference between a pack of rabid dogs and a Grizzly Bear. The word on everyone's lips was Antediluvian, and they have neither need nor desire to be subtle when quenching their almost bottomless thirst. So yeah, I guess somebody who didn't believe that there was either a dead king or an Antediluvian could logically believe what you suggest, but when all the elders in the city are getting jumpy because of it, and not for the 'breaking the Masquerade' reason, it would be a little harder to think that there wouldn't be one.

* So what exactly was the creepy Chinese shop-keeper? Apparently the Malk PC knows what he is...
** A very badly disguised Chinese spy.
*** No, I mean the other shopkeeper, the one that gives you the eyes quest.
** Mr. Ox? I have a theory: the Kuei-Jin are said (by the Malk) to fear a "Yama King" demon that will eventually eat their souls. Since in Chinese/Japanese Mythology one of the Hell Keepers is Ox-headed, maybe Mr. Ox is a disguised Yama King or something like that?
*** The thing you are referring to is an Akuma, and was also my view, having actually played TabletopGame/KindredOfTheEast. Every hell is ruled by a Yama King, who are served by Akuma. To become Akuma all anyone needs to do is to really want to be one, sucks to be you if you change your mind.

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** *** The difference between a pack of rabid dogs and a Grizzly Bear. The word on everyone's lips was Antediluvian, and they have neither need nor desire to be subtle when quenching their almost bottomless thirst. So yeah, I guess somebody who didn't believe that there was either a dead king or an Antediluvian could logically believe what you suggest, but when all the elders in the city are getting jumpy because of it, and not for the 'breaking the Masquerade' reason, it would be a little harder to think that there wouldn't be one.

* So what exactly was the creepy Chinese shop-keeper? Apparently the Malk PC knows what he is...
** * A very badly disguised Chinese spy.
*** ** No, I mean the other shopkeeper, the one that gives you the eyes quest.
** * Mr. Ox? I have a theory: the Kuei-Jin are said (by the Malk) to fear a "Yama King" demon that will eventually eat their souls. Since in Chinese/Japanese Mythology one of the Hell Keepers is Ox-headed, maybe Mr. Ox is a disguised Yama King or something like that?
*** ** The thing you are referring to is an Akuma, and was also my view, having actually played TabletopGame/KindredOfTheEast. Every hell is ruled by a Yama King, who are served by Akuma. To become Akuma all anyone needs to do is to really want to be one, sucks to be you if you change your mind.



*** That can just be viewed as 'Eastern' magic and so can still be evidence for Yama-King/Akuma or Naphandus depending on who or what you want him to be.

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*** **** That can just be viewed as 'Eastern' magic and so can still be evidence for Yama-King/Akuma or Naphandus depending on who or what you want him to be.



** Other theories that fit his powers and attitude: A [[TabletopGame/DemonTheFallen Demon]] (unlikely, but possible), a [[TabletopGame/MageTheAscension Naphandus]] (rather likely), an [[TabletopGame/MageTheAscension Askashic Brother]] (would have to be a ''really'' creepy one), a [[TabletopGame/MageTheAscension Maurauder]] or a [[WraithTheOblivion manifested Wraith]] (probably not).
*** All of his quests deal with fate and death. He seems likely to be a Euthanatos. Any mage can teleport with practice.

* Question! Therese claims to be a Ventrue while her sister Jeanette is a Malkavian. However, considering that they're both the same person (as Beckett say, They are Malkavian), Therese should have Malkavian disciplines (like Auspex, Obfuscation and Dementation). So, how can she possibly pass for a Ventrue!? Their disciplines don't match at all!
** Dementation works very much the same as Domination and that's really all that Ventrue really needs.
** Many Ventrue make it a point of pride to never be seen using disciplines. Officially they consider it a show of weakness, unofficially they don't want people knowing how high they've got them.
** That's also not to mention that some of the older Malkavians were given Dominate instead of Dementation when the insanity was "recessive" as it were. Also you can buy out of clan disciplines in the game so her insanity might have prompted her to seek out the Ventrue clan disciplines. She might not have them in the game (I have never looked) but it is easily explained.

* Correct me if I'm wrong, but the Sabbat is supposedly composed by Tzimisce and Lasombra. So why not even one single Lasombra get mentioned in game?
** Because the game's portrayal of the Sabbat is pretty primitive. Aside from Andrei, it's pretty much restricted to Shovelheads, because they're the bad guys anyway. There is one point where you're attacked by Lasombra women in the Sabbat HQ though, however it is not elaborated on. Then again, they also had a Tremere Antitribu, a kind that supposedly died out. Also, it's not like they HAVE to show all clans. We never saw a Ravnos or Setite, after all.
*** Also the Lasombra aren't exactly foot soldiers. They're very much in line with the Ventrue or Toreador of the Camarilla in that they are more often behind the scenes doing their work. While it's odd that we never see them it's perfectly explainable by simply hand-waving it as us only seeing the rank and file antitribu types in the game.
*** Come to think of it, even of those we only get to see the Brujah and Gangrel, even though the real core of the Sabbat consists of the antitribu of most Clans. Yeah, the game didn't exactly give much thought to the Sabbat here.

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** *** Other theories that fit his powers and attitude: A [[TabletopGame/DemonTheFallen Demon]] (unlikely, but possible), a [[TabletopGame/MageTheAscension Naphandus]] (rather likely), an [[TabletopGame/MageTheAscension Askashic Brother]] (would have to be a ''really'' creepy one), a [[TabletopGame/MageTheAscension Maurauder]] or a [[WraithTheOblivion manifested Wraith]] (probably not).
*** * All of his quests deal with fate and death. He seems likely to be a Euthanatos. Any mage can teleport with practice.

* Question! Therese claims to be a Ventrue while her sister Jeanette is a Malkavian. However, considering that they're both the same person (as Beckett say, They are Malkavian), Therese should have Malkavian disciplines (like Auspex, Obfuscation and Dementation). So, how can she possibly pass for a Ventrue!? Their disciplines don't match at all!
** * Dementation works very much the same as Domination and that's really all that Ventrue really needs.
** * Many Ventrue make it a point of pride to never be seen using disciplines. Officially they consider it a show of weakness, unofficially they don't want people knowing how high they've got them.
** * That's also not to mention that some of the older Malkavians were given Dominate instead of Dementation when the insanity was "recessive" as it were. Also you can buy out of clan disciplines in the game so her insanity might have prompted her to seek out the Ventrue clan disciplines. She might not have them in the game (I have never looked) but it is easily explained.

* Correct me if I'm wrong, but the Sabbat is supposedly composed by Tzimisce and Lasombra. So why not even one single Lasombra get mentioned in game?
** * Because the game's portrayal of the Sabbat is pretty primitive. Aside from Andrei, it's pretty much restricted to Shovelheads, because they're the bad guys anyway. There is one point where you're attacked by Lasombra women in the Sabbat HQ though, however it is not elaborated on. Then again, they also had a Tremere Antitribu, a kind that supposedly died out. Also, it's not like they HAVE to show all clans. We never saw a Ravnos or Setite, after all.
*** ** Also the Lasombra aren't exactly foot soldiers. They're very much in line with the Ventrue or Toreador of the Camarilla in that they are more often behind the scenes doing their work. While it's odd that we never see them it's perfectly explainable by simply hand-waving it as us only seeing the rank and file antitribu types in the game.
*** ** Come to think of it, even of those we only get to see the Brujah and Gangrel, even though the real core of the Sabbat consists of the antitribu of most Clans. Yeah, the game didn't exactly give much thought to the Sabbat here.



* Wouldn't people notice Imalia going missing?
** Sure, but this is the World of Darkness, so you'd expect a half-assed police investigation at best, then people deciding that she probably had an accident or was abducted or killed herself or whatever, anyway, she'd be filed missing and her fans would move on to a new idol quickly. The Nosferatu might have been pulling some strings, too. Technically, this is an issue for all vampires, but the famous ones especially.
*** Actually, if you search one of the computers at Ground Zero, you can come across Imalia's entry, which says that she went missing, and later her wrecked car was discovered, the remains within were burned beyond recognition. So she's legally dead.

* Is there anyone else who thinks flipping off part in the independent ending is a bit too much? Sure, I can understand the PC is tired of being jerked around and all but the Anarchs, particularly Nines, are the reason he/she wasn't killed along his/her sire in the first place. Sure saving you could very much be a political move by Nines as well but at least the guy deserves a tinge of respect. And alienating yourself with the one group that doesn't want kill you after all the crap you did to the Sabbat, Kuei-jin and Camarilla isn't very smart either. Having a lot of enemies and practically no allies(not necessarily friends) in the World of Darkness universe is just as good as the PC standing in the open and waiting for the sun to rise. Inexplicably powerful fledgling vampire or not.
** Actually, if you understand why that is such a bad move, you'll understand the point of the ending. The fledgeling is committing a social (and maybe even literal) suicide. Remember that even if they've been fairly self-sufficient through the game,they still benefited from both Anarch and Camarilla. Now they have no one. Through the game, it becomes very clear why you need allies, but also how raw the unlife is. So the fledgeling is trading a longer unlife to a blaze of glory. Consider what they've done so far, it is fairly IC.

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* Wouldn't people notice Imalia going missing?
** * Sure, but this is the World of Darkness, so you'd expect a half-assed police investigation at best, then people deciding that she probably had an accident or was abducted or killed herself or whatever, anyway, she'd be filed missing and her fans would move on to a new idol quickly. The Nosferatu might have been pulling some strings, too. Technically, this is an issue for all vampires, but the famous ones especially.
*** ** Actually, if you search one of the computers at Ground Zero, you can come across Imalia's entry, which says that she went missing, and later her wrecked car was discovered, the remains within were burned beyond recognition. So she's legally dead.

* Is there anyone else who thinks flipping off part in the independent ending is a bit too much? Sure, I can understand the PC is tired of being jerked around and all but the Anarchs, particularly Nines, are the reason he/she wasn't killed along his/her sire in the first place. Sure saving you could very much be a political move by Nines as well but at least the guy deserves a tinge of respect. And alienating yourself with the one group that doesn't want kill you after all the crap you did to the Sabbat, Kuei-jin and Camarilla isn't very smart either. Having a lot of enemies and practically no allies(not necessarily friends) in the World of Darkness universe is just as good as the PC standing in the open and waiting for the sun to rise. Inexplicably powerful fledgling vampire or not.
** * Actually, if you understand why that is such a bad move, you'll understand the point of the ending. The fledgeling is committing a social (and maybe even literal) suicide. Remember that even if they've been fairly self-sufficient through the game,they still benefited from both Anarch and Camarilla. Now they have no one. Through the game, it becomes very clear why you need allies, but also how raw the unlife is. So the fledgeling is trading a longer unlife to a blaze of glory. Consider what they've done so far, it is fairly IC.



** Question: If you didn't want to flip off the Anarchs then why didn't you choose their ending? Secondly: Nines is a big boy, I think he can handle being insulted once or twice without wanting to kill you.
*** I would be inclined to agree with you, except that Nines (and all the Anarchs, really) are NotSoDifferent from the Camarilla as they think in terms of their attitudes. Nines gets every bit as petty and pissed off as [=LaCroix=] does if you even ''dare'' question his motives or compare him to them, even though, just like [=LaCroix=], he basically spends the whole game getting you to be his errand boy. He probably won't be all "call the blood hunt" just because you told him where he could stick it, but he'll likely be sore about it for a while.

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** * Question: If you didn't want to flip off the Anarchs then why didn't you choose their ending? Secondly: Nines is a big boy, I think he can handle being insulted once or twice without wanting to kill you.
*** ** I would be inclined to agree with you, except that Nines (and all the Anarchs, really) are NotSoDifferent from the Camarilla as they think in terms of their attitudes. Nines gets every bit as petty and pissed off as [=LaCroix=] does if you even ''dare'' question his motives or compare him to them, even though, just like [=LaCroix=], he basically spends the whole game getting you to be his errand boy. He probably won't be all "call the blood hunt" just because you told him where he could stick it, but he'll likely be sore about it for a while.



* Here's one: who is this guy the paranoid Dr.Grout is so afraid of? I thought it might be [=LaCroix=], but none of the other elder vampires is afraid of him. Sure, Jack and Strauss are older than him, so he is not particularly scary for them. But Nines, who is certainly younger than [=LaCroix=], doesn't seem to be afraid of him; neither is Isaac. Hell, even the Malkavian PC (who is a few nights old) calls him "Jester-Prince" and since Malkavians have Insight, we may assume that Dr. Grout also knew that [=LaCroix=] was but a jester. So, who scared the shit out of poor Dr.Grout?
** It could be Grout sensing [=LaCroix=]'s plans. Or just that he senses his evil intentions,and being a fairly uneducated vampire, he does not deal with it well.
** As to why Nines and Issac aren't scared of [=LaCroix=], they're Anarchs and Anarch figureheads at that. Their very existence is a personal insults vampires many times [=LaCroix=]'s age and power, if they were the sort to get intimidated they would have given up decades ago.
** And considering Grout's mental disability is a very bad case of paranoid personality disorder (or possibly schizophrenia), it might have been powerful enough override his logic and blow the threat [=LaCroix=] imposed way out of proportion. But then again, Grout's paranoia may have been justified considering his state when you find him. Heck, he might foreseen his own demise.
** I always assumed he was referring to Cain, that his inner voices were telling him Cain would be coming or of course he could be referring to Bach.
*** Can't be Bach, he specifically refers to the guy as a vampire and the person he's afraid of is someone he speaks to often. That second part means it's unlikely to be Caine either. [=LaCroix=] is the most likely candidate. Just 'cos he's not that scary to more impressive vampires doesn't mean he's not a evil bastard and it certainly doesn't mean he's not a threat to an addled, paranoid Malk with little actual experience with vampiric society.

* During the Pain Of Being Mercurio, why didn't Mercurio just ask for blood from the PC Vampire? If a little once a month gives a ghoul semi-vampire status, a few sips should have healed him right up.
** There's probably some etiquette involved in feeding another vampire's ghoul your own blood. Not to mention Mercurio probably would only have accepted as a very last resort; drinking a vampire's blood leads to blood bonding (see: Heather). Yes, it takes three sessions for the bond to be complete, but emotional attachment forms even before then, meaning he would have had to deal with certain conflicting loyalties.
*** Worrying about etiquette and conflicting loyalties when you are beaten as badly as Mercurio seems a bit silly. Besides, Mercurio ended up being one of the few people you could trust anyway.

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* Here's one: who is this guy the paranoid Dr.Grout is so afraid of? I thought it might be [=LaCroix=], but none of the other elder vampires is afraid of him. Sure, Jack and Strauss are older than him, so he is not particularly scary for them. But Nines, who is certainly younger than [=LaCroix=], doesn't seem to be afraid of him; neither is Isaac. Hell, even the Malkavian PC (who is a few nights old) calls him "Jester-Prince" and since Malkavians have Insight, we may assume that Dr. Grout also knew that [=LaCroix=] was but a jester. So, who scared the shit out of poor Dr.Grout?
** * It could be Grout sensing [=LaCroix=]'s plans. Or just that he senses his evil intentions,and being a fairly uneducated vampire, he does not deal with it well.
** * As to why Nines and Issac aren't scared of [=LaCroix=], they're Anarchs and Anarch figureheads at that. Their very existence is a personal insults vampires many times [=LaCroix=]'s age and power, if they were the sort to get intimidated they would have given up decades ago.
** * And considering Grout's mental disability is a very bad case of paranoid personality disorder (or possibly schizophrenia), it might have been powerful enough override his logic and blow the threat [=LaCroix=] imposed way out of proportion. But then again, Grout's paranoia may have been justified considering his state when you find him. Heck, he might foreseen his own demise.
** * I always assumed he was referring to Cain, that his inner voices were telling him Cain would be coming or of course he could be referring to Bach.
*** ** Can't be Bach, he specifically refers to the guy as a vampire and the person he's afraid of is someone he speaks to often. That second part means it's unlikely to be Caine either. [=LaCroix=] is the most likely candidate. Just 'cos he's not that scary to more impressive vampires doesn't mean he's not a evil bastard and it certainly doesn't mean he's not a threat to an addled, paranoid Malk with little actual experience with vampiric society.

* During the Pain Of Being Mercurio, why didn't Mercurio just ask for blood from the PC Vampire? If a little once a month gives a ghoul semi-vampire status, a few sips should have healed him right up.
** * There's probably some etiquette involved in feeding another vampire's ghoul your own blood. Not to mention Mercurio probably would only have accepted as a very last resort; drinking a vampire's blood leads to blood bonding (see: Heather). Yes, it takes three sessions for the bond to be complete, but emotional attachment forms even before then, meaning he would have had to deal with certain conflicting loyalties.
*** ** Worrying about etiquette and conflicting loyalties when you are beaten as badly as Mercurio seems a bit silly. Besides, Mercurio ended up being one of the few people you could trust anyway.



* The creators kinda dropped the ball with the Anarchs VS Camarilla loyalities, atleat to this troper. Yes,Anarchs might be using you, but not only are there more nice anarch [=NPCs=] you can actually shoot shit with (Isaac is the best example), you actually feel they appericate you more and have done more for you. Camarilla has [=LaCroix=], Gary and Strauss. [=LaCroix=] REALLY doesn't incite respect, Strauss does,but he hasn't got too much to say. And Gary is met too late to matter,and is for Nosferatu more than Camarilla. You really don't get much out of them as you do from the Anarchs,and they are too few and you don't even get to meet your fellow neonates. This creates an atmosphere where you really feel the Anarchs care about you more than the Camarilla. Hence,why joining them seems more likely for the PC to do.
** Which considering the endings is probably how the devs wanted it to be.
** The Anarchists being nicer, boss? To this trooper they seemed as developed as the Camarilla; developed in a way you could choose what side was the best. In my opinion, people get too attached to the Anarchists without noticing that they point of the game is that everyone (yes, that includes Nines Rodriguez) is using you for their convenience. In fact, the Anarchists don’t even give you rewards after you do their dirty work, they just act “ok, thanks or whatever”, the Camarilla gives you money and talismans.
** A couple of points: Gary isn't Camarilla or Anach, he's Nosferatu and bugger anyone else. More to the point, [=LaCroix=] is ''not'' the Camarilla ending, he's the [=LaCroix=] ending. Strauss, the nice(r) guy, is the real Camarilla loyalist. [=LaCroix=] is an ambitious would-be tyrant.

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* The creators kinda dropped the ball with the Anarchs VS Camarilla loyalities, atleat to this troper. Yes,Anarchs Yes, Anarchs might be using you, but not only are there more nice anarch [=NPCs=] you can actually shoot shit with (Isaac is the best example), you actually feel they appericate you more and have done more for you. Camarilla has [=LaCroix=], Gary and Strauss. [=LaCroix=] REALLY doesn't incite respect, Strauss does,but he hasn't got too much to say. And Gary is met too late to matter,and is for Nosferatu more than Camarilla. You really don't get much out of them as you do from the Anarchs,and they are too few and you don't even get to meet your fellow neonates. This creates an atmosphere where you really feel the Anarchs care about you more than the Camarilla. Hence,why joining them seems more likely for the PC to do.
** * Which considering the endings is probably how the devs wanted it to be.
** * The Anarchists being nicer, boss? To this trooper they seemed as developed as the Camarilla; developed in a way you could choose what side was the best. In my opinion, people get too attached to the Anarchists without noticing that they point of the game is that everyone (yes, that includes Nines Rodriguez) is using you for their convenience. In fact, the Anarchists don’t even give you rewards after you do their dirty work, they just act “ok, thanks or whatever”, the Camarilla gives you money and talismans.
** * A couple of points: Gary isn't Camarilla or Anach, Anarch, he's Nosferatu and bugger anyone else. More to the point, [=LaCroix=] is ''not'' the Camarilla ending, he's the [=LaCroix=] ending. Strauss, the nice(r) guy, is the real Camarilla loyalist. [=LaCroix=] is an ambitious would-be tyrant.



** I agree with you. The Anarchs are simply too nice. I often see people arguing that they're just as manipulative as the other factions by virtue of the fact that they give you quests, but you have to jump through some real mental hoops for this to stick. Especially in the case of the Downtown Anarchs, who are archetypal underdogs that don't even ask you to do anything for them unless you badger them into it, and Nines, who saves the PC's life twice, gets screwed by them after [=LaCroix=] and Xiao play them for a patsy, and still doesn't ask a thing of them until the endgame. I feel bad screwing the Anarchs over in this game. I don't feel as though I should.

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** * I agree with you. The Anarchs are simply too nice. I often see people arguing that they're just as manipulative as the other factions by virtue of the fact that they give you quests, but you have to jump through some real mental hoops for this to stick. Especially in the case of the Downtown Anarchs, who are archetypal underdogs that don't even ask you to do anything for them unless you badger them into it, and Nines, who saves the PC's life twice, gets screwed by them after [=LaCroix=] and Xiao play them for a patsy, and still doesn't ask a thing of them until the endgame. I feel bad screwing the Anarchs over in this game. I don't feel as though I should.



* So, what happened to the Dane crew? Jack would be a thrall of the beast if he did it, so who?
** Cabbie. If it is Caine he's done a LOT worse and I'm not sure the Curse allows him to fall to the Beast. That would let him off his punishment. And in any case you need to do more than kill people to completely lost yourself to the Beast. A serial killer vampire is still Humanity 3 or 4.

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* So, what happened to the Dane crew? Jack would be a thrall of the beast if he did it, so who?
** * Cabbie. If it is Caine he's done a LOT worse and I'm not sure the Curse allows him to fall to the Beast. That would let him off his punishment. And in any case you need to do more than kill people to completely lost yourself to the Beast. A serial killer vampire is still Humanity 3 or 4.



*** Except leaving the crew alive just leaves more lose ends who can spoil the plot. Too many things could go wrong if he leaves the crew alive; namely they would have to be onboard up until they got close enough to LA to avoid the ship just vanishing into the middle of the ocean, they'd have to get the crew off, past the coast guard, into LA, there is this wonderful thing call Forensic Blood analysis that would tell if it was blood packs, not to mention that Jack just doesn't have the skill or patience to pull off a hoax. That same year as the game took place in the police knew him, by his name and monikor, for having kidnapped the daughter of a wealthy and influential couple, so he is not a very subtle vampire.
*** Jack is willing to level a downtown city block with C4, and you've seen him kill with aplomb in the tutorial. He's causing a war for giggles that is already boiling out into crapsack L.A. How many Kine did you end up killing chasing his little jack-in-the-box around the city all by yourself? Let's not pretend he's a nice guy that fakes records when just killing some Kine will get the job done.
*** Yep. just because Jack is http://tvtropes.org/pmwiki/pmwiki.php/Main/AffablyEvil doesn't mean he is going to care much about who dies.
*** Actually, I suppose, there are chances something actually WAS inside sarcophagus (not an Antediluvian, just some creature). After it going lose, Jack just set everything up to look like it creeped back inside the thing, while in fact that stuff may be walking by the sea bottom right to the city ^^
*** You can see the "occupant" of the sarcophagus in a lot of the endings. While whether it's an plain old corpse, a vampire in Torpor, or ''something else'' is left up in the air, it very definitely isn't walking around.

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*** **** Except leaving the crew alive just leaves more lose ends who can spoil the plot. Too many things could go wrong if he leaves the crew alive; namely they would have to be onboard up until they got close enough to LA to avoid the ship just vanishing into the middle of the ocean, they'd have to get the crew off, past the coast guard, into LA, there is this wonderful thing call Forensic Blood analysis that would tell if it was blood packs, not to mention that Jack just doesn't have the skill or patience to pull off a hoax. That same year as the game took place in the police knew him, by his name and monikor, for having kidnapped the daughter of a wealthy and influential couple, so he is not a very subtle vampire.
*** **** Jack is willing to level a downtown city block with C4, and you've seen him kill with aplomb in the tutorial. He's causing a war for giggles that is already boiling out into crapsack L.A. How many Kine did you end up killing chasing his little jack-in-the-box around the city all by yourself? Let's not pretend he's a nice guy that fakes records when just killing some Kine will get the job done.
*** **** Yep. just because Jack is http://tvtropes.org/pmwiki/pmwiki.php/Main/AffablyEvil doesn't mean he is going to care much about who dies.
*** * Actually, I suppose, there are chances something actually WAS inside sarcophagus (not an Antediluvian, just some creature). After it going lose, Jack just set everything up to look like it creeped back inside the thing, while in fact that stuff may be walking by the sea bottom right to the city ^^
*** ** You can see the "occupant" of the sarcophagus in a lot of the endings. While whether it's an plain old corpse, a vampire in Torpor, or ''something else'' is left up in the air, it very definitely isn't walking around.



* So what was Ming Xiao's final form? Is it something Kuei-Jin normally turn into?
** Nope but there are Kuei-Jin shape-shifting powers that can be customised so she will have chosen that as a war form. Best not to think why.
** Demon Shintai. It's a Kuei Jin discipline that grants a warform. Adds bonus attributes and in Xiao's case, apparently, the ability to barf acid. It looks different for every Kuei Jin, depending on their Beast (they call it the P'o, but a spade is a spade). Xiao must have been reading too much Lovecraft.

* Why do the vampires think Patty's a problem? Wouldn't Kine think she's either drunk, mad or looking for attention?
** Perhaps most of them. But you never know when the word could get out to a hunter. Or somebody who could uncover something. Or she could do something dangerous and stupid, as an example - going on TV and saying she's looking for her vampire master. Better safe than sorry, is the vampire's policy in most cases, also Patty is expendable. A counter question can be why do you think she is not, and could never <i>be</i> a problem?

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* So what was Ming Xiao's final form? Is it something Kuei-Jin normally turn into?
** * Nope but there are Kuei-Jin shape-shifting powers that can be customised so she will have chosen that as a war form. Best not to think why.
** * Demon Shintai. It's a Kuei Jin discipline that grants a warform. Adds bonus attributes and in Xiao's case, apparently, the ability to barf acid. It looks different for every Kuei Jin, depending on their Beast (they call it the P'o, but a spade is a spade). Xiao must have been reading too much Lovecraft.

* Why do the vampires think Patty's a problem? Wouldn't Kine think she's either drunk, mad or looking for attention?
** * Perhaps most of them. But you never know when the word could get out to a hunter. Or somebody who could uncover something. Or she could do something dangerous and stupid, as an example - going on TV and saying she's looking for her vampire master. Better safe than sorry, is the vampire's policy in most cases, also Patty is expendable. A counter question can be why do you think she is not, and could never <i>be</i> a problem?






* Ghouls age with severe speed when they don't get their blood fix of the month. [[spoiler: [=LaCroix=] dies]] in all endings. Mercurio will age soon if he doesn't get another domitor. And the most curious part is that he doesn't seem troubled by the fact that you are going to [[spoiler: kill his domitor.]] He probably knows that he will die if you succeed. Why the hell didn't he stop you? And if he doesn’t die by the end of the month, who became his new domitor? Because a trained and useful ghoul is necessary, I doubt that the L.A Kindred won’t show some interest.
** Like a Mobster (who might actually have been before Ghouldoom) Mercurio's probably figured that he's made himself useful enough to the Camarila that they would make sure he's taken care of as long as he does his job.
** Is it ever directly stated that Mercurio is the prince's personal ghoul? Just because he takes orders from him and works for the Camarilla doesn't mean much. Since the Camarilla have a relatively strong hierarchy as far as sects go, it would not be surprising if his actual blood donator was some low-ranked Camarilla member who lets his ghoul work for the Cam or whatever. Considering that old, powerful and rich Ventrue tend to have a lot of servants and ghouls, it would probably get annoying on the long term to have to personally feed them regularly.
*** Good question! I believe it’s tacitly understood that he is [=LaCroix=]'s ghoul when he says: “Just so you understand, my loyalties are all but written in blood, so my opinion of the guy is moot.” I always got the impression that Mercurio was a fully-bounded ghoul when I heard that line. However, I can't tell you if it's actually said in the game, I haven't played it in a while, sadly.
*** I'm pretty sure he says he's never met [=LaCroix=] and so, even though it's possible that [=LaCroix=] donates blood and has it delivered once a month, I think it's more likely he's just somebody else's ghoul who works for [=LaCroix=].
** I'm pretty sure he didn't try to stop me because I was a nigh-invulnerable uzi-packing killing machine, and he's just a fairly strong human who couldn't even handle a few thugs armed with pipes and pocket pistols. Better to bite his tongue and hope some other vampire sugar-daddy shows up than pick a fight with the PC and end up splattered all over his recently-cleaned couch. Plus the PC has good reason to gift him blood after [=LaCroix=] is finally dealt with, Mercurio being one of your best allies.

* Speaking of Ghoul's, does anyone have an idea of what would happen to one if its gets MORE than the bare minimum "blood fix"?
** While Jack was nice enough to offer a bare bones tutorial on how to be a Vampire, I don't recall anyone giving the PC any tips about: Care And Feeding of Ghouls. What "mistakes" can we assume the ignorant PC will make?
*** There isn't mutch to ghouls. They can hold some more Vitae than a single blood point. In fact, they don't need a monthly fix - they "digest" a blood point per month, so if you feed them three blood points, they theoretically have enough Vitae for three months. But vampires just like to keep them on a short leash. Also, ghouls can utilise the Vitae for very limited Kindred-like uses. They can use it to heal themselves, or increase their physical attributes, maybe fuel a Deiscipline if they have any that requires blood. But overfeeding may be a problem - the more vampire blood a ghoul has, the more irritable and generally angry they would be (they can frenzy and more blood means it's a higher chance...also a shorter temper. It's not a vampire frenzy - they'll just trash around or beat somebody.) if a ghoul does get overfed, they near lose it. They act as if they are on the mother of all Speed - they become violent and nearly mindless with bloodlust and anger. Some vampires even arrange fights between such ghouls. Or just unleash one and watch the lulz (most probably the Sabbat).
** If for some reason the PC was feeling touched (or just touched in the head) by Heather bringing "dinner" home and locking it in the bathroom for Master to feed, the PC returns the favor and drags another (staked) Vampire for her to drink from (perhaps even until final death). What happens to the Ghoul who diableried?
*** Nothing. Ghouls cannot diablerise anybody - only vampires can. What would happen is that the ghould would just have more Vitae to spare. And maybe overfed.
** As human blood packs and even ""Elder Vitae" (which I assume means blood from an Elder Vampire) can be found and fed on, can the PC not also stock up his/her own blood to sell or give for Heather's "packed lunch" for long term missions (perhaps even buying her time to find a new Master just in case.)
*** Yep. That's not problem, really. Ghouls can drink any Vitae - be it from somebody's wrist or from a cup or from a blood bag. I'd just assume that the blood bag would taste nastier, as it's cold (still delicios as it's Vitae). Other than that, there is no real problem with stocking up your ghoul with emergency supplies. Only the issue that you're not holding the leash close enough any more.

* Forgive my ignorance in matter, but: Therese originally developed Jeanette to cope with the abuse of her father (so, She's the original and only one while Jeanette is her split personality?) but then she kills her father after seeing him sleeping with Jeanette. Weren't they the same person!? Again sorry but I'm not very good with this kind of things...
** My understanding of it is that when Therese was human, she did have a real twin sister Jeanette, but then developed a second personality based on Jeanette after becoming a vampire.
** I thought that meant, Therese 'awakened' while the father was molesting 'Jeanette' and killed him then.

* Is Yukie's arm supposed to be cybernetic, or is she just wearing an arm guard? The game itself doesn't address this for some reason, and I've heard people say both. I immediately assumed it was cybernetic and was a Demon Hunter X/Strike Force Zero reference, but I know people who think it's an arm guard.
** The only people to possess cybernetics in the oWoD would be agents of the Technocracy. And in Yukie's case, that would seem quite out of place.
*** Really? I'm not familiar with what all Strike Force Zero actually has technologically, but I thought they dabbled in that sort of stuff.
*** Minor correction: some werewolves of the Glass Walker tribe have cybernetics too. But I highly doubt Yuki's one of them. It's probably an arm guard. See, to make advanced cybernetics work you need magitech or friendly Weaver spirits. World of Darkness tech is not much more advanced than real world tech outside those areas.

* Um, I have a quick question: Why does everyone think Jeanette is split personality with Therese? Figuratively sure, but literally? They're two different people!
** Either you haven't played far enough, or you somehow missed the significance of that last scene with them. It shows a disheveled Therese/Jeanette as one person -- the camera stays pointing at the same end of the room, it just switches which side it views her from -- it's not possible for them to be two different people.
*** It's also directly stated at least a couple of times. You can bring it up when talking with Beckett for the first time, and you can also mention it to Bertrum. Not to mention the fact that they share a body. Like, you can go and ''see'' that there is a single character model in the room and talk to both of them.

* Is it just me, or does Cabbie's voice change as the game progressive
** Yeah, probably. But that's not that surprising really.

* Couldn't they just have used basic Auspex to check whether or not there was an Antediluvian in the sarcophagus?
** Well, presumably they could. Sort of. But there are lots of factors here. First, normally, Auspex doesn't work the like in the game - it doesn't give you the ability to see through walls. Second, let's say that it did function like in the game. There are lots of ways to hide your presence from Auspex. Maybe they did check but getting the mystical equivalent of "no response" doesn't really mean anything. Third, even if somebody ''did'' see there was somebody in the sarcophagus, it does not automatically mean it's an Antediluvian. It could be a newly Embraced vampire put there for a prank or a thousands of years old one - they would register the same. Fourth, there could be some mystical booby-traps strapped to the thing. Well, it's not ''that'' probably that somebody would put aggressive warding against peaking but why take the chance? Especially if the information you get won't mean much. Finally, it's not like that many vampires had access to the sarcophagus. [=LaCroix=] kept it safe and away from the rest - only Beckett would have had the chance to and, again, he either checked it and found that the data was meaningless or didn't because he knew from beforehand.

* I'm curious, what was Jack planning to do with the Antedeluvian?
** Uh, presumably, he knew from the very beginning that it was just a random sarcophagus without an Antediluvian. That said, almost any VTM vampire would attempt to either kill it or diablerize it if they really had a sleeping ancient in front of them. Even the "good guys" would be able to profit from a guy who suddenly obtained discplines on the 10th level, while killing an ancient world-devouring monstrosity is hardly all that evil.
** Professor Johansen received an anonymous tip-off as to the actual location of the tomb of Meserach, is it too much to suggest that Jack or the cabbie was giving him the location of a fake tomb or one they knew was empty? In true Vampire fashion this plot could have been planned out years ago, or simply hacked together in a few months (as to the player's interpretation).

to:

* Ghouls age with severe speed when they don't get their blood fix of the month. [[spoiler: [=LaCroix=] dies]] in all endings. Mercurio will age soon if he doesn't get another domitor. And the most curious part is that he doesn't seem troubled by the fact that you are going to [[spoiler: kill his domitor.]] He probably knows that he will die if you succeed. Why the hell didn't he stop you? And if he doesn’t die by the end of the month, who became his new domitor? Because a trained and useful ghoul is necessary, I doubt that the L.A Kindred won’t show some interest.
** * Like a Mobster (who might actually have been before Ghouldoom) Mercurio's probably figured that he's made himself useful enough to the Camarila that they would make sure he's taken care of as long as he does his job.
** * Is it ever directly stated that Mercurio is the prince's personal ghoul? Just because he takes orders from him and works for the Camarilla doesn't mean much. Since the Camarilla have a relatively strong hierarchy as far as sects go, it would not be surprising if his actual blood donator was some low-ranked Camarilla member who lets his ghoul work for the Cam or whatever. Considering that old, powerful and rich Ventrue tend to have a lot of servants and ghouls, it would probably get annoying on the long term to have to personally feed them regularly.
*** ** Good question! I believe it’s tacitly understood that he is [=LaCroix=]'s ghoul when he says: “Just so you understand, my loyalties are all but written in blood, so my opinion of the guy is moot.” I always got the impression that Mercurio was a fully-bounded ghoul when I heard that line. However, I can't tell you if it's actually said in the game, I haven't played it in a while, sadly.
*** ** I'm pretty sure he says he's never met [=LaCroix=] and so, even though it's possible that [=LaCroix=] donates blood and has it delivered once a month, I think it's more likely he's just somebody else's ghoul who works for [=LaCroix=].
** * I'm pretty sure he didn't try to stop me because I was a nigh-invulnerable uzi-packing killing machine, and he's just a fairly strong human who couldn't even handle a few thugs armed with pipes and pocket pistols. Better to bite his tongue and hope some other vampire sugar-daddy shows up than pick a fight with the PC and end up splattered all over his recently-cleaned couch. Plus the PC has good reason to gift him blood after [=LaCroix=] is finally dealt with, Mercurio being one of your best allies.

* Speaking of Ghoul's, Ghouls, does anyone have an idea of what would happen to one if its gets MORE than the bare minimum "blood fix"?
** * While Jack was nice enough to offer a bare bones tutorial on how to be a Vampire, I don't recall anyone giving the PC any tips about: Care And Feeding of Ghouls. What "mistakes" can we assume the ignorant PC will make?
*** ** There isn't mutch to ghouls. They can hold some more Vitae than a single blood point. In fact, they don't need a monthly fix - they "digest" a blood point per month, so if you feed them three blood points, they theoretically have enough Vitae for three months. But vampires just like to keep them on a short leash. Also, ghouls can utilise the Vitae for very limited Kindred-like uses. They can use it to heal themselves, or increase their physical attributes, maybe fuel a Deiscipline if they have any that requires blood. But overfeeding may be a problem - the more vampire blood a ghoul has, the more irritable and generally angry they would be (they can frenzy and more blood means it's a higher chance...also a shorter temper. It's not a vampire frenzy - they'll just trash around or beat somebody.) if a ghoul does get overfed, they near lose it. They act as if they are on the mother of all Speed - they become violent and nearly mindless with bloodlust and anger. Some vampires even arrange fights between such ghouls. Or just unleash one and watch the lulz (most probably the Sabbat).
** * If for some reason the PC was feeling touched (or just touched in the head) by Heather bringing "dinner" home and locking it in the bathroom for Master to feed, the PC returns the favor and drags another (staked) Vampire for her to drink from (perhaps even until final death). What happens to the Ghoul who diableried?
*** ** Nothing. Ghouls cannot diablerise anybody - only vampires can. What would happen is that the ghould would just have more Vitae to spare. And maybe overfed.
** * As human blood packs and even ""Elder Vitae" (which I assume means blood from an Elder Vampire) can be found and fed on, can the PC not also stock up his/her own blood to sell or give for Heather's "packed lunch" for long term missions (perhaps even buying her time to find a new Master just in case.)
*** ** Yep. That's not problem, really. Ghouls can drink any Vitae - be it from somebody's wrist or from a cup or from a blood bag. I'd just assume that the blood bag would taste nastier, as it's cold (still delicios as it's Vitae). Other than that, there is no real problem with stocking up your ghoul with emergency supplies. Only the issue that you're not holding the leash close enough any more.

* Forgive my ignorance in matter, but: Therese originally developed Jeanette to cope with the abuse of her father (so, She's the original and only one while Jeanette is her split personality?) but then she kills her father after seeing him sleeping with Jeanette. Weren't they the same person!? Again sorry but I'm not very good with this kind of things...
** * My understanding of it is that when Therese was human, she did have a real twin sister Jeanette, but then developed a second personality based on Jeanette after becoming a vampire.
** * I thought that meant, Therese 'awakened' while the father was molesting 'Jeanette' and killed him then.

* Is Yukie's arm supposed to be cybernetic, or is she just wearing an arm guard? The game itself doesn't address this for some reason, and I've heard people say both. I immediately assumed it was cybernetic and was a Demon Hunter X/Strike Force Zero reference, but I know people who think it's an arm guard.
** * The only people to possess cybernetics in the oWoD would be agents of the Technocracy. And in Yukie's case, that would seem quite out of place.
*** ** Really? I'm not familiar with what all Strike Force Zero actually has technologically, but I thought they dabbled in that sort of stuff.
*** ** Minor correction: some werewolves of the Glass Walker tribe have cybernetics too. But I highly doubt Yuki's one of them. It's probably an arm guard. See, to make advanced cybernetics work you need magitech or friendly Weaver spirits. World of Darkness tech is not much more advanced than real world tech outside those areas.

* Um, I have a quick question: Why does everyone think Jeanette is split personality with Therese? Figuratively sure, but literally? They're two different people!
** * Either you haven't played far enough, or you somehow missed the significance of that last scene with them. It shows a disheveled Therese/Jeanette as one person -- the camera stays pointing at the same end of the room, it just switches which side it views her from -- it's not possible for them to be two different people.
*** ** It's also directly stated at least a couple of times. You can bring it up when talking with Beckett for the first time, and you can also mention it to Bertrum. Not to mention the fact that they share a body. Like, you can go and ''see'' that there is a single character model in the room and talk to both of them.

* Is it just me, or does Cabbie's voice change as the game progressive
** * Yeah, probably. But that's not that surprising really.

* Couldn't they just have used basic Auspex to check whether or not there was an Antediluvian in the sarcophagus?
** * Well, presumably they could. Sort of. But there are lots of factors here. First, normally, Auspex doesn't work the like in the game - it doesn't give you the ability to see through walls. Second, let's say that it did function like in the game. There are lots of ways to hide your presence from Auspex. Maybe they did check but getting the mystical equivalent of "no response" doesn't really mean anything. Third, even if somebody ''did'' see there was somebody in the sarcophagus, it does not automatically mean it's an Antediluvian. It could be a newly Embraced vampire put there for a prank or a thousands of years old one - they would register the same. Fourth, there could be some mystical booby-traps strapped to the thing. Well, it's not ''that'' probably that somebody would put aggressive warding against peaking but why take the chance? Especially if the information you get won't mean much. Finally, it's not like that many vampires had access to the sarcophagus. [=LaCroix=] kept it safe and away from the rest - only Beckett would have had the chance to and, again, he either checked it and found that the data was meaningless or didn't because he knew from beforehand.

* I'm curious, what was Jack planning to do with the Antedeluvian?
** * Uh, presumably, he knew from the very beginning that it was just a random sarcophagus without an Antediluvian. That said, almost any VTM vampire would attempt to either kill it or diablerize it if they really had a sleeping ancient in front of them. Even the "good guys" would be able to profit from a guy who suddenly obtained discplines on the 10th level, while killing an ancient world-devouring monstrosity is hardly all that evil.
** * Professor Johansen received an anonymous tip-off as to the actual location of the tomb of Meserach, is it too much to suggest that Jack or the cabbie was giving him the location of a fake tomb or one they knew was empty? In true Vampire fashion this plot could have been planned out years ago, or simply hacked together in a few months (as to the player's interpretation).



* ...I hope this eventually gets seen. I don't know if it fits, but what sort of kuei-jin is Ming Xiao, anyway? I don't know enough about them.
** The Kuei-Jin don't really have "sorts" in the same way Kindred/Cainites do. From a starting point a Kuei-Jin is just a Kuei-Jin. The only real distinction is which philosphy on unlife a Kuei-Jin follows, that's what determines what powers they can use etc. And since, like Kindred, some powers are commen to more than one philosphy and you can learn powers not commen to yours anyway the only way to really know what Ming Xiao is would be to sit down and have a long philosphical chat with her. So sorry, probably not answerable.
** Her Dharma is pure speculation, but she uses powers from Flesh Shintai (masquerading as Nines), Demon Shintai (the warform she uses to fight you in the endgame), and I believe Tapestry (teleportation).

* The tape in the Hollywood segment that kicks off Andrei's involvement in the plot? Why and how does it exist? We KNOW the D.M.P. dudes didn't make it. Andrei may be surprisingly adept at modern technology if his prank calling's any indication, but if he DID make it, how did the camera track the girl all over the mansion without her noticing? Look at some of those angles: she's clearly ''looking right into it'' more than once. I get that without the tape, the plot would come to a grinding halt, but its very existence Just Bugs Me.
** Maybe he installed hidden cameras in his mansion, for precisely that purpose. It seems pretty clear that he lured the girl on the tape to his mansion for the express purpose of having his creatures kill her. Why not record it? He doesn't seem surprised at all when you arrive, so it's possible that he's been filming you too, and has been watching your progress through the mansion on closed-circuit television.
** Erm, a couple of shovelheads with Obfuscate 1 and a camera? It's perfectly reasonable - it could have even been Andrei...although he would have needed to move awfully fast to capture everything from different angles. But could have been him and one or two others - no problem. Alternatively, just have cameras everywhere as was suggested - combine CCTV with, say, a few of cameras with simple left/right remote movement (maybe up/down, if you're feeling generous) mounted for precisely filming, and you can get different angles, plus pans across the room and so on. And different combinations of those. And finally, it's not even hard to set everything up - you know whoever comes around would be coming, you can prepare, moreover, it's easy to Dominate the person beforehand and order them to take a specific route ('''When you enter, go up the stairs and into the room. Now forget you saw me.'''). Sure, they ''could'' not comply but whatever - just grab another meatbag and repeat - it's not like Andrei or the Sabbat would care about wasting human life.
** Maybe Andrei fleshcrafted the cameras into the walls?
*** Dominating would explain a problem I'd had where the girl has no reason to be there, looks freaked out, but doesn't head for the door immediately when she's only two feet away from it.

* Who is the guy in silhouette on the cover and what's that symbol he's casting?
** The man: he always reminds me a bit of the Prince. I'm not sure why, though. More realistically, it could be the cabbie. It could also be nobody in particular - a shrouded/silhouette of somebody is not terribly uncommon, moreover both the [[http://www.booksofparadise.net/shop_image/product/SF603.jpg old]] and the [[http://www.coverbrowser.com/image/bestselling-sci-fi-fantasy-2007/1101-1.jpg new]] [=WoD=] books have something similar on the front. It could be a callback to that.
** The symbol: it's [[http://news.tgn.tv/wp-content/uploads/2010/11/200px-LogoVampireAnkh.png an ankh]] - you see it a lot in the game - it's in the menu, it's on [=LaCroix's=] desk, etc. The ankh is the logo of Vampire the Masquerade...more or less, that is. It's featured in A LOT of artwork, covers and even page decorations. It even comes in several versions - among them is [[http://cdn.obsidianportal.com/assets/62873/CamarillaAnkh.png the Camarilla one]], [[http://images3.wikia.nocookie.net/__cb20090120053307/whitewolf/images/1/1d/LogoSectSabbat.png the Sabbat one]], and even [[https://farm8.staticflickr.com/7167/6629018531_5c03370f9c.jpg the Anarchs]] have one...that weirdly combines and builds on top the other two.

* Flamethrowers. Why weren't the Society of Leopold hunters armed with them? There's even one lying around near the end of the mission (assuming it wasn't just added in the unofficial patch). Surely they must have had some idea that vampires don't handle fire very well.
** Because Vampires handle guns very well, and one shot to the fuel tank and it's the hunter who's going up in flames. Plus using a flamethrower tends to set the environment on fire as well which can just as easily backfire on the hunter and help the Vampire escape.
*** I think they'd be more worried about being shot in the face. And they didn't seem to have much problem using explosives.

to:

* ......I hope this eventually gets seen. I don't know if it fits, but what sort of kuei-jin is Ming Xiao, anyway? I don't know enough about them.
** * The Kuei-Jin don't really have "sorts" in the same way Kindred/Cainites do. From a starting point a Kuei-Jin is just a Kuei-Jin. The only real distinction is which philosphy on unlife a Kuei-Jin follows, that's what determines what powers they can use etc. And since, like Kindred, some powers are commen to more than one philosphy and you can learn powers not commen to yours anyway the only way to really know what Ming Xiao is would be to sit down and have a long philosphical chat with her. So sorry, probably not answerable.
** * Her Dharma is pure speculation, but she uses powers from Flesh Shintai (masquerading as Nines), Demon Shintai (the warform she uses to fight you in the endgame), and I believe Tapestry (teleportation).

* The tape in the Hollywood segment that kicks off Andrei's involvement in the plot? Why and how does it exist? We KNOW the D.M.P. dudes didn't make it. Andrei may be surprisingly adept at modern technology if his prank calling's any indication, but if he DID make it, how did the camera track the girl all over the mansion without her noticing? Look at some of those angles: she's clearly ''looking right into it'' more than once. I get that without the tape, the plot would come to a grinding halt, but its very existence Just Bugs Me.
** * Maybe he installed hidden cameras in his mansion, for precisely that purpose. It seems pretty clear that he lured the girl on the tape to his mansion for the express purpose of having his creatures kill her. Why not record it? He doesn't seem surprised at all when you arrive, so it's possible that he's been filming you too, and has been watching your progress through the mansion on closed-circuit television.
** * Erm, a couple of shovelheads with Obfuscate 1 and a camera? It's perfectly reasonable - it could have even been Andrei...although he would have needed to move awfully fast to capture everything from different angles. But could have been him and one or two others - no problem. Alternatively, just have cameras everywhere as was suggested - combine CCTV with, say, a few of cameras with simple left/right remote movement (maybe up/down, if you're feeling generous) mounted for precisely filming, and you can get different angles, plus pans across the room and so on. And different combinations of those. And finally, it's not even hard to set everything up - you know whoever comes around would be coming, you can prepare, moreover, it's easy to Dominate the person beforehand and order them to take a specific route ('''When you enter, go up the stairs and into the room. Now forget you saw me.'''). Sure, they ''could'' not comply but whatever - just grab another meatbag and repeat - it's not like Andrei or the Sabbat would care about wasting human life.
** * Maybe Andrei fleshcrafted the cameras into the walls?
*** ** Dominating would explain a problem I'd had where the girl has no reason to be there, looks freaked out, but doesn't head for the door immediately when she's only two feet away from it.

* Who is the guy in silhouette on the cover and what's that symbol he's casting?
** * The man: he always reminds me a bit of the Prince. I'm not sure why, though. More realistically, it could be the cabbie. It could also be nobody in particular - a shrouded/silhouette of somebody is not terribly uncommon, moreover both the [[http://www.booksofparadise.net/shop_image/product/SF603.jpg old]] and the [[http://www.coverbrowser.com/image/bestselling-sci-fi-fantasy-2007/1101-1.jpg new]] [=WoD=] books have something similar on the front. It could be a callback to that.
** * The symbol: it's [[http://news.tgn.tv/wp-content/uploads/2010/11/200px-LogoVampireAnkh.png an ankh]] - you see it a lot in the game - it's in the menu, it's on [=LaCroix's=] desk, etc. The ankh is the logo of Vampire the Masquerade...more or less, that is. It's featured in A LOT of artwork, covers and even page decorations. It even comes in several versions - among them is [[http://cdn.obsidianportal.com/assets/62873/CamarillaAnkh.png the Camarilla one]], [[http://images3.wikia.nocookie.net/__cb20090120053307/whitewolf/images/1/1d/LogoSectSabbat.png the Sabbat one]], and even [[https://farm8.staticflickr.com/7167/6629018531_5c03370f9c.jpg the Anarchs]] have one...that weirdly combines and builds on top the other two.

* Flamethrowers. Why weren't the Society of Leopold hunters armed with them? There's even one lying around near the end of the mission (assuming it wasn't just added in the unofficial patch). Surely they must have had some idea that vampires don't handle fire very well.
** * Because Vampires handle guns very well, and one shot to the fuel tank and it's the hunter who's going up in flames. Plus using a flamethrower tends to set the environment on fire as well which can just as easily backfire on the hunter and help the Vampire escape.
*** ** I think they'd be more worried about being shot in the face. And they didn't seem to have much problem using explosives.



*** Also guns and even explosives are legal to own if you have the right licenses. I'm not that up on American law but I'd be very surprised to learn that a civilian can get a license for a military flamethrower so, given that the Society has to operate incognito most of the time, making flamethrowers standard equipment would just get them arrested.
*** From cracked.com's article "7 Items You Won't Believe Are Actually Legal" February 2009 item 7 "There are currently no federal laws governing or restricting the ownership of flame-throwing devices. Some states have laws restricting possession of flamethrowers, with violations only considered to be misdemeanors, but 40 states have absolutely no laws whatsoever concerning flamethrowers. Only in America would a device capable of launching rivers of fire at people be less regulated than marijuana."
*** Put simply, flamethrowers are too much hassle. They're expensive, hard to find, harder to build, notoriously unreliable, heavy, difficult to use, difficult to control, impossible to legally carry in public in an urban setting, difficult to keep supplied with combat-grade fuel and very easy noticeable. The increase in kill-power isn't worth it.

to:

*** **** Also guns and even explosives are legal to own if you have the right licenses. I'm not that up on American law but I'd be very surprised to learn that a civilian can get a license for a military flamethrower so, given that the Society has to operate incognito most of the time, making flamethrowers standard equipment would just get them arrested.
*** ***** From cracked.com's article "7 Items You Won't Believe Are Actually Legal" February 2009 item 7 "There are currently no federal laws governing or restricting the ownership of flame-throwing devices. Some states have laws restricting possession of flamethrowers, with violations only considered to be misdemeanors, but 40 states have absolutely no laws whatsoever concerning flamethrowers. Only in America would a device capable of launching rivers of fire at people be less regulated than marijuana."
*** ** Put simply, flamethrowers are too much hassle. They're expensive, hard to find, harder to build, notoriously unreliable, heavy, difficult to use, difficult to control, impossible to legally carry in public in an urban setting, difficult to keep supplied with combat-grade fuel and very easy noticeable. The increase in kill-power isn't worth it.



* Why is there a seemingly fresh pizza in the first apartment? PC can't have ordered that or if s/he did, for what reason?
** It may have been left behind by the previous occupant.
*** Now that you mention it[[WhatHappenedToTheMouse ... What happened to the previous occupant?]] It seems a bit odd that the Prince has a haven with a freshly ordered pizza in it.

* Why is it cool for Ash to pretend to still be alive and pretty much live his same life but 'retired from acting' but you can't even let Samantha know you're 'alive' without getting a Masquerade violation? Even if Samantha calls everyone you know, it's got to be less people than who know about celebrity Ash Rivers. And Ash can't be that much older than you are because it hasn't reached the point where he can't explain why he's not aging.
** Because Ash was already a celebrity. Nothing to be done about that. Better he stops doing movies, appearing on talk shows etc and slowly slides from public knowledge ''then'' vanishes rather than vanish at the height of his fame when everyone and their dog will be looking for him. You're a nody, more or less, you vanishing will attract very little attention, so that's what happened. However now that you ''have'' vanished you reappearing will result in questions you can't safely answer.
*** Other famous vampires (particularly Nosferatu) just have their deaths faked and no one is suspicious at all. And Samantha comes up with two potential scenarios for why you disappeared and reappeared in two minutes: drugs and amnesia. Ash also does just go missing when he leaves the club and then he decides to never return after his face is branded so there is suspicion there. It really seems like Isaac's indulging him since he feels guilty and Ash is his current favorite.

* Why don't you have the option to stop blindly following [=LaCroix=] towards the end of the game when it's clear he's sided with Xiao and has been trying to kill you by sending you by yourself to deal with the Sabbat? The "[=LaCroix=] wasn't expecting you" can't be more clear. He's not even really trying at this point.
** Because if you try to disobey him he just uses Dominate to force you to do it anyway.
*** He can try. Certainly earlier in the game he can dominate you but in the last conversation he can't dominate you into giving him the Sarcophagus. At what point do you get too powerful for him to be able to force you? The part when it gets really obvious that he's out to get you when Xiao confesses to framing Nines and then you're sent out to meet with him is right before you go back and he fails to dominate you. Surely after you single-handedly take out the Sabbat and the leader talks about your great increase in power you've reached the point where [=LaCroix=] can't force you anymore.

to:

* Why is there a seemingly fresh pizza in the first apartment? PC can't have ordered that or if s/he did, for what reason?
** * It may have been left behind by the previous occupant.
*** ** Now that you mention it[[WhatHappenedToTheMouse ... What happened to the previous occupant?]] It seems a bit odd that the Prince has a haven with a freshly ordered pizza in it.

* Why is it cool for Ash to pretend to still be alive and pretty much live his same life but 'retired from acting' but you can't even let Samantha know you're 'alive' without getting a Masquerade violation? Even if Samantha calls everyone you know, it's got to be less people than who know about celebrity Ash Rivers. And Ash can't be that much older than you are because it hasn't reached the point where he can't explain why he's not aging.
** * Because Ash was already a celebrity. Nothing to be done about that. Better he stops doing movies, appearing on talk shows etc and slowly slides from public knowledge ''then'' vanishes rather than vanish at the height of his fame when everyone and their dog will be looking for him. You're a nody, more or less, you vanishing will attract very little attention, so that's what happened. However now that you ''have'' vanished you reappearing will result in questions you can't safely answer.
*** ** Other famous vampires (particularly Nosferatu) just have their deaths faked and no one is suspicious at all. And Samantha comes up with two potential scenarios for why you disappeared and reappeared in two minutes: drugs and amnesia. Ash also does just go missing when he leaves the club and then he decides to never return after his face is branded so there is suspicion there. It really seems like Isaac's indulging him since he feels guilty and Ash is his current favorite.

* Why don't you have the option to stop blindly following [=LaCroix=] towards the end of the game when it's clear he's sided with Xiao and has been trying to kill you by sending you by yourself to deal with the Sabbat? The "[=LaCroix=] wasn't expecting you" can't be more clear. He's not even really trying at this point.
** * Because if you try to disobey him he just uses Dominate to force you to do it anyway.
*** ** He can try. Certainly earlier in the game he can dominate you but in the last conversation he can't dominate you into giving him the Sarcophagus. At what point do you get too powerful for him to be able to force you? The part when it gets really obvious that he's out to get you when Xiao confesses to framing Nines and then you're sent out to meet with him is right before you go back and he fails to dominate you. Surely after you single-handedly take out the Sabbat and the leader talks about your great increase in power you've reached the point where [=LaCroix=] can't force you anymore.



* Why is Sire loyalty such a big and expected thing even in the case of the PC who barely knew their Sire and certainly didn't ask for it and the Nosferatu who were forcibly turned and often hate how they've turned out?
** Centuries of tradition. Same reason many human cultures expect kids to respect and obey their parents even if those parents are abusive/neglectful.
*** Plus all kindred (except those who took the unbondable merit) have at least a level one blood bond to their sires from the moment of their embrace, ensuring that there are some very strong feelings connecting them. Might not always be positive, but most kindred simply can't be disloyal to their sires until the bond works off, and will always carry around the memories of the bond.

* Why did you have to kill Andrei twice?
** Because he runs away the first time once you get his health to around 1/4th.

* Why do people care what Patty says? Surely they'd assume she's either insane, seeking attention, or drunk?
** Maybe, but as far as the Camarilla is concerned it's too great a security risk. "Better safe than sorry" protected Kindred well thus far, and one slip-up, one leak could cascade out of control and bring them entire Masquerade down. And then the Inquisitions start anew, and the Camarilla remembers the last one well. Protect the Masquerade, no exceptions.

* If after three separate feedings on three separate nights a Ghoul becomes obsessively in love with the one who's blood they are drinking, why do kindred tend to keep their Ghouls on a "leash" by only feeding them the bare needed for them to survive each month? If it was simply to preserve blood for their own use why is it considered keeping them on a "leash?" And if Ghouls become obsessively in love with them why do they need to be kept on this "leash?"
** Blood Bonds can fade over time. Better safe than sorry.
** People (and other things) obsessively in love are not what you'd call rational. And the Blood Bond is no mere "love", either - it's much more pervasive and insidious than that. Patty is obsessively in love with her domitor and isn't kept in check - now she's a threat to everyone, for example. By keeping ghouls crave their fix, it means you can be extra sure you can control them. A blood bonded indivdual can easily go out and do something really bad which the domitor didn't intend to. Also, as a side note, not feeding the ghouls too often, ensures they don't get too much power to wield around. If mortals are fed Vitae, they can use some supernatural powers - not a lot, but enough to get noticed as "not quite mortal". Furthermore, if they _don't_ spend the blood and start getting too much of it in their system, they start being prone to frenzy (though not as powerful as a Kindred one). Though those aren't the primary reason for wanting to keep them on a leash.

* Your sire: I have been playing this game about once a year, and last year I saw the theory of Cain after I have completed the game. I have been hand waiving a lot in this game about how strong you become in the two weeks the story takes place in, as the game is just a game. The Cain theory fits, in my opinion. In WOD, you can choose to accept it or not and both would be correct. That being said. The place the execution happens, almost all key players are present and witness the death of your supposed sire. Through out the game you are reminded that you are becoming stronger faster than you should be and out rightly surprise a few people including [=LaCroix=]. These key members that take note that your blood shouldn't be as strong as it is, would most likely have done a background check on the person who was executed and came up with no explanation. No one ever comes out and says it, but they are quite confused on this very fact. It also stands to reason that after this story takes place that you are still becoming stronger to who knows what generation you truly are. The implication is that your sire truly wasn't the one executed. If the one executed was your sire, I am sure they would of picked up on near what generation he was and that doesn't fit to the expectations of those putting you to task and often suicidal missions. If you read Jack's dialogue, he knows your true self.

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* Why is Sire loyalty such a big and expected thing even in the case of the PC who barely knew their Sire and certainly didn't ask for it and the Nosferatu who were forcibly turned and often hate how they've turned out?
** * Centuries of tradition. Same reason many human cultures expect kids to respect and obey their parents even if those parents are abusive/neglectful.
*** ** Plus all kindred (except those who took the unbondable merit) have at least a level one blood bond to their sires from the moment of their embrace, ensuring that there are some very strong feelings connecting them. Might not always be positive, but most kindred simply can't be disloyal to their sires until the bond works off, and will always carry around the memories of the bond.

* Why did you have to kill Andrei twice?
** * Because he runs away the first time once you get his health to around 1/4th.

* Why do people care what Patty says? Surely they'd assume she's either insane, seeking attention, or drunk?
** * Maybe, but as far as the Camarilla is concerned it's too great a security risk. "Better safe than sorry" protected Kindred well thus far, and one slip-up, one leak could cascade out of control and bring them entire Masquerade down. And then the Inquisitions start anew, and the Camarilla remembers the last one well. Protect the Masquerade, no exceptions.

* If after three separate feedings on three separate nights a Ghoul becomes obsessively in love with the one who's blood they are drinking, why do kindred tend to keep their Ghouls on a "leash" by only feeding them the bare needed for them to survive each month? If it was simply to preserve blood for their own use why is it considered keeping them on a "leash?" And if Ghouls become obsessively in love with them why do they need to be kept on this "leash?"
** * Blood Bonds can fade over time. Better safe than sorry.
** * People (and other things) obsessively in love are not what you'd call rational. And the Blood Bond is no mere "love", either - it's much more pervasive and insidious than that. Patty is obsessively in love with her domitor and isn't kept in check - now she's a threat to everyone, for example. By keeping ghouls crave their fix, it means you can be extra sure you can control them. A blood bonded indivdual can easily go out and do something really bad which the domitor didn't intend to. Also, as a side note, not feeding the ghouls too often, ensures they don't get too much power to wield around. If mortals are fed Vitae, they can use some supernatural powers - not a lot, but enough to get noticed as "not quite mortal". Furthermore, if they _don't_ spend the blood and start getting too much of it in their system, they start being prone to frenzy (though not as powerful as a Kindred one). Though those aren't the primary reason for wanting to keep them on a leash.

* Your sire: I have been playing this game about once a year, and last year I saw the theory of Cain after I have completed the game. I have been hand waiving a lot in this game about how strong you become in the two weeks the story takes place in, as the game is just a game. The Cain theory fits, in my opinion. In WOD, you can choose to accept it or not and both would be correct. That being said. The place the execution happens, almost all key players are present and witness the death of your supposed sire. Through out the game you are reminded that you are becoming stronger faster than you should be and out rightly surprise a few people including [=LaCroix=]. These key members that take note that your blood shouldn't be as strong as it is, would most likely have done a background check on the person who was executed and came up with no explanation. No one ever comes out and says it, but they are quite confused on this very fact. It also stands to reason that after this story takes place that you are still becoming stronger to who knows what generation you truly are. The implication is that your sire truly wasn't the one executed. If the one executed was your sire, I am sure they would of picked up on near what generation he was and that doesn't fit to the expectations of those putting you to task and often suicidal missions. If you read Jack's dialogue, he knows your true self.
10th Apr '16 8:43:50 AM DoPo
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* It's not purely based on the name of the folder, it's purely based on the implications in-game, for which the folder is something to freak out about when looking for clues. At the end of the day, the reason that it's 'cool' to think of the cabbie as Caine is that it's ''presented'' to be cool for the cabbie to be Caine (the devs clearly also thought it was cool) and the fact that it's intentional just makes it even more appealing.
** Implications like...what? That he is certainly a powerful vampire? That he is all cryptic and stuff? He seems to have orchestrated everything? It just doesn't scream "Caine" to me. Sure, you can throw in the fact that the PC seems favoured but yet again it doesn't ''have'' to be Caine. Heck, a Malkavian elder makes a hell lot more sense, since he would at least have a reason to bother.\\

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* ** It's not purely based on the name of the folder, it's purely based on the implications in-game, for which the folder is something to freak out about when looking for clues. At the end of the day, the reason that it's 'cool' to think of the cabbie as Caine is that it's ''presented'' to be cool for the cabbie to be Caine (the devs clearly also thought it was cool) and the fact that it's intentional just makes it even more appealing.
** *** Implications like...what? That he is certainly a powerful vampire? That he is all cryptic and stuff? He seems to have orchestrated everything? It just doesn't scream "Caine" to me. Sure, you can throw in the fact that the PC seems favoured but yet again it doesn't ''have'' to be Caine. Heck, a Malkavian elder makes a hell lot more sense, since he would at least have a reason to bother.\\















































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10th Apr '16 8:12:32 AM DoPo
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**** You can see the "occupant" of the sarcophagus in a lot of the endings. While whether it's an plain old corpse, a vampire in Torpor, or ''something else'' is left up in the air, it very definitely isn't walking around.
12th Feb '16 6:57:27 AM Morgenthaler
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*** The thing you are referring to is an Akuma, and was also my view, having actually played KindredOfTheEast. Every hell is ruled by a Yama King, who are served by Akuma. To become Akuma all anyone needs to do is to really want to be one, sucks to be you if you change your mind.

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*** The thing you are referring to is an Akuma, and was also my view, having actually played KindredOfTheEast.TabletopGame/KindredOfTheEast. Every hell is ruled by a Yama King, who are served by Akuma. To become Akuma all anyone needs to do is to really want to be one, sucks to be you if you change your mind.
25th Dec '15 4:50:38 AM Rastrelly
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to:

*** Actually, I suppose, there are chances something actually WAS inside sarcophagus (not an Antediluvian, just some creature). After it going lose, Jack just set everything up to look like it creeped back inside the thing, while in fact that stuff may be walking by the sea bottom right to the city ^^
20th Oct '15 10:14:22 PM bwburke94
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* Your sire: I have been playing this game about once a year, and last year I saw the theory of Cain after I have completed the game. I have been hand waiving a lot in this game about how strong you become in the two weeks the story takes place in, as the game is just a game. The Cain theory fits, in my opinion. In WOD, you can choose to accept it or not and both would be correct. That being said. The place the execution happens, almost all key players are present and witness the death of your supposed sire. Through out the game you are reminded that you are becoming stronger faster than you should be and out rightly surprise a few people including LaCroix. These key members that take note that your blood shouldn't be as strong as it is, would most likely have done a background check on the person who was executed and came up with no explanation. No one ever comes out and says it, but they are quite confused on this very fact. It also stands to reason that after this story takes place that you are still becoming stronger to who knows what generation you truly are. The implication is that your sire truly wasn't the one executed. If the one executed was your sire, I am sure they would of picked up on near what generation he was and that doesn't fit to the expectations of those putting you to task and often suicidal missions. If you read Jack's dialogue, he knows your true self.

to:

* Your sire: I have been playing this game about once a year, and last year I saw the theory of Cain after I have completed the game. I have been hand waiving a lot in this game about how strong you become in the two weeks the story takes place in, as the game is just a game. The Cain theory fits, in my opinion. In WOD, you can choose to accept it or not and both would be correct. That being said. The place the execution happens, almost all key players are present and witness the death of your supposed sire. Through out the game you are reminded that you are becoming stronger faster than you should be and out rightly surprise a few people including LaCroix.[=LaCroix=]. These key members that take note that your blood shouldn't be as strong as it is, would most likely have done a background check on the person who was executed and came up with no explanation. No one ever comes out and says it, but they are quite confused on this very fact. It also stands to reason that after this story takes place that you are still becoming stronger to who knows what generation you truly are. The implication is that your sire truly wasn't the one executed. If the one executed was your sire, I am sure they would of picked up on near what generation he was and that doesn't fit to the expectations of those putting you to task and often suicidal missions. If you read Jack's dialogue, he knows your true self.
21st Aug '15 2:45:59 PM Promenius
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*** On the other hand, the 20th Anniversary edition of Vampire the Masquerade states that vampires can (and do) bump uglies, and can even feel pleasure from it. But the fact remains that drinking blood is simply a hundred times better than the best orgasm, and thus few vampires bother with sex apart from using it to feed on mortals. Plus, vampire orgasms are still as messy as ever.
16th Aug '15 4:30:08 PM EsotericArcane
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** People (and other things) obsessively in love are not what you'd call rational. And the Blood Bond is no mere "love", either - it's much more pervasive and insidious than that. Patty is obsessively in love with her domitor and isn't kept in check - now she's a threat to everyone, for example. By keeping ghouls crave their fix, it means you can be extra sure you can control them. A blood bonded indivdual can easily go out and do something really bad which the domitor didn't intend to. Also, as a side note, not feeding the ghouls too often, ensures they don't get too much power to wield around. If mortals are fed Vitae, they can use some supernatural powers - not a lot, but enough to get noticed as "not quite mortal". Furthermore, if they _don't_ spend the blood and start getting too much of it in their system, they start being prone to frenzy (though not as powerful as a Kindred one). Though those aren't the primary reason for wanting to keep them on a leash.

to:

** People (and other things) obsessively in love are not what you'd call rational. And the Blood Bond is no mere "love", either - it's much more pervasive and insidious than that. Patty is obsessively in love with her domitor and isn't kept in check - now she's a threat to everyone, for example. By keeping ghouls crave their fix, it means you can be extra sure you can control them. A blood bonded indivdual can easily go out and do something really bad which the domitor didn't intend to. Also, as a side note, not feeding the ghouls too often, ensures they don't get too much power to wield around. If mortals are fed Vitae, they can use some supernatural powers - not a lot, but enough to get noticed as "not quite mortal". Furthermore, if they _don't_ spend the blood and start getting too much of it in their system, they start being prone to frenzy (though not as powerful as a Kindred one). Though those aren't the primary reason for wanting to keep them on a leash.leash.
*Your sire: I have been playing this game about once a year, and last year I saw the theory of Cain after I have completed the game. I have been hand waiving a lot in this game about how strong you become in the two weeks the story takes place in, as the game is just a game. The Cain theory fits, in my opinion. In WOD, you can choose to accept it or not and both would be correct. That being said. The place the execution happens, almost all key players are present and witness the death of your supposed sire. Through out the game you are reminded that you are becoming stronger faster than you should be and out rightly surprise a few people including LaCroix. These key members that take note that your blood shouldn't be as strong as it is, would most likely have done a background check on the person who was executed and came up with no explanation. No one ever comes out and says it, but they are quite confused on this very fact. It also stands to reason that after this story takes place that you are still becoming stronger to who knows what generation you truly are. The implication is that your sire truly wasn't the one executed. If the one executed was your sire, I am sure they would of picked up on near what generation he was and that doesn't fit to the expectations of those putting you to task and often suicidal missions. If you read Jack's dialogue, he knows your true self.
23rd May '15 7:44:15 PM livingwill
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*** Yep. just because Jack is http://tvtropes.org/pmwiki/pmwiki.php/Main/AffablyEvil doesn't mean he is going to care much about who dies.
This list shows the last 10 events of 296. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.VampireTheMasqueradeBloodlines