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** Perhaps the cause of the reason to be suspicious is ''why'' Korst couldn't sense it. [[spoiler:Hircine's Ring is generally portrayed as allowing more control over your lycanthropy even if Bloodmoon's implementation doesn't show it, so it wouldn't be that much of a stretch that it could let you hide the aura of a dark curse that Korst senses, at least if he isn't already aware you're a werewolf.]]
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** Part of the popular expectation of the Nerevarine - though not part of the actual prophecies - is that they will drive foreigners from Vvardenfell (possibly the influence of Dagoth Ur, who was known to be an ally of Nerevar and who also wants to rid the land of outlanders). That, combined with the bit about the Nerevarine being an outlander being part of a lost prophecy, means the vast majority of ashlanders would naturally expect the Nerevarine to be one of them. Really, it's more surprising that only one of the ashkans laughs in your face when you make your claims...
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* Where did the Propylon Chamber in Kogoruhn originally go? In Kogoruhn, you can find a broken Propylon Chamber - one of the teleportation rooms you can find in ruins elsewhere in the setting. Unlike all the others, this one is broken. But the other Propylon Chambers form a perfect circle, with each having two links, one to each of its adjacent chambers, that teleports you from one to the other. Kogoruhn is near the center, and there's no place in the ring for it to lead to, nor any teleports that could plausibly lead to it. So where did the Kogoruhn Propylon Chamber go, and where could you teleport to it from?

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* Where did the Propylon Chamber in Kogoruhn originally go? In Kogoruhn, you can find a broken Propylon Chamber - one of the teleportation rooms you can find in ruins elsewhere in the setting. Unlike all the others, this one is broken. But the other Propylon Chambers form a perfect circle, with each having two links, one to each of its adjacent chambers, that teleports you from one to the other. Kogoruhn is near the center, and there's no place in the ring for it to lead to, nor any teleports that could plausibly lead to it. So where did the Kogoruhn Propylon Chamber go, and where could you teleport to it from?from?
** Kogoruhn is pretty close to Falasmaryon and Valenvaryon; maybe the Propylons between those two strongholds originally led to Kogoruhn, and Kogoruhn's Propylons to them. (They do make a pretty acute angle, but so do Marandus, Telasero, and Falensarano.)
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* At the point where Bloodmoon's main quest branches off into two separate paths, it becomes a plot point that Korst Wind-Eye can sense that you're infected with Sanies Lupinus as well as that he can see a "dark curse" on you if you choose to become a werewolf. This is what prevents you from doing the Skaal's side of that branch. That said, how is it that Korst never realised that [[spoiler: his leader, Tharsten Heart-Fang,]] is also a werewolf? Especially considering that the fact he has been [[spoiler: leading the Skaal for generations (thanks to Hircine's Ring)]] should already be suspicious.

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* At the point where Bloodmoon's main quest branches off into two separate paths, it becomes a plot point that Korst Wind-Eye can sense that you're infected with Sanies Lupinus as well as that he can see a "dark curse" on you if you choose to become a werewolf. This is what prevents you from doing the Skaal's side of that branch. That said, how is it that Korst never realised that [[spoiler: his leader, Tharsten Heart-Fang,]] is also a werewolf? Especially considering that the fact he has been [[spoiler: leading the Skaal for generations (thanks to Hircine's Ring)]] should already be suspicious.suspicious.

* Where did the Propylon Chamber in Kogoruhn originally go? In Kogoruhn, you can find a broken Propylon Chamber - one of the teleportation rooms you can find in ruins elsewhere in the setting. Unlike all the others, this one is broken. But the other Propylon Chambers form a perfect circle, with each having two links, one to each of its adjacent chambers, that teleports you from one to the other. Kogoruhn is near the center, and there's no place in the ring for it to lead to, nor any teleports that could plausibly lead to it. So where did the Kogoruhn Propylon Chamber go, and where could you teleport to it from?
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** They were spymasters and experts at subterfuge.

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** They were spymasters and experts at subterfuge.subterfuge.

* At the point where Bloodmoon's main quest branches off into two separate paths, it becomes a plot point that Korst Wind-Eye can sense that you're infected with Sanies Lupinus as well as that he can see a "dark curse" on you if you choose to become a werewolf. This is what prevents you from doing the Skaal's side of that branch. That said, how is it that Korst never realised that [[spoiler: his leader, Tharsten Heart-Fang,]] is also a werewolf? Especially considering that the fact he has been [[spoiler: leading the Skaal for generations (thanks to Hircine's Ring)]] should already be suspicious.
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** Their schtick seems to have been secularism, science, and friendship with the Dwemer. Note that their capital was Kogoruhn, which is on Vvardenfell within spitting distance of the Dwemer capital at Red Mountain (whereas most of the other ancient Chimer capitals - Blacklight for the Redoran, Mournhold for the Indoril, Tear for the Dres, Narsis for the Hlaalu - are a long, long way from the Dwemer heartland). All the first-hand accounts of the War of the First Council also agree on the Chimer finding out about Numidium via House Dagoth (and Voryn Dagoth in particular) being close enough to the Dwemer to be kept apprised of such developments. Their niche would thus seem to overlap with that of the modern House Telvanni to some extent, although we don't know how the latter House has evolved in the intervening 3000 years.

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** Their schtick seems to have been secularism, science, and friendship with the Dwemer. Note that their capital was Kogoruhn, which is on Vvardenfell within spitting distance of the Dwemer capital at Red Mountain (whereas most of the other ancient Chimer capitals - Blacklight for the Redoran, Mournhold for the Indoril, Tear for the Dres, Narsis for the Hlaalu - are a long, long way from the Dwemer heartland). All the first-hand accounts of the War of the First Council also agree on the Chimer finding out about Numidium via House Dagoth (and Voryn Dagoth in particular) being close enough to the Dwemer to be kept apprised of such developments. Their niche would thus seem to overlap with that of the modern House Telvanni to some extent, although we don't know how the latter House has evolved in the intervening 3000 years.years.
** They were spymasters and experts at subterfuge.
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* How does the food chain in Morrowind work? It seems odd that such a diverse group of large predatory animals would appear on an island where the only herbivores are hive based giant insects (I'm assuming the guar are predators because they have sharp teeth and wild ones are aggressive). The same problem appears on the island of Solstheim. There are literally no herbivores, yet there are bears and wolves. Why didn't they just put some sort of reindeer-esque herbivore on Solstheim?

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* How does the food chain in Morrowind work? It seems odd that such a diverse group of large predatory animals would appear on an island where the only herbivores are hive based giant insects (I'm assuming the guar Guar are predators because they have sharp teeth and wild ones are aggressive). The same problem appears on the island of Solstheim. There are literally no herbivores, yet there are bears and wolves. Why didn't they just put some sort of reindeer-esque herbivore on Solstheim?



** Morrowind in general talks about a lot of animals that you don't see. Giant grabs are supposed to live in the Ashlands (just look at Under-Skar in Ald-Ahrun), wild Stilt Riders should be seen here and there, and the Ashlander tribes supposedly herd large insects. It is quite likely that there's a thriving wildlife - but the developers just didn't have time (or money) to put in all of the creatures needed to sustain an ecosystem.

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** Morrowind in general talks about a lot of animals that you don't see. Giant grabs crabs are supposed to live in the Ashlands (just look at Under-Skar in Ald-Ahrun), wild Stilt Riders Silt Striders should be seen here and there, and the Ashlander tribes supposedly herd large insects. It is quite likely that there's a thriving wildlife - but the developers just didn't have time (or money) to put in all of the creatures needed to sustain an ecosystem.



** Just because the guar are aggressive doesn't make them predators. There are a lot of herbivores in the real world that are aggressive if you approach them. The Ashlanders follow "herds" of guar (even if we don't actually SEE herds), and the guar have eyes on the sides of their heads rather than in front like predators generally do, so likely the guar are herbivores.

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** Just because the guar Guar are aggressive doesn't make them predators. There are a lot of herbivores in the real world that are aggressive if you approach them. The Ashlanders follow "herds" of guar Guar (even if we don't actually SEE herds), and the guar Guar have eyes on the sides of their heads rather than in front like predators generally do, so likely the guar Guar are herbivores.



** Remember that the Dunmer and Argonians are [[FantasticRacism enemies]]. The Dunmer probably design their pilgrimages to screw with Argonians, and even if they didn't, they certainly aren't going to think, "Hmm, this particular spot should be altered to be less inconvenient to the one Argonian in 10,000 who decides to join the Temple and undertake pilgrimages relating to the Dunmer religion." At any case, the Dunmer are anything but ly correct.

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** Remember that the Dunmer and Argonians are [[FantasticRacism enemies]]. The Dunmer probably design their pilgrimages to screw with Argonians, and even if they didn't, they certainly aren't going to think, "Hmm, this particular spot should be altered to be less inconvenient to the one Argonian in 10,000 who decides to join the Temple and undertake pilgrimages relating to the Dunmer religion." At any case, the Dunmer are anything but ly correct.



** Vivec is practically the god of fanfiction and has included author's notes in his sermons declaring some non-canon. Its hollowed state [[WMG could have been]] retconnec by Vivek himself as "untrue", or he could have forgotten that detail leading to a plot hole, and because this [[CrackFic is Vivec]], chances are all of these are both canon and "untrue" at the same time.

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** Vivec is practically the god of fanfiction and has included author's notes in his sermons declaring some non-canon. Its hollowed state [[WMG [[WildMassGuessing could have been]] retconnec retconned by Vivek Vivec himself as "untrue", or he could have forgotten that detail leading to a plot hole, and because this [[CrackFic is Vivec]], chances are all of these are both canon and "untrue" at the same time.
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** 'Vivec stopped it and when they hollowed it out, who says he didn't adjust the spell to meet the new mass? Besides, according to the lore, sometime after events of Morrowind, Vivec lost his powers and the moon came crashing down. Remember, only reason why it is there is because Vivec was a god at that point.

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** 'Vivec Vivec stopped it and when they hollowed it out, who says he didn't adjust the spell to meet the new mass? Besides, according to the lore, sometime some time after events of Morrowind, Vivec lost his powers and the moon came crashing down. Remember, only reason why it is there is because Vivec was a god at that point.
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** Magic is wierd, especially when gods are involved (and that specific incident involved ''two'' gods). Beyond that... maybe it was fairly hollow to begin with?

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** Magic is wierd, weird, especially when gods are involved (and that specific incident involved ''two'' gods). Beyond that... maybe it was fairly hollow to begin with?
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** The volcano at the heart of vvardenfell is said to still regularly burst out lava, and there are several permanent lava rivers. Though northern vvardenfell is still said to be very chilly, so that can't fully explain it. Maybe one of the greybeards either cooled skyrim or warmed up vvardenfell during the battle of red mountain?

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** The volcano at the heart of vvardenfell Vvardenfell is said to still regularly burst out lava, and there are several permanent lava rivers. Though northern vvardenfell Vvardenfell is still said to be very chilly, so that can't fully explain it. Maybe one of the greybeards Greybeards either cooled skyrim Skyrim or warmed up vvardenfell Vvardenfell during the battle Battle of red mountain?Red Mountain?
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** Corprus is fatal in the vast majority of cases (most NPCs will tell you "always"). Certain Sixth House cultists turn into ash creatures instead (Ash Slave -> Ash Zombie -> Ash Ghoul -> Ascended Sleeper), and some people have divine protection from it (Tanusea Veloth as a holy pilgrim of the Temple and the Nerevarine via Azura), but other than that you're screwed. How Yagrum Bagarn survived so long is unknown, but then again as a Dwarf there may be incompatibility issues from whatever the hell Kagrenac did.

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** Corprus is fatal in the vast majority of cases (most NPCs [=NPCs=] will tell you "always"). Certain Sixth House cultists turn into ash creatures instead (Ash Slave -> Ash Zombie -> Ash Ghoul -> Ascended Sleeper), and some people have divine protection from it (Tanusea Veloth as a holy pilgrim of the Temple and the Nerevarine via Azura), but other than that you're screwed. How Yagrum Bagarn survived so long is unknown, but then again as a Dwarf there may be incompatibility issues from whatever the hell Kagrenac did.
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** Most likely it is simply a quirk of the engine, but there is something that ''can'' be taken as a loophole for Argonians: you don't ''actually'' have to drown. The game actually just checks for location (underwater) and health (below 10), so it is possible that any theoretical Argonian convert could simply use poison to fall unconscious while under the waters of the Canal.

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** Most likely it is simply a quirk of the engine, but there is something that ''can'' be taken as a loophole for Argonians: you don't ''actually'' have to drown. The game actually just checks for location (underwater) and health (below 10), so it is possible that any theoretical Argonian convert could simply use poison to fall unconscious while under the waters of the Canal. Or given their poison immunity, have a companion knock them unconscious.
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** Their schtick seems to have been secularism and friendship with the Dwemer. Note that their capital was Kogoruhn, which is on Vvardenfell within spitting distance of the Dwemer capital at Red Mountain (whereas most of the other ancient Chimer capitals - Blacklight for the Redoran, Mournhold for the Indoril, Tear for the Dres, Narsis for the Hlaalu - are a long, long way from the Dwemer heartland). All the first-hand accounts of the War of the First Council also agree on the Chimer finding out about Numidium via House Dagoth (and Voryn Dagoth in particular) being close enough to the Dwemer to be kept apprised of such developments. Their niche would thus seem to overlap with that of the modern House Telvanni to some extent, although we don't know how the latter House has evolved in the intervening 3000 years.

to:

** Their schtick seems to have been secularism secularism, science, and friendship with the Dwemer. Note that their capital was Kogoruhn, which is on Vvardenfell within spitting distance of the Dwemer capital at Red Mountain (whereas most of the other ancient Chimer capitals - Blacklight for the Redoran, Mournhold for the Indoril, Tear for the Dres, Narsis for the Hlaalu - are a long, long way from the Dwemer heartland). All the first-hand accounts of the War of the First Council also agree on the Chimer finding out about Numidium via House Dagoth (and Voryn Dagoth in particular) being close enough to the Dwemer to be kept apprised of such developments. Their niche would thus seem to overlap with that of the modern House Telvanni to some extent, although we don't know how the latter House has evolved in the intervening 3000 years.

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** Corprus is fatal in the vast majority of cases (most NPCs will tell you "always"). Certain Sixth House cultists turn into ash creatures instead (Ash Slave -> Ash Zombie -> Ash Ghoul -> Ascended Sleeper), and some people have divine protection from it (Tanusea Veloth as a holy pilgrim of the Temple and the Nerevarine via Azura), but other than that you're screwed. How Yagrum Bagarn survived so long is unknown, but then again as a Dwarf there may be incompatibility issues from whatever the hell Kagrenac did.




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** Many of the Nerevarine prophecies were lost. One of them, the prophecy actually called The Lost Prophecy, is the only one that actually notes that the Nerevarine is an outlander. The Ashlanders are the ones that want the prophecy to come true, so it's expected that most False Incarnates were Ashlanders.



** Alternately, since no other house bothers with Prophecy and Dreams, that may have been the purpose of the house. The only Dunmer who bother with this field at all in game are the Ashlanders, who may have been born from the dissolution of House Dagoth. Not all of them integrated into the other houses, and it's quite plausible that the others didn't leave Vardenfell.

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** Alternately, since no other house bothers with Prophecy and Dreams, that may have been the purpose of the house. The only Dunmer who bother with this field at all in game are the Ashlanders, who may have been born from the dissolution of House Dagoth. Not all of them integrated into the other houses, and it's quite plausible that the others didn't leave Vardenfell.Vardenfell.
** Their schtick seems to have been secularism and friendship with the Dwemer. Note that their capital was Kogoruhn, which is on Vvardenfell within spitting distance of the Dwemer capital at Red Mountain (whereas most of the other ancient Chimer capitals - Blacklight for the Redoran, Mournhold for the Indoril, Tear for the Dres, Narsis for the Hlaalu - are a long, long way from the Dwemer heartland). All the first-hand accounts of the War of the First Council also agree on the Chimer finding out about Numidium via House Dagoth (and Voryn Dagoth in particular) being close enough to the Dwemer to be kept apprised of such developments. Their niche would thus seem to overlap with that of the modern House Telvanni to some extent, although we don't know how the latter House has evolved in the intervening 3000 years.
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** Vivec is practically the god of fanfiction and has included author's notes in his sermons declaring some non-canon. Its hollowed state [[WMG could have been]] retconnec by Vivek himself as "untrue", or he could have forgotten that detail leading to a plot hole, and because this [[CrackFic is Vivec]], chances are all of these are both canon and "untrue" at the same time.

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Just pointing something out for discussion. Feel free to delete if warranted. I'm rather stoned so I'm not certain if it's appropriate.


** Remember that the Dunmer and Argonians are [[FantasticRacism enemies]]. The Dunmer probably design their pilgrimages to screw with Argonians, and even if they didn't, they certainly aren't going to think, "Hmm, this particular spot should be altered to be less inconvenient to the one Argonian in 10,000 who decides to join the Temple and undertake pilgrimages relating to the Dunmer religion." At any case, the Dunmer are anything but politically correct.

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** Remember that the Dunmer and Argonians are [[FantasticRacism enemies]]. The Dunmer probably design their pilgrimages to screw with Argonians, and even if they didn't, they certainly aren't going to think, "Hmm, this particular spot should be altered to be less inconvenient to the one Argonian in 10,000 who decides to join the Temple and undertake pilgrimages relating to the Dunmer religion." At any case, the Dunmer are anything but politically ly correct.



*** Argonians are immune to poison.



** I can think of two possibilities. The first is that Morrowind's monarchy operates under election or appointment rather than family succession, and Helseth used his political connections to obtain the throne. The second is that Barenziah simply abdicated.

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** I can think of two possibilities. The first is that Morrowind's monarchy operates under election under or appointment rather than family succession, and Helseth used his political his connections to obtain the throne. The second is that Barenziah simply abdicated.
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** Under Nerevar all Dunmer were made One House and One People. It's possible to interpret this as meaning that in the time of Nerevar there wasn't much cultural difference between the various Great Houses pre-Red Mountain, and the different schticks of the Great Houses developed after the Battle of Red Mountain.

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** Under Nerevar all Dunmer were made One House and One People. It's possible to interpret this as meaning that in the time of Nerevar there wasn't much cultural difference between the various Great Houses pre-Red Mountain, and the different schticks of the Great Houses developed after the Battle of Red Mountain.Mountain.
** Alternately, since no other house bothers with Prophecy and Dreams, that may have been the purpose of the house. The only Dunmer who bother with this field at all in game are the Ashlanders, who may have been born from the dissolution of House Dagoth. Not all of them integrated into the other houses, and it's quite plausible that the others didn't leave Vardenfell.
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** Remember, Nerevar made all Dunmer One House, One People. It's possible to interpret this as meaning that in the time of Nerevar there wasn't much cultural difference between the various Great Houses pre-Red Mountain, and the different schticks of the Great Houses developed after (or some could say, as a result of) the Battle of Red Mountain.

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** Remember, Under Nerevar made all Dunmer were made One House, House and One People. It's possible to interpret this as meaning that in the time of Nerevar there wasn't much cultural difference between the various Great Houses pre-Red Mountain, and the different schticks of the Great Houses developed after (or some could say, as a result of) after the Battle of Red Mountain.
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** ...[[FridgeBrilliance interior decorators]].

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** ...[[FridgeBrilliance interior decorators]].decorators]].
** Remember, Nerevar made all Dunmer One House, One People. It's possible to interpret this as meaning that in the time of Nerevar there wasn't much cultural difference between the various Great Houses pre-Red Mountain, and the different schticks of the Great Houses developed after (or some could say, as a result of) the Battle of Red Mountain.
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* What was the original schtick of House Dagoth, you know, before it became "crazy Cthulhu cultists"? House Dagoth was once a normal Dunmer house. Every house has a schtick: for Redoran it's ProudWarriorRaceGuy, for Telvanni it's eccentric wizards, for Hlaalu it is IOwnThisTown, for Indoril it's religious fanatics, for Dres it's slaver plantation owners. House Dagoth's became "Cthulhu Fhtagn" in its modern incarnation. What was the original one? What was House Dagoth known for when they were just Chimer?

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* What was the original schtick of House Dagoth, you know, before it became "crazy Cthulhu cultists"? House Dagoth was once a normal Dunmer house. Every house has a schtick: for Redoran it's ProudWarriorRaceGuy, for Telvanni it's eccentric wizards, for Hlaalu it is IOwnThisTown, for Indoril it's religious fanatics, for Dres it's slaver plantation owners. House Dagoth's became "Cthulhu Fhtagn" in its modern incarnation. What was the original one? What was House Dagoth known for when they were just Chimer?Chimer?
** ...[[FridgeBrilliance interior decorators]].
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** According to Skyrim (''The Biography of Barenziah'' if you're interested) her husband was killed right before ''Arena'' when the Morrowind citizens revolted over the Empire's ridiculous new taxes. Afterwards she married King Eadwyre of Wayrest, becoming queen of Wayrest and abdicating the throne of Morrowind.

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** According to Skyrim (''The Biography of Barenziah'' if you're interested) her husband was killed right before ''Arena'' when the Morrowind citizens revolted over the Empire's ridiculous new taxes. Afterwards she married King Eadwyre of Wayrest, becoming queen of Wayrest and abdicating the throne of Morrowind.Morrowind.

* What was the original schtick of House Dagoth, you know, before it became "crazy Cthulhu cultists"? House Dagoth was once a normal Dunmer house. Every house has a schtick: for Redoran it's ProudWarriorRaceGuy, for Telvanni it's eccentric wizards, for Hlaalu it is IOwnThisTown, for Indoril it's religious fanatics, for Dres it's slaver plantation owners. House Dagoth's became "Cthulhu Fhtagn" in its modern incarnation. What was the original one? What was House Dagoth known for when they were just Chimer?
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** Guars have to be omnivores or herbivores, one quest can give you a Guar named Corky "Because he likes corkbulbs".
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** Remember that the idea that the Nerevarine was to be an Outlander only becomes well known and popularized during the game. Before that, most (if not all) Incarnates were indeed Ashlanders, as is noted quite a few times.

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