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** I think that the main problem in the timeline was not caused by Dawn of the New World but rather by Symphonia; it was Symphonia that stated mana was necessary for all living things to thrive including spirits, elves, half-elves, humans, monsters, animals and plants, and that the stability of the planet requires large amounts of it as well as a link (The World Tree). This of course doesn't gel well with Phantasia, in which the tree is dead and mana has long been gone from the world (Hence the loss of magic and the disappearance of the Summon Spirits) however everyone else seems to be fine and the world is still in one piece. Dawn of the New World does its best to explain why this happened, it justifies humans, elves, monsters, animals, plants and the planet still existing by having Ratatosk remove that need from these kinds of life forms, but he explicitly states that spirits, being forms of life made specifically of mana still require it (Hence they have died out in the time of Phantasia), it also explains why Niflheim has no influence in Aselia despite in having a heavy influence on Sylvarant, Tethe'Alla and the Unified World.

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** I think that the main problem in the timeline was not caused by Dawn of the New World but rather by Symphonia; it was Symphonia that stated mana was necessary for all living things to thrive including spirits, elves, half-elves, humans, monsters, animals and plants, and that maintaining the stability of the planet requires large amounts of it as well as a link (The World Tree). This of course doesn't gel well with Phantasia, in which the tree is dead (So the link is gone) and mana has long been gone from the world (Hence the loss of magic and the disappearance of the Summon Spirits) however everyone else seems to be fine perfectly capable of living and the world is still in one piece. Dawn of the New World does its best to fix this horrible problem Symphonia caused and explain the why this happened, it justifies humans, elves, monsters, animals, plants and the planet still existing of these differences by having cornering Ratatosk remove that need from these kinds of into altering most life forms, but he explicitly states that spirits, being forms to make them non-dependent on mana; while it goes unstated, it is possible too that the decline of life made specifically of mana still require it (Hence they Ygdrassil may have died out in been a side effect of the time of Phantasia), it also explains why Niflheim has no influence in Aselia despite in having a heavy influence on Sylvarant, Tethe'Alla way the new seal was formed, and the Unified World.crude nature of the new seal may be the reason Daemonium exists.


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*** Narakiri Dungeon are also considered escort titles, but thanks to them (Along with DotNW) the timeline makes an awful lot more sense.
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** I think that the main problem in the timeline was not caused by Dawn of the New World but rather by Symphonia; it was Symphonia that stated mana was necessary for all living things to thrive including spirits, elves, half-elves, humans, monsters, animals and plants, and that the stability of the planet requires large amounts of it as well as a link (The World Tree). This of course doesn't gel well with Phantasia, in which the tree is dead and mana has long been gone from the world (Hence the loss of magic and the disappearance of the Summon Spirits) however everyone else seems to be fine and the world is still in one piece. Dawn of the New World does its best to explain why this happened, it justifies humans, elves, monsters, animals, plants and the planet still existing by having Ratatosk remove that need from these kinds of life forms, but he explicitly states that spirits, being forms of life made specifically of mana still require it (Hence they have died out in the time of Phantasia), it also explains why Niflheim has no influence in Aselia despite in having a heavy influence on Sylvarant, Tethe'Alla and the Unified World.

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headscratchers is not to complaining


[[WMG: Why all the hate for this game?]]

* While seeing the 'strongest MC ever' topic back in the Graces page I remembered Emil's game suffering from 'escort title' curse, budget cutting and generally getting a ton of ****, and it bugs me inmensely. For every guy who loves it (I do) ten others hate it with a passion. Why is that? (This comes from someone who liked ''Majora's Mask'' and ''Chrono Cross'' more than its prequels)
** Easy, short answer: the Symphonia fanboys were expecting ''Tales of Symphonia 2: Lloyd cuts things'', and instead they got ''Tales of Symphonia Monsters: Joker''. (Yo dawg, I heard you liek Pokemans, so we put a monster-catch system on your Tales so you can catch monsters while you fight monsters)
** Long, hard answer: Brace yourself:
*** Characters: Emil is whiny, then batshit crazy, then whiny again, apologizes a lot, abuses flashbacks in Chapter 1, verbally thrashes Lloyd and then is too easily forgiven (likewise with Marta and Colette) Speaking of Marta, she is too clingy, dreamy, has bursts of stupidity in the worse moments and well, some people like their female heroines strong and curvy (Sheena, Tear, Judith...) Then the villains: Alice and Decus were not credible villains (toy rapier? baby talk with cute nicknames? friggin VISIBLE bloomers? You are in more danger of the cops being called on you than getting a spell to the face when being near her) About Decus... he's so flamboyantly ambiguous that you need to be reminded all the time that he has the hots for a girl. And Brute, the guy who could have been the villain in a Yu-gi-oh season and not stand out at all. There isn't much hate about Tenebrae or Richter, but that is because they are basically Furry Jade Curtiss and Kratos Aurion 2.0 Version.
*** Plot: See, there is a problem here: the first game, like in ''Final Fantasy X'', ended up wrapping up pretty much everything perfectly, so for the sequel they either needed to dig out a forgotten menace or to make up a totally new one. So, instead of retconning the hell out of the first game (like they did with Destiny 2) they invented a new Summon Spirit and made all those new problems around the world be related to it. Where was it during the first game? It is like asking where the hell was Vegnagun hidden during Yuna's first journey. If you have to take up a new villain or threat out of the ether to do a sequel, then the sequel is NOT necessary. An example of sequel well done is ''Golden Sun'': either continue the plot just where you left it (only feasible with Cliffhanger Endings) or give their world ample time for a new threat to be formed. For Symphonia 2 to have been a good sequel they should have let hundreds of years pass (but again, that sequel already exists: it's Tales of Phantasia...)
*** Music: Lots of recycled music, from dungeon backgrounds to character themes. The new tracks don't have the same epicness or earwormyness to it. Really, this is one of the lesser bads.
*** Gameplay: Oh god, where to begin. Only two new human characters, plus a new guest that's only available for a couple hours (most of them pertaining to a sidequest) The Symphonia 1 cast is severely nerfed: fixed levels, fixed equipment, and they come and go as they please. Players need to use the new monster system to avoid having a hard time, but the catch is: they are not controllable, can't use items, and to make them comparable to Emil and Marta you need a bunch of quite rare accesories. And the AI system is awful, many steps back from Abyss and Symphonia 1. No explorable overworld, recycled dungeons, recycled puzzles (that now use motion! yay!) Many people think that the Katz Quest dungeons should have been full fledged, storyline dungeons... and not an attempt to pad out the game's duration. See below.
*** Duration: 30 hours for your first playthrough, definitely less than the 50-60 hours you'll need to squish all the juice out of Symphonia 1, Abyss, or even Vesperia, which as you know was being developed at the same time. For completionists, doing all the Katz quests and filling up your Monster Book should take at least another 10-20 hours, but it is the same mind-numbing tedium as playing hours and hours of Blitzball just to unlock a weapon's power. Not something a sane person would do if they dislike the monster system so much to begin with.
** Remember, the above is NOT this troper's opinion, just the general consensus I gathered (I personally love the game) The conclusion is that you need a very specific mentality to like a game like this. To avoid the 'sequels suck' curse and see the game for what it is. Can be also applied to the games you mentioned.
* Original poster here. Still think Emil needs a hug. Opinions? (Yo guys, no I don't speak with myself, this is a cut paste of a Real Life conversation)



[[WMG: Courage is the -- yeah we get it already.]]

* You know, aside from the first chapter (and maybe the second), "Courage is the magic that turns dreams into reality" really isn't used that much. Yet the way people complain about it, you'd think it was a freaking VerbalTic.
** Because it's used a ''LOT'' in the first chapter. And often gets an annoying flashback interrupting dialogue/monologue.
*** Most notably, because he flashes back to this saying and event mere SECONDS after it happens. Several times. It gets really annoying.

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[[WMG: Courage is the -- yeah we get it already.]]

* You know, aside from the first chapter (and maybe the second), "Courage is the magic that turns dreams into reality" really isn't used that much. Yet the way people complain about it, you'd think it was a freaking VerbalTic.
** Because it's used a ''LOT'' in the first chapter. And often gets an annoying flashback interrupting dialogue/monologue.
*** Most notably, because he flashes back to this saying and event mere SECONDS after it happens. Several times. It gets really annoying.



[[WMG: The complete lack of introduction of everyone past Regal]]
* Every original cast member introduced after Regal is sort of glossed over with a "(name) what are you doing here? You helped us on our journey of world regeneration!" without a word about who they were in that journey, what their life story is or anything, whereas we were beat over the head with Collette, Raine, Genis, and Regal. Sheena bugged me in particular, seeing as how there was a mention of one of the original party members being a summoner, but then when she does summon very soon after her introduction, there isn't a mention of it anywhere. No one marvels at or explains it. In contrast, Collete had mentioned she had a friend who went into Ruin Mode. Then, when we meet Raine and she flips out at the ruins, there are several conversations about said Mode. Don't get me wrong, they could easily have turned this into irritating {{Continuity Porn}}, but, as an example, without any sort of hint as to the relationship between Regal and Presea or what happened to her in her past, any new player is left completely in the dark as to why she came along in the first place.
** To be fair, [[ContinuityLockout the latter is to be expected when one plays a sequel first.]]



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<<|ItJustBugsMe|>><<|Headscratchers|>>
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*** This is what I figured. Marta's from Palmacosta which was a region under Desian occupation for several centuries. Considering what invasion/occupation forces of a similar nature have a tendency to do to [[fridgehorror local women in those situations]]...yeah, wouldn't be surprising if many Palmacosta families had elven in their lineage now. It'd also explain why they never address it because it's probably a very touchy subject if that is the case.

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*** This is what I figured. Marta's from Palmacosta which was a region under Desian occupation for several centuries. Considering what invasion/occupation forces of a similar nature have a tendency to do to [[fridgehorror [[FridgeHorror local women in those situations]]...yeah, wouldn't be surprising if many Palmacosta families had elven in their lineage now. It'd also explain why they never address it because it's probably a very touchy subject if that is the case.

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** In the first game, Sheena and Lloyd talk about how one needs Elven blood somewhere in your family tree to even do any kind of magic (and explicitly states that Sheena's ability to Summon means she had an Elven ancestor somewhere way back in her family history). Presumably, Marta does as well.

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** In the first game, Sheena and Lloyd talk about how one needs Elven blood somewhere in your family tree to even do any kind of magic (and explicitly states that Sheena's ability to Summon means she had an Elven ancestor somewhere way back in her family history). Presumably, Marta does as well.well.
*** This is what I figured. Marta's from Palmacosta which was a region under Desian occupation for several centuries. Considering what invasion/occupation forces of a similar nature have a tendency to do to [[fridgehorror local women in those situations]]...yeah, wouldn't be surprising if many Palmacosta families had elven in their lineage now. It'd also explain why they never address it because it's probably a very touchy subject if that is the case.

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*** Yep they all knew the name, but were keeping it quiet period since the tree was still young and vulnerable, and somehow knowing the name could put it in jeopardy? That was my understanding.
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In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.


** [[InSovietRussiaTropeMocksYOU In Soviet Russia, Light-Frog names YOU!]]

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** [[InSovietRussiaTropeMocksYOU In Soviet Russia, Light-Frog names YOU!]]
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* Tenebrie and Aqua are the only centurions that actually make an appearance in the story. The other six don't get so much as a cameo. It's not because they're still dormant, because the whole game's about waking them up. And worse, it's not even hand-waved; someone briefly wonders why, but then quickly drops it and it never comes up again. Did the budget run out before they could get to animating and finding voice actors for the rest?

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* Tenebrie Ventus and Aqua are the only centurions that actually make an appearance in the story. The other six five don't get so much as a cameo. It's not because they're still dormant, because the whole game's about waking them up. And worse, it's not even hand-waved; someone briefly wonders why, but then quickly drops it and it never comes up again. Did the budget run out before they could get to animating and finding voice actors for the rest?
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Because thats why he wasnt effected by the centurons cores


** Simply put, Richter's willpower is too strong to be overtaken by the power of the Cores. It's stated that his willpower is so strong that ''he'' can affect the ''Cores'' instead of the other way around, which is why Aqua falls blindly in love with him. Also, a correction: Colette and Zelos are ''not'' immune to the Centurion Cores. The reason why Lloyd takes it upon himself to collect them is because he is the only one in his party who ''is'' immune (because he has the blessing of Martel as the namer of the new World Tree).

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** Simply put, Richter's willpower is too strong (and because he had the Cruxis Crystal, which you find out about at the end of the game) to be overtaken by the power of the Cores. It's stated that his willpower is so strong that ''he'' can affect the ''Cores'' instead of the other way around, which is why Aqua falls blindly in love with him. Also, a correction: Colette and Zelos are ''not'' immune to the Centurion Cores. The reason why Lloyd takes it upon himself to collect them is because he is the only one in his party who ''is'' immune (because he has the blessing of Martel as the namer of the new World Tree).
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** It's possible that Ratatosk showed Mithos how to do that, thus he "gave" him the emblem in the sense that he allowed him to get it.
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**** Emil and Marta, unconscious after being barfed up by that sea monster thing. At least, that's what I got out of it.
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In the first Symphonia, Kratos explicitly states that Mithos made the Derris Emblem himself by "fusing his soul with the fabric of space". Seeing as Kratos was probably there, you'd think he'd know what he's talking about it. Now, in this game, Ratatosk apparently gave Mithos the Derris Emblem. Did I miss something, or is this an actual plot hole?

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* In the first Symphonia, Kratos explicitly states that Mithos made the Derris Emblem himself by "fusing his soul with the fabric of space". Seeing as Kratos was probably there, you'd think he'd know what he's talking about it. Now, in this game, Ratatosk apparently gave Mithos the Derris Emblem. Did I miss something, or is this an actual plot hole?
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[[WMG: Derris Emblem?]]
In the first Symphonia, Kratos explicitly states that Mithos made the Derris Emblem himself by "fusing his soul with the fabric of space". Seeing as Kratos was probably there, you'd think he'd know what he's talking about it. Now, in this game, Ratatosk apparently gave Mithos the Derris Emblem. Did I miss something, or is this an actual plot hole?
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[[WMG: Why all the hate for this game?]]

* While seeing the 'strongest MC ever' topic back in the Graces page I remembered Emil's game suffering from 'escort title' curse, budget cutting and generally getting a ton of ****, and it bugs me inmensely. For every guy who loves it (I do) ten others hate it with a passion. Why is that? (This comes from someone who liked ''Majora's Mask'' and ''Chrono Cross'' more than its prequels)
** Easy, short answer: the Symphonia fanboys were expecting ''Tales of Symphonia 2: Lloyd cuts things'', and instead they got ''Tales of Symphonia Monsters: Joker''. (Yo dawg, I heard you liek Pokemans, so we put a monster-catch system on your Tales so you can catch monsters while you fight monsters)
** Long, hard answer: Brace yourself:
*** Characters: Emil is whiny, then batshit crazy, then whiny again, apologizes a lot, abuses flashbacks in Chapter 1, verbally thrashes Lloyd and then is too easily forgiven (likewise with Marta and Colette) Speaking of Marta, she is too clingy, dreamy, has bursts of stupidity in the worse moments and well, some people like their female heroines strong and curvy (Sheena, Tear, Judith...) Then the villains: Alice and Decus were not credible villains (toy rapier? baby talk with cute nicknames? friggin VISIBLE bloomers? You are in more danger of the cops being called on you than getting a spell to the face when being near her) About Decus... he's so flamboyantly ambiguous that you need to be reminded all the time that he has the hots for a girl. And Brute, the guy who could have been the villain in a Yu-gi-oh season and not stand out at all. There isn't much hate about Tenebrae or Richter, but that is because they are basically Furry Jade Curtiss and Kratos Aurion 2.0 Version.
*** Plot: See, there is a problem here: the first game, like in ''Final Fantasy X'', ended up wrapping up pretty much everything perfectly, so for the sequel they either needed to dig out a forgotten menace or to make up a totally new one. So, instead of retconning the hell out of the first game (like they did with Destiny 2) they invented a new Summon Spirit and made all those new problems around the world be related to it. Where was it during the first game? It is like asking where the hell was Vegnagun hidden during Yuna's first journey. If you have to take up a new villain or threat out of the ether to do a sequel, then the sequel is NOT necessary. An example of sequel well done is ''Golden Sun'': either continue the plot just where you left it (only feasible with Cliffhanger Endings) or give their world ample time for a new threat to be formed. For Symphonia 2 to have been a good sequel they should have let hundreds of years pass (but again, that sequel already exists: it's Tales of Phantasia...)
*** Music: Lots of recycled music, from dungeon backgrounds to character themes. The new tracks don't have the same epicness or earwormyness to it. Really, this is one of the lesser bads.
*** Gameplay: Oh god, where to begin. Only two new human characters, plus a new guest that's only available for a couple hours (most of them pertaining to a sidequest) The Symphonia 1 cast is severely nerfed: fixed levels, fixed equipment, and they come and go as they please. Players need to use the new monster system to avoid having a hard time, but the catch is: they are not controllable, can't use items, and to make them comparable to Emil and Marta you need a bunch of quite rare accesories. And the AI system is awful, many steps back from Abyss and Symphonia 1. No explorable overworld, recycled dungeons, recycled puzzles (that now use motion! yay!) Many people think that the Katz Quest dungeons should have been full fledged, storyline dungeons... and not an attempt to pad out the game's duration. See below.
*** Duration: 30 hours for your first playthrough, definitely less than the 50-60 hours you'll need to squish all the juice out of Symphonia 1, Abyss, or even Vesperia, which as you know was being developed at the same time. For completionists, doing all the Katz quests and filling up your Monster Book should take at least another 10-20 hours, but it is the same mind-numbing tedium as playing hours and hours of Blitzball just to unlock a weapon's power. Not something a sane person would do if they dislike the monster system so much to begin with.
** Remember, the above is NOT this troper's opinion, just the general consensus I gathered (I personally love the game) The conclusion is that you need a very specific mentality to like a game like this. To avoid the 'sequels suck' curse and see the game for what it is. Can be also applied to the games you mentioned.
* Original poster here. Still think Emil needs a hug. Opinions? (Yo guys, no I don't speak with myself, this is a cut paste of a Real Life conversation)
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** Possibly so the game could just have the Welgaia BGM somewhere.
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** ''VideoGame/TalesOfPhantasia'' occurs about 4,000 years after the end of ''TalesOfSymphonia'', in the same world.

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** ''VideoGame/TalesOfPhantasia'' occurs about 4,000 years after the end of ''TalesOfSymphonia'', ''VideoGame/TalesOfSymphonia'', in the same world.
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**** Martel and Sylph both explicitly state in VideoGame/TalesOfPhantasia that the Spirits will die without mana. Perhaps there's still some residual mana left in Cless' time period. After all, it's only been about 100 years since Yggdrasill died at that time, and there's residual mana sustaining the worlds (which need it a whole lot more) 4000 years after the Giant Kharlan Tree died in TalesOfSymphonia. Granted, Mithos was managing things so that this would be the case, but still.

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**** Martel and Sylph both explicitly state in VideoGame/TalesOfPhantasia that the Spirits will die without mana. Perhaps there's still some residual mana left in Cless' time period. After all, it's only been about 100 years since Yggdrasill died at that time, and there's residual mana sustaining the worlds (which need it a whole lot more) 4000 years after the Giant Kharlan Tree died in TalesOfSymphonia.VideoGame/TalesOfSymphonia. Granted, Mithos was managing things so that this would be the case, but still.



*** When you get right down to it, the ending has a meta explanation. They just plain wrote themselves into a corner when they made mana vital for all life in TalesOfSymphonia when it clearly wasn't in VideoGame/TalesOfPhantasia. This game's plot basically had to close that hole. Still, Ratatosk's dialog when he explains what he's about to do indicates that there was probably life on the planet before he arrived. He claims that removing the mana dependency will return the world to "how it was meant to be". While it might seem a little lame for humanity to get off so lightly, remember who revived the tree (arguably ''Ratatosk's kid'') in the last game, and who [[spoiler: brings it back to life]] in VideoGame/TalesOfPhantasia. Still, the ending of this game is a lot less upbeat considering that[[spoiler: when Ratatosk cold-bloodedly murders Aster because "it will only be a matter of time before you humans kill the new tree" he is absolutely correct.]]

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*** When you get right down to it, the ending has a meta explanation. They just plain wrote themselves into a corner when they made mana vital for all life in TalesOfSymphonia VideoGame/TalesOfSymphonia when it clearly wasn't in VideoGame/TalesOfPhantasia. This game's plot basically had to close that hole. Still, Ratatosk's dialog when he explains what he's about to do indicates that there was probably life on the planet before he arrived. He claims that removing the mana dependency will return the world to "how it was meant to be". While it might seem a little lame for humanity to get off so lightly, remember who revived the tree (arguably ''Ratatosk's kid'') in the last game, and who [[spoiler: brings it back to life]] in VideoGame/TalesOfPhantasia. Still, the ending of this game is a lot less upbeat considering that[[spoiler: when Ratatosk cold-bloodedly murders Aster because "it will only be a matter of time before you humans kill the new tree" he is absolutely correct.]]



<<|ItJustBugsMe|>>

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<<|ItJustBugsMe|>>
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** There is also a World War between two ultraadvanced WMD-posessing magitech civilizations and a life-as-we-know-it ending meteor impact on the schedule for the 4000 year interim. Stuff can mess with geographic features something fierce.

Removed: 1754

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*** OK. That was... forceful. I didn't see much nerfing going on with anyone but Sheena, really. Everyone else seemed just as good or better than they were in the previous game. (I mean, look at Lloyd's Mystic Arte, for one.) You really hate the idea of Mons in the game, don't you.



*** Yeah. Okay. Whatever. You done? Just let it aaaaall out.
**** Actually, the characters do level up. They just do so in three or four level chunks (maybe more, I watched my brother play)when Emil/Marta reach certain levels. But yeah, between that and the evolution levels the mons go through, the leveling besides the two mains is really weird.



*** Depends on what you mean by "nerfing." Naturally, if they can't reach levels they could in the original, that's literally nerfing (making them less powerful). But if they can't do it, and there's absolutely no ''need' to, it's not the nerfing the internet likes to rant about (ruining a character's usefulness). Seriously, Lloyd, Colette, Genis, and Raine are awesome whenever they show up, and the other four at least pull their weight compared to the enemies fought (just not against a hypothetical absurdly overleveled Emil or Marta).
** Ahem. Anyway. Any other ideas as to why there was so much GameplayAndStorySegregation with Sheena's summons?
*** My guess is, she can't concentrate on it as easily in battle as she used to (represented by her going into Over Limit in the original), so when there isn't a monster trying to tear out her throat right in front of her, she can focus easily enough. Maybe. Granted, I haven't seen the second summoning yet, so I'm mostly {{asspull}}ing. On an aside: dude, don't derail things like that, especially not with TheyChangedItNowItSucks. That's just not cool. Take it elsewhere.
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** This troper won't pretend that all of Ratatosk's magibabble made total sense to her but it seems like they were trying to explain why mana isn't as important to people in TalesOfPhantasia. Most people don't even seem to know that Yggdrassil exists, much less that it's the source of all mana! I think the reasoning is as follows:

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** This troper won't pretend that all of Ratatosk's magibabble made total sense to her but it seems like they were trying to explain why mana isn't as important to people in TalesOfPhantasia.VideoGame/TalesOfPhantasia. Most people don't even seem to know that Yggdrassil exists, much less that it's the source of all mana! I think the reasoning is as follows:



**** Martel and Sylph both explicitly state in TalesOfPhantasia that the Spirits will die without mana. Perhaps there's still some residual mana left in Cless' time period. After all, it's only been about 100 years since Yggdrasill died at that time, and there's residual mana sustaining the worlds (which need it a whole lot more) 4000 years after the Giant Kharlan Tree died in TalesOfSymphonia. Granted, Mithos was managing things so that this would be the case, but still.

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**** Martel and Sylph both explicitly state in TalesOfPhantasia VideoGame/TalesOfPhantasia that the Spirits will die without mana. Perhaps there's still some residual mana left in Cless' time period. After all, it's only been about 100 years since Yggdrasill died at that time, and there's residual mana sustaining the worlds (which need it a whole lot more) 4000 years after the Giant Kharlan Tree died in TalesOfSymphonia. Granted, Mithos was managing things so that this would be the case, but still.



*** When you get right down to it, the ending has a meta explanation. They just plain wrote themselves into a corner when they made mana vital for all life in TalesOfSymphonia when it clearly wasn't in TalesOfPhantasia. This game's plot basically had to close that hole. Still, Ratatosk's dialog when he explains what he's about to do indicates that there was probably life on the planet before he arrived. He claims that removing the mana dependency will return the world to "how it was meant to be". While it might seem a little lame for humanity to get off so lightly, remember who revived the tree (arguably ''Ratatosk's kid'') in the last game, and who [[spoiler: brings it back to life]] in TalesOfPhantasia. Still, the ending of this game is a lot less upbeat considering that[[spoiler: when Ratatosk cold-bloodedly murders Aster because "it will only be a matter of time before you humans kill the new tree" he is absolutely correct.]]

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*** When you get right down to it, the ending has a meta explanation. They just plain wrote themselves into a corner when they made mana vital for all life in TalesOfSymphonia when it clearly wasn't in TalesOfPhantasia.VideoGame/TalesOfPhantasia. This game's plot basically had to close that hole. Still, Ratatosk's dialog when he explains what he's about to do indicates that there was probably life on the planet before he arrived. He claims that removing the mana dependency will return the world to "how it was meant to be". While it might seem a little lame for humanity to get off so lightly, remember who revived the tree (arguably ''Ratatosk's kid'') in the last game, and who [[spoiler: brings it back to life]] in TalesOfPhantasia.VideoGame/TalesOfPhantasia. Still, the ending of this game is a lot less upbeat considering that[[spoiler: when Ratatosk cold-bloodedly murders Aster because "it will only be a matter of time before you humans kill the new tree" he is absolutely correct.]]
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** ''TalesOfSymphonia'' is a prequel to ''TalesOfPhantasia''.
** ''TalesOfPhantasia'' occurs about 4,000 years after the end of ''TalesOfSymphonia'', in the same world.
** In ''TalesOfPhantasia'', the world is still working pretty well, and they still very much rely on mana. The summon spirits (except [[ChuckCunninghamSyndrome Celcius]]) all are clearly still around and still doing whatever it is summon spirits do.

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** ''TalesOfSymphonia'' ''VideoGame/TalesOfSymphonia'' is a prequel to ''TalesOfPhantasia''.
''VideoGame/TalesOfPhantasia''.
** ''TalesOfPhantasia'' ''VideoGame/TalesOfPhantasia'' occurs about 4,000 years after the end of ''TalesOfSymphonia'', in the same world.
** In ''TalesOfPhantasia'', ''VideoGame/TalesOfPhantasia'', the world is still working pretty well, and they still very much rely on mana. The summon spirits (except [[ChuckCunninghamSyndrome Celcius]]) all are clearly still around and still doing whatever it is summon spirits do.
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[[WMG: Not a huge one, but why does Lake Sinoa have the same BGM as Welgaia?]]
* A dried up lake bed with a bear and a cave with weak monsters shares music with the home base of the antagonists from the previous game. Just seems a bit odd.
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** Much of that was something of an accident, or just incidental. The game implies that Emil is not an invented personality, but Ratatosk's conscience and kindness, previously surpressed. He let these traits "surface" because he might have believed that's how humans acted - weak and pathtic. He unintentionally took the real Emil's identity when he stumbled upon Emil's dying mother. He seemed to have subconciosuly took on Emil's identity as his own. He probably got amnesia from Ricther killing him. The trauma of the fight might have been enough, though then it wouldn't explain how Tenebrae didn't get amnesia from being blown to smithereens by Alice's monster. Could always chalk that up to plot convienence, I guess. The fake core was part of Ratatosk trying to evade Ricther. Also Ratatosk did not turn himself into a core conciously. It happens to Ratatosk and his Centurions when they sustain a lot of damage. Even so, it does seem that Ratatosk has some crazy self-preservation instincts and abilities. He subconsiouly did all this to prevent Richter from finding and/or killing even, perhaps including taking on Aster's apperance, correcly guessing it would be the oen form that would make Richter hesitate.
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[[WMG: Why does no one call Tenebrae out on his willingness to destroy humanity?]]
* It's not like he didn't have a choice. Aqua was able to betray Ratatosk and she was a Centurion. Granted, it's a moot point by the time everyone finds out, but one would think it would at least get a skit or something.
** Because they've seen what Aqua rebelling has done to the environment- that dried up lake? Water shortages? They, and he, knew that if he turned on Ratatosk too, the distribution system for dark mana'd be out too, and the planet would be even more doomed.
* But Tenebrae isn't all that enthused about destroying humanity. If he was, wouldn't he have told Emil who he was in the first place? [[spoiler: The entire "Knight of Ratatosk" thing was just a massive gambit on his part to restore Ratatosk's memories gradually, get the rest of the Centurions together, and see if living as a human for awhile would change his master's mind. Yes folks, the incarnation of darkness ''saved'' humanity.]] I've no doubt he would have done it if ordered too, but I don't think he liked the idea.

[[WMG:Why did Marta find it necessary to kill Alice?]]
* It seems as if the reasoning she had was that she needed to kill her then to protect Emil. However, that doesn't make one damn bit of sense: Alice was severely exhausted after losing the battle, Emil was completely on guard, and Alice was trying to use Decus's {{BFS}} which she could barely ''lift'' much less wield properly. She was less likely to kill Emil than she was at any previous point. Was their any point in her and Decus dying other than to save the protagonist's the inconvenience of having to turn them into the authorities for once? As a side-note, what the hell weapon was Alice normally using? I always figured it was a riding crop which she used while controlling monster, but in her last cut scene she's swinging it around like a sword.
** Good question, and I don't think there's a better answer than "RuleOfDrama." It was dramatic for the heroic pair of lovers to defeat the villainous pair of lovers. I dunno, I felt like there was ''some'' kinda [[NotSoDifferent comparison]] going on between the pairs of Emil and Marta, and Decus and Alice. They're all willing to kill to protect the one they love. And when you see someone you've hated forever swinging a {{BFS}} at the one you love, you're probably not thinking rationally enough to do anything beyond "kill them before they kill him!" Marta certainly wasn't. As for that side-note, I was thinking the same thing, so I figured it was an extremely sharp riding crop (that the in-game graphics didn't allow for), allowing her to use it pretty much like a rubbery sword...[[DoubleEntendre What? What're you looking at me like that for?]]
*** Marta felt extremely guilty about it, if I remember that skit right. So yeah, she was definitely acting before thinking.
** Having seen the scene for myself a while ago, this troper thinks the above complaint is bunk anyway. Given that she was lifting up Decus' sword thanks to a newfound UnstoppableRage, it certainly ''looked'' like she would have been able to kill Emil had Marta not intervened with a spinning blade to the back.

[[WMG: What did Noishe see floating down a river that Tenebrae found amusing?]]
* A quick gag.
** Or perhaps a {{Noodle Incident}} that's supposed to be left to Emil and Marta's (and, by extension, the player's) imaginations.
*** [[RedHerring A red fish]].
**** The wish tag from the last game, I assume.

[[WMG:What's up with Ain Soph Aur?]]
* Y'know, the second part of Emil's Mystic Arte in the sequel. The name is Latin for "light without limit", and it's a Light-elemental attack. So why does Dark-elemental Emil get it, and why in the Temple of Darkness, of all places?
** It's Hebrew, not Latin. And he always had the Arte -- remember, he's gradually regaining his memory, identity and power.
** Precisely because it is Light Without Limit. Light shining in the deepest darkness is a sign of hope--maybe a hint that [[spoiler:Ratatosk is beginning to recognize the goodness of man]]?
*** [[spoiler:Except that he uses the same technique to kill Aster.]]
**** Crap. That's right, I forgot about that. Then I'm stumped.
** Because: 1. [[spoiler: Ratatosk is a '''Pan-Elemental''' Summon Spirit.]] 2. It's a freaking [[BeamSpam LAZER,]] which makes it light elemental. 3. You get it in the Temple of Darkness, because Ratatosk was in full control there, and it's HIS Arte. 4. Ratatosk is waking up, hence that's why he isn't doing it before hand.
*** Right. OK. That makes sense. I was confused before as to why Emil got that arte, considering that he's Darkness Elemental, but that makes sense.
** Also listen to what he says when he preforms it it, "Darkness Devours Ain Soph Aur", or translated, "Darkness Devours Light Without Limit". It seems to be talking about the darkness devouring light with no limit. Kind of eerie if you think about it that way...
*** You're missing an exclamation mark there. It's "Darkness devours! Ain Soph Aur!" The original Japanese line goes, "Be devoured by darkness! Ain Soph Aur!"
* This troper assumed that even though it's labeled light elemental, Ain Soph Aur was more of a YinYangBomb. In a world where DarkIsNotEvil, light and darkness should be flip sides of the same coin right?

[[WMG:Why doesn't Sheena use her Summons in the sequel?]]
* I mean, that was her whole gimmick in the first game, but in the sequel, she doens't get any of the summoning moves, or even the Tethe and Sylva seals. And yet she summons effortlessly in cutscenes (granted, she only does it twice, and we don't even see the second one).
** Because Namco was intent on driving home the {{Mons}} thing, and nerfing all of the original cast. There's no good reason for it, it's just a case of ItsSoBadItsHorrible.
*** OK. That was... forceful. I didn't see much nerfing going on with anyone but Sheena, really. Everyone else seemed just as good or better than they were in the previous game. (I mean, look at Lloyd's Mystic Arte, for one.) You really hate the idea of Mons in the game, don't you.
*** You obviously didn't realize that '''[[AC: THE CHARACTERS CANNOT LEVEL UP. AT. ALL.]]''' On top of that- they all have elemental attacks due to UNCHANGEABLE equipment... Hmm? Lloyd's Mystic Arte? Yeah. 1 Damage to Heqet. Oh, yeah? Unknown? Unless you're very skilled, don't even try it using them.
*** Yeah. Okay. Whatever. You done? Just let it aaaaall out.
**** Actually, the characters do level up. They just do so in three or four level chunks (maybe more, I watched my brother play)when Emil/Marta reach certain levels. But yeah, between that and the evolution levels the mons go through, the leveling besides the two mains is really weird.
***** Actually, they level with the storyline, it has nothing to do with Emil and Marta's levels. They can't get past level 50 no matter what you do. On the other had, Emil and Marta can reach level ''250''. The main cast could do that in the original as well. If only allowing them to reach 1/5 of the level of the other characters isn't nerfing, then what is?
*** Depends on what you mean by "nerfing." Naturally, if they can't reach levels they could in the original, that's literally nerfing (making them less powerful). But if they can't do it, and there's absolutely no ''need' to, it's not the nerfing the internet likes to rant about (ruining a character's usefulness). Seriously, Lloyd, Colette, Genis, and Raine are awesome whenever they show up, and the other four at least pull their weight compared to the enemies fought (just not against a hypothetical absurdly overleveled Emil or Marta).
** Ahem. Anyway. Any other ideas as to why there was so much GameplayAndStorySegregation with Sheena's summons?
*** My guess is, she can't concentrate on it as easily in battle as she used to (represented by her going into Over Limit in the original), so when there isn't a monster trying to tear out her throat right in front of her, she can focus easily enough. Maybe. Granted, I haven't seen the second summoning yet, so I'm mostly {{asspull}}ing. On an aside: dude, don't derail things like that, especially not with TheyChangedItNowItSucks. That's just not cool. Take it elsewhere.
**** It's an off-screen Undine in the [[AccidentalPervert Hot Spring Scene]].
** The Summon Spirits are probably [[LiteralGenie Literal Genies]] - the pacts Sheena made with every Spirit after her second, Volt, was on the vow that they would make it so that the two worlds no longer had to vie for mana. Since that's been accomplished, the pacts are void, and she's back to just Volt (maybe; I don't remember what that vow was) and Undine (definitely; that vow was more open-ended), and hasn't gotten around to remaking the pacts, likely because she doesn't have a worthy vow for them. Doesn't quite explain why she can't use them in battle, but it's a start.
*** Except that she uses Celsius' power to create an ice wall in the Temple of Ice (after Alice and Decus try to attack you). All the spirits still had pacts with Mithos in the previous one (except for Origin, for his own reason) despite him screwing them over. She probably just didn't need them.
**** To add to the above, Lloyd's Mystic Arte has him use the Eternal Sword, which means they still have Origin's power.
** I personally think it only makes sense if you go with the "The original cast has removed their Exspheres" WMG. Without her Exsphere, Sheena can't properly gather elemental mana (or whatever she needs to summon) unless she's literally surrounded by it. Think about it; she summons Celcius in the Temple of Ice, and Undine in the Hot Springs. Both times, she is in an area filled with the element she needs.

[[WMG: The dino skeleton in Sybak]]
* Tenebrae says that Derris-Karlahn first came 10,000 years ago, and that's when mana first appeared. The dinosaur skeleton, however is ''clearly'' a fossil, which take much, much longer to form than that. It is also demonstrated that water mana is needed for water to exist, fire and ice mana are needed for a stable climate, earth mana is needed for soil fertility, etc. So, how did life (IE, dinosaurs) exist on what ostensibly was an uninhabitable planet exty-million years ago?
** The dinosaur was eaten by a Cockatrice. ''Obviously''
*** It's explained by Ratatosk that mana is 'not' needed for life or the elements, but when mana entered the world it altered the laws of physics(and apparently biology) within the planet. [[AWizardDidIt Mana is magic after all.]]

[[WMG: Ratatosk and Marta]]
* Okay, if Ratatosk hated humans, what's with him going all [[ClingyJealousGirl Clingy Jealous Guy]] on Marta in the second half of the game? It's strange to hear him talk about protecting her at all costs after the flashback where he announces his intention to destroy all humans and half-elves.
** One, a decent piece of his mind is currently in love with her, even if it isn't the current active part. Two, he's technically inside her the entire game, at least in part, which may make him feel for her. Three, he's in the process of a HeelFaceTurn. Four, she's fiercely loyal to him- maybe he's going on the "as a reward, you die last" theory of genocidal minion-management.
** That, and this troper was under the impression that while the Ratatosk Mode persona *acted* like Ratatosk did, he was still every bit as afflicted by his amnesia as Emil's default personality.
*** He was definitely amnesiac. There are a couple incidences where Tenebrae refers to Ratatosk Mode Emil's memories, only for him to have no idea what Tenebrae's talking about. One of the most direct examples is when Marta runs away in Altamira and Tenebrae tells Ratatosk Mode Emil to "remember when [he was] killed." This is, of course, referring to the flashback, but Emil just thinks Tenebrae's referring to the fact that he's probably Aster. The way this troper sees it, Ratatosk Mode Emil believed he was Emil (or at least not Ratatosk) from the start and just gradually took the duty of protecting Marta to KnightTemplar levels.
*** Another thing most people miss is a moment before the Earth Temple, where Ratatosk mimics Emil to make Marta feel better. He specifically says that "You asked me to help you, and I helped you." Ratatosk has been being nice to Marta because '''she asked him to help her'''. This is also another easily missed moment [[spoiler: because it takes place at the very beginning of the game, when Marta revives Ratatosk. She specifically asks the core to help her.]]
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[[WMG:Why did Ratatosk hide himself so thoroughly?]]
* I get trying to escape from Richter when he turned back into his core form, but why did Ratatosk create a whole 'nother personality for himself, steal someone's elses life, give himself amnesia, and put a fake core in Marta's head?
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**** Not to mention, wasn't the whole reason why Dhaos sought for the Mana Seed from Aselia was because they didn't need it as much as his world did?
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* He normally wears a ''boob tube'', and you're questioning why he's wearing a scarf in a hot spring?

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** The way I figure it, Cruxis may have purposefully left out the existance of the Centurions, as well as Ratatosk's from history. After all, if Ratatosk is awakened, or all of his Centurions are, they'd have a massively powerful enraged summon spirit on their hands. Cruxis woulnd't want people to try and seek Ratatosk or the Centurions out for this reason, so better to keep them a secret.


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*** Note how many of the entrances don't show themselves except in the prescence of Ratatosk's core [[spoiler: or rather Emil]]. Either the above is true, or the altars have always exisited there, and the way to get there doesn't appear except in Ratatosk's prescence. There's the matter of Lloyd finding the altars, but perhaps having Martel's protection has something to do with it.
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** Magic. Presumably the altars manifest physically when the cores are ready to wake up, or if they sense Lord Ratatosk approaching, spending the rest of the time immaterial and diffuse mana.

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