History Headscratchers / ShadowOfTheColossus

9th Oct '17 4:40:47 PM sonicsuns3
Is there an issue? Send a Message



to:

* I agree that video game adaptations tend to suck, and adapting SotC would be especially tricky. But it ''could'' be a wonderful film if you did it right. An epic quest with ambiguous morality? That's a neat idea. That's something I haven't really seen in film before. And imagine if there was an IMAX version and you could really feel the physical scale of the Colossi...I'd say it's an idea worth exploring.
9th Oct '17 4:20:28 PM sonicsuns3
Is there an issue? Send a Message



to:

** I like to think that some of the Colossi literally aren't aware of their own mortality. It's not like humans where everybody loses their grandparents at some point and so we all become aware of how death works. The Colossi were created in their present forms (more or less), they've always existed like this, they don't age, they have no natural predators, and there's no one around who can really threaten them. So when we observe that some Collosi don't make a lot of effort to kill Wander...well, maybe those are the Colossi who believe themselves to be immortal.
22nd Jul '17 7:40:30 PM Aquillion
Is there an issue? Send a Message



to:

* It looks like Emon triggered a self-destruct mechanism that (at least temporarily) purged Dormin's influence and rendered the entire Forbidden Land unreachable. As for why they didn't do that before, we can only guess, but a very likely reason is because the seals are imperfect (and even with the path destroyed, someone could still get in), and they wanted it to be accessible in case they started to weaken or Dormin begins to get out. As things are now, if someone somehow did get into the sacred lands, or if Dormin began to return, nobody would be able to do anything about it. In other words, Emon's final seal saved them in the short term but was dangerous in the long term (possibly connecting to the events of the other games.) One possibility is that baby-Wander (and possibly those descended from him?) became a SoulJar for Dormin in the same way the Colossi were, which is obviously a less than ideal sealing mechanism.




to:

** I don't think it's unanimous that they're evil. What we know is that Emon (who is the most-informed person in the story aside from Dormin themselves) ''considers'' them evil, that they were sealed in the Forbidden Land for some reason, and that they're extremely ominous and have a monstrous form. Beyond that, the themes of the game seem to point towards Dormin being at least ominous, and you can read Dormin's warnings to Wander as being about this, obliquely - Dormin wouldn't warn Wander about a "terrible price" if releasing him was a good thing. On the other hand, we also know that they seem to have dealt fairly with Wander (warning him upfront that there will be a terrible price to trying to bring back the dead even if he succeeds, and trying to dissuade him even though that clearly wasn't in Dormin's self-interest - the only possible interpretation I see for the latter is that Dormin has at least some sense of fairness.)
22nd Jul '17 7:32:20 PM Aquillion
Is there an issue? Send a Message



to:

** The Doyalist answer is purely technical constraints. They wanted to make the final Colossus the biggest (which is common sense), but they discovered too late that doing so required making him less animated. They could have swapped him with one of the others, but then the final colossus would disappoint due to its size compared to Malus; and none of the others are really an ideal candidate for final, either. (The flying ones are probably the most fun, but are weird and less humanoid, which moves away from the game's themes a bit; the 15th captures everything the game does and is the obvious candidate, but is a bit ''too' much of a rehash of the first and doesn't offer enough new to use as the very last one. They couldn't win without making a totally-new colossus from scratch, and they didn't realize there were going to be problems with Malus, the originally-planned final colossus, until it was too late.)





to:

\n** No, the game definitely presents Dormin as an ally to the player and Emon as an antagonist. Dormin even goes out of his way to try and dissuade Wander from releasing him, warning him that he should not try to bring back the dead and that there will be a very high price to pay even if he succeeds. Emon almost certainly killed Mono, and his responses in the last part show that he misunderstands at least some key things (he orders Wander killed and then is surprised by what happens; he says that Wander was just being used, but we know that Dormin was upfront with him and made no real attempt to manipulate him - if Wander was used, it was completely willingly, at least.) Of course, the twist is that none of this automatically makes Emon ''wrong'' - it's possible for all the above to be true (Dormin being an AffablyEvil or LawfulEvil demon of some sort who legitimately can and will resurrect Mono, who wants to make sure he's upfront with Wander and doesn't want to be responsible for the tragedy that will come from trying to raise the dead)... and for Dormin's unsealing to still be horrible for humanity, or at least for Wander's people. We just don't know.




to:

** I thought the ending was excellent. An ending that explained absolutely ''nothing'' would have been unsatisfying; an ending that explained everything clearly would have gone against the themes of the game and the series, and would probably have been equally-unsatisfying. The ending we got, with a lot of hints that you have to use to put things together yourself but with no clear answers, was definitely the best choice.
22nd Jul '17 7:17:07 PM Aquillion
Is there an issue? Send a Message



to:

*** Malus is indisputably capable of using his hands (he scratches at points where you stab him in the final part of his battle.) If anything, he seems oddly ''gentle'' there - he scratches very lightly, and clearly makes no real effort to crush Wander or to throw him aside when Wander is climbing over his arms. Malus' overall reactions in the final part of the battle seem curious and then confused by his pain, as if he simply does not know understand what's happening to him. So it's possible that he doesn't crush Wander because he doesn't realize he should, and that his earlier blast-shooting was just some sort of instinct or game on his part (again, not understanding that Wander is alive and that this will kill him.)
6th Jun '17 1:36:16 PM SirBlah
Is there an issue? Send a Message



to:

** The 7th Colossus's lake, with the vertical cliff edges and the large tower structures, looks a lot like an old man made reservoir that's half full. The spiral staircase that's connected to the outside via a bridge, looks a lot like it might have once been an old intake or straining tower for example.
3rd Mar '17 2:23:18 PM Tainted_Scholar
Is there an issue? Send a Message



to:

*** The names are commonly used fan nicknames, the colossi have no official names to my knowledge, although they did have some rather generic nicknames given to them by the developers (Valus was called Minotaur). As for why we use those nicknames, it's probably due to the fact that most of the internet uses them to refer to the colossi.
24th Dec '16 8:34:44 AM Morgenthaler
Is there an issue? Send a Message


** The final colossus doesn't attack you once you're actually climbing it, which is I think what the main letdown is, but as for being anticlimatic I have to disagree: there are tropes here which are used well, such as the [[TearJerker loss of Agro in Wander's determination to fight colossi]], a BattleInTheRain, the CrowningMusicOfAwesome, a scary DeathCourse, a long and winding ColossusClimb and [[VeryDefinitelyFinalDungeon the overall demonic appearance of the last colossus]], plus it has got the longest range attack of any colossus and a suitably BadAss appearance. If I had to complain, it would be about the tedious climbing you end up doing again if you slip even once, and how slowly it took to get to its weak point. Plus, you don't feel as guilty attacking a lightning-throwing demonic monster as you do, say, bringing down a graceful giant bird or a flying desert dragon, which seemed to fall flat of your previous experience with colossi.

to:

** The final colossus doesn't attack you once you're actually climbing it, which is I think what the main letdown is, but as for being anticlimatic I have to disagree: there are tropes here which are used well, such as the [[TearJerker loss of Agro in Wander's determination to fight colossi]], a BattleInTheRain, the CrowningMusicOfAwesome, a scary DeathCourse, a long and winding ColossusClimb and [[VeryDefinitelyFinalDungeon the overall demonic appearance of the last colossus]], plus it has got the longest range attack of any colossus and a suitably BadAss badass appearance. If I had to complain, it would be about the tedious climbing you end up doing again if you slip even once, and how slowly it took to get to its weak point. Plus, you don't feel as guilty attacking a lightning-throwing demonic monster as you do, say, bringing down a graceful giant bird or a flying desert dragon, which seemed to fall flat of your previous experience with colossi.
16th Jul '16 8:19:51 AM TokoWH
Is there an issue? Send a Message



to:

* Could be the original spell was chosen in case the people who sealed him needed Dormin's power [[GodzillaThreshold in case something far more powerful than they could handle came along]]. Chances are they could have used the spell Emon used to seal him originally, but it would have completely gotten rid of access to Dormin if they needed him. Emon probably used the spell out of panic due to Dormin being released, without realizing the consciences it would have caused.
1st Jan '16 11:24:32 AM blackbomber72
Is there an issue? Send a Message

Added DiffLines:

*** As said before, I think it is because Dormin tells you where to go to complete the ritual. This ties in with the fridge of the seal being reversible, and the ritual achievable, with all the Collosi being vulnerable in the place where they are imprisoned. The order may be to give you abilities for the next battles, since with each fallen Colossus you get to be less human, and add to that achievability.
This list shows the last 10 events of 169. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.ShadowOfTheColossus