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[[index]]
* Headscratchers/PoliceQuest2TheVengeance
* Headscratchers/PoliceQuest3TheKindred
* Headscratchers/PoliceQuest4OpenSeason
[[/index]]

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* What is the point of the chocolate bar in 4? You don't get any points for getting it or giving it to Linder. Though it's good for laugh if you try giving it to Hal.

to:

* What is the point of the chocolate bar in 4? You don't get any points for getting it or giving it to Linder. Though it's good for laugh if you try giving it to Hal. !!Series:



* What the hell was the point of the airplane sequence in [=PQ2=]?
** 100% RuleOfCool.
** Boy, the air marshals sure let Sonny go without much questioning, didn't they? Managed to keep the press from recognizing our heroism, too!



** It's actually the sequence in [=PQ3=], the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT team brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.
* The setting the sights on your gun in the shooting range in [=PQ2=] is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.
** It's been a long time since I played it, but I remember a justification for the sight being off later in the game. When you go to the motel and almost get shot, you spin out of the way and the game makes a point of telling you that you hit your gun hand on the wall or something like that. The sight got knocked out of alignment, which is why you need to fix it afterwards.
*** Except that the sight is actually off ''before'' that event (if you go to the shooting range before the motel), so it still doesn't make much sense. It could just be typical jostling and damage from everyday use, though. Additionally, Sonny ''is'' behind on his shooting scores: maybe he's also not properly maintaining his handgun as well?
** One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, including the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight ''before'' you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.
** This adds a bit of FridgeBrilliance as to why Sonny has switched weapons again by the time ''Police Quest III'' rolls around; His sidearm in ''Police Quest II'' is [[ReliablyUnreliableGuns not exactly a reliable model]] and was probably changed because of sights that can be easily misaligned.
* ''VideoGame/PoliceQuest: Open Season'' has quite a bit of these. For instance, why does the narrator repeat sentences like "You loosen the slug from the wall," up to 16 times?
** Bad gameplay design.
* ''Open Season'' has one point in which John Carey gets in a shootout. At that point, the game requires him to put on the Kevlar Vest he received from Hickman's wife. So...why didn't John put on the vest immediately after receiving it and before the shootout? Putting on the vest in the middle of a shootout leaves you wide open to getting shot.
** Also, John was not necessarily safe hiding behind the car. Some guns are capable of shooting through cars. He has to get a shotgun from the trunk, but wouldn't that once again leave him wide open to getting shot?
*** This is strictly in RuleOfCool to allow the shoot-out to take place. Also, putting on the vest isn't strictly necessary: if you're fast enough with your handgun, you can take everyone out without getting shot. If you go for the shotgun, though, you'll inevitably be hit, requiring the vest.
* When John confronts Dennis Walker the Neo-Nazi, you can get a dialogue that goes like this: "Don't touch my [Nazi] flag, man! It ain't illegal!" "Yeah, it is." Except...the game is taking place in Los Angeles, California, USA. Possessing a Nazi flag is not illegal there, but it is in bad taste.
** Also, when John turns off the radio so he can have a discussion with Walker, Walker just runs off. Why would he do that? John said that he just wanted to ask some questions, not arrest him. If Walker didn't want John talking to him, why did he let him in?
** Why did Walker's Nazi girlfriend try to stab John? It's a very bad idea to kill a cop.
** Later, when John is at City Hall where a press conference is taking place, Walker actually pops out of the crowd to attack John. Why would Walker do that? Attacking a cop in the middle of a press conference is firmly in the category of StupidEvil.
*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.
* In ''III'', How did Morales manage to get a promotion to Homicide as your partner in the first place? Even if Internal Affairs didn't have enough evidence to bust her for criminal activity, her history of insubordination and belligerence should have still been enough to keep her in Traffic, if not had her relegated to a desk job or ReassignedToAntarctica. Maybe they couldn't prove the destruction of evidence, but those other infractions on her ''written record'' were very much verifiable. Especially because at least one of them ''you yourself'' corroborated and confirmed.
** It's implied that the higher ups want someone to rein her in, and since Sonny is such a by-the-book cop, maybe the thought is that he'll rub off on her.
** Politics. She's a TwoferTokenMinority (female and Hispanic). The novelization had a few characters note that she got her position as a (in their words) "double-barreled affirmative action hire". Though Sonny did say that she "may still be worth saving".

to:

** It's actually the sequence in [=PQ3=], the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT team brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.
* The setting the sights on your gun in the shooting range in [=PQ2=] is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.
** It's been a long time since I played it, but I remember a justification for the sight being off later in the game. When you go to the motel and almost get shot, you spin out of the way and the game makes a point of telling you that you hit your gun hand on the wall or something like that. The sight got knocked out of alignment, which is why you need to fix it afterwards.
*** Except that the sight is actually off ''before'' that event (if you go to the shooting range before the motel), so it still doesn't make much sense. It could just be typical jostling and damage from everyday use, though. Additionally, Sonny ''is'' behind on his shooting scores: maybe he's also not properly maintaining his handgun as well?
** One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, including the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight ''before'' you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.
** This adds a bit of FridgeBrilliance as to why Sonny has switched weapons again by the time ''Police Quest III'' rolls around; His sidearm in ''Police Quest II'' is [[ReliablyUnreliableGuns not exactly a reliable model]] and was probably changed because of sights that can be easily misaligned.
* ''VideoGame/PoliceQuest: Open Season'' has quite a bit of these. For instance, why does the narrator repeat sentences like "You loosen the slug from the wall," up to 16 times?
** Bad gameplay design.
* ''Open Season'' has one point in which John Carey gets in a shootout. At that point, the game requires him to put on the Kevlar Vest he received from Hickman's wife. So...why didn't John put on the vest immediately after receiving it and before the shootout? Putting on the vest in the middle of a shootout leaves you wide open to getting shot.
** Also, John was not necessarily safe hiding behind the car. Some guns are capable of shooting through cars. He has to get a shotgun from the trunk, but wouldn't that once again leave him wide open to getting shot?
*** This is strictly in RuleOfCool to allow the shoot-out to take place. Also, putting on the vest isn't strictly necessary: if you're fast enough with your handgun, you can take everyone out without getting shot. If you go for the shotgun, though, you'll inevitably be hit, requiring the vest.
* When John confronts Dennis Walker the Neo-Nazi, you can get a dialogue that goes like this: "Don't touch my [Nazi] flag, man! It ain't illegal!" "Yeah, it is." Except...the game is taking place in Los Angeles, California, USA. Possessing a Nazi flag is not illegal there, but it is in bad taste.
** Also, when John turns off the radio so he can have a discussion with Walker, Walker just runs off. Why would he do that? John said that he just wanted to ask some questions, not arrest him. If Walker didn't want John talking to him, why did he let him in?
** Why did Walker's Nazi girlfriend try to stab John? It's a very bad idea to kill a cop.
** Later, when John is at City Hall where a press conference is taking place, Walker actually pops out of the crowd to attack John. Why would Walker do that? Attacking a cop in the middle of a press conference is firmly in the category of StupidEvil.
*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.
* In ''III'', How did Morales manage to get a promotion to Homicide as your partner in the first place? Even if Internal Affairs didn't have enough evidence to bust her for criminal activity, her history of insubordination and belligerence should have still been enough to keep her in Traffic, if not had her relegated to a desk job or ReassignedToAntarctica. Maybe they couldn't prove the destruction of evidence, but those other infractions on her ''written record'' were very much verifiable. Especially because at least one of them ''you yourself'' corroborated and confirmed.
** It's implied that the higher ups want someone to rein her in, and since Sonny is such a by-the-book cop, maybe the thought is that he'll rub off on her.
** Politics. She's a TwoferTokenMinority (female and Hispanic). The novelization had a few characters note that she got her position as a (in their words) "double-barreled affirmative action hire". Though Sonny did say that she "may still be worth saving".
sense.
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** She's a TwoferTokenMinority (female and Hispanic). The novelization had a few characters note that she probably got her position due to affirmative action.

to:

** Politics. She's a TwoferTokenMinority (female and Hispanic). The novelization had a few characters note that she probably got her position due to as a (in their words) "double-barreled affirmative action.action hire". Though Sonny did say that she "may still be worth saving".
Is there an issue? Send a MessageReason:
None


** It's implied that the higher ups want someone to rein her in, and since Sonny is such a by-the-book cop, maybe the thought is that he'll rub off on her.

to:

** It's implied that the higher ups want someone to rein her in, and since Sonny is such a by-the-book cop, maybe the thought is that he'll rub off on her.her.
** She's a TwoferTokenMinority (female and Hispanic). The novelization had a few characters note that she probably got her position due to affirmative action.
Is there an issue? Send a MessageReason:
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* In ''III'', How did Morales manage to get a promotion to Homicide as your partner in the first place? Even if Internal Affairs didn't have enough evidence to bust her for criminal activity, her history of insubordination and belligerence should have still been enough to keep her in Traffic, if not had her relegated to a desk job or ReassignedToAntarctica. Maybe they couldn't prove the destruction of evidence, but those other infractions on her ''written record'' were very much verifiable. Especially because at least one of them ''you yourself'' corroborated and confirmed.

to:

* In ''III'', How did Morales manage to get a promotion to Homicide as your partner in the first place? Even if Internal Affairs didn't have enough evidence to bust her for criminal activity, her history of insubordination and belligerence should have still been enough to keep her in Traffic, if not had her relegated to a desk job or ReassignedToAntarctica. Maybe they couldn't prove the destruction of evidence, but those other infractions on her ''written record'' were very much verifiable. Especially because at least one of them ''you yourself'' corroborated and confirmed.confirmed.
** It's implied that the higher ups want someone to rein her in, and since Sonny is such a by-the-book cop, maybe the thought is that he'll rub off on her.
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Added DiffLines:

** This adds a bit of FridgeBrilliance as to why Sonny has switched weapons again by the time ''Police Quest III'' rolls around; His sidearm in ''Police Quest II'' is [[ReliablyUnreliableGuns not exactly a reliable model]] and was probably changed because of sights that can be easily misaligned.
Is there an issue? Send a MessageReason:
None


*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.

to:

*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.actions.
* In ''III'', How did Morales manage to get a promotion to Homicide as your partner in the first place? Even if Internal Affairs didn't have enough evidence to bust her for criminal activity, her history of insubordination and belligerence should have still been enough to keep her in Traffic, if not had her relegated to a desk job or ReassignedToAntarctica. Maybe they couldn't prove the destruction of evidence, but those other infractions on her ''written record'' were very much verifiable. Especially because at least one of them ''you yourself'' corroborated and confirmed.
Is there an issue? Send a MessageReason:
None


** The guy with the knife (you guys are talking about PQ3, correct?) has the knife on his person, but it's not actually ''drawn'' when he charges you. He's attacking with his fists. The game over screen even says "shooting a perpetrator who's only a danger to you with his mouth and fists is no way to uphold the law".
* What the hell was the point of the airplane sequence in PQ2?

to:

** The guy with the knife (you guys are talking about PQ3, [=PQ3=], correct?) has the knife on his person, but it's not actually ''drawn'' when he charges you. He's attacking with his fists. The game over screen even says "shooting a perpetrator who's only a danger to you with his mouth and fists is no way to uphold the law".
* What the hell was the point of the airplane sequence in PQ2?[=PQ2=]?



** If you're talking about PQ2, calling in the SWAT team is optional. If you do send them in, when they launch a tear gas grenade through the window, it becomes fairly clear that whatever's inside the apartment will be compromised. Had Bonds simply gone into the apartment alone, he would have taken the risk that Bains was in there and would've blown him away. Invoking 20/20 hindsight, this obviously did not occur, but still...
** It's actually the sequence in PQ3, the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT team brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.
* The setting the sights on your gun in the shooting range in PQ2 is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.

to:

** If you're talking about PQ2, [=PQ2=], calling in the SWAT team is optional. If you do send them in, when they launch a tear gas grenade through the window, it becomes fairly clear that whatever's inside the apartment will be compromised. Had Bonds simply gone into the apartment alone, he would have taken the risk that Bains was in there and would've blown him away. Invoking 20/20 hindsight, this obviously did not occur, but still...
** It's actually the sequence in PQ3, [=PQ3=], the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT team brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.
* The setting the sights on your gun in the shooting range in PQ2 [=PQ2=] is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.
Is there an issue? Send a MessageReason:
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*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.
<<|ItJustBugsMe|>>

to:

*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.
<<|ItJustBugsMe|>>
actions.
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* What is the point of the chocolate bar in 4? You don't get any points for getting it or giving it to Linder. Though it's good for laugh if you try giving it to Hal.
Is there an issue? Send a MessageReason:
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** It's actually the sequence in PQ3, the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT tank brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.

to:

** It's actually the sequence in PQ3, the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT tank team brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.



<<|ItJustBugsMe|>>

to:

<<|ItJustBugsMe|>>
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**** one of the points of this series is to tell you that police code isn't always intuitive - you'd be surprised how many people I know who played these games and thought "wtf why can't I just shoot everyone?"

to:

**** one One of the points of this series is to tell you that police code isn't always intuitive - you'd be surprised how many people I know who played these games and thought "wtf why can't I just shoot everyone?"
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* ''PoliceQuest: Open Season'' has quite a bit of these. For instance, why does the narrator repeat sentences like "You loosen the slug from the wall," up to 16 times?

to:

* ''PoliceQuest: ''VideoGame/PoliceQuest: Open Season'' has quite a bit of these. For instance, why does the narrator repeat sentences like "You loosen the slug from the wall," up to 16 times?
Is there an issue? Send a MessageReason:
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Added DiffLines:

**** one of the points of this series is to tell you that police code isn't always intuitive - you'd be surprised how many people I know who played these games and thought "wtf why can't I just shoot everyone?"
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Added DiffLines:

*** Except that the sight is actually off ''before'' that event (if you go to the shooting range before the motel), so it still doesn't make much sense. It could just be typical jostling and damage from everyday use, though. Additionally, Sonny ''is'' behind on his shooting scores: maybe he's also not properly maintaining his handgun as well?


Added DiffLines:

** Bad gameplay design.


Added DiffLines:

*** This is strictly in RuleOfCool to allow the shoot-out to take place. Also, putting on the vest isn't strictly necessary: if you're fast enough with your handgun, you can take everyone out without getting shot. If you go for the shotgun, though, you'll inevitably be hit, requiring the vest.


Added DiffLines:

*** I'm pretty sure the implication there is that Walker and his girlfriend ''are'' StupidEvil: they're mentally unbalanced, or at least not the most forward-thinking people. Maybe they didn't do anything wrong, but they weren't terribly smart about their actions.
Is there an issue? Send a MessageReason:
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** Not to mention that your squad car will be fine if you remember to manually inspect the tyres before driving off, but if you neglect to do so, you WILL suffer a flat tyre. Anyway, shouldn't the maintenance workers take care of that? It's not like you are required to check the fuel and oil level yourself.

to:

** Not to mention that your squad car will be fine if you remember to manually inspect the tyres tires before driving off, but if you neglect to do so, you WILL suffer a flat tyre.tire. Anyway, shouldn't the maintenance workers take care of that? It's not like you are required to check the fuel and oil level yourself.



** Police are required to just justifiable force in the pursuit of their duties. This means is someone is coming at you with a knife, they don't have ''murderous'' intent until they either declare it or actually strike the officer, at which point a shooting is allowed. Prior to that, the officer is supposed to talk the assailant down. So, yes, shooting someone coming at you with a knife is not cool, even if you're ''sure'' he's going to kill you. At the very least, the officer is going to be put on two weeks of administrative leave following the shooting, pending review, during which time the case will go ''very'' cold.

to:

** Police are required to just use justifiable force in the pursuit of their duties. This means is if someone is coming at you with a knife, they don't have ''murderous'' intent until they either declare it or actually strike the officer, at which point a shooting is allowed. Prior to that, the officer is supposed to talk the assailant down. So, yes, shooting someone coming at you with a knife is not cool, even if you're ''sure'' he's going to kill you. At the very least, the officer is going to be put on two weeks of administrative leave following the shooting, pending review, during which time the case will go ''very'' cold.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** Also, when John turns off the radio so he can have a discussion with Walker, Walker just runs off. Why would he do that? John said that he just wanted to ask some questions, not arrest him. If Walker didn't want John talking to him, why did he let him in?
** Why did Walker's Nazi girlfriend try to stab John? It's a very bad idea to kill a cop.
** Later, when John is at City Hall where a press conference is taking place, Walker actually pops out of the crowd to attack John. Why would Walker do that? Attacking a cop in the middle of a press conference is firmly in the category of StupidEvil.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''PoliceQuest: Open Season'' has quite a bit of these. For instance, why does the narrator repeat sentences like "You loosen the slug from the wall," up to 16 times?
* ''Open Season'' has one point in which John Carey gets in a shootout. At that point, the game requires him to put on the Kevlar Vest he received from Hickman's wife. So...why didn't John put on the vest immediately after receiving it and before the shootout? Putting on the vest in the middle of a shootout leaves you wide open to getting shot.
** Also, John was not necessarily safe hiding behind the car. Some guns are capable of shooting through cars. He has to get a shotgun from the trunk, but wouldn't that once again leave him wide open to getting shot?
* When John confronts Dennis Walker the Neo-Nazi, you can get a dialogue that goes like this: "Don't touch my [Nazi] flag, man! It ain't illegal!" "Yeah, it is." Except...the game is taking place in Los Angeles, California, USA. Possessing a Nazi flag is not illegal there, but it is in bad taste.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's actually the sequence in PQ3, the end-game. It very much does not make sense: he convinces several very highly trained people that the occupants of the house are dangerous, the SWAT tank brings in an honest-to-god TANK and busts the door down, and then...Bonds rushes in ahead of the ''armed and armored SWAT officers''. It really is a violation of common police procedure, not to mention sense.
Is there an issue? Send a MessageReason:
None


** One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, and that includes the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight ''before'' you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.

to:

** One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, and that includes including the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight ''before'' you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, and that includes the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight ''before'' you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.

Added: 378

Changed: 1

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*The setting the sights on your gun in the shooting range in PQ2 is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.

to:

*The setting the sights on your gun in the shooting range in PQ2 is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it. it.
** It's been a long time since I played it, but I remember a justification for the sight being off later in the game. When you go to the motel and almost get shot, you spin out of the way and the game makes a point of telling you that you hit your gun hand on the wall or something like that. The sight got knocked out of alignment, which is why you need to fix it afterwards.

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