History Headscratchers / MassEffect

19th Jun '18 11:43:04 PM weiserthanyou
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** Several of those "losses" - Freedom's Progress, Ferris Fields, New Canton, and Horizon - are explicitly outside the Alliance's jurisdiction. Elysium was a victory regardless of Shepard's presence, as Pressly explicitly talks about how he was in the relief fleet that destroyed the pirates. Feros is not an Alliance loss, as the Exogeni security on the planet were actively suppressing attempts to call for help even after Shepard disabled the geth jamming. Torfan is up in the air; losses were specifically so high because Ruthless Shepard pushed his troops to extreme ends to achieve victory. I wouldn't count the Citadel either way, as the Citadel fleets also lost that engagement.

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** Several of those "losses" - Freedom's Progress, Ferris Fields, New Canton, and Horizon - are explicitly outside the Alliance's jurisdiction. Elysium was a victory regardless of Shepard's presence, as Pressly explicitly talks about how he was in the relief fleet that destroyed the pirates. Feros is not an Alliance loss, as the Exogeni security on the planet were actively suppressing attempts to call for help even after Shepard disabled the geth jamming. Torfan is up in the air; losses were specifically so high because Ruthless Shepard pushed his troops to extreme ends to achieve victory. I wouldn't count the Citadel either way, as the Citadel fleets also lost that engagement.engagement, and Sovereign was a fleet unto itself.
** It should also be noted that the attack on Eden Prime in the first game has no indication of a space battle, which is fairly standard for Alliance doctrine (park fleets at strategic bases, not scattered over every colony), and, even if they had ships in orbit and the geth on the planet all arrived on Sovereign, nothing less than a full battlefleet with dreadnoughts would actually be able to bring Sovereign down, whether it was the Alliance doing the fighting or not.
30th Apr '18 5:57:52 PM nombretomado
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** Inferno and flashbang grenades are a thing. Shepard deploys them like hand grenades. The more explosive powers like Incinerate and Overload are also deployed like direct, line-of-sight grenades as well. Also, don't forget the first heavy weapon you get is a RPG ([[IThoughtItMeant rocket-propelled grenade]]) launcher.

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** Inferno and flashbang grenades are a thing. Shepard deploys them like hand grenades. The more explosive powers like Incinerate and Overload are also deployed like direct, line-of-sight grenades as well. Also, don't forget the first heavy weapon you get is a RPG ([[IThoughtItMeant ([[JustForFun/IThoughtItMeant rocket-propelled grenade]]) launcher.
27th Mar '18 5:41:00 PM timemonkey
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** In universe it's likely Shepard has training in all the available weapons and the restrictions are simply they choosing not to use certain guns in certain scenarios. Why carry around heavy, useless guns you're never going to use? Infiltrator Shepard is clearly prepared for long range combat, leaving mid to close range combat for their allies.
20th Feb '18 5:33:37 PM TheAussieBlue
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** To create a left handed option is a lot of work for a very small benefit. If we go whole hog and make Shepard truly left handed, that means creating animations for everything. Shepard does a lot of reaching, grabbing, touching, gestures, etc, both in and out of cut scenes; To create a left handed Shepard would necessitate making twice as many cut scenes and animations. That would rapidly bloat the game to an absurd degree, and require twice as much work spent on animations. Not all that feasible for a tiny benefit.
6th Feb '18 3:42:11 PM Zaptech
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*** A ''modern'' rifle is a rifle is a rifle is a rifle, true. But Mass Effect sniper rifles and assault rifles are vastly removed from that in terms of sheer technological sophistication. Remember that a mass accelerator rifle uses advanced computers to shave off, shape, and accelerate rounds off of blocks of mass to accurately hit targets; it is entirely possible that a mass accelerator sniper rifle and a mass accelerator automatic rifle require distinctly different ''technical'' expertise to operate because of that level of sophistication. In this case, it would be less like saying a rifle is a rifle is a rifle and more like saying a Jeep is a tank is a hovercraft. Shepard might be able to fire the weapon but Shepard doesn't necessarily have the understanding of the software and technology inherent to that class of weapon to be able to operate it effectively.


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3rd Feb '18 12:38:09 AM Philweasel
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** Even Shepard speculates that large parts of his cognitive functioning are a VI programmed to ''think'' it's Shepard. This has precedent, as the American President Christopher Huerta was resurrected after death in this manner.
1st Feb '18 5:47:24 AM manofwarb
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** Pretty much, yes. They already had confirmation that intelligent alien life existed by that point.

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** Pretty much, yes. They already had confirmation that intelligent alien life existed by that point. As far as they knew at that time, these “Protheans” probably were still out there.


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*** A rifle is a rifle is a rifle. To fire an assault rifle accurately requires the same breath control and aiming biomechanics to compensate for kickback you will need to fire a sniper rifle accurately. Sniper rifles are just higher powered single shot versions of assault rifles. Even if the Alliance shuttled someone into sniper school from the start, that person would easily be able to accurately fire assault rifles as well.
19th Sep '17 3:38:42 PM Zaptech
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** Ardat-Yakshi is just an extreme mutation resulting from asari biology. We know as of ''Mass Effect 3'' that the asari have a "spectrum" of Ardat-Yakshi mutations and that most people who fall on the spectrum are perfectly functional asari who won't kill their partners. The majority of asari pureblood births don't result in anyone even falling on the Ardat-Yakshi spectrum at all.
19th Sep '17 9:29:13 AM CosmicFerret
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[[folder:Asari Biology]]
* It is established and solidly reinforced throughout the series that Asari are not only able but culturally required to mate with individuals of other species to produce offspring, which are always asari but sometimes bear features of the other parent. The cultural requirement comes in with the fact that asari[=/=]asari pairings increase the likelihood of Ardat-Yakshi, a mutation that causes the asari to kill her sexual partners. This seems to be a pretty specific genetic quirk for an entire species to have, and not exactly one conducive to the continuation of said species. This raises the question of whether asari developed in the company of other sapient species without exception, or if the Ardat-Yakshi mutation is simply a more extreme form of inbreeding-related insanity.
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2nd Sep '17 8:57:37 AM HalcyonDayz
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* In ME3 we find out Garrus was born on Palaven, so we can assume his markings are Palaven markings. But if that's the case, why don't we see a single other turian with the same markings?

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* In ME3 ''VideoGame/MassEffect3'' we find out Garrus was born on Palaven, so we can assume his markings are Palaven markings. But if that's the case, why don't we see a single other turian with the same markings?



* Just what is Shepard's armor made of? In ME3, partially survives a glancing blow from a Reaper beam. A direct hit from that beam can slice an Alliance Crusier in two, and Shep's armor just melts from a glancing blow by this same weapon? To be fair, most of it melted away, still, what is it made from?

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* Just what is Shepard's armor made of? In ME3, ''VideoGame/MassEffect3'', partially survives a glancing blow from a Reaper beam. A direct hit from that beam can slice an Alliance Crusier in two, and Shep's armor just melts from a glancing blow by this same weapon? To be fair, most of it melted away, still, what is it made from?
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