History Headscratchers / MassEffect

25th Jun '17 8:28:39 PM Zaptech
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[[folder:Romance]]
* The Romance Options in general for Male and Female Shepard have a common pattern. Both Shepards can romance the Virmire Survivor and Liara in the First Game. In ''VideoGame/MassEffect2'' they can have a relationship with a Dextro DNA alien, romancing the Cerberus Operative and romancing a notorious criminal. However, It seems that Male Shepard is always the lucky one to get the smooth skinned females while Female Shepard has to settle for scaly aliens who have a penchant for sniper rifles.
** Hey, you forgot Jacob with that last bit... Just like everyone else. Except [[NoAccountingForTaste Kasumi]].
** Well, she only wants him for his body.
** And apparently, Male Shepard only likes pure blooded human/asari/quarians which define perfection of their genes.
** Exactly how are Ashley or Tali "pureblooded" or "genetically perfect", again? Only Liara and Miranda are described in those terms, and in Liara's case it's an insult, not a praise.
** Liara is also not "pureblood" either. She's quarter-krogan. Furthermore, she is not actually smooth-skinned. Asari have scaled skin. its very fine and difficult to notice without the very high-res textures in ''Mass Effect 3'', but their skin has a similar consistency as drell skin.
*** Actually Liara ''is'' a pureblood. Asari reproduction doesn't work the same way as us humans; the "father's" DNA is just used as a seed to randomize the asari mother's DNA. That's why asari can breed with anyone of any species. An asari "pureblood"[[http://masseffect.wikia.com/wiki/Pureblood]] just means that the "father" was also asari, which is frowned upon because it puts them at greater risk for asari genetic disorders like Ardat-Yakshi. The races of the grandparents don't have any impact on whether an asari is considered pure-blooded.
** Also, a Female Shepard who likes women can go for [[EthicalSlut Kelly]], a human woman, in the second game.

to:

[[folder:Romance]]
[[folder:Elcor Hands]]

* Exactly what do the Elcor use for hands?
** Their ''hands'' are used for hands.
The Romance Options in general for Male and Female Shepard elcor forearms have a common pattern. Both Shepards can romance the Virmire Survivor and Liara in the First Game. In ''VideoGame/MassEffect2'' long fingers that they use to manipulate tools. Their arms are just long enough that they can have a relationship with a Dextro DNA alien, romancing the Cerberus Operative and romancing a notorious criminal. However, It seems that Male Shepard is always the lucky one to get the smooth skinned females while Female Shepard has to settle for scaly aliens who have a penchant for sniper rifles.
** Hey, you forgot Jacob with that last bit... Just like everyone else. Except [[NoAccountingForTaste Kasumi]].
** Well, she only wants him for his body.
** And apparently, Male Shepard only likes pure blooded human/asari/quarians which define perfection
use them as another pair of their genes.
** Exactly how are Ashley or Tali "pureblooded" or "genetically perfect", again? Only Liara and Miranda are described in those terms, and in Liara's case it's an insult, not a praise.
** Liara is also not "pureblood" either. She's quarter-krogan. Furthermore, she is not actually smooth-skinned. Asari have scaled skin. its very fine and difficult to notice without the very high-res textures in ''Mass Effect 3'', but their skin has a
legs as well. I imagine it would be similar consistency as drell skin.
*** Actually Liara ''is'' a pureblood. Asari reproduction doesn't work the same way as us humans; the "father's" DNA is just used as a seed
to randomize the asari mother's DNA. That's why asari can breed with anyone of any species. An asari "pureblood"[[http://masseffect.wikia.com/wiki/Pureblood]] just means that the "father" was also asari, which is frowned upon because it puts them at greater risk for asari genetic disorders like Ardat-Yakshi. The races of the grandparents don't have any impact on whether an asari is considered pure-blooded.
** Also, a Female Shepard who likes women can go for [[EthicalSlut Kelly]], a human woman, in the second game.
how gorillas use their hands.



[[folder:Shepherd and AI's]]
* Shepard's ShutUpHannibal to Sovereign: "You're not even alive. Not really. You're just a machine, and machines can be broken," comes off slightly worse when viewed in light of Legion and EDI.
** And as of [=ME3=], there's new light in knowing that each individual reaper is the entirety of an advanced (organic) civilization, preserved in Reaper form. "Just a machine", eh?
** It sort of makes sense if you consider that Shepard's interactions with AI in the first game were largely negative. The heretic geth were essentially at war with the Alliance (at were thought to represent all geth instead of a small minority), the AI on the Citadel (which tried to blow itself up, killing Shepard and ďas many organics as I canĒ), the rogue AI on Luna and now Sovereign, a literal OmnicidalManiac. Itís not unreasonable to assume that Shepard though all AI were AlwaysChaoticEvil. But interactions with EDI, Legion and the true geth over the next two games probably changed his/her opinions. Furthermore, Shepard didn't know of the Reapers partially organic nature in the first game.
** Even in [=ME1=], Shepard can argue with Tali that the geth were living beings with a right to life, and that the quarians were in the wrong.

to:

[[folder:Shepherd [[folder:Measurements]]
* Why does the game measure planetary info relative to Earth? For instance Cyone has a gravity of 0.95 of Earth's. Gravity is measured in Newtons with Earth's as 9.8.
** Earth is what we're familiar with, so it's the baseline we use to judge other planets. We do the exact same thing in real life. For example, distance between a planet
and AI's]]
* Shepard's ShutUpHannibal to Sovereign: "You're not even alive. Not really. You're just a machine, and machines can be broken," comes off slightly worse when viewed
its sun is measured in light of Legion and EDI.
** And as of [=ME3=], there's new light in knowing that each individual reaper
Astronomical Units ([=AUs=]). One Astronomical Unit is the entirety of an advanced (organic) civilization, preserved average distance between Earth and Sol.
** HiroshimaAsAUnitOfMeasure.
** FridgeBrilliance sets
in Reaper form. "Just a machine", eh?
** It sort of makes sense if
when you consider realize that Shepard's interactions with AI in you're reading the first game were largely negative. The heretic geth were essentially at war with human version of the Alliance (at were thought to represent all geth instead of a small minority), Codex. Reading the AI on the Citadel (which tried to blow itself up, killing Shepard and ďas many organics as I canĒ), the rogue AI on Luna and now Sovereign, a literal OmnicidalManiac. Itís not unreasonable to assume that Shepard though all AI were AlwaysChaoticEvil. But interactions with EDI, Legion and the true geth over the next two games Turian or Asari translations probably changed his/her opinions. Furthermore, Shepard didn't know of the Reapers partially organic nature in the first game.
** Even in [=ME1=], Shepard can argue with Tali that the geth were living beings with a right to life, and that the quarians were in the wrong.
would have different measurements.



[[folder:The Omniblade]]
* The Omniblade actually isn't a new development for ''VideoGame/MassEffect3''. After all, look at Kasumi whenever she uses Shadow Strike. She's striking at enemies with her omnitool! So those things can be pretty nasty weapons as early as ''VideoGame/MassEffect2''.
** According to the Codex the tech is almost as old as Omnitools and a standard app, but until the Reaper invasion and the necessity of fighting Husks in close combat everyone thought it was an idiot's weapon. Except Kasumi apparently.
** Specifically, the codex explains that the use of omni-tools as a weapon is almost as old as omnitools themselves. The omni-blade, specifically, was developed explicitly in preparation for the reaper invasion as a good hand to hand weapon against husks. This is somewhat demonstrated by how in multiplayer, Batarians (who've isolated themselves for a while), developed a different weapon; [[TalkToTheFist the omni-gauntlet.]]
** Not to mention that in the Shadow Broker DLC, the Broker busts out an omni-shield.

to:

[[folder:The Omniblade]]
[[folder:Resurrection]]

* Something that occurred to me last night. Why does anyone care about death anymore? Cerberus managed to resurrect a corpse, and depending on your choices, the leader of that little project is still out there. So if Shepard dies in the destroy ending, you bring him back again. Mordin sacrifices himself? Dig the body out and jump start it. Wrex, Eve, the Virmire survivor, Tali. Anyone who dies could conceivably be revived as long as they have some semblance of a body. Sure, it cost 2 billion credits at the time, but that could be attributed to a terror group running R&D testing. They've got the formula down, and could conceivably adapt it to any species.
** A valid point, but during Mass Effect 3, a little problem called the Reapers that everyone is worried about, so not a whole lot of focus on a then-experimental procedure that MIGHT work. Of course, with the Reaper threat over at the end of Mass Effect 3, that could probably be researched.
** Actually, it cost way more than two billion credits, and more than two billion credits is a '''lot of money'''. Shepard him/herself essentially says that "you could have trained an army for what you spent on me." No one's going to have the money to spend on resurrecting a single person because its bloody expensive as fuck and they've got to rebuild all of civilization.
**
The Omniblade cloning facility also gets attacked in the opening to 2, and with the casualties among the staff coupled with the loss in data it might be set back even further.
** To clarify, it's likely that the majority of the expenses went into
actually isn't a new development for ''VideoGame/MassEffect3''. After all, look at Kasumi whenever she uses Shadow Strike. She's striking at enemies with her omnitool! So those things can be pretty nasty weapons as early as ''VideoGame/MassEffect2''.
** According
figuring out how to resurrect someone. And between all of the Codex the tech is almost as old as Omnitools and a standard app, but until people who died in the Reaper invasion and how pretty much every organic has a personal stake in this type of medicine, it wouldn't be too hard to drum up support. After all, billions of credits won't do you much good when you're dead.
** The are several problems that . 1) They didn't have
the necessity technology or knowledge to do it until they tried to bring back Shepard (several of fighting Husks the medical/technological breakthroughs were discovered for the first time while working on Shepard) 2) The process was time-consuming as it took over two years to bring back Shepard; time the Reapers wouldn't give them 3) Due to [[spoiler:Wilson's betrayal]], the station was attacked with most of the people killed and equipment destroyed so the knowledge was somewhat lost 4) The process relies on recovering the body with the brain intact, which obviously is not always possible in close combat a war, especially since the Reapers would try to turn the bodies into husks 5) It's possible not everyone thought it was an idiot's weapon. Except Kasumi apparently.
** Specifically, the codex explains that the use of omni-tools
would take [[WeCanRebuildHim being brought back]] as a weapon is almost well as old as omnitools themselves. The omni-blade, specifically, was developed explicitly in preparation for the reaper invasion as a good hand to hand weapon against husks. This is somewhat demonstrated by how in multiplayer, Batarians (who've isolated themselves for a while), developed a different weapon; [[TalkToTheFist the omni-gauntlet.]]
** Not to mention that in the Shadow Broker DLC, the Broker busts out an omni-shield.
[[HeroicWillpower Shepard]] did.



[[folder:Elcor Hands]]

* Exactly what do the Elcor use for hands?
** Their ''hands'' are used for hands. The elcor forearms have long fingers that they use to manipulate tools. Their arms are just long enough that they can use them as another pair of legs as well. I imagine it would be similar to how gorillas use their hands.

to:

[[folder:Elcor Hands]]

[[folder:Asari technological superiority]]

* Exactly Is it just me or is the supposed technological and scientific superiority of the asari nothing but InformedAbility? What ''are'' exactly the asari's technological contributions to the Citadel Space anyway? The quarians created the geth, an entire race of [=AIs=] (though the lack of [=AIs=] is due to the restrictions on AI research imposed by the Council, and it wouldn't a big surprise to me if it were the asari who came up with these restrictions too). The humans created medi-gel and managed to "resurrect" a person who would otherwise be considered dead. The salarians created the genophage, the modified genophage, and the cure to it. Meanwhile, the asari can't even cure a genetic disorder like the Ardat-Yakshi. In fact, it seems that the whole Ardat-Yakshi story exists for no other reason than the RuleOfDrama - despite what Samara says, it won't take "magic" to cure the disorder. The Codex specifically states in [=ME1=] that the humans have already managed to cure most of their most dangerous genetic disorders through screening and gene therapy - why won't the asari do the Elcor use for hands?
**
same thing? Samara says the AY disorder only becomes incurable after the symptoms manifest during adolescence, so there is plenty of time to diagnose it before that. The natural biotic abilities of the asari are no achievement of theirs - as far as I can remember, anything born on Thessia has biotic abilities due to eezo permeating everything on the planet. Their ''hands'' "telepathic" reproduction is probably due to Prothean influence. So, once again, what exactly did the asari achieve?
** They pretty much built the Citadel society and economy from the ground up. They're the foremost experts on biotics and mass effect technology in general. They've got ''the'' largest economy and population in the galaxy. While the examples you mentioned of other species' technologies
are used notable, those are for hands. the most part just singular examples of those technologies. The elcor forearms fact that the asari maintain an unquestionably superior economy and political presence int he first place indicates that while other species have long fingers their achievements, the asari have a general technological, cultural, political, and economic advantage over everyone else in the majority of typical technologies. The fact that they haven't cured the Ardat-Yakshi genetic issue is not an indicator of lacking genetic capability. Humans haven't been able to cure Vrolik's Syndrome, Garrus' mother does suffer from an unspecified disease that hasn't been treated yet, the drell have not been cured of Kepral's Syndrome, no one's found a way to improve vorcha lifespans, etc. There are plenty of examples of diseases that have not yet been cured in the setting, so a particular genetic disorder remaining untreated is not inconsistent with the medical technology of the setting.
*** Actually, the modern economic system was set up by the Volus, who have a ''lot'' of experience with trade (pre-contact they had no experience with war, because they acquired what they needed by trading peacefully with each other instead). The galactic economy was considered very unstable before then. [[http://masseffect.wikia.com/wiki/Volus#History]]
** Re the AY cure; Samara also mentions that it isn't possible to diagnose an Ardat-Yakshi before puberty, at which point it's too late to do anything about. It's not that the Asari haven't tried.
** In the first game, the Infinity-1Sword and Infinity+1Sword level biotic amps and omni-tools you can get are if the asari made Savant brand. The next best ones to those are also the asari made Prodigy and Nexus brands. The reason why their weapons aren't top of the line is because fighting isn't their hat. And even then, the most powerful advanced dreadnought was the asari Destiny Ascension. In the second game too, the asari Illium colony is where you can get the highest number of omni tool and biotic amp upgrades. As well as the place where the most credits can be obtained. In the third game, the Acolyte and Disciple are actually well conceptualized weapons tailor made for a biotic MagicKnight whereas every other weapon interferes with the
use of powers. Even in War assets, the asari provide the most among the three council races, slightly edging out the turians by about 60. That is what their technological accomplishments are.
** A lot of this was probably intentional. The asari had gotten complacent with their slight technological advantage and never pressed harder. [[spoiler: They even had a functional Prothean beacon (kept illegally since that tech must be handed in according
to manipulate tools. rules they wrote) but only used it to stay a bit ahead of the curve.]] Their arms are just long enough that they can use lifespans and culture made them as another pair of legs as well. I imagine it would be similar to how gorillas use wait things out and take their hands.
time too much. One asari points this out and starts pushing to make changes, force young people to get their act together early, make mass relays of their own. The proposal is laughed out if the room.



[[folder:Measurements]]
* Why does the game measure planetary info relative to Earth? For instance Cyone has a gravity of 0.95 of Earth's. Gravity is measured in Newtons with Earth's as 9.8.
** Earth is what we're familiar with, so it's the baseline we use to judge other planets. We do the exact same thing in real life. For example, distance between a planet and its sun is measured in Astronomical Units ([=AUs=]). One Astronomical Unit is the average distance between Earth and Sol.
** HiroshimaAsAUnitOfMeasure.
** FridgeBrilliance sets in when you realize that you're reading the human version of the Codex. Reading the Turian or Asari translations probably would have different measurements.

to:

[[folder:Measurements]]
[[folder: Rarity of Garrus's markings.]]
* Why does In ME3 we find out Garrus was born on Palaven, so we can assume his markings are Palaven markings. But if that's the game measure planetary info relative to Earth? For instance Cyone has a gravity of 0.95 of Earth's. Gravity is measured in Newtons with Earth's as 9.8.
** Earth is what we're familiar with, so it's the baseline
case, why don't we use to judge see a single other planets. We do turian with the exact same thing in real life. For example, distance between a planet markings?
** Because there's trillions of turians
and its sun is measured in Astronomical Units ([=AUs=]). One Astronomical Unit is we run into at most several hundred unique turians over the average distance between Earth and Sol.
** HiroshimaAsAUnitOfMeasure.
** FridgeBrilliance sets in when you realize
course of the series? Also, just because a turian is wearing facial markings it doesn't mean that you're reading they're the human markings of their planet. Also, the markings are generally used by turians who were descended from colonists, not the homeworld. There's no reason to assume that Garrus' markings are Palaven-specific.
** Perhaps the markings are somehow related to lineage of some sort? Military unit, clan, something like that? Like a wearable
version of the Codex. Reading the Turian or Asari translations probably would have different measurements.
Japanese mon?



[[folder:Resurrection]]

* Something that occurred to me last night. Why does anyone care about death anymore? Cerberus managed to resurrect a corpse, and depending on your choices, the leader of that little project is still out there. So if Shepard dies in the destroy ending, you bring him back again. Mordin sacrifices himself? Dig the body out and jump start it. Wrex, Eve, the Virmire survivor, Tali. Anyone who dies could conceivably be revived as long as they have some semblance of a body. Sure, it cost 2 billion credits at the time, but that could be attributed to a terror group running R&D testing. They've got the formula down, and could conceivably adapt it to any species.
** A valid point, but during Mass Effect 3, a little problem called the Reapers that everyone is worried about, so not a whole lot of focus on a then-experimental procedure that MIGHT work. Of course, with the Reaper threat over at the end of Mass Effect 3, that could probably be researched.
** Actually, it cost way more than two billion credits, and more than two billion credits is a '''lot of money'''. Shepard him/herself essentially says that "you could have trained an army for what you spent on me." No one's going to have the money to spend on resurrecting a single person because its bloody expensive as fuck and they've got to rebuild all of civilization.
** The cloning facility also gets attacked in the opening to 2, and with the casualties among the staff coupled with the loss in data it might be set back even further.
** To clarify, it's likely that the majority of the expenses went into actually figuring out how to resurrect someone. And between all of the people who died in the Reaper invasion and how pretty much every organic has a personal stake in this type of medicine, it wouldn't be too hard to drum up support. After all, billions of credits won't do you much good when you're dead.
** The are several problems that . 1) They didn't have the technology or knowledge to do it until they tried to bring back Shepard (several of the medical/technological breakthroughs were discovered for the first time while working on Shepard) 2) The process was time-consuming as it took over two years to bring back Shepard; time the Reapers wouldn't give them 3) Due to [[spoiler:Wilson's betrayal]], the station was attacked with most of the people killed and equipment destroyed so the knowledge was somewhat lost 4) The process relies on recovering the body with the brain intact, which obviously is not always possible in a war, especially since the Reapers would try to turn the bodies into husks 5) It's possible not everyone would take [[WeCanRebuildHim being brought back]] as well as [[HeroicWillpower Shepard]] did.

to:

[[folder:Resurrection]]

[[folder:Geth Ships]]
* Something Why would the Geth design their ships to look like giant bugs? That demonstrates a concern for aesthetics that occurred to me last night. Why does anyone care about death anymore? Cerberus managed to resurrect seems unusual in a corpse, and depending on your choices, the leader of species that little project is still out there. So if Shepard dies in the destroy ending, you bring him back again. Mordin sacrifices himself? Dig the body out and jump start it. Wrex, Eve, the Virmire survivor, Tali. Anyone who dies could conceivably considers windows to be revived as an unacceptable structural weakness.
** As
long as the aesthetics of the ship don't affect the practicality of it, it doesn't matter. Also, the ships are basically bigger Geth platforms, so they use a familiar shape from the default platforms. The ships are basically the biggest types of the Geth gestalt, having exponentially more Geth runtimes running the platform. When the Geth use the ships, they don't go inside it with their platforms; they transfer themselves into the ship platform itself, only transferring themselves to the default "mobile" platforms on need basis, whether it be defending or boarding another vessel. They make it to be similar to their normal platforms, since they have some semblance of a body. Sure, it cost 2 billion credits at already mastered them, which is the time, but that could be attributed to a terror group running R&D testing. They've got the formula down, and could conceivably adapt it to any species.
** A valid point, but during Mass Effect 3, a little problem called the Reapers that everyone is worried about, so not a whole lot of focus on a then-experimental procedure that MIGHT work. Of course, with the Reaper threat over at the end of Mass Effect 3, that could probably be researched.
** Actually, it cost way more than two billion credits, and more than two billion credits is a '''lot of money'''. Shepard him/herself essentially says that "you could have trained an army
optimum method for what you spent on me." No one's going to have the money to spend on resurrecting a single person because its bloody expensive as fuck and they've got to rebuild all of civilization.
** The cloning facility also gets attacked in the opening to 2, and with the casualties among the staff coupled with the loss in data it might be set back even further.
** To clarify, it's likely that the majority of the expenses went into actually figuring out how to resurrect someone. And between all of the people who died in the Reaper invasion and how pretty much every organic has a personal stake in this
their type of medicine, it wouldn't be too hard to drum up support. After all, billions of credits won't space travel.
** Geth
do you much good when you're dead.
** The are several problems that . 1) They didn't
have the technology or knowledge what looks like some kind of aesthetic preference for those sorts of shapes. There's no apparent reason for them to do it until continue using platforms that resemble quarian body structures, but they tried to bring back Shepard (several of insist on doing so.
** There are no insects on Rannoch, and I'm pretty sure there aren't any on
the medical/technological breakthroughs were discovered for Migrant Fleet either. Which means that insects are something alien to the first time while working on Shepard) 2) The process was time-consuming as it took over two years to bring back Shepard; time quarians. And organics fear what they don't know. This makes the Reapers wouldn't give them 3) Due to [[spoiler:Wilson's betrayal]], very design of Geth ships a ''weapon of intimidation'' aimed at the station was attacked with most of the people killed and equipment destroyed so the knowledge was somewhat lost 4) The process relies on recovering the body with the brain intact, which obviously is not always possible in a war, especially since the Reapers would try to turn the bodies into husks 5) It's possible not everyone would take [[WeCanRebuildHim being brought back]] as well as [[HeroicWillpower Shepard]] did.
quarians.



[[folder:Asari technological superiority]]

* Is it just me or is the supposed technological and scientific superiority of the asari nothing but InformedAbility? What ''are'' exactly the asari's technological contributions to the Citadel Space anyway? The quarians created the geth, an entire race of [=AIs=] (though the lack of [=AIs=] is due to the restrictions on AI research imposed by the Council, and it wouldn't a big surprise to me if it were the asari who came up with these restrictions too). The humans created medi-gel and managed to "resurrect" a person who would otherwise be considered dead. The salarians created the genophage, the modified genophage, and the cure to it. Meanwhile, the asari can't even cure a genetic disorder like the Ardat-Yakshi. In fact, it seems that the whole Ardat-Yakshi story exists for no other reason than the RuleOfDrama - despite what Samara says, it won't take "magic" to cure the disorder. The Codex specifically states in [=ME1=] that the humans have already managed to cure most of their most dangerous genetic disorders through screening and gene therapy - why won't the asari do the same thing? Samara says the AY disorder only becomes incurable after the symptoms manifest during adolescence, so there is plenty of time to diagnose it before that. The natural biotic abilities of the asari are no achievement of theirs - as far as I can remember, anything born on Thessia has biotic abilities due to eezo permeating everything on the planet. Their "telepathic" reproduction is probably due to Prothean influence. So, once again, what exactly did the asari achieve?
** They pretty much built the Citadel society and economy from the ground up. They're the foremost experts on biotics and mass effect technology in general. They've got ''the'' largest economy and population in the galaxy. While the examples you mentioned of other species' technologies are notable, those are for the most part just singular examples of those technologies. The fact that the asari maintain an unquestionably superior economy and political presence int he first place indicates that while other species have their achievements, the asari have a general technological, cultural, political, and economic advantage over everyone else in the majority of typical technologies. The fact that they haven't cured the Ardat-Yakshi genetic issue is not an indicator of lacking genetic capability. Humans haven't been able to cure Vrolik's Syndrome, Garrus' mother does suffer from an unspecified disease that hasn't been treated yet, the drell have not been cured of Kepral's Syndrome, no one's found a way to improve vorcha lifespans, etc. There are plenty of examples of diseases that have not yet been cured in the setting, so a particular genetic disorder remaining untreated is not inconsistent with the medical technology of the setting.
*** Actually, the modern economic system was set up by the Volus, who have a ''lot'' of experience with trade (pre-contact they had no experience with war, because they acquired what they needed by trading peacefully with each other instead). The galactic economy was considered very unstable before then. [[http://masseffect.wikia.com/wiki/Volus#History]]
** Re the AY cure; Samara also mentions that it isn't possible to diagnose an Ardat-Yakshi before puberty, at which point it's too late to do anything about. It's not that the Asari haven't tried.
** In the first game, the Infinity-1Sword and Infinity+1Sword level biotic amps and omni-tools you can get are if the asari made Savant brand. The next best ones to those are also the asari made Prodigy and Nexus brands. The reason why their weapons aren't top of the line is because fighting isn't their hat. And even then, the most powerful advanced dreadnought was the asari Destiny Ascension. In the second game too, the asari Illium colony is where you can get the highest number of omni tool and biotic amp upgrades. As well as the place where the most credits can be obtained. In the third game, the Acolyte and Disciple are actually well conceptualized weapons tailor made for a biotic MagicKnight whereas every other weapon interferes with the use of powers. Even in War assets, the asari provide the most among the three council races, slightly edging out the turians by about 60. That is what their technological accomplishments are.
** A lot of this was probably intentional. The asari had gotten complacent with their slight technological advantage and never pressed harder. [[spoiler: They even had a functional Prothean beacon (kept illegally since that tech must be handed in according to rules they wrote) but only used it to stay a bit ahead of the curve.]] Their long lifespans and culture made them wait things out and take their time too much. One asari points this out and starts pushing to make changes, force young people to get their act together early, make mass relays of their own. The proposal is laughed out if the room.

to:

[[folder:Asari technological superiority]]

[[folder:Alliance organization]]
* Is it Why would the Alliance already have a large fleet of interplanetary military before the First Contact War? This isn't just me or is the space police either, they're supposed technological and scientific superiority of the asari nothing but InformedAbility? What ''are'' exactly the asari's technological contributions to the Citadel Space anyway? The quarians created the geth, an entire race of [=AIs=] (though the lack of [=AIs=] is due to the restrictions on AI research imposed by the Council, and it wouldn't a big surprise to me if it were the asari who came up with these restrictions too). The humans created medi-gel and managed to "resurrect" a person who would otherwise be considered dead. The salarians created the genophage, the modified genophage, and the cure to it. Meanwhile, the asari can't even cure a genetic disorder like the Ardat-Yakshi. In fact, it seems that the whole Ardat-Yakshi story exists for no other reason than the RuleOfDrama - despite what Samara says, it won't take "magic" to cure the disorder. The Codex specifically states in [=ME1=] that the humans have several dreadnoughts already managed before they encounter the Turians. Against what threat are these supposed to cure most of their most be deployed? Was it just a "well, just in case we ever find aliens, we better have a huge fleet ready to meet them" thing?
** Pretty much, yes. They already had confirmation that intelligent alien life existed by that point.
** Yeah, the relays are pretty obviously artifical structures, and they had found and reactivated several prior to the First Contact War, so the knew that other intelligences existed (or at least had existed) somewhere. (This is actually the reason the turians attacked; randomly reactivating relays is
dangerous genetic disorders through screening and gene therapy - why won't the asari do the same thing? Samara says the AY disorder only becomes incurable after the symptoms manifest during adolescence, so there is plenty of time to diagnose it before that. The natural biotic abilities of the asari are no achievement of theirs - as far as I can remember, anything born on Thessia has biotic abilities due to eezo permeating everything on the planet. Their "telepathic" reproduction is probably due to Prothean influence. So, once again, what exactly did the asari achieve?
** They pretty much built the
against Citadel society and economy from the ground up. They're the foremost experts on biotics and mass effect technology in general. They've got ''the'' largest economy and population in the galaxy. While the examples you mentioned of other species' technologies are notable, those are for the most part just singular examples of those technologies. The fact that the asari maintain an unquestionably superior economy and political presence int he first place indicates that while other species have their achievements, the asari have a general technological, cultural, political, and economic advantage over everyone else in the majority of typical technologies. The fact that they haven't cured the Ardat-Yakshi genetic issue is not an indicator of lacking genetic capability. Humans haven't been able to cure Vrolik's Syndrome, Garrus' mother does suffer from an unspecified disease that hasn't been treated yet, the drell have not been cured of Kepral's Syndrome, no one's found a way to improve vorcha lifespans, etc. There are plenty of examples of diseases that have not yet been cured in the setting, so a particular genetic disorder remaining untreated is not inconsistent with the medical technology of the setting.
*** Actually, the modern economic system was set up by the Volus, who have a ''lot'' of experience with trade (pre-contact they had no experience with war, because they acquired what they needed by trading peacefully with each other instead). The galactic economy was considered very unstable before then.
law.) [[http://masseffect.wikia.com/wiki/Volus#History]]
** Re the AY cure; Samara also mentions that it isn't possible to diagnose an Ardat-Yakshi before puberty, at which point it's too late to do anything about. It's not that the Asari haven't tried.
** In the first game, the Infinity-1Sword and Infinity+1Sword level biotic amps and omni-tools you can get are if the asari made Savant brand. The next best ones to those are also the asari made Prodigy and Nexus brands. The reason why their weapons aren't top of the line is because fighting isn't their hat. And even then, the most powerful advanced dreadnought was the asari Destiny Ascension. In the second game too, the asari Illium colony is where you can get the highest number of omni tool and biotic amp upgrades. As well as the place where the most credits can be obtained. In the third game, the Acolyte and Disciple are actually well conceptualized weapons tailor made for a biotic MagicKnight whereas every other weapon interferes with the use of powers. Even in War assets, the asari provide the most among the three council races, slightly edging out the turians by about 60. That is what their technological accomplishments are.
** A lot of this was probably intentional. The asari had gotten complacent with their slight technological advantage and never pressed harder. [[spoiler: They even had a functional Prothean beacon (kept illegally since that tech must be handed in according to rules they wrote) but only used it to stay a bit ahead of the curve.]] Their long lifespans and culture made them wait things out and take their time too much. One asari points this out and starts pushing to make changes, force young people to get their act together early, make mass relays of their own. The proposal is laughed out if the room.
com/wiki/First_Contact_War#First_Contact]]



[[folder: Rarity of Garrus's markings.]]
* In ME3 we find out Garrus was born on Palaven, so we can assume his markings are Palaven markings. But if that's the case, why don't we see a single other turian with the same markings?
** Because there's trillions of turians and we run into at most several hundred unique turians over the course of the series? Also, just because a turian is wearing facial markings it doesn't mean that they're the markings of their planet. Also, the markings are generally used by turians who were descended from colonists, not the homeworld. There's no reason to assume that Garrus' markings are Palaven-specific.
** Perhaps the markings are somehow related to lineage of some sort? Military unit, clan, something like that? Like a wearable version of the Japanese mon?
[[/folder]]

[[folder:Geth Ships]]
* Why would the Geth design their ships to look like giant bugs? That demonstrates a concern for aesthetics that seems unusual in a species that considers windows to be an unacceptable structural weakness.
** As long as the aesthetics of the ship don't affect the practicality of it, it doesn't matter. Also, the ships are basically bigger Geth platforms, so they use a familiar shape from the default platforms. The ships are basically the biggest types of the Geth gestalt, having exponentially more Geth runtimes running the platform. When the Geth use the ships, they don't go inside it with their platforms; they transfer themselves into the ship platform itself, only transferring themselves to the default "mobile" platforms on need basis, whether it be defending or boarding another vessel. They make it to be similar to their normal platforms, since they have already mastered them, which is the optimum method for their type of space travel.
** Geth do have what looks like some kind of aesthetic preference for those sorts of shapes. There's no apparent reason for them to continue using platforms that resemble quarian body structures, but they insist on doing so.
** There are no insects on Rannoch, and I'm pretty sure there aren't any on the Migrant Fleet either. Which means that insects are something alien to the quarians. And organics fear what they don't know. This makes the very design of Geth ships a ''weapon of intimidation'' aimed at the quarians.
[[/folder]]

[[folder:Alliance organization]]
* Why would the Alliance already have a large fleet of interplanetary military before the First Contact War? This isn't just space police either, they're supposed to have several dreadnoughts already before they encounter the Turians. Against what threat are these supposed to be deployed? Was it just a "well, just in case we ever find aliens, we better have a huge fleet ready to meet them" thing?
** Pretty much, yes. They already had confirmation that intelligent alien life existed by that point.
** Yeah, the relays are pretty obviously artifical structures, and they had found and reactivated several prior to the First Contact War, so the knew that other intelligences existed (or at least had existed) somewhere. (This is actually the reason the turians attacked; randomly reactivating relays is dangerous and against Citadel law.) [[http://masseffect.wikia.com/wiki/First_Contact_War#First_Contact]]
[[/folder]]
6th Apr '17 1:09:05 PM Zaptech
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** There's also the possible hesitation of the other council races to hand the turians too much power. Asking them to secure the terminus would have them control the largest space empire in the galaxy, and take control of vast sums of resources. At the same time, it's a service to the council that would qualify them for political favors that would give them even more influence. Having another, less advanced, less established race do it instead makes the balance of power a bit more complex, but doesn't totally upend it.

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** There's also the possible hesitation of the other council Council races to hand the turians too much power. Asking them to secure the terminus Terminus would have them control the largest space empire in the galaxy, and take control of vast sums of resources. At the same time, it's a service to the council Council that would qualify them for political favors that would give them even more influence. Having another, less advanced, less established race do it instead makes the balance of power a bit more complex, but doesn't totally upend it.
6th Apr '17 12:43:49 AM Philweasel
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** There's also the possible hesitation of the other council races to hand the turians too much power. Asking them to secure the terminus would have them control the largest space empire in the galaxy, and take control of vast sums of resources. At the same time, it's a service to the council that would qualify them for political favors that would give them even more influence. Having another, less advanced, less established race do it instead makes the balance of power a bit more complex, but doesn't totally upend it.
18th Mar '17 1:27:35 PM Zaptech
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** [[Headscratchers/MassEffect2Archive4 Archive Page Four]]
15th Mar '17 6:59:05 PM Zaptech
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** This question has been asked often. The simple answer is that no asari but Liara has studied the Protheans to such a degreethat they would actually be able to understand what Shepard picked up from the Beacons. If Tevos was to try to synch up with Shepard to read his/her mind, all she would get is nonsense gibberish.
15th Mar '17 5:20:22 PM fdsa1234567890
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[[folder: The Cipher and the Council]]
* If Shepard can receive information about the cipher from Shiala on Feros, and pass that information to Liara, why can they not give it to the Asari councilor, who could then pass it to the rest of the council? It would convince them without a doubt that the Reapers are real and are on their way. While the general sense of HeadInTheSandManagement might still be a problem, they could at least not claim Shepard was wrong.
[[/folder]]
14th Feb '17 10:24:31 PM SoullessRaptor
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** Also, remember that this is the Alliance Military. Perhaps they've differentiate the training. EG, Infiltrators are selected early on, either voluntarily or due to exceptional marks, and are trained entirely in cyberwarfare and marksmanship. Alenko notes that he was specifically shipped off to a dedicated installation, as are Jack's students. Maybe the Alliance simply specializes immediately.
14th Feb '17 10:17:13 PM SoullessRaptor
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** Perhaps the markings are somehow related to lineage of some sort? Military unit, clan, something like that? Like a wearable version of the Japanese mon?
3rd Jan '17 9:27:58 PM N1KF
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* [[Headscratchers/MassEffect2Archive Archive Page One]]
* [[Headscratchers/MassEffect2Archive2 Archive Page Two]]
* [[Headscratchers/MassEffect2Archive3 Archive Page Three]]

to:

* ** [[Headscratchers/MassEffect2Archive Archive Page One]]
* ** [[Headscratchers/MassEffect2Archive2 Archive Page Two]]
* ** [[Headscratchers/MassEffect2Archive3 Archive Page Three]]
3rd Jan '17 9:25:51 PM N1KF
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* [[Headscratchers/MassEffect1 Headscratchers for the first game]].
* [[Headscratchers/MassEffect2 Headscratchers for the second game]].
* [[Headscratchers/MassEffect3 Headscratchers for the third game]].

to:

* [[Headscratchers/MassEffect1 Headscratchers for the first game]].
Headscratchers/MassEffect1
* [[Headscratchers/MassEffect2 Headscratchers for the second game]].
Headscratchers/MassEffect2
* [[Headscratchers/MassEffect3 Headscratchers for the third game]].
[[Headscratchers/MassEffect2Archive Archive Page One]]
* [[Headscratchers/MassEffect2Archive2 Archive Page Two]]
* [[Headscratchers/MassEffect2Archive3 Archive Page Three]]
* Headscratchers/MassEffect3
** [[Headscratchers/MassEffect3Ending Ending]]
** [[Headscratchers/MassEffect3ReapersAndProtheans Reapers and Prothean]]
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