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** Object-oriented languages are actually a (relatively) recent invention. In point of fact, the vast majority of [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games (which is roughly the time period that Radd nails from) and prior were created in raw machine language.

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** Object-oriented languages are actually a (relatively) recent invention. In point of fact, the vast majority of [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games (which is roughly the time period that Radd nails hails from) and prior were created in raw machine language.
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** Object-oriented languages are actually a (relatively) recent invention. In point of fact, the vast majority of [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games (which is roughly the time period that Radd nails from) and prior were created in raw machine language.
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** It may not be strictly a one-on-one fighting game. One of the fighters in the game mentions having a battle royale.
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** It may not be strictly a one-on-one fighting game. One of the fighters in the game mentions having a battle royale.
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** It's possible to have RPGElements in a run-and-gun game.
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* What kind of game is Doom Platoon supposed to be? The actual footage makes it look like a run-and-gun game, but G.I. Guy's powers, as well as his description of his player's style, make it seem more like an RPG.
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*** Did ''{{Eversion}}'' just [[FridgeHorror become creepier?]] To think this was even possible...

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*** Did ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' just [[FridgeHorror become creepier?]] To think this was even possible...
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*** The Seer doesn't seem to become invincible after being hit, but still takes only one damage from each attack.

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*** [[spoiler: The Seer doesn't seem to become invincible after being hit, but still takes only one damage from each attack.]]

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** perhaps it was designed to freeze the enemy instantly regardless of position, a'la {{Hit Scan}}, but since a) hit scan attacks usually follow a straigt line and fighting characters could theorically jump/crouch to evade and b) It is supposed to be a Flashy {{Desperation Attack}} move, it was animated as an {{Area Of Effect}} attack, simply frrezes any opponent on range, and just as like with Radd's charged attack, it showed some unforeseen atrributes when used beyond its original system constraints(i.e: there being more thant one opponent in the screen at the time)

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** perhaps it was designed to freeze the enemy instantly regardless of position, a'la {{Hit Scan}}, but since a) hit scan attacks usually follow a straigt strait line and fighting characters could theorically jump/crouch to evade and b) It is supposed to be a Flashy {{Desperation Attack}} move, it was animated as an {{Area Of Effect}} attack, simply frrezes freezes any opponent on range, and just as like with Radd's charged attack, it showed some unforeseen atrributes attributes when used beyond its original system constraints(i.e: there being more thant than one opponent in the screen at the time)time)
** The Super Freezeplay DX is a projectile freeze. He fires the attack, and it only freezes the opponent if it makes contact, meaning the opponent can jump over it. The Ultimate Freezeplay TD seems to affect the entire screen, so when QB uses it in his game, it's most likely programmed to have the freeze effect cover the entire screen, meaning the opponent would be frozen no matter where s/he was on the screen. Outside the game, where the "screen" is indeterminate, the freeze effect would target every sprite in its range, thus making it an area of effect freeze.
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** Well, the internet does seem have a 3rd dimension. it's just that, as the above troper stated, all the games so far is 2D. and it seems that most sprites haven't got the hang of it yet.

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