History Headscratchers / Halo

16th Jan '16 11:16:37 AM Discar
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[[WMG: How could the Halos wipe out all sentient life in the galaxy after the destruction of installation 04?]]
The purpose of the Halos was to purge the galaxy of all living beings of sufficient biomass to sustain the Flood. But at the end of the first game, one of the Halos (04) was destroyed. This means that unless all the rest of the Halos also accounted for the area covered by installation 04, (in which case, why did they build installation 04 in the first place?) there is a section of the galaxy that is no longer within the "blast radius" of any existing Halos (in which case, why couldn't the Flood or any other sentient being just flee to Threshold or some other area that used to be within 04's blast radius?)
* The Flood still needs to feed. Had they gone to Installation 04 after the events of CE, they would have survived the rings but have nothing to feed on, because everything else in the galaxy would be dead and there appear to be no known lifeforms in the space around Alpha Halo.
* Plus, Installation 00 was already constructing a backup Installation 04, so the Flood wouldn't have been safe for long. Presumably the same would happen for any other Halo Installation that was destroyed. And that's not even accounting for the fact that the Halos can move under their own power if need be, so one of the other rings could theoretically "pick up the slack" until the replacement was finished.

[[WMG: If the Flood can infect and multiply from just a single cell, why do they need Infection Forms?]]
Is it just to spread the infection ''faster''?
* Yes.
* It's never stated that the Flood infect from just a single cell. You may be confusing cells with infection forms. If the Flood spread through a single cell, then ''everybody'' would be Flood.

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[[WMG: New entries on the bottom.

[[foldercontrol]]

[[folder:
How could the Halos wipe out all sentient life in the galaxy after the destruction of installation 04?]]
* The purpose of the Halos was to purge the galaxy of all living beings of sufficient biomass to sustain the Flood. But at the end of the first game, one of the Halos (04) was destroyed. This means that unless all the rest of the Halos also accounted for the area covered by installation 04, (in which case, why did they build installation 04 in the first place?) there is a section of the galaxy that is no longer within the "blast radius" of any existing Halos (in which case, why couldn't the Flood or any other sentient being just flee to Threshold or some other area that used to be within 04's blast radius?)
* ** The Flood still needs to feed. Had they gone to Installation 04 after the events of CE, they would have survived the rings but have nothing to feed on, because everything else in the galaxy would be dead and there appear to be no known lifeforms in the space around Alpha Halo.
* ** Plus, Installation 00 was already constructing a backup Installation 04, so the Flood wouldn't have been safe for long. Presumably the same would happen for any other Halo Installation that was destroyed. And that's not even accounting for the fact that the Halos can move under their own power if need be, so one of the other rings could theoretically "pick up the slack" until the replacement was finished.

[[WMG: [[/folder]]

[[folder:
If the Flood can infect and multiply from just a single cell, why do they need Infection Forms?]]
* Is it just to spread the infection ''faster''?
* ** Yes.
* ** It's never stated that the Flood infect from just a single cell. You may be confusing cells with infection forms. If the Flood spread through a single cell, then ''everybody'' would be Flood.



*** Spore =/= cell, as far as I know.
[[WMG:How did Johnson survive the explosion at the end of Halo CE?]]
During the [[http://www.youtube.com/watch?v=NWnhteDN98Y legendary ending of Halo CE]], Johnson is fighting an Elite over an Assault Rifle. After the Elite and Johnson realize their fate (''This is it baby, hold me''), they decide to hug each other as Pillar of Autumn's reactor core explodes in the background. Later Johnson returns in Halo 2, and mentions that ''It's classified'', with no further explanation when he is asked about how he escaped. Also, the time between Johnson shown on the ring and it's destruction is too short for any creative work around that may have been written into the novels.
* Because Johnson fighting with the Elite is a non-canon EasterEgg.

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*** ** Spore =/= cell, as far as I know.
[[WMG:How
know.

[[/folder]]

[[folder:How
did Johnson survive the explosion at the end of Halo CE?]]
CE?]]

*
During the [[http://www.youtube.com/watch?v=NWnhteDN98Y legendary ending of Halo CE]], Johnson is fighting an Elite over an Assault Rifle. After the Elite and Johnson realize their fate (''This is it baby, hold me''), they decide to hug each other as Pillar of Autumn's reactor core explodes in the background. Later Johnson returns in Halo 2, and mentions that ''It's classified'', with no further explanation when he is asked about how he escaped. Also, the time between Johnson shown on the ring and it's destruction is too short for any creative work around that may have been written into the novels.
*
novels.
**
Because Johnson fighting with the Elite is a non-canon EasterEgg.



*** First Strike might as well be UNSC propaganda, nothing in the games (without referencing external sources) adequately explains Johnson's survival. I'm more confused as to how Gunnery Sergeant Stacker survived the events of HALO, especially when Stacker didn't get his own book.
*** First Strike was still canon. Johnson was, apparently, a SPARTAN-1. Which also gives a clue.
* He didn't his death was retconned out (the Arbiter, despite not even being a character until Halo 2, also wouldn't have survived). Cortana explicitly mentions at the end of Halo: CE that there are no other survivors, no life signs and no ships after performing a scan of the entire sector. You also clearly see the entire interior of the ship was empty, so there was no way Johnson could have stowed away on board and they forgot to mention it. The only survivors of Halo: CE were Master Chief, Cortana and 343 Guilty Spark.

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*** ** First Strike might as well be UNSC propaganda, nothing in the games (without referencing external sources) adequately explains Johnson's survival. I'm more confused as to how Gunnery Sergeant Stacker survived the events of HALO, especially when Stacker didn't get his own book.
***
book.
**
First Strike was still canon. Johnson was, apparently, a SPARTAN-1. Which also gives a clue.
*
clue.
**
He didn't his death was retconned out (the Arbiter, despite not even being a character until Halo 2, also wouldn't have survived). Cortana explicitly mentions at the end of Halo: CE that there are no other survivors, no life signs and no ships after performing a scan of the entire sector. You also clearly see the entire interior of the ship was empty, so there was no way Johnson could have stowed away on board and they forgot to mention it. The only survivors of Halo: CE were Master Chief, Cortana and 343 Guilty Spark.



*** The Arbiter survived as it was revealed in First Strike the Covie fleet was hiding behind the moon. They appeared a few minutes after Halo 1 ended. As for the pelican it wasn't detected as they were hiding in amongst the billion bits of debris from the destruction of Halo. And they stole a Covie ship to get a 'hyperdrive'.

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*** ** The Arbiter survived as it was revealed in First Strike the Covie fleet was hiding behind the moon. They appeared a few minutes after Halo 1 ended. As for the pelican it wasn't detected as they were hiding in amongst the billion bits of debris from the destruction of Halo. And they stole a Covie ship to get a 'hyperdrive'.



[[WMG:Why didn't the Forerunners just kill off the remaining flood?]]
They had them all trapped inside the Halo rings. It makes more sense since they already had massive numbers of floating robots already inside the Halo rings, and the Flood had absolutely no way to expand their population so it would be a long but obvious outcome.
* Apparently, those were research centers before they blew up the universe, and they never gave the kill order. Also, there might be more in another galaxy, and if a cure or prevention could be discovered before they arrive, you'd be glad you kept some to study.
* Why bother killing them? They're a unique species that could yield valuable research, and they're all safely contained on the rings. The Forerunners' extinction was ''not'' Part of The Plan.
** The Forerunner's extinction was totally part of the plan. They knew what the rings would do to them.

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[[WMG:Why [[/folder]]

[[folder:Why
didn't the Forerunners just kill off the remaining flood?]]
* They had them all trapped inside the Halo rings. It makes more sense since they already had massive numbers of floating robots already inside the Halo rings, and the Flood had absolutely no way to expand their population so it would be a long but obvious outcome.
* ** Apparently, those were research centers before they blew up the universe, and they never gave the kill order. Also, there might be more in another galaxy, and if a cure or prevention could be discovered before they arrive, you'd be glad you kept some to study.
* ** Why bother killing them? They're a unique species that could yield valuable research, and they're all safely contained on the rings. The Forerunners' extinction was ''not'' Part of The Plan.
** The Forerunner's extinction was totally part of the plan. They knew what the rings would do to them.



* If you recall the [[http://blog.ascendantjustice.com/halo-3/the-terminals/ Terminals]] from ''Halo 3'', you'll note that the Flood had consumed most life in the galaxy; the Forerunner, prior to firing the Ark, only had little more than ten thousand ships commanded by one AI as a last line of defense. This was against a fleet of ''five million'' ships, commanded by the Gravemind '''and''' a rampant AI. So prior to the first firing of the rings, the specimens on the Halo Installations were just an infinitesimal portion of a galaxy-spanning infestation.
* It's implied that the Didact was considering activating the rings as a last resort.

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* ** If you recall the [[http://blog.ascendantjustice.com/halo-3/the-terminals/ Terminals]] from ''Halo 3'', you'll note that the Flood had consumed most life in the galaxy; the Forerunner, prior to firing the Ark, only had little more than ten thousand ships commanded by one AI as a last line of defense. This was against a fleet of ''five million'' ships, commanded by the Gravemind '''and''' a rampant AI. So prior to the first firing of the rings, the specimens on the Halo Installations were just an infinitesimal portion of a galaxy-spanning infestation.
*
infestation.
**
It's implied that the Didact was considering activating the rings as a last resort. resort.



* The Flood [[TheMilkyWayIsTheOnlyWay originated from outside the galaxy]], so even if the Forerunner had managed to exterminate them, the prospect of being helpless against future invasions would make this a bad plan. Ideally, after wiping out all "wild" Flood in the Milky Way, the Forerunner would want to have captive specimens to research an effective counter with.
* This is the same reason we still have specimens of the bubonic plague and other potentially epidemic diseases. The Floor could mutate, possibly making current countermeasures ineffective.

[[WMG:Where did 343 Guilty Spark get the Spartan Laser from?]]
We see him in Halo 1 & 2, and he's pretty much defenseless, except for the gravity manipulation thing he has. Then suddenly, in Halo 3, he apparently has a Spartan Laser in his eye. wtf?
* There's a difference between not having it and not ''using'' it. He really never has a reason to ''use'' his laser in Halo or Halo 2, even when he's captured by the Covenant. There's no reason for him to break free of the Covenant, since his main reason for existence (04) is gone and they're using him to help them figure out how Halo operates.

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* ** The Flood [[TheMilkyWayIsTheOnlyWay originated from outside the galaxy]], so even if the Forerunner had managed to exterminate them, the prospect of being helpless against future invasions would make this a bad plan. Ideally, after wiping out all "wild" Flood in the Milky Way, the Forerunner would want to have captive specimens to research an effective counter with.
* ** This is the same reason we still have specimens of the bubonic plague and other potentially epidemic diseases. The Floor could mutate, possibly making current countermeasures ineffective.

[[WMG:Where [[/folder]]

[[folder:Where
did 343 Guilty Spark get the Spartan Laser from?]]
* We see him in Halo 1 & 2, and he's pretty much defenseless, except for the gravity manipulation thing he has. Then suddenly, in Halo 3, he apparently has a Spartan Laser in his eye. wtf?
* ** There's a difference between not having it and not ''using'' it. He really never has a reason to ''use'' his laser in Halo or Halo 2, even when he's captured by the Covenant. There's no reason for him to break free of the Covenant, since his main reason for existence (04) is gone and they're using him to help them figure out how Halo operates.



*** In Halo 1, Guilty Spark wanted your head intact when you were killed, presumably because he can activate the ring with only a human head in the absence of a living, consenting human. Also, Cortana was plugged into the Chief's helmet, and he wanted her so he could read through her databanks, perhaps about stuff such as human history in the last 100,000 years. He might have left the job to the sentinels because he was afraid his extremely overpowered laser would completely incinerate the Chief, therefore losing both the Reclaimer and the Construct.
**** His head had Cortana who had the Index. That's just what he wanted.
* Clearly, during Halo 1 he was still [[MemeticMutation chargin up his lazor]]. And furthermore, it looks more like a overclocked Sentinel Beam than a Spartan Laser. It only stands to reason that as the installation's monitor he would have an extremely powerful form of self defense.

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*** ** In Halo 1, Guilty Spark wanted your head intact when you were killed, presumably because he can activate the ring with only a human head in the absence of a living, consenting human. Also, Cortana was plugged into the Chief's helmet, and he wanted her so he could read through her databanks, perhaps about stuff such as human history in the last 100,000 years. He might have left the job to the sentinels because he was afraid his extremely overpowered laser would completely incinerate the Chief, therefore losing both the Reclaimer and the Construct.
**** ** His head had Cortana who had the Index. That's just what he wanted.
*
wanted.
**
Clearly, during Halo 1 he was still [[MemeticMutation chargin up his lazor]]. And furthermore, it looks more like a overclocked Sentinel Beam than a Spartan Laser. It only stands to reason that as the installation's monitor he would have an extremely powerful form of self defense.



* There is a section in the Library (in CE: Anniversary, at least, couldn't remember if it was in Halo: CE or not), where you come walk down a corridor and see some Flood come flying a little round a corner. When you round the corner, there's more freshly dead Flood, and no suggestion of what killed them, except for Guilty Spark floating in the middle of the room and looking at you in a way that's impressively smug for an expressionless metal orb.
* ''Bloodlines'' suggests that Monitors refrain from using offensive weaponry unless absolutely necessary, since they and protocol find personal envelopment into combat as "crude". Besides, 343's shields ARE ridiculously overpowered, so why in hell would he whip out a WaveMotionGun to counter 5 dozen rounds of easily disintegrated AR rounds? The only times he used them was 1: When he effectively took out his anger on Kig-yar pirates blindsiding him, 2: To obliterate a Flood Combat Form when there were no Sentinels around to do it for him, and 3: at the end of Halo 3. Justification was respectfully rage, efficiency, and Rampancy.

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* ** There is a section in the Library (in CE: Anniversary, at least, couldn't remember if it was in Halo: CE or not), where you come walk down a corridor and see some Flood come flying a little round a corner. When you round the corner, there's more freshly dead Flood, and no suggestion of what killed them, except for Guilty Spark floating in the middle of the room and looking at you in a way that's impressively smug for an expressionless metal orb.
* ** ''Bloodlines'' suggests that Monitors refrain from using offensive weaponry unless absolutely necessary, since they and protocol find personal envelopment into combat as "crude". Besides, 343's shields ARE ridiculously overpowered, so why in hell would he whip out a WaveMotionGun to counter 5 dozen rounds of easily disintegrated AR rounds? The only times he used them was 1: When he effectively took out his anger on Kig-yar pirates blindsiding him, 2: To obliterate a Flood Combat Form when there were no Sentinels around to do it for him, and 3: at the end of Halo 3. Justification was respectfully rage, efficiency, and Rampancy.



*** Which do you think is more likely: the Forerunners making him with the laser so he could protect his ring or the Covenant deciding to tinker with something made by their gods?

[[WMG:What was up with those Cortana sequences in Halo 3?]]
* It's possible that both the Cortana sequences and the Gravemind communiques are either a form of biological telepathy- not actually that improbable, scientifically speaking- or utilizing the Master Chief's helmet communications systems. Cortana clearly has a very close attachment to the Chief, and she ''is'' being tortured horribly and having her programming screwed with by the Gravemind. More than likely the transmissions are her desperate, instinctive cries for help as Gravemind toys with her, and in her weakness she cries out to the one person she thinks could possibly help her- the Chief.

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*** ** Which do you think is more likely: the Forerunners making him with the laser so he could protect his ring or the Covenant deciding to tinker with something made by their gods?

[[WMG:What [[/folder]]

[[folder:Cortana in 3]]

* What
was up with those Cortana sequences in Halo 3?]]
*
3?
**
It's possible that both the Cortana sequences and the Gravemind communiques are either a form of biological telepathy- not actually that improbable, scientifically speaking- or utilizing the Master Chief's helmet communications systems. Cortana clearly has a very close attachment to the Chief, and she ''is'' being tortured horribly and having her programming screwed with by the Gravemind. More than likely the transmissions are her desperate, instinctive cries for help as Gravemind toys with her, and in her weakness she cries out to the one person she thinks could possibly help her- the Chief.



----->'''Gravemind:''' There is much talk, and I have listened. Through rock, and metal, and time.

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----->'''Gravemind:''' --->'''Gravemind:''' There is much talk, and I have listened. Through rock, and metal, and time.



*** How is a "biological analogue to radio" that you receive in your brain [[SufficientlyAnalyzedMagic different from telepathy in any way besides name]]?

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*** ** How is a "biological analogue to radio" that you receive in your brain [[SufficientlyAnalyzedMagic different from telepathy in any way besides name]]?



*** Also, the principle behind something having basic telepathy isn't really ''too'' implausible, especially for a hyper-advanced, ludicrous, borderline EldritchAbomination species like the Flood. All it requires is an extrapolation of Gravemind's demonstrated ability to control or direct the Flood to its whims.

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*** ** Also, the principle behind something having basic telepathy isn't really ''too'' implausible, especially for a hyper-advanced, ludicrous, borderline EldritchAbomination species like the Flood. All it requires is an extrapolation of Gravemind's demonstrated ability to control or direct the Flood to its whims.



*** The Chief already has some form of Covenant communications interception equipment, which is how Cortana was able to warn the Chief about Covenant threats. I think that FTL transmissions were sent to Covenant ships which then relayed the transmission to the Chief. It's entirely possible that the Forward Unto Dawn and Tsavo would have picked up these comms, but the AIs there wouldn't have the Covenant translation subroutines because only Cortana and ONI needed them.

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*** ** The Chief already has some form of Covenant communications interception equipment, which is how Cortana was able to warn the Chief about Covenant threats. I think that FTL transmissions were sent to Covenant ships which then relayed the transmission to the Chief. It's entirely possible that the Forward Unto Dawn and Tsavo would have picked up these comms, but the AIs there wouldn't have the Covenant translation subroutines because only Cortana and ONI needed them.



*** Those arguments actually work fairly well. Just because the game doesn't directly define psionics doesn't mean the [[OlderThanTheyThink basic conventions]] couldn't apply.
*** As mentioned, psychic powers don't appear anywhere in the game before the Flood stuff. So...how ''could'' the heroes know the mechanics of Gravemind's communications? Assuming it's psychic, it'd be rather implausible to have some random MrExposition suddenly know how the Flood work. Given the existence of the Flood is a GenreShift in and of itself, I'm not sure why the existence of the paranormal has to be dismissed simply because the protagonists aren't informed on the matter.
* To explain the communications without telepathy you need to assign grave mind abilities that are just as absurd as telepathy. People are talking about sending a message faster than light across the depths of space towards a planet, convert it into a radio wave and somehow have an omniscient ability to determine EXACTLY where the individual you're communicating with is, so that the transmission doesn't appear to everyone with a radio. Once you're at the level of trying to explain this kind of omniscient targeting, you're clearly entering Clarkes 3rd law, "any sufficiently advanced technology is indistinguishable from magic."
* This whole argument is a perfect example of MaybeMagicMaybeMundane, except instead of "magic" it may or may not be "slightly softer science." Either way, the psionic thing can't be ruled out with a simple "it was never explicitly explained as psychic." Nor can the radio thing be ruled out with "psychic implications." [[strike: Though the implications are definitely there.]]
* Some of the transmissions seem to to be deliberately vague allusions to her plan; e.g. her statement that "I'm a thief, but I keep what I steal" referring to the Index. She ''has'' to keep whatever she says difficult to understand, because the Gravemind is listening.
* First set of communications (during Sierra 117 and Crow's Nest) are her verifying who she is to the Master Chief, using phrases he knows from when he was inducted into the SPARTAN program. The second set (The Storm and Floodgate) are her trying to explain what she's doing and why she's being obtuse (she can't tell the Chief everything, but she is trying tot ell him she's on his side). Note that afterward, when you arrive at the Ark, communications with her cut out until High Charity itself arrives. Then Cortana begins actually ''telling'' the Chief things useful, like how she hints she has the Index, and then leading him to the panel to activate and reveal Halo. Everything after that is Cortana breaking down while being tortured by the Gravemind for information.
* It may be because Cortana's been working with John for so long that her matrix has somehow imprinted into his brain.
* Two Words: Quantum Entanglement, [[ThisIsForEmphasisBitch bitches]]. Quantum physics says that such communication is perfectly possible, even easy to do with the right techniques. Such an ability could quite feasibly be evolved in a lifeform that is actively directing its evolution.

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*** ** Those arguments actually work fairly well. Just because the game doesn't directly define psionics doesn't mean the [[OlderThanTheyThink basic conventions]] couldn't apply.
*** ** As mentioned, psychic powers don't appear anywhere in the game before the Flood stuff. So...how ''could'' the heroes know the mechanics of Gravemind's communications? Assuming it's psychic, it'd be rather implausible to have some random MrExposition suddenly know how the Flood work. Given the existence of the Flood is a GenreShift in and of itself, I'm not sure why the existence of the paranormal has to be dismissed simply because the protagonists aren't informed on the matter.
* ** To explain the communications without telepathy you need to assign grave mind abilities that are just as absurd as telepathy. People are talking about sending a message faster than light across the depths of space towards a planet, convert it into a radio wave and somehow have an omniscient ability to determine EXACTLY where the individual you're communicating with is, so that the transmission doesn't appear to everyone with a radio. Once you're at the level of trying to explain this kind of omniscient targeting, you're clearly entering Clarkes 3rd law, "any sufficiently advanced technology is indistinguishable from magic."
* ** This whole argument is a perfect example of MaybeMagicMaybeMundane, except instead of "magic" it may or may not be "slightly softer science." Either way, the psionic thing can't be ruled out with a simple "it was never explicitly explained as psychic." Nor can the radio thing be ruled out with "psychic implications." [[strike: Though the implications are definitely there.]]
* ** Some of the transmissions seem to to be deliberately vague allusions to her plan; e.g. her statement that "I'm a thief, but I keep what I steal" referring to the Index. She ''has'' to keep whatever she says difficult to understand, because the Gravemind is listening.
* ** First set of communications (during Sierra 117 and Crow's Nest) are her verifying who she is to the Master Chief, using phrases he knows from when he was inducted into the SPARTAN program. The second set (The Storm and Floodgate) are her trying to explain what she's doing and why she's being obtuse (she can't tell the Chief everything, but she is trying tot ell him she's on his side). Note that afterward, when you arrive at the Ark, communications with her cut out until High Charity itself arrives. Then Cortana begins actually ''telling'' the Chief things useful, like how she hints she has the Index, and then leading him to the panel to activate and reveal Halo. Everything after that is Cortana breaking down while being tortured by the Gravemind for information.
* ** It may be because Cortana's been working with John for so long that her matrix has somehow imprinted into his brain.
* ** Two Words: Quantum Entanglement, [[ThisIsForEmphasisBitch bitches]]. Quantum physics says that such communication is perfectly possible, even easy to do with the right techniques. Such an ability could quite feasibly be evolved in a lifeform that is actively directing its evolution.



*** Well, a biological particle entangler would enhance the reproductive fitness of the Flood because then they can communicate instantaneously. That's a good feature for hive-mind species to have, duh.
*** As another troper pointed out earlier, a "biological FTL communications device" is precisely identical to telepathy, there is no need to overcomplicate things. And that the covenant have FTL communication does not mean that The Gravemind is using it to send messages, merely that it is possible to make one within the boundaries of the Halo Universe. And the mind is far more unique than a fingerprint, it is by no means unfeasible that a message is tuned to one particular individual without even disturbing regular forms of communication. (And last but not least, whoever said this "Biological FTL Radio" works on electric signals or radiation? For all we know it might send some form of durable, microscopic floodspore to act as "messenger bird" through slipspace.) Basicly, all bets are off.
* After reading Halo: Cryptum, I have a new theory to throw in: the Domain. I'm not ''exactly'' clear about it, but from what I can tell, it's basically an undefined network which Forerunners can input information into that other Forerunners (or, more specifically, anyone with Forerunner armor on) can access. Chief has his Mjolnir armor, which is pretty advanced, and Cortana has had extensive access to Forerunner systems and is pretty much the closest any AI has come to a Forerunner Ancilla so far, so maybe she sent a message through the Domain, which is not connected to hardware and seems to just be instant-access no matter where you are. (Sorry if this is messy, but it seems that, as a rule, everything related to the Forerunners must be kept incredibly vague, so the book's pretty complicated, at least to me...)

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*** ** Well, a biological particle entangler would enhance the reproductive fitness of the Flood because then they can communicate instantaneously. That's a good feature for hive-mind species to have, duh.
*** ** As another troper pointed out earlier, a "biological FTL communications device" is precisely identical to telepathy, there is no need to overcomplicate things. And that the covenant have FTL communication does not mean that The Gravemind is using it to send messages, merely that it is possible to make one within the boundaries of the Halo Universe. And the mind is far more unique than a fingerprint, it is by no means unfeasible that a message is tuned to one particular individual without even disturbing regular forms of communication. (And last but not least, whoever said this "Biological FTL Radio" works on electric signals or radiation? For all we know it might send some form of durable, microscopic floodspore to act as "messenger bird" through slipspace.) Basicly, all bets are off.
* ** After reading Halo: Cryptum, I have a new theory to throw in: the Domain. I'm not ''exactly'' clear about it, but from what I can tell, it's basically an undefined network which Forerunners can input information into that other Forerunners (or, more specifically, anyone with Forerunner armor on) can access. Chief has his Mjolnir armor, which is pretty advanced, and Cortana has had extensive access to Forerunner systems and is pretty much the closest any AI has come to a Forerunner Ancilla so far, so maybe she sent a message through the Domain, which is not connected to hardware and seems to just be instant-access no matter where you are. (Sorry if this is messy, but it seems that, as a rule, everything related to the Forerunners must be kept incredibly vague, so the book's pretty complicated, at least to me...)



* In Halo: CE the Flood do not have FTL comms and are not even oraganized until sufficient biomass is put together to form a proto-gravemind with Captain Keyes at the centre and it takes over a Covenant warship. Presumably, individual Flood forms are rampant unless controlled by a local gravemind.
* Considering the revelations offered up in Halo: Silentium, it seems much more likely that the Flood truly are psychic, at least to a limited extent. Even before that, there were signs that the Gravemind is far beyond the capibilities of most UNSC and Covenant technology. Halo 3 shows it torturing Cortana, and the Halo: Evolutions short story, Human Weakness shows just what the Gravemind was doing to her including, [[NightmareFuel among other things,]] causing her to feel physical pain (which Cortana herself notes shouldn't even be possible). So with abilities like that, I have no problem believing the Gravemind has at least, limited psychic powers.

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* ** In Halo: CE the Flood do not have FTL comms and are not even oraganized until sufficient biomass is put together to form a proto-gravemind with Captain Keyes at the centre and it takes over a Covenant warship. Presumably, individual Flood forms are rampant unless controlled by a local gravemind.
*
gravemind.
**
Considering the revelations offered up in Halo: Silentium, it seems much more likely that the Flood truly are psychic, at least to a limited extent. Even before that, there were signs that the Gravemind is far beyond the capibilities of most UNSC and Covenant technology. Halo 3 shows it torturing Cortana, and the Halo: Evolutions short story, Human Weakness shows just what the Gravemind was doing to her including, [[NightmareFuel among other things,]] causing her to feel physical pain (which Cortana herself notes shouldn't even be possible). So with abilities like that, I have no problem believing the Gravemind has at least, limited psychic powers.



*** Adding to this, the Precursors practiced something referred to as "neural physics", which allowed them to do things like create highly resilient megastructures spanning entire star systems out of basically nothing but ''thought''; compared with that, telepathy is probably mere child's play for them. Also, I should note that "neural physics" goes ''far'' beyond mere organic technology; WordOfGod is that the same "scientific" know-how that allowed the Domain to be created also allowed the Gravemind to upgrade High Charity's engines to the point where it was able to make a direct jump from the Solar System to the Ark (located ''outside'' the Milky Way) ''without'' needing to go through the Portal at Voi.

[[WMG: Spartan "recruitment" policy.]]
Just got finished watching Halo Legends. Here's a thought. Instead of kidnapping children from their families at a young age and replacing them with clones, why not, I don't know, JUST USE THE CLONES TO BEGIN WITH! The whole reason the children were selected were for certain genetic markers right? Cloning them and making the Spartans from the clones seems much more humane for everyone involved. In this situation you wouldn't have them escaping, returning to their families and murdering the clones/committing suicide because, quite simply, they don't know what it is they where missing.
* The Flash clones that were made, while having the memories of the people they replaced were biologically unstable. Notice how the clone was in a wheel chair. It's frankly amazing she had lived as long as she did.
** It was mostly a cost thing. The Spartan program opperated on a budget that prevented them from taking all of the suitable candidates, leaving them with half that number. Presumably growing a proper clone, if it can even be done, would be a lot more expensive and ONI wouldn't give them that kind of cash. It was cheaper to just grab several dozen children and replace them with flash clones.

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*** ** Adding to this, the Precursors practiced something referred to as "neural physics", which allowed them to do things like create highly resilient megastructures spanning entire star systems out of basically nothing but ''thought''; compared with that, telepathy is probably mere child's play for them. Also, I should note that "neural physics" goes ''far'' beyond mere organic technology; WordOfGod is that the same "scientific" know-how that allowed the Domain to be created also allowed the Gravemind to upgrade High Charity's engines to the point where it was able to make a direct jump from the Solar System to the Ark (located ''outside'' the Milky Way) ''without'' needing to go through the Portal at Voi.

[[WMG:
Voi.

[[/folder]]

[[folder:
Spartan "recruitment" policy.]]
* Just got finished watching Halo Legends. Here's a thought. Instead of kidnapping children from their families at a young age and replacing them with clones, why not, I don't know, JUST USE THE CLONES TO BEGIN WITH! The whole reason the children were selected were for certain genetic markers right? Cloning them and making the Spartans from the clones seems much more humane for everyone involved. In this situation you wouldn't have them escaping, returning to their families and murdering the clones/committing suicide because, quite simply, they don't know what it is they where missing.
* ** The Flash clones that were made, while having the memories of the people they replaced were biologically unstable. Notice how the clone was in a wheel chair. It's frankly amazing she had lived as long as she did.
** It was mostly a cost thing. The Spartan program opperated operated on a budget that prevented them from taking all of the suitable candidates, leaving them with half that number. Presumably growing a proper clone, if it can even be done, would be a lot more expensive and ONI wouldn't give them that kind of cash. It was cheaper to just grab several dozen children and replace them with flash clones.



* To further clarify for onlookers; while the UNSC is good at quickly and cheaply cloning individual tissues and organs, full human cloning is both difficult and insanely costly for them, with any attempt to accelerate the clones' growth resulting in ones that tend to die really ''really'' '''really''' fast (Daisy's clone was one of the few to actually live longer than a single year). Additionally, UNSC cloners seem to have particular problems with the brain; Halsey, the smartest human alive, had to go through twenty different clones just to get a single brain that could survive for long enough to be used to create Cortana. Long story short, we're not on [[Franchise/StarWars Kamino]] anymore, Toto.

[[WMG:Why go on foot to stop Truth?]]
Why, in the finale bit of "The Covenant" mission, couldn't the Arbiter and the Chief just hop in either the hornet or the handy-dandy Phantom there and just fly up to where Truth was, instead of taking the elevator and forcing Keyes to do it instead?

to:

* ** To further clarify for onlookers; while the UNSC is good at quickly and cheaply cloning individual tissues and organs, full human cloning is both difficult and insanely costly for them, with any attempt to accelerate the clones' growth resulting in ones that tend to die really ''really'' '''really''' fast (Daisy's clone was one of the few to actually live longer than a single year). Additionally, UNSC cloners seem to have particular problems with the brain; Halsey, the smartest human alive, had to go through twenty different clones just to get a single brain that could survive for long enough to be used to create Cortana. Long story short, we're not on [[Franchise/StarWars Kamino]] anymore, Toto.

[[WMG:Why [[/folder]]

[[folder:Why
go on foot to stop Truth?]]
* Why, in the finale bit of "The Covenant" mission, couldn't the Arbiter and the Chief just hop in either the hornet or the handy-dandy Phantom there and just fly up to where Truth was, instead of taking the elevator and forcing Keyes to do it instead?



*** He needed a human to activate the control systems, in the form of Johnson, and he had to go through his sermon before firing it. [[Main/ScaryDogmaticAliens Scary Dogmatic Alien]] and all.
**** That raises the question of why the Covenant, who have known since the last game that you need a human to activate Halo, just take a human, any human with them? They could have just nabbed any schlub off the streets of New Mombassa and had him turn on their galactic death machine. I mean what exactly were they planning once they got on the other side of that portal?
*** Alternatively, they ''were'' fired already. Remember at the end of Halo 2, there are several minutes between when Tartarus forces Keyes to enter the Index in the console and when the ring would've fired, had Keyes not ganked it. It's entirely possible that Truth doing the same with Johnson on the Ark is the exact equivalent; the rings were just building charge until the could fire, and John canceled it before it could finish, just like Keyes did.
*** Why didn't Johnson stop Truth after all the brutes had run off to fight the chief, he just sits there cradling Miranda whilst an unarmed weak alien trys to destroy the galaxy. Also there's plenty of time for Mirana and Johnson to hop into the Pelican and fly away.
*** Judging by the Brute corpses near the Prophet, there were at least a couple on guard after the rest went to fight the Chief.

[[WMG:Why do the shield doors block everything but organic creatures?]]
Vehicles and bullets just stop. Not only that but the armor should have gotten in the way.
* You mean the ones on Tsavo Highway, right? I figured those just stop anything travelling too fast or with too much mass, which would stop vehicles pretty effectively.

to:

*** ** He needed a human to activate the control systems, in the form of Johnson, and he had to go through his sermon before firing it. [[Main/ScaryDogmaticAliens Scary Dogmatic Alien]] and all.
**** ** That raises the question of why the Covenant, who have known since the last game that you need a human to activate Halo, just take a human, any human with them? They could have just nabbed any schlub off the streets of New Mombassa and had him turn on their galactic death machine. I mean what exactly were they planning once they got on the other side of that portal?
*** ** Alternatively, they ''were'' fired already. Remember at the end of Halo 2, there are several minutes between when Tartarus forces Keyes to enter the Index in the console and when the ring would've fired, had Keyes not ganked it. It's entirely possible that Truth doing the same with Johnson on the Ark is the exact equivalent; the rings were just building charge until the could fire, and John canceled it before it could finish, just like Keyes did.
*** ** Why didn't Johnson stop Truth after all the brutes had run off to fight the chief, he just sits there cradling Miranda whilst an unarmed weak alien trys to destroy the galaxy. Also there's plenty of time for Mirana and Johnson to hop into the Pelican and fly away.
*** ** Judging by the Brute corpses near the Prophet, there were at least a couple on guard after the rest went to fight the Chief.

[[WMG:Why [[/folder]]

[[folder:Why
do the shield doors block everything but organic creatures?]]
* Vehicles and bullets just stop. Not only that but the armor should have gotten in the way.
* ** You mean the ones on Tsavo Highway, right? I figured those just stop anything travelling too fast or with too much mass, which would stop vehicles pretty effectively.



*** Only about half a ton actually, which is still far lighter than the six ton warthogs.

[[WMG:"Wake me... when you need me."]]
Uhh, Chief? You ''do'' remember that Cortana is the type of AI that dies after seven years, right? Meaning that, unless there's a planet ''really'' close by and/or your half gets there ''really'' fast, she's not gonna be there on the other end, right? What gives? Did the "Smart AI" thing get cut out of canon? Or is the Chief just being his normal self?
* ...that did not occur to me. Maybe she doesn't decay if she's not running full-out? She could go into stasis herself, setting a few surface algorithms or whatever to activate her if something interesting happens/.
* Smart AI lifespan has apparently been cut from canon. The latest novel, ''Contact Harvest'', has Loki/Mack, who is/are a smart AI(s) that has/have been around for decades, alternating when they reach a point of rampancy. Keep in mind, Bungie's own canon policy is new stuff overrides old stuff, and ''Contact Harvest'' was written by Joeseph Staten himself.
** As of ''The Cole Protocol'' it has been reduced to "Legally, after seven years, we gotta put you down" Juliana, it is implied, is older than the mandatory seven.

to:

*** ** Only about half a ton actually, which is still far lighter than the six ton warthogs.

[[WMG:"Wake [[/folder]]

[[folder:"Wake
me... when you need me."]]
* Uhh, Chief? You ''do'' remember that Cortana is the type of AI that dies after seven years, right? Meaning that, unless there's a planet ''really'' close by and/or your half gets there ''really'' fast, she's not gonna be there on the other end, right? What gives? Did the "Smart AI" thing get cut out of canon? Or is the Chief just being his normal self?
* ...** ...that did not occur to me. Maybe she doesn't decay if she's not running full-out? She could go into stasis herself, setting a few surface algorithms or whatever to activate her if something interesting happens/.
* ** Smart AI lifespan has apparently been cut from canon. The latest novel, ''Contact Harvest'', has Loki/Mack, who is/are a smart AI(s) that has/have been around for decades, alternating when they reach a point of rampancy. Keep in mind, Bungie's own canon policy is new stuff overrides old stuff, and ''Contact Harvest'' was written by Joeseph Staten himself.
** As of ''The Cole Protocol'' it has been reduced to "Legally, after seven years, we gotta put you down" Juliana, it is implied, is older than the mandatory seven.



* There's also the possibility that either A: She IS rampant and well past the point where an engineered death SHOULD occur, or B: accessing Forerunner tech and Flood hivemindery have left her with a severely expanded amount of 'room', and in turn lifespan.

to:

* ** There's also the possibility that either A: She IS rampant and well past the point where an engineered death SHOULD occur, or B: accessing Forerunner tech and Flood hivemindery have left her with a severely expanded amount of 'room', and in turn lifespan.



*** As it turns out; she's ''not'' metastable.
* There is a planet ''really'' close by, didn't you see it turn to the day side as soon as he said that line?
* It is also possible that Cortana KNOWS she's not going to be around forever. With her ability to make trillions of calculations, and many of them within the space of an instant, it is entirely possible that she (and perhaps even the Chief, what with them being so synced up) knows of the possibility of her lifespan coming an end on the trip. Therefore, the Chief says to wake him so that they can be together in her final moments.

to:

*** ** As it turns out; she's ''not'' metastable.
* ** There is a planet ''really'' close by, didn't you see it turn to the day side as soon as he said that line?
*
line?
**
It is also possible that Cortana KNOWS she's not going to be around forever. With her ability to make trillions of calculations, and many of them within the space of an instant, it is entirely possible that she (and perhaps even the Chief, what with them being so synced up) knows of the possibility of her lifespan coming an end on the trip. Therefore, the Chief says to wake him so that they can be together in her final moments.



* I thought that after seven years AI just started to go rampant (crazy), and they were "put down" or erased. Cortana could have easily lived for as long as necessary, as long as they had power. However she wouldn't be all that reliable after a few decades.
* Recall that the ship has been sheared in half, and the interior, including the area where the Chief is located, has been exposed to the vacuum. He only has a limited supply of oxygen in that suit, so he can't exactly sit around chatting with Cortana while they wait for help or a lucky break. Going into cryo-suspension is his only choice, and as for such a terse comment, it's simply in his nature to be TheStoic. Presumably, she'll wake him up if rescue arrives or... if she [[DyingAlone needs]] [[PleaseDontLeaveMe him]].
* Rampancy is a side-effect of having too much data to index and maintain. It's not that after seven years an AI automatically goes rampant, it's just that 7 years is about how long it should take an AI functioning normally before it happens. Since they're adrift in space, it's possible that Cortana won't be getting enough data to push her over the edge for a very long time, especially if she can put herself into some kind of standby mode.
* They changed it. Old rampancy - "Smart" A.Is slowly become irrational and "die" in a logic loop. New rampancy - "Smart" A.Is go insane and wreak havoc, until they have to destroyed or the A.I stops acting crazy.

to:

* ** I thought that after seven years AI just started to go rampant (crazy), and they were "put down" or erased. Cortana could have easily lived for as long as necessary, as long as they had power. However she wouldn't be all that reliable after a few decades.
* ** Recall that the ship has been sheared in half, and the interior, including the area where the Chief is located, has been exposed to the vacuum. He only has a limited supply of oxygen in that suit, so he can't exactly sit around chatting with Cortana while they wait for help or a lucky break. Going into cryo-suspension is his only choice, and as for such a terse comment, it's simply in his nature to be TheStoic. Presumably, she'll wake him up if rescue arrives or... if she [[DyingAlone needs]] [[PleaseDontLeaveMe him]].
* ** Rampancy is a side-effect of having too much data to index and maintain. It's not that after seven years an AI automatically goes rampant, it's just that 7 years is about how long it should take an AI functioning normally before it happens. Since they're adrift in space, it's possible that Cortana won't be getting enough data to push her over the edge for a very long time, especially if she can put herself into some kind of standby mode.
* ** They changed it. Old rampancy - "Smart" A.Is slowly become irrational and "die" in a logic loop. New rampancy - "Smart" A.Is go insane and wreak havoc, until they have to destroyed or the A.I stops acting crazy.



* Either way, she seems pretty fine by the time ''VideoGame/{{Halo 4}}'' begins. Not counting the whole "ship falling apart and being dragged towards a mysterious planet" situation.

to:

* ** Either way, she seems pretty fine by the time ''VideoGame/{{Halo 4}}'' begins. Not counting the whole "ship falling apart and being dragged towards a mysterious planet" situation.



* This complaint got rendered invalid by ''Halo 4'' and the intro sections of each ''Forward Unto Dawn'' episode; Cortana ''does'' go rampant, and is only barely holding herself together.
* And then [[spoiler:Cortana's apparent death at the end of Halo 4 got jossed, and apparently she's the main ''antagonist'' of Halo 5, so...]]

[[WMG:In a future so distant, why are humans still using pistols and shotguns?]]
* KineticWeaponsAreJustBetter
* StandardFPSGuns
* IMMA FIRIN MY (SPARTAN) LASER, which is, you know, blows up tanks and ships in one shot.
* What alternative is there to pistols and shotguns? Explain carefully.
* Why should they be? Projectile weapons work ''very'' well at their job, and its obvious that UNSC firearms are doing their job pretty damn well when they can be used effectively against enemies with much more advanced technology, including personal shielding. You don't update your military technology when there's no concrete benefit to be had with updating it.
* In the 26th century (when Halo is set) mankind would be using laser guns, not obsolete bullet firing ballistic guns. In 2008 people use machine guns instead of flintlocks. Mass orbital bombardment and relativistic missiles can be used to destroy Covenant worlds.

to:

* ** This complaint got rendered invalid by ''Halo 4'' and the intro sections of each ''Forward Unto Dawn'' episode; Cortana ''does'' go rampant, and is only barely holding herself together.
* ** And then [[spoiler:Cortana's apparent death at the end of Halo 4 got jossed, and apparently she's the main ''antagonist'' of Halo 5, so...]]

[[WMG:In [[/folder]]

[[folder:Guns]]

* In
a future so distant, why are humans still using pistols and shotguns?]]
*
shotguns?
**
KineticWeaponsAreJustBetter
* ** StandardFPSGuns
* ** IMMA FIRIN MY (SPARTAN) LASER, which is, you know, blows up tanks and ships in one shot.
* ** What alternative is there to pistols and shotguns? Explain carefully.
* ** Why should they be? Projectile weapons work ''very'' well at their job, and its obvious that UNSC firearms are doing their job pretty damn well when they can be used effectively against enemies with much more advanced technology, including personal shielding. You don't update your military technology when there's no concrete benefit to be had with updating it.
* ** In the 26th century (when Halo is set) mankind would be using laser guns, not obsolete bullet firing ballistic guns. In 2008 people use machine guns instead of flintlocks. Mass orbital bombardment and relativistic missiles can be used to destroy Covenant worlds.



*** To be fair, the only reason the Covenant weapons arent that much better is because they dont really utilize their fullest potential, due to most of their tech being derived from Forurunner artifacts, and them viewing it all as Holy relics. It's mentioned in the novel, First Strike I think. So in universe, plasma weapons could be far better than humanity's ballistic weapons, theyre just not cause the Covenant are too stupid (or religious) to use them properly. But yeah, just cos its the future, doesnt mean humanity will be using lasers. SO I wouldnt be expectin humanity to be using lasers, or at least, I wouldnt find it farfetched that theyre not. Though the weapons do still seem fairly low-tech in some ways. No real sights on the assault rifle, no attachments on any of the guns (THough to be fair, the Marines helmets doo-hickeys probably render most attatchments unnecessary). I guess its just to humanize humanity in the future, too much high tech could make it harder to relate to them.

to:

*** ** To be fair, the only reason the Covenant weapons arent that much better is because they dont really utilize their fullest potential, due to most of their tech being derived from Forurunner artifacts, and them viewing it all as Holy relics. It's mentioned in the novel, First Strike I think. So in universe, plasma weapons could be far better than humanity's ballistic weapons, theyre just not cause the Covenant are too stupid (or religious) to use them properly. But yeah, just cos its the future, doesnt mean humanity will be using lasers. SO I wouldnt be expectin humanity to be using lasers, or at least, I wouldnt find it farfetched that theyre not. Though the weapons do still seem fairly low-tech in some ways. No real sights on the assault rifle, no attachments on any of the guns (THough to be fair, the Marines helmets doo-hickeys probably render most attatchments unnecessary). I guess its just to humanize humanity in the future, too much high tech could make it harder to relate to them.



*** Plus, there are already a few legitimate laser weapons in the games. Halo 2 brought forth the Sentinel Beam, a laser beam that sucks compared to other weapons. Halo 3 brought us the Spartan Laser, which has the explicit purpose of being a rocket launcher in laser form.

to:

*** ** Plus, there are already a few legitimate laser weapons in the games. Halo 2 brought forth the Sentinel Beam, a laser beam that sucks compared to other weapons. Halo 3 brought us the Spartan Laser, which has the explicit purpose of being a rocket launcher in laser form.



*** Ballistic weapons do have drawbacks. Ammunition for starters is unsafe no matter the storage. Coil guns that use bullets without a charge would be safer to store. Besides, over the next six centuries weapons technologies will advance eneough to make laser weapons effective. Remember how ineffective the first ballistic weapon was back in the 1400's. Check the history books.
*** I see. Tell you what... check back with me in 600 years, then we can have this argument with a little more weight behind it. But as long as you have decided we'll DEFINATLY have lasers in 600 year, I've decided that in 600 years.... we won't even exist
*** And why would the batteries powering these portable coil guns be any safer to store than ammunition? Current capacitors ''explode violently'' when overcharged. Just saying something does ''not'' make it true. What about the inefficiencies of laser weaponry? The limitations present in them being limited to line of sight? The laws of physics will not be radically different five centuries from now, whatever you might think.
*** WRT ammunition safety, I have a simple question - how many times has a soldier's ammunition cooking off actually been an issue in combat? Current ballistic ammunition is actually quite safe, and is usually quite securely stored. And more importantly, its cheap, its effective, and again, kinetic energy is more effective at both penetration and damaging soft targets than direct energy transfer. The same amount of energy you'd expend producing a laser beam or ball of plasma you could spend far more efficiently on a projectile.
*** Its worth noting that the UNSC's "primitive" firearms are also capable of defeating Forerunner-crafted super-alloys, penetrating Forerunner shields, and penetrating Forerunner and Forerunner-derived armor. Not to mention that such weapons have comparable performance characteristics with much, much more "advanced" Covenant and Forerunner weapons, and the armor crafted by UNSC technology is able to match up against "advanced" alien/Forerunner weaponry as well. That ''alone'' indicates that "primitive" UNSC weapons and armor are far more advanced than outward appearance would indicate. More likely than not, the UNSC put its efforts into further boosting the effectiveness and efficiency of its available technology, refining their weapons' capability once form had been perfected. After all, current firearms technology is simply a refinement of the basic firearms developed centuries ago, so who's to say that the UNSC hasn't been refining its tech in the intervening centuries? Just because the rifles and shotguns they use ''look'' like current ones doesn't mean that they are ''exactly'' the same.
*** ''"Mass orbital bombardment and relativistic missiles can be used to destroy Covenant worlds.'' Yeah, they have those. They're called MAC guns. They accelerate thousand-ton slugs at close to the speed of light and impact with force comparable to mind-bogglingly powerful nuclear weapons. Covenant Shields are STILL able to withstand the ship mounted ones to some extent (but not the planetary orbit ones).
*** Messy ballistic weapons with there recoil and muzzle flashes also have the advantage of being placed in the {{darker and edgier}} catagory.
*** As any troper knows, Sword > Gun. So doesn't it stand to reason that Sword > Gun > Laser? The level of broken that the melee weapons are seems to indicate that this was the line of logic followed by the developers.
*** I find it interesting the original poster is arguing for laser guns over projectile guns and then brings up mass driving as a viable weapon in his very next comment. Oops.
*** Not to mention would not an atmosphere high in moisture render laser weapons ineffective due to the droplets diffusing the beam in the air on its way to the target? With the advancement of slug throwing weapons, you could develop them to shoot exploding rounds that would rip apart soft materials and blast most personal armour.
* You would think that 600 years in the future we'd at least have an automatic shotgun that can shoot farther than five feet.

to:

*** ** Ballistic weapons do have drawbacks. Ammunition for starters is unsafe no matter the storage. Coil guns that use bullets without a charge would be safer to store. Besides, over the next six centuries weapons technologies will advance eneough to make laser weapons effective. Remember how ineffective the first ballistic weapon was back in the 1400's. Check the history books.
*** ** I see. Tell you what... check back with me in 600 years, then we can have this argument with a little more weight behind it. But as long as you have decided we'll DEFINATLY have lasers in 600 year, I've decided that in 600 years.... we won't even exist
*** ** And why would the batteries powering these portable coil guns be any safer to store than ammunition? Current capacitors ''explode violently'' when overcharged. Just saying something does ''not'' make it true. What about the inefficiencies of laser weaponry? The limitations present in them being limited to line of sight? The laws of physics will not be radically different five centuries from now, whatever you might think.
*** ** WRT ammunition safety, I have a simple question - how many times has a soldier's ammunition cooking off actually been an issue in combat? Current ballistic ammunition is actually quite safe, and is usually quite securely stored. And more importantly, its cheap, its effective, and again, kinetic energy is more effective at both penetration and damaging soft targets than direct energy transfer. The same amount of energy you'd expend producing a laser beam or ball of plasma you could spend far more efficiently on a projectile.
***
projectile.
**
Its worth noting that the UNSC's "primitive" firearms are also capable of defeating Forerunner-crafted super-alloys, penetrating Forerunner shields, and penetrating Forerunner and Forerunner-derived armor. Not to mention that such weapons have comparable performance characteristics with much, much more "advanced" Covenant and Forerunner weapons, and the armor crafted by UNSC technology is able to match up against "advanced" alien/Forerunner weaponry as well. That ''alone'' indicates that "primitive" UNSC weapons and armor are far more advanced than outward appearance would indicate. More likely than not, the UNSC put its efforts into further boosting the effectiveness and efficiency of its available technology, refining their weapons' capability once form had been perfected. After all, current firearms technology is simply a refinement of the basic firearms developed centuries ago, so who's to say that the UNSC hasn't been refining its tech in the intervening centuries? Just because the rifles and shotguns they use ''look'' like current ones doesn't mean that they are ''exactly'' the same.
*** ** ''"Mass orbital bombardment and relativistic missiles can be used to destroy Covenant worlds.'' Yeah, they have those. They're called MAC guns. They accelerate thousand-ton slugs at close to the speed of light and impact with force comparable to mind-bogglingly powerful nuclear weapons. Covenant Shields are STILL able to withstand the ship mounted ones to some extent (but not the planetary orbit ones).
*** ** Messy ballistic weapons with there recoil and muzzle flashes also have the advantage of being placed in the {{darker and edgier}} catagory.
*** ** As any troper knows, Sword > Gun. So doesn't it stand to reason that Sword > Gun > Laser? The level of broken that the melee weapons are seems to indicate that this was the line of logic followed by the developers.
*** ** I find it interesting the original poster is arguing for laser guns over projectile guns and then brings up mass driving as a viable weapon in his very next comment. Oops.
*** ** Not to mention would not an atmosphere high in moisture render laser weapons ineffective due to the droplets diffusing the beam in the air on its way to the target? With the advancement of slug throwing weapons, you could develop them to shoot exploding rounds that would rip apart soft materials and blast most personal armour.
*
armour.
**
You would think that 600 years in the future we'd at least have an automatic shotgun that can shoot farther than five feet.



*** Though, the auto shotgun has more customizable ammunition and holds far more of it then an assault rifle? Also, the bullets would be much more lethal, and have more stopping power. If the auto shotgun were using solid slugs instead of buckshot that could easily be more then .50 cal. It is more of an urban warfare weapon though.
*** It's also a balancing issue. If the shotguns could shoot 30 feet and still do a good amount of damage, they'd be too good.
*** The thinking that the shotgun is useless after five feet JBM. A shotgun blast will kill a grunt or a skirmisher in one shot at around 20-30 yards, and it'll mess up a shielded jackal at similar ranges as well (well, their shields anyhow). Shotguns don't work on elites, brutes, hunters, or spartans - all of which but normal brutes are either wearing seriously bad-ass armor, force shields, or both. Even the brutes probably have a solid layer of fat taking the primary blast of the shot.
* Humans hadn't needed to deal with anyone other than other humans so they didn't NEED laser weaponry. Human ships are armored, not shielded, so a MAC gun and Archer missile pods were all that was necessary in most space engagements. On the ground, people still tend to die when shot with bullets, so that's what they used.
* Come to think of it, how was the old assault rifle supposed to fit 60 7.62mm rounds in a single magizine and still be light enough for marines to carry?

to:

*** ** Though, the auto shotgun has more customizable ammunition and holds far more of it then an assault rifle? Also, the bullets would be much more lethal, and have more stopping power. If the auto shotgun were using solid slugs instead of buckshot that could easily be more then .50 cal. It is more of an urban warfare weapon though.
*** ** It's also a balancing issue. If the shotguns could shoot 30 feet and still do a good amount of damage, they'd be too good.
*** ** The thinking that the shotgun is useless after five feet JBM. A shotgun blast will kill a grunt or a skirmisher in one shot at around 20-30 yards, and it'll mess up a shielded jackal at similar ranges as well (well, their shields anyhow). Shotguns don't work on elites, brutes, hunters, or spartans - all of which but normal brutes are either wearing seriously bad-ass armor, force shields, or both. Even the brutes probably have a solid layer of fat taking the primary blast of the shot.
*
shot.
**
Humans hadn't needed to deal with anyone other than other humans so they didn't NEED laser weaponry. Human ships are armored, not shielded, so a MAC gun and Archer missile pods were all that was necessary in most space engagements. On the ground, people still tend to die when shot with bullets, so that's what they used.
* ** Come to think of it, how was the old assault rifle supposed to fit 60 7.62mm rounds in a single magizine and still be light enough for marines to carry?



* To quote [[Franchise/MassEffect another game]] that likes balistic weapons over directed energy: "This is a 20 kilogram ferrous slug... every five seconds the main gun of an ''Emperor'' class dreadnought accelerates one to 1.3% of lightspeed. It impacts with the force of a 38 kilotonne bomb. That is three times the yield of the citybuster dropped on Hiroshima back on earth. That means: ''Sir Isaac Newton is the deadliest son of a bitch in space.''" Seriously. Fuck lasers. Kinetic energy will ruin. Your. Shit.
* I think a better question is "Why are UNSC guns exactly like modern day guns?". It's a perfectly legitimate question when you compare the differences between a Matchlock musket and a modern day H&K Battle Rifle. They're both still guns, but in terms of sophistication and capability they're worlds apart. The best explanation is that they want to give the player human weapons that will be recognizable.
* I noticed a lot of reference how much weapons have gone in 600 years. Yes, we have gone far. When you think it, our guns are basically still flintlocks, we just made them able to shoot faster. All weapons on modern day work on same principle as back 600 years ago: something goes boom, something flies out. Something hit someone, someones day is ruined. It works on humans, so why would human go for energy weapons? Considering how little it takes to make laser beam producing system stop working and how much you need to beat AK-47 before it refuses to work, I wouldn't be surprised that the UNSC is going for tried and tested tech rather than trying to build something they don't know will work under combat situations.

to:

* ** To quote [[Franchise/MassEffect another game]] that likes balistic weapons over directed energy: "This is a 20 kilogram ferrous slug... every five seconds the main gun of an ''Emperor'' class dreadnought accelerates one to 1.3% of lightspeed. It impacts with the force of a 38 kilotonne bomb. That is three times the yield of the citybuster dropped on Hiroshima back on earth. That means: ''Sir Isaac Newton is the deadliest son of a bitch in space.''" Seriously. Fuck lasers. Kinetic energy will ruin. Your. Shit.
* ** I think a better question is "Why are UNSC guns exactly like modern day guns?". It's a perfectly legitimate question when you compare the differences between a Matchlock musket and a modern day H&K Battle Rifle. They're both still guns, but in terms of sophistication and capability they're worlds apart. The best explanation is that they want to give the player human weapons that will be recognizable.
* ** I noticed a lot of reference how much weapons have gone in 600 years. Yes, we have gone far. When you think it, our guns are basically still flintlocks, we just made them able to shoot faster. All weapons on modern day work on same principle as back 600 years ago: something goes boom, something flies out. Something hit someone, someones day is ruined. It works on humans, so why would human go for energy weapons? Considering how little it takes to make laser beam producing system stop working and how much you need to beat AK-47 before it refuses to work, I wouldn't be surprised that the UNSC is going for tried and tested tech rather than trying to build something they don't know will work under combat situations.



*** Caseless ammunition is used by the UNSC for the M7/Caseless Submachine Gun.
* Even in the 26th century, combat-effective directed-energy weapons will probably still be restricted to aerial gunships and ground vehicles. Why is this, you ask? Simple. Heat and energy storage. In order to penetrate the armor of a tank, a weapon like the Spartan Laser would have to be capable of putting out pulses of laser energy more powerful than scientific apparatuses that take up hundreds of thousands of square feet today. Where do you put all that heat? How do you keep the weapon from turning into molten slag in your hands? One of the chief advantages of projectile weapons is that the hot, energetic materials involved in the firing process are expelled from the weapon. The brass case carries away some of the heat from the chamber and the hot, burning gunpowder exits the barrel with the projectile. With a laser - or any other DEW - much of the heat from the firing process is lost in the device itself. Plus, where are you going to get portable batteries/capacitors that carry an amount of energy equivalent to the daily electricity usage of over a thousand American households? In the 26th century, guns will certainly be more advanced than their slightly backwards counterparts in the Halo series. They just wouldn't be lasers. Smart projectiles, caseless flechette guns, explosive slug-throwers capable of toppling brick walls, grenades that home in on heat sources using rocket propulsion, high-density nanotech explosives that allow devices the size of a cereal box to level small buildings, et cetera. If anything, it's rather more unusual that the UNSC doesn't make use of drone warfare as extensively as a real 26th-century interstellar government would. Why put a flesh-and-blood supersoldier in a powered exoskeleton when you can have a AI or human operator control it from afar? A combat drone can pull off stunts that would pulverize the human body. Picture a multi-ton, flying, quadrupedal, wheel-footed mecha built with the same tech as MJOLNIR and festooned with all the heavy artillery one could reasonably pack onto it. Now, picture it leaping around and accelerating at over fifty gees with rocket packs to avoid enemy fire while dropping pinpoint-precise explosive shells on the heads of every baddie within a five-mile radius. All with no pilot inside. That's real 26th-century warfare.

to:

*** ** Caseless ammunition is used by the UNSC for the M7/Caseless Submachine Gun.
* ** Even in the 26th century, combat-effective directed-energy weapons will probably still be restricted to aerial gunships and ground vehicles. Why is this, you ask? Simple. Heat and energy storage. In order to penetrate the armor of a tank, a weapon like the Spartan Laser would have to be capable of putting out pulses of laser energy more powerful than scientific apparatuses that take up hundreds of thousands of square feet today. Where do you put all that heat? How do you keep the weapon from turning into molten slag in your hands? One of the chief advantages of projectile weapons is that the hot, energetic materials involved in the firing process are expelled from the weapon. The brass case carries away some of the heat from the chamber and the hot, burning gunpowder exits the barrel with the projectile. With a laser - or any other DEW - much of the heat from the firing process is lost in the device itself. Plus, where are you going to get portable batteries/capacitors that carry an amount of energy equivalent to the daily electricity usage of over a thousand American households? In the 26th century, guns will certainly be more advanced than their slightly backwards counterparts in the Halo series. They just wouldn't be lasers. Smart projectiles, caseless flechette guns, explosive slug-throwers capable of toppling brick walls, grenades that home in on heat sources using rocket propulsion, high-density nanotech explosives that allow devices the size of a cereal box to level small buildings, et cetera. If anything, it's rather more unusual that the UNSC doesn't make use of drone warfare as extensively as a real 26th-century interstellar government would. Why put a flesh-and-blood supersoldier in a powered exoskeleton when you can have a AI or human operator control it from afar? A combat drone can pull off stunts that would pulverize the human body. Picture a multi-ton, flying, quadrupedal, wheel-footed mecha built with the same tech as MJOLNIR and festooned with all the heavy artillery one could reasonably pack onto it. Now, picture it leaping around and accelerating at over fifty gees with rocket packs to avoid enemy fire while dropping pinpoint-precise explosive shells on the heads of every baddie within a five-mile radius. All with no pilot inside. That's real 26th-century warfare.



* Firearms technology hasn't advanced in the last 600 years at the rate you guys seem to think it has. Firearms technology did advance at a relatively steady pace from the 1300s to the late 1800s but since then, things have stagnated quite a bit. The centerfire metallic cartridge has remained unchanged in its fundamentals since the late 1800s...the major improvements have been the introduction of smokeless powder, increasing the efficiency of said smokeless powder, and the invention of primers which don't line the barrel with corrosion-inducing salts after each shot. Pistol design hasn't improved much since the M1911, you can point out a lot of things that "look" improved but the fundamentals are still there. The Glock is really more of an improvement in manufacturing techniques and strengthening cheaper materials; in the realm of steel, heat-treating has gotten a bit better but it's no paradigm-shattering improvement. The Hi-Power still uses the same overall design as the M1911, it's just using a cam instead of a rotating-link to accomplish the same movement. Assault rifle design hasn't made any drastic improvements since the AR-10 and the AR-18. Nearly all bolt-action rifle designs used today, with some notable exceptions, are direct descendants of the Mauser 98, and just about every "improvement" and "alternative" doesn't really make any quantifiable improvement in performance, the main name of the game is just making the manufacturing more efficient. The M2 machinegun was introduced in the 20's and the fundamental design has remained unchanged. The Gatling designs are from the late 1800s. Caseless ammunition flopped due to insurmountable problems with physics. The PDW concept flopped due to lack of lethality. Real improvements in bullet design have been seen but it's limited to the civilian sector where expanding bullets have used; hollowpoints have gotten more reliable and more efficient and the invention of the ballistic-tip rifle bullet was a true improvement in performance for hunting bullets. To sum up, drawing a straight line charting firearms technology improvement from 1900 to 2552 could quite feasibly produce weapons essentially exactly like what we get in Halo.

to:

* ** Firearms technology hasn't advanced in the last 600 years at the rate you guys seem to think it has. Firearms technology did advance at a relatively steady pace from the 1300s to the late 1800s but since then, things have stagnated quite a bit. The centerfire metallic cartridge has remained unchanged in its fundamentals since the late 1800s...the major improvements have been the introduction of smokeless powder, increasing the efficiency of said smokeless powder, and the invention of primers which don't line the barrel with corrosion-inducing salts after each shot. Pistol design hasn't improved much since the M1911, you can point out a lot of things that "look" improved but the fundamentals are still there. The Glock is really more of an improvement in manufacturing techniques and strengthening cheaper materials; in the realm of steel, heat-treating has gotten a bit better but it's no paradigm-shattering improvement. The Hi-Power still uses the same overall design as the M1911, it's just using a cam instead of a rotating-link to accomplish the same movement. Assault rifle design hasn't made any drastic improvements since the AR-10 and the AR-18. Nearly all bolt-action rifle designs used today, with some notable exceptions, are direct descendants of the Mauser 98, and just about every "improvement" and "alternative" doesn't really make any quantifiable improvement in performance, the main name of the game is just making the manufacturing more efficient. The M2 machinegun was introduced in the 20's and the fundamental design has remained unchanged. The Gatling designs are from the late 1800s. Caseless ammunition flopped due to insurmountable problems with physics. The PDW concept flopped due to lack of lethality. Real improvements in bullet design have been seen but it's limited to the civilian sector where expanding bullets have used; hollowpoints have gotten more reliable and more efficient and the invention of the ballistic-tip rifle bullet was a true improvement in performance for hunting bullets. To sum up, drawing a straight line charting firearms technology improvement from 1900 to 2552 could quite feasibly produce weapons essentially exactly like what we get in Halo.



* The thing about UNSC firearms isn't so much will we be using bullets it's that they're less advanced than what we use now? Where are their under slung grenade launchers, scopes, UAVs, automatic shotguns? There is an Israeli weapon they use now that tells you if your bullet has hit the target or now. I know dialogue gives the hint the MA5 series is like their [=AK47=] but you'd expect to see fancier weapons around. Sure the bullets may be cool enough to go through energy shields and other super hard alloy but the guns that fire they're pretty low tech. There should also be more caseless ammo as they have solved the problems with it. I know the answer in reality to the debate is as said above they used standard FPS guns but that's not a valid in universe explanation.
** Yeah, this is my major problem with the Halo series (well, the first game at least, I haven't played much of the others). The human weaponry is at best on a par with what we have now, and at worst is far inferior. The MA5B assault rifle is accurate to about 10 yards, and you'll be lucky to land a single bullet out of a magazine on a target at anything beyond about 30 yards. Compare this to a standard modern assault rifle, which can accurately hit targets at 500+ yards. I would certainly take an M16 over the MA5B...in fact I would probably take virtually any weapon of the past 100 years over the MA5B! I understand the need for game balance, but I think they really mucked up that weapon; for instance, why say that it fires 7.62mm bullets, and then give it a level of power resembling a BB gun? A 7.62mm bullet carries far more energy than the .50 bullet used by the Halo pistol, yet does far less damage in the game.

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* ** The thing about UNSC firearms isn't so much will we be using bullets it's that they're less advanced than what we use now? Where are their under slung grenade launchers, scopes, UAVs, automatic shotguns? There is an Israeli weapon they use now that tells you if your bullet has hit the target or now. I know dialogue gives the hint the MA5 series is like their [=AK47=] but you'd expect to see fancier weapons around. Sure the bullets may be cool enough to go through energy shields and other super hard alloy but the guns that fire they're pretty low tech. There should also be more caseless ammo as they have solved the problems with it. I know the answer in reality to the debate is as said above they used standard FPS guns but that's not a valid in universe explanation.
** Yeah, this is my major problem with the Halo series (well, the first game at least, I haven't played much of the others). The human weaponry is at best on a par with what we have now, and at worst is far inferior. The MA5B assault rifle is accurate to about 10 yards, and you'll be lucky to land a single bullet out of a magazine on a target at anything beyond about 30 yards. Compare this to a standard modern assault rifle, which can accurately hit targets at 500+ yards. I would certainly take an M16 over the MA5B...in fact I would probably take virtually any weapon of the past 100 years over the MA5B! I understand the need for game balance, but I think they really mucked up that weapon; for instance, why say that it fires 7.62mm bullets, and then give it a level of power resembling a BB gun? A 7.62mm bullet carries far more energy than the .50 bullet used by the Halo pistol, yet does far less damage in the game.



*** The pistol bullets are high explosive headed. And actually the pistol is the only really futuristic human gun in halo. It is a pistol yet packs a punch and has a scope.
* What really gets me is this. In ''VideoGame/HaloReach'', one of the new weapons is the Grenade Launcher. It's been is service for '''three hundred years'''. I can understand never progressing past ballistic weaponry (frankly, it's more realistic), but how the hell is it that [=ODSTs=] are using the same guns their great-great-grandfathers used in the Rainforest Wars?!

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*** ** The pistol bullets are high explosive headed. And actually the pistol is the only really futuristic human gun in halo. It is a pistol yet packs a punch and has a scope.
* ** What really gets me is this. In ''VideoGame/HaloReach'', one of the new weapons is the Grenade Launcher. It's been is service for '''three hundred years'''. I can understand never progressing past ballistic weaponry (frankly, it's more realistic), but how the hell is it that [=ODSTs=] are using the same guns their great-great-grandfathers used in the Rainforest Wars?!



*** One thing to keep in mind that may or may not be relevant is that in ''VideoGame/HaloReach'' you aren't playing with the UNSC Marine Corps arsenal but rather that of the UNSC Army, which doesn't get the lion's share of the funding and hasn't for a while.
*** By that logic there should be a dozen types of guns in the world. An AK-47 and an M-16 both perform the same role, after all. And I seriously doubt the company that produced it in the 22nd Century was still producing it in the 26th. If anything you'd see new designed as corporations tried to compete with each other.
*** You could improve on it by not making it so it needs to be reloaded after every shot, you could miniaturize the grenades, make them home in on targets. You could make it as good as what we have now as opposed to some rubbish that looks like it's walked out of the 1940s.
*** We have a grenade round that can automatically detect when it's in proximity to an enemy and detonates next to them and that can also function as remote detonated mine while also producing an effective shield stripping EMP blast all crammed into a single 40mm shell? News to me. Also it's not "out of the 40s" it's "out of what we have right now" the M203 is functionally the same thing just bolted to a rifle and stand alone grenade guns are still used by numerous armed forces. Beyond that with a launcher the tube actually isn't important it's basically just a metal pipe you stick the shell, the meat of the system, in the rounds themselves are what matters and there's nothing that says they've never been updated in centuries. Really the idea that something must be replaced every five years or it's "outmoded" is a very recent, but arguably passing situation, the B-52 for instance might well remain in service for a century and compared to what amounts to a metal pipe for shooting grenades there's a crap load of things that could in theory be improved on with it. Sure we could probably build a new supersonic stealth bomber with a laser death ray or some such, but why? The B-52 works for just flying somewhere and dropping a crap ton of bombs cheaply, the grenade launcher works for hurling explosives in the direction of the enemy.
*** True but to the best of my knowledge the stand alone grenade launchers we use now have rotating drums and other magazines so you can fire 5 or 6 in rapid succession. Whereas old style grenade launchers had to be reloaded each time. Yes it is the same thing as is bolted to a gun but it's not so you kind of expect more from it.
**** The M319 grenade launcher in Reach is [[FanNickname called the "pro pipe"]] because it takes smarts to use it as a good weapon. Having only one gernade at a time supports the use of strategy, rather than using it as a more conventional (if explosive) firearm.

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*** ** One thing to keep in mind that may or may not be relevant is that in ''VideoGame/HaloReach'' you aren't playing with the UNSC Marine Corps arsenal but rather that of the UNSC Army, which doesn't get the lion's share of the funding and hasn't for a while.
*** ** By that logic there should be a dozen types of guns in the world. An AK-47 and an M-16 both perform the same role, after all. And I seriously doubt the company that produced it in the 22nd Century was still producing it in the 26th. If anything you'd see new designed as corporations tried to compete with each other.
*** ** You could improve on it by not making it so it needs to be reloaded after every shot, you could miniaturize the grenades, make them home in on targets. You could make it as good as what we have now as opposed to some rubbish that looks like it's walked out of the 1940s.
*** ** We have a grenade round that can automatically detect when it's in proximity to an enemy and detonates next to them and that can also function as remote detonated mine while also producing an effective shield stripping EMP blast all crammed into a single 40mm shell? News to me. Also it's not "out of the 40s" it's "out of what we have right now" the M203 is functionally the same thing just bolted to a rifle and stand alone grenade guns are still used by numerous armed forces. Beyond that with a launcher the tube actually isn't important it's basically just a metal pipe you stick the shell, the meat of the system, in the rounds themselves are what matters and there's nothing that says they've never been updated in centuries. Really the idea that something must be replaced every five years or it's "outmoded" is a very recent, but arguably passing situation, the B-52 for instance might well remain in service for a century and compared to what amounts to a metal pipe for shooting grenades there's a crap load of things that could in theory be improved on with it. Sure we could probably build a new supersonic stealth bomber with a laser death ray or some such, but why? The B-52 works for just flying somewhere and dropping a crap ton of bombs cheaply, the grenade launcher works for hurling explosives in the direction of the enemy.
*** ** True but to the best of my knowledge the stand alone grenade launchers we use now have rotating drums and other magazines so you can fire 5 or 6 in rapid succession. Whereas old style grenade launchers had to be reloaded each time. Yes it is the same thing as is bolted to a gun but it's not so you kind of expect more from it.
**** ** The M319 grenade launcher in Reach is [[FanNickname called the "pro pipe"]] because it takes smarts to use it as a good weapon. Having only one gernade at a time supports the use of strategy, rather than using it as a more conventional (if explosive) firearm.



*** They're not 300 years old though. As for the grenade launcher it suffers from the same problem as the other human weapons, fancy ammo rubbish gun. Yes it can hurl stuff at the enemy but it could do it better with a magazine so it wasn't single shot. And surely there have been some advances in grenade technology over 300 years. You're not telling me they couldn't have shrunk the grenade a bit so a magazine could take more for example. The launcher is a very 1940's gun, it just has a fancy grenade in it.
*** Real-world example: the M79 grenade launcher is basically what the Halo: Reach grenade launcher is: a break-open single shot 40mm grenade launcher. The M79 was introduced in 1961, and was eventually replaced after 2006 in its role by the M32 multi-shot grenade launcher, a little less than 50 years after.
* Just because it uses metal slugs launched out of a barrel does NOT mean it's exactly like modern day weapons. 60 rounds in a 3 by 6 magazine? The volume doesn't add up unless they're all slugs with no shells. That would mean the "rifles" are most likely coilguns. This is not a bad assumption since 540 years from now finding a way to eliminate the risks involved with storing and carrying ammo (explosive, useless when wet, shells jamming the breach on ejections) is probably more likely a goal in weapons research than looking for exotic ammunition. Also, the range and effectiveness of most of these weapons is greater than currently, probably from finding better explosives to use as propellants. My main issue is that there are a number of other features BESIDES the ammo and weapon types that are missing, like hit confirmation, multispectral scoping, or the currently in development "mini missiles" that can redirect their trajectory to ''track a target if it moves''.

to:

*** ** They're not 300 years old though. As for the grenade launcher it suffers from the same problem as the other human weapons, fancy ammo rubbish gun. Yes it can hurl stuff at the enemy but it could do it better with a magazine so it wasn't single shot. And surely there have been some advances in grenade technology over 300 years. You're not telling me they couldn't have shrunk the grenade a bit so a magazine could take more for example. The launcher is a very 1940's gun, it just has a fancy grenade in it.
*** ** Real-world example: the M79 grenade launcher is basically what the Halo: Reach grenade launcher is: a break-open single shot 40mm grenade launcher. The M79 was introduced in 1961, and was eventually replaced after 2006 in its role by the M32 multi-shot grenade launcher, a little less than 50 years after.
* ** Just because it uses metal slugs launched out of a barrel does NOT mean it's exactly like modern day weapons. 60 rounds in a 3 by 6 magazine? The volume doesn't add up unless they're all slugs with no shells. That would mean the "rifles" are most likely coilguns. This is not a bad assumption since 540 years from now finding a way to eliminate the risks involved with storing and carrying ammo (explosive, useless when wet, shells jamming the breach on ejections) is probably more likely a goal in weapons research than looking for exotic ammunition. Also, the range and effectiveness of most of these weapons is greater than currently, probably from finding better explosives to use as propellants. My main issue is that there are a number of other features BESIDES the ammo and weapon types that are missing, like hit confirmation, multispectral scoping, or the currently in development "mini missiles" that can redirect their trajectory to ''track a target if it moves''.



* A lot of people tend to forget this, but a good reason why the equipment we see isn't as advanced as it should be in 2552-2553 is that the UNSC has been fighting a losing war for 27 years by 2552. Worlds have been lost, critical manufacturing infrastructure and equipment has been destroyed. They've had no choice but to switch from powerful, expensive weapons in smaller quantities to less powerful, cheaper weapons they can pump out in large quantities to offset losses. Thats why you see weapons like the MA5B, M7 and M90 shotgun everywhere and weapons like semi-auto shotguns, multi-shot grenade launchers and UAVs are rare or nonexistent; the former is cheaper to make and in greater quantities. The UNSC probably tasked Misriah Armories (the largest weapons manufacturer in the Halo universe) to stop making expensive weapons and vehicles, and focus on pumping out as many cheaper weapons and vehicles as humanly possible, to keep soldiers equipped. Halo Wars is a good example of this: its set in 2531, six years into the start of the war. The UNSC was shown to have a lot of advanced equipment then: colony ships, EMP trucks, self-propelled artillery that fired plasma rounds, tanks more powerful than the M808 Scorpion, gunships and so on. 22 years later, where are those vehicles? They were either too expensive to keep producing, the factories that made them were destroyed or the UNSC was forced to rethink its tactical options. In 2557, look at the UNSC's postwar arsenal. Machine guns, more powerful rifles, gigantic mobile command bases, 3.5 mile long warships, energy shielding. They are able to field far better equipment and go on the offensive.

to:

* ** A lot of people tend to forget this, but a good reason why the equipment we see isn't as advanced as it should be in 2552-2553 is that the UNSC has been fighting a losing war for 27 years by 2552. Worlds have been lost, critical manufacturing infrastructure and equipment has been destroyed. They've had no choice but to switch from powerful, expensive weapons in smaller quantities to less powerful, cheaper weapons they can pump out in large quantities to offset losses. Thats why you see weapons like the MA5B, M7 and M90 shotgun everywhere and weapons like semi-auto shotguns, multi-shot grenade launchers and UAVs are rare or nonexistent; the former is cheaper to make and in greater quantities. The UNSC probably tasked Misriah Armories (the largest weapons manufacturer in the Halo universe) to stop making expensive weapons and vehicles, and focus on pumping out as many cheaper weapons and vehicles as humanly possible, to keep soldiers equipped. Halo Wars is a good example of this: its set in 2531, six years into the start of the war. The UNSC was shown to have a lot of advanced equipment then: colony ships, EMP trucks, self-propelled artillery that fired plasma rounds, tanks more powerful than the M808 Scorpion, gunships and so on. 22 years later, where are those vehicles? They were either too expensive to keep producing, the factories that made them were destroyed or the UNSC was forced to rethink its tactical options. In 2557, look at the UNSC's postwar arsenal. Machine guns, more powerful rifles, gigantic mobile command bases, 3.5 mile long warships, energy shielding. They are able to field far better equipment and go on the offensive.



[[WMG:Why is the insurrection in the books but not the game?]]
After all, it's a shooter, more enemies equals more fun, well usually. But still, having humans that hate the UNSC and as Master Chief, you must shoot through them while also fending off the Covenant. I'm not whining that they aren't in the game, the games are awesome. It Just Bugs Me that they would have a faction in the books that's nonexistant in the game.

to:

[[WMG:Why
[[/folder]]

[[folder:Why
is the insurrection in the books but not the game?]]
game?]]

*
After all, it's a shooter, more enemies equals more fun, well usually. But still, having humans that hate the UNSC and as Master Chief, you must shoot through them while also fending off the Covenant. I'm not whining that they aren't in the game, the games are awesome. It Just Bugs Me that they would have a faction in the books that's nonexistant in the game.



*** Bungie took pains to make sure you never even fight humans as the Arbiter: notice how all the humans you find in Quarantine Zone are already dead?

to:

*** ** Bungie took pains to make sure you never even fight humans as the Arbiter: notice how all the humans you find in Quarantine Zone are already dead?



*** Actually, it's not. The Covenant found Earth by accident, skipping past the few other human planets.

to:

*** ** Actually, it's not. The Covenant found Earth by accident, skipping past the few other human planets.



*** The insurrection was widespread and not always connected to each other. The only thing they had in common was that they wanted to separate from earth. It was on basically every planet, Reach, earth, harvest, Madrigal, etc. It's still very much alive and kickin'

to:

*** ** The insurrection was widespread and not always connected to each other. The only thing they had in common was that they wanted to separate from earth. It was on basically every planet, Reach, earth, harvest, Madrigal, etc. It's still very much alive and kickin'



* Halo is geared towards a younger crowd than other games like CoD. And, from my experience, parents are more comfortable with their kids killing aliens than people (racist?). So Bungie keeps it your basic "everything that's not human needs a bullet in their head" game to allow a larger fanbase. In my opinion.

to:

* ** Halo is geared towards a younger crowd than other games like CoD. And, from my experience, parents are more comfortable with their kids killing aliens than people (racist?). So Bungie keeps it your basic "everything that's not human needs a bullet in their head" game to allow a larger fanbase. In my opinion.



*** In the UK the Halo games are 15 or 16s. CoD has been an 18 for several games now, plus they're probably thinking more parents will ignore the age rating on a sci fi shooter where you kill aliens than a realistic war game where you kill humans. It also keeps them undue the radar of the Moral Guardians.
* At waht point is the Chief supposed to fight Innies? On the Halos? Will they be fighting against him while the Covenant army surrounds them on all sides in New Mombassa? Ooh, how about in the Covenant capital city! The Ark? Requiem? Please explain to me the incredible leap in logic you've come to to actually believe there is any point in the Halo series where it would make sense for the Chief to fight the Insurrection.
[[WMG:Why does all the creepy forum stuff and marketing have absolutely nothing to do with the game?]]
The pre-release marketing is brilliant, with brain-melting puzzles and snippets of Forerunner logs and such that inspire passion-filled debates/flame wars, and the actual game is a FPS with far less cerebral thinking, bar the pain of Legendary and Mythic difficulty. Why?

to:

*** ** In the UK the Halo games are 15 or 16s. CoD has been an 18 for several games now, plus they're probably thinking more parents will ignore the age rating on a sci fi shooter where you kill aliens than a realistic war game where you kill humans. It also keeps them undue the radar of the Moral Guardians.
* ** At waht point is the Chief supposed to fight Innies? On the Halos? Will they be fighting against him while the Covenant army surrounds them on all sides in New Mombassa? Ooh, how about in the Covenant capital city! The Ark? Requiem? Please explain to me the incredible leap in logic you've come to to actually believe there is any point in the Halo series where it would make sense for the Chief to fight the Insurrection.
[[WMG:Why
Insurrection.

[[/folder]]

[[folder:Why
does all the creepy forum stuff and marketing have absolutely nothing to do with the game?]]
game?]]

*
The pre-release marketing is brilliant, with brain-melting puzzles and snippets of Forerunner logs and such that inspire passion-filled debates/flame wars, and the actual game is a FPS with far less cerebral thinking, bar the pain of Legendary and Mythic difficulty. Why?



*** Not funny. Seriously, if Bungie's marketing team can come up with better, more fantastic stuff than the actual team of programmers, modellers, etc., then why not give them a crash-corse in gamemaking and let them get on with it? The ensuing game would deserve to be Game of the Year then.
*** Who said the "marketing" comment was meant to be a joke? Some of the marketing tends to aim for fringe elements, the hardcore fans and the like, while the game itself is designed to be accessible to a wide range of players - multiplayer fans, casual gamers, hardcore fans, etc. There's a ''reason'' they included different difficulties, to accommodate different fans. [[ItsEasySoItSucks Just because the game has an easy difficulty does not mean it is a bad game.]]
**** Certainly making good puzzles ''does'' translate directly to making a next generation game, with all the 3D, sound and AI assets that come along with it.

to:

*** ** Not funny. Seriously, if Bungie's marketing team can come up with better, more fantastic stuff than the actual team of programmers, modellers, etc., then why not give them a crash-corse in gamemaking and let them get on with it? The ensuing game would deserve to be Game of the Year then.
*** ** Who said the "marketing" comment was meant to be a joke? Some of the marketing tends to aim for fringe elements, the hardcore fans and the like, while the game itself is designed to be accessible to a wide range of players - multiplayer fans, casual gamers, hardcore fans, etc. There's a ''reason'' they included different difficulties, to accommodate different fans. [[ItsEasySoItSucks Just because the game has an easy difficulty does not mean it is a bad game.]]
**** ** Certainly making good puzzles ''does'' translate directly to making a next generation game, with all the 3D, sound and AI assets that come along with it.




[[WMG:That boat in Halo 3.]]
It looks like you can get on it, but I can't pull it off. It's in the level before the flood show up, so could someone tell me if anything is on it?

to:

\n[[WMG:That [[/folder]]

[[folder:That
boat in Halo 3.]]
3]]
*
It looks like you can get on it, but I can't pull it off. It's in the level before the flood show up, so could someone tell me if anything is on it?



[[WMG:How exactly does a man in half a ton of armor float in a creek?]]
For that matter, since when are metal guns bouyant?

to:

[[WMG:How [[/folder]]

[[folder:How
exactly does a man in half a ton of armor float in a creek?]]
* For that matter, since when are metal guns bouyant?buoyant?



*** It should be noted that the Master Chief ''doesn't'' float; after all, in Halo 2 he jumps into a lake and sinks like a rock. The Chief floating in Halo 3 is definitly an error.
*** I prefer to think that the suits activate some sort of inflatable inner lining that allows half-ton suits to float.
*** The suits have a balistic gel layer that activates when anything goes wrong. This probably activates to keep them from drowning.

to:

*** ** It should be noted that the Master Chief ''doesn't'' float; after all, in Halo 2 he jumps into a lake and sinks like a rock. The Chief floating in Halo 3 is definitly definitely an error.
*** ** I prefer to think that the suits activate some sort of inflatable inner lining that allows half-ton suits to float.
*** ** The suits have a balistic gel layer that activates when anything goes wrong. This probably activates to keep them from drowning.



[[WMG:How the heck can Master Chief flip over a tank?]]
I know he's bio-engineered, but it seems odd. These tanks are probably many tons, and Master Cheif can just throw them about 30 feet like a human can throw a ball.

to:

[[WMG:How [[/folder]]

[[folder:How
the heck can Master Chief flip over a tank?]]
* I know he's bio-engineered, but it seems odd. These tanks are probably many tons, and Master Cheif can just throw them about 30 feet like a human can throw a ball.



*** It still seems unrealistic, especially when he's also holding a rocket launcher, and about to die.
*** Yeah, and why can't he do it in combat? What? There's an enemy tank next to me? Who needs rocket launchers? I'll just flip that sum' bitch over.

to:

*** ** It still seems unrealistic, especially when he's also holding a rocket launcher, and about to die.
*** ** Yeah, and why can't he do it in combat? What? There's an enemy tank next to me? Who needs rocket launchers? I'll just flip that sum' bitch over.



In the marines' case it's probably a case of Gameplay And Story Segregation. The Spartans probably could turn over a Scorpion tank (although not easily) as they only have to lift one end, diverting most of the weight to the ground. There's no need to lift more than two tons at most, which is probably within the MJOLNIRs capacity.

to:

** In the marines' case it's probably a case of Gameplay And Story Segregation. The Spartans probably could turn over a Scorpion tank (although not easily) as they only have to lift one end, diverting most of the weight to the ground. There's no need to lift more than two tons at most, which is probably within the MJOLNIRs capacity.



* Forget Master Chief flipping a tank the ODST squad can flip Warthogs. And they aren't seven feet tall bio-engineered super soldiers in PoweredArmor.

to:

* ** Forget Master Chief flipping a tank the ODST squad can flip Warthogs. And they aren't seven feet tall bio-engineered super soldiers in PoweredArmor.



* If you flip the Elephant, a vehicle that can carry tanks, the game [[LampshadeHanging lampshades]] this.

to:

* ** If you flip the Elephant, a vehicle that can carry tanks, the game [[LampshadeHanging lampshades]] this.



[[WMG:Another on the topic of "why are Spartans...".]]
The world has established them being around a half ton of mechanically and bio-mechanically enhanced super soldiers, who can flip tanks and survive almost any fall (providing it wouldn't prevent the player from continuing the mission). Can somebody tell me why Spartans, in their massive armor with uncountable computer assisted parts and buffers, still have to deal with recoil when using the standard army issue SMG in ''both'' hands? I know, oooh, gun recoil makes it seem more "real," but that only really applies when you aren't a walking tank with the military training since childhood, schooled in all manner of weaponry and combat. If the [=SMGs=] actually had enough recoil that even holding one with both hands while wearing a massive, engineered for battle stress suit of armor, while you yourself are 8 feet tall and have more muscle than a buffalo, that means that any regular infantryman would immediately have his arm ripped from his sockets when firing the first shot. Which also doesn't make any sense at all, as the SMG is an incredibly weak weapon.
* Survive almost any fall? From Halo 2 onward they completely removed fall damage in order to incorporate the Banshee and to make the game easier for people who don't understand that you shouldn't be able to jump off a 50 foot ledge without taking damage. Never mind that you are an incredibly dense, heavy, un-aerodynamic lump of metal. What should happen is when you hit the ground, the torso of your body comes down on the leg armor so hard the armor would probably impale itself, and you in the process, if it didn't just fracture on impact and liquify you too.

to:

[[WMG:Another [[/folder]]

[[folder:Another
on the topic of "why are Spartans...".]]
* The world has established them being around a half ton of mechanically and bio-mechanically enhanced super soldiers, who can flip tanks and survive almost any fall (providing it wouldn't prevent the player from continuing the mission). Can somebody tell me why Spartans, in their massive armor with uncountable computer assisted parts and buffers, still have to deal with recoil when using the standard army issue SMG in ''both'' hands? I know, oooh, gun recoil makes it seem more "real," but that only really applies when you aren't a walking tank with the military training since childhood, schooled in all manner of weaponry and combat. If the [=SMGs=] actually had enough recoil that even holding one with both hands while wearing a massive, engineered for battle stress suit of armor, while you yourself are 8 feet tall and have more muscle than a buffalo, that means that any regular infantryman would immediately have his arm ripped from his sockets when firing the first shot. Which also doesn't make any sense at all, as the SMG is an incredibly weak weapon.
* ** Survive almost any fall? From Halo 2 onward they completely removed fall damage in order to incorporate the Banshee and to make the game easier for people who don't understand that you shouldn't be able to jump off a 50 foot ledge without taking damage. Never mind that you are an incredibly dense, heavy, un-aerodynamic lump of metal. What should happen is when you hit the ground, the torso of your body comes down on the leg armor so hard the armor would probably impale itself, and you in the process, if it didn't just fracture on impact and liquify you too.



*** even then the results weren't pretty. A few Spartans didn't make it.
* Because [[MST3KMantra its a video game.]]
* Game balance. Strangely, I've heard Halo 1 fans take that exact thing as an example of the "dumbening" of the series, [[DoubleStandard despite the Halo 1 Magnum having more per-bullet kick than the SMG]]. I'm not sure of the physics of the argument, but I believe the suit is largely supported by both itself and the SPARTAN inside it, meaning the load the SMG recoil lifts might not be as large as one thinks.

to:

*** ** even then the results weren't pretty. A few Spartans didn't make it.
* ** Because [[MST3KMantra its a video game.]]
* ** Game balance. Strangely, I've heard Halo 1 fans take that exact thing as an example of the "dumbening" of the series, [[DoubleStandard despite the Halo 1 Magnum having more per-bullet kick than the SMG]]. I'm not sure of the physics of the argument, but I believe the suit is largely supported by both itself and the SPARTAN inside it, meaning the load the SMG recoil lifts might not be as large as one thinks.



[[WMG:Why hasn't Kamal been drafted?]]

to:

[[WMG:Why [[/folder]]

[[folder:Why
hasn't Kamal been drafted?]]



*** Not to mention unnecessary. What the UNSC really needs is more ships, which means they're going to need people to build them. I imagine a number of those drafted would actually end up like the "Bevin Boys" of WorldWarII (1 out of every 10 British conscripts was sent to the coal mines or another field crucial to the war effort).

[[WMG:Why board the Truth and Reconciliation on foot?]]
* In Truth and Reconciliation, you troop around the walls of the plateau and fight your way to the elevator, then ride it up to a blatantly predictable ambush where your entire team is probably slaughtered and the ship is put on high alert. Sure, typical FPS silliness. Then when you need reenforcements, Cortana just tells them to ''fly right into the docking bay and unload'', which they can do repeatedly with impunity. Why wasn't ''this'' Plan A?

to:

*** ** Not to mention unnecessary. What the UNSC really needs is more ships, which means they're going to need people to build them. I imagine a number of those drafted would actually end up like the "Bevin Boys" of WorldWarII (1 out of every 10 British conscripts was sent to the coal mines or another field crucial to the war effort).

[[WMG:Why [[/folder]]

[[folder:Why
board the Truth and Reconciliation on foot?]]
* In Truth and Reconciliation, you troop around the walls of the plateau and fight your way to the elevator, then ride it up to a blatantly predictable ambush where your entire team is probably slaughtered and the ship is put on high alert. Sure, typical FPS silliness. Then when you need reenforcements, Cortana just tells them to ''fly right into the docking bay and unload'', which they can do repeatedly with impunity. Why wasn't ''this'' Plan A? A?



[[WMG:What's the deal with the human grenades?]]
They don't even kill, at worst they mess up your shield, or they tip your vehicle. Even if you're standing right on top of it. Are the humans ''trying'' to lose the war?
** * facepalm* It's because of ''game mechanics''. Do you really think that the games are an accurate depiction of the actual war?
*** No, which only makes things even stranger. It sorta made sense when it was a simulation of war, as those grenades might've been made for squishier people. However, with game mechanics, the grenades are made for Spartans, shouldn't they be able to kill a Spartan?
*** No, the grenades were ''not'' made for a Spartan. The grenades were made for ''ordinary human marines'' who make up the vast majority of the UNSC's military. And they were made to kill Covenant, not humans, but what kills Covenant kills humans just as easily.
*** ^Point of order: UNSC weapons were made for humans, Covvie weapons were made for Covvies. Which is why Covvie weapons are good against shields, but not so much with unshielded opponents. Hence, the infamous "[=n00b=] combo".

to:

[[WMG:What's [[/folder]]

[[folder:What's
the deal with the human grenades?]]
* They don't even kill, at worst they mess up your shield, or they tip your vehicle. Even if you're standing right on top of it. Are the humans ''trying'' to lose the war?
war?
** * facepalm* It's because of ''game mechanics''. Do you really think that the games are an accurate depiction of the actual war?
*** ** No, which only makes things even stranger. It sorta made sense when it was a simulation of war, as those grenades might've been made for squishier people. However, with game mechanics, the grenades are made for Spartans, shouldn't they be able to kill a Spartan?
*** ** No, the grenades were ''not'' made for a Spartan. The grenades were made for ''ordinary human marines'' who make up the vast majority of the UNSC's military. And they were made to kill Covenant, not humans, but what kills Covenant kills humans just as easily.
*** ** ^Point of order: UNSC weapons were made for humans, Covvie weapons were made for Covvies. Which is why Covvie weapons are good against shields, but not so much with unshielded opponents. Hence, the infamous "[=n00b=] combo".



*** In all truthfulness, frag grenades really shouldn't do much to a Spartan. First off, MC has his shield to protect him. That shield takes continuous pounding from 10 7.62mm NATO rifles firing at 15 rounds a second for several seconds and they barely drop. They also took fire from 50mm autocannons mounted on a jet and didn't deplete. Even if the blast gets past his shield, shrapnel does jack shit to armor of any kind. Even modern day body armor stops shrapnel in its tracks, to say nothing of what a nearly bulletproof suit of heavy powered armor would do.

[[WMG:(no subject)]]

to:

*** ** In all truthfulness, frag grenades really shouldn't do much to a Spartan. First off, MC has his shield to protect him. That shield takes continuous pounding from 10 7.62mm NATO rifles firing at 15 rounds a second for several seconds and they barely drop. They also took fire from 50mm autocannons mounted on a jet and didn't deplete. Even if the blast gets past his shield, shrapnel does jack shit to armor of any kind. Even modern day body armor stops shrapnel in its tracks, to say nothing of what a nearly bulletproof suit of heavy powered armor would do.

[[WMG:(no subject)]][[/folder]]

[[folder:Shotguns in Live]]



A final explanation is that everything was fixed for multiplayer because they wouldn't want players to ragequit, where as the unfortunate aliens you kill can't, barring game crash.

[[WMG:How much do the Covenant know?]]

to:

** A final explanation is that everything was fixed for multiplayer because they wouldn't want players to ragequit, where as the unfortunate aliens you kill can't, barring game crash.

[[WMG:How [[/folder]]

[[folder:How
much do the Covenant know?]]



[[WMG:What happened to all the flood?]]
They were released, took out a number of convenant ships and landed on Earth. Sure some followed to the ark but after the end of Halo 3 suddenly they're all gone?

to:

[[WMG:What [[/folder]]

[[folder:What
happened to all the flood?]]
* They were released, took out a number of convenant ships and landed on Earth. Sure some followed to the ark but after the end of Halo 3 suddenly they're all gone?



*** Never understood that weakness of Gravemind as he can rebuild himself (or rather the flood makes a new one) provided there is enough biomatter so his death wouldn't have mattered. You would think he would send a bulk to the ark A) to prevent the rings from firing B) if the rings fire they're outside the range but also leave behind a suitable number to go to weaker planets and rebuild their numbers in the event of their success. Also if all of the Flood went to the ark why did we only see High Charity. I thought Cortana said a fleet of Flood controlled ships where on their way to Earth?
*** Cortana says he's coming with an "army" of Flood, not a fleet.
**** The fastest way we know of to reach the Ark is through the portal they opened on Earth. Being direct Forerunner tech, it should be faster than the derivitive Covenant tech. It's very possible that the human fleets simply fought off the Flood. Miranda's ship was the only human ship that went through, the rest were Covenant Separatists. There was still a sizeable human force on Earth under the command of Lord Hood.
***** Actually, [[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog.aspx#post2959975 Word of Waypoint]] is that the Flood jumped to the Ark from ''Mars'' (referred to as Edom in the post), with High Charity never coming close to even Earth's atmosphere.
*** Or of course, it could be that the Flood really will return. When Halo 3 ends on Legendary we see Master Chief floating to a planet. What's to say this isn't hundreds of years into the future, and all that is left are Flood in hibernation?
*** Also, don't forget that the Flood are extra-galactic in origin - meaning there could very well be a whole galaxy full of flood out there we.

[[WMG:(no subject)]]
* I have a gameplay problem which is really bugging me as I try for 100% completion at long last. Why do the covenant and the humans have so littletactical knowledge? I know 'it's a game' but Halo was marketed on its intelligent AI. On Halo 3, the level 'The Ark' the Scarab, thethree brute choppers, the ten or so ghosts, in fact, every single soldier in the covenant army, focuses on killing you. Normally I would not mind, but they focus on killing you at the expense of killing the tank squadron rolling down the hill spewing flaming death. I was on foot, with a rifle and a plasma pistol. I know I'm a super soldier but even I can't compare to four tanks! It would make far more sense if the covenant blew the tanks, then came for me, or spilt their troops evenly, or anything other than throwing them all at me. It breaks the faint illusion of reality when they focus that heavily.

to:

*** ** Never understood that weakness of Gravemind as he can rebuild himself (or rather the flood makes a new one) provided there is enough biomatter so his death wouldn't have mattered. You would think he would send a bulk to the ark A) to prevent the rings from firing B) if the rings fire they're outside the range but also leave behind a suitable number to go to weaker planets and rebuild their numbers in the event of their success. Also if all of the Flood went to the ark why did we only see High Charity. I thought Cortana said a fleet of Flood controlled ships where on their way to Earth?
*** ** Cortana says he's coming with an "army" of Flood, not a fleet.
**** ** The fastest way we know of to reach the Ark is through the portal they opened on Earth. Being direct Forerunner tech, it should be faster than the derivitive Covenant tech. It's very possible that the human fleets simply fought off the Flood. Miranda's ship was the only human ship that went through, the rest were Covenant Separatists. There was still a sizeable human force on Earth under the command of Lord Hood.
*****
Hood.
**
Actually, [[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog.aspx#post2959975 Word of Waypoint]] is that the Flood jumped to the Ark from ''Mars'' (referred to as Edom in the post), with High Charity never coming close to even Earth's atmosphere.
*** ** Or of course, it could be that the Flood really will return. When Halo 3 ends on Legendary we see Master Chief floating to a planet. What's to say this isn't hundreds of years into the future, and all that is left are Flood in hibernation?
*** ** Also, don't forget that the Flood are extra-galactic in origin - meaning there could very well be a whole galaxy full of flood out there we.

[[WMG:(no subject)]]
[[/folder]]

[[folder:Tactics]]
* I have a gameplay problem which is really bugging me as I try for 100% completion at long last. Why do the covenant and the humans have so littletactical little tactical knowledge? I know 'it's a game' but Halo was marketed on its intelligent AI. On Halo 3, the level 'The Ark' the Scarab, thethree brute choppers, the ten or so ghosts, in fact, every single soldier in the covenant army, focuses on killing you. Normally I would not mind, but they focus on killing you at the expense of killing the tank squadron rolling down the hill spewing flaming death. I was on foot, with a rifle and a plasma pistol. I know I'm a super soldier but even I can't compare to four tanks! It would make far more sense if the covenant blew the tanks, then came for me, or spilt their troops evenly, or anything other than throwing them all at me. It breaks the faint illusion of reality when they focus that heavily.



*** Not to mention that killing the demon will result in enormous prestige.
* On a related note, haven't the human forces heard of backup plans? Same level, the marines response to seeing a Scarab is 'I want everybody supporting the chief, he'll take it down.' Again, I know I'm the main character and a super soldier, but I am trying to imagine that this game is placing me in a real war, and the elite-marines have just said, 'wel screw it, our tanks, jeeps with rail guns and rocket launchers are clearly going to do no good, leave it all to the man with the rifle, he can take it. It wouldn't even have bothered me had the marine sergeant not said that, but it really broke me out of the flow of the game.

to:

*** ** Not to mention that killing the demon will result in enormous prestige.
* ** On a related note, haven't the human forces heard of backup plans? Same level, the marines response to seeing a Scarab is 'I want everybody supporting the chief, he'll take it down.' Again, I know I'm the main character and a super soldier, but I am trying to imagine that this game is placing me in a real war, and the elite-marines have just said, 'wel screw it, our tanks, jeeps with rail guns and rocket launchers are clearly going to do no good, leave it all to the man with the rifle, he can take it. It wouldn't even have bothered me had the marine sergeant not said that, but it really broke me out of the flow of the game.



*** One question, despite them focusing everything they had on you did you destroy them all anyway? Still think they were stupid to focus everything they had on you?

to:

*** ** One question, despite them focusing everything they had on you did you destroy them all anyway? Still think they were stupid to focus everything they had on you?



*** Even matches for brutes? Master Chief blows the crap out of tons of Brutes along the way, many in groups. How is that an even match?
**** That's mostly because Brutes are dumb, but they are a match, or perhaps stronger, then him physically, which is what I meant. Brutes can manhandle Marines far easier then the Chief and the Arbiter.
***** You sure about the physically stronger part? I haven't ever seen a Brute flip one of the way-too-freaking-heavy tanks yet.
***** Considering that an Enraged Brute can kill you in one-hit melee, with full shields; Yes, I consider them physically stronger then the SPARTANS and the Elites. But both of them can defeat Brutes by using their brains.
***** Well, in ''First Strike'' a Brute nearly manages to kill John. (And is specificly described as physically stronger, although this seems to have been retconned since) About the Scarab and the fact that all of the stuff they had, it's mentioned in Halo 2 that the Scarab stood up to 50 caliber machine gun rounds and rockets. They'd obviously be hard to take down in any space that has armor. That's why the subject in 3 is to "Target its joints".

[[WMG:What's with weak Halo Wars Elites?]]
Transplanted from the CMOA page, regarding the cutscene "Monsters" from ''Halo Wars'':

to:

*** ** Even matches for brutes? Master Chief blows the crap out of tons of Brutes along the way, many in groups. How is that an even match?
**** ** That's mostly because Brutes are dumb, but they are a match, or perhaps stronger, then him physically, which is what I meant. Brutes can manhandle Marines far easier then the Chief and the Arbiter.
***** ** You sure about the physically stronger part? I haven't ever seen a Brute flip one of the way-too-freaking-heavy tanks yet.
***** ** Considering that an Enraged Brute can kill you in one-hit melee, with full shields; Yes, I consider them physically stronger then the SPARTANS and the Elites. But both of them can defeat Brutes by using their brains.
***** ** Well, in ''First Strike'' a Brute nearly manages to kill John. (And is specificly described as physically stronger, although this seems to have been retconned since) About the Scarab and the fact that all of the stuff they had, it's mentioned in Halo 2 that the Scarab stood up to 50 caliber machine gun rounds and rockets. They'd obviously be hard to take down in any space that has armor. That's why the subject in 3 is to "Target its joints".

[[WMG:What's [[/folder]]

[[folder:What's
with weak Halo Wars Elites?]]
Transplanted from the CMOA page, regarding the cutscene "Monsters" from ''Halo Wars'':
Elites?]]



*** Absolutely nothing you said above even remotely explains how or why alleged Honor Guards entirely forgot to just stay back and use carbines and beam rifles, which would have the range advantage against Spartans armed with [=SMGs=] and shotguns. Or why three enemies standing clumped next to each other in a narrow place they can't maneuver in was not treated as the obvious plasma grenade bait they were. Or how an unaugmented human being supposedly tackled an Elite and knocked it flat on its ass, when the Elite is twice his size, three times his weight, and ten times his strength. Or how he actually survived being punched by the Elite's full strength repeatedly. Or any of the other ridiculous crap in that video. Hell, that video ''isn't even consistent with itself'' -- the Elite that Forge fights takes multiple assault rifle and pistol shots on its shields without flinching, but all the "Honor Guards" go down from single [=SMG=] bursts or shotgun blasts as easily as unshielded Grunts would have. Seriously, the UNSC war propaganda office needs better CGI.
**** FanDumb see ''Culture Alien'' that's you right now, seriously. Halo is more or less an action movie you can play and you're complaining about the hero being improbably tough and beating the villain in a somewhat unlikely way... I'm pretty sure you really just don't get the genre at this point.
*** The one Forge was fighting wasn't another honor guard; ''It was a previous version of the Arbiter''. You also need to keep in mind that Forge was beat to hell after that battle, had obvious signs of internal bleeding, and was going on sheer adrenaline. He knew he was in bad shape, which is part of the reason he volunteered to detonate the bomb.
*** Forge also only took a single punch; other than that, he was simply being thrown around by the Arbiter. And its worth pointing out that Forge was pretty much out of the fight immediately after that initial punch, most of which was absorbed by his armor, and as the above troper pointed out, he was obviously suffering from serious internal injuries.
*** WRT to weapons: the Honor Guard in Halo Wars do not have guns ''or'' plasma grenades. They're melee fighters, pure and simple. If they ''had'' guns or grenades they would have used them, and I sure as hell do not see any guns or grenades on the Elites in that cutscene.
*** WRT knocking the Arbiter down: I've personally witnessed a one-hundred pound girl knock down a two-fifty pound man flat on his ass with a tackle. All it takes is speed, balance, and center of gravity. The Arbiter was moving foward in that scene and his arm was extended high up in the air after slashing with his sword. That's the perfect time to slam into him with a two-hundred plus pound ball of man and armor. Strength has little to do with it unless your feet are set, and the Arbiter's weren't.
*** WRT shielding: Elites in Halo Wars do not start with shielding in the first place, and must upgrade to it. Since these were obviously rookies, judging by their armor color, they probably haven't been equipped with upgraded shields yet. The Arbiter's armor is simply superior and thus lets him wade through rifle fire like its a gentle shower, which is completely consistent with how the Arbiter can wade through fifty Marines pouring bullets into him in-game.
*** For whatever reason, none of the normal elites seem to have any energy shields in the cutscenes and they all seem to have the light blue armor of rookies, although why they would assign rookies to protect the Arbiter and a Prophet is beyond me.
*** Presumably, the red-armored Honor Guard departed with the Prophet of Regret when he returned to High Charity. The troops with the Arbiter were probably just recruits or raw, fresh, young soldiers. Its not like you need to ''protect'' the Arbiter, anyway.

to:

*** ** Absolutely nothing you said above even remotely explains how or why alleged Honor Guards entirely forgot to just stay back and use carbines and beam rifles, which would have the range advantage against Spartans armed with [=SMGs=] and shotguns. Or why three enemies standing clumped next to each other in a narrow place they can't maneuver in was not treated as the obvious plasma grenade bait they were. Or how an unaugmented human being supposedly tackled an Elite and knocked it flat on its ass, when the Elite is twice his size, three times his weight, and ten times his strength. Or how he actually survived being punched by the Elite's full strength repeatedly. Or any of the other ridiculous crap in that video. Hell, that video ''isn't even consistent with itself'' -- the Elite that Forge fights takes multiple assault rifle and pistol shots on its shields without flinching, but all the "Honor Guards" go down from single [=SMG=] bursts or shotgun blasts as easily as unshielded Grunts would have. Seriously, the UNSC war propaganda office needs better CGI.
**** ** FanDumb see ''Culture Alien'' that's you right now, seriously. Halo is more or less an action movie you can play and you're complaining about the hero being improbably tough and beating the villain in a somewhat unlikely way... I'm pretty sure you really just don't get the genre at this point.
***
point.
**
The one Forge was fighting wasn't another honor guard; ''It was a previous version of the Arbiter''. You also need to keep in mind that Forge was beat to hell after that battle, had obvious signs of internal bleeding, and was going on sheer adrenaline. He knew he was in bad shape, which is part of the reason he volunteered to detonate the bomb.
*** ** Forge also only took a single punch; other than that, he was simply being thrown around by the Arbiter. And its worth pointing out that Forge was pretty much out of the fight immediately after that initial punch, most of which was absorbed by his armor, and as the above troper pointed out, he was obviously suffering from serious internal injuries.
*** ** WRT to weapons: the Honor Guard in Halo Wars do not have guns ''or'' plasma grenades. They're melee fighters, pure and simple. If they ''had'' guns or grenades they would have used them, and I sure as hell do not see any guns or grenades on the Elites in that cutscene.
*** ** WRT knocking the Arbiter down: I've personally witnessed a one-hundred pound girl knock down a two-fifty pound man flat on his ass with a tackle. All it takes is speed, balance, and center of gravity. The Arbiter was moving foward in that scene and his arm was extended high up in the air after slashing with his sword. That's the perfect time to slam into him with a two-hundred plus pound ball of man and armor. Strength has little to do with it unless your feet are set, and the Arbiter's weren't.
*** ** WRT shielding: Elites in Halo Wars do not start with shielding in the first place, and must upgrade to it. Since these were obviously rookies, judging by their armor color, they probably haven't been equipped with upgraded shields yet. The Arbiter's armor is simply superior and thus lets him wade through rifle fire like its a gentle shower, which is completely consistent with how the Arbiter can wade through fifty Marines pouring bullets into him in-game.
*** ** For whatever reason, none of the normal elites seem to have any energy shields in the cutscenes and they all seem to have the light blue armor of rookies, although why they would assign rookies to protect the Arbiter and a Prophet is beyond me.
*** ** Presumably, the red-armored Honor Guard departed with the Prophet of Regret when he returned to High Charity. The troops with the Arbiter were probably just recruits or raw, fresh, young soldiers. Its not like you need to ''protect'' the Arbiter, anyway.



*** They may have also been the least experienced Honor Guards. Remember? AsskickingEqualsAuthority? Even though they were Honor Guards they may have been fresh out of Honor Guard training.
*** Even junior Honor Guards would have to be tough cookies to deal with. Remember, such Elites as Usze 'Taham were considered for such a position, and if you didn't know, Usze is the 4th player avatar for Halo 3 campaign, meaning he is good enough to have the Arbiter and Chief's backs. However, you're all forgetting who the Elites were fighting: ''3 Spartan Supersoldiers'', all of which were on par with Master Chief, who could take the Elites down ''alone'' with only minor difficulty.

to:

*** ** They may have also been the least experienced Honor Guards. Remember? AsskickingEqualsAuthority? Even though they were Honor Guards they may have been fresh out of Honor Guard training.
*** ** Even junior Honor Guards would have to be tough cookies to deal with. Remember, such Elites as Usze 'Taham were considered for such a position, and if you didn't know, Usze is the 4th player avatar for Halo 3 campaign, meaning he is good enough to have the Arbiter and Chief's backs. However, you're all forgetting who the Elites were fighting: ''3 Spartan Supersoldiers'', all of which were on par with Master Chief, who could take the Elites down ''alone'' with only minor difficulty.



*** The above troper is correct: the Honor Guard in Halo Wars do not use guns, and in the FPS games they alternated between swords and guns. In Halo Wars they stick exclusively to melee weaponry.
*** Rememeber the Elite's honour obsession, they probably turned off their shields for the attack to show how skilled they were. Same about using the higher prestige/important pikes.

to:

*** ** The above troper is correct: the Honor Guard in Halo Wars do not use guns, and in the FPS games they alternated between swords and guns. In Halo Wars they stick exclusively to melee weaponry.
*** ** Rememeber the Elite's honour obsession, they probably turned off their shields for the attack to show how skilled they were. Same about using the higher prestige/important pikes.



*** I've always wondered that myself. There are close to 200 caskets in the Mausoleum of the Arbiters. That armor has survived its wearer dying nearly 200 times, yet is still intact... Of course, the prophets are lying bastards so this might just be another one.
*** They could have simply built a new suit, or keep multiple suits around.
**** It's explicit in Halo 2 that it's always the same suit, and they ''always'' get it back. Arbiters are generally all but expected to die during the course of their duties.
*** No, it isn't explicit. The only indicator that the suit itself is old are references to the suit's cloaking device being not as "new" as the Spec Ops Elites' units, which could mean something as simple as the cloaking device is old and hasn't been replaced.
**** Close inspection will show that the ''Halo Wars'' Arbiter's armor does look different; it has more jagged edges and spikes on the arms, as well as bigger handguards.
***** Aside from that, Ripa is almost a foot taller than Thel.
**** It is possible that they don't update the Arbiter's suit for religious reasons. Cortana was able to get much more out of the ''Ascendant Justice's'' plasma turrets by '''changing the settings''', something they never did because the Forerunners are divine beings and trying to improve on their work is tantamount to heresy.
*** They didn't. Ripa's armor was destroyed with the shield world. They simply produced a new set of armor after that. One thing to keep in mind is that the Arbiter is meant to be sent on ''suicide missions''. Why waste the latest in high-tech equipment on someone who's meant to die?
* Forge could be a SPARTAN-I, you know.

to:

*** ** I've always wondered that myself. There are close to 200 caskets in the Mausoleum of the Arbiters. That armor has survived its wearer dying nearly 200 times, yet is still intact... Of course, the prophets are lying bastards so this might just be another one.
*** ** They could have simply built a new suit, or keep multiple suits around.
**** ** It's explicit in Halo 2 that it's always the same suit, and they ''always'' get it back. Arbiters are generally all but expected to die during the course of their duties.
***
duties.
**
No, it isn't explicit. The only indicator that the suit itself is old are references to the suit's cloaking device being not as "new" as the Spec Ops Elites' units, which could mean something as simple as the cloaking device is old and hasn't been replaced.
**** ** Close inspection will show that the ''Halo Wars'' Arbiter's armor does look different; it has more jagged edges and spikes on the arms, as well as bigger handguards.
***** ** Aside from that, Ripa is almost a foot taller than Thel.
**** ** It is possible that they don't update the Arbiter's suit for religious reasons. Cortana was able to get much more out of the ''Ascendant Justice's'' plasma turrets by '''changing the settings''', something they never did because the Forerunners are divine beings and trying to improve on their work is tantamount to heresy.
*** ** They didn't. Ripa's armor was destroyed with the shield world. They simply produced a new set of armor after that. One thing to keep in mind is that the Arbiter is meant to be sent on ''suicide missions''. Why waste the latest in high-tech equipment on someone who's meant to die?
* ** Forge could be a SPARTAN-I, you know.



[[WMG:(no subject)]]
Here's one thing that bothers me: Forge is a sergeant. He's virtually in command of the ''Spirit of Fire's'' thousands of Marines, he's tasked with a huge range of dangerous missions, and he has enough apparent technical knowledge to design ''advanced tanks''. Yet he's only a sergeant? If you replaced every instance of "sergeant" with [[ColonelBadass "colonel"]] it would have made sense.

to:

[[WMG:(no subject)]]
[[/folder]]

[[folder:Forge's rank]]
*
Here's one thing that bothers me: Forge is a sergeant. He's virtually in command of the ''Spirit of Fire's'' thousands of Marines, he's tasked with a huge range of dangerous missions, and he has enough apparent technical knowledge to design ''advanced tanks''. Yet he's only a sergeant? If you replaced every instance of "sergeant" with [[ColonelBadass "colonel"]] it would have made sense.



*** Lord Hood was more or less just taking advise from Master Chief. Every good leader knows when and how to take advise from those under them. Also, let's not forget that Chief also probably had Commander Keyes on his side, who, while beneath whatever rank Lord Hood is, is still a commissioned officer. I got the feeling that, if Lord Hood wanted to, he could've told Chief to stuff it, and forced him to stay on Earth. He chose not to though, as they would've been dead anyway if he didn't send any human reinforcements. Especially considering the Elites, who don't take orders from any of the humans, already decided to go through.
*** Later media has shown that the UNSC brass in general hold the policy that you ignore the advice of a Spartan, especially the Chief, at your own peril; heck, the end of ''Halo 4'' has them [[spoiler:reliving Captain Del Rio of his command for basically ignoring the Chief's advice; despite the former being much higher-ranking]].

to:

*** ** Lord Hood was more or less just taking advise from Master Chief. Every good leader knows when and how to take advise from those under them. Also, let's not forget that Chief also probably had Commander Keyes on his side, who, while beneath whatever rank Lord Hood is, is still a commissioned officer. I got the feeling that, if Lord Hood wanted to, he could've told Chief to stuff it, and forced him to stay on Earth. He chose not to though, as they would've been dead anyway if he didn't send any human reinforcements. Especially considering the Elites, who don't take orders from any of the humans, already decided to go through.
*** ** Later media has shown that the UNSC brass in general hold the policy that you ignore the advice of a Spartan, especially the Chief, at your own peril; heck, the end of ''Halo 4'' has them [[spoiler:reliving Captain Del Rio of his command for basically ignoring the Chief's advice; despite the former being much higher-ranking]].



*** The problem is that the ''Spirit of Fire'' carries a huge compliment of Marines - enough so that the highest-ranking ''Marine'' officer should be at ''least'' a Lieutenant-Colonel. Yet the lowly E-5 is the one commanding battalion-strength UNSC ground forces?
**** As opposed to the Navy, who address petty officers by "petty officer," "chief," and "master chief," the Marines tend to address any sergeant as just "Sergeant," even up to a Sergeant Major of the Corps. Forge could very well be an E-7 (Sergeant First Class or SFC) or E-8 (Master Sergeant or MS) and they STILL address him as "sergeant." Also keep in mind, the Human-Covenant War has severely depleted the UNSC of commanders and candidates for command. ''Spirit of Fire'' might be lacking officers qualified for field command and thus have to give the reigns to an enlisted man for groundside combat.
**** Except even in the manual, his rank is explicitly referred to as "sergeant" - including in his character profile. Not "Master Sergeant Forge" or "Sergeant Major Forge" - just vanilla "Sergeant." Also, Halo Wars is taking place toward the beginning of the war, and as such the UNSC hasn't suffered that much depletion in its military ranks yet.
**** The other answer is that you, the player, are the field officer and Forge is your Sergeant. Although the manual might just list him as a Sergeant, he's probably a much higher rank than that.
**** That would work if it weren't for the fact that Cutter repeatedly, consistently, and directly orders ''Forge'' to do what you're doing during the course of the games.
**** Oh waaa. Maybe you're conveying the orders ''from''' Cutter to Forge in those instances.
*** BTW; Master Chief wouldn't have to follow orders from a O-1, according to the halo wiki his rank was "Master Chief Petty Officer of the Navy" which is the highest enlisted rank and given a "3-star protocol equivalency." So I guess that means only a full admiral can order him around.
*** Just to correct what an above troper said, simply for clarity purposes, in the Marines, we call ranks by their rank. If you wee to call a Sergeant Major a Sergeant, you're likely to get knocked down. Motto mention SFC is an Army rank and it is indeed the Army in which all variants of sergeants are called sergeant. And to add to the discussion, MCPO, especially MCPON if the troper before me is correct, is not a rank to be ignored even by combat experienced officers as at that level of the enlisted ranks, even an ordinary man is someone with a considerable wealth of knowledge and experience, things you don't simply discount. In regards to Sergeant Forge, in the Marines your Segeants are some of the most versatile people on the battlefield due to general youth, battle experience, leadership experience and simply being directly preset in the conflict. An officer who ignores his enlisted advisors is a poor leader.
* WordOfGod is that both Cutter and Admiral Cole decided that Forge, regardless of his rank, was the best man to lead the ''Spirit'''s marine contingent; them putting their considerable authority behind him was the main reason (along with Forge's own competence) why everyone else on the ship goes along with it.

[[WMG:Delta Halo]]
This has always bugged me since ''Halo 2'': It makes sense that the first Halo they run across (Installation 04) would be referred to as Alpha Halo, but why is the second one (Installation 05) Delta Halo? Wouldn't something like Beta Halo (since it's the second one encountered by humans) or Epsilon Halo (since it's the 5th Halo installation) make more sense?

to:

*** ** The problem is that the ''Spirit of Fire'' carries a huge compliment of Marines - enough so that the highest-ranking ''Marine'' officer should be at ''least'' a Lieutenant-Colonel. Yet the lowly E-5 is the one commanding battalion-strength UNSC ground forces?
**** ** As opposed to the Navy, who address petty officers by "petty officer," "chief," and "master chief," the Marines tend to address any sergeant as just "Sergeant," even up to a Sergeant Major of the Corps. Forge could very well be an E-7 (Sergeant First Class or SFC) or E-8 (Master Sergeant or MS) and they STILL address him as "sergeant." Also keep in mind, the Human-Covenant War has severely depleted the UNSC of commanders and candidates for command. ''Spirit of Fire'' might be lacking officers qualified for field command and thus have to give the reigns to an enlisted man for groundside combat.
**** ** Except even in the manual, his rank is explicitly referred to as "sergeant" - including in his character profile. Not "Master Sergeant Forge" or "Sergeant Major Forge" - just vanilla "Sergeant." Also, Halo Wars is taking place toward the beginning of the war, and as such the UNSC hasn't suffered that much depletion in its military ranks yet.
**** ** The other answer is that you, the player, are the field officer and Forge is your Sergeant. Although the manual might just list him as a Sergeant, he's probably a much higher rank than that.
**** ** That would work if it weren't for the fact that Cutter repeatedly, consistently, and directly orders ''Forge'' to do what you're doing during the course of the games.
**** ** Oh waaa. Maybe you're conveying the orders ''from''' Cutter to Forge in those instances.
*** ** BTW; Master Chief wouldn't have to follow orders from a O-1, according to the halo wiki his rank was "Master Chief Petty Officer of the Navy" which is the highest enlisted rank and given a "3-star protocol equivalency." So I guess that means only a full admiral can order him around.
*** ** Just to correct what an above troper said, simply for clarity purposes, in the Marines, we call ranks by their rank. If you wee to call a Sergeant Major a Sergeant, you're likely to get knocked down. Motto mention SFC is an Army rank and it is indeed the Army in which all variants of sergeants are called sergeant. And to add to the discussion, MCPO, especially MCPON if the troper before me is correct, is not a rank to be ignored even by combat experienced officers as at that level of the enlisted ranks, even an ordinary man is someone with a considerable wealth of knowledge and experience, things you don't simply discount. In regards to Sergeant Forge, in the Marines your Segeants are some of the most versatile people on the battlefield due to general youth, battle experience, leadership experience and simply being directly preset in the conflict. An officer who ignores his enlisted advisors is a poor leader.
*
leader.
**
WordOfGod is that both Cutter and Admiral Cole decided that Forge, regardless of his rank, was the best man to lead the ''Spirit'''s marine contingent; them putting their considerable authority behind him was the main reason (along with Forge's own competence) why everyone else on the ship goes along with it.

[[WMG:Delta [[/folder]]

[[folder:Delta
Halo]]
* This has always bugged me since ''Halo 2'': It makes sense that the first Halo they run across (Installation 04) would be referred to as Alpha Halo, but why is the second one (Installation 05) Delta Halo? Wouldn't something like Beta Halo (since it's the second one encountered by humans) or Epsilon Halo (since it's the 5th Halo installation) make more sense? sense?



[[WMG:How did the Rookie survive his drop?]]
Or anyone, for that matter. It seems as though they all got scattered and blown apart before the emergency pod braking systems came on. If thats true, the fall should have killed everyone.

to:

[[WMG:How [[/folder]]

[[folder:How
did the Rookie survive his drop?]]
* Or anyone, for that matter. It seems as though they all got scattered and blown apart before the emergency pod braking systems came on. If thats true, the fall should have killed everyone.



[[WMG:What's with Slipspace shockwaves?]]
How come when a ship enters Slipspace while in an atmosphere, like Regret's assault carrier, it causes a tremendous backlash wave of energy, yet whenever we see a ship ''exit'' Slipspace into an atmosphere, like in cutscenes in Halo 3 & ODST, this doesn't happen? Has this particular mechanic of Slipspace been explained yet?
** In an interview with the Halo Story Page, Joseph Staten (Halo's head script writer) explained slipspace mechanics using the following analogy, supplied to him by Robt Mclees (another of Bungie's main story writers):
-->"If we look at the mechanics of a Slipstreamspace jump in its most basic form, the exit and re-entry points into real-space could be represented as two panes of Plexiglas suspended parallel to one another. The pane representing the exit has a hole drilled in it - say, big enough to accommodate a ping-pong ball - and a sheet of latex attached to it opposite the re-entry pane. A "rupture" is created when the ping pong ball gets pushed through the hole, stretching the latex until it touches the re-entry pane. The mechanics of how the ball passes through the pane are much less interesting than what happens to the stretched latex after the ball is removed. Basically, it '''snaps back'''. And this is why traveling through Slipspace is so dangerous: if you do it haphazardly - if you don't have good math - there's a good chance somebody is gonna get smacked (see the citizens of New Mombasa in Halo2)".

to:

[[WMG:What's [[/folder]]

[[folder:What's
with Slipspace shockwaves?]]
How *How come when a ship enters Slipspace while in an atmosphere, like Regret's assault carrier, it causes a tremendous backlash wave of energy, yet whenever we see a ship ''exit'' Slipspace into an atmosphere, like in cutscenes in Halo 3 & ODST, this doesn't happen? Has this particular mechanic of Slipspace been explained yet?
** In an interview with the Halo Story Page, Joseph Staten (Halo's head script writer) explained slipspace mechanics using the following analogy, supplied to him by Robt Mclees (another of Bungie's main story writers):
-->"If
writers):
--->"If
we look at the mechanics of a Slipstreamspace jump in its most basic form, the exit and re-entry points into real-space could be represented as two panes of Plexiglas suspended parallel to one another. The pane representing the exit has a hole drilled in it - say, big enough to accommodate a ping-pong ball - and a sheet of latex attached to it opposite the re-entry pane. A "rupture" is created when the ping pong ball gets pushed through the hole, stretching the latex until it touches the re-entry pane. The mechanics of how the ball passes through the pane are much less interesting than what happens to the stretched latex after the ball is removed. Basically, it '''snaps back'''. And this is why traveling through Slipspace is so dangerous: if you do it haphazardly - if you don't have good math - there's a good chance somebody is gonna get smacked (see the citizens of New Mombasa in Halo2)".



[[WMG:How do the Covenant not know where Earth is until they stumble upon it?]]

to:

[[WMG:How [[/folder]]

[[folder:How
do the Covenant not know where Earth is until they stumble upon it?]]



*** The Cole Protocol is only nigh-foolproof from the electronic side. While they do wipe all electronic information, and USNC ships are supposed to self-destruct to avoid capture, that doesn't change the fact that the Covenant can and do get human prisoners, and that all it takes if for one human with the right knowledge to break under torture. Even with Orwellian misinformation campaigns(which is risky on military) and prisoners giving false information that leads to ambushes (which is countered by scout ships), the Covenant have to get lucky exactly once.
*** Except the Covenant ''don't'' usually take prisoners. They simply kill all humans they encounter, without bothering to interrogate them.
*** How would an average human soldier, or hell, even a navigator, be able to tell the covenant where earth is? One owould think computers would do all the work.
*** Yeah, I think it's safe to say that computers would do most or all of the navigational work in this setting when the setting makes it explicitly clear that purging navigational data is foolproof enough to secure human colonies and population centers, and that the Covenant are only able to find human worlds through old-fashioned methods like bugging human ships.
*** It's pretty much confirmed in the short story ''Midnight in the Heart of the Midolothian'' (written by Frank O'Connor himself) in ''Halo Evolutions'' that only an AI actually knows the coordinates of Earth.
*** One of the extracts at the back of the Fall of Reach reprint answers both these questions. Any half decent navigator can lead the covies to Earth or any other colony. I assume that co ordinates are just a grid reference style stystem and it's confirmed the hard part is plotting a course there through slipspace. However ONI has a policy to prevent the co ordinates being leaked, upon detection of covenant forces those UNSC servicemen that can lead the covies to Earth have their IFF transponder broadcast a location beacon so ONI can 'secure' them. Plus the covies hardly ever bother to take prisoners and humans think they never bother so they don't even try surrendering, casuing them to fight harder making it all but impossible for the Covenant to capture them.

to:

*** ** The Cole Protocol is only nigh-foolproof from the electronic side. While they do wipe all electronic information, and USNC ships are supposed to self-destruct to avoid capture, that doesn't change the fact that the Covenant can and do get human prisoners, and that all it takes if for one human with the right knowledge to break under torture. Even with Orwellian misinformation campaigns(which is risky on military) and prisoners giving false information that leads to ambushes (which is countered by scout ships), the Covenant have to get lucky exactly once.
*** ** Except the Covenant ''don't'' usually take prisoners. They simply kill all humans they encounter, without bothering to interrogate them.
*** ** How would an average human soldier, or hell, even a navigator, be able to tell the covenant where earth is? One owould would think computers would do all the work.
***
work.
**
Yeah, I think it's safe to say that computers would do most or all of the navigational work in this setting when the setting makes it explicitly clear that purging navigational data is foolproof enough to secure human colonies and population centers, and that the Covenant are only able to find human worlds through old-fashioned methods like bugging human ships.
*** ** It's pretty much confirmed in the short story ''Midnight in the Heart of the Midolothian'' (written by Frank O'Connor himself) in ''Halo Evolutions'' that only an AI actually knows the coordinates of Earth.
*** ** One of the extracts at the back of the Fall of Reach reprint answers both these questions. Any half decent navigator can lead the covies to Earth or any other colony. I assume that co ordinates are just a grid reference style stystem and it's confirmed the hard part is plotting a course there through slipspace. However ONI has a policy to prevent the co ordinates being leaked, upon detection of covenant forces those UNSC servicemen that can lead the covies to Earth have their IFF transponder broadcast a location beacon so ONI can 'secure' them. Plus the covies hardly ever bother to take prisoners and humans think they never bother so they don't even try surrendering, casuing them to fight harder making it all but impossible for the Covenant to capture them.



*** And the Covenant thought Reach was humanity's homeworld. Makes sense why they would go to Earth with just over a dozen ships, given the events of ''VideoGame/HaloReach''. [[spoiler:A single supercarrier (the ''Long Night of Solace'') is enough to completely control the space around the planet, as well as engage in a guerilla war and orbital bombardment of Reach itself. Sixty percent of the UNSC fleet was heading there to deal with a ''single ship''.]]
* It's shown in ''First Strike'' that the Covenant had found Earth and were readying themselves for an attack, though this contradicts Cortana's version in the game, where she says that the reason there weren't that many ships was because they didn't expect humanity to be there, whereas the Covenant fleet in the book had HUNDREDS of ships.

to:

*** ** And the Covenant thought Reach was humanity's homeworld. Makes sense why they would go to Earth with just over a dozen ships, given the events of ''VideoGame/HaloReach''. [[spoiler:A single supercarrier (the ''Long Night of Solace'') is enough to completely control the space around the planet, as well as engage in a guerilla war and orbital bombardment of Reach itself. Sixty percent of the UNSC fleet was heading there to deal with a ''single ship''.]]
* ** It's shown in ''First Strike'' that the Covenant had found Earth and were readying themselves for an attack, though this contradicts Cortana's version in the game, where she says that the reason there weren't that many ships was because they didn't expect humanity to be there, whereas the Covenant fleet in the book had HUNDREDS of ships.



*** Well, were it not for Truth's greed, the entire war would never started in the first place.

to:

*** ** Well, were it not for Truth's greed, the entire war would never started in the first place.



*** Consider that, in Halo 2, Cortana points out that "it's odd a prophet would have such bad intel on his enemy's homeworld." This means that she's surprised that one of the '''leaders''' of the Covenant didn't know that the planet he was going to was the same planet the fleet in First Strike was going to attack. This is evidence that the fleet ''was'' Truth's, and that he had not told the other prophets about his intel.
*** There is evidence for the First Strike fleet being Truth's Bungie has confirmed it somewhere. Basically Truth found out Earths location and that it was humanaties homeworld/a big human outpost. And had assembled a Brute led fleet to attack it in secret. That was destroyed delaying his plans, meanwhile Regret discovered the location of the Ark and meade to investigate but discovered a huge human presence, they attacked anyway and the rest we know.
*** Not just Bungie; 343's website and the ''Halo 2: Anniversary'' terminals both basically confirm your point as well.


[[WMG:How are we expected to beleive that Earth is the only planet the UNSC has left?]]
I suppose we can assume that the UNSC's territory extends in every direction around Earth. If this were true, then the Covenant invaders would have had to sweep the entire UNSC territory for colonies, and somehow not find Earth, which is just completely ridiculous. They should have at least half, if not more of their colonies intact, which makes 400+ . This is assuming that the covenant invaded from one side the UNSC and didn't somehow simultaneously attack the entire circumfirence at once.(which would also be ridiculous.)
* This also leads to the notion of there being only 200,000,000 humans left. Even if this number is just for Earth's population, how did all those people die? From what we see, the only place that was glassed was Voi and the surrounding area. And it seems like only africa, and a few other scattered places were hit by invasion forces. A very conservative guess would put Earth's population in 2553 at around 10,000,000,000. There is no possible way that the covenant killed 49 out of 50 people on the whole planet. They only had about 27 ships left when they went through the portal to the ark, which is not nearly enough to almost completely destroy a planet like earth.
** WRT ther only being 200,000,000 humans left on Earth: Do you honestly think the Covenant wouldn't go out of their way to kill as many humans as possible?

to:

*** ** Consider that, in Halo 2, Cortana points out that "it's odd a prophet would have such bad intel on his enemy's homeworld." This means that she's surprised that one of the '''leaders''' of the Covenant didn't know that the planet he was going to was the same planet the fleet in First Strike was going to attack. This is evidence that the fleet ''was'' Truth's, and that he had not told the other prophets about his intel.
***
intel.
**
There is evidence for the First Strike fleet being Truth's Bungie has confirmed it somewhere. Basically Truth found out Earths location and that it was humanaties homeworld/a big human outpost. And had assembled a Brute led fleet to attack it in secret. That was destroyed delaying his plans, meanwhile Regret discovered the location of the Ark and meade to investigate but discovered a huge human presence, they attacked anyway and the rest we know.
*** ** Not just Bungie; 343's website and the ''Halo 2: Anniversary'' terminals both basically confirm your point as well.


[[WMG:How
well.

[[/folder]]

[[folder:How
are we expected to beleive believe that Earth is the only planet the UNSC has left?]]
* I suppose we can assume that the UNSC's territory extends in every direction around Earth. If this were true, then the Covenant invaders would have had to sweep the entire UNSC territory for colonies, and somehow not find Earth, which is just completely ridiculous. They should have at least half, if not more of their colonies intact, which makes 400+ . This is assuming that the covenant invaded from one side the UNSC and didn't somehow simultaneously attack the entire circumfirence at once.(which would also be ridiculous.)
* ** This also leads to the notion of there being only 200,000,000 humans left. Even if this number is just for Earth's population, how did all those people die? From what we see, the only place that was glassed was Voi and the surrounding area. And it seems like only africa, and a few other scattered places were hit by invasion forces. A very conservative guess would put Earth's population in 2553 at around 10,000,000,000. There is no possible way that the covenant killed 49 out of 50 people on the whole planet. They only had about 27 ships left when they went through the portal to the ark, which is not nearly enough to almost completely destroy a planet like earth.
** WRT ther only being 200,000,000 humans left on Earth: Do you honestly think the Covenant wouldn't go out of their way to kill as many humans as possible? possible?



*** According to ''Reach'', it isn't. [[spoiler:It's a rumour spread by a Council of human [=AIs=], who have secretly been aiding humanity in its advancement and (later) it's survival.]] I have also heard that that figure might simply represent the number of UNSC personnel currently serving. High, but not impossible (100 million where mobilised during WorldWarII).
*** The ''Reach'' thing is complicated; [[spoiler:while the council ''is'' deliberately exaggerating the Covenant's glassing capabilities, it's implied that they themselves initially ''underestimated'' the Covenant's capabilities; said datapad dates in-universe to only one year after the beginning of the war, back when the Covenant was still using a tiny fraction of their military against the humans (the [=AIs=] were even explicitly assuming that the Covenant fleet was only the same size as the UNSC's, which we know was definitely ''not'' the case)]].

to:

*** ** According to ''Reach'', it isn't. [[spoiler:It's a rumour spread by a Council of human [=AIs=], who have secretly been aiding humanity in its advancement and (later) it's survival.]] I have also heard that that figure might simply represent the number of UNSC personnel currently serving. High, but not impossible (100 million where mobilised during WorldWarII).
*** ** The ''Reach'' thing is complicated; [[spoiler:while the council ''is'' deliberately exaggerating the Covenant's glassing capabilities, it's implied that they themselves initially ''underestimated'' the Covenant's capabilities; said datapad dates in-universe to only one year after the beginning of the war, back when the Covenant was still using a tiny fraction of their military against the humans (the [=AIs=] were even explicitly assuming that the Covenant fleet was only the same size as the UNSC's, which we know was definitely ''not'' the case)]].



* "Earth is all we have left" is figurative speech. We know from ''Fall of Reach'' that the Covenant bypassed dozens of Inner Colony worlds to get to both Reach and Earth. Earth is the last military stronghold of the UNSC. Also, the Covenant didn' need to land and assault Earth to inflict massive casualties; "Crow's Nest" confirms that the Covenant simply bombed human population centers from orbit, and there's simply no UNSC fleet left to defend against the orbital assault.
* Pre-war the UNSC's Navy was basically an anti-piracy/anti-insurrection force. There's really not much reason to presume that they could have produced the kind of fleet necessary to realistically defend every colony (especially considering that a "fair fight" is considered human forces outnumbering the Covenant 3-1). Also it is indicated in the books that there are some former insurrection forces hiding among the asteroids of unimportant solar systems who have chosen not to fight.

to:

* ** "Earth is all we have left" is figurative speech. We know from ''Fall of Reach'' that the Covenant bypassed dozens of Inner Colony worlds to get to both Reach and Earth. Earth is the last military stronghold of the UNSC. Also, the Covenant didn' need to land and assault Earth to inflict massive casualties; "Crow's Nest" confirms that the Covenant simply bombed human population centers from orbit, and there's simply no UNSC fleet left to defend against the orbital assault.
* ** Pre-war the UNSC's Navy was basically an anti-piracy/anti-insurrection force. There's really not much reason to presume that they could have produced the kind of fleet necessary to realistically defend every colony (especially considering that a "fair fight" is considered human forces outnumbering the Covenant 3-1). Also it is indicated in the books that there are some former insurrection forces hiding among the asteroids of unimportant solar systems who have chosen not to fight.



* Not every colony is going to be the size of Reach. Most were small, in the low millions, primarily based around agriculture, mining, and light manufacturing. The heavy lifting and majority of the population was either at Earth or Reach. A statistic in ''Reach'' has eight worlds falling in the first year of the war, with a loss of approximately 62 million people. That's a population of, on average, 8 million people.
* Actually, this complaint is completely pointless; every single piece of media set after ''Halo 3'' shows that ''plenty'' of human colonies managed to survive the Covenant war unscathed, mostly because they were too insignificant/distant for the Covenant to notice in the first place.

[[WMG:Why don't we see anything coming out of the Portals?]]
In Halo 3 the first portal opens in the lower atmosphere as a big blackish blueish sphere, but after the Human/Elite fleets pass through it they appear above the Ark just like any other time they leave slipspace. High Charity likewise just appears inside the Arc's atmosphere. At the end of the game the Arbiter pilots the Dawn to a portal identical to the one they left Earth from, but is seen reentering earth's atmosphere. From where? Again the portal they left from was well within Earth's atmosphere. Are the portals supposed to be direct links from Earth to the Ark? If so then why do we never see a ship leaving the portal, only regular Slipspace rifts in seemingly random places above and below atmosphere. If not then who activated the exit portal on the Ark?
* That's the way the portals work. They operate like Slipspace ruptures. Note that the portals are very consistent in that a ship that passes through exists like it would exit a normal Slipspace rupture.

to:

* ** Not every colony is going to be the size of Reach. Most were small, in the low millions, primarily based around agriculture, mining, and light manufacturing. The heavy lifting and majority of the population was either at Earth or Reach. A statistic in ''Reach'' has eight worlds falling in the first year of the war, with a loss of approximately 62 million people. That's a population of, on average, 8 million people.
* ** Actually, this complaint is completely pointless; every single piece of media set after ''Halo 3'' shows that ''plenty'' of human colonies managed to survive the Covenant war unscathed, mostly because they were too insignificant/distant for the Covenant to notice in the first place.

[[WMG:Why [[/folder]]

[[folder:Why
don't we see anything coming out of the Portals?]]
* In Halo 3 the first portal opens in the lower atmosphere as a big blackish blueish sphere, but after the Human/Elite fleets pass through it they appear above the Ark just like any other time they leave slipspace. High Charity likewise just appears inside the Arc's atmosphere. At the end of the game the Arbiter pilots the Dawn to a portal identical to the one they left Earth from, but is seen reentering earth's atmosphere. From where? Again the portal they left from was well within Earth's atmosphere. Are the portals supposed to be direct links from Earth to the Ark? If so then why do we never see a ship leaving the portal, only regular Slipspace rifts in seemingly random places above and below atmosphere. If not then who activated the exit portal on the Ark?
* ** That's the way the portals work. They operate like Slipspace ruptures. Note that the portals are very consistent in that a ship that passes through exists like it would exit a normal Slipspace rupture.



[[WMG:Halo Legends: Origins I]]
Okay, near the end it shows that the forerunners gathered up a bunch of species and hid them inside some sort of pods to protect them from the Halo effect, noah style. Okay. But why did they not put in members of their own species in there as well? The Forerunners could have lived on, but for some reason they didn't even though they clearly had the means to save themselves.

to:

[[WMG:Halo [[/folder]]

[[folder:Halo
Legends: Origins I]]
* Okay, near the end it shows that the forerunners gathered up a bunch of species and hid them inside some sort of pods to protect them from the Halo effect, noah style. Okay. But why did they not put in members of their own species in there as well? The Forerunners could have lived on, but for some reason they didn't even though they clearly had the means to save themselves.



*** In fact, the Forerunner prequels reveal that a small number of Forerunners ''did'' survive the Halos, but they all decided to exile themselves and leave the galaxy to its own devices.

to:

*** ** In fact, the Forerunner prequels reveal that a small number of Forerunners ''did'' survive the Halos, but they all decided to exile themselves and leave the galaxy to its own devices.



*** No. Forerunner and homo sapiens are entirely different species. It's just that the Librarian liked us better than all the others, and the Forerunners set us up to assume their mantle once we develop spaceflight.
*** Actually, it's a little more complicated than that; it's mentioned that the two species have a surprising amount of genetic similarity, implying that they at least had a common ancestor that was meddled with by the Precursors for their own purposes. That said, humans and Forerunners had already diverged into reproductively-incompatible species long before the Flood came.

[[WMG:Cloning]]
* If they can make flash clones to replace the kidnapped childrens for Spartan training. Why don'y they just clone more of the recruits to make more Spartans?

to:

*** ** No. Forerunner and homo sapiens are entirely different species. It's just that the Librarian liked us better than all the others, and the Forerunners set us up to assume their mantle once we develop spaceflight.
*** ** Actually, it's a little more complicated than that; it's mentioned that the two species have a surprising amount of genetic similarity, implying that they at least had a common ancestor that was meddled with by the Precursors for their own purposes. That said, humans and Forerunners had already diverged into reproductively-incompatible species long before the Flood came.

[[WMG:Cloning]]
[[/folder]]

[[folder:Cloning]]
* If they can make flash clones to replace the kidnapped childrens for Spartan training. Why don'y don't they just clone more of the recruits to make more Spartans?



*** Funding was limited to only seventy-five trainees, ''period.'' They couldn't afford to clone, raise, and train more.
*** Also, flash cloning appears to be the only method of cloning they have. Besides, they were in a hurry and have limited funding as stated above.
*** They do have traditional forms of cloning, but again, it produces embryos that have to be nurtured and raised from infancy. Plus, it's expensive anyway, and you'd have to make sure that the egg used in the process ALSO came from a genetically perfect specimen. And due to the way genes work, using DNA from anything other than an embryo results in a shortened life-span due to telomere degradation. TL;DR: cloning is impractical.

[[WMG:The compass on the Assault Rifle]]

to:

*** ** Funding was limited to only seventy-five trainees, ''period.'' They couldn't afford to clone, raise, and train more.
*** ** Also, flash cloning appears to be the only method of cloning they have. Besides, they were in a hurry and have limited funding as stated above.
*** ** They do have traditional forms of cloning, but again, it produces embryos that have to be nurtured and raised from infancy. Plus, it's expensive anyway, and you'd have to make sure that the egg used in the process ALSO came from a genetically perfect specimen. And due to the way genes work, using DNA from anything other than an embryo results in a shortened life-span due to telomere degradation. TL;DR: cloning is impractical.

[[WMG:The [[/folder]]

[[folder:The
compass on the Assault Rifle]]



*** Not just "supposedly", the actual manual states this.
*** Like an actual compass, it probably points to the most relevant magnetic source.

[[WMG: Why does the Arbiter continue wearing the armor in Halo 3?]]
It's directly stated as being weaker than its contemporary equivalents, and, yeah, it does have symbolic value - as a direct servant of the Prophets' will. Considering how honor-obssessed the Elites are, I'm surprised they didn't destroy it.
* Two possible explanations. It was an Elite symbol of honor before it became a Prophet mark of shame, so he wears it with honor, to show his indepence of the Prophets' control. He received it at a major turning point in his life, so he might feel it's a major part of him now. As for regards to practicality, the Elites, and the Covenant in general, have shown themselves to hold honor/tradition above practicality. Hence they wear armor that's bright blue, red, or gold, as opposed to something that'll blend in with the background.
** The second explanation is that he feels he still deserves it. He knows the Covenant religion is all a load of crap now, but he was taught that religion from birth. Something ingrained that deeply into your psychology doesn't disappear in a matter of a couple months.
* The Arbiter is a symbol of the Elites as a whole. Note that when the Arbiter is fighting the Brutes in Halo 2, one of their responses if they kill you is to say that they've torn out "the heart of the Elites." The armor is a part of that symbol. Hell, its entirely possible that the Elites are simply viewing the armor as a different symbol now that the Arbiter has switched sides, taking it as a sign of their rebellion. Symbols only have as much meaning as those who look upon them put into them.
* To add to everything else; the Arbiter is a position that ''predates'' the Covenant by at least several thousand years (dating all the way back to when the Elites' most advanced military technology included metal blades and stone fortresses), and was a rank of extremely high esteem, to the point where Arbiters were effectively leaders of their entire species. To put it this way; the current Arbiter is reclaiming a symbol that was stolen by the Prophets, and basically saying "I am going to restore the rank of Arbiter (and our people as a whole) to what it was before the Prophets put us under their heel".

[[WMG:What happened to all the non-Americans?]]
I've read a few Halo books and played basically all the games, their society is essentially present day America in space. While there are a few token foreigners here and there, everyone speaks English with an American accent (and a significant portion of people are actually FROM America). What happened to China, Europe, Russia, and everyone else in the world? Did they all just BECOME Americans?
* Because Bungie is an American company, with an American voice-acting pool, selling primarily to an American audience.
* America is a melting pot of cultures. The Future is too. Best I can figure.
* The games all have tons of Mexican, Brit and Aussie marines, I assume Bungie intended it to be very international but didn't add more accents simply because they didn't record that many accents. As for why everyone speaks English, I recall hearing somewhere that it's the common operational language of the military. On a related note, can any ''Halo'' players from non-English-speaking nations tell me how accents were handled in the dubs they played?
* You do realize that pretty much all the levels that take place on Earth are set in Africa, right?

to:

*** ** Not just "supposedly", the actual manual states this.
*** ** Like an actual compass, it probably points to the most relevant magnetic source.

[[WMG: Why [[/folder]]

[[folder:Why
does the Arbiter continue wearing the armor in Halo 3?]]
* It's directly stated as being weaker than its contemporary equivalents, and, yeah, it does have symbolic value - as a direct servant of the Prophets' will. Considering how honor-obssessed the Elites are, I'm surprised they didn't destroy it.
* ** Two possible explanations. It was an Elite symbol of honor before it became a Prophet mark of shame, so he wears it with honor, to show his indepence of the Prophets' control. He received it at a major turning point in his life, so he might feel it's a major part of him now. As for regards to practicality, the Elites, and the Covenant in general, have shown themselves to hold honor/tradition above practicality. Hence they wear armor that's bright blue, red, or gold, as opposed to something that'll blend in with the background.
** The second explanation is that he feels he still deserves it. He knows the Covenant religion is all a load of crap now, but he was taught that religion from birth. Something ingrained that deeply into your psychology doesn't disappear in a matter of a couple months.
*
months.
**
The Arbiter is a symbol of the Elites as a whole. Note that when the Arbiter is fighting the Brutes in Halo 2, one of their responses if they kill you is to say that they've torn out "the heart of the Elites." The armor is a part of that symbol. Hell, its entirely possible that the Elites are simply viewing the armor as a different symbol now that the Arbiter has switched sides, taking it as a sign of their rebellion. Symbols only have as much meaning as those who look upon them put into them.
* ** To add to everything else; the Arbiter is a position that ''predates'' the Covenant by at least several thousand years (dating all the way back to when the Elites' most advanced military technology included metal blades and stone fortresses), and was a rank of extremely high esteem, to the point where Arbiters were effectively leaders of their entire species. To put it this way; the current Arbiter is reclaiming a symbol that was stolen by the Prophets, and basically saying "I am going to restore the rank of Arbiter (and our people as a whole) to what it was before the Prophets put us under their heel".

[[WMG:What [[/folder]]

[[folder:What
happened to all the non-Americans?]]
* I've read a few Halo books and played basically all the games, their society is essentially present day America in space. While there are a few token foreigners here and there, everyone speaks English with an American accent (and a significant portion of people are actually FROM America). What happened to China, Europe, Russia, and everyone else in the world? Did they all just BECOME Americans?
* ** Because Bungie is an American company, with an American voice-acting pool, selling primarily to an American audience.
* ** America is a melting pot of cultures. The Future is too. Best I can figure.
* ** The games all have tons of Mexican, Brit and Aussie marines, I assume Bungie intended it to be very international but didn't add more accents simply because they didn't record that many accents. As for why everyone speaks English, I recall hearing somewhere that it's the common operational language of the military. On a related note, can any ''Halo'' players from non-English-speaking nations tell me how accents were handled in the dubs they played?
* ** You do realize that pretty much all the levels that take place on Earth are set in Africa, right?



* In Reach, the civilians you meet during 'Winter Contingency' speak Hungarian, as does Jorge, a Reach native himself.
* There is reference made to a mostly Jewish or Musilm colony in I Love Bees (the characters mention not being allowed to eat pork)
* Curent theories are that we will all speak English in the future or more accurately whatever English evolves into.
* A lot of this complaint has been rendered invalid by later media; while English is implied to be the common language of the UNSC, a lot of individual colonies have largely non-American-descended populations who have kept at least some of their original cultures intact; Reach is predominated by Hungarian place names, Mars has an entire country that is basically the Philippines In Space, Sansar is mostly Swedish, Bhuj is implied to be mostly Indian, etc. Heck, one of the Warzone maps in ''Halo 5'' has signs that are mostly in Chinese. Additionally, there have been a lot of characters of non-American descent added in since this complaint was originally made; hell, the current head of ONI herself is of Turkish descent (with a name to match), and her old team consisted completely of non-Americans (a Brit, an Aussie, a Russian, and a French-Canadian/Chinese, with the latter two fluent in their parents' native tongues). To be fair though, English language names ''do'' still predominate far more than one might realistically expect, even in later media.

[[WMG:Shield Strength]]
Covenant ship shields. They can be downed (or at least brought close) by a nuke going off right next to the ship (though not farther out). Space-combat nukes are stated to vary between 30-60 megatons in yield. Yet a Covenant ship's shields can withstand 3 or 4 impacts from a ship-mounted Magnetic Accelerator Cannon, which (with 600-ton shells hitting at .4c) impact with (according to Halopedia) "1.17 teratons per shot". That's 1,170,000 megatons. So... a Covvie ship's shields can take a 1.17-million-megaton direct hit, but they can't take a 50-megaton direct hit. ...'''HUH?'''
* EMP. More specifically, nukes produce ''extremely'' powerful EMP, to the point that a single nuke can permanently blow out the electronics on a UNSC ship hundreds of thousands of kilometers away. That is likely going to have a negative effect on Covenant electronics, too.

to:

* ** In Reach, the civilians you meet during 'Winter Contingency' speak Hungarian, as does Jorge, a Reach native himself.
* ** There is reference made to a mostly Jewish or Musilm colony in I Love Bees (the characters mention not being allowed to eat pork)
* ** Curent theories are that we will all speak English in the future or more accurately whatever English evolves into.
* ** A lot of this complaint has been rendered invalid by later media; while English is implied to be the common language of the UNSC, a lot of individual colonies have largely non-American-descended populations who have kept at least some of their original cultures intact; Reach is predominated by Hungarian place names, Mars has an entire country that is basically the Philippines In Space, Sansar is mostly Swedish, Bhuj is implied to be mostly Indian, etc. Heck, one of the Warzone maps in ''Halo 5'' has signs that are mostly in Chinese. Additionally, there have been a lot of characters of non-American descent added in since this complaint was originally made; hell, the current head of ONI herself is of Turkish descent (with a name to match), and her old team consisted completely of non-Americans (a Brit, an Aussie, a Russian, and a French-Canadian/Chinese, with the latter two fluent in their parents' native tongues). To be fair though, English language names ''do'' still predominate far more than one might realistically expect, even in later media.

[[WMG:Shield [[/folder]]

[[folder:Shield
Strength]]
* Covenant ship shields. They can be downed (or at least brought close) by a nuke going off right next to the ship (though not farther out). Space-combat nukes are stated to vary between 30-60 megatons in yield. Yet a Covenant ship's shields can withstand 3 or 4 impacts from a ship-mounted Magnetic Accelerator Cannon, which (with 600-ton shells hitting at .4c) impact with (according to Halopedia) "1.17 teratons per shot". That's 1,170,000 megatons. So... a Covvie ship's shields can take a 1.17-million-megaton direct hit, but they can't take a 50-megaton direct hit. ...'''HUH?'''
* ** EMP. More specifically, nukes produce ''extremely'' powerful EMP, to the point that a single nuke can permanently blow out the electronics on a UNSC ship hundreds of thousands of kilometers away. That is likely going to have a negative effect on Covenant electronics, too.



* To be fair, that 30 megaton nuke was described as nuclear hand grenade, and it was the size of a football.
* Also, 1.17 teratons is a retcon, and a massive one at that. I vaguely remember they used to have yields in the double digit kilotons or megatons, though I could be wrong. This got retconned because A) Bungie likes the number 117 way too much and B) at the old speed it would have taken MINUTES to cross standard engagement range, making them absolutely useless.

to:

* ** To be fair, that 30 megaton nuke was described as nuclear hand grenade, and it was the size of a football.
* ** Also, 1.17 teratons is a retcon, and a massive one at that. I vaguely remember they used to have yields in the double digit kilotons or megatons, though I could be wrong. This got retconned because A) Bungie likes the number 117 way too much and B) at the old speed it would have taken MINUTES to cross standard engagement range, making them absolutely useless.



*** Just looked at the Halo wiki. Apparently the ODG stations could fire rounds that would hit with the force of 40 Gt of TNT. So, powerful, but not absurdly so.
*** Actually, Halopedia keeps changing it back and forth between the old and new numbers, mainly because of old-number purists not knowing that it's time to just let it go. It's stated that ship-grade [=MACs=] hit with 1.17 teratons of force, enough to wear down a Covenant ship's shields in about 3-5 hits. The station-mounted Super-MAC shells impact with 9.98 teratons of force, enough to punch a hole clean through anything, shields and all, and keep going.
**** I can see why they keep changing, because that number makes a hell of a lot more sense. Why do Covenant cruisers and carriers have shields so many orders of magnitude more powerful than what they give [=Elites/Brutes/Seraphs?=] Those can do down with a couple of bursts from a 0.50 cal machine gun; when you scale it up to kilometres, they shouldn't magically gain the ability to absorb Chicxulub-sized impacts.
***** Power. An Elite's armor is tiny, so it only gets enough power to resist a few bullet bursts. A starship, on the other hand, can carry a fusion reactor or two, allowing it to divert more power to its shields. ''INSANE POWER''.
**** But the "old" measurements currently on the site make no sense for space combat! You're telling me ships fire rounds that only go 30km per second? In space battles, which routinely take place on scales of tens of thousands of kilometers? For a Covenant ship 30,000 kilometers away, it would take a MAC round (30,000 divided by 30 equals...) 1000 seconds - over 16 and a half minutes - to reach its target! Whereas the 120,000 kilometers-per-second shot given by the Encyclopedia would take only a quarter of a second. Having relatively-slow-as-molasses projectiles MAKES NO SENSE. THAT'S likely why Bungie changed it for the encyclopedia.
* Go play ''Franchise/MassEffect'' if you want a more realistic description of the power of mass accelerator/MAC rounds. About three times the yield of Hiroshima, by the way.
* Clearing something up here. The 1.17 Teraton number was an old encyclopedia entry that was retconned by the ''Halo: Fall of Reach'' reissue. From ''Halo: The Fall of Reach'', page 108; (2010 edition), page 130, Nylund describes the ''Charon''-class light frigate as being able to fire a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second. This will have an impact energy equivalent to around 64 kilotons. The ODPs fire a 3,000-ton ferric-tungsten rounds at .04c with around 51.6 gigatons. Thing is, no UNSC or Covenant ship has ever been able to survive a hit from an ODP.

[[WMG: Elites in ODST]]
Or more specifically, the fact that they're all dead. An entire city full of Proud Warrior Race Guys with dug in positions, heavy armor, and air support. Dead within seconds of a ship full of them leaving, and replaced by brutes like nothing had ever happened. the only evidence that they had ever been there is a dozen or so corpses scattered around a city they had completely occupied moments before. and we are give no explanation as to why this happened.
* This is after/during the Brute uprising. The dead elites are there because the brutes killed any Elites still on Earth, and occupied it themselves. It might make the timeframe a bit wonky, since Regret only ''just'' left, but everything else fits. The ornate Brute armor (which they should still be naked like in Halo 2 if it was before the Brute uprise), the multiple ship invasion (wasn't Regret more or less the only ship in Halo 2?).

to:

*** ** Just looked at the Halo wiki. Apparently the ODG stations could fire rounds that would hit with the force of 40 Gt of TNT. So, powerful, but not absurdly so.
*** ** Actually, Halopedia keeps changing it back and forth between the old and new numbers, mainly because of old-number purists not knowing that it's time to just let it go. It's stated that ship-grade [=MACs=] hit with 1.17 teratons of force, enough to wear down a Covenant ship's shields in about 3-5 hits. The station-mounted Super-MAC shells impact with 9.98 teratons of force, enough to punch a hole clean through anything, shields and all, and keep going.
**** ** I can see why they keep changing, because that number makes a hell of a lot more sense. Why do Covenant cruisers and carriers have shields so many orders of magnitude more powerful than what they give [=Elites/Brutes/Seraphs?=] Those can do down with a couple of bursts from a 0.50 cal machine gun; when you scale it up to kilometres, they shouldn't magically gain the ability to absorb Chicxulub-sized impacts.
***** ** Power. An Elite's armor is tiny, so it only gets enough power to resist a few bullet bursts. A starship, on the other hand, can carry a fusion reactor or two, allowing it to divert more power to its shields. ''INSANE POWER''.
**** ** But the "old" measurements currently on the site make no sense for space combat! You're telling me ships fire rounds that only go 30km per second? In space battles, which routinely take place on scales of tens of thousands of kilometers? For a Covenant ship 30,000 kilometers away, it would take a MAC round (30,000 divided by 30 equals...) 1000 seconds - over 16 and a half minutes - to reach its target! Whereas the 120,000 kilometers-per-second shot given by the Encyclopedia would take only a quarter of a second. Having relatively-slow-as-molasses projectiles MAKES NO SENSE. THAT'S likely why Bungie changed it for the encyclopedia.
* ** Go play ''Franchise/MassEffect'' if you want a more realistic description of the power of mass accelerator/MAC rounds. About three times the yield of Hiroshima, by the way.
* ** Clearing something up here. The 1.17 Teraton number was an old encyclopedia entry that was retconned by the ''Halo: Fall of Reach'' reissue. From ''Halo: The Fall of Reach'', page 108; (2010 edition), page 130, Nylund describes the ''Charon''-class light frigate as being able to fire a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second. This will have an impact energy equivalent to around 64 kilotons. The ODPs fire a 3,000-ton ferric-tungsten rounds at .04c with around 51.6 gigatons. Thing is, no UNSC or Covenant ship has ever been able to survive a hit from an ODP.

[[WMG: [[/folder]][[folder: Elites in ODST]]
* Or more specifically, the fact that they're all dead. An entire city full of Proud Warrior Race Guys with dug in positions, heavy armor, and air support. Dead within seconds of a ship full of them leaving, and replaced by brutes like nothing had ever happened. the only evidence that they had ever been there is a dozen or so corpses scattered around a city they had completely occupied moments before. and we are give no explanation as to why this happened.
* ** This is after/during the Brute uprising. The dead elites are there because the brutes killed any Elites still on Earth, and occupied it themselves. It might make the timeframe a bit wonky, since Regret only ''just'' left, but everything else fits. The ornate Brute armor (which they should still be naked like in Halo 2 if it was before the Brute uprise), the multiple ship invasion (wasn't Regret more or less the only ship in Halo 2?).



*** Who said "every single Elite" in the ''whole city'' dropped dead within seconds? The only time you encounter ''any'' Elites in ODST was at the beginning, where the Brutes clearly overwhelmed a small contingent of them in an isolated part of the city.
*** I'm just saying that the elites were all over the city, and there should be at least more that a dozen or so bodies around the city, if not outright pockets of resistance. Especially since, as I said, they had dug in positions, heavy armor, and air support.Or maybe I'm over thinking it, and you just manage not to run into anything more than a dozen or so corpse in that small part of the city, and most of the elites that were there left. or were eaten. or behind locked doors. Ya know, now that I think about it, there are plenty of reasons why you don't see them.

to:

*** ** Who said "every single Elite" in the ''whole city'' dropped dead within seconds? The only time you encounter ''any'' Elites in ODST was at the beginning, where the Brutes clearly overwhelmed a small contingent of them in an isolated part of the city.
*** ** I'm just saying that the elites were all over the city, and there should be at least more that a dozen or so bodies around the city, if not outright pockets of resistance. Especially since, as I said, they had dug in positions, heavy armor, and air support.Or maybe I'm over thinking it, and you just manage not to run into anything more than a dozen or so corpse in that small part of the city, and most of the elites that were there left. or were eaten. or behind locked doors. Ya know, now that I think about it, there are plenty of reasons why you don't see them.



* The Halo Waypoint video on the Brute history notes that the Brutes attached to Regrets forces at New Mombasa actually had orders from Truth to stab the Elites in the back once Regret had found the location of Delta Halo and pulled out, while all the reinforcement ships that arrived during the game were under Truths command and staffed by Brutes. The majority of the Elites in New Mombasa returned to Regrets ship before he left, and the remaining Elites were quickly betrayed by Truth.

[[WMG: The ''Mona Lisa'']]
A trivial issue, but why the hell would somebody name a prison ship after the painting?
* Maybe the shipbuilder was feeling artistic that day?
* Given other USNC ship names we see throughout the fiction (''Say My Name'', ''Two for Flinching'', ''Eminent Domain'', heck, even ''Pillar of Autumn'' and ''Forward Unto Dawn''), it's pretty clear that UNSC shipbuilders/crewmen have a lot of leeway with regards to naming.

[[WMG: "Firing Alpha Halo B"]]
Wouldn't firing it have activated the other instillations? It may not have been fully linked to the network but that's a pretty risky move.
* There's no evidence firing one Halo triggers the others.

to:

* ** The Halo Waypoint video on the Brute history notes that the Brutes attached to Regrets forces at New Mombasa actually had orders from Truth to stab the Elites in the back once Regret had found the location of Delta Halo and pulled out, while all the reinforcement ships that arrived during the game were under Truths command and staffed by Brutes. The majority of the Elites in New Mombasa returned to Regrets ship before he left, and the remaining Elites were quickly betrayed by Truth.

[[WMG: [[/folder]][[folder: The ''Mona Lisa'']]
* A trivial issue, but why the hell would somebody name a prison ship after the painting?
* ** Maybe the shipbuilder was feeling artistic that day?
* ** Given other USNC ship names we see throughout the fiction (''Say My Name'', ''Two for Flinching'', ''Eminent Domain'', heck, even ''Pillar of Autumn'' and ''Forward Unto Dawn''), it's pretty clear that UNSC shipbuilders/crewmen have a lot of leeway with regards to naming.

[[WMG: [[/folder]][[folder: "Firing Alpha Halo B"]]
* Wouldn't firing it have activated the other instillations? It may not have been fully linked to the network but that's a pretty risky move.
* ** There's no evidence firing one Halo triggers the others.



* Guilty Spark specifically states that the blast in halo 3 was a "tactical" firing to wipe out the "local" infestation, indicating that the rings can be fired alone if neccissary.
[[WMG:Cortana stating the incredibly obvious]]
In Halo, on the eponymous level, why did Cortana feel the need to state that the square, metal tunnel clearly engraved with some sort of almost runic pattern--on a ringworld, no less--was not "a natural formation"?

to:

* ** Guilty Spark specifically states that the blast in halo 3 was a "tactical" firing to wipe out the "local" infestation, indicating that the rings can be fired alone if neccissary.
[[WMG:Cortana
necessary.

[[/folder]][[folder:Cortana
stating the incredibly obvious]]
* In Halo, on the eponymous level, why did Cortana feel the need to state that the square, metal tunnel clearly engraved with some sort of almost runic pattern--on a ringworld, no less--was not "a natural formation"?



[[WMG:Prisoner treatment]]
In Truth and Reconciliation, why does the Covenant keep their ships brightly lit, yet keep their very important prisoner in a very, very dark room and discuss matters of holy war within earshot, in English?
* For the same reason that they don't encrypt their transmissions. They're arrogant and don't believe humans can understand them when humans have hardwired translation software in everyone's neural implants.
* Said software was (I think) very unreliable at the time and might possibly have translated "The Holy Ring" into "Halo", explaining why they're never refered to such by Covenant again.
* I recall the Prophets calling Halo Halo several times in Halo 2. "halo's destruction wa syour error and you rightly bear the blame" for example.

[[WMG:[=FutureHalo/CommSounds=]]]
When the Chief watches the recording of the dead marine on 343 Guilty Spark, why does the apparently digital memory chip make [=VCR=] fast forward sounds? For that matter, why do the comm devices of 2552 still make walkie-talkie static sounds at the beginning and end of messages? And why does the crazed marine never run out of bullets?
* Interface, probably, to indicate that the video is fast-forwarding to anyone listening. As for the comm devices, they make "walkie-talkie" static sounds because, like modern comm devices, ''they're radios''. And the crazed Marine never runs out of ammo for the same reason nobody else ever runs out of ammo: AI characters don't run out of ammo in any of the games.

to:

[[WMG:Prisoner [[/folder]][[folder:Prisoner treatment]]
* In Truth and Reconciliation, why does the Covenant keep their ships brightly lit, yet keep their very important prisoner in a very, very dark room and discuss matters of holy war within earshot, in English?
* ** For the same reason that they don't encrypt their transmissions. They're arrogant and don't believe humans can understand them when humans have hardwired translation software in everyone's neural implants.
* ** Said software was (I think) very unreliable at the time and might possibly have translated "The Holy Ring" into "Halo", explaining why they're never refered to such by Covenant again.
* ** I recall the Prophets calling Halo Halo several times in Halo 2. "halo's destruction wa syour error and you rightly bear the blame" for example.

[[WMG:[=FutureHalo/CommSounds=]]]
[[/folder]][[folder:[=FutureHalo/CommSounds=]]]
*
When the Chief watches the recording of the dead marine on 343 Guilty Spark, why does the apparently digital memory chip make [=VCR=] fast forward sounds? For that matter, why do the comm devices of 2552 still make walkie-talkie static sounds at the beginning and end of messages? And why does the crazed marine never run out of bullets?
* ** Interface, probably, to indicate that the video is fast-forwarding to anyone listening. As for the comm devices, they make "walkie-talkie" static sounds because, like modern comm devices, ''they're radios''. And the crazed Marine never runs out of ammo for the same reason nobody else ever runs out of ammo: AI characters don't run out of ammo in any of the games.



[[WMG:What the heck is going on with The Library?]]
For The Library, who opens that revolving door at the beginning before Guilty Spark and the Chief arrive? Why doesn't Spark teleport the chief to the highest level and just activate all the procedures while the Chief waits away from most of the Flood? When he grabs the index, what is the Chief standing on, and why is he in some sort of electrical cyclone? [[HammerSpace Where does Spark hold the index?]]
* Revolving door: Guilty Spark, likely on arrival. Teleporting to the highest level: because whatever the recovery procedure for the Index is, it involves starting on the bottom and moving up. "Electrical cyclone" is a gravity lift/elevator. Spark stores the Index inside himself, through Forerunner nifty technology.
* Sparks is quite insane. Maybe he wanted to give the Reclaimer a tour while they retreived the Index. Maybe he was actually trying to kill the cheif (the double-locked-door flood onslaught springs to mind). Maybe the library has safety measures in place to prevent teleportation too close to the index's holding unit (we know the Gravemind is capable of tapping into the halo teleportation grid).

to:

[[WMG:What [[/folder]][[folder:What the heck is going on with The Library?]]
* For The Library, who opens that revolving door at the beginning before Guilty Spark and the Chief arrive? Why doesn't Spark teleport the chief to the highest level and just activate all the procedures while the Chief waits away from most of the Flood? When he grabs the index, what is the Chief standing on, and why is he in some sort of electrical cyclone? [[HammerSpace Where does Spark hold the index?]]
* ** Revolving door: Guilty Spark, likely on arrival. Teleporting to the highest level: because whatever the recovery procedure for the Index is, it involves starting on the bottom and moving up. "Electrical cyclone" is a gravity lift/elevator. Spark stores the Index inside himself, through Forerunner nifty technology.
* ** Sparks is quite insane. Maybe he wanted to give the Reclaimer a tour while they retreived the Index. Maybe he was actually trying to kill the cheif (the double-locked-door flood onslaught springs to mind). Maybe the library has safety measures in place to prevent teleportation too close to the index's holding unit (we know the Gravemind is capable of tapping into the halo teleportation grid).



* The "T"-shaped greenish device is, if I am not mistaken, a storage device for the codes. 343-Guilty Spark was probably not carrying the device, but just the codes - just like Cortana did.

to:

* ** The "T"-shaped greenish device is, if I am not mistaken, a storage device for the codes. 343-Guilty Spark was probably not carrying the device, but just the codes - just like Cortana did.



[[WMG:The Sentinels and the countdown]]
On the Maw, speaking canonically, why do the Sentinels not destroy the countdown display glass if you skip the cutscene? And then, why, if you skip the cutscene, [[GoodBadBug are they not able to destroy it during gameplay?]]
* Mostly because walls in the original game are indestructable, and the countdown glass is tagged as a wall.

[[WMG:How did the ''elite'' survive?]]
One non-canonical one, in the Legendary ending, Johnson survives the ring explosion, yes, ("This is it, baby. Hold me.") but [[WhatHappenedToTheMouse what happens to the elite?]]
* Because its a non-canon Easter Egg that has no bearing on the actual plot.

[[WMG:Why blast open the door?]]
Why do the humans have the tech in Halo 1 to open locked Forerunner doors in 5 seconds (and we may assume the Convenant could do this with all the other doors, too), but the Covenant need to blast open the door on Cairo Station? I mean, it even makes more sense to open it part way and shoot around the corners rather than obliterating all cover.
* According to the novelization, it actually took Keyes' team several minutes to break the encryption on the door leading to the Flood chamber. This wasn't shown because several minutes of Marines standing around scratching their asses is boring. As for the Covenant breaching doors, A) Covenant computer tech is actually only equivalent to UNSC tech, not superior, and B) explosions generate shrapnel, which generate casualties, as well as shock, smoke, and cover. Its for the same reason that in RealLife, SWAT teams and special forces use breaching charges and storm rooms. you never, ''ever, '''ever''''' "open it part way" because doors are narrow spaces that allow defenders to concentrate their fire on a single point. When assaulting a room, you always blow it open and storm inside immediately to quickly clear the room of defenders. If you're standing at the doorway trading fire with the defenders, you've screwed up ''badly''.

[[WMG:Gravity outside Cairo?]]
Why is there universal gravity on Cairo, yet simply stepping one foot outside lowers the gravity? Why is it simply lowered, in stead of being equal to the inside or just plain microgravity? Why can you fall off the station, downward? How do the terrestrial jetpacks of the elites work in a vacuum?
* Stepping outside means you're no longer walking around on the gravity plating inside the station. That partially reduces gravity. Falling off the Cairo is an issue with the game engine; its always pulling you "down". The jetpacks work in space because force still pushes you regardless of whether you're in a vacuum or not; there's no evidence that the Elites' jetpacks only function in atmosphere, and it would be silly if the Elites didn't have jetpacks similar to the ones modern astronauts carry.

[[WMG:Why not use snipers '''everywhere'''?]]
With how amazing their [[GameBreaker incredibly cheap accuracy]] is, why don't the marines in Halo 1 and the Covenant in Halo 2 just fill their ranks with endless snipers?
* [[SarcasmMode Because real life armies are made up of nothing but snipers.]]
* They would be useless against heavy armor and at close range, not to mention the trouble of training and equipping them.

[[WMG:Why not use hologram balls '''everywhere'''?]]
If the hologram balls used by the heretic leader are apparently so disposable, why don't they use more of them?
* I got the impression that the armed holodrones were specialized Forerunner tech not readily available to the Covenant; the Heretic Leader only had access to them because he was in a Forerunner station and working with Spark.

to:

[[WMG:The [[/folder]][[folder:The Sentinels and the countdown]]
* On the Maw, speaking canonically, why do the Sentinels not destroy the countdown display glass if you skip the cutscene? And then, why, if you skip the cutscene, [[GoodBadBug are they not able to destroy it during gameplay?]]
* ** Mostly because walls in the original game are indestructable, and the countdown glass is tagged as a wall.

[[WMG:How [[/folder]][[folder:How did the ''elite'' survive?]]
* One non-canonical one, in the Legendary ending, Johnson survives the ring explosion, yes, ("This is it, baby. Hold me.") but [[WhatHappenedToTheMouse what happens to the elite?]]
* ** Because its a non-canon Easter Egg that has no bearing on the actual plot.

[[WMG:Why [[/folder]][[folder:Why blast open the door?]]
* Why do the humans have the tech in Halo 1 to open locked Forerunner doors in 5 seconds (and we may assume the Convenant could do this with all the other doors, too), but the Covenant need to blast open the door on Cairo Station? I mean, it even makes more sense to open it part way and shoot around the corners rather than obliterating all cover.
* ** According to the novelization, it actually took Keyes' team several minutes to break the encryption on the door leading to the Flood chamber. This wasn't shown because several minutes of Marines standing around scratching their asses is boring. As for the Covenant breaching doors, A) Covenant computer tech is actually only equivalent to UNSC tech, not superior, and B) explosions generate shrapnel, which generate casualties, as well as shock, smoke, and cover. Its for the same reason that in RealLife, SWAT teams and special forces use breaching charges and storm rooms. you never, ''ever, '''ever''''' "open it part way" because doors are narrow spaces that allow defenders to concentrate their fire on a single point. When assaulting a room, you always blow it open and storm inside immediately to quickly clear the room of defenders. If you're standing at the doorway trading fire with the defenders, you've screwed up ''badly''.

[[WMG:Gravity [[/folder]][[folder:Gravity outside Cairo?]]
* Why is there universal gravity on Cairo, yet simply stepping one foot outside lowers the gravity? Why is it simply lowered, in stead of being equal to the inside or just plain microgravity? Why can you fall off the station, downward? How do the terrestrial jetpacks of the elites work in a vacuum?
* ** Stepping outside means you're no longer walking around on the gravity plating inside the station. That partially reduces gravity. Falling off the Cairo is an issue with the game engine; its always pulling you "down". The jetpacks work in space because force still pushes you regardless of whether you're in a vacuum or not; there's no evidence that the Elites' jetpacks only function in atmosphere, and it would be silly if the Elites didn't have jetpacks similar to the ones modern astronauts carry.

[[WMG:Why [[/folder]][[folder:Why not use snipers '''everywhere'''?]]
* With how amazing their [[GameBreaker incredibly cheap accuracy]] is, why don't the marines in Halo 1 and the Covenant in Halo 2 just fill their ranks with endless snipers?
* ** [[SarcasmMode Because real life armies are made up of nothing but snipers.]]
* ** They would be useless against heavy armor and at close range, not to mention the trouble of training and equipping them.

[[WMG:Why [[/folder]][[folder:Why not use hologram balls '''everywhere'''?]]
* If the hologram balls used by the heretic leader are apparently so disposable, why don't they use more of them?
* ** I got the impression that the armed holodrones were specialized Forerunner tech not readily available to the Covenant; the Heretic Leader only had access to them because he was in a Forerunner station and working with Spark.



*** [[UpToEleven A fleet of holographic]] [[KillSat Cairo Stations]], [[GameBreaker anyone?]]
*** Although, the Heretic Leader is using Forerunner holograms. Most other holograms are Covenant or Human, and the Forerunners already kind of do this, especially in the books. Probably only Forerunner holograms can be corporeal. This still doesn't answer how a holographic Plasma Rifle can shoot.

[[WMG:Delta Halo's convenient battlefield]]
Why does the activation of the warm up sequence on Delta Halo turn the immediate surroundings into a prime futuristic battlefield complete with grav lift, ''totally'' unlike the control room of the first game?
* Because they're different Halos and thus have different design specs. I thought this was obvious, considering how vastly different the layouts between the two were.
* We never saw the warm up sequence for the Halo in the first game either, since Cortana sabotaged it. And in Halo 3, you activate it prematurel, causing the place to immediately fall apart, so there's no way of knowing what standard Halo warm up sequencing is, as we've only seen one.

[[WMG: Spartan-[=IIIs=] in Halo: Reach]].
How is it even possible that there are Spartan [=IIIs=] within Reach's timeframe, when the Spartan [=IIs=] are still "young". And furthermore, the Noble Team have varied, more advanced armor in unusual contrast to the Spartan [=IIs=], who have identical armor.

to:

*** ** [[UpToEleven A fleet of holographic]] [[KillSat Cairo Stations]], [[GameBreaker anyone?]]
*** ** Although, the Heretic Leader is using Forerunner holograms. Most other holograms are Covenant or Human, and the Forerunners already kind of do this, especially in the books. Probably only Forerunner holograms can be corporeal. This still doesn't answer how a holographic Plasma Rifle can shoot.

[[WMG:Delta [[/folder]][[folder:Delta Halo's convenient battlefield]]
* Why does the activation of the warm up sequence on Delta Halo turn the immediate surroundings into a prime futuristic battlefield complete with grav lift, ''totally'' unlike the control room of the first game?
* ** Because they're different Halos and thus have different design specs. I thought this was obvious, considering how vastly different the layouts between the two were.
* ** We never saw the warm up sequence for the Halo in the first game either, since Cortana sabotaged it. And in Halo 3, you activate it prematurel, causing the place to immediately fall apart, so there's no way of knowing what standard Halo warm up sequencing is, as we've only seen one.

[[WMG:
one.

[[/folder]][[folder:
Spartan-[=IIIs=] in Halo: Reach]].
Reach]]
*
How is it even possible that there are Spartan [=IIIs=] within Reach's timeframe, when the Spartan [=IIs=] are still "young". And furthermore, the Noble Team have varied, more advanced armor in unusual contrast to the Spartan [=IIs=], who have identical armor.



*** Exactly. Reach fell in 2552, mere hours before the start of the first game. The Spartan III program was started in 2531. That gives Kurt 21 years to pull a handful of soldiers away from about 600 from Alpha and Beta companies.

to:

*** ** Exactly. Reach fell in 2552, mere hours before the start of the first game. The Spartan III program was started in 2531. That gives Kurt 21 years to pull a handful of soldiers away from about 600 from Alpha and Beta companies.



*** It would have made more sense for them to be Spartan IIs. They were there when they were when Reach fell, and they could have just been a unit already deployed. Also, Halsey meets them and recognizes them as Spartans. She wasn't supposed to know about the program. Also, Onyx would have been their 'home' as they were trained there, not Reach, even if it is a military operation, and they seemed a bit old, weren't the members of Alpha Squad still teenagers at best, just like Beta Squad? I understand the games come first, but it seems to a continuity error to me.
**** The Nylund co-authored journal partly clarifies that Halsey always suspected that ONI had greenlight another supersoldier project behind her back, but was under the impression that Noble was basically Spartan-II 2.0, not the fire-and-forget suicide soldiers that the mainline [=IIIs=] were. Also, please review your copy of ''Ghosts of Onyx'' and general Halo timeline; Alpha Company training began in late 2531, with the average age of "recruitment" stated to be around 4-6 years of age. The Fall of Reach takes place in mid-late 2552. Doing the math, your average Alpha (had the main company survived Operation: PROMETHEUS) would be around 25-27 years old during the events of ''Reach'', which certainly does ''not'' make them "teenagers at best" (it should also be noted that even the two Betas from ''Onyx'' were old enough to be legally allowed to smoke in the current USA). However, WordOfGod does explicitly state that Noble's Alphas were somewhat older than the norm; Carter began training at 11, and Jun and Emile were about 8. Also, it's worth noting that only Jorge, Noble's token ''II'', ever refers to Reach as home.

[[WMG:Why does looking through an external scope get rid of your Motion Tracker?]]
It's on the inside of your helmet. The scope on the sniper rifle is on the outside. (There's obvious gameplay reasons, but still...)
* You're not actually putting your eye to the scope; instead, you're wiring its feed directly into your helmet display. This is why there's no animation for sniping.
** Though its canonical status is dubious at best, "The Babysitter" from ''Halo Legends'' actually shows the Spartan sniper wire the gun into [[spoiler:her]] helmet.
* I'd put it up as Gameplay And Story Segregation, considering the tactical value of a motion tracker while otherwise focusing entirely on sniping.

to:

*** ** It would have made more sense for them to be Spartan IIs. They were there when they were when Reach fell, and they could have just been a unit already deployed. Also, Halsey meets them and recognizes them as Spartans. She wasn't supposed to know about the program. Also, Onyx would have been their 'home' as they were trained there, not Reach, even if it is a military operation, and they seemed a bit old, weren't the members of Alpha Squad still teenagers at best, just like Beta Squad? I understand the games come first, but it seems to a continuity error to me.
****
me.
**
The Nylund co-authored journal partly clarifies that Halsey always suspected that ONI had greenlight another supersoldier project behind her back, but was under the impression that Noble was basically Spartan-II 2.0, not the fire-and-forget suicide soldiers that the mainline [=IIIs=] were. Also, please review your copy of ''Ghosts of Onyx'' and general Halo timeline; Alpha Company training began in late 2531, with the average age of "recruitment" stated to be around 4-6 years of age. The Fall of Reach takes place in mid-late 2552. Doing the math, your average Alpha (had the main company survived Operation: PROMETHEUS) would be around 25-27 years old during the events of ''Reach'', which certainly does ''not'' make them "teenagers at best" (it should also be noted that even the two Betas from ''Onyx'' were old enough to be legally allowed to smoke in the current USA). However, WordOfGod does explicitly state that Noble's Alphas were somewhat older than the norm; Carter began training at 11, and Jun and Emile were about 8. Also, it's worth noting that only Jorge, Noble's token ''II'', ever refers to Reach as home.

[[WMG:Why [[/folder]][[folder:Why does looking through an external scope get rid of your Motion Tracker?]]
* It's on the inside of your helmet. The scope on the sniper rifle is on the outside. (There's obvious gameplay reasons, but still...)
* ** You're not actually putting your eye to the scope; instead, you're wiring its feed directly into your helmet display. This is why there's no animation for sniping.
** Though its canonical status is dubious at best, "The Babysitter" from ''Halo Legends'' actually shows the Spartan sniper wire the gun into [[spoiler:her]] helmet.
*
helmet.
**
I'd put it up as Gameplay And Story Segregation, considering the tactical value of a motion tracker while otherwise focusing entirely on sniping.



[[WMG:MAC shots in ''Reach'']]
Dude. Ship-scale Magnetic Accelerator cannons being deliberately fired ''in-atmosphere towards[=/=]into the planet's surface''. A UNSC frigate taking down a spindly little tower by firing a 600-ton, 140,000-kph shell with 1.17 teratons of impact force, and a Super-MAC firing a 3000-ton, 150,000-kph shell with 9.98 teratons of impact force through a Covenant Corvette straight down through the ship into the planet. ''They deliberately fired killer-asteroid-level impacts directly into their own planet''. And what's more, those calculated-to-be civilization-fragging impacts didn't even leave any sign of impact! Not even a splash column from the Super-MAC punching into/through the lake (and presumably the crust and a bit of the mantle beneath it)! ''Why'' would they fire civilization-killers directly into their planet to take down targets that could've been dealt with using (comparitively) lesser means? And also, why were there not near-immediate catastrophic consequences for the planet? And before you give the "Reach was already doomed" excuse, remember that [[spoiler:both instances were ''before'' the main Covenant armada arrived at Reach, and the local UNSC thought at the time that they could handle this comparitively-small invasion relatively easily.]]
* [[SarcasmMode Yeah, its not like they could have dialed back the yields or anything by reducing the power of their shots for precision work. These are only guns whose outgoing power is directly proportional to the amount of energy being fed into them.]]

to:

[[WMG:MAC [[/folder]][[folder:MAC shots in ''Reach'']]
* Dude. Ship-scale Magnetic Accelerator cannons being deliberately fired ''in-atmosphere towards[=/=]into the planet's surface''. A UNSC frigate taking down a spindly little tower by firing a 600-ton, 140,000-kph shell with 1.17 teratons of impact force, and a Super-MAC firing a 3000-ton, 150,000-kph shell with 9.98 teratons of impact force through a Covenant Corvette straight down through the ship into the planet. ''They deliberately fired killer-asteroid-level impacts directly into their own planet''. And what's more, those calculated-to-be civilization-fragging impacts didn't even leave any sign of impact! Not even a splash column from the Super-MAC punching into/through the lake (and presumably the crust and a bit of the mantle beneath it)! ''Why'' would they fire civilization-killers directly into their planet to take down targets that could've been dealt with using (comparitively) lesser means? And also, why were there not near-immediate catastrophic consequences for the planet? And before you give the "Reach was already doomed" excuse, remember that [[spoiler:both instances were ''before'' the main Covenant armada arrived at Reach, and the local UNSC thought at the time that they could handle this comparitively-small invasion relatively easily.]]
* ** [[SarcasmMode Yeah, its not like they could have dialed back the yields or anything by reducing the power of their shots for precision work. These are only guns whose outgoing power is directly proportional to the amount of energy being fed into them.]]



*** Not necessarily I thought so to, but in another example of not trusting the gut I ran some numbers and was surprised. Even a seemingly "small" object can be extremely heavy if it's dense. If one runs the numbers for a solid tungsten projectile(density about 19250 kilograms per cubic meter) a a 600 ton slug actually only requires about 28 cubic meters of volume, this can be gotten by a cylinder shaped slug about 3 meters wide by 4 meters long. It's not tiny, it's still roughly equivalently to loading a minivan into the breech, but on something significantly more massive then a modern super carrier(which even a Frigate is) you could in my opinion certainly find room to pack them away a few hundred at least.
*** We know the rounds are very dense we see the Super MAC rounds in Halo 2. They weigh thousands of tons and are barely bigger then the Chief. The ship ones could be tiny so plenty could be fitted inside. The books do mention limits to the ammo, it was three rounds on the first MAC destroyer and about 6 rounds on a modern frigate.

to:

*** ** Not necessarily I thought so to, but in another example of not trusting the gut I ran some numbers and was surprised. Even a seemingly "small" object can be extremely heavy if it's dense. If one runs the numbers for a solid tungsten projectile(density about 19250 kilograms per cubic meter) a a 600 ton slug actually only requires about 28 cubic meters of volume, this can be gotten by a cylinder shaped slug about 3 meters wide by 4 meters long. It's not tiny, it's still roughly equivalently to loading a minivan into the breech, but on something significantly more massive then a modern super carrier(which even a Frigate is) you could in my opinion certainly find room to pack them away a few hundred at least.
***
least.
**
We know the rounds are very dense we see the Super MAC rounds in Halo 2. They weigh thousands of tons and are barely bigger then the Chief. The ship ones could be tiny so plenty could be fitted inside. The books do mention limits to the ammo, it was three rounds on the first MAC destroyer and about 6 rounds on a modern frigate.



*** That ship was already providing local fire support. After you take out the first AA tower, you can see it in the background moving in.
*** My point was that it basically almost rammed that tower. Why did it need to be so close? And the animation still looked very, VERY weak. This is a MAC gun we're talking about.
*** Most likely a combination of the [=MACs=] being on low-power settings for in-atmosphere close-range use, and graphical limitations and[=/=]or deliberate choice - its probably rather hard to accurately portray the raw force and speed involved in the weapon without looking like an energy weapon, and maybe Bungie didn't want noobs or inattentive[=/=]new players from thinking "OMG teh humanz have lazerz?!".
*** I would put it up as simply crappy writing and a depressing amount of Did Not Do The Research on the proximity.
*** Hey, [[VideoGame/{{Halo3}} it's not the first time MACs have been fired in-atmosphere.]]


[[WMG:Orbital Mac Guns]]
Why didn't Reach's orbital mac guns just blow the crap out of the Covenant supercarrier? One Super MAC round is enough to cut clean through a capital ship. And for that matter, how did the UNSC Navy lose orbital control of Earth? Wasn't it defended by 300 Super Macs? That's 300 dead covenant ships in every 14 seconds it takes to reload.
* The UNSC lost control of Earth because the Covenant can concentrate force on a single point, like , ay, the weak point in the UNSC defensive grid caused by Regret's attack. Also, Earth is round. Half of the guns will not be able to fire on a concentrated fleet. In addition, the Covenant can precision jump next to each gun and attack it at close range, or even jump ''past'' them straight to the ground.

to:

*** ** That ship was already providing local fire support. After you take out the first AA tower, you can see it in the background moving in.
*** ** My point was that it basically almost rammed that tower. Why did it need to be so close? And the animation still looked very, VERY weak. This is a MAC gun we're talking about.
*** ** Most likely a combination of the [=MACs=] being on low-power settings for in-atmosphere close-range use, and graphical limitations and[=/=]or deliberate choice - its probably rather hard to accurately portray the raw force and speed involved in the weapon without looking like an energy weapon, and maybe Bungie didn't want noobs or inattentive[=/=]new players from thinking "OMG teh humanz have lazerz?!".
*** ** I would put it up as simply crappy writing and a depressing amount of Did Not Do The Research on the proximity.
*** ** Hey, [[VideoGame/{{Halo3}} it's not the first time MACs have been fired in-atmosphere.]]


[[WMG:Orbital
]]

[[/folder]][[folder:Orbital
Mac Guns]]
* Why didn't Reach's orbital mac guns just blow the crap out of the Covenant supercarrier? One Super MAC round is enough to cut clean through a capital ship. And for that matter, how did the UNSC Navy lose orbital control of Earth? Wasn't it defended by 300 Super Macs? That's 300 dead covenant ships in every 14 seconds it takes to reload.
* ** The UNSC lost control of Earth because the Covenant can concentrate force on a single point, like , ay, the weak point in the UNSC defensive grid caused by Regret's attack. Also, Earth is round. Half of the guns will not be able to fire on a concentrated fleet. In addition, the Covenant can precision jump next to each gun and attack it at close range, or even jump ''past'' them straight to the ground.



*** A few hundred kilometers is ''nothing'' in space. Those MAC guns are supposed to fire at relativistic velocities -- that is, significant fractions of the speed of light (which is roughly 300 ''million'' meters per second, for the record). Even at .01c (1% of the speed of light), that's still 3,000 km/s. Three hundred guns each capable of killing a capital ship every 14 seconds should be more than enough to defend against a fleet of anything less than ''thousands''. In regards to the comment someone above made about Earth blocking half of the guns from firing -- that depends entirely on how high an orbit the guns are in. If they were in Low Earth Orbit, then you'd have a point -- but a more sensible place to put them would be farther out, somewhere like the gravitationally-stable lagrange points (roughly 400,000 km up, depending on which L-point you're talking about), which would allow most of the guns to fire on any given point around the planet.
*** It's all but confirmed that the Super MAC platforms are in geosynchronous orbit over certain points on the planet (most likely over the cities they're named after, i.e. Cairo Station is in geosynch orbit over Cairo, Egypt, Athens Station orbits high over Greece's capital, etc).
*** Yeah, except we can clearly see the Super MAC guns in Halo 2. They're ''not'' stationed at the Legrange points. And again, there's a weak point in the UNSC defensive sphere, which coincidentally happens to be over the point on the planet Truth is interested in.
** Please remember, all 16 guns over Reach were capable of engaging the covenant fleet.
*** Likely to be non-canon now. In ''Reach'' Jun is incredulous that the [=SPARTAN-IIs=] are being deployed to protect civilian transports. It's probable it was a cover for whatever was going down with the ''Autumn''. Most likely scenario in regards to the MAC guns is [[spoiler:the Covenant supercarrier ''Long Night of Solace'' destroyed them after Noble Team disabled its cloaking shield.]]
*** Actually Reach had 20 guns all capable of attacking the fleet. Don't ask me how badly the guns were arrayed for this to happen but maybe there was another set on the other side of the planet that wasn't mentioned or maybe they are mobile as the whole station can pivot, or perhaps they were deployed at the poles and the Covenant were stupid enough to attack side on so both sets could get them. Though the book gives the impression the Super MACs are all in the one cluster away from both poles. BTW the Supercarrier couldn't have destroyed them as they're used in the battle later. All I can think is the UNSC really were stupid enough to put them all on one side of the planet and the Carrier was on the other side.
**** If they only had twenty I'd assume they were mobile. The ones in Earth orbit weren't, beccause they had enough to cover the entire planet. If they were mobile, then the ''Long Night of Solace'' probably destroyed them with its fighter contingent, and took down anything larger than a corvette itself. (I haven't read the revised edition of ''The Fall of Reach'', so I don't know if the MAC Cannons were actually used.)
*** Read the revised edition, all 20 super MAC guns still up and running till the final battle.

to:

*** ** A few hundred kilometers is ''nothing'' in space. Those MAC guns are supposed to fire at relativistic velocities -- that is, significant fractions of the speed of light (which is roughly 300 ''million'' meters per second, for the record). Even at .01c (1% of the speed of light), that's still 3,000 km/s. Three hundred guns each capable of killing a capital ship every 14 seconds should be more than enough to defend against a fleet of anything less than ''thousands''. In regards to the comment someone above made about Earth blocking half of the guns from firing -- that depends entirely on how high an orbit the guns are in. If they were in Low Earth Orbit, then you'd have a point -- but a more sensible place to put them would be farther out, somewhere like the gravitationally-stable lagrange points (roughly 400,000 km up, depending on which L-point you're talking about), which would allow most of the guns to fire on any given point around the planet.
*** ** It's all but confirmed that the Super MAC platforms are in geosynchronous orbit over certain points on the planet (most likely over the cities they're named after, i.e. Cairo Station is in geosynch orbit over Cairo, Egypt, Athens Station orbits high over Greece's capital, etc).
*** ** Yeah, except we can clearly see the Super MAC guns in Halo 2. They're ''not'' stationed at the Legrange points. And again, there's a weak point in the UNSC defensive sphere, which coincidentally happens to be over the point on the planet Truth is interested in.
** Please remember, all 16 guns over Reach were capable of engaging the covenant fleet.
***
fleet.
**
Likely to be non-canon now. In ''Reach'' Jun is incredulous that the [=SPARTAN-IIs=] are being deployed to protect civilian transports. It's probable it was a cover for whatever was going down with the ''Autumn''. Most likely scenario in regards to the MAC guns is [[spoiler:the Covenant supercarrier ''Long Night of Solace'' destroyed them after Noble Team disabled its cloaking shield.]]
*** ** Actually Reach had 20 guns all capable of attacking the fleet. Don't ask me how badly the guns were arrayed for this to happen but maybe there was another set on the other side of the planet that wasn't mentioned or maybe they are mobile as the whole station can pivot, or perhaps they were deployed at the poles and the Covenant were stupid enough to attack side on so both sets could get them. Though the book gives the impression the Super MACs are all in the one cluster away from both poles. BTW the Supercarrier couldn't have destroyed them as they're used in the battle later. All I can think is the UNSC really were stupid enough to put them all on one side of the planet and the Carrier was on the other side.
**** ** If they only had twenty I'd assume they were mobile. The ones in Earth orbit weren't, beccause they had enough to cover the entire planet. If they were mobile, then the ''Long Night of Solace'' probably destroyed them with its fighter contingent, and took down anything larger than a corvette itself. (I haven't read the revised edition of ''The Fall of Reach'', so I don't know if the MAC Cannons were actually used.)
*** ** Read the revised edition, all 20 super MAC guns still up and running till the final battle.



* The biggest headscratcher I have is that how the heck do they aim these things? They have AI's sure and whatnot, but it still must be a huge bother. Sure the gun is awesome and intimidating but appears very much to be AwesomeButImpractical.

to:

* ** The biggest headscratcher I have is that how the heck do they aim these things? They have AI's sure and whatnot, but it still must be a huge bother. Sure the gun is awesome and intimidating but appears very much to be AwesomeButImpractical.



[[WMG:UNSC ship shields]]
* Okay, I am pretty sure this one has already been asked, but I couldn't find the answer so I'll ask again: why do UNSC starships not have energy shields? They managed to miniaturize them enough to put a fairly powerful shield in the MJOLNIR battlesuit, so why can't they just put a larger one on a ship? Wouldn't that significantly increase their chances in a space battle? The Saber fighter from ''Reach'' has shields on it... Is it ever explained?

to:

[[WMG:UNSC [[/folder]][[folder:UNSC ship shields]]
* Okay, I am pretty sure this one has already been asked, but I couldn't find the answer so I'll ask again: why do UNSC starships not have energy shields? They managed to miniaturize them enough to put a fairly powerful shield in the MJOLNIR battlesuit, so why can't they just put a larger one on a ship? Wouldn't that significantly increase their chances in a space battle? The Saber fighter from ''Reach'' has shields on it... Is it ever explained? explained?



* The UNSC finally solved the shielding issues in 2557, and equipped the UNSC Infinity with energy shielding. It took the help of Engineers and study of Forerunner tech to solve the issue.


[[WMG: Why is it that, in at least Halo 2, everything from ragdolls to vehicles to broken bits broken off of stuff had full-on physics applied to them, but grenades and dropped weapons still did that annoying "Quake bounce?"]]
* I can only assume it's a programming issue. Things that ragdoll aren't picked up and used, while weapons and grenades are. Maybe it was too difficult to program something to be both ragdoll and pick up-able.



[[WMG: Hammer]]
* While I understand the gameplay reasons for this, how does a hammer run out of ammo exactly? I know that there is a propulsio system in it that makes the hits harder, but it's still like 50 pounds of metal traveling pretty damn fast in the hands of a Spartan/Elite/Brute. It should still kill enemies aplenty if it were swung properly, but once the ammo runs out, all they ever do is stab them with the handle?

to:

* ** The UNSC finally solved the shielding issues in 2557, and equipped the UNSC Infinity with energy shielding. It took the help of Engineers and study of Forerunner tech to solve the issue.


[[WMG:
issue.

[[/folder]]

[[folder:Grenade physics]]

*
Why is it that, in at least Halo 2, everything from ragdolls to vehicles to broken bits broken off of stuff had full-on physics applied to them, but grenades and dropped weapons still did that annoying "Quake bounce?"]]
* ** I can only assume it's a programming issue. Things that ragdoll aren't picked up and used, while weapons and grenades are. Maybe it was too difficult to program something to be both ragdoll and pick up-able.



[[WMG:
up-able.

[[/folder]][[folder:
Hammer]]
* While I understand the gameplay reasons for this, how does a hammer run out of ammo exactly? I know that there is a propulsio propulsion system in it that makes the hits harder, but it's still like 50 pounds of metal traveling pretty damn fast in the hands of a Spartan/Elite/Brute. It should still kill enemies aplenty if it were swung properly, but once the ammo runs out, all they ever do is stab them with the handle?



[[WMG: Why does Master Chief have a flashlight?]]

to:

[[WMG: [[/folder]][[folder: Why does Master Chief have a flashlight?]]



*** ...''So why does he have a flashlight?!''
**** So [[UnpleasableFanbase you]] can see.
**** Are we sure it's a FLASHlight and not...you know, the OTHER kind?
**** GameplayAndStorySegregation I just re-read one of the novels. The Chief does have thermal imagery and probably quite a few other toys in his HUD we just can't use them in game. As for why he has a light as well several guns come with it as standard and it seems sensible to always carry a torch. Maybe it's so he can light up things for marines?
[[WMG: Why did Keyes keep his pistol unloaded?]]

to:

*** ...** ...''So why does he have a flashlight?!''
**** ** So [[UnpleasableFanbase you]] can see.
**** ** Are we sure it's a FLASHlight and not...you know, the OTHER kind?
****
kind?
**
GameplayAndStorySegregation I just re-read one of the novels. The Chief does have thermal imagery and probably quite a few other toys in his HUD we just can't use them in game. As for why he has a light as well several guns come with it as standard and it seems sensible to always carry a torch. Maybe it's so he can light up things for marines?
[[WMG:
marines?

[[/folder]]

[[folder:
Why did Keyes keep his pistol unloaded?]]unloaded?]]



* The real question is why does he tell it's not loaded when it really is. You walk away without having passed any visible amories, and Master Cheif pulls out the pistol with half a magazine already loaded in it, and a few magazines ready for backup. WTF Keyes, you liar?!

to:

* ** The real question is why does he tell it's not loaded when it really is. You walk away without having passed any visible amories, and Master Cheif pulls out the pistol with half a magazine already loaded in it, and a few magazines ready for backup. WTF Keyes, you liar?!



[[WMG: Where did Spartan Lasers come From?]]
All the weapons UNSC ever use are bullet-based. Suddenly, with absolutely no explanation, Master Chief pulls out a laser gun halfway through the third game. Huh? Who invented this? Also, since Spartan Lasers are so dangerous, why doesn't the UNSC equip ships with laser weapons? In fact, how did they develop man-portable lasers before huge, cumbersome ship-based ones? In the early days of gunpowder, guns were heavy and usually used on ships, then became smaller and easily carried. In the Halo-verse, the opposite is apparently true (this applies to UNSC ship shields too, but that's already been discussed).
* Lasers vs. Kinetic weapons has also already been discussed in depth further up the page. Pretty sure that argument will answer some questions. Or just make you angry. It's the 2500s, with FTL travel, crazy aliens and handheld plasma weapons. We have lasers that can shoot down missiles right now, so a man-portable anti-tank laser isn't particularly far-fetched. As for early gunpowder weapons, you are incorrect in stating that the earliest gunpowder weapons were large and ship-based. The earliest known firearms were man-portable cannons. As for why up-sized lasers aren't mounted on UNSC space vessels, the energy requirements might have been too great for an effectively destructive beam (scaling issues, you can't just make it twice the size for twice the firepower), the diffusion of said laser over space combat distances might have been too great (which is really true), or [[KineticWeaponsAreJustBetter Kinetic Weapons Are Just Better]]. Also, the Spartan Laser might just be ridiculously expensive to manufacture in any sort of large quantity.

to:

[[WMG: [[/folder]][[folder: Where did Spartan Lasers come From?]]
* All the weapons UNSC ever use are bullet-based. Suddenly, with absolutely no explanation, Master Chief pulls out a laser gun halfway through the third game. Huh? Who invented this? Also, since Spartan Lasers are so dangerous, why doesn't the UNSC equip ships with laser weapons? In fact, how did they develop man-portable lasers before huge, cumbersome ship-based ones? In the early days of gunpowder, guns were heavy and usually used on ships, then became smaller and easily carried. In the Halo-verse, the opposite is apparently true (this applies to UNSC ship shields too, but that's already been discussed).
* ** Lasers vs. Kinetic weapons has also already been discussed in depth further up the page. Pretty sure that argument will answer some questions. Or just make you angry. It's the 2500s, with FTL travel, crazy aliens and handheld plasma weapons. We have lasers that can shoot down missiles right now, so a man-portable anti-tank laser isn't particularly far-fetched. As for early gunpowder weapons, you are incorrect in stating that the earliest gunpowder weapons were large and ship-based. The earliest known firearms were man-portable cannons. As for why up-sized lasers aren't mounted on UNSC space vessels, the energy requirements might have been too great for an effectively destructive beam (scaling issues, you can't just make it twice the size for twice the firepower), the diffusion of said laser over space combat distances might have been too great (which is really true), or [[KineticWeaponsAreJustBetter Kinetic Weapons Are Just Better]]. Also, the Spartan Laser might just be ridiculously expensive to manufacture in any sort of large quantity.



*** Because the Spartan Laser has been in use since 2531. It's used by members of Red Team in ''Halo Wars'' -- that's probably how it got the nickname.[[note]]For reference, Red Team are all Spartans.[[/note]]

to:

*** ** Because the Spartan Laser has been in use since 2531. It's used by members of Red Team in ''Halo Wars'' -- that's probably how it got the nickname.[[note]]For reference, Red Team are all Spartans.[[/note]]



*** Fair point. There's surprisingly little information on the laser, as compared to other UNSC weaponry. It is mentioned in EU material that they cost as much to manufacture as four Warthogs and require a large recharging station to have any use past their battery life of all of five shots. Which might help to explain why you don't run into them until most of the way through Halo 3. They're just not particularly common or practical to field except for very specialized tasks. In-universe, they're manufactured by Misriah armory (who also makes many of the other, more conventional UNSC weapons). Sort of reinforces that Kinetic weapons are just better, assuming the lasers were manufactured some time ago, and phased out for more practical or maintainable weaponry.
*** Notes on the Gungnir helmet (the one that has a camera instead of a visor) in ''Reach'' explain that the Laser was developed as part of Project GUNGNIR, making the G/GNR in its official designation something of a backronym. Everything developed by the project was originally intended for use by the Spartans, hence the laser's name, but most of it wound up being co-opted into the rest of the human forces. You can actually see the Gungnir shoulders and knee pads on certain UNSC troops in the game.

[[WMG: Is it stated anywhere what Elites do when they come upon human civilians?]]
We know Grunts, Brutes and Jackals eat humans. But Elites? Do they just butcher the lot?
* I'd make the assumption that Elites, being generally [[ProudWarriorRaceGuy Proud Warrior Race Guys]] wouldn't eat humans. It's even stated that some Elites respect Humans as enemies more than they respect some of their allies (particularly the cowardly Grunts).
* Of course, it's stated that Covenant have never been known to take prisoners; Probably either ignore or kill them.

[[WMG: Do the humans know the Arbiter was the one that led the Covenant that bombed Reach?]]
It seems that the Chief wouldn't be so cozy with him if he knows that the guy that has his six is the one that murdered most of his team...

to:

*** ** Fair point. There's surprisingly little information on the laser, as compared to other UNSC weaponry. It is mentioned in EU material that they cost as much to manufacture as four Warthogs and require a large recharging station to have any use past their battery life of all of five shots. Which might help to explain why you don't run into them until most of the way through Halo 3. They're just not particularly common or practical to field except for very specialized tasks. In-universe, they're manufactured by Misriah armory (who also makes many of the other, more conventional UNSC weapons). Sort of reinforces that Kinetic weapons are just better, assuming the lasers were manufactured some time ago, and phased out for more practical or maintainable weaponry.
*** ** Notes on the Gungnir helmet (the one that has a camera instead of a visor) in ''Reach'' explain that the Laser was developed as part of Project GUNGNIR, making the G/GNR in its official designation something of a backronym. Everything developed by the project was originally intended for use by the Spartans, hence the laser's name, but most of it wound up being co-opted into the rest of the human forces. You can actually see the Gungnir shoulders and knee pads on certain UNSC troops in the game.

[[WMG: [[/folder]][[folder: Is it stated anywhere what Elites do when they come upon human civilians?]]
* We know Grunts, Brutes and Jackals eat humans. But Elites? Do they just butcher the lot?
* ** I'd make the assumption that Elites, being generally [[ProudWarriorRaceGuy Proud Warrior Race Guys]] wouldn't eat humans. It's even stated that some Elites respect Humans as enemies more than they respect some of their allies (particularly the cowardly Grunts).
* ** Of course, it's stated that Covenant have never been known to take prisoners; Probably either ignore or kill them.

[[WMG: [[/folder]][[folder: Do the humans know the Arbiter was the one that led the Covenant that bombed Reach?]]
* It seems that the Chief wouldn't be so cozy with him if he knows that the guy that has his six is the one that murdered most of his team...



[[WMG:How come you never fight humans in the Halo games?]]

Its odd as multiplayer consists of almost solely fighting spartans and the occasional elite. It can't be about ratings, as the series is already rated T.
* Because the games are about humans fighting aliens. Multiplayer is about as relevant to the singleplayer game as butterflies in Kansas are to the weather on Mars.

to:

[[WMG:How [[/folder]][[folder:How come you never fight humans in the Halo games?]]

* Its odd as multiplayer consists of almost solely fighting spartans and the occasional elite. It can't be about ratings, as the series is already rated T.
* ** Because the games are about humans fighting aliens. Multiplayer is about as relevant to the singleplayer game as butterflies in Kansas are to the weather on Mars.



*** Either that or humans just aren't very good enemies. Marines are unshielded, and don't really have any edge over elites. It'd be like fighting taller grunts.

to:

*** ** Either that or humans just aren't very good enemies. Marines are unshielded, and don't really have any edge over elites. It'd be like fighting taller grunts.



*** Yes, but that's because the developers ramped up their accuracy to 100%. During normally gameplay, they have 50% accuracy, but to punish betrayals they get an accuracy boost.

to:

*** ** Yes, but that's because the developers ramped up their accuracy to 100%. During normally gameplay, they have 50% accuracy, but to punish betrayals they get an accuracy boost.



*** One minor nitpick: there is one point in one of the Arbiter missions in Halo 2 where you can fight humans. Admittedly, they are on the other side of a chasm and are already under attack by the Flood, but if you move fast you can kill a couple of them before the Flood do. Not that there's much point in it.

[[WMG: Why can't you use first-person view/scopes while in a passenger seat?]]

I can see the point of having a third person view while you're driving or on a turret, but it makes the passenger seats on the Warthog and Revenant practically worthless for anything but the heavy weapons, since you can't aim at anything past 20 feet. The zoom button doesn't do anything on vehicles, anyway, so you could use it to alternate between first- and third-person views. Allowing first-person view and scopes would make the shotgun seat a lot more useful.
* Considering how most Halo players drive, first-person perspective would be completely useless. It would be like trying to shoot a man while sitting on a paint mixer. Third-person perspective isn't perfect, but at least your viewpoint isn't jostling all over the place.

to:

*** ** One minor nitpick: there is one point in one of the Arbiter missions in Halo 2 where you can fight humans. Admittedly, they are on the other side of a chasm and are already under attack by the Flood, but if you move fast you can kill a couple of them before the Flood do. Not that there's much point in it.

[[WMG: [[/folder]][[folder: Why can't you use first-person view/scopes while in a passenger seat?]]

* I can see the point of having a third person view while you're driving or on a turret, but it makes the passenger seats on the Warthog and Revenant practically worthless for anything but the heavy weapons, since you can't aim at anything past 20 feet. The zoom button doesn't do anything on vehicles, anyway, so you could use it to alternate between first- and third-person views. Allowing first-person view and scopes would make the shotgun seat a lot more useful.
* ** Considering how most Halo players drive, first-person perspective would be completely useless. It would be like trying to shoot a man while sitting on a paint mixer. Third-person perspective isn't perfect, but at least your viewpoint isn't jostling all over the place.



*** To elaborate: It was disorienting, bouncy, fast, impossible to aim, reduced situational awareness to zero, and made the guy in the side seat an easy kill for the enemy.

to:

*** ** To elaborate: It was disorienting, bouncy, fast, impossible to aim, reduced situational awareness to zero, and made the guy in the side seat an easy kill for the enemy.



*** If you're gonna park and snipe, you might as well just hop out.
* I think the side seat is mostly designed for transport anyway, like in objective games, or if you need to bring somebody besides the turret guy for whatever reason.



[[WMG: Why don't the rings have better safety/containment features?]]
In Halo CE, the Flood are broken out, and after a few hours, Spark wants to (effectively) fire the entire array. Shouldn't the rings have a wider range of weapons and settings? e.g. When the Flood broke out of the containment facility, he should have been able to order a localized pulse on part of the ring to sweep just that continent; heck, the facility itself ought to be equipped with ''active'' containment systems, so that if a holding cell is breached, the corridors [[KillItWithFire fill with superheated plasma or something]] to burn out the infection before it can leave the building. It doesn't make any kind of sense for the design to go straight from "door's unlocked" to "sterilize the whole galaxy!". (I'm ignoring the Sentinels because they're really combat rather than containment units; they can't really take on large numbers effectively, and they don't have any way of sterilizing the infection.)
The reason it grates is mainly because by the end of Halo CE, the Flood still aren't an active threat to the galaxy: they have two broken ships that, given time, they would have been able to repair, but neither was off the ground yet - so there didn't seem to be any need for a response with effect beyond the actual surface of the ring. (And it doesn't need to be chalked up to storytelling necessities; the Covenant were actively meddling with the facility and the weapon systems, so the story could easily have gone the same way.) I know that half the point was that Spark was insane/evil and lying to the Chief for his own reasons, but it bothers me that this was never ''mentioned'' at any point.

to:

*** ** If you're gonna park and snipe, you might as well just hop out.
* ** I think the side seat is mostly designed for transport anyway, like in objective games, or if you need to bring somebody besides the turret guy for whatever reason.



[[WMG:
reason.

[[/folder]][[folder:
Why don't the rings have better safety/containment features?]]
* In Halo CE, the Flood are broken out, and after a few hours, Spark wants to (effectively) fire the entire array. Shouldn't the rings have a wider range of weapons and settings? e.g. When the Flood broke out of the containment facility, he should have been able to order a localized pulse on part of the ring to sweep just that continent; heck, the facility itself ought to be equipped with ''active'' containment systems, so that if a holding cell is breached, the corridors [[KillItWithFire fill with superheated plasma or something]] to burn out the infection before it can leave the building. It doesn't make any kind of sense for the design to go straight from "door's unlocked" to "sterilize the whole galaxy!". (I'm ignoring the Sentinels because they're really combat rather than containment units; they can't really take on large numbers effectively, and they don't have any way of sterilizing the infection.)
) The reason it grates is mainly because by the end of Halo CE, the Flood still aren't an active threat to the galaxy: they have two broken ships that, given time, they would have been able to repair, but neither was off the ground yet - so there didn't seem to be any need for a response with effect beyond the actual surface of the ring. (And it doesn't need to be chalked up to storytelling necessities; the Covenant were actively meddling with the facility and the weapon systems, so the story could easily have gone the same way.) I know that half the point was that Spark was insane/evil and lying to the Chief for his own reasons, but it bothers me that this was never ''mentioned'' at any point.



* According to Primordium, the flood really weren't supposed to be on the rings in the first place. The rings were supposed to contain species that the Librarian wanted to preserve, and the flood wound up on them against her or the Master Builder's plans. Also, the rings were less "battle station" and more "artillery". They were very easy to destroy by Forerunner standards because the Forerunners were more worried about losing control of one than they were with the ring being able to resist a direct attack, and they were never intended to be on the front lines. They were also practically disposable, given how easily the Forerunners could make more. From the Forerunner perspective, the rings didn't need any defenses because they were designed to be brought somewhere, activated, then put back in storage. Not to operate on their own or to contain the flood.

[[WMG: How is the needle rifle from ''Reach'' so accurate?]]

to:

* ** According to Primordium, the flood really weren't supposed to be on the rings in the first place. The rings were supposed to contain species that the Librarian wanted to preserve, and the flood wound up on them against her or the Master Builder's plans. Also, the rings were less "battle station" and more "artillery". They were very easy to destroy by Forerunner standards because the Forerunners were more worried about losing control of one than they were with the ring being able to resist a direct attack, and they were never intended to be on the front lines. They were also practically disposable, given how easily the Forerunners could make more. From the Forerunner perspective, the rings didn't need any defenses because they were designed to be brought somewhere, activated, then put back in storage. Not to operate on their own or to contain the flood.

[[WMG: [[/folder]][[folder: How is the needle rifle from ''Reach'' so accurate?]]



[[WMG: How could the Forerunner have built the Onyx Dyson Sphere?]]

to:

[[WMG: [[/folder]][[folder: How could the Forerunner have built the Onyx Dyson Sphere?]]



*** I was referring to the problem of how they could possibly transport that much material to one location to build the sphere in the first place.
*** Considering the scale of the Ark, its not really that much of a problem.
*** But the Ark is less than the size of Earth. The Dyson Sphere is the size of EARTH'S ORBIT around the sun. If the slipspace network was pushed to its limit transporting the Halos, it would have taken millions of years to transport enough material to a star system to build that. The slipspace folding doesn't answer the question because you still would have to transport the mass to build the superstructure.
*** No, the Ark is ''way'' bigger than the size of the Earth. Halos are about as wide around as Earth's entire circumference, and the core of the Ark had a Halo being constructed there. Scale is sometimes difficult to comprehend, but the Ark is friggin' huge, and not the largest construct that the Forerunners built.

to:

*** ** I was referring to the problem of how they could possibly transport that much material to one location to build the sphere in the first place.
*** ** Considering the scale of the Ark, its not really that much of a problem.
*** ** But the Ark is less than the size of Earth. The Dyson Sphere is the size of EARTH'S ORBIT around the sun. If the slipspace network was pushed to its limit transporting the Halos, it would have taken millions of years to transport enough material to a star system to build that. The slipspace folding doesn't answer the question because you still would have to transport the mass to build the superstructure.
*** ** No, the Ark is ''way'' bigger than the size of the Earth. Halos are about as wide around as Earth's entire circumference, and the core of the Ark had a Halo being constructed there. Scale is sometimes difficult to comprehend, but the Ark is friggin' huge, and not the largest construct that the Forerunners built.



[[WMG: Were the Precursors all Graveminds or were they just assimilated by the Flood? ]]

The ending of Primordium is very vague as to whether or not the Precursors were actually Flood all along or if they just created it as part of their plan for life in the galaxy and got assimilated by it.

* According to Silentium, when the Precursors were losing the war against the Forerunners, they turned into some sort of dust form (basically, small cellular clusters that could survive harsh environments) with the intent of changing back when they had the opportunity. However, the time period involved was a lot longer than expected and much of the hibernating Precursor biomass became corrupted, eventually becoming the Flood. Those that didn't become corrupted during the stasis period saw an opportunity to exact revenge, and used their mutated kin to attack the galaxy.

[[WMG: Could a Spartan II Reproduce?]]

* After all with all of those biological enhancements as well as their constant battle injuries I would imagine any child would, at best, miscarry. Assuming of course they aren't intentionally sterilized which seems like the sort of thing they would do.

to:

[[WMG: [[/folder]][[folder: Were the Precursors all Graveminds or were they just assimilated by the Flood? ]]

* The ending of Primordium is very vague as to whether or not the Precursors were actually Flood all along or if they just created it as part of their plan for life in the galaxy and got assimilated by it.

*
it.
**
According to Silentium, when the Precursors were losing the war against the Forerunners, they turned into some sort of dust form (basically, small cellular clusters that could survive harsh environments) with the intent of changing back when they had the opportunity. However, the time period involved was a lot longer than expected and much of the hibernating Precursor biomass became corrupted, eventually becoming the Flood. Those that didn't become corrupted during the stasis period saw an opportunity to exact revenge, and used their mutated kin to attack the galaxy.

[[WMG: [[/folder]][[folder:Spartan II reproduction]]

*
Could a Spartan II Reproduce?]]

*
Reproduce?
**
After all with all of those biological enhancements as well as their constant battle injuries I would imagine any child would, at best, miscarry. Assuming of course they aren't intentionally sterilized which seems like the sort of thing they would do.



*** Correction: She ''plans'' to have a family. But she has no children yet. Maria's never shown up in the canon since, so we have no idea how her efforts went.
*** There's actually nothing to suggest that they couldn't have children, though it is explicitly stated that the thyroidal implant used to enhance muscular growth during puberty greatly reduces sex drive. Not eliminate it, though.

[[WMG: How Long Can you Safely Remain in MJOLNIR Armour?]]

to:

*** ** Correction: She ''plans'' to have a family. But she has no children yet. Maria's never shown up in the canon since, so we have no idea how her efforts went.
*** ** There's actually nothing to suggest that they couldn't have children, though it is explicitly stated that the thyroidal implant used to enhance muscular growth during puberty greatly reduces sex drive. Not eliminate it, though.

[[WMG: [[/folder]][[folder: How Long Can you Safely Remain in MJOLNIR Armour?]]



* Never mind that, what happens if a Spartan gets an itch below the neck? D:

to:

* ** Never mind that, what happens if a Spartan gets an itch below the neck? D:



[[WMG: Do Spartans get paid for what they do? Or have any personal property at all?]]
No. Payment and personal property are things that they don't care about. The [=Spartan-IIs=] were conditioned for war from childhood. Life outside the military is alien to them. [=Spartan-IIIs=] may have a better grasp of civilian life because they were recruited at a much older age, but I don't think they get paid either, though they definitely have personal property, to some degree (Emile in particular).
* I'm heard Jorge say "That's why they pay us the big bucks" in the Reach campaign. So maybe Noble Team gets paid. Or maybe he was just joking.
** "That's why they pay us the big bucks" is most commonly used as a joking expression that really means "We don't get paid enough for this." By itself, it means nothing.
* Actually, the [=IIIs=] are ''not'' much older on average; ''Ghosts of Onyx'' mentions that most of them were about 4-6 years old when they were "recruited" (making them even younger than the [=IIs=]), though most of NOBLE Team were somewhat older (with Carter topping the list at the ripe old age of 11).

to:

[[WMG: [[/folder]][[folder:Salary and payment]]

*
Do Spartans get paid for what they do? Or have any personal property at all?]]
all?
**
No. Payment and personal property are things that they don't care about. The [=Spartan-IIs=] were conditioned for war from childhood. Life outside the military is alien to them. [=Spartan-IIIs=] may have a better grasp of civilian life because they were recruited at a much older age, but I don't think they get paid either, though they definitely have personal property, to some degree (Emile in particular).
* ** I'm heard Jorge say "That's why they pay us the big bucks" in the Reach campaign. So maybe Noble Team gets paid. Or maybe he was just joking.
** "That's why they pay us the big bucks" is most commonly used as a joking expression that really means "We don't get paid enough for this." By itself, it means nothing.
*
nothing.
**
Actually, the [=IIIs=] are ''not'' much older on average; ''Ghosts of Onyx'' mentions that most of them were about 4-6 years old when they were "recruited" (making them even younger than the [=IIs=]), though most of NOBLE Team were somewhat older (with Carter topping the list at the ripe old age of 11).
11).

[[/folder]]

[[folder:Last level Pelican]]



[[WMG: Grasslands]]
The entire hate on Halsey train, but the thing that especially confuses me is what broke the camels back for ONI. The cloning. Kidnapping children? Fine. Putting them through hellish training and indoctination? Still roses. Replacing them with flash clones that would only last months, maybe years if they are lucky? Suddenly Halsey has gone too far! Its like they've condoned horrible acts, only to turn around and be shocked at another, in some ways less horrible, act. This is especially true of the Spartan II's, who were completely fine with the first two, but are supposed to be horrified by the third. This is particularly laughable when other parts of the expanded universe suggest that other Spartans, when confronted with the knowledge they were cloned, simply carry on being Spartans, particularly when they are in adulthood.
* Hey, that's why they invented FanonDiscontinuity.
* Exactly my thoughts. And the book also claims that Halsey kept the existence of the flash-clones secret from ONI, when there'd be no reason to, or even ability to, since that would take so much of ONI's resources.
* It's not a KarenTraviss novel unless [[CharacterDerailment a character is being thrown under the bus]] [[WriteronBoard so she can ram her biases down your throat]].

[[WMG:Sesa 'Refumee, worst rebellion leader ever?]]
Sesa 'Refumee is the leader of the Heretics in ''Halo 2'', trying to inform the Covenant that the Great Journey is false and that the Halos are actually enormous weapons. He proves this by the testimony of the "Oracle", really 343 Guilty Spark. But when he shows the Oracle to the Arbiter, who like the rest of the Covenant accepts the Forerunner's words as law, why did he then suddenly start trying to kill the Arbiter rather than letting him listen and thus convert him to his side? The Arbiter isn't an idiot like Tartarus, who heard Guilty Spark yet chose to fire the ring anyway. Why did Refumee just not bother with letting him hear Guilty Spark's answers?

Also, when the Arbiter catches up to Refumee trying to escape in a Seraph, why did Refumee stay and fight? Why didn't he just get in the Seraph, where it would be near-impossible for the Arbiter to stop him?
* At that point, the Arbiter was dead set on getting his honor back and was very much on the side of the Covenant. It's likely the Arbiter wouldn't have listened to him at that point. It wasn't until the Prophets gave the order to kill all Elites that the Arbiter realized the Covenant wasn't all it was cracked up to be. There's also the issue that the Arbiter had just killed all the heretics in the area, many of whom 'Refumee may have actually known personally; revenge is an additional motive to kill the Arbiter.

[[WMG: Crashed Ship from Anniversary Terminal 5]]
That ship just brought up so many questions that are unlikely to ever be answered. What was that even for? It literally filled NO purpose, other that to give Spark something to do and to fill a terminal. Who or what even piloted that ship?
* I assume that was the point, to be a mystery. As Tolkien once said, "Even in a mythical Age there must be some enigmas, as there always are." It was also to show how attached to protocol Spark was becoming. He kept himself from exploring the ship or trying to contact its inhabitants, even when he really wanted to. His rules were beginning to dehumanize him.

[[WMG:Nishum]]
From Halopedia: "''The Sangheili often refer to humans using the word "nishum," which translates roughly to "worm" or "intestinal parasite." The origin of this term lies with the first encounters between Sangheili soldiers and human military personnel. Upon first sighting human infantry, the Sangheili mistook their body armor for an exoskeletal shell. After examining dead human soldiers, the Sangheili discovered the relatively weak, fleshy creatures underneath the "shells" and came to the conclusion that they were some sort of internal parasite.''"

But the Elites also wear body armor, and are fleshy underneath. Same with other Covenant races like the Grunts and Hunters. Why then would they not recognize body amor on humans?
* I guess Elite skin is tougher than human skin, so we're soft and squishy compared to them. In Halo 4, we see some "sleeveless" Elites, with only armor covering most of their bodies, even in a vacuum. Besides, Elites are a bunch of hypocrites. They also rag on humans for being sneaky and underhanded, but have no problem with using invisibility to sneak up on you and skewer you with an energy sword.

to:

[[WMG: [[/folder]][[folder: Grasslands]]
* The entire hate on Halsey train, but the thing that especially confuses me is what broke the camels back for ONI. The cloning. Kidnapping children? Fine. Putting them through hellish training and indoctination? Still roses. Replacing them with flash clones that would only last months, maybe years if they are lucky? Suddenly Halsey has gone too far! Its like they've condoned horrible acts, only to turn around and be shocked at another, in some ways less horrible, act. This is especially true of the Spartan II's, who were completely fine with the first two, but are supposed to be horrified by the third. This is particularly laughable when other parts of the expanded universe suggest that other Spartans, when confronted with the knowledge they were cloned, simply carry on being Spartans, particularly when they are in adulthood.
* ** Hey, that's why they invented FanonDiscontinuity.
* ** Exactly my thoughts. And the book also claims that Halsey kept the existence of the flash-clones secret from ONI, when there'd be no reason to, or even ability to, since that would take so much of ONI's resources.
* ** It's not a KarenTraviss novel unless [[CharacterDerailment a character is being thrown under the bus]] [[WriteronBoard so she can ram her biases down your throat]].

[[WMG:Sesa [[/folder]][[folder:Sesa 'Refumee, worst rebellion leader ever?]]
* Sesa 'Refumee is the leader of the Heretics in ''Halo 2'', trying to inform the Covenant that the Great Journey is false and that the Halos are actually enormous weapons. He proves this by the testimony of the "Oracle", really 343 Guilty Spark. But when he shows the Oracle to the Arbiter, who like the rest of the Covenant accepts the Forerunner's words as law, why did he then suddenly start trying to kill the Arbiter rather than letting him listen and thus convert him to his side? The Arbiter isn't an idiot like Tartarus, who heard Guilty Spark yet chose to fire the ring anyway. Why did Refumee just not bother with letting him hear Guilty Spark's answers?

answers? Also, when the Arbiter catches up to Refumee trying to escape in a Seraph, why did Refumee stay and fight? Why didn't he just get in the Seraph, where it would be near-impossible for the Arbiter to stop him?
* ** At that point, the Arbiter was dead set on getting his honor back and was very much on the side of the Covenant. It's likely the Arbiter wouldn't have listened to him at that point. It wasn't until the Prophets gave the order to kill all Elites that the Arbiter realized the Covenant wasn't all it was cracked up to be. There's also the issue that the Arbiter had just killed all the heretics in the area, many of whom 'Refumee may have actually known personally; revenge is an additional motive to kill the Arbiter.

[[WMG: [[/folder]][[folder: Crashed Ship from Anniversary Terminal 5]]
* That ship just brought up so many questions that are unlikely to ever be answered. What was that even for? It literally filled NO purpose, other that to give Spark something to do and to fill a terminal. Who or what even piloted that ship?
* ** I assume that was the point, to be a mystery. As Tolkien once said, "Even in a mythical Age there must be some enigmas, as there always are." It was also to show how attached to protocol Spark was becoming. He kept himself from exploring the ship or trying to contact its inhabitants, even when he really wanted to. His rules were beginning to dehumanize him.

[[WMG:Nishum]]
[[/folder]][[folder:Nishum]]
*
From Halopedia: "''The Sangheili often refer to humans using the word "nishum," which translates roughly to "worm" or "intestinal parasite." The origin of this term lies with the first encounters between Sangheili soldiers and human military personnel. Upon first sighting human infantry, the Sangheili mistook their body armor for an exoskeletal shell. After examining dead human soldiers, the Sangheili discovered the relatively weak, fleshy creatures underneath the "shells" and came to the conclusion that they were some sort of internal parasite.''"

''" But the Elites also wear body armor, and are fleshy underneath. Same with other Covenant races like the Grunts and Hunters. Why then would they not recognize body amor on humans?
* ** I guess Elite skin is tougher than human skin, so we're soft and squishy compared to them. In Halo 4, we see some "sleeveless" Elites, with only armor covering most of their bodies, even in a vacuum. Besides, Elites are a bunch of hypocrites. They also rag on humans for being sneaky and underhanded, but have no problem with using invisibility to sneak up on you and skewer you with an energy sword.



[[WMG: Why are there female Spartan-2's?]]
It is honestly not my intention to be sexist (I am female so it is impossible in this context) but if your intention is to make an army of invincible super soldiers why use women? I think most of us can agree that, on average, men are naturally physically stronger and more athletic than women and are generally far more aggressive and violent - this is why 90% of all soldiers throughout history are male and why most of the prison population doing time for violent crime are male. So surely giving the enhancements to someone that is most likely to have the characteristics you are looking for in a soldier from day 1 makes more sense? ''yes'' there are women with these traits but we are talking about a significant financial investment here... why take the risk when ''generally'' women don't want to be soldiers?

* There's more to being a Spartan than strength. Other skills come into play. Kelly-087 is the fastest Spartan. Linda-058 is the best sniper. Kat-B320 is an excellent hacker and strategist. Too much aggression can be clouding for a Spartan: what they want is for them to be disciplined. Now, the strongest Spartans overall (Sam, Will, Jorge) ''are'' male, but strength alone won't save you from bullets; there's other skills that are more important. The augmentations tended to even everyone out anyway. Weaker or not, Kelly and Linda could still expected to crush a soldier's head with their bare hands.
* ''Generally''. That's the word. There are exceptions.
* The Spartan program isn't anything close to normal military training. These people were taken and altered physically and mentally from early childhood to become soldiers far beyond human limitations. Their entire bodies have been essentially rebuilt into weapons. Considering the sheer amount of augmentations in a Spartan, it's hard to say if gender has any real impact on their performance.
* The selection process for Spartans cared little for physical strength. The selection process involved intelligence, perception, willpower, and ability to adapt and learn. By the end of the augmentation process, any difference in strength between male and female would have been completely irrelevant. the difference between being able to lift, say, twenty pounds becomes unimportant when your strength has been enhanced to the point that you can pick up a Mongoose and swing it like a baseball bat.
* Though the gender-based Bell curve of strength would tilt in favor of males over females, that wouldn't mean that they would select males exclusively. They're looking for extreme outliers, the pinnacle of human ability. There ''will'' be exceptional female children who pass the requirements for the selection procedure. IIRC, they had actually lined up about one hundred and fifty possible candidates for the project but only had the budget to handle half that many, so Halsey could be picky as to which candidates she chose, which would even out the gender ratios. Not to mention the selection process, as note above, does not pick for strength exclusively. When dealing with peak human ability, you look for more than just raw strength. You look for intelligence, reflexes, adaptability, perception, etc. The selected Spartans candidates were children who were genetically gifted to an extreme degree.

[[WMG: How does Active Camouflage work on the flood?]]
It's not like they can see anything, they use those little feelers on their "heads" like an insect. And mind you, this is the same camouflage that can be trumped by a simple motion tracker.
* It's possible that it also masks the user's heat signature. The technology behind it bends light to obscure the user, which could include infrared frequencies given off by heat.

to:

[[WMG: [[/folder]][[folder: Why are there female Spartan-2's?]]
* It is honestly not my intention to be sexist (I am female so it is impossible in this context) but if your intention is to make an army of invincible super soldiers why use women? I think most of us can agree that, on average, men are naturally physically stronger and more athletic than women and are generally far more aggressive and violent - this is why 90% of all soldiers throughout history are male and why most of the prison population doing time for violent crime are male. So surely giving the enhancements to someone that is most likely to have the characteristics you are looking for in a soldier from day 1 makes more sense? ''yes'' there are women with these traits but we are talking about a significant financial investment here... why take the risk when ''generally'' women don't want to be soldiers?

*
soldiers?
**
There's more to being a Spartan than strength. Other skills come into play. Kelly-087 is the fastest Spartan. Linda-058 is the best sniper. Kat-B320 is an excellent hacker and strategist. Too much aggression can be clouding for a Spartan: what they want is for them to be disciplined. Now, the strongest Spartans overall (Sam, Will, Jorge) ''are'' male, but strength alone won't save you from bullets; there's other skills that are more important. The augmentations tended to even everyone out anyway. Weaker or not, Kelly and Linda could still expected to crush a soldier's head with their bare hands.
* ** ''Generally''. That's the word. There are exceptions.
* ** The Spartan program isn't anything close to normal military training. These people were taken and altered physically and mentally from early childhood to become soldiers far beyond human limitations. Their entire bodies have been essentially rebuilt into weapons. Considering the sheer amount of augmentations in a Spartan, it's hard to say if gender has any real impact on their performance.
* ** The selection process for Spartans cared little for physical strength. The selection process involved intelligence, perception, willpower, and ability to adapt and learn. By the end of the augmentation process, any difference in strength between male and female would have been completely irrelevant. the difference between being able to lift, say, twenty pounds becomes unimportant when your strength has been enhanced to the point that you can pick up a Mongoose and swing it like a baseball bat.
* ** Though the gender-based Bell curve of strength would tilt in favor of males over females, that wouldn't mean that they would select males exclusively. They're looking for extreme outliers, the pinnacle of human ability. There ''will'' be exceptional female children who pass the requirements for the selection procedure. IIRC, they had actually lined up about one hundred and fifty possible candidates for the project but only had the budget to handle half that many, so Halsey could be picky as to which candidates she chose, which would even out the gender ratios. Not to mention the selection process, as note above, does not pick for strength exclusively. When dealing with peak human ability, you look for more than just raw strength. You look for intelligence, reflexes, adaptability, perception, etc. The selected Spartans candidates were children who were genetically gifted to an extreme degree.

[[WMG: [[/folder]][[folder: How does Active Camouflage work on the flood?]]
* It's not like they can see anything, they use those little feelers on their "heads" like an insect. And mind you, this is the same camouflage that can be trumped by a simple motion tracker.
* ** It's possible that it also masks the user's heat signature. The technology behind it bends light to obscure the user, which could include infrared frequencies given off by heat.



[[WMG: How do the Flood survive once they've assimilated everything around them?]]
The Halo array supposedly "starves" the Flood by killing all life forms that can be used as a Flood food source, which implies that Flood die if they run out of hosts. If that's the case, then how can Flood possibly reach an "intergalactic stage" after they've assimilated a galaxy (since they run out of food at that point), or even maintain a biomass after say, they've assimilated a planet. And how does Gravemind's plan to "assimilate all life" work if the end result is that the Flood will also die when they succeed?
* Given that the Flood are the Precursors and given their capibilities in Silentium, it's possible that the Flood would just recreate entire species in order to continue feeding. And that's if they actually need to feed at all, it's never confirmed that the Flood truly starve in the traditional sense (the Gravemind on Delta Halo was alive for over 97,000 years after all, presumably with a lack of readily available hosts to consume). The Halos were shown to kill the Flood as well as all other life, and "starving them to death" may involve destroying the any neurologically complex hosts and life so that the Flood couldn't become an even bigger threat. We never get any actual confirmation that the Flood would actually starve, it could have just been the Forerunners and Cortana being poetic.

[[WMG: About the Spartan-Is/ORION participants...]]
Why exactly did the military seem so secretive about the ORION project even by the time the first Halo takes place? They are perfectly willing to make up a fake disease in order to explain the abnormalities that some of the inactive members exhibit in their new combat roles after the project was shut down. But why? By the time of the first Halo game there have been two more programs in the SPARTAN series, and the first to go by SPARTAN from the start is the SPARTAN-II so wouldn't people question why there wasn't a SPARTAN-I project if they didn't know about ORION? And for ethics... Ok so the ORION project was meant to combat insurrectionists whom were still human and so people could call the military out on using something like this against fellow humans. But would the fear of the Covenant really make people that much more accepting of the abduction of children (ORION members were already in the military before their enhancements) and their forced augmentations? Even if ONI set up a smoke screen and said that yes, the SPARTAN-IIs are enhanced which is obvious, but "forget" to mention the abduction thing, wouldn't that mean people would be just as accepting of the ORION project since they would both have the same origins under that lie?
* Frankly, it's largely just ONI being their typical insanely secretive selves; remember, they kept the Spartan-II program secret even from a good chunk of the UNSC's own soldiers for the first 22 years of the Human-Covenant War (despite the fact that Spartans were already working openly with non-augmented regulars as early as the Harvest campaign). Additionally, they could always handwave the "II" demarcation as being a reference to the Greek Spartans (in fact, much of the real life fandom ''still'' make the same mistake themselves). On a slightly more practical note, the secretiveness was probably there so that potential outside enemies would have far more trouble tracking down ex-ORION personnel (and/or their medical records and research notes) and studying them to get some idea of how government augmentation tech actually worked (since even the flawed augmentations of the [=ORIONs=] were at least more stable than say, the Rumbledrugs favored by Insurrectionists).

[[WMG: Arbiter and Co beating Chief to earth]]
At the end of Halo 2, the Dreadnought arrives at earth with Chief in tow. Concurrent with this, Johnson, Keyes the Arbiter and their respective redshirt armies are still on Delta Halo, with an alliance implied but not formed. Go to Halo 3, and the Chief crashes to earth to find...Johnson and Keyes are already there? And the Elite-Human alliance has apparently been formalized to the point/long enough the Arbiter can hang around UNSC personnel and no one raises an eyebrow? How did they beat him there? And set up the alliance?
* I believe this is explained in ''Halo: Ghosts of Onyx''. Johnson, Keyes, and Arby catch another UNSC ship that arrived at Delta Halo, and it rides the Dreadnought's slipspace wake back to Earth (just like ''In Amber Clad'' did with Regret's carrier). The Dreadnought arrives but spends a week in orbit while the UNSC and Covenant fleets battle, waiting for an opening. Keyes and co. ship is cleared and allowed to descend to the surface.
* You have the timeframe a little mixed up here, the scene with the Dreadnought arriving at Earth takes place 5 days after the events on Installation 05. It's never mentioned that the UNSC Dusk (the other ship at Delta Halo) took on any passengers afterwords, only that it rode an incredibly powerful slipspace wake (likely the Dreadnought's) that allowed the Dusk to return to Earth within a few hours. However, I always assumed that Rtas Vadum gave the cruiser that he took from the Brutes during the Great Journey level to the Arbiter and Keyes, who would likely have followed the same wake as the Dusk and got there before or after the Dreadnought, (the post above me is correct, Truth's ship stayed in orbit for about a week, before descending) so there was plenty of time for them to get back to Earth and to formulate an alliance. In answer to what happened to the ship that the Arbiter, Keyes and Johnson used, it was probably destroyed, either by accidental friendly fire from the human fleet, or by the Brute ships in orbit. And as to why the Dreadnought took so long to get to Earth when a human ship was able to ride its wake and get their faster: chalk that up to the CreativeSterility of the Covenant.

to:

[[WMG: [[/folder]][[folder: How do the Flood survive once they've assimilated everything around them?]]
* The Halo array supposedly "starves" the Flood by killing all life forms that can be used as a Flood food source, which implies that Flood die if they run out of hosts. If that's the case, then how can Flood possibly reach an "intergalactic stage" after they've assimilated a galaxy (since they run out of food at that point), or even maintain a biomass after say, they've assimilated a planet. And how does Gravemind's plan to "assimilate all life" work if the end result is that the Flood will also die when they succeed?
* ** Given that the Flood are the Precursors and given their capibilities capabilities in Silentium, it's possible that the Flood would just recreate entire species in order to continue feeding. And that's if they actually need to feed at all, it's never confirmed that the Flood truly starve in the traditional sense (the Gravemind on Delta Halo was alive for over 97,000 years after all, presumably with a lack of readily available hosts to consume). The Halos were shown to kill the Flood as well as all other life, and "starving them to death" may involve destroying the any neurologically complex hosts and life so that the Flood couldn't become an even bigger threat. We never get any actual confirmation that the Flood would actually starve, it could have just been the Forerunners and Cortana being poetic.

[[WMG: [[/folder]][[folder: About the Spartan-Is/ORION participants...]]
* Why exactly did the military seem so secretive about the ORION project even by the time the first Halo takes place? They are perfectly willing to make up a fake disease in order to explain the abnormalities that some of the inactive members exhibit in their new combat roles after the project was shut down. But why? By the time of the first Halo game there have been two more programs in the SPARTAN series, and the first to go by SPARTAN from the start is the SPARTAN-II so wouldn't people question why there wasn't a SPARTAN-I project if they didn't know about ORION? And for ethics... Ok so the ORION project was meant to combat insurrectionists whom were still human and so people could call the military out on using something like this against fellow humans. But would the fear of the Covenant really make people that much more accepting of the abduction of children (ORION members were already in the military before their enhancements) and their forced augmentations? Even if ONI set up a smoke screen and said that yes, the SPARTAN-IIs are enhanced which is obvious, but "forget" to mention the abduction thing, wouldn't that mean people would be just as accepting of the ORION project since they would both have the same origins under that lie?
* ** Frankly, it's largely just ONI being their typical insanely secretive selves; remember, they kept the Spartan-II program secret even from a good chunk of the UNSC's own soldiers for the first 22 years of the Human-Covenant War (despite the fact that Spartans were already working openly with non-augmented regulars as early as the Harvest campaign). Additionally, they could always handwave the "II" demarcation as being a reference to the Greek Spartans (in fact, much of the real life fandom ''still'' make the same mistake themselves). On a slightly more practical note, the secretiveness was probably there so that potential outside enemies would have far more trouble tracking down ex-ORION personnel (and/or their medical records and research notes) and studying them to get some idea of how government augmentation tech actually worked (since even the flawed augmentations of the [=ORIONs=] were at least more stable than say, the Rumbledrugs favored by Insurrectionists).

[[WMG: [[/folder]][[folder: Arbiter and Co beating Chief to earth]]
* At the end of Halo 2, the Dreadnought arrives at earth with Chief in tow. Concurrent with this, Johnson, Keyes the Arbiter and their respective redshirt armies are still on Delta Halo, with an alliance implied but not formed. Go to Halo 3, and the Chief crashes to earth to find...Johnson and Keyes are already there? And the Elite-Human alliance has apparently been formalized to the point/long enough the Arbiter can hang around UNSC personnel and no one raises an eyebrow? How did they beat him there? And set up the alliance?
* ** I believe this is explained in ''Halo: Ghosts of Onyx''. Johnson, Keyes, and Arby catch another UNSC ship that arrived at Delta Halo, and it rides the Dreadnought's slipspace wake back to Earth (just like ''In Amber Clad'' did with Regret's carrier). The Dreadnought arrives but spends a week in orbit while the UNSC and Covenant fleets battle, waiting for an opening. Keyes and co. ship is cleared and allowed to descend to the surface.
* ** You have the timeframe a little mixed up here, the scene with the Dreadnought arriving at Earth takes place 5 days after the events on Installation 05. It's never mentioned that the UNSC Dusk (the other ship at Delta Halo) took on any passengers afterwords, only that it rode an incredibly powerful slipspace wake (likely the Dreadnought's) that allowed the Dusk to return to Earth within a few hours. However, I always assumed that Rtas Vadum gave the cruiser that he took from the Brutes during the Great Journey level to the Arbiter and Keyes, who would likely have followed the same wake as the Dusk and got there before or after the Dreadnought, (the post above me is correct, Truth's ship stayed in orbit for about a week, before descending) so there was plenty of time for them to get back to Earth and to formulate an alliance. In answer to what happened to the ship that the Arbiter, Keyes and Johnson used, it was probably destroyed, either by accidental friendly fire from the human fleet, or by the Brute ships in orbit. And as to why the Dreadnought took so long to get to Earth when a human ship was able to ride its wake and get their faster: chalk that up to the CreativeSterility of the Covenant.Covenant.

[[/folder]]
16th Jan '16 10:17:40 AM Discar
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*** First Strike might as well be UNSC propaganda, nothing in the games (without referencing external sources) adequately explains Johnson�s survival. I�m more confused as to how Gunnery Sergeant Stacker survived the events of HALO, especially when Stacker didn't get his own book.

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*** First Strike might as well be UNSC propaganda, nothing in the games (without referencing external sources) adequately explains Johnson�s Johnson's survival. I�m I'm more confused as to how Gunnery Sergeant Stacker survived the events of HALO, especially when Stacker didn't get his own book.



* The Flood [[TheMilkyWayIsTheOnlyWay originated from outside the galaxy]], so even if the Forerunner had managed to exterminate them, the prospect of being helpless against future invasions would make this a bad plan. Ideally, after wiping out all �wild� Flood in the Milky Way, the Forerunner would want to have captive specimens to research an effective counter with.

to:

* The Flood [[TheMilkyWayIsTheOnlyWay originated from outside the galaxy]], so even if the Forerunner had managed to exterminate them, the prospect of being helpless against future invasions would make this a bad plan. Ideally, after wiping out all �wild� "wild" Flood in the Milky Way, the Forerunner would want to have captive specimens to research an effective counter with.



* The thing about UNSC firearms isn't so much will we be using bullets it's that they're less advanced than what we use now? Where are their under slung grenade launchers, scopes, UAVs, automatic shotguns? There is an Israeli weapon they use now that tells you if your bullet has hit the target or now. I know dialogue gives the hint the MA5 series is like their [=AK47=] but you'd expect to see fancier weapons around. Sure the bullets may be cool enough to go through energy shields and other super hard alloy but the guns that fire they�re pretty low tech. There should also be mroe caseless ammo as they have solved the problems with it. I know the answer in reality to the debate is as said above they used standard FPS guns but that�s not a valid in universe explanation.

to:

* The thing about UNSC firearms isn't so much will we be using bullets it's that they're less advanced than what we use now? Where are their under slung grenade launchers, scopes, UAVs, automatic shotguns? There is an Israeli weapon they use now that tells you if your bullet has hit the target or now. I know dialogue gives the hint the MA5 series is like their [=AK47=] but you'd expect to see fancier weapons around. Sure the bullets may be cool enough to go through energy shields and other super hard alloy but the guns that fire they�re they're pretty low tech. There should also be mroe more caseless ammo as they have solved the problems with it. I know the answer in reality to the debate is as said above they used standard FPS guns but that�s that's not a valid in universe explanation.



** A note on the original premise: Forge could never get to be a Colonel unless he went to Officer Candidate School. There's actually two sets of ranks in the military: Officer (Lt, Cmdr, Capt, Maj, Col, Adm/Gen, etc) and Enlisted (Pvt, Corporal, Sgt, etc). (Look up "Pay Grades" on TheOtherWiki for more details.) Whatever rank you have, you can give orders to anyone below you... But Officer outranks Enlisted, ''period''. A Second Lieutenant who just graduated from Annapolis this afternoon can still give orders to the highest-ranked Enlisted soldier alive�incidentally, "Master Chief Petty Officer"�and that Master Chief ''has'' to follow them, because ''he is outranked'', regardless of things like experience, length of service, HollywoodCyborg {{Super Soldier}}y or, say, actually knowing what to do. (Of course, if the MCPO has an opinion, even an Admiral would be a fool to ignore it, much less a 2LT.) Now, as to Sgt. Forge: he's, what, E-5? A Navy Captain is O-6, so a Sergeant has enough experience and tenure to serve as an ad-hoc XO to a Captain, even if he ''is'' way lower on the comparative-ranking totem pole.

to:

** A note on the original premise: Forge could never get to be a Colonel unless he went to Officer Candidate School. There's actually two sets of ranks in the military: Officer (Lt, Cmdr, Capt, Maj, Col, Adm/Gen, etc) and Enlisted (Pvt, Corporal, Sgt, etc). (Look up "Pay Grades" on TheOtherWiki for more details.) Whatever rank you have, you can give orders to anyone below you... But Officer outranks Enlisted, ''period''. A Second Lieutenant who just graduated from Annapolis this afternoon can still give orders to the highest-ranked Enlisted soldier alive�incidentally, alive--incidentally, "Master Chief Petty Officer"�and Officer"--and that Master Chief ''has'' to follow them, because ''he is outranked'', regardless of things like experience, length of service, HollywoodCyborg {{Super Soldier}}y or, say, actually knowing what to do. (Of course, if the MCPO has an opinion, even an Admiral would be a fool to ignore it, much less a 2LT.) Now, as to Sgt. Forge: he's, what, E-5? A Navy Captain is O-6, so a Sergeant has enough experience and tenure to serve as an ad-hoc XO to a Captain, even if he ''is'' way lower on the comparative-ranking totem pole.



** The UNSC lost control of Earth and because in game the MAC guns aren't as powerful as in the books. Also the Covenant jumped below them to get to their power stations. Still the UNSC did hold them off for over a month which is the longest battle in the entire war by a long way, they normally last a few hours, days if they�re lucky and it's implied the Covenant loyalists don't have a fleet any more other than the few dozen on Earth. This is out of a fleet of thousands.

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** The UNSC lost control of Earth and because in game the MAC guns aren't as powerful as in the books. Also the Covenant jumped below them to get to their power stations. Still the UNSC did hold them off for over a month which is the longest battle in the entire war by a long way, they normally last a few hours, days if they�re they're lucky and it's implied the Covenant loyalists don't have a fleet any more other than the few dozen on Earth. This is out of a fleet of thousands.



**** GameplayAndStorySegregation I just re-read one of the novels. The Chief does have thermal imagery and probably quite a few other toys in his HUD we just can�t use them in game. As for why he has a light as well several guns come with it as standard and it seems sensible to always carry a torch. Maybe it�s so he can light up things for marines?

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**** GameplayAndStorySegregation I just re-read one of the novels. The Chief does have thermal imagery and probably quite a few other toys in his HUD we just can�t can't use them in game. As for why he has a light as well several guns come with it as standard and it seems sensible to always carry a torch. Maybe it�s it's so he can light up things for marines?
15th Dec '15 8:20:41 PM Prfnoff
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*** One of the extracts at the back of the Fall of Reach reprint answers both these questions. Any half decent navigator can lead the covies to Earth or any other colony. I assume that co ordinates are just a grid reference style stystem and it's confirmed the hard part is plotting a course there through slipspace. However ONI has a policy to prevent the co ordinates being leaked, upon detection of covenant forces those UNSC servicemen that can lead the covies to Earth have their IFF transponder broadcast a location beacon so ONi can 'secure' them. Plus the covies hardly ever bother to take prisoners and humans think they never bother so they don't even try surrendering, casuing them to fight harder making it all but impossible for the Covenant to capture them.

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*** One of the extracts at the back of the Fall of Reach reprint answers both these questions. Any half decent navigator can lead the covies to Earth or any other colony. I assume that co ordinates are just a grid reference style stystem and it's confirmed the hard part is plotting a course there through slipspace. However ONI has a policy to prevent the co ordinates being leaked, upon detection of covenant forces those UNSC servicemen that can lead the covies to Earth have their IFF transponder broadcast a location beacon so ONi ONI can 'secure' them. Plus the covies hardly ever bother to take prisoners and humans think they never bother so they don't even try surrendering, casuing them to fight harder making it all but impossible for the Covenant to capture them.
13th Dec '15 5:13:33 PM UmbrellasWereAwesome
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* This complaint got rendered moot by ''Halo 4'' and the intro sections of each ''Forward Unto Dawn'' episode; Cortana ''does'' go rampant, and is only barely holding herself together.

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* This complaint got rendered moot invalid by ''Halo 4'' and the intro sections of each ''Forward Unto Dawn'' episode; Cortana ''does'' go rampant, and is only barely holding herself together.



** This complaint is ultimately moot; WordOfGod is that most of Earth's population decrease was due to people evacuating the planet (as opposed to them actually dying), and that most of them came back to resettle Earth after the battle was over.

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** This complaint is ultimately moot; invalid; WordOfGod is that most of Earth's population decrease was due to people evacuating the planet (as opposed to them actually dying), and that most of them came back to resettle Earth after the battle was over.



* A lot of this complaint has been rendered moot by later media; while English is implied to be the common language of the UNSC, a lot of individual colonies have largely non-American-descended populations who have kept at least some of their original cultures intact; Reach is predominated by Hungarian place names, Mars has an entire country that is basically the Philippines In Space, Sansar is mostly Swedish, Bhuj is implied to be mostly Indian, etc. Heck, one of the Warzone maps in ''Halo 5'' has signs that are mostly in Chinese. Additionally, there have been a lot of characters of non-American descent added in since this complaint was originally made; hell, the current head of ONI herself is of Turkish descent (with a name to match), and her old team consisted completely of non-Americans (a Brit, an Aussie, a Russian, and a French-Canadian/Chinese, with the latter two fluent in their parents' native tongues). To be fair though, English language names ''do'' still predominate far more than one might realistically expect, even in later media.

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* A lot of this complaint has been rendered moot invalid by later media; while English is implied to be the common language of the UNSC, a lot of individual colonies have largely non-American-descended populations who have kept at least some of their original cultures intact; Reach is predominated by Hungarian place names, Mars has an entire country that is basically the Philippines In Space, Sansar is mostly Swedish, Bhuj is implied to be mostly Indian, etc. Heck, one of the Warzone maps in ''Halo 5'' has signs that are mostly in Chinese. Additionally, there have been a lot of characters of non-American descent added in since this complaint was originally made; hell, the current head of ONI herself is of Turkish descent (with a name to match), and her old team consisted completely of non-Americans (a Brit, an Aussie, a Russian, and a French-Canadian/Chinese, with the latter two fluent in their parents' native tongues). To be fair though, English language names ''do'' still predominate far more than one might realistically expect, even in later media.
13th Dec '15 5:07:41 PM UmbrellasWereAwesome
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** The same way you aim regular ship-borne MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can adjust their aim independently of orbit. Honestly, even a regular war-era UNSC ship is basically a MAC gun with missile launchers, turrets, and engines bolted on. Aiming really isn't the problem; the main practical issue with orbital MAC guns is that their maneuvering capabilities are too modest to avoid return fire.

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** The same way you aim regular ship-borne UNSC spaceships aim their MAC cannons; guns; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can adjust their aim independently of orbit. Honestly, even a regular In fact, the ''average'' war-era UNSC ship is basically little more than a MAC gun with missile launchers, turrets, and engines bolted on. Aiming really isn't It's clear the problem; UNSC solved the aiming problem long ago; the main practical issue with flaw of orbital MAC guns is that their maneuvering capabilities are too modest to avoid return fire.
13th Dec '15 5:00:40 PM UmbrellasWereAwesome
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** The same way you aim regular ship-borne MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can further adjust their aim independently of orbit.

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** The same way you aim regular ship-borne MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can further adjust their aim independently of orbit.
orbit. Honestly, even a regular war-era UNSC ship is basically a MAC gun with missile launchers, turrets, and engines bolted on. Aiming really isn't the problem; the main practical issue with orbital MAC guns is that their maneuvering capabilities are too modest to avoid return fire.
13th Dec '15 4:55:32 PM UmbrellasWereAwesome
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** The same way you aim regular MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can further adjust their aim independently of orbit.

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** The same way you aim regular ship-borne MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can further adjust their aim independently of orbit.
13th Dec '15 4:55:01 PM UmbrellasWereAwesome
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** The same way you aim regular MAC cannons; a mix of advanced computing systems and long range sensors, not to mention that the orbital guns likely have modest maneuvering capabilities so they can further adjust their aim independently of orbit.
13th Dec '15 3:38:43 PM AgileZombieGuy
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Added DiffLines:

*The biggest headscratcher I have is that how the heck do they aim these things? They have AI's sure and whatnot, but it still must be a huge bother. Sure the gun is awesome and intimidating but appears very much to be AwesomeButImpractical.


Added DiffLines:

15th Nov '15 6:58:32 PM ham-peas
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* And then [[spoiler:Cortana's apparent death at the end of Halo 4 got jossed, and apparently she's the main ''antagonist'' of Halo 5, so...]]
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