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** You have to actively go find and complete a mission for the gladium you select (the thief's about to commit StupidSacrifice revenge on his warband's ghostly killer), so there might just be a time limit thing. On the other paw, between the ghosts and dragons and military conflicts, there's also a surfeit of Blood Legion warbands down several members, and Rytlock might only give you the option of one because he knows other warbands that would be in need of a good Necromancer or Thief. Or Charr of Rytlock's ideology might have cultural reasons to not want multiple 'untrustworthy' gladium in one warband.

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** You have to actively go find and complete a mission for the gladium you select (the thief's about to commit StupidSacrifice revenge on his warband's ghostly killer), so there might just be a time limit thing. On the other paw, between the ghosts and dragons and military conflicts, there's also a surfeit of Blood Legion warbands down several members, and Rytlock might only give you the option of one because he knows other warbands that would be in need of a good Necromancer or Thief. Or Charr of Rytlock's ideology might have cultural reasons to not want multiple 'untrustworthy' gladium in one warband.warband.
* I haven't gotten to the racial sympathy portion of the storyline yet, but I'm curious as to whether or not they give a reason why races such as Kodan, Centaur, and Jotun aren't available to rally?

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* In the Charr personal story quest, after you take control of the warband, Rytlock orders you to refill your ranks after two members desert. You're given the choice between two honorable gladium, a veteran thief who's warband was wiped out, and a talented necromancer who was wrongly accused of being a flame legion traitor. You can only pick one of them. Technically speaking, your warband is down by three men after you kill/banish your old legionnaire and his two cronies go AWOL. Why can't you recruit both of them? You need the manpower, and depending on your class selection and who you picked as your sparing partner it's fairly easy to end up in a situation where your warband is in need of both stealth and magic.

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** The locusts push you in the direction you're going to go? It ''is'' magic, after all; it might also just be a side effect of some more fundamental aspect of a spell that summons winged insects.
* In the Charr personal story quest, after you take control of the warband, Rytlock orders you to refill your ranks after two members desert. You're given the choice between two honorable gladium, a veteran thief who's warband was wiped out, and a talented necromancer who was wrongly accused of being a flame legion traitor. You can only pick one of them. Technically speaking, your warband is down by three men after you kill/banish your old legionnaire and his two cronies go AWOL. Why can't you recruit both of them? You need the manpower, and depending on your class selection and who you picked as your sparing partner it's fairly easy to end up in a situation where your warband is in need of both stealth and magic.magic.
** You have to actively go find and complete a mission for the gladium you select (the thief's about to commit StupidSacrifice revenge on his warband's ghostly killer), so there might just be a time limit thing. On the other paw, between the ghosts and dragons and military conflicts, there's also a surfeit of Blood Legion warbands down several members, and Rytlock might only give you the option of one because he knows other warbands that would be in need of a good Necromancer or Thief. Or Charr of Rytlock's ideology might have cultural reasons to not want multiple 'untrustworthy' gladium in one warband.

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* So, Locust Swarm gives you swiftness. Why do you gain swiftness from a locust swarm?

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** In the Making Of book that comes along with the collector's edition, it's explained that the tengu were, in fact, originally planned as a player race and that the Tengu Wall was, in fact, put in the game to house their city and starting area, but the idea was scrapped fairly late in development. The head developer does go on to say that the tengu have "great future potential", so don't be surprised if they get added later on. Hopefully after they start selling additional character slots.
* So, Locust Swarm gives you swiftness. Why do you gain swiftness from a locust swarm?swarm?
* In the Charr personal story quest, after you take control of the warband, Rytlock orders you to refill your ranks after two members desert. You're given the choice between two honorable gladium, a veteran thief who's warband was wiped out, and a talented necromancer who was wrongly accused of being a flame legion traitor. You can only pick one of them. Technically speaking, your warband is down by three men after you kill/banish your old legionnaire and his two cronies go AWOL. Why can't you recruit both of them? You need the manpower, and depending on your class selection and who you picked as your sparing partner it's fairly easy to end up in a situation where your warband is in need of both stealth and magic.
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* I believe Word Of God stated that the Centuars can't be made as a playable race due to the coding nightmare of having to make armour that'd fit not just them but the other races. For other bipedals, Expansions are planned so who knows, Aparently players of the beta have noticed that the Tengu wall is large enough to house say Oh one starting area...

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* I believe Word Of God stated that the Centuars can't be made as a playable race due to the coding nightmare of having to make armour that'd fit not just them but the other races. For other bipedals, Expansions are planned so who knows, Aparently players of the beta have noticed that the Tengu wall is large enough to house say Oh one starting area...area...
* So, Locust Swarm gives you swiftness. Why do you gain swiftness from a locust swarm?

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*** Many of those threats also resist traditional [[MurderIsTheOnlySolution Murder-based]] solutions, either being unmurderable (such as the Ghosts of Ascalon), causing or being caused by corruption, or simply being really nasty, while the Charr physiology and social structure means that 'military use' is a much broader term than humans would consider. The printing press, for example, seems like a uniquely scholarly pursuit -- but the Charr came up with it and popularized it, and given that they train their warriors in large groups, there's a place for book learning. Many of the precursor metallurgical and architectural techniques for modern Charr buildings might not be directly usable against an enemy's face, but the Iron Legion's metal buildings are probably a big part of why the Black Citadel isn't overrun by ghosts -- and a major step toward permanently downing ghosts, if the containment unit works. There are actual in-game Charr that are members of the Priory, an archaeological group, as well as merchants and tailors and scholars and crazy engineers.




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* While a lot of real-world human engineering is designed to minimize mid-frequency (15 Hz to ~20 KHz) noise, that's not a fundamental attribute of mundane technology; quite a bit of engineering goes into avoiding vibration in that range. Higher-frequency sounds are easier to block with foam or baffles, but the underlying problems are going to be similar. Of course, this might mean that their technology, until redesigned, is designed to be loudest in normal human hearing ranges and thus be less comfortable for humans or other similar species to use... but that might well be Fridge Brilliance.
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** Despite that they took a ''lot'' of creative liberties with it to make them stand out...and you know that this is indeed the ''perfect'' opportunity to develop them more - I mean, they don't see anything wrong with Shapeshifting vikings (Come on, ''how'' many societies are we going to see based off of Nordic culture?) or plant people that look more like nature sprites from popular mythology. The Centaurs in Guild Wars were actually not so much half-man half horse but were half ''gazelle'' and were ''african'' - something that's ''very'' underrepresented in {{RPG}} settings. [[TheyWastedAPerfectlyGoodCharacter They wasted a few perfectly good societies]].

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** Despite that they took a ''lot'' of creative liberties with it to make them stand out...and you know that this is indeed the ''perfect'' opportunity to develop them more - I mean, they don't see anything wrong with Shapeshifting vikings (Come on, ''how'' many societies are we going to see based off of Nordic culture?) or plant people that look more like nature sprites from popular mythology. The Centaurs in Guild Wars were actually not so much half-man half horse but were half ''gazelle'' and were ''african'' - something that's ''very'' underrepresented in {{RPG}} settings. [[TheyWastedAPerfectlyGoodCharacter They wasted a few perfectly good societies]].societies]].
* I believe Word Of God stated that the Centuars can't be made as a playable race due to the coding nightmare of having to make armour that'd fit not just them but the other races. For other bipedals, Expansions are planned so who knows, Aparently players of the beta have noticed that the Tengu wall is large enough to house say Oh one starting area...
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* I think another important reason is that areanet wanted to make its own races, which is why the dwarfs who [[OurDwarvesAreAllTheSame were made in the same mold as Tolkien's dwarfs]] got the shaft in Eye of the North. Tengu, similarly, are named after Japanese mytholical creatures, just as centaurs are based on Europian mythology and will also not be playable.

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* I think another important reason is that areanet wanted to make its own races, which is why the dwarfs who [[OurDwarvesAreAllTheSame were made in the same mold as Tolkien's dwarfs]] got the shaft in Eye of the North. Tengu, similarly, are named after Japanese mytholical creatures, just as centaurs are based on Europian mythology and will also not be playable.playable.
** Despite that they took a ''lot'' of creative liberties with it to make them stand out...and you know that this is indeed the ''perfect'' opportunity to develop them more - I mean, they don't see anything wrong with Shapeshifting vikings (Come on, ''how'' many societies are we going to see based off of Nordic culture?) or plant people that look more like nature sprites from popular mythology. The Centaurs in Guild Wars were actually not so much half-man half horse but were half ''gazelle'' and were ''african'' - something that's ''very'' underrepresented in {{RPG}} settings. [[TheyWastedAPerfectlyGoodCharacter They wasted a few perfectly good societies]].
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** I would like to point to the advancements in military technology the Soviets and Germans, hardly states that fosters 'the forces of independent thought, personal curiosity, individual desires, and free communication' made during the 10 years around WW2, while their lands were being ravaged by war, just like the Char lands are under attack from the dragons' minions. You would not want to go to war with the tanks, planes and to a lesser extent guns they had in 1938 against an opponent armed with the tools of 1948. From bolt-action rifles, tin-cans and the occasional bi-plane to assault rifles, main battle tanks and jet planes. And that's in 10 years. In 250 years, I'm willing to buy they advanced quite a bit. And game balance ensures they still won't be much tougher than the mages and warriors they already had anyway.
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* The Tengu are busy hanging out in the Dominion of Winds. So their probably either going to be an expansion race or A-net just don't see the Tengu as playable race?

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* The Tengu are busy hanging out in the Dominion of Winds. So their probably either going to be an expansion race or A-net just don't see the Tengu as playable race?race?
* I think another important reason is that areanet wanted to make its own races, which is why the dwarfs who [[OurDwarvesAreAllTheSame were made in the same mold as Tolkien's dwarfs]] got the shaft in Eye of the North. Tengu, similarly, are named after Japanese mytholical creatures, just as centaurs are based on Europian mythology and will also not be playable.
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* Where are the playable Tengu? I always wondered why the devs decided to develop new races (Norn, Sylvari, Asura) and make them playable, rather than the existing ones like the Tengu? Yeah, they certainly went with Charr, which people have wanted since ''Prophecies'', but why were the Tengu given the short end of the stick?

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* Where are the playable Tengu? I always wondered why the devs decided to develop new races (Norn, Sylvari, Asura) and make them playable, rather than the existing ones like the Tengu? Yeah, they certainly went with Charr, which people have wanted since ''Prophecies'', but why were the Tengu given the short end of the stick?stick?
* The Tengu are busy hanging out in the Dominion of Winds. So their probably either going to be an expansion race or A-net just don't see the Tengu as playable race?
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Not to be rude, but this statement has a huge hole in it. The Norn may be wise, but as a race the Norn are individuals. Period. Their entire "society" if such a term can even be applied to them since they do what they want, when they want and are as organized as a bar-room brawl, is to be [[FamedinStory Famed in Story]]. They drink till they bust a gut, climb mountains and take on the biggest damn monsters they can, alone more often than not, for the sake of living forever in legend. Many of them are wiser than they lead on or are very attached to the spirits, but to other races much of what they do is suicidal and extreme. They throw themselves into life seeking glory and consequences be damned. The same Gullik who is wiser than he looks or comes off to be is also the same guy who screwed up an honor duel before he grasped the bigger picture, and threw himself axe-first at a monster the size of a hill on his own, Leeroy Jenkins style. Granted he's a 9-foot-tall,badass, but the point is that while norn like Eir seek wisdom and fame through their craft, many norn aren't viewed as overly wise or overly brash, just hungry for prestige in what they do. For all other questions see [[http://wiki.guildwars2.com/wiki/Norn The Other Wiki]] in fact all other questions can basically be solved with GW2 wiki for anyone actually wanting to do their research.

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Not to be rude, but this statement has a huge hole in it. The Norn may be wise, but as a race the Norn are individuals. Period. Their entire "society" if such a term can even be applied to them since they do what they want, when they want and are as organized as a bar-room brawl, is to be [[FamedinStory Famed in Story]]. They drink till they bust a gut, climb mountains and take on the biggest damn monsters they can, alone more often than not, for the sake of living forever in legend. Many of them are wiser than they lead on or are very attached to the spirits, but to other races much of what they do is suicidal and extreme. They throw themselves into life seeking glory and consequences be damned. The same Gullik who is wiser than he looks or comes off to be is also the same guy who screwed up an honor duel before he grasped the bigger picture, and threw himself axe-first at a monster the size of a hill on his own, Leeroy Jenkins style. Granted he's a 9-foot-tall,badass, but the point is that while norn like Eir seek wisdom and fame through their craft, many norn aren't viewed as overly wise or overly brash, just hungry for prestige in what they do. For all other questions see [[http://wiki.guildwars2.com/wiki/Norn The Other Wiki]] in fact all other questions can basically be solved with GW2 wiki for anyone actually wanting to do their research.research.

* Where are the playable Tengu? I always wondered why the devs decided to develop new races (Norn, Sylvari, Asura) and make them playable, rather than the existing ones like the Tengu? Yeah, they certainly went with Charr, which people have wanted since ''Prophecies'', but why were the Tengu given the short end of the stick?

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----

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----"And then you have the norn, the norn are endlessly wise, and this has been demonstrated by Gullik in Ghosts of Ascalon, and apparently this is a common element of the norn, they carry some of the wisdom of their spirit animal with them, so they're always good with advice and thinking things through before diving in."
Not to be rude, but this statement has a huge hole in it. The Norn may be wise, but as a race the Norn are individuals. Period. Their entire "society" if such a term can even be applied to them since they do what they want, when they want and are as organized as a bar-room brawl, is to be [[FamedinStory Famed in Story]]. They drink till they bust a gut, climb mountains and take on the biggest damn monsters they can, alone more often than not, for the sake of living forever in legend. Many of them are wiser than they lead on or are very attached to the spirits, but to other races much of what they do is suicidal and extreme. They throw themselves into life seeking glory and consequences be damned. The same Gullik who is wiser than he looks or comes off to be is also the same guy who screwed up an honor duel before he grasped the bigger picture, and threw himself axe-first at a monster the size of a hill on his own, Leeroy Jenkins style. Granted he's a 9-foot-tall,badass, but the point is that while norn like Eir seek wisdom and fame through their craft, many norn aren't viewed as overly wise or overly brash, just hungry for prestige in what they do. For all other questions see [[http://wiki.guildwars2.com/wiki/Norn The Other Wiki]] in fact all other questions can basically be solved with GW2 wiki for anyone actually wanting to do their research.

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* Umm to person that mentioned Dream letting the Sylvari master everything: The Sylvari Dream doesn't work that way... Each Sylvari only get a small portion of the collected memories, which in turn are vague, They'll know it, But will still have to do it
themself and learn it fully. Lore has states that Humanity have the most well documented history, Norn are individuals so while one is Wise like Eir, another can be like Gyda, obnoxious and ignorant.
The Charr are highly intelligent but also have as a whole a distrust of magic especially defensive magic that is almost downright silly. Every Race in GW2 has good and bad points, That is the whole point of the plot, That the races have to -band- together and use their skills. Humanity is just as needed as others and it wasn't so much a case of being not to bright but simply being seriously unlucky between Gw1's time and Gw2.

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* Umm to person that mentioned Dream letting the Sylvari master everything: The Sylvari Dream doesn't work that way... Each Sylvari only get a small portion of the collected memories, which in turn are vague, They'll know it, But will still have to do it
it themself and learn it fully. Lore has states that Humanity have the most well documented history, Norn are individuals so while one is Wise like Eir, another can be like Gyda, obnoxious and ignorant.
ignorant. The Charr are highly intelligent but also have as a whole a distrust of magic especially defensive magic that is almost downright silly. Every Race in GW2 has good and bad points, That is the whole point of the plot, That the races have to -band- together and use their skills. Humanity is just as needed as others and it wasn't so much a case of being not to bright but simply being seriously unlucky between Gw1's time and Gw2.Gw2.
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* Umm to person that mentioned Dream letting the Sylvari master everything: The Sylvari Dream doesn't work that way... Each Sylvari only get a small portion of the collected memories, which in turn are vague, They'll know it, But will still have to do it
themself and learn it fully. Lore has states that Humanity have the most well documented history, Norn are individuals so while one is Wise like Eir, another can be like Gyda, obnoxious and ignorant.
The Charr are highly intelligent but also have as a whole a distrust of magic especially defensive magic that is almost downright silly. Every Race in GW2 has good and bad points, That is the whole point of the plot, That the races have to -band- together and use their skills. Humanity is just as needed as others and it wasn't so much a case of being not to bright but simply being seriously unlucky between Gw1's time and Gw2.
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* "Charr society is fundamentally opposed to the forces of independent thought, personal curiosity, individual desires, and free communication, which fuel research." Really? Tell that to Pyre Fierceshot and Kalla Scorchrazor, both of whom were fiercely independent and individual. It seems to me like you're forcing a very narrow view of the charr which the lore doesn't support and then basing your logic on that, and by doing so your logic is flawed. And this quote in particular - "This is simply bad writing in an attempt to include a redeeming quality in a race which should not logically have it." - makes this 'headscratcher' sound possibly like a case of [[FantasticRacism fantastic racism]].

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* "Charr society is fundamentally opposed to the forces of independent thought, personal curiosity, individual desires, and free communication, which fuel research." Really? Tell that to Pyre Fierceshot and Kalla Scorchrazor, both of whom were fiercely independent and individual. It seems to me like you're forcing a very narrow view of the charr which the lore doesn't support and then basing your logic on that, and by doing so your logic is flawed. And this quote in particular - "This is simply bad writing in an attempt to include a redeeming quality in a race which should not logically have it." - makes this 'headscratcher' sound possibly like a case of [[FantasticRacism fantastic racism]].
racism]]. You're coming over just a wee bit too xenophobic for your own good to me, here.
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Silly \'logic\' is silly, and fallacious.

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* "Charr society is fundamentally opposed to the forces of independent thought, personal curiosity, individual desires, and free communication, which fuel research." Really? Tell that to Pyre Fierceshot and Kalla Scorchrazor, both of whom were fiercely independent and individual. It seems to me like you're forcing a very narrow view of the charr which the lore doesn't support and then basing your logic on that, and by doing so your logic is flawed. And this quote in particular - "This is simply bad writing in an attempt to include a redeeming quality in a race which should not logically have it." - makes this 'headscratcher' sound possibly like a case of [[FantasticRacism fantastic racism]].
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The only reason they got as far as they did was due to the divine powers of their gods (as mentioned in many lore entries), but their gods abandoned them a while back, and since then they've been on a downward spiral, with some humans still being crazily co-dependent and refusing to believe that the gods are gone (see any human intro for Guild Wars 2).

The reason the charr have achieved what they have is due to raw intelligence and the drive and verve to see it through. the reason humanity hasn't achieved much is because... of everything I've just explained. Humanity is hanging by a thread in that reality. (Compare and contrast with the successful charr, who have four major cities at least and are still expanding.)
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* The entertaining thing here is that the simple answer is usually the most accurate one, and if we weren't so very vainglorious, we wouldn't be able to overlook it so easily. Firstly, the charr have a very socialist culture, they have no need for capitalism. In that world, socialism was successful and worked as an ideal for technological development. If you don't believe that, then read up on the most recent charr lore. The other element that's painfully obvious is that the humans are not the most intelligent race on Tyria, far from it.

All it takes is one sylvari to understand asura magicks, then they all do via their hivemind. The charr have a higher level of objective thinking and a greater critical capacity, leading them to make advancements in the physical sciences faster whilst humans are still bogged down by religion. (Remember that episode of Family Guy where Stewie took Brian to a world where religion had never existed, and thus humanity is one thousand years more advanced? Yeah.) The asura dabble in high-end magic, they're basically the high elves of that world, despite being so short, and they do things with magic (not technology, check the race pages) that most of the races couldn't dream of, and are somewhat insufferable geniuses because of their command of magic.

And then you have the norn, the norn are endlessly wise, and this has been demonstrated by Gullik in Ghosts of Ascalon, and apparently this is a common element of the norn, they carry some of the wisdom of their spirit animal with them, so they're always good with advice and thinking things through before diving in.

Essentially the humans in Guild Wars 2 are the impetuous youths and the least intelligent race of the lot, which is why (despite any and all delusions of grandeur) they've had, what, 8 of their cities destroyed? They have one left now and they're on the brink of extinction.

There you have it, humans of Tyria? Just not very bright. Charr? Asura? Norn? Sylvari? All incredibly intelligent in their own ways.
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To be honest, I think the real headscratcher about the Charr "Why aren't they all at least partially deaf?" Admittedly, I might just not understand how sound and hearing work very well, but according to the GW2 official wiki, the charr have two sets of ears, one for high frequency and one for low frequency, and they apparently have difficulty hearing mid-frequencies, which is apparently part of why they have trouble with humans (can't hear them speaking well) even though their own vocal frequencies sound mid-range. Also, the Charr now live in an industrial society and a militant state, a place that would be a cacophonic symphony of high and low frequency noises, and not entirely useful once but deafening ones. So I just ask: Why aren't Charr deaf by the time they're adults?
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* The conclusion reached on the GW2 Guru forums is that the Humans could handily outpace the Charr if they wanted to, but don't because along with all of their absurdly modern ideals they are very environmentally friendly, and an industrial revolution doesn't bode well for the environment, and that the Asura are focused pretty much exclusively on magitech, so the Charr just don't see any competition from either of them.
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From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around. It also bugs me that despite the efforts of the designers to seperate armour from function as much as possible, they've failed to seperate armour from gender. Granted, they're still heads-and-shoulders above most other [=MMOs=] in this respect, so I should just be thankful that female Charr look like Charr and not [[FurryFandom furry fetish fuel]], but it still bugs me. They were so ''close'' to the perfect game, you know?
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I suck at formatting.


From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around. It also bugs me that despite the efforts of the designers to seperate armour from function as much as possible, they've failed to seperate armour from gender. Granted, they're still heads-and-shoulders above most other MMOs in this respect, so I should just be thankful that female Charr look like Charr and not [[{{Furry}} furry fetish fuel]], but it still bugs me. They were so ''close'' to the perfect game, you know?

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From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around. It also bugs me that despite the efforts of the designers to seperate armour from function as much as possible, they've failed to seperate armour from gender. Granted, they're still heads-and-shoulders above most other MMOs [=MMOs=] in this respect, so I should just be thankful that female Charr look like Charr and not [[{{Furry}} [[FurryFandom furry fetish fuel]], but it still bugs me. They were so ''close'' to the perfect game, you know?
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From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplaications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around.

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From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplaications [[UnfortunateImplications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around. It also bugs me that despite the efforts of the designers to seperate armour from function as much as possible, they've failed to seperate armour from gender. Granted, they're still heads-and-shoulders above most other MMOs in this respect, so I should just be thankful that female Charr look like Charr and not [[{{Furry}} furry fetish fuel]], but it still bugs me. They were so ''close'' to the perfect game, you know?
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From what I've seen from the demo (though I haven't personally played it yet: *sadface*), it appears that the majority of humans in Kryta are white. This is... [[UnfortunateImplaications weird]], considering that the majority should be Krytan. Even taking into account that there's a sizeable Ascalonian community in Kryta, there shouldn't be ''that many'' white people around.

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* As for the humans not being technologically advanced, you're looking at the humans as they are regularly shown--the well-rounded, highly adaptive "Marios" of the RPG world. These are not those humans. These are highly religious humans who trust in their gods to aid them and show them the way. They're more like the elves of most RPGs, really--very traditional, very unchanging. They're practically the same as they were in the original Guild Wars. Might be FridgeBrilliance, actually--the Charr were humiliated when they realized they had been worshipping false gods, so it makes sense that they would turn to technology. The Human gods, on the other hand, are very much real--they even replaced one of them they weren't happy with. Why should they doubt their worship then?

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* As for the humans not being technologically advanced, you're looking at the humans as they are regularly shown--the well-rounded, highly adaptive "Marios" of the RPG world. These are not those humans. These are highly religious humans who trust in their gods to aid them and show them the way. They're more like the elves of most RPGs, [=RPGs=], really--very traditional, very unchanging. They're practically the same as they were in the original Guild Wars. Might be FridgeBrilliance, actually--the Charr were humiliated when they realized they had been worshipping false gods, so it makes sense that they would turn to technology. The Human gods, on the other hand, are very much real--they even replaced one of them they weren't happy with. Why should they doubt their worship then?



**** fhqwhgads:You're a bit late. If you'd look at the post you responded to, you'd see that that claim was a mistake and has been fixed.

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**** fhqwhgads:You're a bit late. If you'd look at the post you responded to, you'd see that that claim was a mistake and has been fixed.fixed.
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*** I think you may have misunderstood my point. I'm not trying to say that the human gods are trying to prevent technology, I'm saying that the humans may simply not see a ''need'' to research and develop technology when their religion served them so well for so long. Besides, if they're the third most advanced race, we're comparing them to the Asura and the Charr, both of whom are advancing their technology hard, something the humans may also simply not have the luxury to do, what with being down to one major city left in the world. Remember, the Charr have a lot more control over a larger area than the humans, who have been pushed to the edge and are still having to deal with centaurs and the like. Of course, the Asura have been hammered hard, pushed from their homes, forced to find a new power source...but their society is built from the ground up on research and development, too. I'm fairly certain they will eventually overtake the Charr in terms of technology.
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***** Nick: So, you're going under the assumption that a person who studies nothing but math from the age of roughly a year old, all day, every day, under the guidance of someone who probably made multiple advancements to mathematics themselves, would not be competent in the field of mathematics? Environment plays a role in developing a person's intellect, and in a society like the Charr where everything is for the honor of the warband and the Charr nation, it seems a likely outcome. Or, in short, the Charr have the mental focus and drive to learn a field even if they don't have a natural affinity for it.
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*** Oh, also, the Charr were already using elliptic curve cryptography in GW1 (Eye of the North), which wasn't proposed in the real world until 1985...

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**** fhqwhgads:You can't just "develop" the minds of a young Charr for a chosen purpose. You can train them, but what if they're completely incompetent at it? They ''could'' pick and choose the ones that are good, but then you run into the warband problem and the fact that Charr come as a package deal. So either you go around breaking warbands and picking out good engineers or you have mathematics warbands half of whom don't understand anything the others are saying, or you have a frontline combat warband brought into the city so a few of their members can do chemistry.




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**fhqwhgads: I don't buy the idea that the human gods are preventing them from research. Even if the gods are real, they haven't interfered directly in human affairs for quite a while, so they certainly aren't something which would make physical engineering unnecessary or obsolete. You also can't make the argument that the gods themselves discourage research since there's a god of truth and reason which would certainly be a good patron deity of scientists and engineers.
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I use that word too much >_<


*** Nick: Except official sources also state that the Charr legions specifically work together to maintain and expand their empire. Research, development and industry are all an integral part of expansion, are they not? And since the Charr raise and school their young, it's entirely possible they form warbands that specifically learn about engineering and chemistry from a young age. Sure, they don't have the freedom to let anyone who wants to create something do it, but if they have Charr who were trained in technology from a young age, all a Charr has to do is see an idea delivered to them, and to give ''them'' ideas in turn. Considering their culture, the idea of the Charr specifically developing the minds of their young for chosen purposes is not far-fetched.

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*** Nick: Except official sources also state that the Charr legions specifically work together to maintain and expand their empire. Research, development and industry are all an integral part of expansion, are they not? And since the Charr raise and school their young, it's entirely possible they form warbands that specifically learn about specialize in engineering and chemistry from a young age. Sure, they don't have the freedom to let anyone who wants to create something do it, but if they have Charr who were trained in technology from a young age, all a Charr has to do is see an idea delivered to them, and to give ''them'' ideas in turn. Considering their culture, the idea of the Charr specifically developing the minds of their young for chosen purposes is not far-fetched.

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