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* I don't really care about this game's difficulty (especially since I'm doing a blind run) but WHY everything legitimately difficult and intimidating in this game are only weak to Jupiter and resist Venus? All Jupiter-aligned monsters (sans Jupiter Djinn) also have the same issue. The fact that they ''really'' went their way to make Sveta as broken as possible doesn't help matters. There's the Sludge, Mountain Roc, [[spoiler:Chaos Chimera, Ancient Devil, '''Dullahan'''...]] and that's just the bosses.



*** Nah, Venus is associated with death and darkness as well IIRC. Death Curse? Condemn? Annihilate? Charon's shadow attack? The Venus summons tablets (except Crystallux) are demons/underworld creatures too. Probably the original Venus Clan were banished into the underworld by the ancients or something...

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*** Nah, Venus is associated with death and darkness as well IIRC. Death Curse? Haunt? Condemn? Annihilate? Call Demon? Charon's shadow attack? The Venus summons tablets (except Crystallux) are demons/underworld creatures too. Probably the original Venus Clan were banished into the underworld by the ancients or something...
** Regarding the OP, don't forget this issue comes from the same game that makes almost ''nothing'' weak to Venus-based offenses.
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*** On the other hand, [[spoiler:the final boss]] can and will use Djinn Blast on one of your party members, resetting them to their base classes. Suddenly Rief with Pure Wish (can already be accessed in his base class) is actually viable...
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* I know there was a Psynergy Vortex right there in Carver's Camp, shrunken or not, but honestly how long does it take to fix a simple suspension bridge when there is a whole camp of woodcutters right there? Alternatively, why couldn't they just grab another nearby gondola and hook it up to the cables?
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** Maybe Arangoa Prelude affects her as well? I agree though, even without a FoeTossingCharge, couldn't she just ASK the guards to let her friends in? Or, just try and jump down that little ledge near Eoleo that leads into the palace and storm in that way...?
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** He couldn't move so that rules out warping and floating [[spoiler: but that did not stop the force field psynergergy, so that could still save him. However you're all overlooking one crucial fact. Mt. Aleph did not collapse on top of Alex, that's just what the main characters think happened. The mountain collapsed with Alex on top of it. With a little luck on his part, his survival is not ''that'' surprising. He might have just rolled in a way that prevented him from being crushed. Notice Arcanus still does not show the ability to do more than push other Adepts around, just like with Alex vs The Wise One, and runs from all fights, just like Alex]].
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** That is the beauty of random encounters. The first two games had a ludicrous rate to ensure you would be fighting monsters but this game's is [[GameplayAndStorySegregation low enough you can theoretically go through the whole thing and never fight anything but a scripted encounter unless you manually raise the encounter rate.]]
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*** Snake motif? What snake motif....All I see is that GS Coatlicue has undergone a transition from a [[Miko]] who resides underwater to water-bearing Aquarius.

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*** Snake motif? What snake motif....All I see is that GS Coatlicue has undergone a transition from a [[Miko]] [[ShrineMaiden Japanese shrine maiden]] who resides underwater to water-bearing Aquarius.
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*** Snake motif? What snake motif....All I see is that GS Coatlicue has undergone a transition from a [[Miko]] who resides underwater to water-bearing Aquarius.




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*** Nah, Venus is associated with death and darkness as well IIRC. Death Curse? Condemn? Annihilate? Charon's shadow attack? The Venus summons tablets (except Crystallux) are demons/underworld creatures too. Probably the original Venus Clan were banished into the underworld by the ancients or something...
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** I'd like to say that any place with high amounts of Alchemy and Psynergy power are where the Adepts are. With Alchemy released, perhaps the making of new Adepts are increased in a higher rate if they live in the villages near landmarks of Alchemy (ie. Mercury Lighthouse, Mt. Aleph). This can also possibly mean that psynergy vortexes would tend to appear more often in those landmarks as well to sap the power. So a correlation would be that psynergy vortexes will appear nearby any place that is filled with Adepts (ie. Most notably Imil, Vault, Lalivero, etc. which are all places the party wasn't gone in in DD). But Carver's Camp is one of the few places (and Mt. Aleph) where this happens. And of course, there are Adepts there.
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*** I'd like to think that any weapon found in a dungeon isn't canonical to the story. So in regards to the Sol Blade in TLA, we'll just have to go with the notion that Felix and co. never got it, and Matthew and co. were the only ones who did in DD. Well, if GS4 brings back the Sol Blade to be wielded by Takeru then all of this is quite absurd and inconsistent.
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Hottip cleanup; see thread for details


** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in VideoGame/PokemonDiamondAndPearl[[hottip:*:the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[AwesomeBosses/VideoGames certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] (Fight/Swap/Status/Flee?)

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** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in VideoGame/PokemonDiamondAndPearl[[hottip:*:the ''VideoGame/PokemonDiamondAndPearl''[[note]]the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], them[[/note]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[AwesomeBosses/VideoGames certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in Appeared!![[note]]in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] then?[[/note]] (Fight/Swap/Status/Flee?)
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* In character, why does Sveta leave the party if you decide to teleport out of the Belinsk Ruins and look for a different approach? Seriously, by that point, abandoning the stealth and [[FoeTossingCharge forcing your way through the front doors]] had become the obvious tactic.
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**** But given that in the original Japanese, Maha and the people of Garoh are [[ourvampiresaredifferant VAMPIRES]]...Yeah.

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**** But given that in the original Japanese, Maha and the people of Garoh are [[ourvampiresaredifferant [[OurVampiresAreDifferent VAMPIRES]]...Yeah.
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**** But given that in the original Japanese, Maha and the people of Garoh are [ourvampiresaredifferant VAMPIRES]]...Yeah.

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**** But given that in the original Japanese, Maha and the people of Garoh are [ourvampiresaredifferant [[ourvampiresaredifferant VAMPIRES]]...Yeah.
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**** But given that in the original Japanese, Maha and the people of Garoh are [ourvampiresaredifferant VAMPIRES]]...Yeah.
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** I'm starting to come up with explanations for this, but some of them might be reaching a little. However, [[spoiler: the Umbral Gear you're using was split up and hidden in a bunch of inaccessible dungeons for Wise-One-knows how long; it's probably in pretty terrible condition. The Tuaparang mooks are in that full-body armor, and the nation has much better tech than the rest of Weyard; their armor might be more modern/better maintained versions of Umbral Gear. B&C specifically say they were going to use Volechek to fire the laser, and I don't remember if they were walking around in the brighter parts of the Sanctum themselves. Alex is specifically stated to be NighInvulnerable from stealing the Golden Sun's power anyway-- not fully invulnerable, but close enough. As for Apollo Sanctum being ridiculous... yeah, I'll leave that for a sequel to explain.]]
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**** [[spoiler: Do Harapa and Pasaaj also look dark on the World Map despite the Alchemy Machines powering their devices? If so, then the same logic can be applied to the Lighthouse, since it's also an Alchemy Machine. And even if not, being one of the Ligthhouses, it's bound to be more powerful than the Forge and Well, so it would be weird to see it succumb to the Eclipse while the other Machines were able to keep running and protecting their areas.]]
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***On a personal note, I absolutely hated Dark Dawn. I was always a fan of the originals, still herald them as my favorite games despite barebones mechanics (the story and concept earned that), and I do not desire another game. Chalk it up to the DS falling out of favor, but I'll continue to chalk it up to poor execution and a story with few redeeming qualities. Not to mention its painful and effortless easiness. Couple that with several handwaved inconsistencies and it just doesn't establish itself well. To this day, I prefer to think of the events of the game as non-canonical solely because of the way it chose to handle the entire concept. Definitely not insufferably pessimistic.
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*** Izumo is more aligned to the likes of Garoh, both being near one of the elemental giant rocks that some residents have gained the corresponding Psynergy. On the other hand, a closer guess could probably be the ruins underneath Babi Lighthouse. I think at some point they're even referred to as the ruins of the Venus civilization, so they're more likely to have been the Venus-aligned place.
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sinkhole


*** [[ItGotWorse Or worse]], ''[[spoiler:[[KillItWithFire they all burned to death from the moon absorbing so much light]]]]''.

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*** [[ItGotWorse Or worse]], worse, ''[[spoiler:[[KillItWithFire they all burned to death from the moon absorbing so much light]]]]''.
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* The top floor of the [[spoiler:Eclipse Tower]] was accessible even before you raise it (though I believe it's locked if you actually try to get in there), and was apparently in regular use as a museum by the people of Belinsk. It has a stairway leading directly down to [[spoiler:the Alchemy Dynamo room. What was the point of all those security measures in the Belinsk Ruins, exactly? Was the stairwell sealed off until the tower was activated?]]
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** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in VideoGame/PokemonDiamondAndPearl[[hottip:*:the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[Awesome/VideoGameBosses certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] (Fight/Swap/Status/Flee?)

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** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in VideoGame/PokemonDiamondAndPearl[[hottip:*:the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[Awesome/VideoGameBosses [[AwesomeBosses/VideoGames certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] (Fight/Swap/Status/Flee?)
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*** And another theory has been suggested that Sveta's late mother was ''[[TheCassandra Feizhi]]'', since she uses a martial arts combat style and comes from near the China-analogue nation.
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*** Half a million is still pretty good for an [[EasternRPG Eastern]], non-FinalFantasy, non-Pokemon turn-based RPG, so unless Camelot is stupid and take those numbers at face value, the franchise won't die any time soon. Plus, while I won't say that word of mouth on the plot didn't damper some sales, you're acting as if that's the ''only'' it didn't sell as much as the previous two. The genre itself is dying out in popularity, and the [=DS=] itself has a compounded problem of being a slowly dying handheld (yes, even at the time of ''Dark Dawn'''s release) that people pirate ''the hell'' out of.
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*** Addendum to the above: If you talk to/mind read beastmen, some of them will mention that they used to be animals.

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*** Addendum to the above: If you talk to/mind read beastmen, some of them will mention that they used to be animals.
animals (or, for that matter, humans).
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*** Addendum to the above: If you talk to/mind read beastmen, some of them will mention that they used to be animals.
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* [[spoiler: Unless Darkness Psyenergy is all that and a bag of particularly overpowered chips, how exactly is it that the Apollo Sanctum's power being so intense even the Umbra Gear can't withstand it for long applies to your party and ONLY to your party? Alex whizzes around in the light like nobody's business, and the other bad guys can hang out and ambush you even in bright spots. It seems like unless darkness adepts are able to completely evade the human-destroying power of the sanctum's light, then the drawback of reaching the sanctum applies to you ''and only you''. Alex is a frigging Mercury Adept, and Golden Sun or no Golden Sun, he's not even getting sunburn waltzing around with no protective gear on! Secondly, why exactly would the ancients, who were presumably not Dark Adepts, build a gun that ''kills whoever fires it?!'' I could see the Grave Eclipse being a wayward piece of tech that needed power so great it requires HeroicSacrifice to use as a countermeasure, but considering that the Apollo Lens is horrendously inefficient compared to the other lost technology it's like the only alchemic device meant as a weapon was also the most AwesomeButImpractical device the ancients ever built!]]
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*** You don't know that. You're just being insufferably pessimistic.
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** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in PokemonDiamondAndPearl[[hottip:*:the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[Awesome/VideoGameBosses certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] (Fight/Swap/Status/Flee?)

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** Conversely, the presence of the TLA summon tablets and certain equipment pieces seems a bit off. Granted, the equipment initially available at Artifact stores could be [[{{Handwave}} handwaved]] as having a similar situation to high-level items in PokemonDiamondAndPearl[[hottip:*:the VideoGame/PokemonDiamondAndPearl[[hottip:*:the previous generation sold off the less useful uniques and the shopkeepers are only authorized to sell them to those with enough power/skills to wield them]], [[spoiler:the Gaia Blade has a more substantial excuse]]; whereas for the Summons, this game is in areas covered by the first game, where multi-element summons did not exist then. Still, [[BonusDungeon with]] [[Awesome/VideoGameBosses certain]] [[BraggingRightsReward exceptions]], you'd think that they'd actually replace most of the non-Angran content with new stuff. True, some of this stuff may have ({{Spoiler}}-intensive) justifications... A VoodooShark Appeared!![[hottip:*:in the form of what certain items found in Angran dungeons were doing ''outside'' of Angara in TLA then?]] (Fight/Swap/Status/Flee?)

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