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! Headscratchers pages are Administrivia/SpoilersOff. You have been warned.
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** Two major assets spring to mind. One, Pawns are essentially infinite and can be recalled from the Rift with no real loss (they retain memory, skill, experience, etc). Two, and possibly more important is that they don't feel as humans do. They don't experience envy, or desire, or greed, or ego. They simply follow the Arisen. So there's no risk of betrayal (Ser Julien), envy leading to enmity (Ser Mercedes), or anything of the sort.

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** Two major assets spring to mind. One, Pawns are essentially infinite and can be recalled from the Rift with no real loss (they retain memory, skill, experience, etc). etc). Two, and possibly more important is that they don't feel as humans do. do. They don't experience envy, or desire, or greed, or ego. ego. They simply follow the Arisen. Arisen. So there's no risk of betrayal (Ser Julien), envy leading to enmity (Ser Mercedes), or anything of the sort. sort.
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** Two major assets spring to mind. One, Pawns are essentially infinite and can be recalled from the Rift with no real loss (they retain memory, skill, experience, etc). Two, and possibly more important is that they don't feel as humans do. They don't experience envy, or desire, or greed, or ego. They simply follow the Arisen. So there's no risk of betrayal (Ser Julien), envy leading to enmity (Ser Mercedes), or anything of the sort.
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*** Issue is, this falls apart when the anime is a totally original story with its own original plot lines. Even if it was adapting from the game, nobody would need much work to fit into a 20 minute episode of an anime. It’s just a weird, botched bit of a character arc is all
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** Early story concepts of the game reveal that the moon simply stopped orbiting in the sky for some reason. Not sure if they kept that and didn't mention it or what.
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** Trying to tell a cohesive story across the span of seven episodes total is tricky, especially with a game adaptation. My guess is that they had to rush (if not, completely skip) character arcs so they can get the moments that they wanted to portray. However, it ended up being disjointed. I'm pretty sure if they had more episodes to work with, they would have been able to pull off those scenes better.
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\n* Why is there such an odd characterization disconnect by the final moments of the third episode: Envy? All other six episodes dealt with their character portrayals rather seamlessly, the victims and perpetrators of the given deadly sin are easy to dissect; Theo is portrayed as a weak willed man who is afraid to take a stance, both in peril and regarding his cheating fiancé, Elizabeth berates her man at every opportunity, and has cheated on him before trying to gun for Ethan this time around, the situation between Theo and Elizabeth concludes with Theo immediately going mad after finding his bravado to fend for himself and defend his fiancé, killing Elizabeth in a mad outburst, symbolizing she is his forever - so far, all of this is seamless, following the same blueprint as every other episode - but in an odd final moment of characterization Elizabeth replies to the mad Theo she always belonged to him, as if she truly loved him... what? Even Simon, who has had a taste of Elizabeth before, chastised Theo by also saying Elizabeth was just waiting for him to man up, the man who did no favors to their relationship by giving in to temptation; it is like the episode missed some seriously needed characterization on Elizabeth’s part to even begin implying she did have a sweet spot for Theo after all, as the episode stands it looks like her character did a completely 180 degrees change, without any conceivable plausibility.
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** Pawns don't seem to actually die, just returning to the rift when their health runs out. This makes them more expendable than people, which is important since the Arisen flirts with death throughout their adventures.
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* What is even the purpose of the Pawns? Why does the Arisen need to recruit them and not a regular human with combat skills?
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** My guess is the game is trying to treat the inevitable end of the world as better than being stuck in a constant cycle of life, death and rebirth. Also, there will (probably) be no more dragon attacks.

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** My guess is the game is trying to treat the inevitable end It may or may not be a result of ValuesDissonance. The ending reminds me of the world as better than being stuck in a constant Buddhist concept of nirvana, where one breaks free of the eternal cycle of life, death and rebirth. Also, there will (probably) be Buddhism has played a major part in influencing Japanese culture. By getting rid of the Seneschal, the world no more dragon attacks.longer has to deal with dragons and Arisen. It can live and die naturally. However, whether or not this was intentional on the developer's part is anyone's guess.

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** My guess is the game is trying to treat the inevitable end of the world as better than being stuck in a constant cycle of life, death and rebirth. Also, there will (probably) be no more dragon attacks.



** Grigori wasn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet. As for the ''why'', it's likely that it's part of a test to see if the Arisen is worthy of defeating him and challenging the Seneschal. A deal like "wealth and power" would be more tempting if Grigori named an example of someone who went through with it.

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** Grigori wasn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet. As for the ''why'', it's It's also likely that it's part of a test to see if the Arisen is worthy of defeating him and challenging the Seneschal. A deal like "wealth and power" would be more tempting if Grigori named an example of someone who went through with it.
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** Grigori wasn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet.

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** Grigori wasn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet. As for the ''why'', it's likely that it's part of a test to see if the Arisen is worthy of defeating him and challenging the Seneschal. A deal like "wealth and power" would be more tempting if Grigori named an example of someone who went through with it.
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** Grigori isn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet.

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** Grigori isn't wasn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet.
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** Grigori isn't under any obligation to keep the deal a secret. His terms were if the Arisen allowed their loved one to die, then Grigori would give them wealth and power and he would hunker down until next time. No one said anything about keeping quiet.
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* Why does Grigori tell you that the duke previously took the dragon's bargain? Shouldn't his willingness to blab about that to you be a pretty big red flag? Who's to say he won't tell the next arisen all about ''you'' and your cowardly secret?
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*** Pawns have an awareness of a number of things their arisen never directly tells them, so they might just know about that issue.
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* When the Arisen commits suicide at the end, are they not dooming the world to destruction? Savan spends a lot of time talking about the fact that the Seneschal doesn't merely ''rule'' the world, they maintain it. So, leaving the seat of the Seneschal empty logically means that the world will end, right? Apparently not immediately, but its only a matter of time. So why is it portrayed as a good thing?

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* When the Arisen commits suicide at the end, are they not dooming the world to destruction? Savan spends a lot of time talking about the fact that the Seneschal doesn't merely ''rule'' the world, they maintain it. So, leaving the seat of the Seneschal empty logically means that the world will end, right? Apparently not immediately, but its only a matter of time. So why is it portrayed as a good thing?treated positively?
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Had to run earlier, so I ended up leaving the entry half finished. I have corrected that.


* When the Arisen commits suicide at the end, are they not dooming the world to destruction? Savan spends a lot of time talking about the fact that the Sencesal doesn't merely ''rule'' the world, they maintain it.

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* When the Arisen commits suicide at the end, are they not dooming the world to destruction? Savan spends a lot of time talking about the fact that the Sencesal Seneschal doesn't merely ''rule'' the world, they maintain it.it. So, leaving the seat of the Seneschal empty logically means that the world will end, right? Apparently not immediately, but its only a matter of time. So why is it portrayed as a good thing?
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* When the Arisen commits suicide at the end, are they not dooming the world to destruction? Savan spends a lot of time talking about the fact that the Sencesal doesn't merely ''rule'' the world, they maintain it.
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** Once the Duke wasn't in the midst of some sort of murderous insanity, it's possible Aelinore explained the situation (or at least came up with a less damning lie). As long as only a handful of people knew what the Arisen was thrown in the dungeon for, they may have decided it would be best to keep it quiet and pretend it never happened. Anyone else who knew the Arisen had been arrested could just be told that they'd entered the keep at night (true even if it's not the extent of the accusations), which is also punishable by a stay in the dungeon.
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** Only the guards in the Noble Quarter seem to actually care about the Arisen's wanted status. Most other guards (and people in general) either haven't heard what the duke has claimed about them or just don't believe it. The dragon is dead and the hole in Gran Soren has apparently been undone, so the Arisen would be a hero to most and even if they believe the duke, they just aren't going to put the effort into going after them. For that matter, their wanted status may have also been undone - it could be that the only reason the guards in the Noble Quarter went along with the duke's claims is that a hole ate most of Gran Soren after the Arisen went off to fight the dragon; without the hole, the idea that the Arisen made a deal with the dragon would be tricky to convince people of.

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** Only the guards in the Noble Quarter seem to actually care about the Arisen's wanted status. Most other guards (and people in general) either haven't heard what the duke has claimed about them or just don't believe it. The dragon Grigori is dead (probably... the town crier is talking about a dragon returning, but it may be a different one or something) and the hole in Gran Soren has apparently been undone, so the Arisen would be a hero to most and even if they believe the duke, they just aren't going to put the effort into going after them. For that matter, their wanted status may have also been undone - it could be that the only reason the guards in the Noble Quarter went along with the duke's claims is that a hole ate most of Gran Soren after the Arisen went off to fight the dragon; without the hole, the idea that the Arisen made a deal with the dragon would be tricky to convince people of.
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** Only the guards in the Noble Quarter seem to actually care about the Arisen's wanted status. Most other guards (and people in general) either haven't heard what the duke has claimed about them or just don't believe it. The dragon is dead and the hole in Gran Soren has apparently been undone, so the Arisen would be a hero to most and even if they believe the duke, they just aren't going to put the effort into going after them. For that matter, their wanted status may have also been undone - it could be that the only reason the guards in the Noble Quarter went along with the duke's claims is that a hole ate most of Gran Soren after the Arisen went off to fight the dragon; without the hole, the idea that the Arisen made a deal with the dragon would be tricky to convince people of.
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*** Even if it is as extreme as giving an organ, maybe souls are more like the liver than the heart, in that you can donate part of it and be more or less fine (in time, the liver will even regenerate - the soul may do the same).
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*** The world not having a moon is fine by itself, but it leads to the question of why there's a bunch of stuff ''named after a moon.'' Maybe its orbit is just slow that it's on the other side of the planet throughout the game.

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*** ** The world not having a moon is fine by itself, but it leads to the question of why there's a bunch of stuff ''named after a moon.'' Maybe its orbit is just slow that it's on the other side of the planet throughout the game.
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*** The world not having a moon is fine by itself, but it leads to the question of why there's a bunch of stuff ''named after a moon.'' Maybe its orbit is just slow that it's on the other side of the planet throughout the game.
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** Imagine if a male pawn suddenly took on an adult female form and then had to face "his" period - he's naturally horrified that his body is bleeding and he can't make it stop (stuffing cloth up there as "bandage" could actually lead to [[http://en.wikipedia.org/wiki/Toxic_shock_syndrome toxic shock syndrome]] if he doesn't think to change it every few hours), plus all the other troubles surrounding the MenstrualMenace. After all, it's entirely possible the Arisen never explained to him precisely ''why'' she was so eager to stab bandits today, and almost certainly never stopped to explain the intricacies of how to deal with the mess and side effects. Now imagine the reaction of any local healer he visits: here is a grown woman, ''clearly'' well past puberty, freaking out like a twelve-year-old over something she should have seen her body do hundreds of times before. Not sure if that counts as FridgeHorror or CrowningMomentOfFunny.

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** Imagine if a male pawn suddenly took on an adult female form and then had to face "his" period - he's naturally horrified that his body is bleeding and he can't make it stop (stuffing cloth up there as "bandage" could actually lead to [[http://en.wikipedia.org/wiki/Toxic_shock_syndrome toxic shock syndrome]] if he doesn't think to change it every few hours), plus all the other troubles surrounding the MenstrualMenace. After all, it's entirely possible the Arisen never explained to him precisely ''why'' she was so eager to stab bandits today, and almost certainly never stopped to explain the intricacies of how to deal with the mess and side effects. Now imagine the reaction of any local healer he visits: here is a grown woman, ''clearly'' well past puberty, freaking out like a twelve-year-old over something she should have seen her body do hundreds of times before. Not sure if that counts as FridgeHorror or CrowningMomentOfFunny.SugarWiki/FunnyMoments.
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** Normally, Bestowal of Spirit is gradual, but upon the death of the Arisen (which happens at the end), the Main Pawn can - and in our case, does - fully become the Arisen in terms of appearance, age, and more (before this, pawns simply don't age, or 'truly' die). Also, it's implied that in New Game Plus, your new Arisen and everyone else you encounter save for pawns, are very-very-distant descendants of the originals - as "countless generations" have passed - with your new Main Pawn looking the exact same simply for convenience. The Seneschal even says that everyone who's lived/died returns to life eventually, as part of the never-ending cycle, so they may as well be some sort of reincarnations. Also, since the Arisen gets to mold their Main Pawn's appearance however they desire, it's likely the exact similarity is due to an unconscious 'feeling', or some-such, passed down from the original Arisen.

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** Normally, Bestowal of Spirit is gradual, but upon the death of the Arisen (which happens at the end), the Main Pawn can - and in our case, does - fully become the Arisen in terms of appearance, age, and more (before this, pawns simply much more, except for age [[note]]Pawns don't age, or 'truly' die). age period, unless they actually become fully human, like in the aforementioned case. For those who just change gradually, as we see with Selene, despite becoming like her Arisen after her death, she's still much younger in appearance than the latter.[[/note]] Also, it's implied that in New Game Plus, your new Arisen and everyone else you encounter save for pawns, are very-very-distant descendants of the originals - as "countless generations" have passed - with your new Main Pawn looking the exact same simply for convenience. The Seneschal even says that everyone who's lived/died returns to life eventually, as part of the never-ending cycle, so they may as well be some sort of reincarnations. Also, since the Arisen gets to mold their Main Pawn's appearance however they desire, it's likely the exact similarity is due to an unconscious 'feeling', or some-such, passed down from the original Arisen.
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** Normally, Bestowal of Spirit is gradual, but upon the death of the Arisen (which happens at the end), the Main Pawn can (and does) fully becomes the Arisen in terms of appearance, age, and more (before this, pawns simply don't age, or 'truly' die). Also, it's implied that in New Game Plus, your new Arisen and everyone else you encounter save for pawns, are very-very-distant descendants of the originals - as "countless generations" have passed - with your new Main Pawn looking the exact same simply for convenience. The Seneschal even says that everyone who's lived/died returns to life eventually, as part of the never-ending cycle, so they may as well be some sort of reincarnations. Also, since the Arisen gets to mold their Main Pawn's appearance however they desire, it's likely the exact similarity is due to an unconscious 'feeling', or some-such, passed down from the original Arisen.

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** Normally, Bestowal of Spirit is gradual, but upon the death of the Arisen (which happens at the end), the Main Pawn can (and does) - and in our case, does - fully becomes become the Arisen in terms of appearance, age, and more (before this, pawns simply don't age, or 'truly' die). Also, it's implied that in New Game Plus, your new Arisen and everyone else you encounter save for pawns, are very-very-distant descendants of the originals - as "countless generations" have passed - with your new Main Pawn looking the exact same simply for convenience. The Seneschal even says that everyone who's lived/died returns to life eventually, as part of the never-ending cycle, so they may as well be some sort of reincarnations. Also, since the Arisen gets to mold their Main Pawn's appearance however they desire, it's likely the exact similarity is due to an unconscious 'feeling', or some-such, passed down from the original Arisen.

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* At the end, the Arisen frees his/her pawn from the Seneschal's realm, the pawn instantly takes the form of the arisen, (Isn't that supposed to be gradual & aren't they supposed to look the way the arisen would if they were whatever age the pawn is?) & the pawn lives in place of the arisen (in the body of their loved one whose bloody suicide they just witnessed) alongside the arisen's beloved. The question is: Why is your former pawn with your former arisen at the end of New Game Plus & who are you controlling in New Game Plus? You can't be controlling the pawn from the previous file because that doesn't make any sense.

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* At the end, the Arisen frees his/her pawn from the Seneschal's realm, the pawn instantly takes the form of the arisen, Arisen, (Isn't that supposed to be gradual & aren't they supposed to look the way the arisen would if they were whatever age the pawn is?) & the pawn lives in place of the arisen Arisen (in the body of their loved one whose bloody suicide they just witnessed) alongside the arisen's Arisen's beloved. The question is: Why why is your former pawn with your former arisen Arisen at the end of New Game Plus & who are you controlling in New Game Plus? You can't be controlling the pawn from the previous file because that doesn't make any sense.sense.
** Normally, Bestowal of Spirit is gradual, but upon the death of the Arisen (which happens at the end), the Main Pawn can (and does) fully becomes the Arisen in terms of appearance, age, and more (before this, pawns simply don't age, or 'truly' die). Also, it's implied that in New Game Plus, your new Arisen and everyone else you encounter save for pawns, are very-very-distant descendants of the originals - as "countless generations" have passed - with your new Main Pawn looking the exact same simply for convenience. The Seneschal even says that everyone who's lived/died returns to life eventually, as part of the never-ending cycle, so they may as well be some sort of reincarnations. Also, since the Arisen gets to mold their Main Pawn's appearance however they desire, it's likely the exact similarity is due to an unconscious 'feeling', or some-such, passed down from the original Arisen.

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