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** When needing to send repair components, or experience that has suddenly been lost, to an Aircraft Carrier, you don't need to send a huge ship, unless the parts needed are X-Box HEUG. The Kestral could easily have tugged the Ishimura if needed. (See tugboats IRL for an example.) Recon in force is really only needed if you know that your distressed vessel is in enemy territory.

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** This troper always assumed that Issac didn't want to believe it, so he blocked it out.

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** This troper always assumed that Issac didn't want to believe it, so he blocked it out.



** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimura. The remaining crew are shaken and thrown around by the sudden impact, and are reorienting themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foreign life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.

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** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimura. The remaining crew are shaken and thrown around by the sudden impact, and are reorienting themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there There are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foreign life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.



** Allow me to add to the above troper's theory (Very well done, by the way. I thought the same thing.)



** There is a lot of other material on the game universe that helps fill in plot holes. The original marker found on Earth also had necromorphic life around it, albeit fish life. Once discovered, a loopy scientist driven mad by the original marker, injects it into himself. He starts turning into a necromorph and leads to a small outbreak on the research station on Earth to analyze the black marker. So the red marker is a man made copy of the black marker which is alien of some origin. This is all in a book that discusses the origins of Unitology and such. This troper has only read a condensing of the plot so there may be more.

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** There is a lot of other material on the game universe that helps fill in plot holes. The original marker found on Earth also had necromorphic life around it, albeit fish life. Once discovered, a loopy scientist driven mad by the original marker, injects it into himself. He starts turning into a necromorph and leads to a small outbreak on the research station on Earth to analyze the black marker. So the red marker is a man made copy of the black marker which is alien of some origin. This is all in a book that discusses the origins of Unitology and such. This troper has only read a condensing of the plot so there may be more.

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Example Indentation. Three bullets are rarely necessary, and anything past three shows up as three.


*** Aside from the fact that willing participants in ritual sacrifices were rare - there was almost always some degree of coercion - all of those believe that dying will give them a better future. Harem of virgins, afterlife with the deity you're being sacrificed for, that sort of thing. With necromorphs, you get a (probably very short) future as a slavering monster. That's a pretty strong difference.
*** Look at it from the perspective of a Unitologist: You're not getting a short life as a slavering monster, you're becoming part of a unified and immortal HiveMind that has groomed all life on Earth for this purpose since we were single-celled organisms. It is the appeal of being part of something bigger than yourself, of mankind's selfish squabbles and petty prejudices thrown aside in favor of being one, connecting as we have always been meant to. It is being [[ArcWords made whole]] in a universe where you seem utterly alone. Most RealLife religions have similar rhetoric, and their "pleasant" afterlives can also be seen as a FateWorseThanDeath if you apply a little FridgeLogic to them. [[RuleOfCautiousEditingJudgement I'm not going to get into it here, for obvious reasons]], but the fact remains that that is a thing that happens. Polemic arguments are constructed based upon similar premises all the time.

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*** ** Aside from the fact that willing participants in ritual sacrifices were rare - there was almost always some degree of coercion - all of those believe that dying will give them a better future. Harem of virgins, afterlife with the deity you're being sacrificed for, that sort of thing. With necromorphs, you get a (probably very short) future as a slavering monster. That's a pretty strong difference.
*** ** Look at it from the perspective of a Unitologist: You're not getting a short life as a slavering monster, you're becoming part of a unified and immortal HiveMind that has groomed all life on Earth for this purpose since we were single-celled organisms. It is the appeal of being part of something bigger than yourself, of mankind's selfish squabbles and petty prejudices thrown aside in favor of being one, connecting as we have always been meant to. It is being [[ArcWords made whole]] in a universe where you seem utterly alone. Most RealLife religions have similar rhetoric, and their "pleasant" afterlives can also be seen as a FateWorseThanDeath if you apply a little FridgeLogic to them. [[RuleOfCautiousEditingJudgement I'm not going to get into it here, for obvious reasons]], but the fact remains that that is a thing that happens. Polemic arguments are constructed based upon similar premises all the time.



*** In support of this explanation, throughout all of ''Dead Space 3'' it's made clear that Danik and most Unitologists consider necromorphs an aberration caused by the "heretical" experiments of [=EarthGov=].
*** Danik and friends represent "The Inner Circle", a fundamentalist group of Unitologists not representing the general view of Unitology. This becomes clear while Isaac is exploring the Unitologist compounds on Titan in ''Dead Space 2''. In addition to the indoctrination propaganda that depicts the faces of several people being burned away with only skulls remaining, there is other grim imagery to be found as you explore the "VIP" sections, namely wall carvings in a temple that show skulls with tentacles for mouths. So at least on some level, members high in the church know it is not all rainbows and sunshine and are cool with that. This being kept from general knowledge is consistent with the Church's vesting schedule, which--similar to its namesake, Scientology--requires members to pay the Church significantly before receiving information about the religion that could be harmful in the wrong hands.


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*** ** In support of this explanation, throughout all of ''Dead Space 3'' it's made clear that Danik and most Unitologists consider necromorphs an aberration caused by the "heretical" experiments of [=EarthGov=].
*** ** Danik and friends represent "The Inner Circle", a fundamentalist group of Unitologists not representing the general view of Unitology. This becomes clear while Isaac is exploring the Unitologist compounds on Titan in ''Dead Space 2''. In addition to the indoctrination propaganda that depicts the faces of several people being burned away with only skulls remaining, there is other grim imagery to be found as you explore the "VIP" sections, namely wall carvings in a temple that show skulls with tentacles for mouths. So at least on some level, members high in the church know it is not all rainbows and sunshine and are cool with that. This being kept from general knowledge is consistent with the Church's vesting schedule, which--similar to its namesake, Scientology--requires members to pay the Church significantly before receiving information about the religion that could be harmful in the wrong hands.




*** As the nurse said, the bay is not prepared for dealing with so MANY people with such horrible injuries. One or two they can handle.

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*** ** As the nurse said, the bay is not prepared for dealing with so MANY people with such horrible injuries. One or two they can handle.



*** This seems grasping at straws. A ship housing a crew of thousands must be prepared to deal with all sorts of injury, whether it's industrial or not. The number seems to be the issue rather than the type of wound.
*** Living on a ship as dark and depressing as that (yes it is better, pre-infestation) would caused many mental problems with people. There would be a few stabbings a year.

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*** ** This seems grasping at straws. A ship housing a crew of thousands must be prepared to deal with all sorts of injury, whether it's industrial or not. The number seems to be the issue rather than the type of wound.
*** ** Living on a ship as dark and depressing as that (yes it is better, pre-infestation) would caused many mental problems with people. There would be a few stabbings a year.



*** Except there's no evidence whatsoever that the government would receive a personal transmission before the recipient. From Kendra's speech, Isaac was ''always'' in a position where he'd be able to see the whole thing, and had ''chosen'' not to watch it all.
**** I always just assumed that Kendra used her position as the teams computer expert to cut off the last half of the message. After all, if Isaac thinks she's alive then he's motivated to help, but if he knew she was dead all along then he'd probably be useless to Kendra's plans.
**** After you beat the game, you get a log that says Isaac DID watch up to Nicole's death, but he never wanted to believe it, so he never watched that part again until Kendra tells him to.
***** Confirmed in the sequel. Isaac saw her death, but the shock of it made him suppress the memory and subconsciously refuse to watch the video all the way through again.


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*** ** Except there's no evidence whatsoever that the government would receive a personal transmission before the recipient. From Kendra's speech, Isaac was ''always'' in a position where he'd be able to see the whole thing, and had ''chosen'' not to watch it all.
**** ** I always just assumed that Kendra used her position as the teams computer expert to cut off the last half of the message. After all, if Isaac thinks she's alive then he's motivated to help, but if he knew she was dead all along then he'd probably be useless to Kendra's plans.
**** ** After you beat the game, you get a log that says Isaac DID watch up to Nicole's death, but he never wanted to believe it, so he never watched that part again until Kendra tells him to.
***** ** Confirmed in the sequel. Isaac saw her death, but the shock of it made him suppress the memory and subconsciously refuse to watch the video all the way through again.




*** Yeah, this works until you get to the part where it's telling the guy behind you to press his X button to get something off you.
**** According to the UI designers, all non-environmental holograms behind Isaac are for the benefit of the player and don't exist InUniverse

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*** ** Yeah, this works until you get to the part where it's telling the guy behind you to press his X button to get something off you.
**** ** According to the UI designers, all non-environmental holograms behind Isaac are for the benefit of the player and don't exist InUniverse



*** Theory #1: it wanted to get back to the planet because there was a greater amount of biomass down there than on the ''Ishimura'' with which to initiate Convergence. Being placed back on its pedestal forced a "reboot", which is why all the Necromorphs briefly drop dead when that happens.
*** Theory #2: the Red Marker had been "reprogrammed" by its creators after it caused a Necromorph outbreak in the past, causing it to force all Necromorphs within its radius into a state of dormancy when it's placed on its pedestal.


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*** ** Theory #1: it wanted to get back to the planet because there was a greater amount of biomass down there than on the ''Ishimura'' with which to initiate Convergence. Being placed back on its pedestal forced a "reboot", which is why all the Necromorphs briefly drop dead when that happens.
*** ** Theory #2: the Red Marker had been "reprogrammed" by its creators after it caused a Necromorph outbreak in the past, causing it to force all Necromorphs within its radius into a state of dormancy when it's placed on its pedestal.




*** This, to make the chunk of air vented into space as small as possible, and to avoid exposing the entire ship to hard vacuum.
**** A proper airlock shouldn't vent any air into space (or at least so little as to be effectively negligible). Such an airlock would seal itself, and then use pumps to remove the air, thus creating a vacuum, and then open into space. Thus there is no wasted air, and the problems of explosive decompression (such as say, being blown into space if one's magnetic boots aren't on or working at the moment) are avoided.

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*** ** This, to make the chunk of air vented into space as small as possible, and to avoid exposing the entire ship to hard vacuum.
**** ** A proper airlock shouldn't vent any air into space (or at least so little as to be effectively negligible). Such an airlock would seal itself, and then use pumps to remove the air, thus creating a vacuum, and then open into space. Thus there is no wasted air, and the problems of explosive decompression (such as say, being blown into space if one's magnetic boots aren't on or working at the moment) are avoided.



*** Nitpick: The ship itself was perfectly legal, it was illegally mining in an [[TheForbiddenZone off-limits sector.]] In fact, the Ishumura was probably a ''little'' too high profile in the civilian sector, which may be what helped draw the government's attention to the whole thing.

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*** ** Nitpick: The ship itself was perfectly legal, it was illegally mining in an [[TheForbiddenZone off-limits sector.]] In fact, the Ishumura was probably a ''little'' too high profile in the civilian sector, which may be what helped draw the government's attention to the whole thing.



*** Allow me to add to the above troper's theory (Very well done, by the way. I thought the same thing.)

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*** ** Allow me to add to the above troper's theory (Very well done, by the way. I thought the same thing.)



*** No, Hammond specifically refers to the necromorph in singular terms when you tells you how he locked it into the escape pod. Besides which, the escape pod wasn't big enough for more of them. There was only one basic slasher in that escape pod.

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*** ** No, Hammond specifically refers to the necromorph in singular terms when you tells you how he locked it into the escape pod. Besides which, the escape pod wasn't big enough for more of them. There was only one basic slasher in that escape pod.



*** Even completely unupgraded should have been able to kill that necromorph when you remember that there would be dozens of them firing upon it. They had an entire armory aboard the Valor, plus each soldier was equipped with stasis modules and the best armor in the game.

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*** ** Even completely unupgraded should have been able to kill that necromorph when you remember that there would be dozens of them firing upon it. They had an entire armory aboard the Valor, plus each soldier was equipped with stasis modules and the best armor in the game.



*** Yeah, but unlike the Ishimura, each of those 69 crewmen were trained soldiers equipped with pulse rifles, stasis modules and the best armor in the game, plus their captain knew the Ishimura had been overwhelmed by a lethal biological threat.

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*** ** Yeah, but unlike the Ishimura, each of those 69 crewmen were trained soldiers equipped with pulse rifles, stasis modules and the best armor in the game, plus their captain knew the Ishimura had been overwhelmed by a lethal biological threat.



*** The "division of church and state" thing in Dead Space is pretty much a lie. According to the prequel novel, Unitology was founded by maybe-maybe-not rogue members of the Earthgov. That and the presence of the very legal Ishimura on an illegal mining operation implies a shism between factions of the Earthgov that follow the church of Unitology and the rest.

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*** ** The "division of church and state" thing in Dead Space is pretty much a lie. According to the prequel novel, Unitology was founded by maybe-maybe-not rogue members of the Earthgov. That and the presence of the very legal Ishimura on an illegal mining operation implies a shism between factions of the Earthgov that follow the church of Unitology and the rest.



*** Original poster here. Just started playing Dead Space 2 and Issac says that he stopped the original outbreak by destroying the Marker. Is he mistaken or is this actually true? I rather thought he stopped it by dropping that huge chunk of the planetcrack back onto the planet, killing all the Necromorphs with the huge explosion, but I guess not? If it is true, then it seems a much easier option for stopping the outbreak would be to destroy the Marker rather than moving it somewhere specific. So why wouldn't the Marker have people hallucinate destroying it to stop the outbreak instead? Unless it's sentient and doesn't want to "die" or something...
**** I'm pretty sure the Marker doesn't actually spawn necromorphs unassisted. The logs from the first game explained that the symbols on the surface of the marker describe the DNA sequence of a virus. Human scientists on Aegis used those symbols to synthesize the virus, but didn't discover what it did until an unhygienic scientist dropped some dead skin cells into a culture of the virus, which were promptly reanimated. The Marker didn't want to be destroyed because destroying it wouldn't stop an outbreak. Once the necromorphs are free, building a podium to boost the Marker's dead space field is the only thing that can stop them, which is exactly what the scientists did to contain the Hivemind. What I want to know is why the marker didn't manipulate the scientists into destroying it before they recreated the virus, or at least convince them that it would be a really bad idea to do so.
**** The relationship between the Markers and the Necromorphs seems to be subject to a lot of confusion. In Dead Space, the Red Marker repels Necromorphs and actually destroys them when placed on the pedestal. However, in Dead Space 2, an audio log reveals that the Necromorphs on the Ishimura melted upon the Marker's destruction, and presumably reanimated when the Ishimura is towed within range of the Titan Marker. The Titan Marker itself, actually does seem to cause or create Necromorphs, and seeks to propagate Marker creation. However, the Red Marker is red because it is an imperfect copy of the Black Marker - a perfect copy might not attempt to stop the Necromorphs, or a perfect copy might not attempt to create the Necromorphs. Perhaps different Markers are designed to have different effects, or the signal that attempts to tell people to stop outbreaks of Necromorphs are a later addition by the creators, or a different source altogether - essentially, the Markers are a bomb that has been intercepted en route, and someone other than its maker has bundled instructions with it telling you how to disarm it. Alternatively, the Marker on Aegis VII perhaps did not intend to destroy the Necromorphs, merely the Hive Mind - Dead Space 2 implies that the Markers are at least partially sentient and control the Necromorphs. Perhaps the Hive Mind is a mutation of Necromorph DNA that was unforeseen by the Markers and tried to wrest control of them away from them. When the Red Marker got you to destroy the Hive Mind, it may have simply been manipulating you to get rid of a rival. Finally, the shape of the Markers is two intertwining prongs that come from the same base - it could represent their methods: the Markers use two apparently conflicting methods to achieve the same end result.
***** I have just watched the second movie (Aftermath) yesterday, and it confirmed the fact that the Black Marker does actually spawn Necromorphs. [[spoiler:A single, fist-sized fragment of the Black Marker spawned a full outbreak upon coming into contact with a single dead corpse (there weren't even any Infectors in the movie), and all of the necromorphs on the ship instantly melt/vaporize when the Mark fragment is destroyed.]]
**** It could be that Markers are creating and trying to stop the necromorphs. It creates them when its been removed and stopping them when returned from and to their pedestals. The whole hallucination side effect fiasco part of a homing beacon. In a nutshell, the Markers will keep causing problems until someone with common sense puts it back.
**** This could be a useful way of reconciling the difference between the Markers' methods in Dead Space 1 and 2. Given what we learn of the Markers in Dead Space 2 and 3, their purpose appears to be to [[spoiler:influence the target species to replicate them - resulting in the creation of the copy Markers, like the red one on Aegis VII - ]]with the aim of triggering a Convergence Event. A Convergence Event, as suggested at the end of 2 [[spoiler:and confirmed in 3]], requires a 'critical mass' of dead or Necromorph tissue in order to [[spoiler:generate and complete a Necromorph Brethren Moon like the one above Tau Volantis]]. However, the Markers presumably rely on the target species not realizing they're dangerous, and keeping them around in dense population centers. The Marker on Aegis VII is in the ass-end of nowhere, presumably with insufficient human and Necromorph corpses on either the colony or the Ishimura to trigger Convergence. Consequently, the Red Marker has to render the Necromorph outbreak dormant, presumably so that humans can possibly return to the planet and colonize in greater numbers. Even Kendra's theft of the Red Marker plays into its hands, as it would likely find its way via EarthGov to a more populous area, ripe for Convergence.
***** Maybe the Hive Mind and thus the necromorphs was already on the planet long before the Red Marker and the Isimura Incident happened, the Red Marker was created and placed on that planet specifically to keep the Hive Mind dormant, while the Titan Marker was created by Unitologists in order to make necromorphs because of their insane belief that was God's work, thus explaining the differences between the two markers and their functions.

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*** ** Original poster here. Just started playing Dead Space 2 and Issac says that he stopped the original outbreak by destroying the Marker. Is he mistaken or is this actually true? I rather thought he stopped it by dropping that huge chunk of the planetcrack back onto the planet, killing all the Necromorphs with the huge explosion, but I guess not? If it is true, then it seems a much easier option for stopping the outbreak would be to destroy the Marker rather than moving it somewhere specific. So why wouldn't the Marker have people hallucinate destroying it to stop the outbreak instead? Unless it's sentient and doesn't want to "die" or something...
**** ** I'm pretty sure the Marker doesn't actually spawn necromorphs unassisted. The logs from the first game explained that the symbols on the surface of the marker describe the DNA sequence of a virus. Human scientists on Aegis used those symbols to synthesize the virus, but didn't discover what it did until an unhygienic scientist dropped some dead skin cells into a culture of the virus, which were promptly reanimated. The Marker didn't want to be destroyed because destroying it wouldn't stop an outbreak. Once the necromorphs are free, building a podium to boost the Marker's dead space field is the only thing that can stop them, which is exactly what the scientists did to contain the Hivemind. What I want to know is why the marker didn't manipulate the scientists into destroying it before they recreated the virus, or at least convince them that it would be a really bad idea to do so.
**** ** The relationship between the Markers and the Necromorphs seems to be subject to a lot of confusion. In Dead Space, the Red Marker repels Necromorphs and actually destroys them when placed on the pedestal. However, in Dead Space 2, an audio log reveals that the Necromorphs on the Ishimura melted upon the Marker's destruction, and presumably reanimated when the Ishimura is towed within range of the Titan Marker. The Titan Marker itself, actually does seem to cause or create Necromorphs, and seeks to propagate Marker creation. However, the Red Marker is red because it is an imperfect copy of the Black Marker - a perfect copy might not attempt to stop the Necromorphs, or a perfect copy might not attempt to create the Necromorphs. Perhaps different Markers are designed to have different effects, or the signal that attempts to tell people to stop outbreaks of Necromorphs are a later addition by the creators, or a different source altogether - essentially, the Markers are a bomb that has been intercepted en route, and someone other than its maker has bundled instructions with it telling you how to disarm it. Alternatively, the Marker on Aegis VII perhaps did not intend to destroy the Necromorphs, merely the Hive Mind - Dead Space 2 implies that the Markers are at least partially sentient and control the Necromorphs. Perhaps the Hive Mind is a mutation of Necromorph DNA that was unforeseen by the Markers and tried to wrest control of them away from them. When the Red Marker got you to destroy the Hive Mind, it may have simply been manipulating you to get rid of a rival. Finally, the shape of the Markers is two intertwining prongs that come from the same base - it could represent their methods: the Markers use two apparently conflicting methods to achieve the same end result.
***** ** I have just watched the second movie (Aftermath) yesterday, and it confirmed the fact that the Black Marker does actually spawn Necromorphs. [[spoiler:A single, fist-sized fragment of the Black Marker spawned a full outbreak upon coming into contact with a single dead corpse (there weren't even any Infectors in the movie), and all of the necromorphs on the ship instantly melt/vaporize when the Mark fragment is destroyed.]]
**** ** It could be that Markers are creating and trying to stop the necromorphs. It creates them when its been removed and stopping them when returned from and to their pedestals. The whole hallucination side effect fiasco part of a homing beacon. In a nutshell, the Markers will keep causing problems until someone with common sense puts it back.
**** ** This could be a useful way of reconciling the difference between the Markers' methods in Dead Space 1 and 2. Given what we learn of the Markers in Dead Space 2 and 3, their purpose appears to be to [[spoiler:influence the target species to replicate them - resulting in the creation of the copy Markers, like the red one on Aegis VII - ]]with the aim of triggering a Convergence Event. A Convergence Event, as suggested at the end of 2 [[spoiler:and confirmed in 3]], requires a 'critical mass' of dead or Necromorph tissue in order to [[spoiler:generate and complete a Necromorph Brethren Moon like the one above Tau Volantis]]. However, the Markers presumably rely on the target species not realizing they're dangerous, and keeping them around in dense population centers. The Marker on Aegis VII is in the ass-end of nowhere, presumably with insufficient human and Necromorph corpses on either the colony or the Ishimura to trigger Convergence. Consequently, the Red Marker has to render the Necromorph outbreak dormant, presumably so that humans can possibly return to the planet and colonize in greater numbers. Even Kendra's theft of the Red Marker plays into its hands, as it would likely find its way via EarthGov to a more populous area, ripe for Convergence.
***** ** Maybe the Hive Mind and thus the necromorphs was already on the planet long before the Red Marker and the Isimura Incident happened, the Red Marker was created and placed on that planet specifically to keep the Hive Mind dormant, while the Titan Marker was created by Unitologists in order to make necromorphs because of their insane belief that was God's work, thus explaining the differences between the two markers and their functions.functions.

[[/folder]]

[[folder:Ishimura after Aegis]]



* Okay, in Ignition, Franco kills Sara in two paths, rather than tell her that he plans to thaw Isaac. ''Why''? Y'know, if he just said "Hey, I'm going to thaw the one guy who's ever outright ''defeated'' the threat we're facing. Wanna come?" I think she'd be on board. Unless he doesn't actually ''know'' that Isaac has previously destroyed a Necromorph hive mind, in which case you have to wonder why he even cares about reviving him.
** Franco is working for the Unitologists, and they want Isaac to help them build more Markers. Franco can't tell an outsider all of this and if he had survived more than about 10 seconds into ''Dead Space 2'' the truth would have come out eventually.

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* Okay, in Ignition, Franco kills Sara in two paths, rather than tell her that he plans to thaw Isaac. ''Why''? Y'know, if he just said "Hey, I'm going to thaw the one guy who's ever outright ''defeated'' the threat we're facing. Wanna come?" I think she'd be on board. Unless he doesn't actually ''know'' that Isaac has previously destroyed a Necromorph hive mind, in which case you have to wonder why he even cares about reviving him.
** Franco is working for the Unitologists, and they want Isaac to help them build more Markers. Franco can't tell an outsider all of this and if he had survived more than about 10 seconds into ''Dead Space 2'' the truth would have come out eventually.



[[folder:Ignition and Sara]]

* Okay, in Ignition, Franco kills Sara in two paths, rather than tell her that he plans to thaw Isaac. ''Why''? Y'know, if he just said "Hey, I'm going to thaw the one guy who's ever outright ''defeated'' the threat we're facing. Wanna come?" I think she'd be on board. Unless he doesn't actually ''know'' that Isaac has previously destroyed a Necromorph hive mind, in which case you have to wonder why he even cares about reviving him.
** Franco is working for the Unitologists, and they want Isaac to help them build more Markers. Franco can't tell an outsider all of this and if he had survived more than about 10 seconds into ''Dead Space 2'' the truth would have come out eventually.

[[/folder]]



*** I need to look up the bonus logs and other materials to get more information on what's. The "thing I read" was something on TV Tropes.
*** From the Dead Space 2 page and mouth of the creators, they retconned the original idea of the marker being an inhibitor to necromorphs. It instead is a method of spawning them or similar. I would consider this a case of "We never thought we'd spawn a franchise, OOPS!" occurrence.

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*** ** I need to look up the bonus logs and other materials to get more information on what's. The "thing I read" was something on TV Tropes.
*** ** From the Dead Space 2 page and mouth of the creators, they retconned the original idea of the marker being an inhibitor to necromorphs. It instead is a method of spawning them or similar. I would consider this a case of "We never thought we'd spawn a franchise, OOPS!" occurrence.



*** My guess is that the plasma cutter normally doesn't shoot energy blasts (since that would be absurdly dangerous for a tool designed to be used on a space ship) but was hacked by it's previous owner to do so (it probably detonates the battery to acquire the explosive force needed to propel the plasma, which would explain why it goes through battery packs so fast).My guess is that it normally sustains a stationary cutting blade suspended between the two orange prongs. I have to agree that it really is amazingly accurate for an improvised weapon though.

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*** ** My guess is that the plasma cutter normally doesn't shoot energy blasts (since that would be absurdly dangerous for a tool designed to be used on a space ship) but was hacked by it's previous owner to do so (it probably detonates the battery to acquire the explosive force needed to propel the plasma, which would explain why it goes through battery packs so fast).My guess is that it normally sustains a stationary cutting blade suspended between the two orange prongs. I have to agree that it really is amazingly accurate for an improvised weapon though.



*** ^ This. In addition, in Dead Space 2, you frequently come across both small and large scale plasma cutters, most of which are used as traps or tools, but, importantly, are constant stream instead of the pulse blast that Isaac's cutter fires. The plasma cutter he finds on board the Ishimura is right under a scrawled sign that says to cut off limbs; it's already been modded for pulse blasts. The cutter he jury-rigs in the hospital is something he created, and he's aware of the advantage of pulse blasts over constant stream. In other words, the plasma cutter is ''intended'' as a long range cutting tool, akin to a very sharp, long-range saw, albeit one that fire low-intensity streams of energy to make the cutting a more consistent action. However, that would be completely useless against the Necromorphs, so the plasma cutters that Isaac uses instead fire extremely high-power blasts of energy, which detrimentally affects the clip size of the tool (I imagine the cutter lasts longer per "round" when used as intended), but is a better ''weapon'' than tool.

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*** ** ^ This. In addition, in Dead Space 2, you frequently come across both small and large scale plasma cutters, most of which are used as traps or tools, but, importantly, are constant stream instead of the pulse blast that Isaac's cutter fires. The plasma cutter he finds on board the Ishimura is right under a scrawled sign that says to cut off limbs; it's already been modded for pulse blasts. The cutter he jury-rigs in the hospital is something he created, and he's aware of the advantage of pulse blasts over constant stream. In other words, the plasma cutter is ''intended'' as a long range cutting tool, akin to a very sharp, long-range saw, albeit one that fire low-intensity streams of energy to make the cutting a more consistent action. However, that would be completely useless against the Necromorphs, so the plasma cutters that Isaac uses instead fire extremely high-power blasts of energy, which detrimentally affects the clip size of the tool (I imagine the cutter lasts longer per "round" when used as intended), but is a better ''weapon'' than tool.



*** The babies are named, though. You find a log recording the number of infants born on the ship.
*** That log is found in a very different area of the medical wing and names babies that were born ''naturally''. The babies in the tanks are presumably clones and only used for limb/organ grafting.

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*** ** The babies are named, though. You find a log recording the number of infants born on the ship.
*** ** That log is found in a very different area of the medical wing and names babies that were born ''naturally''. The babies in the tanks are presumably clones and only used for limb/organ grafting.



*** Not really, the whole building a colony thing is part of the standard planetcracking process. The workers and miners are here to survey, map the interesting resources, prepare the planetcracking itself by digging into the crust. They are very numerous, thus need a whole logistic of more workers, up to and including a police force, to work correctly. I guess that once they're done, the planet having been cracked, they dismantle the colony and move on to another planet.
*** Vacuum is actually an excellent insulator, so a planet with no atmosphere would take millennia to cool down. Ah well, I guess the whole planetcracking premise just isn't as though out as I would have liked, no biggie.
*** Not quite. It can't conduct the heat away, but it can radiate. Which it will. A lot. So the magma would cool to rock, allowing it to be processed, exposing more magma, etc. For that matter, it actually takes quite a while to get deep enough into a planet to find liquid - the Earth's core is only an eighth of the entire planet (by volume). That said, the vast majority of the mantle is very hot, but not molten.

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*** ** Not really, the whole building a colony thing is part of the standard planetcracking process. The workers and miners are here to survey, map the interesting resources, prepare the planetcracking itself by digging into the crust. They are very numerous, thus need a whole logistic of more workers, up to and including a police force, to work correctly. I guess that once they're done, the planet having been cracked, they dismantle the colony and move on to another planet.
*** ** Vacuum is actually an excellent insulator, so a planet with no atmosphere would take millennia to cool down. Ah well, I guess the whole planetcracking premise just isn't as though out as I would have liked, no biggie.
*** ** Not quite. It can't conduct the heat away, but it can radiate. Which it will. A lot. So the magma would cool to rock, allowing it to be processed, exposing more magma, etc. For that matter, it actually takes quite a while to get deep enough into a planet to find liquid - the Earth's core is only an eighth of the entire planet (by volume). That said, the vast majority of the mantle is very hot, but not molten.



*** It's probably the latter. If she cut it off before she died he might hold out hope that she was alive and come to the ship. Which it should be pointed out is exactly what he does when he blocks out the part about her death.

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*** ** It's probably the latter. If she cut it off before she died he might hold out hope that she was alive and come to the ship. Which it should be pointed out is exactly what he does when he blocks out the part about her death.



*** Confirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).

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*** ** Confirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).

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[[foldercontrol]]

[[folder:Ishimura comm signal and Valor]]




[[/folder]]

[[folder:Insanity]]




[[/folder]]

[[folder:Medical staff and injuries]]



* Another thing: How is it that Isaac never saw [[spoiler:the end of Nicole's video transmission]] before? He watches it near the beginning of the game, prior to ever encountering/getting near the Marker and when he should therefore not be under its influence. He would've had no logical reason to just stop watching before it was over.

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[[/folder]]

[[folder:End of video]]

* Another thing: How is it that Isaac never saw [[spoiler:the end of Nicole's video transmission]] before? He watches it near the beginning of the game, prior to ever encountering/getting near the Marker and when he should therefore not be under its influence. He would've had no logical reason to just stop watching before it was over.




[[/folder]]

[[folder:On the back]]




[[/folder]]

[[folder:The Marker's abilities and function]]




[[/folder]]

[[folder:The Red Marker]]




[[/folder]]

[[folder:Mercer]]





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[[folder:Airlocks]]




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[[folder:Valor's end]]



[[/folder]]

[[folder:Marker and Necromorphs]]



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[[folder:Man-made]]



[[/folder]]

[[folder:Plasma cutter]]



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[[folder:Baby tanks]]



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[[folder:Cracking Aegis VII]]



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[[folder:Planet cracking]]



[[/folder]]

[[folder:Colony drop]]



[[/folder]]

[[folder:Nicole's message]]




[[/folder]]

[[folder:Nicole on the mining deck]]




[[/folder]]

[[folder:Slasher senses]]



*** Comfirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).

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*** Comfirmed Confirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).sharks).

[[/folder]]

[[folder:Dead tissue]]




[[/folder]]

[[folder:Credits in emergency stashes]]




[[/folder]]

[[folder:Sending a small ship]]



* Twice you must pass through the medical bay - once you have to move the medical pod to provide yourself with a floor to walk on, and once you have to slow it down to cross. How exactly does that room work when the ship is operating ''normally'' and why was it built that way?

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[[/folder]]

[[folder:Medical bay]]

* Twice you must pass through the medical bay - once you have to move the medical pod to provide yourself with a floor to walk on, and once you have to slow it down to cross. How exactly does that room work when the ship is operating ''normally'' and why was it built that way?way?

[[/folder]]

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** There's been some FanWank to reconcile the Marker's behavior in this game with the later games:
*** Theory #1: it wanted to get back to the planet because there was a greater amount of biomass down there than on the ''Ishimura'' with which to initiate Convergence. Being placed back on its pedestal forced a "reboot", which is why all the Necromorphs briefly drop dead when that happens.
*** Theory #2: the Red Marker had been "reprogrammed" by its creators after it caused a Necromorph outbreak in the past, causing it to force all Necromorphs within its radius into a state of dormancy when it's placed on its pedestal.

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*** Aside from the fact that willing participants in ritual sacrifices were rare - there was almost always some degree of coercion - all of those believe that dying will give them a better future. Harem of virgins, afterlife with the deity you're being sacrificed for, that sort of thing. With necromorphs, you get a (probably very short) future as a slavering monster. That's a pretty strong difference.

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*** Aside from the fact that willing participants in ritual sacrifices were rare - there was almost always some degree of coercion - all of those believe that dying will give them a better future. Harem of virgins, afterlife with the deity you're being sacrificed for, that sort of thing. With necromorphs, you get a (probably very short) future as a slavering monster. That's a pretty strong difference.
*** Look at it from the perspective of a Unitologist: You're not getting a short life as a slavering monster, you're becoming part of a unified and immortal HiveMind that has groomed all life on Earth for this purpose since we were single-celled organisms. It is the appeal of being part of something bigger than yourself, of mankind's selfish squabbles and petty prejudices thrown aside in favor of being one, connecting as we have always been meant to. It is being [[ArcWords made whole]] in a universe where you seem utterly alone. Most RealLife religions have similar rhetoric, and their "pleasant" afterlives can also be seen as a FateWorseThanDeath if you apply a little FridgeLogic to them. [[RuleOfCautiousEditingJudgement I'm not going to get into it here, for obvious reasons]], but the fact remains that that is a thing that happens. Polemic arguments are constructed based upon similar premises all the time.
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** Unfortunately this one pretty much has to come down to SciFiWritersHaveNoSenseOfScale. There's simply no way the civilization shown in the series could require resources on such a ludicrous scale anyway, by at least a dozen orders of magnitude. (You could equally well ask why they bother with markers at all.)
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** That requires operating under the assumption that they're there for the raw materials. While the rest of the crew seems to be operating under that idea, there's a Marker there, and a ''large'' portion of the crew were Unitologists. While they were illegally operating in the Aegis system, the organization of the Unitologists is basically an NGOSuperpower - they had the resources to risk it to get their holy relic back.
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** [[spoiler: It does when it was a cover for an EarthGov operation to obtain the Marker they created more than a hundred years ago and bring it back to EArth. Fixing the Ishimura was never [[TheMole Kendra]]'s objective, just her cover story. Issac and Hammond were just puppets to maintain the charade unknowingly.]]

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** [[spoiler: It does when it was a cover for an EarthGov operation to obtain the Marker they created more than a hundred years ago and bring it back to EArth. Earth. Fixing the Ishimura was never [[TheMole Kendra]]'s objective, just merely her cover story. Issac and Hammond were just puppets being used to maintain the charade unknowingly.charade.]]
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** [[spoiler: It does when it was a cover for an EarthGov operation to obtain the Marker they created more than a hundred years ago and bring it back to EArth. Fixing the Ishimura was never [[TheMole Kendra]]'s objective, just her cover story. Issac and Hammond were just puppets to maintain the charade unknowingly.]]
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** Adding on to this theory, it's also possible that the Valor's course took it onto the path of several Necromorphs (a fairly large amount were blasted into space at the end of Dead Space Downfall) so no matter what happened to the slasher on board, it would be distracting enough that other Necromorphs could latch onto the ship and force their way in.
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* The Ishimura is kilometers long and has a crew exceeding 1000, not to mention everyone on the Aigis VII colony. Obviously, they have the personnel and resources to fix any minor to moderate problem they encounter. I know the CEC didn't exactly know what was wrong with the Ishimura when they sent the Kellion to repair it, but they should have sent a much larger ship to solve the problem. If the problem is so major that the entire Ishimura crew can't fix it, it doesn't make sense to send a shuttle with a 5 member crew.

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* The Ishimura is kilometers long and has a crew exceeding 1000, not to mention everyone on the Aigis VII colony. Obviously, they have the personnel and resources to fix any minor to moderate problem they encounter. I know the CEC didn't exactly know what was wrong with the Ishimura when they sent the Kellion to repair it, but they should have sent a much larger ship to solve the problem. If the problem is so major that the entire Ishimura crew can't fix it, it doesn't make sense to send a shuttle with a 5 member crew.crew.
* Twice you must pass through the medical bay - once you have to move the medical pod to provide yourself with a floor to walk on, and once you have to slow it down to cross. How exactly does that room work when the ship is operating ''normally'' and why was it built that way?
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Leaving my thoughts.

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** There is a theory that not all songs in animated movies are real, they're metaphors to express characters' goals and feelings (Example: 'Circle of Life' was"real", but 'I just can't wait to be King' was a fantasy). Similarly, one could argue that not every gameplay element is real within a game universe. What you play and experience may not official canon; did Leon in Resident Evil 4 really find crows that dropped grenades in his special mission?
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* I'm just getting into this game, but why are the emergency stashes sometimes filled with ''credits''? Even the ammo in them makes more sense than that.

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* I'm just getting into this game, but why are the emergency stashes sometimes filled with ''credits''? Even the ammo in them makes more sense than that.that.
* The Ishimura is kilometers long and has a crew exceeding 1000, not to mention everyone on the Aigis VII colony. Obviously, they have the personnel and resources to fix any minor to moderate problem they encounter. I know the CEC didn't exactly know what was wrong with the Ishimura when they sent the Kellion to repair it, but they should have sent a much larger ship to solve the problem. If the problem is so major that the entire Ishimura crew can't fix it, it doesn't make sense to send a shuttle with a 5 member crew.
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** Out of all the outbreaks usually what starts it is a lone slasher or a live or dead body turning into a Infector. The disturbing thing about infectors is that an person that is alive can turn into one (of course he would die in the process by being choked by the infection fluid)as shown by that medical officer you find choking on some yellow fluid on the Medical Deck

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** Out of all the outbreaks usually what starts it is a lone slasher or a live or dead body turning into a Infector. The disturbing thing about infectors is that an person that is alive can turn into one (of course he would die in the process by being choked by the infection fluid)as shown by that medical officer you find choking on some yellow fluid on the Medical DeckDeck
* I'm just getting into this game, but why are the emergency stashes sometimes filled with ''credits''? Even the ammo in them makes more sense than that.
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** It takes two hours outside of optimal conditions for tissue to begin to decompose...

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** It takes two hours outside of optimal conditions for tissue to begin to decompose...decompose...
** Out of all the outbreaks usually what starts it is a lone slasher or a live or dead body turning into a Infector. The disturbing thing about infectors is that an person that is alive can turn into one (of course he would die in the process by being choked by the infection fluid)as shown by that medical officer you find choking on some yellow fluid on the Medical Deck

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** More to the point, keep in mind that you live in a world where a) people believe that blowing themselves up, killing and torturing other etc, will gain them entry to heaven and a harem of virgins And where b) ritual sacrifice was practiced for CENTURIES, often with WILLING participants. Not even getting into the area of ritual self-mutilation.

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** More to the point, keep in mind that you live in a world where a) people believe that blowing themselves up, killing and torturing other etc, will gain them entry to heaven and a harem of virgins And where b) ritual sacrifice was practiced for CENTURIES, often with WILLING participants. Not even getting into the area of ritual self-mutilation. self-mutilation.
**You watched Dead Space: Downfall right? Samuel Irons was clearly a unitologist and he was not insane and would go on to save some scientists from the necromorphs. You also might notice that in the crowd of people trying to escape the Mess Hall that there was several presumed Unitologists trying to actively run away from the slaughter that was going on. If anything the only REAL insane part of Unitology that you see is the Necromorph Cult in Dead Space 3's Awakened DLC. That cult was driven insane by Brother Moon levels of Marker singles and it is also detailed in the logs that even the devout unitologists after witnessing the events of Dead Space 3 gave up their beliefs.
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** Since both the Valor and Kendra were working for the same people, it could be that the Valor wasn't waiting to find the Ishimura, they were waiting to see if their agent managed to secure the ship. They just horrifically underestimated how dangerous the situation would be.


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*** It's probably the latter. If she cut it off before she died he might hold out hope that she was alive and come to the ship. Which it should be pointed out is exactly what he does when he blocks out the part about her death.
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** Well if it's been killed, [[CaptainObvious then it's not alive]]. Ergo, plenty of dead tissue to work with.

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** Well if it's been killed, [[CaptainObvious then it's not alive]]. Ergo, plenty of dead tissue to work with.with.
** It takes two hours outside of optimal conditions for tissue to begin to decompose...
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** So, how is it they can infect immediately killed organisms no problem?

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** So, how is it they can infect immediately killed organisms no problem?problem?
** Well if it's been killed, [[CaptainObvious then it's not alive]]. Ergo, plenty of dead tissue to work with.
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** Maybe the necrovirus needs a critical mass of dead tissue to get the ball rolling.

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** Maybe the necrovirus needs a critical mass of dead tissue to get the ball rolling.rolling.
** So, how is it they can infect immediately killed organisms no problem?
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* The human body has a small amount of dead tissue in it already. Why do they need to kill people for the necrovirus to work?

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* The human body has a small amount of dead tissue in it already. Why do they need to kill people for the necrovirus to work?work?
** Maybe the necrovirus needs a critical mass of dead tissue to get the ball rolling.
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*** Comfirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).

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*** Comfirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).sharks).
* The human body has a small amount of dead tissue in it already. Why do they need to kill people for the necrovirus to work?

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Moved headscratcher without responses to top of list


* This has been bothering me for a while. Why did the Valor need the Ishimura to send out a comms signal to locate it? I mean, Isaac and the crew found it just fine. Presumably the CEC wouldn't just give a team of regular engineers exact coordinates to the Ishimura if the company was keeping it a secret, so why couldn't the Valor find them? This is also disregarding the fact that they were in a 1.3 kilometer long space ship, most certainly still giving off an EM signature, firing mass driver rounds to stave off asteroids, next to the only planet in the system with a micro asteroid belt...



* This has been bothering me for a while. Why did the Valor need the Ishimura to send out a comms signal to locate it? I mean, Isaac and the crew found it just fine. Presumably the CEC wouldn't just give a team of regular engineers exact coordinates to the Ishimura if the company was keeping it a secret, so why couldn't the Valor find them? This is also disregarding the fact that they were in a 1.3 kilometer long space ship, most certainly still giving off an EM signature, firing mass driver rounds to stave off asteroids, next to the only planet in the system with a micro asteroid belt...
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***Danik and friends represent "The Inner Circle", a fundamentalist group of Unitologists not representing the general view of Unitology. This becomes clear while Isaac is exploring the Unitologist compounds on Titan in ''Dead Space 2''. In addition to the indoctrination propaganda that depicts the faces of several people being burned away with only skulls remaining, there is other grim imagery to be found as you explore the "VIP" sections, namely wall carvings in a temple that show skulls with tentacles for mouths. So at least on some level, members high in the church know it is not all rainbows and sunshine and are cool with that. This being kept from general knowledge is consistent with the Church's vesting schedule, which--similar to its namesake, Scientology--requires members to pay the Church significantly before receiving information about the religion that could be harmful in the wrong hands.
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*** Except there's no evidence whatsoever that the government would recieve a personal transmission before the recepient. From Kendra's speech, Isaac was ''always'' in a position where he'd be able to see the whole thing, and had ''chosen'' not to watch it all.

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*** Except there's no evidence whatsoever that the government would recieve receive a personal transmission before the recepient.recipient. From Kendra's speech, Isaac was ''always'' in a position where he'd be able to see the whole thing, and had ''chosen'' not to watch it all.



** Having the vitals displayed on the back is actually '''immensely''' useful. In Dead Space 2 multiplayer, all humans come with RIG's. Keeping in line with the minimalist HUD it allows easy necking on your teamates' vitals. Is he going to fall apart on the next Lurker barb? Better heal him. Is he carrying the MacGuffin? The blue light on his back says so. Is his health green? He can get that Slasher off himself while I deal with this baby attacking my feet. It makes a lot of sense, but the circumstances Isaac faces make it's usefullness neglibible.

* The Marker: from game mechanics, it just seems to be a very large and very story/game segregating {{McGuffin}} because it doesn't actually do anything in the game when it's around. Does it attract the necromorphs? Does it repel them? The logs seem to indicate that it would repel them or control them, but then why would they go onto the ship if that's where it is why would they attack you while you're sending it along the rails in the last level if it negativly effects them as much as it sounds like.

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** Having the vitals displayed on the back is actually '''immensely''' useful. In Dead Space 2 multiplayer, all humans come with RIG's. Keeping in line with the minimalist HUD it allows easy necking on your teamates' teammates' vitals. Is he going to fall apart on the next Lurker barb? Better heal him. Is he carrying the MacGuffin? The blue light on his back says so. Is his health green? He can get that Slasher off himself while I deal with this baby attacking my feet. It makes a lot of sense, but the circumstances Isaac faces make it's usefullness neglibible.

usefulness negligible.

* The Marker: from game mechanics, it just seems to be a very large and very story/game segregating {{McGuffin}} because it doesn't actually do anything in the game when it's around. Does it attract the necromorphs? Does it repel them? The logs seem to indicate that it would repel them or control them, but then why would they go onto the ship if that's where it is why would they attack you while you're sending it along the rails in the last level if it negativly negatively effects them as much as it sounds like.



** According to the prequel movie, it does have a small "Dead Space" of only a few metres.

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** According to the prequel movie, it does have a small "Dead Space" of only a few metres.
meters.



** I may be failing something forever, but isn't the point of an Airlock to do exactly that? Or have I read too much Sci-Fi.

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** I may be failing something forever, but isn't the point of an Airlock to do exactly that? Or that, or have I read too much Sci-Fi.Sci-Fi?



** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimurra. The remaining crew are shaken and thrown around by the sudden impact, and are reorientating themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foriegn life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.

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** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimurra. Ishimura. The remaining crew are shaken and thrown around by the sudden impact, and are reorientating reorienting themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foriegn foreign life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.



** Actually, Unitologist graffitti is found on the Valor, and seeing as at least some Unitologists are prone to mass suicide and/or killing other crew to 'prepare' them for 'ascension', it wouldn't be too much of a stretch to assume that the crew who opened the pod were Unitologists, who willingly became infected, or at least were misled by Unitologists on the crew into believing there was no threat. Dead Space 2 reveals that, despite the division between church and state, some Unitologists have infiltrated the government, such as Hans Tiedemann, and Captain Matthius of the Ishimura is a devout Unitologist, so Cadigan may have deliberately misled his crew to allow them to 'ascend'.
*** The "division of church and state" thing in Dead Space is pretty much a lie. According to the prequel novel, unitology was founded by maybe-maybe not rogue members of the Earthgov. That and the presence of the very legal Ishimura on an illegal mining operation implies a shism between factions of the Earthgov that follow the church of Unitology and the rest.
** Old headscratcher but here we go. USM Valor had total crew of 67, with 23 marines, and like said before, only captain knew what they were dealing with. Also, I guess the infector is only one who can create necromorphs in less than few seconds, but every necromorph can infect bodies, it just isnät their "primary" objective. So the crew picks up a pod, and accidentaly releases the necromoph. It manages to kill 2-3 and dying/escaping. While moving dead to the morgue and leaving them there, they change and reanimate. There new ones go and kill unarmed doctors and hide into wents. From there it's game of hide and seek. At this point captain finaly releases the intel, but unitologist screw up defence plans. Non-combat personel, engineers and such, get killed by necromoph ambushes. Slowly, whole thing goes to hell as necromorphs slowly outnumber marines.
** Also, it's very likely that the marines on the ship would operate similar to Navy personnel today. So they do not have their own weapons (aside from maybe a sidearm), or armor. A couple would be in full gear as guards, but the rest would just be in regular uniform until they actually get the order to suit up and prepare for combat. So this would easily give the already on board necromorph a critical 5-10 minutes to work with even if the Captain put everyone on high alert the moment he realised a necro was on board.

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** Actually, Unitologist graffitti graffiti is found on the Valor, and seeing as at least some Unitologists are prone to mass suicide and/or killing other crew to 'prepare' them for 'ascension', it wouldn't be too much of a stretch to assume that the crew who opened the pod were Unitologists, who willingly became infected, or at least were misled by Unitologists on the crew into believing there was no threat. Dead Space 2 reveals that, despite the division between church and state, some Unitologists have infiltrated the government, such as Hans Tiedemann, and Captain Matthius of the Ishimura is a devout Unitologist, so Cadigan may have deliberately misled his crew to allow them to 'ascend'.
*** The "division of church and state" thing in Dead Space is pretty much a lie. According to the prequel novel, unitology Unitology was founded by maybe-maybe not maybe-maybe-not rogue members of the Earthgov. That and the presence of the very legal Ishimura on an illegal mining operation implies a shism between factions of the Earthgov that follow the church of Unitology and the rest.
** Old headscratcher but here we go. USM Valor had total crew of 67, with 23 marines, and like said before, only captain knew what they were dealing with. Also, I guess the infector is only one who can create necromorphs in less than few seconds, but every necromorph can infect bodies, it just isnät isn't their "primary" objective. So the crew picks up a pod, and accidentaly accidentally releases the necromoph. It manages to kill 2-3 and dying/escaping. While moving dead to the morgue and leaving them there, they change and reanimate. There new ones go and kill unarmed doctors and hide into wents. From there it's game of hide and seek. At this point captain finaly finally releases the intel, but unitologist Unitologist screw up defence defense plans. Non-combat personel, personnel, engineers and such, get killed by necromoph ambushes. Slowly, whole thing goes to hell as necromorphs slowly outnumber marines.
** Also, it's very likely that the marines on the ship would operate similar to Navy personnel today. So they do not have their own weapons (aside from maybe a sidearm), or armor. A couple would be in full gear as guards, but the rest would just be in regular uniform until they actually get the order to suit up and prepare for combat. So this would easily give the already on board necromorph a critical 5-10 minutes to work with even if the Captain put everyone on high alert the moment he realised realized a necro was on board.



**** I'm pretty sure the Marker doesn't actually spawn necromorphs unassisted. The logs from the first game explained that the symbols on the surface of the marker describe the dna sequence of a virus. Human scientists on Aegis used those symbols to synthesize the virus, but didn't discover what it did until an unhygienic scientist dropped some dead skin cells into a culture of the virus, which were promptly reanimated. The Marker didn't want to be destroyed because destroying it wouldn't stop an outbreak. Once the necromorphs are free, building a podium to boost the Marker's dead space field is the only thing that can stop them, which is exactly what the scientists did to contain the Hivemind. What I want to know is why the marker didn't manipulate the scientists into destroying it before they recreated the virus, or at least convince them that it would be a really bad idea to do so.

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**** I'm pretty sure the Marker doesn't actually spawn necromorphs unassisted. The logs from the first game explained that the symbols on the surface of the marker describe the dna DNA sequence of a virus. Human scientists on Aegis used those symbols to synthesize the virus, but didn't discover what it did until an unhygienic scientist dropped some dead skin cells into a culture of the virus, which were promptly reanimated. The Marker didn't want to be destroyed because destroying it wouldn't stop an outbreak. Once the necromorphs are free, building a podium to boost the Marker's dead space field is the only thing that can stop them, which is exactly what the scientists did to contain the Hivemind. What I want to know is why the marker didn't manipulate the scientists into destroying it before they recreated the virus, or at least convince them that it would be a really bad idea to do so.



**** This could be a useful way of reconciling the difference between the Markers' methods in Dead Space 1 and 2. Given what we learn of the Markers in Dead Space 2 and 3, their purpose appears to be to [[spoiler:influence the target species to replicate them - resulting in the creation of the copy Markers, like the red one on Aegis VII - ]]with the aim of triggering a Convergence Event. A Convergence Event, as suggested at the end of 2 [[spoiler:and confirmed in 3]], requires a 'critical mass' of dead or Necromorph tissue in order to [[spoiler:generate and complete a Necromorph Brethren Moon like the one above Tau Volantis]]. However, the Markers presumably rely on the target species not realising they're dangerous, and keeping them around in dense population centres. The Marker on Aegis VII is in the ass-end of nowhere, presumably with insufficient human and Necromorph corpses on either the colony or the Ishimura to trigger Convergence. Consequently, the Red Marker has to render the Necromorph outbreak dormant, presumably so that humans can possibly return to the planet and colonise in greater numbers. Even Kendra's theft of the Red Marker plays into its hands, as it would likely find its way via EarthGov to a more populous area, ripe for Convergence.

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**** This could be a useful way of reconciling the difference between the Markers' methods in Dead Space 1 and 2. Given what we learn of the Markers in Dead Space 2 and 3, their purpose appears to be to [[spoiler:influence the target species to replicate them - resulting in the creation of the copy Markers, like the red one on Aegis VII - ]]with the aim of triggering a Convergence Event. A Convergence Event, as suggested at the end of 2 [[spoiler:and confirmed in 3]], requires a 'critical mass' of dead or Necromorph tissue in order to [[spoiler:generate and complete a Necromorph Brethren Moon like the one above Tau Volantis]]. However, the Markers presumably rely on the target species not realising realizing they're dangerous, and keeping them around in dense population centres.centers. The Marker on Aegis VII is in the ass-end of nowhere, presumably with insufficient human and Necromorph corpses on either the colony or the Ishimura to trigger Convergence. Consequently, the Red Marker has to render the Necromorph outbreak dormant, presumably so that humans can possibly return to the planet and colonise colonize in greater numbers. Even Kendra's theft of the Red Marker plays into its hands, as it would likely find its way via EarthGov to a more populous area, ripe for Convergence.



*** Not really, the whole building a colony thing is part of the standard planetcracking process. The workers and miners are here to survey, map the interesting ressources, prepare the planetcracking itself by digging into the crust. They are very numerous, thus need a whole logistic of more workers, up to and including a police force, to work correctly. I guess that once they're done, the planet having been cracked, they dismantle the colony and move on to another planet.
*** Vacuum is actually an excellent insulator, so a planet with no atmosphere would take millenia to cool down. Ah well, I guess the whole planetcracking premise just isn't as though out as I would have liked, no biggie.

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*** Not really, the whole building a colony thing is part of the standard planetcracking process. The workers and miners are here to survey, map the interesting ressources, resources, prepare the planetcracking itself by digging into the crust. They are very numerous, thus need a whole logistic of more workers, up to and including a police force, to work correctly. I guess that once they're done, the planet having been cracked, they dismantle the colony and move on to another planet.
*** Vacuum is actually an excellent insulator, so a planet with no atmosphere would take millenia millennia to cool down. Ah well, I guess the whole planetcracking premise just isn't as though out as I would have liked, no biggie.



* There is something that has been bothering me for awhile. The "colony drop" at the end. I mean releasing huge chunck of crust and letting it fall down. Is that actually possible? Putting aside realism of actual planetcracking. Will that piece fall down on the planet? I was under the impression that Ishimura was in space, and not floating in the planet's atmosphere. Is it because of said planet's gravity field? Why did said piece fell so fast? Why did it fell at all? Shouldn't it say float around the planet like some space station?

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* There is something that has been bothering me for awhile. The "colony drop" at the end. I mean releasing huge chunck chunk of crust and letting it fall down. Is that actually possible? Putting aside realism of actual planetcracking. Will that piece fall down on the planet? I was under the impression that Ishimura was in space, and not floating in the planet's atmosphere. Is it because of said planet's gravity field? Why did said piece fell so fast? Why did it fell at all? Shouldn't it say float around the planet like some space station?



* Probably one of the biggest headscratchers in the entire game is, if [[spoiler: Nicole was dead the entire game]] what was happening when Nicole appears in the mining deck and unlocks a door for Isaac? Isaac is apparently trying to [[spoiler: protect a person that doesn't existfrom necromorphs.]]

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* Probably one of the biggest headscratchers in the entire game is, if [[spoiler: Nicole was dead the entire game]] what was happening when Nicole appears in the mining deck and unlocks a door for Isaac? Isaac is apparently trying to [[spoiler: protect a person that doesn't existfrom exist from necromorphs.]]
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** The Necromorph manages to kill the "welcoming comity", and make it's way to the Bridge. And even though the ship's AI could lockdown every room and hallway on the ship, a Necromorph could simply bypass that by the ventilation ducts and subceilings. Remember the Decontamination Chamber in Chapter IV?

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** The Necromorph manages to kill the "welcoming comity", committee", and make it's way to the Bridge. And even though the ship's AI could lockdown every room and hallway on the ship, a Necromorph could simply bypass that by the ventilation ducts and subceilings. Remember the Decontamination Chamber in Chapter IV?

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* Probably one of the biggest headscratchers in the entire game is, if Nicole was [[spoiler:dead the entire game]] what was happening when Nicole appears in the mining deck and unlocks a door for Isaac? Isaac is apparently trying to protect [[spoiler:a person that doesn't exist]] from necromorphs.

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* Probably one of the biggest headscratchers in the entire game is, if [[spoiler: Nicole was [[spoiler:dead dead the entire game]] what was happening when Nicole appears in the mining deck and unlocks a door for Isaac? Isaac is apparently trying to [[spoiler: protect [[spoiler:a a person that doesn't exist]] from existfrom necromorphs.]]
**Especially after playing the other games, you realize [[spoiler: the door was probably open the entire time and Isaac was just standing there hallucinating.]]
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** Also, it's very likely that the marines on the ship would operate similar to Navy personnel today. So they do not have their own weapons (aside from maybe a sidearm), or armor. A couple would be in full gear as guards, but the rest would just be in regular uniform until they actually get the order to suit up and prepare for combat. So this would easily give the already on board necromorph a critical 5-10 minutes to work with even if the Captain put everyone on high alert the moment he realised a necro was on board.
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** The transformation shown in the very beginning was into a Unitologist 'zealot' slasher, the more common varieties may still have their eyes. As for how they can still find you without their senses, perhaps the infection gives them a sixth sense that allows them to track living organisms.

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** The transformation shown in the very beginning was into a Unitologist 'zealot' slasher, the more common varieties may still have their eyes. As for how they can still find you without their senses, perhaps the infection gives them a sixth sense that allows them to track living organisms.organisms.
*** Comfirmed in multiplayer, oddly enough. The necromorphs seem to track neural-electrical impulses (like sharks).

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