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* Or more accurately, how come some do, but not others? Take the Swine for example; it honestly ought to be ''them'' raiding the ''Hamlet'' for food, not the other way around. Come to think of it, they'd get heaps of seafood and mushrooms if they raided the Cove and Weald respectively as well. It's not like it would be unprecedented either, since the bone rabbles from the ruins and the sycophants and supplicants from the courtyard (and the latter two ''also'' have incentive to raid the Hamlet, come to think of it) can be found in any region.

In fact, the fact that the skeletons from the ruins are out wandering the other regions just makes this weirder, since they're one of the three factions for whom I can't think of an incentive to leave their region, since the game never makes it clear what exactly the skeletons of the ruins do all day when not being assaulted by the heroes (the other two factions are the Husks of the farmstead, who might not even be ''capable'' of leaving the region of the Comet's influence, and the fishfolk of the cove, who are so aggressively isolationistic that they sink any merchant ships that pass through their waters, which is actually the entire reason we're fighting them).

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* Or more accurately, how come some do, but not others? Take the Swine for example; it honestly ought to be ''them'' raiding the ''Hamlet'' for food, not the other way around. Come to think of it, they'd get heaps of seafood and mushrooms if they raided the Cove and Weald respectively as well. It's not like it would be unprecedented either, since the bone rabbles from the ruins and the sycophants and supplicants from the courtyard (and the latter two ''also'' have incentive to raid the Hamlet, come to think of it) can be found in any region.

region. In fact, the fact that the skeletons from the ruins are out wandering the other regions just makes this weirder, since they're one of the three factions for whom I can't think of an incentive to leave their region, since the game never makes it clear what exactly the skeletons of the ruins do all day when not being assaulted by the heroes (the other two factions are the Husks of the farmstead, who might not even be ''capable'' of leaving the region of the Comet's influence, and the fishfolk of the cove, who are so aggressively isolationistic that they sink any merchant ships that pass through their waters, which is actually the entire reason we're fighting them).
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was running out of time.


In fact, the fact that the skeletons from the ruins are out wandering the other regions just makes this weirder, since they're one of the three factions for whom I can't think of an incentive to leave their region, since the game never makes it clear what exactly the skeletons of the ruins do all day when not being assaulted by the heroes (the other two factions are the Husks of the farmstead, who might not even be ''capable'' of leaving the region of the Comet's influence, and the fishfolk of the cove, who are so aggressively isolationistic that they sink any merchant ships that pass through their waters, which is actually the entire reason we're fighting them).

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In fact, the fact that the skeletons from the ruins are out wandering the other regions just makes this weirder, since they're one of the three factions for whom I can't think of an incentive to leave their region, since the game never makes it clear what exactly the skeletons of the ruins do all day when not being assaulted by the heroes (the other two factions are the Husks of the farmstead, who might not even be ''capable'' of leaving the region of the Comet's influence, and the fishfolk of the cove, who are so aggressively isolationistic that they sink any merchant ships that pass through their waters, which is actually the entire reason we're fighting them).them).
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[[folder: Why do the various factions never leave their respective regions?]]
* Or more accurately, how come some do, but not others? Take the Swine for example; it honestly ought to be ''them'' raiding the ''Hamlet'' for food, not the other way around. Come to think of it, they'd get heaps of seafood and mushrooms if they raided the Cove and Weald respectively as well. It's not like it would be unprecedented either, since the bone rabbles from the ruins and the sycophants and supplicants from the courtyard (and the latter two ''also'' have incentive to raid the Hamlet, come to think of it) can be found in any region.

In fact, the fact that the skeletons from the ruins are out wandering the other regions just makes this weirder, since they're one of the three factions for whom I can't think of an incentive to leave their region, since the game never makes it clear what exactly the skeletons of the ruins do all day when not being assaulted by the heroes (the other two factions are the Husks of the farmstead, who might not even be ''capable'' of leaving the region of the Comet's influence, and the fishfolk of the cove, who are so aggressively isolationistic that they sink any merchant ships that pass through their waters, which is actually the entire reason we're fighting them).
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* Its a sadistic choice. You don't control its attacks. It is "forcing you to choose" which of your best heroes to return to the source, to burden you mentally.
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** There is some implication that at least a few of the vampires do leave the Court. After all, you can rescue uninfected heroes from prison cells in the Court missions, which indicates that that the vampires sent out raiding parties to grab the occasional victim for their feeding or grotesque amusements.
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** Like everything else in DD, the Blacksmith is another abstraction of what is likely happening. He likely isn't forging an ''actual'' broken sword for the Leper, he's just forging a better weapon. The sprites never visually change to reflect their improved gear.

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** Like everything else in DD, ''Darkest Dungeon'', the Blacksmith is another abstraction of what is likely happening. He likely isn't forging an ''actual'' broken sword for the Leper, he's just forging a better weapon. The sprites never visually change to reflect their improved gear. Similarly, the Blacksmith likely isn't forging a new set of skin for the Flagellant or making new claws for the Abomination.
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** Like everything else in DD, the Blacksmith is another abstraction of what is likely happening. He likely isn't forging an ''actual'' broken sword for the Leper, he's just forging a better weapon. The sprites never visually change to reflect their improved gear.
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** YOu guys are missing the point. Even if it were an issue of weight distribution, the blacksmith could still just forge a sword that already had a flat tip instead of wasting time forging a normal sword just to break off the tip.
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red link fix


* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds. And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new trinket merchant holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!

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* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds. And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs [=NPCs=] taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new trinket merchant holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!

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Condensing this one down


* So the color of madness DLC reveals that the Ancestor arranged for a comet to land on a nearby farm. Um, ''HOW?'' This would require him to A) Learn about the existence of other beings like the Heart Of Darkness, B) Learn about the existence of ''the Sleeper in particular'', and then C) ''Direct it to Earth'' somehow. And keep in mind that all of this would have to take place ''after'' he actually came face to face with the Heart Of Darkness in the opening cinematic, which, need I remind you, was the point where ''he did a HeelFaceTurn and stopped being the sort of CompleteMonster to do crap like this''.

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* So the color of madness DLC reveals that the Ancestor arranged for a comet to land on a nearby farm. Um, ''HOW?'' This would require him to A) Learn about the existence of other beings like the Heart Of Darkness, B) Learn about the existence of ''the Sleeper in particular'', and then C) ''Direct it to Earth'' somehow. And keep in mind that all of this would have to take place ''after'' he actually came face to face with the Heart Of Darkness in the opening cinematic, which, need I remind you, was the point where ''he did a HeelFaceTurn and stopped being the sort of CompleteMonster to do crap like this''.



*** Okay, that makes sense, but I still feel that the plot of the DLC lends itself better to The Ancestor saying "NotMeThisTime".
** Note that the Ancestor did not do a HeelFaceTurn. That's little more than a facade he puts on in the letter. The actual Ancestor is actively working with the Heart as part of whatever ritual involves sacrificing your heroes.
*** That's just as likely to be a disguise by The Heart, who is known to lie.
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** One of the comments you can get during camping is one of the heroes saying "Easiest pay I've ever gotten." So yes, you are definitely paying them.
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** You're in the middle of a swarm of creatures made up of eldritch crystals and time-warping abominations, with living scarecrows and a soulless husk of a Miller, on a farmstead sealed off by celestial wards, which is the home of an eldritch star nightmare god who is warping space-time. [[ArbitrarySkepticism The big stealthy horse is the least bizarre thing in the Farmstead.]]
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[[folder: The Plow Horse's stealth abilities.]]
* How on earth is an animal the size of a horse hiding from anyone?
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[[folder: Everyone doing nothing between when the Ancestor first "killed" the countess and the game's opening cutscene]]

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[[folder: Everyone doing nothing [[folder:Everything between when the Ancestor first "killed" the countess Countess and the game's opening cutscene]]now]]

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[[folder: Everyone doing f$@kall between when the Ancestor first "killed" the countess and the game's opening cutscene]]

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[[folder: Everyone doing f$@kall nothing between when the Ancestor first "killed" the countess and the game's opening cutscene]]


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** The Ancestor didn't do anything about the Court because he doesn't give a shit. Look at everything else he got up to during his time between drinking the Countess's blood and his suicide. This is not someone who you would consider remotely responsible or particularly sane. Leaving a bunch of vampires to fester inside their own insular court is exactly the sort of thing he would do. As for the vampires leaving the Court, there actually isn't any indication that they want to leave. They seem to be perfectly fine living in their own endless party, and only seem to send anyone out to deliver invitations or maybe to gather some outside blood, if the Sycophants are any indication. They only start to do ''that'' after you explicitly go into the Court and start causing a ruckus. As for where they get their blood from, the entire Court is a morass of flowing blood, bloody fountains, and a marsh of blood, as well as the Sychophants. In addition, the Ancestor's narration all but outright says that they are feeding off the Heart's blood. The ending to the Crimson Court has him explicitly say "the growing whine of winged vermin come to drink the tainted blood… of The Darkest Dungeon."
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[[folder: Everyone doing f$@kall between when the Ancestor first "killed" the countess and the game's opening cutscene]]
* Look at the Ancestor when the Countess first arrives at his party and he creates the vampires. He's no older than 30. Now look at him during the game's opening cutscene. Old age. How has he not bothered to do ''ANYTHING'' about the horde of vampires in his own backyard in all those decades? Furthermore, there's no way that those vampires wouldn't have developed a desire to escape in all that time, for one reason or another. They certainly have the means: just get a few of those sycophants to grab you and fly you over the wall. And even assuming the sycophants aren't capable of understanding human instructions, there's no way they wouldn't have found an alternate way over (or under, or past) that wall in, again, ''decades'' . Additionally, where the heck have they been getting all their blood from? They can't have just been eating eachother all this time, otherwise the problem would've solved itself within a year (and given [[{{Autocannibalism}} how the Crimson Court introductory cinematic ends]], I'm surprised it ''didn't'').
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Transplanting and answering

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[[folder: Curing the Curse]]
* Once the Sanitarium discovers a means of curing the Crimson Curse, why does it never occur to anyone to attempt this on the denizens of the Courtyard? I mean I can see it being the case that vampires who progress to the point of developing actual mosquito features are to far gone, but nobody even ''tries''. Besides, I'm sure all those outcast Wizened Shrews would be more than happy to volunteer.
** Considering that the curing process takes a week in the Sanitarium, curing a fully-gone vampire in the Court would likely require capturing one alive and restraining it and then treating it in the Sanitarium. I don't think anyone cares enough to actually make the attempt, especially considering how extremely dangerous the creatures are. And while the Shrews might be amenable to it (we don't really know what their deal is, except they are shunned) that would still require sending people into a nest of hostile vampires to bring one out, which I doubt anyone in the Hamlet cares enough to bother with. You're running a band of mercenaries and crusaders bent on purging evil and taking back your home, not the renaissance equivalent of the Red Cross.
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** Hordes of people aren't showing up at the Estate. You have Shard Mercenaries, but they only show up after you've opened the Farmstead (which was sealed by giant magical barriers) and kill the Miller, something that takes at minimum two weeks. So aside from already-existing rumors there would be due to the eldritch farmstead, there would be time for word to get back to civilization. As for its usage, we're not told, but people are clearly aware that the crystals have some value, considering the Ancestor specifically engineered the comet's crash so he could harvest them, and these crystals seem to be a component in all of the Crystalline trinkets. Considering how there are entire occult societies in this setting, it would make sense that there would be some people who would be aware of what the Comet's crystals are and how to use them for all manner of occult rituals or to make powerful tools. And while the crystals are clearly alien, there's no indication that by themselves they are dangerous to handle. Everything relating to the fuckery on the Farmstead seems to surround the Comet and the Sleeper, and the crystals are a byproduct of the Sleeper's presence, not the cause. The fact that your heroes can wield trinkets made of the stuff is indicator that it's not immediately dangerous to handle. Also, keep in mind that up until the 1900's it was considered safe to handle or even consume any number of dangerous compounds and elements (i.e. lead and mercury) so scientific understanding of the crystals may not have reached a point yet where they'd even be considered dangerous to handle.

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** Hordes The Ancestor doesn't state that he discovered the comet by combining magic and astronomical study. He states that he drew the comet down by erecting "slabs etched with certain celestial designs" around the Farmstead, indicating that there was some type of knowledge of celestial entities already in the setting, even if it was esoteric and required an expert. Also, hordes of people aren't showing up at the Estate. You have Shard Mercenaries, but they only show up after ''after'' you've opened the Farmstead (which was sealed by giant magical barriers) and kill the Miller, something that takes at minimum two weeks. So aside from already-existing rumors there would be due to the eldritch farmstead, there would be time for word to get back to civilization. As for its usage, we're not told, but people are clearly aware that the crystals have some value, considering the Ancestor specifically engineered the comet's crash so he could harvest them, and these crystals seem to be a component in all of the Crystalline trinkets. Considering how there are entire occult societies in this setting, it would make sense that there would be some people who would be aware of what the Comet's crystals are and how to use them for all manner of occult rituals or to make powerful tools. And while the crystals are clearly alien, there's no indication that by themselves they are dangerous to handle. Everything relating to the fuckery on the Farmstead seems to surround the Comet and the Sleeper, and the crystals are a byproduct of the Sleeper's presence, not the cause. The fact that your heroes can wield trinkets made of the stuff is indicator that it's not immediately dangerous to handle. Also, keep in mind that up until the 1900's it was considered safe to handle or even consume any number of dangerous compounds and elements (i.e. lead and mercury) so scientific understanding of the crystals may not have reached a point yet where they'd even be considered dangerous to handle.
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** Hordes of people aren't showing up at the Estate. You have Shard Mercenaries, but they only show up after you've opened the Farmstead (which was sealed by giant magical barriers) and kill the Miller, something that takes at minimum two weeks. So aside from already-existing rumors there would be due to the eldritch farmstead, there would be time for word to get back to civilization. As for its usage, we're not told, but people are clearly aware that the crystals have some value, considering the Ancestor specifically engineered the comet's crash so he could harvest them, and these crystals seem to be a component in all of the Crystalline trinkets. Considering how there are entire occult societies in this setting, it would make sense that there would be some people who would be aware of what the Comet's crystals are and how to use them for all manner of occult rituals or to make powerful tools. And while the crystals are clearly alien, there's no indication that by themselves they are dangerous to handle. Everything relating to the fuckery on the Farmstead seems to surround the Comet and the Sleeper, and the crystals are a byproduct of the Sleeper's presence, not the cause. The fact that your heroes can wield trinkets made of the stuff is indicator that it's not immediately dangerous to handle. Also, keep in mind that up until the 1900's it was considered safe to handle or even consume any number of dangerous compounds and elements (i.e. lead and mercury) so scientific understanding of the crystals may not have reached a point yet where they'd even be considered dangerous to handle.
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* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds. And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new merchant guy holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!

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* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds. And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new trinket merchant guy holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!

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* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds.
And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new merchant guy holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!

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* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds.
diamonds. And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new merchant guy holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!
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[[/folder]]

[[folder: What do the Comet's crystals even do and why does everyone want them so badly?]]
* The Ancestor specifically states that he discovered the comet by combining magic with astronomical studies, so he should've been the only one who knew about it, let alone it's crystals. And yet the instant I download this DLC hoards of people show up as though I'd put out an add for free diamonds.

And unlike the other hoard of people who'd already been streaming my way for some time now, these guys specifically say they're only interested in those crystals, meaning they somehow learned about them before even ''I'' did. But what's so awesome about these crystals anyway? All the game lets me use them for is crafting them into a potion that buffs several attributes, or the occasional bottle of medicine. I'd hardly think that warrants these NPCs taking to it like the American Government takes to Oil. Also, ''why the fluttering fuck is that new merchant guy holding one with his bare hands?!'' It's an Eldritch space rock that turns people into evil geode zombies! That's about as safe as using a hunk of uranium as deodorant!
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*** Heart attack and Cardiac Arrest are two very different medical conditions, but that mistake may have been on the Devs' part.
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** I just thought it was a ShrugOfGod as to just ''how'' he and The Heir are related. He might be your father, your grandfather, or your uncle, once removed.
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** In real life, people form many cultures actually believed for thousands of years that disease was a punishment from God/the gods, and someone getting sick was seen as proof that they'd done ''something'' wrong. It may be possible that, in the as-yet-unnamed SchizoTech / AnachronismStew world of Darkest Dungeon, this belief is present as well, but is only held by certain varieties of TheFundamentalist, with everyone else looking at those guys the same way we look at creationists.
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* You keep paying out for your own pocket for weapon and armor upgrades, skill upgrades and unlocks, medical and psychological treatment, and booze, blackjack, and hookers. That's basically the same ''as'' paying them, just with extra steps removed.

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* ** They ''aren't'' working for free. You keep paying out for your own pocket for weapon and armor upgrades, skill upgrades and unlocks, medical and psychological treatment, and booze, blackjack, and hookers. That's basically the same ''as'' as actually paying them, just with extra steps removed.
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* You keep paying out for your own pocket for weapon and armor upgrades, skill upgrades and unlocks, medical and psychological treatment, and booze, blackjack, and hookers. That's basically the same ''as'' paying them, just with extra steps removed.
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** We also now know thanks to the Vestal's backstory comic that she definitely had some form of impure thoughts, and they were powerful enough that she ended up neglecting her duties in her particular church. It's possible that since she's no longer bound to any particular abbey that she's free to indulge in her vices in a manner that she couldn't have while cloistered.
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** That and the medical treatments and drugs that are being used to deal with the stress is likely not that healthy in the long term either. For example, the main consumable you use to mitigate horror is laudanum, otherwise known as ''liquid opium.''

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