History Headscratchers / ChronoTrigger

31st Aug '16 8:55:42 PM syrusdark
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** Honestly, GameplayAndStorySegregation is the only explanation. In the remake's extra quest, there is a moment where your party is imprisoned, and a second party comes to the rescue. Apparently a Gate Key is not necessary to get out of the End of Time, since the portals there are always open, so the full party of 7 could indeed travel together.
31st Aug '16 3:15:06 PM syrusdark
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** Your mistake is the assumption that they plan to beat Lavos up. That's not plan A, not even plan B. At first they want to find out how Lavos was created, then stop it, something that foreknowledge and time travel alone would be able to accomplish. Fighting Lavos only really becomes an option after they find out it's not born on Earth, and its arrival is inevitable. At which point they're already magical powerhouses that can beat otherwordly foes.
31st Aug '16 2:58:11 PM syrusdark
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** Think of the Sun Stone less like a simple battery, and more like an artefact with two stable points. It's on "absorb energy" mode (Moon Stone) until it reaches full charge, when it then changes to "provide energy" mode (Sun Stone) and remains on that until it's depleted. So, a 50% charged Moon Stone is still useless, while a 50% charged Sun Stone is still one heck of a powerful thing. Likewise, a 99.999% charged Moon Stone still needs that little bit of extra juice before it can start doing anything, even if our heroes don't get even close to using 1% of its power.
31st Aug '16 2:54:10 PM syrusdark
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*** Actually, the default name for Magus is ''still'' Magus. You can rename him anything else, sure, including his real name, but the default is still the name he goes by in 600AD.
31st Aug '16 12:58:09 PM syrusdark
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** I think it's weird how people assume that party!Magus is always weaker than enemy!Magus. His weakened state was just an excuse for his spells to require unlocking, at the endgame Magus is at least as strong as he was in his prime, maybe stronger, and so is the rest of the party. Magus alone was always a poor match against Lavos.
31st Aug '16 12:28:13 PM syrusdark
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** The Epoch seems to still work within the Gate system that the party used before (except they don't actually go through the Gates, allowing them to bypass the barrier in Zeal). There are only Gates to those 6 eras, so that's the options they have. When they need to travel to more specific times that don't have Gates, they use different methods (Lucca's red and seemingly temporary Gate, Crono's eclipse).
12th Aug '16 1:06:17 PM Willbyr
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** Alternatively, you could just believe that she is already the mother of the ancestors. Yep, just an ActionMom. She is clearly older than everyone else except maybe Magus, and the characters where designed by Akira Toriyama, the one who created [[DragonBall Bulma's mom]].

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** Alternatively, you could just believe that she is already the mother of the ancestors. Yep, just an ActionMom. She is clearly older than everyone else except maybe Magus, and the characters where designed by Akira Toriyama, the one who created [[DragonBall [[Manga/DragonBall Bulma's mom]].
24th Jul '16 9:41:22 AM TimBuckII
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** HealthDamageAsymmetry. How much "power" a hit point represents is not the same thing for a character as it is for an enemy.
20th Jul '16 3:14:37 PM Aquillion
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* Most of the gates have at least some logic behind them. The 65,000,000 BC gate is when Lavos hit the earth; the 12,000 BC gate is the catastrophe of Zeal; the 600 AD gate is when Magus tried to awaken Lavos and failed; the 1000 AD gate is when Lucca's teleportation experiments opened up the first gate; 1999 is obviously the apocalypse. What's special about 2300 AD, though, as opposed to any other year in the timeline? Nothing particularly special happens on that exact year.

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* Most of the gates have at least some logic behind them. The 65,000,000 BC gate is when Lavos hit the earth; the 12,000 BC gate is the catastrophe of Zeal; the 600 AD gate is when Magus tried to awaken Lavos and failed; the 1000 AD gate is when Lucca's teleportation experiments opened up the first gate; 1999 is obviously the apocalypse. What's special about 2300 AD, though, as opposed to any other year in the timeline? Nothing particularly special happens on that exact year. If it's the date the planet finally died (which seems like the only real option), why isn't there any indicator of that in-game?
20th Jul '16 3:13:15 PM Aquillion
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.ChronoTrigger