History Headscratchers / BaldursGate

15th May '16 2:16:34 AM Doug86
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*** Along that same line, maybe s/he would be something like {{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).

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*** Along that same line, maybe s/he would be something like {{Discworld}}'s Literature/{{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).
7th Mar '16 7:24:42 PM rehberre
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* In BGII, when you first encounter Imoen in Spellhold, she's a psychotic wreck and an EmptyShell. After you lose your soul, she suddenly regains her sanity and can jump right back into your party. Headcanon is that my group happened to have a Heal spell on hand, but does game itself give any explanation for this?
27th Jan '16 5:25:48 PM rehberre
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****** Along that same line, maybe s/he would be something like {{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).
10th Dec '15 5:36:02 AM LordInsane
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**** Almost certainly didn't know. This is really old canon, it just hasn't been superseded (certainly not when Baldur's Gate was made).
30th Nov '15 11:21:48 AM Mjolnir13621
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*I personally take it as a form of self-reinforcement, their mantra of reminding themselves "this is how Drow act, if we do anything else, even the other drow will suspect us", "we are drow, everyone hates us, we can't forget that and go soft, otherwise they might stick us in the back when we're nice", and things like that.
29th Oct '15 9:25:28 PM Nasrudith
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*** No it does not. Putting aside the outrage of its citizenry doing so [[TooDumbToLive would be a very bad idea.]] Although Cowled Wizards do show up if you have a very low reputation so they could have gotten involved with him anyway.
13th Aug '15 10:41:06 PM johnnysugar
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*** It seems to have been altered for Enhanced Edition, at least in the first game. I ran a good-aligned, Reputation 20 party for the vast majority of BG:EE, and Jaheria (the only neutral member) only ever used her positive comment on the party's reputation. I remember finding her insufferable in the original release of the game because in the same circumstances, she would only use her "mildly annoyed" comment. The one that insinuated that she would be a better leader than CHARNAME.
22nd Jul '15 8:57:14 AM VPhantom
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** I only mentioned romance because you don't really get that many dialogues with most NPCs outside of the romances (and because I've seen it asserted elsewhere that she doesn't talk about her wings outside of the romance dialogue, which is factually untrue). And yes, most banters in the game are about the recipient of the banter, not the initiator of the banter. That doesn't make Aerie unique. What does, however, is the way she interjects her complaining in to the banter anyways. She'll talk to Minsc about Rashemen, sure, but whines about how she was taken from her home in the process. She can even whine about her wings while she's still an ogre. As for real life - well, in the real world I'd tell anyone like Aerie to find professional help. This isn't some macho InternetToughGuy garbage - it's because in the real world, depression and PTSD are serious diseases that don't get solved by meeting a kind stranger who offers up some encouraging words and the idea that they do is an all-too-prevalent one that hurts actual people who really exist. But that's RealLife. In the real world, I'd also want to talk about, say, having my parents killed by monsters and an evil slaver and smuggler trying to force me to marry him against my will, or having my lover/husband killed, or especially, being brutally tortured and then having my soul sucked out. And yet, everyone but poor little Aerie manages not to whine about it, and in fact rarely ever mention their issues at all outside of their designated questlines or romances, even though she's had the most time to get over her issues and actually has someone she's close to outside of the party to try and work this out with.

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** I only mentioned romance because you don't really get that many dialogues with most NPCs [=NPCs=] outside of the romances (and because I've seen it asserted elsewhere that she doesn't talk about her wings outside of the romance dialogue, which is factually untrue). And yes, most banters in the game are about the recipient of the banter, not the initiator of the banter. That doesn't make Aerie unique. What does, however, is the way she interjects her complaining in to the banter anyways. She'll talk to Minsc about Rashemen, sure, but whines about how she was taken from her home in the process. She can even whine about her wings while she's still an ogre. As for real life - well, in the real world I'd tell anyone like Aerie to find professional help. This isn't some macho InternetToughGuy garbage - it's because in the real world, depression and PTSD are serious diseases that don't get solved by meeting a kind stranger who offers up some encouraging words and the idea that they do is an all-too-prevalent one that hurts actual people who really exist. But that's RealLife. In the real world, I'd also want to talk about, say, having my parents killed by monsters and an evil slaver and smuggler trying to force me to marry him against my will, or having my lover/husband killed, or especially, being brutally tortured and then having my soul sucked out. And yet, everyone but poor little Aerie manages not to whine about it, and in fact rarely ever mention their issues at all outside of their designated questlines or romances, even though she's had the most time to get over her issues and actually has someone she's close to outside of the party to try and work this out with.



*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other NPCs are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.
*** Also, attacking NPCs in towns nets you a -5 to reputation and other NPCs turn hostile. Get your reputation low enough and every time you enter a town, you will have a Flaming Fist force on your heels, attempting to capture you. NPCs outside of towns may carry items, but never bandit scalps if they aren't bandits.

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*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other NPCs [=NPCs=] are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.
*** Also, attacking NPCs [=NPCs=] in towns nets you a -5 to reputation and other NPCs [=NPCs=] turn hostile. Get your reputation low enough and every time you enter a town, you will have a Flaming Fist force on your heels, attempting to capture you. NPCs [=NPCs=] outside of towns may carry items, but never bandit scalps if they aren't bandits.
28th Jun '15 6:41:38 PM nombretomado
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** WordOfGod states that they are meant [[strike: [[Series/BattlestarGalacticaReimagined The FinalFive]]]] the Throne of Bhaal Bosses, but they hadn't figured out that they weren't all going to be Humanoids when they did the Cut Scene.

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** WordOfGod states that they are meant [[strike: [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 The FinalFive]]]] Final Five]]]] the Throne of Bhaal Bosses, but they hadn't figured out that they weren't all going to be Humanoids when they did the Cut Scene.
15th Apr '15 9:58:44 PM Moontear
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*** I can't remember exactly what the note on Gorion's body said, but I do remember that in it Elminster says something along the lines of "this is something I'm not going to (or can't) get myself involved in.".



** Apparently, after ascending as a deity, a mortal character changes ''a lot''. To the point of not being able to continue romance not only with a mortal, but even with another deity (see Mystra and Kelemvor).
*** Sadly, the real reason is just bad writing, in both the long paragraph and the small note above. There's no good reason whatsoever.
**** The mere fact that you don't like it doesn't automatically make it bad writing. In Forgotten Realms, deities are psychologically extremely different from mortals and no longer possess a mortal perspective. That the games remember this instead of just handwaving it for the sake of a minor godling's super speshul romantic relationship actually makes it pretty good writing in my book.

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** Apparently, after ascending as a deity, a mortal character changes ''a lot''. To the point of not being able to continue romance not only with a mortal, but even with another deity (see Mystra and Kelemvor).
***
Sadly, the real reason is just bad writing, in both the long paragraph and the small note above. There's no good reason whatsoever.
**** *** The mere fact that you don't like it doesn't automatically make it bad writing. In Forgotten Realms, deities are psychologically extremely different from mortals and no longer possess a mortal perspective. That the games remember this instead of just handwaving it for the sake of a minor godling's super speshul romantic relationship actually makes it pretty good writing in my book.



*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal that had potential, made them a Chosen one, and then formed an attachment to them. I sincerely doubt Elminster could have gotten away with not doing the goddess' will, she would have stripped him of his power. Also, the story of Kelemvor is probably a good parallel to this, as he had initially some problems being the new god of the dead and was too lenient in judging the deceased as a result of his being a former human that ascended to godhood. It wasn't until he realized that there was nothing human about being a god that he was able to perform his godly duties successfully, and the fact that his lover Midnight became a goddess around the same time meant that he didn't really have much in the way of attachments to the living. Having attachments to the living would severely hamper <charname> being a god of the dead as well. Also note that Mystra and her successor, Midnight, are both deceased now, but Kelemvor is very much still in power.

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*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal that had potential, made them a Chosen one, and then formed an attachment to them. I sincerely doubt Elminster could have gotten away with not doing the goddess' will, she would have stripped him of his power. Also, the story of Kelemvor is probably a good parallel to this, as he had initially some problems being the new god of the dead dead, got himself in big trouble with many of the other deities, and was too lenient in judging the deceased as a result of his being a former human that ascended to godhood. It wasn't until he realized that there was nothing human about being a god that he was able to perform his godly duties successfully, and the fact that his lover Midnight became a goddess around the same time meant that he didn't really have much in the way of attachments to the living. Having attachments to the living would severely hamper <charname> being a god of the dead as well. Also note that Mystra and her successor, Midnight, are both deceased now, but Kelemvor is very much still in power.
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