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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.

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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.
amazing.
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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.

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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.
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* ''VideoGame/TwistedMetal Black'' was a really solid piece of work all around, both fun to play and challenging, but what really upped the ante for me was its presentation. The minimalistic CG animation in the cutscenes (albeit inconsistent concernng unlockable characters) was a very nice update of what had been done with ''Twisted Metal 2'', and if you ask me, the loading screens being used to advance the story was pure genius, something other companies ''really' need to consider following suit with instead of displaying gameplay tips or the standard simple "Loading..." message.

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* ''VideoGame/TwistedMetal Black'' was a really solid piece of work all around, both fun to play and challenging, but what really upped the ante for me was its presentation. The minimalistic CG animation in the cutscenes (albeit inconsistent concernng unlockable characters) was a very nice update of what had been done with ''Twisted Metal 2'', and if you ask me, the loading screens being used to advance the story was pure genius, something other companies ''really' ''really'' need to consider following suit with instead of displaying gameplay tips or the standard simple "Loading..." message.
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* ''VideoGame/TwistedMetal Black'' was a really solid piece of work all around, both fun to play and challenging, but what really upped the ante for me was its presentation. The minimalistic CG animation in the cutscenes (albeit inconsistent concernng unlockable characters) was a very nice update of what had been done with ''Twisted Metal 2'', and if you ask me, the loading screens being used to advance the story was pure genius, something other companies ''really' need to consider following suit with instead of displaying gameplay tips or the standard simple "Loading..." message.
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* ''VideoGame/SaintsRowIV'' is the most fun game I have ever played. The superpowers really give an incredible amount of mobility and movement thanks to the Super Sprint and Super Jump abilities. The other super powers are really cool and powerful, too. Along with powers, a lot of the weapons, like the Singularity Gun and the Dubstep Gun, were really great too. I especially loved the Dupstep Gun! Beyond that, the story had me laughing all the time, and the characters, from the protagonists to the aliens, were all really compelling and a joy to see interact on screen.
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* What? No VideoGame/ShovelKnight? Aside from the simplistic-yet-enjoyable story and jokes, the classic-style art work is incredibly detailed, the jumping's precise, and all the bosses are unique in patterns and appearance. The best part is how no matter how hard it gets, no matter how many times you lose, you'll never get mad and you'll just jump back in! Enough practice and even newbies can become platform experts!
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* There are no words to do justice to the old-school awesome sauce that is ''TIEFighter'', so I will merely point out that [[MagnificentBastard Thrawn]] is your boss, and ''DARTH VADER'' is your ''wingman''.
* ''VideoGame/TimeSplitters 2'': Everything you love about ''VideoGame/GoldenEye1997'', TurnedUpToEleven combined with RuleOfFunny.

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* There are no words to do justice to the old-school awesome sauce that is ''TIEFighter'', ''VideoGame/TIEFighter'', so I will merely point out that [[MagnificentBastard Thrawn]] is your boss, and ''DARTH VADER'' is your ''wingman''.
* ''VideoGame/TimeSplitters 2'': ''VideoGame/TimeSplitters2'': Everything you love about ''VideoGame/GoldenEye1997'', TurnedUpToEleven combined with RuleOfFunny.
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** Amen.
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** Where to begin with ''VideoGame/BrutalLegend''? You play as a Heavy Metal Roadie who uses ThePowerOfRock to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and Creator/JackBlack, and all sorts of Metal Gods including ''[[Music/BlackSabbath Ozzie Motherfucking Osbourne]]'' voicing the main heroes with TimCurry as the Villain, all the while being the most badass motherfucker in a Medieval Fantasy Metal setting that is completly fucking awesome. And not only that, the gameplay is incredibly satisfying as well, with brutal gore in the melee combat, and surprisingly well done RTS gameplay. Oh, and not only that, but this game is also freakin' hilarious. Oh, [[OverlyLongGag and not only that]], but it's soundtrack is the most METAL THING IN EXISTENCE!!!!1!

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** Where to begin with ''VideoGame/BrutalLegend''? You play as a Heavy Metal Roadie who uses ThePowerOfRock to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and Creator/JackBlack, and all sorts of Metal Gods including ''[[Music/BlackSabbath Ozzie Motherfucking Osbourne]]'' voicing the main heroes with TimCurry Creator/TimCurry as the Villain, all the while being the most badass motherfucker in a Medieval Fantasy Metal setting that is completly fucking awesome. And not only that, the gameplay is incredibly satisfying as well, with brutal gore in the melee combat, and surprisingly well done RTS gameplay. Oh, and not only that, but this game is also freakin' hilarious. Oh, [[OverlyLongGag and not only that]], but it's soundtrack is the most METAL THING IN EXISTENCE!!!!1!
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* ''[[VideoGame/SystemShock System Shock 2]]''. I played this before VideoGame/{{Half-Life|1}} -- I couldn't be bothered beyond the part with the stacking-crates 'puzzle'; [=SS2=] had spoiled me. Why would I want to be limited to standard weapons when I could have PsychicPowers AND three[[spoiler:/four]] different types of weapons? Why did I have to be left to work out "stack crates to reach a ventilation shaft" when my mysterious MissionControl or a log or a ghost could have told me? Why couldn't I upgrade my abilities to hack the security system or improve my weapons? Where's my inventory with all the items with funny and plausible descriptions? Is the BigBad just going to wait there until I get to it? What it had over its contemporaries,more than anything else,was ''atmosphere''. The story (your character has no other clues apart from the logs of the vanished crew; superlative voice acting and sound editing),the soundscape (the ever present hum of the ship,the skin-crawling chittering of the spiders,the unnerving whir of a security camera) and the not knowing what was behind the next corner all conspired to reassure you that they '''were''' out to get you and ''you were never safe'' (see [[NightmareFuel its entry in Nightmare Fuel Unleaded]]). [=SS2=] just had ''more''.

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* ''[[VideoGame/SystemShock System Shock 2]]''. I played this before VideoGame/{{Half-Life|1}} ''VideoGame/HalfLife1'' -- I couldn't be bothered beyond the part with the stacking-crates 'puzzle'; [=SS2=] had spoiled me. Why would I want to be limited to standard weapons when I could have PsychicPowers AND three[[spoiler:/four]] different types of weapons? Why did I have to be left to work out "stack crates to reach a ventilation shaft" when my mysterious MissionControl or a log or a ghost could have told me? Why couldn't I upgrade my abilities to hack the security system or improve my weapons? Where's my inventory with all the items with funny and plausible descriptions? Is the BigBad just going to wait there until I get to it? What it had over its contemporaries,more than anything else,was ''atmosphere''. The story (your character has no other clues apart from the logs of the vanished crew; superlative voice acting and sound editing),the soundscape (the ever present hum of the ship,the skin-crawling chittering of the spiders,the unnerving whir of a security camera) and the not knowing what was behind the next corner all conspired to reassure you that they '''were''' out to get you and ''you were never safe'' (see [[NightmareFuel its entry in Nightmare Fuel Unleaded]]). [=SS2=] just had ''more''.
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* ''RedSteel 2'' can be best described as a roller coaster, while the ride is kinda short, it's one of the most exciting and funtastical things on the planet, and after it's over you'll definitely want another ride,and another, and another...
* ''{{Repton}}'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)

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* ''RedSteel ''VideoGame/RedSteel 2'' can be best described as a roller coaster, while the ride is kinda short, it's one of the most exciting and funtastical things on the planet, and after it's over you'll definitely want another ride,and another, and another...
* ''{{Repton}}'' ''VideoGame/{{Repton}}'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)
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** ''ShadowOfTheColossus'' will always be [[{{@/Thebazilly}} my]] favorite game of all time. No matter what.

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** ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' will always be [[{{@/Thebazilly}} my]] favorite game of all time. No matter what.
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* ''RuneFactory'' was initially billed as "A Fantast ''HarvestMoon''", a title it lives up to: take the things you loved about the ''Harvest Moon'' series (the farming, the fishing, [[RomanceSidequest the ladies]], etc.), add a healthy does of combat and dungeon crawling, and you have ''Rune Factory''.
* ''RuneScape ''is easily my favorite game. Yes, really. It has the best quests of any MMORPG, and they are my favorite part of the game. The quests are funny, awesome, heartwarming, (often in rapid succession), and the team making them obviously ''cares'' about them. No quest is just a half-assed thing thrown together in 10 minutes, requiring you to kill a bunch of monsters or collect a bunch of items. Even the quests explicitly about killing monsters in their names (Dragon Slayer, Vampire Slayer, Demon Slayer) have a story, and the content of them isn't just 'go kill the dragon/demon/vampire'. And these are just the low level starter quests. Some of the tougher quests can get to the degree of immersion that you react and feel as your character does. For example after the [[BloodKnight War God]] that the cave goblins used to follow announces that he will destroy them utterly, I felt a real sense of urgency as I went around their city, collecting things to put in a time capsule so that some remnant of their civilization survives. The entire time, the music playing sounds so urgent (and it's called Demise of the Dorgeshuun (the name of the cave goblin people), no less), really adding to the atmosphere. When I was done with that, I teamed up with Zanik, the [[ChosenOne Chosen Commander]] of the War God to [[ScrewDestiny fight against him]]. In the throne room of the Big High War God, he gave her, (and by extension the entire Dorgeshuun people,) one last chance to join him or die. She denied him, and then the obligatory boss fight started. We slowly whittled down his health, and just as she was about to fire the crossbow that would disrupt his divine energy flow (effectively banishing him), he broke it with his mace, and as she tried to gather up the pieces, the [[UpToEleven statues themselves]] came to life and attacked us. I kept fighting the War God, hoping she would be able to fend off the statues and reassemble the crossbow. [[OhCrap Then her health bar hit zero and she keeled over.]] Despairing, I killed the rest of the statues, picked up the pieces of the crossbow and remade it, got the War God's health back down to zero, and as he gloated about how easily he had defeated the Chosen Commander, and I stood no chance, I fired the crossbow at him, banishing him. Easily the most intense (in-universe) boss fight I've ever had. And Zanik was still on the floor. [[OhCrap I tried talking to her, but she gave no response.]] I selected the 'wait' option in the dialogue options box, and eventually she woke up. I told her we had won, and she destroyed the pendant that gave him power on our plane. We left the Throne Room though the portal, back to the goblin city, and were hailed as heroes as the TriumphantReprise / CrowningMusicOfAwesome played. An amazing end to an amazing quest series.

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* ''RuneFactory'' ''VideoGame/RuneFactory'' was initially billed as "A Fantast ''HarvestMoon''", ''VideoGame/HarvestMoon''", a title it lives up to: take the things you loved about the ''Harvest Moon'' series (the farming, the fishing, [[RomanceSidequest the ladies]], etc.), add a healthy does of combat and dungeon crawling, and you have ''Rune Factory''.
* ''RuneScape ''VideoGame/RuneScape ''is easily my favorite game. Yes, really. It has the best quests of any MMORPG, and they are my favorite part of the game. The quests are funny, awesome, heartwarming, (often in rapid succession), and the team making them obviously ''cares'' about them. No quest is just a half-assed thing thrown together in 10 minutes, requiring you to kill a bunch of monsters or collect a bunch of items. Even the quests explicitly about killing monsters in their names (Dragon Slayer, Vampire Slayer, Demon Slayer) have a story, and the content of them isn't just 'go kill the dragon/demon/vampire'. And these are just the low level starter quests. Some of the tougher quests can get to the degree of immersion that you react and feel as your character does. For example after the [[BloodKnight War God]] that the cave goblins used to follow announces that he will destroy them utterly, I felt a real sense of urgency as I went around their city, collecting things to put in a time capsule so that some remnant of their civilization survives. The entire time, the music playing sounds so urgent (and it's called Demise of the Dorgeshuun (the name of the cave goblin people), no less), really adding to the atmosphere. When I was done with that, I teamed up with Zanik, the [[ChosenOne Chosen Commander]] of the War God to [[ScrewDestiny fight against him]]. In the throne room of the Big High War God, he gave her, (and by extension the entire Dorgeshuun people,) one last chance to join him or die. She denied him, and then the obligatory boss fight started. We slowly whittled down his health, and just as she was about to fire the crossbow that would disrupt his divine energy flow (effectively banishing him), he broke it with his mace, and as she tried to gather up the pieces, the [[UpToEleven statues themselves]] came to life and attacked us. I kept fighting the War God, hoping she would be able to fend off the statues and reassemble the crossbow. [[OhCrap Then her health bar hit zero and she keeled over.]] Despairing, I killed the rest of the statues, picked up the pieces of the crossbow and remade it, got the War God's health back down to zero, and as he gloated about how easily he had defeated the Chosen Commander, and I stood no chance, I fired the crossbow at him, banishing him. Easily the most intense (in-universe) boss fight I've ever had. And Zanik was still on the floor. [[OhCrap I tried talking to her, but she gave no response.]] I selected the 'wait' option in the dialogue options box, and eventually she woke up. I told her we had won, and she destroyed the pendant that gave him power on our plane. We left the Throne Room though the portal, back to the goblin city, and were hailed as heroes as the TriumphantReprise / CrowningMusicOfAwesome played. An amazing end to an amazing quest series.
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* {{VideoGame/Undertale}} is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made by [[{{Music/Toby Fox}} ONE GUY.]]

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* {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made (mostly) by [[{{Music/Toby Fox}} ONE GUY.]]
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* {{VideoGame/Undertale}} is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made by [[{{Music/Toby Fox}} ONE GUY.]]

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* Even though it has been years, RagnarokOnline is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, [=Sound TeMP=]'s soundtrack is thoroughly underrated.

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* Even though it has been years, RagnarokOnline ''VideoGame/RagnarokOnline'' is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, [=Sound TeMP=]'s soundtrack is thoroughly underrated.



* Why in the world is SpiralKnights not on this list?! It is a lot of fun to rush through the clockworks with all the good people you meet in the Havens, watch your equipment become bigger and better every time you upgrade it, [[ITakeOffenseToThatLastOne laugh at everyone who burns to death in Firestorm Castle]]...
* No matter what the haters say, {{Spore}} is awesome. Nothing beats the joy of watching your little fishy cell thing eventually grow into whatever bizarre creation you want, and then eventually wear clothes and build cities to your liking. This even makes it fun to come back to it again with a different kind of creature, a different story, and overall a different experience. And the space stage is huge. Really huge. I can't even comprehend how long it would take to finish it. Yes, the individual stages aren't all that sophisticated, but that's what dedicated-genre games are for!

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* Why in the world is SpiralKnights ''VideoGame/SpiralKnights'' not on this list?! It is a lot of fun to rush through the clockworks with all the good people you meet in the Havens, watch your equipment become bigger and better every time you upgrade it, [[ITakeOffenseToThatLastOne laugh at everyone who burns to death in Firestorm Castle]]...
* No matter what the haters say, {{Spore}} ''VideoGame/{{Spore}}'' is awesome. Nothing beats the joy of watching your little fishy cell thing eventually grow into whatever bizarre creation you want, and then eventually wear clothes and build cities to your liking. This even makes it fun to come back to it again with a different kind of creature, a different story, and overall a different experience. And the space stage is huge. Really huge. I can't even comprehend how long it would take to finish it. Yes, the individual stages aren't all that sophisticated, but that's what dedicated-genre games are for!
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* The ''VideoGame/{{Ultima}}'' series -- especially the second trilogy. It wasn't a simple matter of gathering up every MacGuffin, beating up monsters, and tackling the BigBad ... in fact, IV has no BigBad, V's can't really be beaten in combat, and in VI [[spoiler: you ally with him and broker a peace]]. The real goal of each game was to achieve your aims while remaining LawfulGood in the face of constant temptation, using what may still be one of the most sophisticated CharacterAlignment systems in gaming.
* I absolutely love ''UmJammerLammy''. The game is incredibly addicting, and even though I got frustrated with it sometimes I never gave up because it was so fun. And plus the music is awesome, too.

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* The ''VideoGame/{{Ultima}}'' series -- especially the second trilogy. It wasn't a simple matter of gathering up every MacGuffin, beating up monsters, and tackling the BigBad ... in fact, IV ''VideoGame/UltimaIV'' has no BigBad, V's ''VideoGame/UltimaV''[='s=] can't really be beaten in combat, and in VI ''VideoGame/UltimaVI'' [[spoiler: you ally with him and broker a peace]]. The real goal of each game was to achieve your aims while remaining LawfulGood in the face of constant temptation, using what may still be one of the most sophisticated CharacterAlignment systems in gaming.
* I absolutely love ''UmJammerLammy''.''VideoGame/UmJammerLammy''. The game is incredibly addicting, and even though I got frustrated with it sometimes I never gave up because it was so fun. And plus the music is awesome, too.
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* ''ToTheMoon'' is one great game! From start to finish, it captivates you with its great characters, amazing storyline and just overall cool graphics (Yes, I DO think they're cool!) and gameplay. I really like the way the characters interact, the futuristic yet still realistic setting the game is in, the scientific way everything works, the emotion the game plays with, whether it be humor or sadness, the way the game sets up everything and the ending... The ending is just PERFECT!!! So, go [[http://freebirdgames.com/to_the_moon/ play it!]] NOW!!!

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* ''ToTheMoon'' ''VideoGame/ToTheMoon'' is one great game! From start to finish, it captivates you with its great characters, amazing storyline and just overall cool graphics (Yes, I DO think they're cool!) and gameplay. I really like the way the characters interact, the futuristic yet still realistic setting the game is in, the scientific way everything works, the emotion the game plays with, whether it be humor or sadness, the way the game sets up everything and the ending... The ending is just PERFECT!!! So, go [[http://freebirdgames.com/to_the_moon/ play it!]] NOW!!!
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* ''{{Skullgirls}}''! Beautiful art, fast-paced and engaging gameplay, wonderful music, and not to mention the GLORIOUS {{fanservice}}. There's also an easy way to break out of long combos, so it adds an innovative new balance to the fighting game genre.

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* ''{{Skullgirls}}''! ''{{VideoGame/SkullGirls}}''! Beautiful art, fast-paced and engaging gameplay, wonderful music, and not to mention the GLORIOUS {{fanservice}}. There's also an easy way to break out of long combos, so it adds an innovative new balance to the fighting game genre.
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* Even though it has been years, RagnarokOnline is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, SoundTeMP's soundtrack is thoroughly underrated.

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* Even though it has been years, RagnarokOnline is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, SoundTeMP's [=Sound TeMP=]'s soundtrack is thoroughly underrated.
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* [[TheProblemWithLicensedGames Games based on movies suck]]...except for ''[[Film/SpiderMan Spider-Man 2]]'', the ultimate Spider-Man simulator.

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* [[TheProblemWithLicensedGames Games based on movies suck]]... except for ''[[Film/SpiderMan Spider-Man 2]]'', ''VideoGame/SpiderMan2'', the ultimate Spider-Man simulator.
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* ''{{Uncharted}}''. What's not to like about gorgeous jungles, tall mountains, deep caves, paradise on earth, and exploding your way through it? Seriously, train level=best game level ever, better then my long time favorite Stone Tower Temple in ''Majora's Mask''. It combines gorgeous visuals, incredible soundtrack, and a fight to the death with an attack helicopter over a Himalayan valley. Incredible.

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* ''{{Uncharted}}''.''VideoGame/Uncharted2AmongThieves''. What's not to like about gorgeous jungles, tall mountains, deep caves, paradise on earth, and exploding your way through it? Seriously, train level=best game level ever, better then my long time favorite Stone Tower Temple in ''Majora's Mask''. It combines gorgeous visuals, incredible soundtrack, and a fight to the death with an attack helicopter over a Himalayan valley. Incredible.

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* ''VideoGame/SonicPocketAdventure'' was my personal reason for buying a [[NeoGeoPocket Neo Geo Pocket Color]]: 'twas a delightful miniaturized version of ''VideoGame/SonicTheHedgehog2'' that replicated Sonic's gameplay more accurately than the handheld Sonic games before it.



* ''VideoGame/SonicPocketAdventure'' was my personal reason for buying a [[NeoGeoPocket Neo Geo Pocket Color]]: 'twas a delightful miniaturized version of ''VideoGame/SonicTheHedgehog2'' that replicated Sonic's gameplay more accurately than the handheld Sonic games before it.
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* ''VideoGame/SonicPocketAdventure'' was my personal reason for buying a [[NeoGeoPocket Neo Geo Pocket Color]]: 'twas a delightful miniaturized version of ''VideoGame/SonicTheHedgehog2'' that replicated Sonic's gameplay more accurately than the handheld Sonic games before it.
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* ''ShadowOfRome'', an underappreciated gem of the 128 bit generation. Sooo many people bashed it for the stealth segments in between the gladitorial matches. Never mind that the stealth segments were very short and easy, (dumbest guards in history, knock a guard out and he's out forever) and the ratio was something like "3-4 arena stages, 1 stealth stage." And SHOCK...I actually liked them. Having Agrippa rip apart gladiators for a few missions and then sneakily guide his friend Octavanius around to help uncover the conspiracy was a satisfying way to do things, like The Hardy Boys with decapitations. And the arena missions were incredibly fun, with a scoring system not based on combos but on the myriad horrible ways to maim and kill enemies (something like 150 different ways) it's one of the ONLY action games I've ever bothered to go back and get a pefect rating on every stage, it is just that fun. AND the story is damned good, with some great twists and epic boss fights. What more can I say about a game where there's a score bonus for killing an enemy while he's pissing himself with terror?

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* ''ShadowOfRome'', ''VideoGame/ShadowOfRome'', an underappreciated gem of the 128 bit generation. Sooo many people bashed it for the stealth segments in between the gladitorial matches. Never mind that the stealth segments were very short and easy, (dumbest guards in history, knock a guard out and he's out forever) and the ratio was something like "3-4 arena stages, 1 stealth stage." And SHOCK...I actually liked them. Having Agrippa rip apart gladiators for a few missions and then sneakily guide his friend Octavanius around to help uncover the conspiracy was a satisfying way to do things, like The Hardy Boys with decapitations. And the arena missions were incredibly fun, with a scoring system not based on combos but on the myriad horrible ways to maim and kill enemies (something like 150 different ways) it's one of the ONLY action games I've ever bothered to go back and get a pefect rating on every stage, it is just that fun. AND the story is damned good, with some great twists and epic boss fights. What more can I say about a game where there's a score bonus for killing an enemy while he's pissing himself with terror?
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* The ''TotalWar'' series is one of the finest PC game series around. The strategy involved in real time battles with thousands of units is fantastic and the campaigns are seriously addictive with a lot of options, not to mention the graphics for both have been pretty darn impressive in the later installments. And the latest installment will finally allow naval battles as well. It is going to be awesome, even though the earlier games are already awesome. The development of your faction characters through your actions is great as well, with a hugely diverse bunch of traits, negative and positive, that can occur through inaction as well as action.

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* The ''TotalWar'' ''VideoGame/TotalWar'' series is one of the finest PC game series around. The strategy involved in real time battles with thousands of units is fantastic and the campaigns are seriously addictive with a lot of options, not to mention the graphics for both have been pretty darn impressive in the later installments. And the latest installment will finally allow naval battles as well. It is going to be awesome, even though the earlier games are already awesome. The development of your faction characters through your actions is great as well, with a hugely diverse bunch of traits, negative and positive, that can occur through inaction as well as action.
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* ''VideoGame/{{StarControl}} 2''. Just ... an epic, sweeping plot, super snappy writing, voice acting bouncing between hilarious and terrifying, and the very real feeling of racing against time to bolt together an alliance against ultimate evil while at the same time working desperately on archaeological mysteries. Lots of games can make you feel like you're Captain Kirk; this is the only one I've ever played that made me feel like Captain ''Picard''.


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* The ''VideoGame/{{Ultima}}'' series -- especially the second trilogy. It wasn't a simple matter of gathering up every MacGuffin, beating up monsters, and tackling the BigBad ... in fact, IV has no BigBad, V's can't really be beaten in combat, and in VI [[spoiler: you ally with him and broker a peace]]. The real goal of each game was to achieve your aims while remaining LawfulGood in the face of constant temptation, using what may still be one of the most sophisticated CharacterAlignment systems in gaming.
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fixed formatting error.


** [[XCOMEnemyUnknown You Called?]]

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** [[XCOMEnemyUnknown [[VideoGame/XCOMEnemyUnknown You Called?]]
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updated some information regarding Xcom.

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**[[XCOMEnemyUnknown You Called?]]

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