History Gush / VideoGamesQToZ

11th Jun '17 5:14:47 PM nombretomado
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* {{X-Com}} UFO Defense (or Enemy Unknown, depending on where you're from) is one of the greatest games of all time. It was released in 1993, and it is still regarded as one of the best PC games ever. Everything about it is ahead of its time: fully destructible terrain, complex stats for your soldiers, awesome base building, etc. Also the research system is impressive and it is very fun to see what cool new weapon or device your scientists have unlocked now. The best part is that X-Com delivers an incredibly enjoyable challenge, and is very difficult at times, but it manages to be fun enough to prevent you from smashing your computer in frustration, and instead to keep trying different tactics until you win. It's a shame that there have been no remakes of this game that fully capture its glory.

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* {{X-Com}} UFO Defense ''VideoGame/XCOMUFODefense'' (or Enemy Unknown, ''Enemy Unknown'', depending on where you're from) is one of the greatest games of all time. It was released in 1993, and it is still regarded as one of the best PC games ever. Everything about it is ahead of its time: fully destructible terrain, complex stats for your soldiers, awesome base building, etc. Also the research system is impressive and it is very fun to see what cool new weapon or device your scientists have unlocked now. The best part is that X-Com delivers an incredibly enjoyable challenge, and is very difficult at times, but it manages to be fun enough to prevent you from smashing your computer in frustration, and instead to keep trying different tactics until you win. It's a shame that there have been no remakes of this game that fully capture its glory.
20th May '17 3:20:35 PM nombretomado
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* ''VampireTheMasqueradeBloodlines'' is another gem, one of very few games where you can take a role of the Vampire, drink blood, lurk in the dark and kill other vampires. It has amazing story too. I wish there were more games about vampires.
* ''VirtuesLastReward''. Even for a partially spoiled player, ''all'' of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here and ''most'' of the puzzles were pretty good) and I was doing all that over and over, again and again. So many twists, so much tension, so much ''feeling.'' I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.

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* ''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' is another gem, one of very few games where you can take a role of the Vampire, drink blood, lurk in the dark and kill other vampires. It has amazing story too. I wish there were more games about vampires.
* ''VirtuesLastReward''.''VideoGame/VirtuesLastReward''. Even for a partially spoiled player, ''all'' of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here and ''most'' of the puzzles were pretty good) and I was doing all that over and over, again and again. So many twists, so much tension, so much ''feeling.'' I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.
30th Apr '17 2:04:02 PM Muzozavr
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* ''VirtuesLastReward''. Even for a partially spoiled player, ''all'' of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here and ''most'' of the puzzles were pretty good) and I was doing all that over and over many times over. So many twists, so much tension, so much ''feeling.'' I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.

to:

* ''VirtuesLastReward''. Even for a partially spoiled player, ''all'' of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here and ''most'' of the puzzles were pretty good) and I was doing all that over and over many times over.over, again and again. So many twists, so much tension, so much ''feeling.'' I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.
30th Apr '17 2:02:19 PM Muzozavr
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* ''Virtue's Last Reward.'' Even for a partially spoiled player, _all_ of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here) and I was doing all that over and over many times over. So many twists, so much tension, so much _feeling._ I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.

to:

* ''Virtue's Last Reward.'' ''VirtuesLastReward''. Even for a partially spoiled player, _all_ ''all'' of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here) here and ''most'' of the puzzles were pretty good) and I was doing all that over and over many times over. So many twists, so much tension, so much _feeling._ ''feeling.'' I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.
30th Apr '17 2:00:33 PM Muzozavr
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* ''Virtue's Last Reward.'' Even for a partially spoiled player, _all_ of its emotional beats worked. I laughed, I cried, I cheered, I was terrified, I was tense, I was ecstatic, I was contemplating all kinds of ridiculous puzzles (a few of which were [[GuideDangIt bullshit,]] but whatever, it's the story that matters here) and I was doing all that over and over many times over. So many twists, so much tension, so much _feeling._ I don't care if there were plot holes, all I know is that this game grabbed me from the start and never let go. Its prequel, ''9 Hours, 9 Persons, 9 Doors'' was amazing, so I approached VLR with a bit of caution... and it did not disappoint. What. A. Tale.
22nd Apr '17 2:32:12 PM nombretomado
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* The ''{{Suikoden}}'' series. Sure, it's not as graphically flashy as the ''Franchise/FinalFantasy'' series, and when its bad it tends to ''really'' suck, but when it's good, it's like Creator/WilliamShakespeare. Rarely is there a game that let's you invest so much into your characters or which lets you feel just how high the stakes are when you're fighting a war. This game does ''not'' pull its [[PlayerPunch Player Punches...]]

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* The ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series. Sure, it's not as graphically flashy as the ''Franchise/FinalFantasy'' series, and when its bad it tends to ''really'' suck, but when it's good, it's like Creator/WilliamShakespeare. Rarely is there a game that let's you invest so much into your characters or which lets you feel just how high the stakes are when you're fighting a war. This game does ''not'' pull its [[PlayerPunch Player Punches...]]
16th Apr '17 9:04:47 PM nombretomado
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* ''SteambotChronicles'' is ''VideoGame/ArmoredCore'' in an AlternateHistory SteamPunk setting with a metric crap ton of things to do: raid dungeons, play music as part of a band, bet on robot battles, participate in robot battles, play the part of a bus driver in a mech, transport goods, buy an apartment, modernize an isolated village...wait, NowWhereWasIGoingAgain??

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* ''SteambotChronicles'' ''VideoGame/SteambotChronicles'' is ''VideoGame/ArmoredCore'' in an AlternateHistory SteamPunk setting with a metric crap ton of things to do: raid dungeons, play music as part of a band, bet on robot battles, participate in robot battles, play the part of a bus driver in a mech, transport goods, buy an apartment, modernize an isolated village...wait, NowWhereWasIGoingAgain??
8th Apr '17 4:57:47 PM nombretomado
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* RidgeRacer. Just RidgeRacer. It's my favorite game series of all time: amazing scenery, addictive gameplay, exciting races, fabulous cars, catchy music... And cars based on the Devil and the Angel. You just can't get any awesomer than that.

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* RidgeRacer. VideoGame/RidgeRacer. Just RidgeRacer.VideoGame/RidgeRacer. It's my favorite game series of all time: amazing scenery, addictive gameplay, exciting races, fabulous cars, catchy music... And cars based on the Devil and the Angel. You just can't get any awesomer than that.
2nd Mar '17 11:32:39 AM Eagal
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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.

to:

* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.
amazing.
2nd Mar '17 11:32:24 AM Eagal
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* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.

to:

* Superbrothers: Sword and Sworcery EP is honestly one of my favorite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.amazing.
* VideGame/TheLastGuardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for ''Playstation 2!''), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making ''The Last Guardian'' the incredibly endearing gameplay it is.
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