History Gush / VideoGamesQToZ

23rd Jun '16 7:49:32 PM nombretomado
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** Where to begin with ''VideoGame/BrutalLegend''? You play as a Heavy Metal Roadie who uses ThePowerOfRock to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and Creator/JackBlack, and all sorts of Metal Gods including ''[[Music/BlackSabbath Ozzie Motherfucking Osbourne]]'' voicing the main heroes with TimCurry as the Villain, all the while being the most badass motherfucker in a Medieval Fantasy Metal setting that is completly fucking awesome. And not only that, the gameplay is incredibly satisfying as well, with brutal gore in the melee combat, and surprisingly well done RTS gameplay. Oh, and not only that, but this game is also freakin' hilarious. Oh, [[OverlyLongGag and not only that]], but it's soundtrack is the most METAL THING IN EXISTENCE!!!!1!

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** Where to begin with ''VideoGame/BrutalLegend''? You play as a Heavy Metal Roadie who uses ThePowerOfRock to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and Creator/JackBlack, and all sorts of Metal Gods including ''[[Music/BlackSabbath Ozzie Motherfucking Osbourne]]'' voicing the main heroes with TimCurry Creator/TimCurry as the Villain, all the while being the most badass motherfucker in a Medieval Fantasy Metal setting that is completly fucking awesome. And not only that, the gameplay is incredibly satisfying as well, with brutal gore in the melee combat, and surprisingly well done RTS gameplay. Oh, and not only that, but this game is also freakin' hilarious. Oh, [[OverlyLongGag and not only that]], but it's soundtrack is the most METAL THING IN EXISTENCE!!!!1!
5th Jun '16 11:49:40 AM StFan
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* ''[[VideoGame/SystemShock System Shock 2]]''. I played this before VideoGame/{{Half-Life|1}} -- I couldn't be bothered beyond the part with the stacking-crates 'puzzle'; [=SS2=] had spoiled me. Why would I want to be limited to standard weapons when I could have PsychicPowers AND three[[spoiler:/four]] different types of weapons? Why did I have to be left to work out "stack crates to reach a ventilation shaft" when my mysterious MissionControl or a log or a ghost could have told me? Why couldn't I upgrade my abilities to hack the security system or improve my weapons? Where's my inventory with all the items with funny and plausible descriptions? Is the BigBad just going to wait there until I get to it? What it had over its contemporaries,more than anything else,was ''atmosphere''. The story (your character has no other clues apart from the logs of the vanished crew; superlative voice acting and sound editing),the soundscape (the ever present hum of the ship,the skin-crawling chittering of the spiders,the unnerving whir of a security camera) and the not knowing what was behind the next corner all conspired to reassure you that they '''were''' out to get you and ''you were never safe'' (see [[NightmareFuel its entry in Nightmare Fuel Unleaded]]). [=SS2=] just had ''more''.

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* ''[[VideoGame/SystemShock System Shock 2]]''. I played this before VideoGame/{{Half-Life|1}} ''VideoGame/HalfLife1'' -- I couldn't be bothered beyond the part with the stacking-crates 'puzzle'; [=SS2=] had spoiled me. Why would I want to be limited to standard weapons when I could have PsychicPowers AND three[[spoiler:/four]] different types of weapons? Why did I have to be left to work out "stack crates to reach a ventilation shaft" when my mysterious MissionControl or a log or a ghost could have told me? Why couldn't I upgrade my abilities to hack the security system or improve my weapons? Where's my inventory with all the items with funny and plausible descriptions? Is the BigBad just going to wait there until I get to it? What it had over its contemporaries,more than anything else,was ''atmosphere''. The story (your character has no other clues apart from the logs of the vanished crew; superlative voice acting and sound editing),the soundscape (the ever present hum of the ship,the skin-crawling chittering of the spiders,the unnerving whir of a security camera) and the not knowing what was behind the next corner all conspired to reassure you that they '''were''' out to get you and ''you were never safe'' (see [[NightmareFuel its entry in Nightmare Fuel Unleaded]]). [=SS2=] just had ''more''.
30th Jan '16 11:11:07 AM Morgenthaler
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* ''RedSteel 2'' can be best described as a roller coaster, while the ride is kinda short, it's one of the most exciting and funtastical things on the planet, and after it's over you'll definitely want another ride,and another, and another...
* ''{{Repton}}'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)

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* ''RedSteel ''VideoGame/RedSteel 2'' can be best described as a roller coaster, while the ride is kinda short, it's one of the most exciting and funtastical things on the planet, and after it's over you'll definitely want another ride,and another, and another...
* ''{{Repton}}'' ''VideoGame/{{Repton}}'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)
19th Dec '15 2:28:31 PM nombretomado
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** ''ShadowOfTheColossus'' will always be [[{{@/Thebazilly}} my]] favorite game of all time. No matter what.

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** ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' will always be [[{{@/Thebazilly}} my]] favorite game of all time. No matter what.
19th Nov '15 5:17:22 PM nombretomado
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* ''RuneFactory'' was initially billed as "A Fantast ''HarvestMoon''", a title it lives up to: take the things you loved about the ''Harvest Moon'' series (the farming, the fishing, [[RomanceSidequest the ladies]], etc.), add a healthy does of combat and dungeon crawling, and you have ''Rune Factory''.
* ''RuneScape ''is easily my favorite game. Yes, really. It has the best quests of any MMORPG, and they are my favorite part of the game. The quests are funny, awesome, heartwarming, (often in rapid succession), and the team making them obviously ''cares'' about them. No quest is just a half-assed thing thrown together in 10 minutes, requiring you to kill a bunch of monsters or collect a bunch of items. Even the quests explicitly about killing monsters in their names (Dragon Slayer, Vampire Slayer, Demon Slayer) have a story, and the content of them isn't just 'go kill the dragon/demon/vampire'. And these are just the low level starter quests. Some of the tougher quests can get to the degree of immersion that you react and feel as your character does. For example after the [[BloodKnight War God]] that the cave goblins used to follow announces that he will destroy them utterly, I felt a real sense of urgency as I went around their city, collecting things to put in a time capsule so that some remnant of their civilization survives. The entire time, the music playing sounds so urgent (and it's called Demise of the Dorgeshuun (the name of the cave goblin people), no less), really adding to the atmosphere. When I was done with that, I teamed up with Zanik, the [[ChosenOne Chosen Commander]] of the War God to [[ScrewDestiny fight against him]]. In the throne room of the Big High War God, he gave her, (and by extension the entire Dorgeshuun people,) one last chance to join him or die. She denied him, and then the obligatory boss fight started. We slowly whittled down his health, and just as she was about to fire the crossbow that would disrupt his divine energy flow (effectively banishing him), he broke it with his mace, and as she tried to gather up the pieces, the [[UpToEleven statues themselves]] came to life and attacked us. I kept fighting the War God, hoping she would be able to fend off the statues and reassemble the crossbow. [[OhCrap Then her health bar hit zero and she keeled over.]] Despairing, I killed the rest of the statues, picked up the pieces of the crossbow and remade it, got the War God's health back down to zero, and as he gloated about how easily he had defeated the Chosen Commander, and I stood no chance, I fired the crossbow at him, banishing him. Easily the most intense (in-universe) boss fight I've ever had. And Zanik was still on the floor. [[OhCrap I tried talking to her, but she gave no response.]] I selected the 'wait' option in the dialogue options box, and eventually she woke up. I told her we had won, and she destroyed the pendant that gave him power on our plane. We left the Throne Room though the portal, back to the goblin city, and were hailed as heroes as the TriumphantReprise / CrowningMusicOfAwesome played. An amazing end to an amazing quest series.

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* ''RuneFactory'' ''VideoGame/RuneFactory'' was initially billed as "A Fantast ''HarvestMoon''", ''VideoGame/HarvestMoon''", a title it lives up to: take the things you loved about the ''Harvest Moon'' series (the farming, the fishing, [[RomanceSidequest the ladies]], etc.), add a healthy does of combat and dungeon crawling, and you have ''Rune Factory''.
* ''RuneScape ''VideoGame/RuneScape ''is easily my favorite game. Yes, really. It has the best quests of any MMORPG, and they are my favorite part of the game. The quests are funny, awesome, heartwarming, (often in rapid succession), and the team making them obviously ''cares'' about them. No quest is just a half-assed thing thrown together in 10 minutes, requiring you to kill a bunch of monsters or collect a bunch of items. Even the quests explicitly about killing monsters in their names (Dragon Slayer, Vampire Slayer, Demon Slayer) have a story, and the content of them isn't just 'go kill the dragon/demon/vampire'. And these are just the low level starter quests. Some of the tougher quests can get to the degree of immersion that you react and feel as your character does. For example after the [[BloodKnight War God]] that the cave goblins used to follow announces that he will destroy them utterly, I felt a real sense of urgency as I went around their city, collecting things to put in a time capsule so that some remnant of their civilization survives. The entire time, the music playing sounds so urgent (and it's called Demise of the Dorgeshuun (the name of the cave goblin people), no less), really adding to the atmosphere. When I was done with that, I teamed up with Zanik, the [[ChosenOne Chosen Commander]] of the War God to [[ScrewDestiny fight against him]]. In the throne room of the Big High War God, he gave her, (and by extension the entire Dorgeshuun people,) one last chance to join him or die. She denied him, and then the obligatory boss fight started. We slowly whittled down his health, and just as she was about to fire the crossbow that would disrupt his divine energy flow (effectively banishing him), he broke it with his mace, and as she tried to gather up the pieces, the [[UpToEleven statues themselves]] came to life and attacked us. I kept fighting the War God, hoping she would be able to fend off the statues and reassemble the crossbow. [[OhCrap Then her health bar hit zero and she keeled over.]] Despairing, I killed the rest of the statues, picked up the pieces of the crossbow and remade it, got the War God's health back down to zero, and as he gloated about how easily he had defeated the Chosen Commander, and I stood no chance, I fired the crossbow at him, banishing him. Easily the most intense (in-universe) boss fight I've ever had. And Zanik was still on the floor. [[OhCrap I tried talking to her, but she gave no response.]] I selected the 'wait' option in the dialogue options box, and eventually she woke up. I told her we had won, and she destroyed the pendant that gave him power on our plane. We left the Throne Room though the portal, back to the goblin city, and were hailed as heroes as the TriumphantReprise / CrowningMusicOfAwesome played. An amazing end to an amazing quest series.
23rd Oct '15 6:11:29 PM Scribbsie
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* {{VideoGame/Undertale}} is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made by [[{{Music/Toby Fox}} ONE GUY.]]

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* {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made (mostly) by [[{{Music/Toby Fox}} ONE GUY.]]
23rd Oct '15 6:10:14 PM Scribbsie
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* {{VideoGame/Undertale}} is one of the biggest surprise indie gems from 2015. It has the following; an amazing soundtrack, unique gameplay that works, outstanding story, characters, dialogue, atmosphere and humor as well as a whole bunch of surprises that will make you either cry, confused and even downright fearful. Best part? It was all made by [[{{Music/Toby Fox}} ONE GUY.]]
14th Oct '15 9:52:31 PM Vir
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* Even though it has been years, RagnarokOnline is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, [=Sound TeMP=]'s soundtrack is thoroughly underrated.

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* Even though it has been years, RagnarokOnline ''VideoGame/RagnarokOnline'' is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, [=Sound TeMP=]'s soundtrack is thoroughly underrated.



* Why in the world is SpiralKnights not on this list?! It is a lot of fun to rush through the clockworks with all the good people you meet in the Havens, watch your equipment become bigger and better every time you upgrade it, [[ITakeOffenseToThatLastOne laugh at everyone who burns to death in Firestorm Castle]]...
* No matter what the haters say, {{Spore}} is awesome. Nothing beats the joy of watching your little fishy cell thing eventually grow into whatever bizarre creation you want, and then eventually wear clothes and build cities to your liking. This even makes it fun to come back to it again with a different kind of creature, a different story, and overall a different experience. And the space stage is huge. Really huge. I can't even comprehend how long it would take to finish it. Yes, the individual stages aren't all that sophisticated, but that's what dedicated-genre games are for!

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* Why in the world is SpiralKnights ''VideoGame/SpiralKnights'' not on this list?! It is a lot of fun to rush through the clockworks with all the good people you meet in the Havens, watch your equipment become bigger and better every time you upgrade it, [[ITakeOffenseToThatLastOne laugh at everyone who burns to death in Firestorm Castle]]...
* No matter what the haters say, {{Spore}} ''VideoGame/{{Spore}}'' is awesome. Nothing beats the joy of watching your little fishy cell thing eventually grow into whatever bizarre creation you want, and then eventually wear clothes and build cities to your liking. This even makes it fun to come back to it again with a different kind of creature, a different story, and overall a different experience. And the space stage is huge. Really huge. I can't even comprehend how long it would take to finish it. Yes, the individual stages aren't all that sophisticated, but that's what dedicated-genre games are for!
9th Jul '15 6:17:08 PM Prfnoff
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* The ''VideoGame/{{Ultima}}'' series -- especially the second trilogy. It wasn't a simple matter of gathering up every MacGuffin, beating up monsters, and tackling the BigBad ... in fact, IV has no BigBad, V's can't really be beaten in combat, and in VI [[spoiler: you ally with him and broker a peace]]. The real goal of each game was to achieve your aims while remaining LawfulGood in the face of constant temptation, using what may still be one of the most sophisticated CharacterAlignment systems in gaming.
* I absolutely love ''UmJammerLammy''. The game is incredibly addicting, and even though I got frustrated with it sometimes I never gave up because it was so fun. And plus the music is awesome, too.

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* The ''VideoGame/{{Ultima}}'' series -- especially the second trilogy. It wasn't a simple matter of gathering up every MacGuffin, beating up monsters, and tackling the BigBad ... in fact, IV ''VideoGame/UltimaIV'' has no BigBad, V's ''VideoGame/UltimaV''[='s=] can't really be beaten in combat, and in VI ''VideoGame/UltimaVI'' [[spoiler: you ally with him and broker a peace]]. The real goal of each game was to achieve your aims while remaining LawfulGood in the face of constant temptation, using what may still be one of the most sophisticated CharacterAlignment systems in gaming.
* I absolutely love ''UmJammerLammy''.''VideoGame/UmJammerLammy''. The game is incredibly addicting, and even though I got frustrated with it sometimes I never gave up because it was so fun. And plus the music is awesome, too.
6th Jun '15 3:21:46 PM Prfnoff
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* ''ToTheMoon'' is one great game! From start to finish, it captivates you with its great characters, amazing storyline and just overall cool graphics (Yes, I DO think they're cool!) and gameplay. I really like the way the characters interact, the futuristic yet still realistic setting the game is in, the scientific way everything works, the emotion the game plays with, whether it be humor or sadness, the way the game sets up everything and the ending... The ending is just PERFECT!!! So, go [[http://freebirdgames.com/to_the_moon/ play it!]] NOW!!!

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* ''ToTheMoon'' ''VideoGame/ToTheMoon'' is one great game! From start to finish, it captivates you with its great characters, amazing storyline and just overall cool graphics (Yes, I DO think they're cool!) and gameplay. I really like the way the characters interact, the futuristic yet still realistic setting the game is in, the scientific way everything works, the emotion the game plays with, whether it be humor or sadness, the way the game sets up everything and the ending... The ending is just PERFECT!!! So, go [[http://freebirdgames.com/to_the_moon/ play it!]] NOW!!!
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