History Gush / SquareEnix

11th Apr '16 2:21:35 PM Willbyr
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* ''{{Terranigma}}'' is a truly amazing game that sadly gets far too little recognition. The story is great, the gameplay is enormously fun, the music is excellent, and it has possibly the most touching BittersweetEnding of any game out there.

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* ''{{Terranigma}}'' ''VideoGame/{{Terranigma}}'' is a truly amazing game that sadly gets far too little recognition. The story is great, the gameplay is enormously fun, the music is excellent, and it has possibly the most touching BittersweetEnding of any game out there.
11th Apr '16 2:21:07 PM Willbyr
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* ''KingdomHearts'' has its flaws, like everything else. I won't deny that- heck, even I'm getting frustrated with Creator/SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.

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* ''KingdomHearts'' ''Franchise/KingdomHearts'' has its flaws, like everything else. I won't deny that- heck, even I'm getting frustrated with Creator/SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.



** The thing is, Disney's brand of feel-good ''isn't'' the TastesLikeDiabetes kind, really, and the fact that Mickey Mouse works so well as a BadassLongcoat proves it. The ''KingdomHearts'' franchise reminds us all of why we like Disney movies in the first place.

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** The thing is, Disney's brand of feel-good ''isn't'' the TastesLikeDiabetes kind, really, and the fact that Mickey Mouse works so well as a BadassLongcoat proves it. The ''KingdomHearts'' ''Kingdom Hearts'' franchise reminds us all of why we like Disney movies in the first place.



** I also love the ''Franchise/KingdomHearts'' games. The new games coming out might be iffy (due to Square messing up canon) but the first ''KingdomHearts'', ''VideoGame/KingdomHeartsChainOfMemories'', and ''VideoGame/KingdomHeartsII'' are pretty much the most amazing games ever made! They combine the Disney of my childhood with stuff I'm into now almost perfectly. Major awesomeness!

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** I also love the ''Franchise/KingdomHearts'' games. The new games coming out might be iffy (due to Square messing up canon) but the first ''KingdomHearts'', ''Kingdom Hearts'', ''VideoGame/KingdomHeartsChainOfMemories'', and ''VideoGame/KingdomHeartsII'' are pretty much the most amazing games ever made! They combine the Disney of my childhood with stuff I'm into now almost perfectly. Major awesomeness!



**** Nah, the original KingdomHearts will always be the best KH game of all time for me. Everyone knows that the FirstInstallmentWins.

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**** Nah, the original KingdomHearts ''VideoGame/KingdomHeartsI'' will always be the best KH game of all time for me. Everyone knows that the FirstInstallmentWins.



** I just loved the magic-based puzzles in Kingdom Hearts(the first), though many were optional they were fun to find and only required common sense to complete(like using thunder on the broken wire in Traverse Town, or casting stop on the Big Ben to halt Phantom's doom spell). And magic was so well detailed in a subtle way, like using it on the fireplace in Cid's accessory shop(while the fireplace didn't actually affect anything and wasn't even a puzzle it could still be lit by fire or put out by blizzard and the smoke stack would either release smoke when you went outside or not accordingly).

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** I just loved the magic-based puzzles in Kingdom Hearts(the Hearts (the first), though many were optional they were fun to find and only required common sense to complete(like using thunder on the broken wire in Traverse Town, or casting stop on the Big Ben to halt Phantom's doom spell). And magic was so well detailed in a subtle way, like using it on the fireplace in Cid's accessory shop(while the fireplace didn't actually affect anything and wasn't even a puzzle it could still be lit by fire or put out by blizzard and the smoke stack would either release smoke when you went outside or not accordingly).
7th Feb '16 6:39:24 AM Freshmeat
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** In [[{{Tropers/VillainFan42}} this troper's]] humble opinion, ''VideoGame/FinalFantasyVI'' is not only the MagnumOpus of the series, but of gaming in general. In addition to what the above tropers brought up, I really enjoyed the Magicite system, allowing the player to fully customize which characters learned what magic and make a diverse party of characters, each with their own role and abilities, rather than making the party members interchangeable like Materia ended up doing. In addition, the [[{{Main/Woolseyism}} brilliant SNES dub]] is always a treat.

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** In [[{{Tropers/VillainFan42}} this troper's]] humble opinion, ''VideoGame/FinalFantasyVI'' is not only the MagnumOpus best of the series, but of gaming in general. In addition to what the above tropers brought up, I really enjoyed the Magicite system, allowing the player to fully customize which characters learned what magic and make a diverse party of characters, each with their own role and abilities, rather than making the party members interchangeable like Materia ended up doing. In addition, the [[{{Main/Woolseyism}} brilliant SNES dub]] is always a treat.
2nd Feb '16 11:05:12 PM Karxrida
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** I also love the ''Franchise/KingdomHearts'' games. The new games coming out might be iffy (due to Square messing up canon) but the first ''KingdomHearts'', ''ChainOfMemories'', and ''VideoGame/KingdomHeartsII'' are pretty much the most amazing games ever made! They combine the Disney of my childhood with stuff I'm into now almost perfectly. Major awesomeness!

to:

** I also love the ''Franchise/KingdomHearts'' games. The new games coming out might be iffy (due to Square messing up canon) but the first ''KingdomHearts'', ''ChainOfMemories'', ''VideoGame/KingdomHeartsChainOfMemories'', and ''VideoGame/KingdomHeartsII'' are pretty much the most amazing games ever made! They combine the Disney of my childhood with stuff I'm into now almost perfectly. Major awesomeness!
21st Jan '16 8:41:20 PM capthanos
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* ''KingdomHearts'' has its flaws. I won't deny that- heck, even I'm getting frustrated with Creator/SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.

to:

* ''KingdomHearts'' has its flaws.flaws, like everything else. I won't deny that- heck, even I'm getting frustrated with Creator/SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.



* ''VideoGame/DissidiaFinalFantasy'' may not be able to stand up to the likes of ''VideoGame/StreetFighter'' or ''VideoGame/MortalKombat'', but it's a delightful fighting game all the same, pitting the heavy-hitters from every FF game up to its release in high-flying high-energy duels. ''Dissidia 012'' refined the formula even more, on top of adding more fan favorites to the roster.

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* ''VideoGame/DissidiaFinalFantasy'' may not be able to stand up to is one of the likes of ''VideoGame/StreetFighter'' or ''VideoGame/MortalKombat'', but it's a most delightful fighting game games of all the same, time, pitting the heavy-hitters from every FF game up to its release in high-flying high-energy duels. ''Dissidia 012'' refined the formula even more, on top of adding more fan favorites to the roster.
14th Jan '16 6:58:21 PM nombretomado
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* ''KingdomHearts'' has its flaws. I won't deny that- heck, even I'm getting frustrated with SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.

to:

* ''KingdomHearts'' has its flaws. I won't deny that- heck, even I'm getting frustrated with SquareEnix Creator/SquareEnix for not being consistent with the canon. But the series has still been fun to play for me, and even though the retcons get irritating and the Nobodies needed to be explained better I even enjoy the story. It's Disney without being overly kiddy (definitely a dose of sugar and light, yes, but not overly dumbed down or TastesLikeDiabetes) and that makes my inner child {{squee}}.



** This troper wouldn't neccesarilly ''mind'' a VII remake...but ALSO for the love of all that's reasonable, ''please'' don't retcon stuff or tie it into the [[FanNickname complication]], Square!

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** This troper wouldn't neccesarilly necessarily ''mind'' a VII remake...but ALSO for the love of all that's reasonable, ''please'' don't retcon stuff or tie it into the [[FanNickname complication]], Square!



** Of special note, I have to quote ''WebVideo/ExtraCredits'' when they mentioned the social boss battles. Hopefully they'll make the rest of the game companies sit up and take notice that wittleing away at a life bar isn't the only way to have a satisfying, pulse pounding confrontation with an antagonist.

to:

** Of special note, I have to quote ''WebVideo/ExtraCredits'' when they mentioned the social boss battles. Hopefully they'll make the rest of the game companies sit up and take notice that wittleing wittling away at a life bar isn't the only way to have a satisfying, pulse pounding confrontation with an antagonist.
12th Jan '16 9:56:35 AM Pallex
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Added DiffLines:

* ''VideoGame/{{Xenogears}}'', despite the budgetless second disc, is one of the greatest stories ever told in video game format. I pity the person who has not experienced the awesome that is this game. It has everything, conspiracies, [[HumongousMecha giant robots]], [[MagnificentBastard magnificient bastards]], [[TropeOverdosed the works]].
30th Oct '15 7:47:32 PM nombretomado
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*** Birth By Sleep! I'm happy that you're becoming the new [[ConfirmationBias sacred cow]] of the series and [[KanyeWest imma let you finish]], but for this troper, Chain of Memories was the best KH game of all time!

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*** Birth By Sleep! I'm happy that you're becoming the new [[ConfirmationBias sacred cow]] of the series and [[KanyeWest [[Music/KanyeWest imma let you finish]], but for this troper, Chain of Memories was the best KH game of all time!
6th Sep '15 6:26:59 AM mlsmithca
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* In a genre that has [[{{YMMV}} arguably stagnated a little]], 2010's NieR is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game i've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only JRPG's, but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldisUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most JRPG's usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both Drakengard 3 and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.

to:

* In a genre that has [[{{YMMV}} arguably has stagnated a little]], little, 2010's NieR ''NieR'' is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any japanese Japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game i've I've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only JRPG's, [=JRPGs=], but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldisUnfunny.SeinfeldIsUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most JRPG's [=JRPGs=] usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both Drakengard 3 ''Drakengard 3'' and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.
5th Sep '15 9:04:42 PM wehrmacht
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* In a genre that has [[YMMV arguably stagnated a little]], 2010's NieR is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game i've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only JRPG's, but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldisUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most JRPG's usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both Drakengard 3 and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.

to:

* In a genre that has [[YMMV [[{{YMMV}} arguably stagnated a little]], 2010's NieR is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game i've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only JRPG's, but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldisUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most JRPG's usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both Drakengard 3 and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.
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