History Gush / SquareEnix

16th Nov '17 1:19:57 AM Cryoclaste
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** This is the game that proved to [[{{@/Fishsicles}} this troper]] that video games are an art form. I hold every other RPG to ''VideoGame/FinalFantasyVI'''s standards, and find myself frequently disappointed. It was not in the awkward graphics era of ''VideoGame/FinalFantasyVII'' or ''VideoGame/FinalFantasyVIII'', had some of the best characters in [[Franchise/FinalFantasy the series]], and [[CrowningMusicOfAwesome Terra's Theme]], the "[[OverclockedRemix Freebird of video game music]]". Everyone on the planet should play this game, (and then listen to [[OverclockedRemix Terra In Black]], for extra credit) and try to say, with complete sincerity, that it is not awesome. This is quite possibly one of the greatest video games of all time, and one of the defining points of the genre. [[SophisticatedAsHell I AM NOT FUCKING AROUND WHEN I SAY THAT]].

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** This is the game that proved to [[{{@/Fishsicles}} this troper]] that video games are an art form. I hold every other RPG to ''VideoGame/FinalFantasyVI'''s standards, and find myself frequently disappointed. It was not in the awkward graphics era of ''VideoGame/FinalFantasyVII'' or ''VideoGame/FinalFantasyVIII'', had some of the best characters in [[Franchise/FinalFantasy the series]], and [[CrowningMusicOfAwesome Terra's Theme]], the "[[OverclockedRemix "[[Music/OverclockedRemix Freebird of video game music]]". Everyone on the planet should play this game, (and then listen to [[OverclockedRemix [[Music/OverclockedRemix Terra In Black]], for extra credit) and try to say, with complete sincerity, that it is not awesome. This is quite possibly one of the greatest video games of all time, and one of the defining points of the genre. [[SophisticatedAsHell I AM NOT FUCKING AROUND WHEN I SAY THAT]].
2nd Aug '17 10:26:29 AM CosmicFerret
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* ''DragonQuest'' is popular in Japan for good reason. The games have great music, unique graphics and most importantly, the ability to stick to tradition without going stale in the gameplay department.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' is popular in Japan for good reason. The games have great music, unique graphics and most importantly, the ability to stick to tradition without going stale in the gameplay department.
6th Jul '17 5:37:59 PM nombretomado
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* In a genre that has stagnated a little, 2010's ''NieR'' is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any Japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game I've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only [=JRPGs=], but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldIsUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most [=JRPGs=] usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both ''Drakengard 3'' and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.

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* In a genre that has stagnated a little, 2010's ''NieR'' ''VideoGame/NieR'' is a much needed breath of fresh-air. While the gameplay is subpar and it's lacking polish in some areas, it makes up for this in spades by having a completely unique, highly memorable cast, arguably one of the greatest localizations of any Japanese game ever (with surprisingly natural dialogue and unusually good voice-acting for the most part), an amazing use of game mechanics as storytelling in several ways (Ending D is one of the most powerful moments of any game I've ever played, period), one of the best soundtracks in video game history. The game completely avoids, subverts, deconstructs, and parodies so many aspects of not only [=JRPGs=], but games, in a way that is completely engaging from beginning to end. Even in the areas that it's strongest I don't think it's perfect, but I feel comfortable calling it one of the best JRPG narratives of all time, easily above most of the other games SE themselves have done, even if that's in part because of SeinfeldIsUnfunny. Even the weakest link in the game, the main character, still works in a way that a lot of movie characters do, in that he's not the most complex character, but still very sympathetic and likable, with good relationships with the other characters, especially Yonah. Most [=JRPGs=] usually don't even achieve THAT. It's rather surprising that cavia, a studio known for making mostly terrible/mediocre low-budget games (with one that was [[{{VideoGame/Drakengard}} still arguably bad but at least pretty interesting]]), actually had it in them to create a game that had this much soul in it. When the sequel to the game was announced in 2015 with literally a dream team of talent I'd want working on my dream JRPG, I almost cried. The fact that SE was willing to fund both ''Drakengard 3'' and that game, with such an all-star development team, shows that they are not nearly as bad as some people think they are, because they still have artistic ambitions that matter to them beyond simply making money.
22nd Apr '17 2:04:44 PM nombretomado
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* VideoGame/ChronoCross is definitely one of my favorite games and the shining example of EvenBetterSequel in video gaming, VideoGame/ChronoTrigger. First off, the battle system is unique from anything I've seen in any other RPG while still being fun in its own right. The characters manage to be mostly unique and interesting (though, I am a sucker for RPG with [[VideoGame/FinalFantasyTactics large casts]] [[{{Suikoden}} of characters]]). The backgrounds are, in a word, stunning and the art style is one of my favorites in a game. The music, if anything, is even better than Chrono Trigger's. I literally cried when I first heard [[CrowningMusicOfAwesome The Stars, Wind, and Waves]]. In fact, the ''only'' major criticism for this game I can think of is the plot, which is endlessly confusing and has some pretty big plot holes. Still, Chrono Cross remains one of my favorites.

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* VideoGame/ChronoCross is definitely one of my favorite games and the shining example of EvenBetterSequel in video gaming, VideoGame/ChronoTrigger. First off, the battle system is unique from anything I've seen in any other RPG while still being fun in its own right. The characters manage to be mostly unique and interesting (though, I am a sucker for RPG with [[VideoGame/FinalFantasyTactics large casts]] [[{{Suikoden}} [[VideoGame/{{Suikoden}} of characters]]). The backgrounds are, in a word, stunning and the art style is one of my favorites in a game. The music, if anything, is even better than Chrono Trigger's. I literally cried when I first heard [[CrowningMusicOfAwesome The Stars, Wind, and Waves]]. In fact, the ''only'' major criticism for this game I can think of is the plot, which is endlessly confusing and has some pretty big plot holes. Still, Chrono Cross remains one of my favorites.
21st Feb '17 6:04:14 PM nombretomado
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** While I have no argument there, even the Compilation can be great. CrisisCore has a story almost as deep as the original, and it feels like the stage is being set for a rather epic story that can diverge from the original, include elements from it, and still turn out okay.
*** Heavily disagree on the story in CrisisCore being on the originals' level (it could've done without the Project G/cloning stuff) but the gameplay is excellent. Fighting enemies in CrisisCore is even more fun than fighting in the original!

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** While I have no argument there, even the Compilation can be great. CrisisCore ''VideoGame/CrisisCore'' has a story almost as deep as the original, and it feels like the stage is being set for a rather epic story that can diverge from the original, include elements from it, and still turn out okay.
*** Heavily disagree on the story in CrisisCore ''VideoGame/CrisisCore'' being on the originals' level (it could've done without the Project G/cloning stuff) but the gameplay is excellent. Fighting enemies in CrisisCore ''Crisis Core'' is even more fun than fighting in the original!
5th Dec '16 9:55:11 AM capthanos
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Added DiffLines:

** One of the best video game series of all time! At least, in my opinion. Out of all of the games, ''VideoGame/KingdomHeartsII'' deserves special mention. The gameplay is so wonderfully unique that I still have not found another game like it. It might seem like a normal hack-and-slash game at first, but it is so much more than that. The glorious combat and different combos, incredible mobility, the combination of combos with mobility, amazing enemy staggering while feeling the weight of the keyblade, revenge value, magic and items shortcut, fun and challenging bosses, and the vibrant worlds make the gameplay absolutely amazing. Combine that with the great story and characters, and this is truly a game to behold. I know some fans think that the story is silly, inconsistent, and whatnot, but in actuality, the story has still remained internally consistent, and I love how the games continue to build upon one another for one of the best Myth Arcs I have ever seen in my life. I love this series!
14th Oct '16 3:36:19 PM nombretomado
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** Of special note, I have to quote ''WebVideo/ExtraCredits'' when they mentioned the social boss battles. Hopefully they'll make the rest of the game companies sit up and take notice that wittling away at a life bar isn't the only way to have a satisfying, pulse pounding confrontation with an antagonist.

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** Of special note, I have to quote ''WebVideo/ExtraCredits'' ''WebAnimation/ExtraCredits'' when they mentioned the social boss battles. Hopefully they'll make the rest of the game companies sit up and take notice that wittling away at a life bar isn't the only way to have a satisfying, pulse pounding confrontation with an antagonist.
30th Sep '16 8:36:01 AM MercuryPenny1
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* Christ on toast, ''VideoGame/LiveALive''. I had to emulate it, of course, and after spending some time with it, I don't regret it at all. It's just ''adorable''. The first scenario I played, the prehistoric one, was very innovative in conveying the story without dialog. I am only about halfway through the game, but I think this is one of the most fun games I've played in a while. They don't make 'em like this anymore. The game is like a hybrid of a more-functioning ''VideoGame/SagaFrontier'' and a less-overexposed ''VideoGame/ChronoTrigger''. If you don't have any moral qualms about emulating older games(and let's face it, who does?), then run, don't walk to your nearest computer and get the fan translated ROM from one of those less skeevy emulator sites (I suggest Cool [[UsefulNotes/ReadOnlyMemory ROM]]s) to get your hands on ''VideoGame/LiveALive''!

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* Christ on toast, ''VideoGame/LiveALive''. I had to emulate it, of course, and after spending some time with it, I don't regret it at all. It's just ''adorable''. The first scenario I played, the prehistoric one, was very innovative in conveying the story without dialog. I am only about halfway through the game, but I think this is one of the most fun games I've played in a while. They don't make 'em like this anymore. The game is like a hybrid of a more-functioning ''VideoGame/SagaFrontier'' and a less-overexposed ''VideoGame/ChronoTrigger''. If you don't have any moral qualms about emulating older games(and let's face it, who does?), then run, don't walk to your nearest computer and get the fan translated ROM from one of those less skeevy emulator sites (I suggest Cool [[UsefulNotes/ReadOnlyMemory ROM]]s) to get your hands on ''VideoGame/LiveALive''!
17th Sep '16 11:28:24 AM TimBuckII
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** Not to sound shallow, but the production values are what seals the deal for me with both games. The visuals are just amazing. The scenery makes me wish I were really there. And the soundtracks are just wonderful. Together, these two aspects create a world you never want to leave.
10th Jul '16 5:47:13 PM nombretomado
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** As a 2000's-born troper, I can consider myself blessed that I got the opportunity to play ''VideoGame/FinalFantasyVI''. I was so impressed with the plot that I now want to become a plot writer for video games in general! I pretty much owe almost all my appreciation for old games (especially JRPGs!) to this game (and maybe {{ChronoTrigger}}, too.).

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** As a 2000's-born troper, I can consider myself blessed that I got the opportunity to play ''VideoGame/FinalFantasyVI''. I was so impressed with the plot that I now want to become a plot writer for video games in general! I pretty much owe almost all my appreciation for old games (especially JRPGs!) to this game (and maybe {{ChronoTrigger}}, ''VideoGame/ChronoTrigger'', too.).
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