History GuideDangIt / TheLegendofZelda

16th Jun '17 6:14:36 AM Outis
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** A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.
13th May '17 9:33:38 AM mario0987
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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.

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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.up.
** Finding all the Koroks. There are multiple different methods needed to find them (though once you find one of them it is safe to assume the same thing will work for others). Except the things you need to do include lifting up random rocks, jumping into random circles of lilypads and jumping into clumps of leaves. There are also 900 of these things so good luck finding them all even if you do know all the ways to find them.
16th Apr '17 10:09:39 PM Ferot_Dreadnaught
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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.

to:

** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.
13th Apr '17 6:00:15 AM Neechan
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.pot.
** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.
29th Mar '17 12:05:39 AM RacattackForce
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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until [[http://www.youtube.com/watch?v=7XwufPIVfMI over 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]

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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until [[http://www.youtube.com/watch?v=7XwufPIVfMI over 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]
28th Mar '17 11:59:09 PM RacattackForce
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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until over [[http://www.youtube.com/watch?v=7XwufPIVfMI 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]

to:

** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until over [[http://www.youtube.com/watch?v=7XwufPIVfMI over 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]
28th Mar '17 11:58:37 PM RacattackForce
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* The second quest of [[VideoGame/TheLegendOfZeldaI the original]] - items get moved around, and every level's entrance is now hidden, with the exception of Levels 1 and 5. It also throws fake walls at you. You'd be stuck in a dungeon, having bombed every wall and been unable to find a way out, until you realized that some walls let you just pass through if you walked up to them.

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* [[VideoGame/TheLegendOfZeldaI The NES original]] as a whole. It has many things, such as shops, heart containers, and free rupees behind bomb squares and burned trees. Sometimes these are required (such as Level 8), and sometimes they are optional (heart containers). Unlike later Zelda games, there is no visible indication that you can bomb or burn any particular square. Without using a guide or collaborating with another player[[note]]the latter of which was Shigeru Miyamoto's intent[[/note]], the only way to find these spots are to bomb and burn every single square on every single screen. (And you can only carry a limited number of bombs, and the candle can only be used once per screen unless you have the red candle.)
** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until over [[http://www.youtube.com/watch?v=7XwufPIVfMI 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]
**
The second quest of [[VideoGame/TheLegendOfZeldaI the original]] - items get moved around, and every level's entrance is now hidden, with the exception of Levels 1 and 5. It also throws fake walls at you. You'd be stuck in a dungeon, having bombed every wall and been unable to find a way out, until you realized that some walls let you just pass through if you walked up to them.



** ''The Legend of Zelda'' has many things, such as shops, heart containers, and free rupees behind bomb squares and burned trees. Sometimes these are required (such as Level 8), and sometimes they are optional (heart containers). Unlike later Zelda games, there is no visible indication that you can bomb or burn any particular square. Without using a guide, the only way to find these spots are to bomb and burn every single square on every single screen. (And you can only carry a limited number of bombs, and the candle can only be used once per screen unless you have the red candle.)
** Creator/ShigeruMiyamoto has said that he designed ''The Legend of Zelda'' to require player collaboration, which is essentially admitting that a guide is required.
** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves. The hint for Level 8 - "10th enemy has the bomb", a vague clue about the way the game's code decides what items are dropped by enemies ([[http://www.youtube.com/watch?v=7XwufPIVfMI a video on the subject]]) - replaced "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.
24th Mar '17 2:41:53 PM Ninja857142
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** The 3DS version is a MAJOR aversion of this trope however, as there is a Sheikah Stone near the Mask Salesman which you can interact without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about every single side-quest of the game (except for one, in this troper's playthrough at least), and they're added to your Notebook as "Rumored events".

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** The 3DS version is a MAJOR aversion of this trope however, as there is a Sheikah Stone near the Mask Salesman which you can interact without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about every single side-quest of most side-quests in the game (except for one, in this troper's playthrough at least), game, and they're added to your Notebook as "Rumored events".
13th Mar '17 9:06:36 AM GM_3826
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.
** The puzzle at the end of Owa Daim Shrine is also tricky: it basically has to be solved either by accident or through trial and error. The game never bothers to tell you that after using the Stop Time Rune on an object, hitting it will make it move in that direction. Otherwise, the boulder at the end of the trial is an InsurmountableWaistHeightFence, endlessly frustrating players who can't see why they can't climb over it, and leaving them to wonder why none of their weapons will break it.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.
** The puzzle at the end of Owa Daim Shrine is also tricky: it basically has to be solved either by accident or through trial and error. The game never bothers to tell you that after using the Stop Time Rune on an object, hitting it will make it move in that direction. Otherwise, the boulder at the end of the trial is an InsurmountableWaistHeightFence, endlessly frustrating players who can't see why they can't climb over it, and leaving them to wonder why none of their weapons will break it.
pot.
9th Mar '17 7:35:15 AM Kotomikun
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** Near the end of the spirit tower pseudo-dungeon, there's a bizarre and non-optional stumbling block. A sign hidden in a dark area, which you can only read while Zelda is inhabiting a flame-sworded phantom, gives you a cryptic clue: "only those with no special powers know the secret." Controlling one of the regular phantoms in the room won't help. The solution is to make Zelda ''talk to'' one of them, making them spill the beans about a weak spot in the wall (i.e. something you can bomb open). All other phantoms say nothing of substance, and it was already established that Zelda only talks to phantoms to distract them while Link sneaks by. It's probably easier to talk to one by accident while stumbling around in the dark than to actually solve the puzzle.
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