History GuideDangIt / Adventure

29th May '17 8:42:22 PM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/KingsQuest'' series, being both an AdventureGame and of {{Sierra}} pedigree, is replete with examples:

to:

* The ''VideoGame/KingsQuest'' series, being both an AdventureGame and of {{Sierra}} {{Creator/Sierra}} pedigree, is replete with examples:
21st Mar '17 8:35:45 AM GuiRitter
Is there an issue? Send a Message


* English adventure game ''The Guild Of Thieves'' used this in the worst way: at one point, the player is asked to cross a path of coloured squares in a pattern. While the the player gets the correct path, the game will '''not''' tell you how the squares are laid out. The solution: consult a paper map that was included with the game.

to:

* English adventure game ''The Guild Of Thieves'' used this in the worst way: at one point, the player is asked to cross a path of coloured squares in a pattern. While the the player gets the correct path, the game will '''not''' tell you how the squares are laid out. The solution: consult a paper map that was included with the game.



* Some of the Lost and Found items in ''FlowerSunAndRain'' are pretty straightforward. Some of them... not so much. For instance, the third one in Scenario 4 has the hint that the guest in room 407 drank all the cocktails from the restaurant, and they're worried because that's a lot of alcohol. No, you're not supposed to add together all the alcoholic ingredients listed for the cocktails. No, you're not supposed to add together all the ingredients, alcoholic or otherwise, either. You're supposed to add together the the alcoholic concentration of the drink, that for someone without enough chemistry knowledge would be indistinguishable from temperature. Try guessing ''that'' without looking it up.

to:

* Some of the Lost and Found items in ''FlowerSunAndRain'' are pretty straightforward. Some of them... not so much. For instance, the third one in Scenario 4 has the hint that the guest in room 407 drank all the cocktails from the restaurant, and they're worried because that's a lot of alcohol. No, you're not supposed to add together all the alcoholic ingredients listed for the cocktails. No, you're not supposed to add together all the ingredients, alcoholic or otherwise, either. You're supposed to add together the the alcoholic concentration of the drink, that for someone without enough chemistry knowledge would be indistinguishable from temperature. Try guessing ''that'' without looking it up.
20th Mar '17 4:34:39 PM GuiRitter
Is there an issue? Send a Message


* Point-and-click game ''VideoGame/{{KGB}}'' has the main character discover a clue leading him to a fishing boat about to leave town near the end of chapter two, but the game simply does not allow him to go to the docks unless he meets with an accomplice in the park and compares some rather unrelated information first - and said accomplice won't be in the park unless you talked to him earlier in the game and agreed on this meeting, even though there was no indication towards this being nessecary, and you even being told specifically NOT to contact him at that point by an ally you had no reason to distrust. The game has a few more such moments (including one where you need to be at a certain place at a certain time in order to see one of the villains drive off, letting you trail him to your next destination. The game never even remotely hints at what you're supposed to do at this point), but this one is the most game-breaking in that you know what you are supposed to do, but the game just won't let you actually do it before you've done something else you never knew you were supposed to have activated in the first place. The fact that you learn nothing important from this guy, and he never does anything particularly helpful after this point does not help the case.

to:

* Point-and-click game ''VideoGame/{{KGB}}'' has the main character discover a clue leading him to a fishing boat about to leave town near the end of chapter two, but the game simply does not allow him to go to the docks unless he meets with an accomplice in the park and compares some rather unrelated information first - and said accomplice won't be in the park unless you talked to him earlier in the game and agreed on this meeting, even though there was no indication towards this being nessecary, necessary, and you even being told specifically NOT to contact him at that point by an ally you had no reason to distrust. The game has a few more such moments (including one where you need to be at a certain place at a certain time in order to see one of the villains drive off, letting you trail him to your next destination. The game never even remotely hints at what you're supposed to do at this point), but this one is the most game-breaking in that you know what you are supposed to do, but the game just won't let you actually do it before you've done something else you never knew you were supposed to have activated in the first place. The fact that you learn nothing important from this guy, and he never does anything particularly helpful after this point does not help the case.
24th Feb '17 10:46:13 AM case
Is there an issue? Send a Message


* An example where the bad ending is harder to get then the good endings is the MyLittlePony fangame SuperFillyAdventure. In order to get it, you have to talk to everybody, and play at 11:30pm to 6:00am. [[ShmuckBait Though, it's better]] [[NightmareFuel to not get it.]]

to:

* An example where the [[EarnYourBadEnding bad ending is harder to get then than the good endings endings]] is the MyLittlePony fangame SuperFillyAdventure. In order to get it, you have to talk to everybody, and play at 11:30pm to 6:00am. [[ShmuckBait Though, it's better]] [[NightmareFuel to not get it.]]
11th Feb '17 8:24:34 PM grisha512345
Is there an issue? Send a Message


** How about the hidden reactor in the junk pile in [[VideoGame/SpaceQuestThePiratesOfPestulon part 3?]] Absolutely no hint is given that the thing is even there--for one thing, it's ''hidden behind the scenery''--but without it, the game comes to a dead stop. And this is one of the first puzzles that you have to solve in the entire game; you've barely started and you're already irredeemably stuck. That is, unless you either purchase a hint book or call the hint line (which conveniently charges per minute and, at the time, wasn't operational outside normal business hours anwyay).

to:

** How about the hidden reactor in the junk pile in [[VideoGame/SpaceQuestThePiratesOfPestulon [[VideoGame/SpaceQuestIIIThePiratesOfPestulon part 3?]] Absolutely no hint is given that the thing is even there--for one thing, it's ''hidden behind the scenery''--but without it, the game comes to a dead stop. And this is one of the first puzzles that you have to solve in the entire game; you've barely started and you're already irredeemably stuck. That is, unless you either purchase a hint book or call the hint line (which conveniently charges per minute and, at the time, wasn't operational outside normal business hours anwyay).
7th Jan '17 10:03:07 AM nombretomado
Is there an issue? Send a Message


** And really, this is one of many, many situations in ''KGB'' where the puzzles range from extreme difficulty to borderline impossible without third-party intervention. Two examples of this are the coded messages that player receives at the beginning of Chapter 1, and the end of Chapter 2. By the time you get to the end of the game, progress is dependent entirely upon trial-and-error. Aside from [[LauraBow Dagger Of Amon Ra]], I consider this to be one of, if not the hardest adventure game of all time.

to:

** And really, this is one of many, many situations in ''KGB'' where the puzzles range from extreme difficulty to borderline impossible without third-party intervention. Two examples of this are the coded messages that player receives at the beginning of Chapter 1, and the end of Chapter 2. By the time you get to the end of the game, progress is dependent entirely upon trial-and-error. Aside from [[LauraBow [[VideoGame/LauraBow Dagger Of Amon Ra]], I consider this to be one of, if not the hardest adventure game of all time.
22nd Dec '16 4:57:01 AM Gosicrystal
Is there an issue? Send a Message


* Creator/{{Infocom}}'s ''VideoGame/TheHitchhikersGuideToTheGalaxy'' adventure game. Ye gods. Not only are many of the clues found in the literal in-game "guide," but there's no index on the thing, so you have to keep guessing searches. How else are you going to figure out that the Brownian motion is used to power the improbability drive? And in many puzzles, the Guide is about as informative as its entry on Earth. The early game is filled with LostForever items whose function is often obscure and which you have to obtain on a time limit. Most notorious of these is the Babel fish: unlike in the book, where Ford simply sticks one in Arthur's ear, getting one in the game involves a bizarre puzzle in which two items (one of them probably lost already) get combined in a way that makes absolutely no sense until tried. Being overly familiar with the book doesn't help all that much, since the game diverges from the book's story; you have to prevent [[spoiler:the dog swallowing the microscopic space fleet]] from happening like it does in the book.

to:

* Creator/{{Infocom}}'s ''VideoGame/TheHitchhikersGuideToTheGalaxy'' adventure game. Ye gods. Not only are many of the clues found in the literal in-game "guide," but there's no index on the thing, so you have to keep guessing searches. How else are you going to figure out that the Brownian motion is used to power the improbability drive? And in many puzzles, the Guide is about as informative as its entry on Earth. The early game is filled with LostForever {{Permanently Missable|Content}} items whose function is often obscure and which you have to obtain on a time limit. Most notorious of these is the Babel fish: unlike in the book, where Ford simply sticks one in Arthur's ear, getting one in the game involves a bizarre puzzle in which two items (one of them probably lost already) get combined in a way that makes absolutely no sense until tried. Being overly familiar with the book doesn't help all that much, since the game diverges from the book's story; you have to prevent [[spoiler:the dog swallowing the microscopic space fleet]] from happening like it does in the book.



* The interactive fiction game ''[[http://www.wurb.com/if/game/117 Jigsaw]]'' gives you plenty of opportunities to completely screw yourself out of victory without even knowing it. Most of them are about failing to collect all the jigsaw pieces in a time period before doing something that renders them LostForever (an in-game device does tell you if there are pieces you haven't discovered in that time yet, but it won't warn you when you're about to inadvertently make it impossible to get them), but the biggest one by a mile has to be the drawing competition at the very end of the game. To win it, you need to have collected a sketchbook and pencil hidden in a stool at the beginning of the game and sketched at least four animals over the course of the game. There's little indication in the game that this will become vital later on, and if you don't do it, you fail to get the competition prize ''and'' can't complete the game without it, even after you've spent hours slogging through all these LostForever-riddled historical {{Timed Mission}}s beforehand. ''Guide dang it!''

to:

* The interactive fiction game ''[[http://www.wurb.com/if/game/117 Jigsaw]]'' gives you plenty of opportunities to completely screw yourself out of victory without even knowing it. Most of them are about failing to collect all the jigsaw pieces in a time period before doing something that renders them LostForever [[PermanentlyMissableContent lost forever]] (an in-game device does tell you if there are pieces you haven't discovered in that time yet, but it won't warn you when you're about to inadvertently make it impossible to get them), but the biggest one by a mile has to be the drawing competition at the very end of the game. To win it, you need to have collected a sketchbook and pencil hidden in a stool at the beginning of the game and sketched at least four animals over the course of the game. There's little indication in the game that this will become vital later on, and if you don't do it, you fail to get the competition prize ''and'' can't complete the game without it, even after you've spent hours slogging through all these LostForever-riddled historical {{Timed Mission}}s beforehand. ''Guide dang it!''



* IllusionOfGaia had plenty of these, including but not limited to a puzzle where you had to stand still on a glowing tile for about 20 seconds, a point where you could not proceed without reading a letter that a party member ''slipped into your inventory while you were sleeping'', a fair number of small, essential items lying in completely arbitrary places somewhere in enormous dungeons that you could only find by a glint of light they would give off every few seconds, and a BonusDungeon that you could only access by collecting ''all 50'' of the Red Jewels scattered throughout the game with no clear pattern, most of which would be LostForever if you missed them. Fortunately, [[AllThereInTheManual the game's manual included a mini-walkthrough]] that would clue you in to the solutions of the more obscure puzzles.

to:

* IllusionOfGaia had plenty of these, including but not limited to a puzzle where you had to stand still on a glowing tile for about 20 seconds, a point where you could not proceed without reading a letter that a party member ''slipped into your inventory while you were sleeping'', a fair number of small, essential items lying in completely arbitrary places somewhere in enormous dungeons that you could only find by a glint of light they would give off every few seconds, and a BonusDungeon that you could only access by collecting ''all 50'' of the Red Jewels scattered throughout the game with no clear pattern, most of which would be LostForever [[PermanentlyMissableContent lost forever if you missed them.them]]. Fortunately, [[AllThereInTheManual the game's manual included a mini-walkthrough]] that would clue you in to the solutions of the more obscure puzzles.
23rd Nov '16 1:00:34 AM Morgenthaler
Is there an issue? Send a Message


* ''[[SimonTheSorcerer Simon the Sorcerer 3D]]'' is full of moments like this, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.

to:

* ''[[SimonTheSorcerer ''[[VideoGame/SimonTheSorcerer Simon the Sorcerer 3D]]'' is full of moments like this, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.
23rd Oct '16 1:05:38 PM nombretomado
Is there an issue? Send a Message


* On top of being one of the shining examples of NintendoHard, ''VideoGame/SolomonsKey'' was extremely fond of this trope. Not only does each group of levels have a secret level, each of those levels had a secret item that could only be found by making a brick and then destroying it in a certain spot of said room. There is never any indication as to which spot this might be. Beyond that, there are three extra rooms that are only accessible if you managed to find all twelve previous secret rooms and all twelve of Solomon's Seals. Not only is this never mentioned, but nobody even published a guide for the game. Most gamers didn't even know of half of these hidden items until the advent of {{GameFAQs}}.

to:

* On top of being one of the shining examples of NintendoHard, ''VideoGame/SolomonsKey'' was extremely fond of this trope. Not only does each group of levels have a secret level, each of those levels had a secret item that could only be found by making a brick and then destroying it in a certain spot of said room. There is never any indication as to which spot this might be. Beyond that, there are three extra rooms that are only accessible if you managed to find all twelve previous secret rooms and all twelve of Solomon's Seals. Not only is this never mentioned, but nobody even published a guide for the game. Most gamers didn't even know of half of these hidden items until the advent of {{GameFAQs}}.Website/{{GameFAQs}}.
30th Sep '16 11:38:15 PM zaphod77
Is there an issue? Send a Message


** Or how about the fact that, to open a case that contains an item that you need, you need to find out which word of the second verse of the Vogon's poem is the password (which changes every game), which can be figured out by pushing a button on the case itself. However, what it doesn't tell you is that the Vogon won't even ''say'' the second verse of his poem unless you enter the command ENJOY POETRY after the poem has started. You do get a small hint towards this (the Vogon reading the poem says you didn't look like you enjoyed it if you fail to input the command), but not many people would think that "enjoy" would be a verb that the game would recognise.

to:

** Or how about the fact that, to open a case that contains an item that you need, you need to find out which word of the second verse of the Vogon's poem is the password (which changes every game), will only work if you actually learn it in game, so you can't just look it up), which can be figured out by pushing a button on the case itself. However, what it doesn't tell you is that the Vogon won't even ''say'' the second verse of his poem unless you enter the command ENJOY POETRY after the poem has started. You do get a small hint towards this (the Vogon reading the poem says you didn't look like you enjoyed it if you fail to input the command), but not many people would think that "enjoy" would be a verb that the game would recognise.
This list shows the last 10 events of 185. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GuideDangIt.Adventure