Follow TV Tropes

Following

History GranblueFantasy / TropesAToC

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As part of the April Fools' gag for 2021, ''Manga/BoboboboBobobo'' had a limited crossover that was only around for April 1st where Bobobo and Vyrn? vie for domination over the day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[ExaggeratedTrope Exaggerated]] with goblins - the ugly, hunchedback creatures you usually see are all ''male'' goblins. ''Female'' goblins look like the Goblin Mage - basically, short elves, and much more generally attractive. This discrepency is never explained, other than the fact that goblins were created artificially and thus don't need to follow biological norms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Part 3 of "Home Sweet Moon" has [[spoiler:Yatima, having undergone a fusion with Raybury,]] suddenly appear to help stop [[spoiler:Diaspora]] by blowing up its means of escape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Replicard Sandbox uses AAP, which refills to 100 each day but can be restored with exlirs and half-elixirs like with regular AP. However, the Defenders and Bosses get more powerful the more times they are defeated in a day, encouraging weaker players to wait for the next day for their stats to reset.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FinalFantasyVII'', Takahiro Sakurai voices Cloud Strife who admires his friend Zack Fair (voiced by Kenichi Suzumura) who dies in a battle protecting him. In ''Granblue'', the characters they portray have reversed roles, Suzumura voices Sandalphon, a primarch who initially hated Lucifer (voiced by Sakurai) because he was just a backup of the latter, but soon considers Lucifer as his friend, and that Sandalphon was the last one who witnessed Lucifer's disintegrating remains.

to:

** In ''VideoGame/FinalFantasyVII'', Takahiro Sakurai voices Cloud Strife who admires his friend Zack Fair (voiced by Kenichi Suzumura) who dies in a battle protecting him. In ''Granblue'', the characters Granblue Fantasy, they portray have reversed roles, Suzumura voices Sandalphon, a primarch who initially hated Lucifer (voiced by Sakurai) because he was just a backup of the latter, but soon considers Lucifer as his friend, and that similar roles. Sandalphon (Kenichi Suzumura) starts off as an insecure Primarch who looked up to Lucifer (Takahiro Sakurai) and sought out his love and approval, though this desire turns into hatred upon overhearing that he was merely a back up for Lucifer should the last one who witnessed Lucifer's disintegrating remains.latter have failed and destined to be discarded due to his lack of a purpose. After later realizing that Lucifer truly did care for him, he goes back to returning that sentiment but is too late to act on his feelings as Lucifer dies protecting him, passing on his power to leave Sandalphon as his living legacy.
Is there an issue? Send a MessageReason:
None


* CastHerd: Considering the LoadsAndLoadsOfCharacters this game has, Cygames eventually organized playable characters into these, with the story characters as the main one, Society members in another, the Holy Knights of Lumiel as one, Dragon Knights, Knights of Irestill, the Ten Eternals, Divine Generals, the Evokers, etc.

to:

* CastHerd: Considering the LoadsAndLoadsOfCharacters this game has, Cygames eventually organized playable characters into these, with the story characters as the main one, Society members in another, the Holy Knights of Lumiel as one, Dragon Knights, Knights of Irestill, the Ten Eternals, Divine Generals, the Evokers, The Angels and characters associated with that storyline [[note]]This includes any non-Angels introduced in the storyline such as Astrals like Lucilius and Beelzebub, Fallen Angels like Belial (who still qualify as a different type of Primarch) and the unknown species characters like the two Helels. It tends to exclude non-recurring characters like Cagliostro[[/note]] etc.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: ''Granblue'' has crossed over with other games and anime (most closely with ''VideoGame/TheIdolmasterCinderellaGirls'' and ''VideoGame/RageOfBahamut'' due to Cygames having a stake in all three games) over the years.

to:

* {{Crossover}}: ''Granblue'' has crossed over with other games and anime (most closely with ''VideoGame/TheIdolmasterCinderellaGirls'' and ''VideoGame/RageOfBahamut'' due to Cygames having a stake in all three games) over the years. Other game franchises and/or anime series make collaborations with ''Granblue'' as a way for them to promote any upcoming movie or anime series for that season, or simply for milestone and anniversary celebrations. On the other hand, Cygames does this to promote the game to the fans of these franchises.
Is there an issue? Send a MessageReason:
Minor fix


** The ending of "Alchemist's Desire" event. [[spoiler:While Risette is revived as a mortal and accepted by Mireille as family, it doesn't undo the death of half of the populace of their home. Mireille is still stuck with her weak body, her and Risette will have to spend much time getting rid of the pseudo-homunculus' Risette created and apologizing to the remaining half of the population to atone for what's happened. Not only that, but Paracelsus managed to complete the Philosopher's Stone and disappeared with a piece of it for further his goals.]]

to:

** The ending of "Alchemist's Desire" event. [[spoiler:While Risette is revived as a mortal and accepted by Mireille as family, it doesn't undo the death of half of the populace of their home. Mireille is still stuck with her weak body, her and Risette will have to spend much time getting rid of the pseudo-homunculus' Risette created and apologizing to the remaining half of the population to atone for what's happened. Not only that, but Paracelsus managed to complete the Philosopher's Stone and disappeared with a piece of it to for further his goals.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ending of "Alchemist's Desire" event. [[spoiler:While Risette is revived as a mortal and accepted by Mireille as family, it doesn't undo the death of half of the populace of their home. Mireille is still stuck with her weak body, her and Risette will have to spend much time getting rid of the pseudo-homunculus' Risette created and apologizing to the remaining half of the population to atone for what's happened. Not only that, but Paracelsus managed to complete the Philosopher's Stone and disappeared with a piece of it for further his goals.]]

Added: 300

Removed: 238

Is there an issue? Send a MessageReason:
None


* CoverAlbum: After the band Stella Magna was involved in the music production of ''VideoGame/GranblueFantasyVersus'', they also released an album containing their own cover versions of several ''Granblue'' tracks from the browser game, simply titled ''STELLA MAGNA - Songs from GRANBLUE FANTASY -''.



* CoverVersion: After the band Stella Magna was involved in the music production of ''VideoGame/GranblueFantasyVersus'', they also released an album containing their own cover versions of several ''Granblue'' tracks from the browser game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CoverVersion: After the band Stella Magna was involved in the music production of ''VideoGame/GranblueFantasyVersus'', they also released an album containing their own cover versions of several ''Granblue'' tracks from the browser game.
Is there an issue? Send a MessageReason:
Adding Anti Hoarding to gacha games.

Added DiffLines:

* AntiHoarding: Even if the Crate doesn't have a {{cap}} on ''how many'' items can be stored there, items stored in its Time-Limited tab have an expiration date and will disappear once the limit is up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiDebuff:
** The Debuff Resistance stat helps in mitigating the chances of status ailments landing on a character. The "Debuff Res. Up" buff boosts it further in battles.
** Immune is a status buff that grants immunity from all debuffs but it is duration-based. It's instance-based counterpart (which doesn't have a fixed duration) is the Veil status buff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Granblue'' had a real-life collab with UsefulNotes/McDonalds in Japan. It also had themed skins for the Captain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorCameo: Creator/NobuoUematsu and Tsutomu Narita, the game's composers, appear as "[[https://gbf.wiki/Nobiyo Nobiyo]]" and "[[https://gbf.wiki/Narita Narita]]", the director and conductor of the Sky Philharmonic Orchestra respectively, which originally served as an in-joke for how Narita and Uematsu were hosting live ''Granblue'' orchestra performances circa 2016, but has since gone on to become a fleshed-out part of the setting. Both of them also serve as free summons granted as rewards for playing "Together in Song" to use as battle.

Added: 1134

Changed: 562

Is there an issue? Send a MessageReason:
None


* BraggingRightsReward: The "Guider to the Eternal Edge" costume, as it requires materials that would take ''years'', or for the incredibly hardcore grinders, at least ''months'' to obtain, from Gold Bricks to Sunstones to Revenant Weapon Fragments ''on top'' of the long, arduous process of fully uncapping all the Eternals. After compiling all of these together, the player then has to beat an Eternal BossRush, which is one of the toughest quests in the entire game. It would not be an exaggeration to say that one has essentially beaten the game by managing to complete all of this.

to:

* BraggingRightsReward: BraggingRightsReward:
**
The "Guider to the Eternal Edge" costume, as it requires materials that would take ''years'', or for the incredibly hardcore grinders, at least ''months'' to obtain, from Gold Bricks to Sunstones to Revenant Weapon Fragments ''on top'' of the long, arduous process of fully uncapping all the Eternals. After compiling all of these together, the player then has to beat an Eternal BossRush, which is one of the toughest quests in the entire game. It would not be an exaggeration to say that one has essentially beaten the game by managing to complete all of this.this.
** For the even more determined completionists, the Eternal weapon skins require unlocking the aforementioned costume and then doing the exact same grind ''again'' with even more materials required to get ten weapon skins. At least the costume is displayable in the profile, chat, co-op rooms, and raids for other players to establish their status. The weapon skins will ''only'' be displayable to you and and you alone, once unlocked, with zero gameplay effect beyond changing up how attacks look, cementing them as the ultimate Bragging Rights Reward of ''Granblue''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's a way to skip Nightmare battles entirely and proceed straight to the rewards screen. But as a pre-requisite for activating this [=QoL=], the battle must be cleared 3 times with specific conditions. At least afterwards, this does save some time when grinding the fight over and over again.
Is there an issue? Send a MessageReason:
None


** 2020: "Big Bad Shadow" returns, this time introduced with a special animated ''Grand Blues!'' comic, where [[Playercharacter Gran and Djeeta]] actually show up and are voiced for the first time. Macho Vyrn gets an AnimationBump and a ranking is introduced for the "Black Hole" difficulty for players who can clear the battle, one for maximum damage done in a turn, and one for fastest turn count. The ending cutscene after the event ends leaves a URL that leads to a website that announces an anime adaptation of "Grand Blues!" (the translation just leaves the URL for the regular game's anime).

to:

** 2020: "Big Bad Shadow" returns, this time introduced with a special animated ''Grand Blues!'' comic, where [[Playercharacter [[TheHero Gran and Djeeta]] actually show up and are voiced for the first time. Macho Vyrn gets an AnimationBump and a ranking is introduced for the "Black Hole" difficulty for players who can clear the battle, one for maximum damage done in a turn, and one for fastest turn count. The ending cutscene after the event ends leaves a URL that leads to a website that announces an anime adaptation of "Grand Blues!" ''Grand Blues!'' (the translation English version just leaves the URL for the regular game's anime).

Added: 232

Changed: 173

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: A "Full Auto" feature was later added to supplement [[GameplayAutomation Auto Mode]], by allowing the characters to use their abilities first before attacking. But this is subject to ArtificialStupidity since the A.I. follows a set of rules, and has limitations on some skills:

to:

* ArtificialStupidity: A "Full Auto" feature was later added to supplement [[GameplayAutomation Auto Mode]], by allowing the characters to use their abilities first before attacking. But this it is subject to ArtificialStupidity this trope since the A.I. follows a strict set of rules, and has limitations on some skills:



** If two skills have the same type (or border color), they are cast from left-to-right, so if you have a character that relies on having their third skill cast before the first skill or second, you're screwed. This is noticeable in Threo (whose first skill would heal herself first before her Ground Zero self-inflicts damage, the first skill would also be useless if she is already at full health, which is obviously the case on the first turn), and Halluel and Malluel (whose third skill grants them a SuperMode that also enhances their second skill).

to:

** If two skills have the same type (or border color), they are cast from left-to-right, left to right, so if you have a character that who relies on having their third skill cast before the first skill or second, second skills, you're screwed. This is noticeable in Threo (whose first skill would heal herself first before her Ground Zero self-inflicts damage, the first skill skill's additional healing effect would also be useless laughable if she is already at full health, which is obviously the case on the first turn), and Halluel and Malluel (whose third skill grants them a SuperMode that also enhances their second skill).skill, with Full Auto, the second skill may not benefit from the additional effect).


Added DiffLines:

** This limited A.I. of Full Auto becomes obvious for certain characters. Nier, for example, cannot use any skills in this mode, since both of her buffs are targetted and require user input, while her other skill is a Field effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: A "Full Auto" feature was later added to supplement [[GameplayAutomation Auto Mode]], by allowing the characters to use their abilities first before attacking. But this is subject to ArtificialStupidity since the A.I. follows a set of rules, and has limitations on some skills:
** Buff-type skills (yellow border) are used first, followed by Debuffing skills (blue border), then Attack-type skills (red border).
** If two skills have the same type (or border color), they are cast from left-to-right, so if you have a character that relies on having their third skill cast before the first skill or second, you're screwed. This is noticeable in Threo (whose first skill would heal herself first before her Ground Zero self-inflicts damage, the first skill would also be useless if she is already at full health, which is obviously the case on the first turn), and Halluel and Malluel (whose third skill grants them a SuperMode that also enhances their second skill).
** Full Auto mode cannot use certain skills, which are mostly categorized by [[ColorCodedForYourConvenience the color of their icon's borders]] - Healing skills (green) and Field effects (purple).
** It cannot use skills that have 0 cooldowns, and those that require additional user input, such as targetted buffs.
Is there an issue? Send a MessageReason:
None


* AbsurdlyHighLevelCap: The maximum Player Rank (the main character's equivalent of Character Levels) is 250, yet Rank 101 is enough to unlock the ability to host and join most Impossible Raids, which serve as endgame content for high-level players.

to:

* AbsurdlyHighLevelCap: The maximum Player Rank (the main character's equivalent of Character Levels) is 250, 275, yet Rank 101 is enough to unlock the ability to host and join most Impossible Raids, which serve as endgame content for high-level players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BagOfSharing: The Extended Mastery Levels and remaining Extended Mastery Points are shared between all of a character's versions, no matter when you've obtained them. However, the Extended Mastery ''Perks'' themselves are tied to each individual character version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdamSmithHatesYourGuts: Extended Mastery Perks for individual characters become more expensive the more perks you have purchased before.
Is there an issue? Send a MessageReason:
Updating with official in-game terms.


* CantDropTheHero: In fact (s)he gets a separate section in the party screen compared to regular characters. Interestingly, while human, the protagonist is counted as Unknown race for gameplay purposes, since it would otherwise cripple any non-human party receiving the benefits of [[SituationalSword race-specific Bahamut Weapons]]. However, there are a few scripted battles during events or Fate episodes where the protagonist is not included. These include some of the Challenge Quests that reward Blue Sky Crystals where the party is made up of the "spotlight" characters of that event.

to:

* CantDropTheHero: In fact (s)he gets a separate section in the party screen compared to regular characters. Interestingly, while human, the protagonist is counted as Unknown in the Other race for gameplay purposes, since it would otherwise cripple any non-human party receiving the benefits of [[SituationalSword race-specific Bahamut Weapons]]. However, there are a few scripted battles during events or Fate episodes where the protagonist is not included. These include some of the Challenge Quests that reward Blue Sky Crystals where the party is made up of the "spotlight" characters of that event.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Rose Queen starts as Wind, switches to Dark when she's down to 60% HP, and then back to Wind at 40% HP.
** The Four Primarchs raid functions as this, given that it's a BossRush of [[ExactlyWhatItSaysOnTheTin the four Primarchs]]. The element order goes Earth (Uriel) -> Wind (Raphael) -> Water (Gabriel) -> Fire (Michael).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 2020: "Big Bad Shadow" returns, this time introduced with a special animated ''Grand Blues!'' comic, where [[Playercharacter Gran and Djeeta]] actually show up and are voiced for the first time. Macho Vyrn gets an AnimationBump and a ranking is introduced for the "Black Hole" difficulty for players who can clear the battle, one for maximum damage done in a turn, and one for fastest turn count. The ending cutscene after the event ends leaves a URL that leads to a website that announces an anime adaptation of "Grand Blues!" (the translation just leaves the URL for the regular game's anime).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndTheAdventureContinues: This is how [[spoiler:Sturm and Drang's event ends as they go off to fulfill another contract in their day-to-day living as mercenaries.]]

Added: 50

Changed: 3

Is there an issue? Send a MessageReason:
None


----



[[folder: A-C]]

to:

[[folder: A-C]][[folder:A]]


Added DiffLines:

[[/folder]]

[[folder:B]]


Added DiffLines:

[[/folder]]

[[folder:C]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page covers tropes in ''VideoGame/GranblueFantasy''.

'''Tropes A To C''' | GranblueFantasy/TropesDToH | GranblueFantasy/TropesIToL | GranblueFantasy/TropesMToQ | GranblueFantasy/TropesRToZ |
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

[[folder: A-C]]
* ADayInTheLimelight: Event plots usually focus on the adventures of various recruitable characters, with the main cast dragged along for the ride.
* AbortedArc: After the disastrous launch of the original version of "Arcarum: The World Beyond", it was revamped to make it a single-player experience about the crew exploring Sephira after the Inchoate World attacks them in Amalthea, leaving very little of the story from the original version of the event which was about the mysterious Apostles recruiting the crew to fight a proxy war in Sephira.
* AbsurdlyHighLevelCap: The maximum Player Rank (the main character's equivalent of Character Levels) is 250, yet Rank 101 is enough to unlock the ability to host and join most Impossible Raids, which serve as endgame content for high-level players.
* AbusivePrecursors: The Astrals, a race of beings that at one point ruled the world, subjugated all other races, and created the Primal Beasts, many of which are now seen as gods. The various machines and monsters the Astrals left behind are an ever-present threat throughout the entire world.
* AcCENTUponTheWrongSylLABle: The [[GratuitousEnglish songs with English vocals]] contain bits of this trope, which aside from the stress placed on wrong syllables, are also due to wrong pauses in between words.
--> '''Black Silver Wings''': Chiaroscuro chao-SA.. wakens me!
* AchievementSystem: There's a trophy system in the game. Players earn them through things like completing an event storyline or beating a raid a certain amount of times. They give consumable rewards for the player to use, usually in the form of crystals. You can also set them as your player profile's title. Notable is the trophy for recruiting all ten of [[BadassCrew the Eternals]] which when set as the player's title, gives all of them a small attack and HP boost in gameplay. This trophy was later changed to give a Wonder that has the same effect without requiring it to be the title all the time.
* ActionPrologue: The 6th Anniversary Story Event, "Seeds of Redemption" starts immediately with a fight between [[spoiler:the Enforcers versus the Eternals]].
* ActorAllusion:
** In all her variants, Mary's "preparing to use a skill/charge attack" animation has her rifling through her bag, causing items to fly out at random. One of said items is an onigiri, the TrademarkFavoriteFood of Mary's voice actress Creator/AkikoHasegawa. This is even true of her otherwise Christmas-themed SSR!
** Magisa's involvement in the ''Manga/CardcaptorSakura'' event and her playful teasing of Sakura and Li can mostly be attributed to her being voiced by Creator/SayakaOhara, who also did the voice of Yuko from another Creator/{{CLAMP}} manga, ''Manga/TsubasaReservoirChronicle''.
** Creator/YukaInokuchi voices a [[VisualNovel/DiesIrae red-haired witch named Anna]].
** Aside from Dark Angel Olivia, Creator/MaayaSakamoto also voices another Cygames angel character (one who did not fall from grace) named Sofiel from ''Anime/RageOfBahamutGenesis''.
** The spinning blade-obsessed Spinnah shares the same [[Creator/ShowtaroMorikubo voice actor]] as Yosuke Hanamura from ''VideoGame/Persona4'', whose idle and attack animations involve spinning blades and kunai with the tip of his fingers.
** "Reflections for a White Clover" introduces Sevilbarra's brother-in-law. Krelkulkil who is just as driven for revenge as Sevilbarra is because his soon to be wife, Sevilbarra's sister, was killed by the perpetrator [[ItsPersonal on the day of their wedding]]. Creator/NoriakiSugiyama is known for voicing [[{{Manga/Naruto}} a certain revenge driven character]].
** Creator/NorikoShitaya voiced Arcarum exclusive character, Nier, who is introduced as a ShrinkingViolet and is later revealed to have a darker side to her. Noriko Shitaya is known to have voiced a ShrinkingViolet [[VisualNovel/FateStayNight with similar traits]].
** Albert's FLB artwork has him do a mirrored salute of [[Anime/MobileSuitGundamWing Heero Yuy]], which even his voice actor, Creator/HikaruMidorikawa (who voices both characters) [[ShoutOut noticed]] in his [[https://www.youtube.com/watch?v=VSHfdTM4GD4 Granblue Channel]] episode.
* AdaptationalBadass: Applies to most of the {{Crossover}} event characters, especially from the ''VideoGame/TheIdolmasterCinderellaGirls'' collaborations. How come would a normal J-Pop idol girl group manage to become proficient in medieval weapons, let alone magic? Ranko Kanzaki is also notable for immediately becoming a Demon Queen (with functioning wings) in the world of ''Granblue'', while her fellow idols merely wear cosplay outfits.
* AdaptationExpansion: The second volume of ''Granblue Fantasy: Souken no Kizuna'', the manga adaption of the Dragon Knight side-stories, expands on Siegfried, Lancelot, and Vane's relationship during their days in the Order of the Black Dragon.
* AdultFear: [[spoiler:During the Dydroit Belt arc, most of the crew loses their memories of each other and as a result have wandered off in their confusion. In particular, everyone, especially Rosetta, is worried about the younger Io, who seems to be nowhere to be found, even potentially far away from the Dydroit Belt. Rosetta is quite relieved when she finds that Lecia found her and took her to the Enforcer outpost thinking she was an average lost child.]]
* AdventurousIrishViolins: Two battle themes, [[https://www.youtube.com/watch?v=425DjKseVTw Neigh to the Whole Sky]] and Defend Order -Offensive Defense-, are full of Irish violins to invoke an adventurous tone in battle.
* AdvertisedExtra: A [[SubvertedTrope Subversion]] to the ADayInTheLimelight trope that applies to every event. From 2018 onwards, Cygames has been featuring some characters as the freebie unit or skin despite actually relegating them into minor role status in the event's actual plot, where the featured character would only have limited lines or screentime, while others take the real spotlight.
* AerithAndBob: Naming conventions are all over the place. You can generally class them in five categories: normal (Jessica, Stan, Eugen), unusual but technically realistic (Apollonia, Arriet, Yngwie), famous names, real or fictional (Jeanne d'Arc, Cagliostro, Rackham), standard fantasy style (Sarunan, Metera, Danua), and "clearly trying to cheat at Scrabble" (like Zahlhamelina or Yodarha).
* AnAesop:
** The central theme of the "Fall of the Dragon" event revolves around [[ScrewTheRulesImDoingWhatsRight breaking rules for the sake of saving the community]]... especially if the rules have been destroying the community from the inside, such as Medvecia distrusting outsiders even when they are actually the ones in need of help. Another message that is subtly portrayed near the event's ending is that rules with loopholes [[LoopholeAbuse can be abused to bring chaos]]. Specifically, the rule where vampires believe that ''harming'' another vampire can certain lead to a death penalty. [[spoiler:There are members who outright try to kill one of their kind because they suspect them to have brought harm. Of course, the suspect tries to defend themselves by fighting back, to the point where both parties are actively trying to impost the death penalty on (a.k.a. "kill") others... Or to cut the story short "Because you harmed someone, you should also be harmed". It is only when Vania's [[BalconySpeech speech]] made them realize that if everyone killed each other, then there will be no more community left for them.]]
** In "Kappa Summer Chronicles", a theme surrounding the story is about tradition and knowing that it's alright to adapt with current times and still keep the tradition alive at the same time. [[spoiler:The Miyasato chef who wanted to continue the tradition that his ancestors kept with the Kappa's ended up having his son discouraged from being a chef due to his belief that his son can replace him, making him believe that his skills won't catch up to his father even if he did replace him to let him rest, and overwork himself to near exhaustion due to Sushi, a food that is held in tradition of his ancestors and the Kappa's, becoming so popular in time that they have to keep up, the fellow Kappa's overworking themselves as well seeing how dedicated the chef is to keep the tradition alive. It's only through Kyuuta saying that while tradition is important, there is also another thing just as important as tradition, that the chef, his son, and the Kappa's accepted the idea of adapting to current times, try something different, and also keep the tradition alive at the same time]].
* AffectionateParody:
** The June 2017 crossover with ''The iDOLM@STER: Cinderella Girls'' is a parody of ''Franchise/ResidentEvil'', being titled "Piña Hazard" as people are being piñafied into what are basically zombies. Its preview even had its own version of the infamous Keeper's Diary ("Itchy itchy skyfarer came... Mm, hungry and eat piña food...").
** "The Maydays" series of summer events for late June 2019 are parodies for BMovie shark horror flicks such as ''Film/{{Jaws}}'', Film/{{Sharknado}}'' and others, while also incorporating many tropes and plot points from said films.
** "Dancing Avengers" uses a lot of tropes and culture employed in UsefulNotes/{{Bollywood}} rom-com, drama films such as lovestruck couples fighting ParentalMarriageVeto, inserted sing-and-dance musical portions, female cast wearing a PimpedOutDress, villains and heroes [[ThickerThanWater fighting for their familial love]], and sudden RuleOfCool moments from the protagonists. There's also an Arabian fantasy flavor mixed in, such as the existence of desert spirits.
* AKA47:
** The [[https://gbf.wiki/AK-4A AK-4A]] Grand Weapon appears to be a fictionalized weapon nearly having the same model as the real-life AK-47, but has circular magazines instead, and the name only differs by replacing the 7 with A.
** The ''Detective Conan: Gears of Conspiracy'' crossover event introduces the [[https://gbf.wiki/Compact_Automatic_Pistol Compact Automatic Pistol]] which is a plain Heckler & Koch [=P7M8=] carried by Tōru Amuro as an event weapon.
** The [[https://gbf.wiki/Clarion Clarion]] is a straight-up FAMAS with its French troops nickname for it (which is Le Clairon - The Bulge).
* TheAlcatraz: [[spoiler:Pandemonium, a tower created by the Astrals to contain the Origin Beasts that would otherwise destroy the world if they were unleashed. It is located in between the Sky Realm and the Crimson Horizon.]]
* AlienSky: [[spoiler:As of the third arc, the sky in Nalhegrande is discolored into green and the winds move abnormality as a result of the Otherworldly beings trying to invade.]]
* AllJustADream: [[spoiler:L.E.T.S. H.A.N.G. and Table for Six both end on this, with the last chapter turning out to be some sort of shared dream between Lowain and friends, who are all revealed to have fallen asleep.]]
* AllMenArePerverts: Or "All hostile male thug and hooligan [=NPCs=] are perverts". It has become a common plot point in many female-focused Fate episodes and stories (especially the seasonal variants) to have them being hit on by other generic male thugs.
* AllMythsAreTrue:
** PlayedForLaughs in one particular Summon's description. The Gorilla is defined as "A denizen of the dense and mysterious jungle, once thought to exist solely in folklore."
** In the "Winter Nights, Stardust Memories" event, Rackam is skeptical whether or not the Santa Claus they met and helped is the real deal or just an impersonator. By the Ending chapter, he is convinced that Santa is real when his red sleigh magically lifts and flies off.
---> '''Rackam''': It's just like in the stories! So that old man really was...
** [[spoiler:Chapter 118 reveals that ''all'' Primal Beasts in some way are actually just the legends and heroes of yore residing in a higher plane of belief and forcibly incarnated into the world by the Astrals.]]
** Ordinary skydwellers think that vampires only exist in fairy tales. But when a crowd of them saw Vania's HeadWings, cue this reaction coming from the townspeople.
** Auguste folktales also include myths about {{kappa}}s, but they were thought to be extinct long ago. Kaz is startled when he meets a kappa face-to-face in the "Kappa Summer Chronicle" event.
* AllThereInTheManual: Or the official website, specifically the [[https://granbluefantasy.jp/en/theater/detail.php?contents=character&id=32 Character Theater]] which lists some of the characters' Age, Height, Hobbies, Likes and Dislikes. Aside from the Theater, the News section of a newly-released character will also have these details shown on the site, along with their canon age.
* AlwaysAccurateAttack: The Mirror Image buff allows enemies to dodge normal attacks, spells, and charge attacks. But the player's Summon Calls will always remove this effect (negating the enemies' 100% evasion) and deal damage to them.
* AlwaysNight: The atmosphere inside the Mist-Shrouded Isle. [[JustifiedTrope Justified]], as it is covered in black fog.
* AmbidextrousSprite: When fighting the chibified versions of some playable characters as bosses, their sprite is mirrored to face the right side of the screen. This becomes easily noticeable for characters with distinguishing features, such as Eugen and his eyepatch.
* AmbiguousSituation: [[spoiler:Why do Lucifer, Lucio and Lucilius all look like one another? It also doesn't help that their names are almost similar. At least, the "What Makes The Sky Blue" events reveal tidbits that distinguish one from the others. And as of "Paradise Lost", we learn that Lucilius created Lucifer, who in turn, kills his creator. Lucio's identity and role however, still remains unclear. By “What Makes The Sky Blue: 000, it’s revealed that Lucio is the “original” in the Granblue Fantasy universe, created by Bahamut to be a speaker of the Omnipotent. Lucilius was born from him as an imperfect clone and, due to the gaps in their power, he subconsciously created Lucifer who became one of the strongest Primarchs in existence. Lucio’s true name and form is also revealed to be “Helel Ben Sahar”.]]
* AmnesiaEpisode: [[spoiler:During the Dydroit belt arc, the Primal Beast Kikuri severs the fated connections of nearly everyone on the Dydroit Belt, including most of the crew (save for the Protagonist, Lyria, Vyrn and Rosetta), causing everyone to forget about their close friends and acquaintances. Fights begin to break out over the confusion caused by the lost memories, while the same confusion causes most of the affected crew to wander off on their own. Eventually, the missing crew members are rounded up and Kikuri is suppressed, restoring all the lost memories.]]
* AnachronicOrder: Depending on which characters you draw and how far along you are in the game, some Fate Episodes can count as this. For example, some episodes will reference events that have not happened yet or characters you have not gotten yet.
** It becomes even more apparent with characters' alternate forms. For reference, some characters have an initial form whose Fate Episode details how they first met the player, and another, higher rarity form whose Fate Episode serves as a continuation of their story. However, you can get the higher rarity form first, which can be quite confusing when watching the Fate Episode.
** However this is subverted with some Grand Series characters, as the game locks even their introductory Fate Episodes to certain chapters in the story to make sure none of them break continuity. For a few of the newer Grands, this can happen ''annoyingly'' late if you luck into them while you are still new to the game. For example, Drang's Fate Episode requires clearing chapter ''73'' of the main quest. This is, a good ten chapters after things like [[spoiler:the ''20 million HP'' fight with Akasha]].
** You can upgrade any of the 6 Seraphic weapons and unlock cutscenes for their respective primarchs at your own leisure, but the cutscenes would also drop spoilers for the "What Makes the Sky Blue" trilogy. The four tetra-elemental Seraphics are introduced in the 3rd anniversary and their intros properly take place after the first "What Makes the Sky Blue". However, the outliers are the Light and Dark Seraphics. Introduced during the 5th Anniversary, yet their cutscenes take place after "Paradise Lost", the story event for the 4th Anniversary.
* AnachronismStew: The game has a Medieval feel to it in general, but the Robomi events incorporate Robots, Kamen Riders, Kaijus, and Alien Abominations as a homage to the trending [[{{Toku}} Tokusatsu]] genre of 20th Century Japan. Not to mention that there are also guns, cannons, alchemy, and MagiTek mixed in.
* AndYourRewardIsClothes:
** [[PlayingWithATrope Played with]], Recruitable characters will receive a new uncap art and an in-game sprite once they have become "Skybound" (i.e. reached their penultimate uncap) or at their 5★ upgrade. These changes may vary from major wardrobe shifts (i.e. Magisa), new in-game poses and effects (i.e. Lady Grey), to changes in weaponry (i.e. a majority of weapon-wielding characters such as the ten Eternals).
** Though there are cases where specific characters would lose parts of their initial outfit after being Skybound or after a 5★ Uncap, such as Black Knight and Baotorda removing their helmets, and nine out of the ten Eternals removing their long coats.
** If the player obtains multiple variations of the same character, an "Outfit and Pose" setting will become available, allowing the player to freely switch between the unlocked alternative appearances of that character from the artwork, in-game sprite and [[SuperMovePortraitAttack Charge Attack Portrait]].
** Some events and Side Stories play this trope straight by giving you a character-specific Skin/Outfit after completing a challenge, or by trading with event materials.
* AndYourRewardIsInteriorDecorating: The "Make Up and Go" event features a room decorating mechanic wherein chibi sprites of the Gun Sisters wander around, and part of the quest requirements involve gathering materials to collect room decorations.
* AnimationBump:
** Some newly-released characters from 2017 onwards have their [[UniquenessValue unique charge attack animations]] which are more flashy or elaborate than most of the previously-released characters. Examples include Summer Diantha who comes with a BackgroundMusicOverride, Yggdrasil in which she floats in the skies (also the only Charge Attack Animation not heavily shortened by the Ougi Animation Skip mechanic), Mikasa and Levi who have their cut-ins zooming in as they strike, event Zeta's Charge Attack animation being similar to a Summon Call, and the Charge Attack of Zooey's permanent version, like Yggdrasil, involves jumping out and changing the background while attacking.
** The 5★ uncap of some Story characters also changes their Charge Attack Animations [[spoiler:to include the Primals they have bonded with. And it is similar to that of the Summon Call Animations]].
** The "Quest Clear" screen of almost all battles has an updated equivalent made exclusively for Arcarum, a "Victory" text which is also more saturated and has more frames.
** The [[https://gbf.wiki/images/3/35/Banner_LETS_HANG_trailer.gif voiced event trailer for L.E.T.S. H.A.N.G.]] is the first event trailer made with a GIF animation, while all other event trailers are simply static images. The only other event that follows this is aptly yet another Lowain Bros event, "A Walk on the Wild Side".
** The visual novel-esque story segments of events released from 2018 onwards make use of more animations than the older ones. For example, "[[VideoGame/Persona5 Persona 5: Thievery in Blue]]" uses moving NPC silhouettes to represent crowds, this style is re-used since "The Other Side of the Sky" but with Granblue's NPC sprites instead. There are also more instances where the speaking character's face covers the entire upper part of the screen to indicate that they are screaming. And starting in "Bzzt! Amped-Up Summer", any depiction of combat in the story are accompanied by unique special effects or visual artifacts resembling in-game skills if a character uses magic or spells.
** There is a part in "A Walk on the Wild Side" where Tyre and Jeanne catch cookies with their mouths - a flying cookie piece is animated atop the VisualNovel storytelling, the characters' mouths open and closing at the exact time the cookie reaches their mouth and disappears, making it a detailed animation for a story chapter relying mostly on static images.
** Outside of the game, there are promotional music videos for some of the [[ImageSong character songs]], but the earliest examples only consist of simple panning over static images with minimal animation on the mouth, eyes and simple body movements. Starting from 2019, Cygames has been using fully-animated music videos. Compare Diantha and her group's [[https://www.youtube.com/watch?v=7ARnH5JF3E8 "Never Ending Fantasy"]] (2017) to [[https://www.youtube.com/watch?v=fV6XS4y3GwU "Happy New Genesis"]] (2019).
* AntiFrustrationFeatures:
** This gacha game offers a "pity" or a "safety net" mechanic in the form of Sparking which ensures that the players can get what they want even if the RandomNumberGod only throws them unwanted items from the banners, whether said players are [=F2P=] or [[BribingYourWayToVictory cash spenders]] who want something out of value from their spent money. Although it requires a bit of patience and self-control as one must be able to Draw at least 300 times from a single banner, and the 300 Cerulean Sparks can be traded for any of the banner's featured items. The addition of the Roulette Draws on special occasions starting from 2017 provide up to hundreds of free draws, making Sparking possible even for beginners.
** If you retreat from a quest that you've never finished, then you're refunded the AP that you've spent. Additionally, if it's a story quest, you get a stat bonus if you retry the quest in the next hour that stacks up to five times.
** Similarly, if you join a raid but was unable to land hits, nor deploy raid-wide buffs (Consequently gaining no Honors nor post-victory rewards), then you're refunded the EP that you've spent. In this way, EP will not go to waste even if you receive nothing from the raid.
** During the raid, if you manage to land a single hit and call for backup but your entire party is wiped out, you'll still get rewards if you don't retreat until other players deal a final blow to the enemy.
** If a character is on their 5★ uncap, then they'll be able to gain Extended Mastery Points even if they aren't at their level cap. Levels past 80 can be very grindy, so it helps that the uncap doesn't have to be delayed just to grind Extended Mastery.
** Some specific weapon types obtained through a lengthy process of grinding and forging (i.e. Awakened Revenant Weapons, Seraphic Weapons) cannot be sold, reduced, or used as fodder.
** A weapon cannot be used as an EXP fodder for its duplicate (i.e. Celeste Claws cannot be used as EXP fodders of other Celeste Claws), since the ideal use of a duplicate, especially SSR weapons, is to uncap another copy and not upgrade it.
** The ability to tag weapons and summons as your "Favorites". Not only it acts as a filter for your inventory, it will (by default) prevent your weapon or summon from being accidentally sold, reduced, or fed to other weapons or summons when using the Auto-Select button of the upgrade menu.
** For the game's 4th anniversary 10-draw special event, you'd get a roulette [[PlayEveryDay once a day]] where you could get 10 (highest chance), 20 (almost as high of a chance), 30 (decent chance) or 100 (very low chance) draws, completely free of charge. If, on the last day, you hadn't gotten the 100-draw prize over the course of the event, [[MercyMode the roulette would just guarantee you 100 draws]].
** The puzzles featured in the "Detective Barawa: The Jewel Resort Incident" can be ''solved'' by clicking on the "Show Solution" button, as it gives the direct answer instead of providing clues or hints to the puzzles.
** The "Globe of the Stairways" gives you the freedom to choose which among the Arcarum Summons of a certain group would you like to fight in the 9th stage of the expedition. This allows players to save time when farming for a specific Summon's materials if they do not want to rely their chances on [[RandomNumberGod RNG]]. On the other hand, a "Fast Expedition" mechanic was introduced, wherein one can choose to entirely skip the Arcarum battles except for the 3rd, 6th, and 9th stages.
** Played "Rise of the Beast" and story events but missed out on some of the respective Gold Nuggets and Damascus Crystals that they provide? An update on 2019 onwards retroactively adds the amount of these missed items to their event shop, allowing players to re-acquire them in later [=RoTB=] iterations or story events.
* AntiGrinding: Certain free quests that provide some of the rare materials in the game can only be attempted twice a day.
** Zig-zagged for a majority of the raid boss battles; there is a daily limit on the number of times that you can host specific multi-player Raid Bosses (i.e. a maximum of 3 tries for the six elemental Normal, Hard, and Omega Raids, and once a day on the Primarch raids) but there is no limit on the maximum amount of battles that you can ''join'', which are started by other players. Plus, if you do run out of AP/EP refilling reserves, you must wait until you can have the appropriate amount before starting or joining a quest.
** The player can only attempt two Solo Primarch Raid battles in a day, regardless of the element or difficulty of the boss. An update in the July 2018 re-run of ''Rise of the Beasts'' also introduced Extreme difficulties for the four solo quests, but are still capped to two Extreme battles per day, like the aforementioned Solo Primarch Raids.
** The Arcarum is gated on an item called "Arcarum Badges" which are equivalent to the number of times that the player can start expeditions. However, there is no other method to obtain these than waiting for a ticket on the next day.
* AntiPoopSocking: ZigZagged. The game has an AP bar that depletes whenever you start a quest or battle, and an EP counter that depletes whenever you join a raid someone else started. However, the game gives out so many recovery items (both from free giveaways and as in-game rewards) for both that most players will rarely be unable to play due to a lack of either.
* AnyoneCanDie: Borders on this and DeathIsCheap due to Cygames’ habit of bringing [[BackFromTheDead back characters from the dead.]]
* AnythingThatMoves: Surprisingly, the game does not restrict the Charm status effect based on the caster's and the target's genders. As long as the debuff can succeed, it will charm the enemy - whether they may be monsters, wild animals, robots, or ''dragons''.
* AprilFoolsDay: The game has had some fun jokes over the course of its run.
** 2015: The idol group of Vira, Mary, Lyria and Djeeta officially forms with them releasing their first song, "Kimi to Boku no Mirai/Our Future".
** 2016: ''[[VideoGame/TheatrhythmFinalFantasy Theatrhythm: Granblue Fantasy]]'', a parody of the ''Final Fantasy'' rhythm game was available for a day as a minigame.
** 2017: The one-day only "Big Bad Shadow" event launched with the ''Grand Blues!'' version of Vyrn serving as the raid boss. Oh and the [[http://gbf.game-a5.mbga.jp/assets_en/sound/bgm/154_aprilfool2017_b_loop.mp3 Bahamut battle song]] is sung by Creator/RieKugimiya with the lyrics written from Vyrn's perspective.
** 2018: "Big Bad Shadow" has a re-run with new costumes and an exclusive weapon that boosts drop rates. The ''Oira'' minigame went up on the App Store and Google Play, a ''VideoGame/TaikoNoTatsujin'' parody with fifteen of the game's vocal songs available to play through.
** 2019: "Big Bad Shadow" once again returns with three new costumes, a new "Proud" difficulty, and an even harder "Black Hole" difficulty (to keep up with PowerCreep). Also, a puzzle event, "Enigma Fantasy", was held where the players were challenged to solve riddles for achievements and prizes, with the fastest one hundred skyfarers getting 10,000 crystals. [[spoiler:In a pleasant April Fool's surprise, ''everyone'' got the 10,000 crystals for completing all the puzzles.]]
* ArbitraryAugmentationLimit:
** For the recruitable characters, [[TechPoints Extended Mastery Perks]] are {{cap}}ped at 18 stars by default or up to 28 with Perpetuity Rings, and alternate versions of characters don't share their upgrades with other versions.
** The captain's Extended Mastery Perks also work this way, but they have a higher cap and are tied to the individual classes instead.
* ArbitraryHeadcountLimit: Aside from the main character, the player can only choose up to 5 more party members in battle. However, as the game can only accommodate four character sprites in the right side of the battle, the rest of the party will be at the "back line" and will only be swapped out when one of the "front line" members are defeated, or by using certain SwitchOutMove skills.
* ArcSymbol: The icon featured in the loading screen is also embedded as a background of the Draw menu's buttons. Lore-wise, this is also the same mark that appears in the chest of [[spoiler:Yggdrasil Malice. This is evident in her close-up [[https://i.imgur.com/rfgPu0t.png Polaroid]] merchandise which was released on 2018.]]
* ArcWelding: Grace [[spoiler:connects Yodarha's hunt to take down his corrupted disciples with the Foe arc as she is the top apprentice who was crippled by him.]]
* ArcWords:
** "The sins of Nalhegrande" and "Divine retribution" are frequently brought up in the Dawning Sky arc as the cast slowly tries to figure out what happened fifteen years ago to cause the collapse of Torhid Kingdom. [[spoiler:The former refers to the myriad crimes committed to cause its destruction whether internal or external and the latter refers to the destructive power of the Great Wall unleashed on Starke Island which none of the inhabitants realized came from there, so they ascribed it to some greater power.]]
** "Lucilius' legacy" and "grand finale" are repeated throughout the "What Makes The Sky Blue" trilogy, both of which refer to Lucilius' ultimate plan of [[spoiler:having himself resurrected just to [[OmnicidalManiac watch all of creation burn]].]]
* AreaOfEffect: Some characters are able to hit all three enemies on the right side of the screen for every attack, the in-game descriptions label them as "all-foe attacks".
* ArmorIsUseless: Tends to [[PlayingWithATrope play this trope]] regarding the characters, since the game's inventory system does not include armors and is limited only to weapons, rings, and summons:
** Some characters who wear a full set of armor and a helmet are designated as Defense types (i.e. Baotorda, Deliford, Naoise, Vira's Grand version), fully averting this trope.
** Yet, there are other armor-clad characters who are not Defense-oriented (Black Knight, Lancelot, Percival, Rackam), applying this trope.
** A large number of the playable characters are wearing some types of armor, including those stated above, yet they can still receive the same amounts of damage as any other character without Defensive buffs.
** It is possible for the player to directly play around this trope with the ability to change a character's appearance and outfit, such as Grand Vira still capable of [[StoneWall tanking a huge amount of damage]] while wearing a ''swimsuit''.
** Vaseraga is probably one of the worst offenders. He wears an armor and a helmet in his Dark version, but his kit is focused on attack (though his passive allows him to stack defense). He loses all that protection in his Earth version, but he has a skill that provides him 50% damage reduction and an immunity to debuffs. In other words, Vaseraga becomes much more durable in-game despite discarding his full armor in his Earth version.
* ArmorPoints: An update provided an HUD indicator for the Shield buffs - a character with this effect will have their HP numbers occasionally fading to display the Shield's value, but with a blue tint and accompanied with a blue hexagon.
* ArmorPiercingAttack: Overlaps with DamageIncreasingDebuff as a majority of skills that decrease the enemy's defense will damage them before applying the debuff.
** Also applies to attacks categorized under the [[NonElemental Plain Damage]] property, as they completely ignore the target's defense attribute, making any and all defense / damage mitigation buffs useless.
* ArtEvolution: Over the years, the art styles of some characters improved in such a way that they have become more vibrantly-colored or more detailed in their new gacha versions or 5★ uncaps. Compare Sara's [[https://gbf.wiki/images/8/83/Sara_%28Event%29_A.png initial artwork]] to her [[https://gbf.wiki/images/7/74/Sara_%28Summer%29_B.png Summer version's uncap]], or Lady Grey's [[https://gbf.wiki/images/4/4e/LadyGrey_A.png initial artwork]] to her [[https://gbf.wiki/images/3/30/LadyGrey_C.png 5★ uncap]] for examples.
** The Story characters received updated artworks on the later chapters of the story, as well as 5★ uncap artworks which are of higher resolutions (due to the [[spoiler:additional Primal Beasts bonding with them]]).
** The 4th Anniversary introduced a 4★ uncap for the six main Omega Summons, alongside updated artworks (making them the first summons with two-in-one artworks).
** Even older grind-able Free/Regular SSR summons such as Anat, Poseidon and Sylph get newer Premium versions from the gacha, along with gorgeous updated art. For example, here is a comparison of the regular [[https://gbf.wiki/images/3/3e/Summon_b_2040006000.png Anat]] to her "[[https://gbf.wiki/images/c/c2/Summon_b_2040297000.png Anat, For Love and War]]" gacha version.
* ArtifactOfDoom: The Dark Essence – Crystals used by the high-ranking officials of the Erste Empire to drastically increase their combat abilities, and to corrupt Primal Beasts into their more violent Malice forms.
* ArtShift: Playable characters are depicted in a SuperDeformed style in battle. When facing other playable characters, they stick to this style or the game takes advantage of having more space to depict opponents in an art style closer to the one the game uses regularly.
* AscendedExtra:
** Few minor characters (who also have the generic artwork of their other NPC counterparts) from the Grand version Fate Episodes of the main cast are given names, defining traits, and have lengthy dialogues during "What Makes The Sky Blue II: Paradise Lost". These are Reformed Ralph, Second-Chance Sam, and Magic Miki.
** Grimnir, Shiva, Europa, Alexiel, and Satan were originally Summons who had no raids associated with them. On March 2018, the 4th Anniversary event permanently included them (and Metatron [[note]]who was not a summon unlike the five and only made his debut in the same anniversary event.[[/note]]) as the "Omega 2"-tier raid bosses. Additionally, the Omega 2 Dark-elemental boss is named "Avatar" (instead of the original summon's "Satan"), based on his name as the FinalBoss of "What Makes The Sky Blue II: Paradise Lost".
* AscendedMeme: These are either concepts pulled straight into and out of the ''Grand Blues!'' comics, or inspired by the community's memes and fan nicknames:
** The Chat Stickers contain plenty of these, such as Rackam being known for his infamous [[UselessUsefulSkill Duration]] skill has earned him a bunch of in-game Stickers (and an outfit!) to commemorate both his "legend" and his Duration. In fact, all Chat Stickers are colored versions of specific panels taken from the comic series.
** Macho Vyrn is first seen in the comics, but the 2017 April Fools event features him as the raid boss. He even makes mentions of the "Over 9000" of Dragon Ball Z in his event, and appears in a limited-time Twitter raid sticker.
** Charlotta being called a "tanned potato" in her Summer version's narration, in which "potato" was originally a nickname coined by the fans to the Harvin race.
** Thanks to Lunalu's event summon in "Handsome Gorilla", the internet/fandom slang "Husbando" can be used as a word in the Summon Call Combinations... which results to quirky combination names like [[https://twitter.com/kanataozora/status/1005281944052039680 this one]].
** While "Luciface" is a fan nickname used to refer to the look-alikes of Lucifer from ''VideoGame/RageOfBahamut'', the ''Granblue'' fandom has also taken into making "sandal" puns out of Sandalphon's name, with "Sandal Phone" being the most prominent. Plus there is also the memetic "____face" used by those who photoshop Belial's and Siete's faces on top of other characters'. In "The Maydays" summer event, Vyrn combines the two, with Sandalphon even putting a lampshade on it.
--->'''Vyrn''': It just makes you seem really stiff. With a name like yours, you oughta at least put on some sandals!\\
'''Sandalphon''': Heh... Is that an attempt at a pun?\\
'''Vyrn''': (After Sandalphon makes a pun of Vyrn's name): You jerk! You sandal, sandal, sandal-face!
* AsTheGoodBookSays: Cagliostro's ImageSong is titled "It would be better to create a cute girl than create the world over 7 days". The latter half of the title refers to the seven-day Genesis Creation narrative of Christianity covered within the first two chapters of The Book of Genesis in ''Literature/TheBible''.
* AutoRevive: Kaguya's Summon Aura grants this effect once at the start of a battle.
* AwesomeButImpractical: Some of the Mechanic's golem parts fall under this, but the most noteworthy is one that removes ailments and debuffs each turn. Not only is there already a skill that does that, you'd be hard pressed to fight something that pressures you enough to warrant using that part over having the skill yourself and/or having a character that gives Veil to prevent the status from landing to begin with.
* BackgroundMusicOverride: This usually activates with a Charge Attack and ''there'' is a toggle to turn it off for each individual character if it's unwanted.
** The Drum Master class can cause this by applying a full-power Fever buff to the party via a full Chain Burst, switching the music to "[[https://www.youtube.com/watch?v=L5blz6NDxNI Song of the Three Men]]" for the duration of the buff. Due to Drum Master's focus on meter building, it's capable of keeping the song going for quite a while.
** The Summer version of Diantha has the music change to an instrumental version of "Never-Ending Fantasy" when the buff granted by her Charge Attack is active.
** Sakura Kinomoto causes the background music to change to her [[https://www.youtube.com/watch?v=xIKsjEfsHWQ iconic theme]] when the debuff from her Charge Attack is active.
** All three of the [[Anime/LoveLiveSunshine Aqours]] trios will change the [=BGM=] to an instrumental version of "Aozora Jumping Heart" when they use their ougi.
** Using the [[VideoGame/ZoneOfTheEnders [=JEHUTY=]]] summon will change the [=BGM=] to "Beyond the Bounds."
* BadassCreed: The Lumiel Order of Holy Knights and its various members that can be recruited are dedicated to the words of "Forever pure, forever righteous!"
* BadassCrew:
** The crew of the Grandcypher recruits people from all over the Phantagrande Skydom who all have their own kinds of power and talent to contribute to their adventures.
** The roster even extends to the Eternals; a group of skyfarers who have mastered their own weapons / fighting styles and individually owns the strength to be feared by those who know of their existence.
* BalanceBuff:
** The early-released characters tend to get rebalance updates later on, in order to provide more utility to their plain kits (such as Aletheia or Sophia, etc...), or to fix their downsides (such as Dark Sarunan or Hallessena, etc...), making older characters more relevant to the latest meta or up-to-date with what newly-released units can do. For characters with multiple versions, PowerCreep is usually resolved when an "outdated" version is buffed by adding mechanics pre-existing in their other versions. For example, Sophia's and Vania's SSR versions were buffed by adding mechanics and utility that their SR versions have.
** From 2019 onwards, several niche characters have their skillsets and passives ''reworked'' to incorporate new elemental "Crest" mechanics akin to a non-dispellable stacking ManaMeter that enhances some of their skills or passives to also benefit the entire party. These changes also give them synergy with the Charge Attacks of Dark Opus weapons that increase elemental-specific Crest buffs.
** Characters and Summons that receive their Final uncaps up to 5★ also count, as these upgrades either introduce an additional skill (or aura), along with increasing the stats of their previous skills and their maximum base ATK and HP.
** Even older PowerAtAPrice weapon skills like the Haunt get re-balanced in order to lessen their penalties.
* BarrierChangeBoss: Some raid bosses incorporate this tactic in their skills:
** The Twin Elements can switch their element between Water and Fire.
** The boss of the Wyvern Reverie quest of "What Makes The Sky Blue" cycles through all of the six elements, depending on its remaining HP.
** Like Wyvern Reverie, the Impossible difficulty of Proto Bahamut also allows the boss to cycle elements (except for Light) depending on its HP.
* BattleAura:
** Tends to be coupled with GlowingEyesOfDoom for bosses in Overdrive.
** Your playable characters also gain a slight yellow aura every time you select their character portrait when choosing a skill, or when their [[LimitBreak Charge Attack]] Bar is full. Though some of them have their unique aura effects and colors.
* BeachEpisode: Scenario events released during late summer are usually about the cast relaxing on the beach (mostly on Auguste Isles) when trouble knocks on the door. The same applies to any Fate Episode for a summer version of a character.
* BecauseYouWereNiceToMe: [[spoiler:The first Sushi chef of the Miyasato restaurant provided an underground shelter for the wandering {{Kappa}}s who went into hiding during The War. For the next generations, the kappas returned the favor by aiding the chefs in preparing ingredients for, and making sushi until it became a well-kept secret and tradition for the restaurant.]]
* BeginWithAFinisher:
** Characters with "C.A. Instant Standby" skills can have a full Charge Bar right at Turn 1, ready to unleash a Charged Attack.
** Some raid bosses can do this to your party as well even before you attack, such as Lucilius' [[spoiler:Paradise Lost]].
* BehemothBattle:
** By the game's opening, Lyria summons Proto Bahamut to defeat Pommern's corrupted Hydra. Though the latter doesn't even stand a chance against a giant laser beam from the bound dragon.
** [[spoiler:Tiamat keeps her Malice counterpart busy in the skies while Rackam fights his darker persona on the ground. However, the battle the two Primal Beasts happens off-screen, and it is implied that Tiamat did manage to delay Tiamat Malice.]]
* BigDamnHeroes:
** [[spoiler:In the sixth chapter of "Bzzt! Amped Up Summer", Seofon, Tweyen, and Threo arrive just in time to save the captain and Lyria from the wave of electric eels rushing towards them. He even lampshades their act afterwards.]]
---> Well, you know what they say about heroes coming in at the last minute!
** [[spoiler:In Chapter 117, Drang's group saves Lyria from almost being captured by a titan suit thanks to a [[BlindedByTheLight blinding flash of light]]]].
** "What Makes The Sky Blue III: 000" is rife with this, with members from each faction eventually assisting each other out of nowhere when faced with a more serious threat.
* BigBoosHaunt: The Mist-Shrouded Isle is home to only a single village, with many of its inhabitants in a zombified state thanks to Celeste robbing them of the ability to die. Thankfully, most of the zombies are [[DarkIsNotEvil quite friendly]].
* BinomiumRidiculus: The in-game description of the [[https://gbf.wiki/Gorilla Gorilla]] summon mentions its scientific classification as "Gorilla gorilla phantagrandus".
* BittersweetEnding:
** The ending of "The Inner Light" event. [[spoiler:Avarita has been defeated, and the commotion caused by her rampage has bought attention of Epice officials to Sidheros Island, hopefully meaning that conditions on the island will be better. However, Galthazar is still going to be sent to a prison hospital, and while his precious children will be in good hands, he'll still be separated from them for potentially a very long time, with only Altos remaining behind so that he doesn't break down completely from loneliness.]]
** The Titanic Yeager event. [[spoiler:The Female Titan is dealt with and Eren is saved. But titans still roam about around the island of Estioss. However, the citizens within the walls are given hope of freedom now that they knew of the existence of the sky realm.]]
** "Reflections for a White Clover" ends with Sevilbarra finally getting his revenge at the perpetrator that killed his sister... [[spoiler:but his family's demon blade is now under the hands of his grieving brother-in-law who was already off the deep end in his grief and took it away from him in an attempt to revive Keralbarra before Sevilbarra can finally destroy the blade for good]].
** “What Makes The Sky Blue: 000” the end of the Primarch trilogy has one of the most bittersweet endings. [[spoiler:On the bitter side, Lucifer is still dead with it being left up in the air [[AmbiguousSituation on whether or not he will be able to return, with his fate being depicted as even more tragic as he finally understands Sandalphon’s feelings of loneliness as he’s left behind.]] On sweet side, the Primarchs have successfully followed through with his plan to cede their roles to nature and allow them to live normal lives away from their predetermined duties. Lucilius’ legacy is foiled and he and Belial are trapped between dimensions. Sandalphon is able to make amends with Lucifer and, after hesitating to leave Lucifer behind, decides he can finally live for himself, even planning to open a coffee shop with the crew. There may be a HopeSpot left for Lucifer as well due to WordOfGod stating there are more stories with the Primarchs to tell as they will appear in different settings. However, what that entails is unknown currently.]]
* BizarreSexualDimorphism: Downplayed example. Female and Male Draphs both share visually similar characteristics with their horns and pointed ears. But while average male Draphs are large, hulking brutes at around 220cm tall, physically larger than the rest of the other races, Female Draphs are positively ''[[http://i.imgur.com/2QgqZjU.jpg tiny]]'' in comparison, averaging at only 130cm, the only race shorter than them being the Dwarfish Harvins. But what makes them stand out compared to the other races is how the cup size of female Draphs ranges from ''[[{{WorldofBuxom}} G all the way to L]]'', shown [[https://i.imgur.com/7QHaaUb.jpg here]].
* BlackSwordsAreBetter:
** One of the first {{Infinity Plus One Sword}}s that the player can forge mid-game are Bahamut Weapons that provide a strong boost to the ATK and/or HP of one or two races. All of them are Dark-Elemental and their Nova upgrade gives them a dark-red hue resembling Bahamut's color theme. However, the Coda upgrade would turn their color scheme into gray-purple instead.
** The dark-colored, weaponized chaos wielded by the fallen angels during Lucilius's [[TheWarToEndAllWars grand finale]] are capable of [[ImmortalBreaker killing the primarchs]], by negating their HealingFactor.
* BondCreatures: The role of some Primal Beasts.
** Luminiera has the power to bond with knights of Albion, lending them its powers. Unfortunately this means they're doomed to stay at Albion forever. [[spoiler:Katalina's fear of this happening to her is what causes her to fake defeat to Vira, making the latter bonded with Luminiera.]]
** According to their in-game description, the Arcarum Summons are "Celestially bound" to their respective Evokers (i.e. Justice to Empress, Death to Lovers, and Tower to Magician).
* BonusBoss: Although new boss battles are added into the game every once in a while, certain permanent bosses in the game stand out in a way that is clearly meant to be this. Most of them require special materials from other raids.
** Proto Bahamut, the same dragon that the player was able to summon at the beginning, was the game's first attempt at this. For a long time, it was the strongest boss in the game, with the highest level, at 100, and an extremely high amount of HP compared to other bosses at that level, with 240 million HP. At 50% HP, Proto Bahamut then [[BreakingTheBonds breaks off its restraints]], dealing more damage with all of its attacks. Its most iconic attack,Skyfall (Great Catastrophe in the JP version), is cast when left at 25% HP, deals 999,999 Dark damage, the highest amount in the game, and requires players having 100% damage resist in order to survive it.
** Grand Order, with 449 million HP, is accompanied by 2 small dragons that attack alongside with her. As the second Bonus Boss, she is more difficult than Proto Bahamut by sheer virtue of having more abilities including damage shields, inflicting random status effects, and a 999,999 Light damage AreaOfEffect attack at 50% HP. It cycles through three forms, the human half, the dragon half, and both halves combined together into the true form of the Primal Beast, with the battlefield moved to outer space for the last phase.
** Proto Bahamut (Impossible), was the most difficult boss in the game until Ultimate Bahamut's release, sitting at Level 150, and backed by 1.4 billion HP. This version takes everything Proto Bahamut has and amps it UpToEleven. Proto Bahamut starts off by cycling through different elements except for Light, switching to a different one each time it loses 10% of its HP. However, when it reaches 50% of its HP, Proto Bahamut will break out from its chains like its normal version, but now with the ability to give itself random buffs along with attacks that can KO individual party members if not prepared. At 25%, Proto Bahamut shows its true power, using its most dangerous abilities almost consecutively, including the aforementioned Skyfall and Supernova, which reduce party members' HP by 95% and is unblockable. The kicker on top of this is that Full Elixirs cannot be used to revive giving the raid a very real chance to fail.
** Ultimate Bahamut beats out Impossible Proto Bahamut as the most difficult boss in the game. It comes in two varieties: a level 150 version for players above Rank 80, and an Impossible version for players above Rank 130. Both versions are non-elemental, trigger a special field effect that allows crits regardless of element, can randomly apply a status effect which causes the boss to trigger an charge attack, and can use HP-triggered attacks even if it's paralyzed.
*** The regular Ultimate Bahamut has 1 billion HP and it's charge attacks can: deal defense-bypassing plain damage, give itself a buff that charges its charge diamonds faster, apply random status ailments, shuffle your party lineup, and remove all your buffs. At 20%, it changes the field effect to nullify regular attack and defense debuffs and immediately KO anyone with less than 5% HP. And at 5% HP, it uses Skyfall Ultimus, which is Skyfall, except it also gives the boss a buff which deals damage to random party members at the end of each turn.
*** The Impossible version has only 420 million HP. However, you get no elixirs and you can only have ''six'' participants. It has even more HP-triggered attacks, including some of the more annoying attacks that weren't triggered in the normal version. At 50%, it starts a "damage check" where it stops attacking normally and extends it's charge diamonds to a large amount. If at any point someone triggers a charge attack before it's HP drops it 30%, then the boss immediately triggers a TotalPartyKill on the entire raid. And even if the raid somehow manages to get past that point, the boss executes the aforementioned field effect change from it's normal version and starts using all of it's most powerful attacks, including Skyfall Ultimus, which now disables your summons for the rest of the battle.
** The raid version of Akasha is balanced to be about the same diffculty as Proto Bahamut (Impossible) with 1.2 billion HP, but requires an entirely different strategy. Akasha likes to throw out powerful, uninteruptable charge attacks. A third of the way through, it starts ignoring non-elemental damage cuts, and halfway through it starts always hitting for whatever element you're weakest to. Also, the "Time Warp" field effect is applied throughout the whole fight, which causes more than one turn to advance at a time, which affects both buffs and cooldowns. Thus, the raid relies on being able to tank and heal through most of the damage instead of mitigating it with damage cuts like most other raids.
** The Lucilius raid only has 600 million HP, but makes up for it by having his wings count as another enemy with 200 million HP also attack you, and hitting ''hard''. The Hard version of the raid, however, is an insanely difficult 6-man raid that has even more mechanics than Impossible Ulitmate Bahamut. First, as soon as the raid starts, Lucilius immediately opens with [[SignatureMove Paradise Lost]], necesitating that the party at least has more than 30 thousand HP to survive. Second, every time he uses a charge attack, it gives him a stacking special buff that give Lucilius benefical effects the more stacks it has, which necesitates a source of constant Dispel to prevent it from stacking too high. Second, like his normal version, his wings count as a separate enemy with 200 million HP and its own charge attacks, but unlike the normal diffculty, it gives Lucilius a very powerful buff and makes him use more powerful charge attacks so long as it's alive, requiring that it goes down first, and as it dies, it starts adding more mechanics to the fight. First, it imposes a death limit, which triggers a TotalPartyKill on the entire raid if it hits zero. Then, it applies twelve "labors", powerful buffs that can only be dispelled by fulfilling specific requirements (such as dealing a large ammount of plain damage or intentionally triggering Paradise Lost), that requires that the raid prepare specific parties containing the most powerful characters in the game beforehand in preparation the clear these buffs. And even assuming you get through all that, you still have to contend with a very powerful boss that deals loads of damage.
** The "Pride of the Ascendant" mode features Gilbert in a solo battle meant to test players without being able to draw upon the resources a raid battle provides. He has ''several'' checks in order to ensure players going in blind will have a tough time. He 1.) requires to have five debuffs active at all times otherwise he casts Theater of Pain every turn to drain all party HP and dispel a buff, 2.) gains random long-term buffs every few turns on top of the buffs that special attacks grant him, 3.) randomly inflicts a Target debuff, which triggers a high damage ''Water'' attack the next turn and inflicts Glaciate on a random party member, 4.) no longer inflicts Target after passing 50%, but now gains two buffs every time a party member is buffed through a yellow-bordered skill, and 5.) casts the multi-element attack Divergent Holy when he has two or more buffs on the party member with lowest HP. And this is the ''lower''-difficulty version.
* BoringButPractical:
** Miserable Mist is visually unimpressive and reduces every enemy's Attack and Defense, simply shifting the numbers to your favor. It's also the best subskill for your main character, as it stacks with most other sources of Attack and Defense Down, thus greatly increasing your damage and survivability. It's a must when soloing.
** Trick Stick, despite being a mediocre 3★ SSR Dark Staff with an unimpressive ATK and HP stats, and a simple Oblivion's Might weapon skill, it makes up for its useful "Trick or Treat" secondary weapon skill. As long as this weapon is placed in your team's weapon grid and even though it is not equipped as a mainhand weapon, there is a chance to obtain macaroons after cleared quests. These items provide 745 EXP each to a character. As such, placing the Trick Stick in any Angel Halo farming or Slimeblasting quest allows one to stockpile macaroons that would eventually expedite the leveling process for characters.
* BossRush:
** Chapters 61 to 63 of the main story are one long boss rush:
*** Chapter 61 has Lecia and Katalina fighting Gandharva, Io and Rosetta fighting Fenrir, the main character, Eugen and Rackam fighting [[spoiler:Leviathan Malice]]; and then the party comes back together to fight [[spoiler:Leviathan Malice]] again followed by [[spoiler:Mithra Malice]].
*** Chapter 62 has the whole party fighting Freesia, a reactor powered by Deus Ex Machina, Freesia again, and finally Akasha.
*** And to top it all off, Chapter 63 pits the whole party against the Black Knight. This is interesting because while story chapters almost always have four parts, this is just the one fight.
** There's also the three "Rising Stars" quest lines that allow you to raise your maximum rank; all of them are six-part boss rushes against Omega bosses (rank 100 -> 150), the Showdown bosses (150 -> 175), and the bosses from the last chapters of the first arc (starting from [[spoiler:Leviathan Malice]] and ending with the Black Knight).
** In order to unlock an Eternal's fourth skill, you need to go through a solo run against all nine of the other Eternals with the Eternal you want to uncap, and then fight against your Eternal with your own character solo.
** The Maniac and Nightmare boss battles of the "Robomi: Generations" event, where you need to fight the Four Kings before Lord Daemon.
** For those dedicated enough to 5* uncap every Eternal and to fulfill the ''outrageous'' item requirements to unlock the "Guider to the Eternal Edge" outfit, the final part of the quest involves a boss rush against the Eternals: Sarasa, Six, Song & Nio, Okto & Funf and finally Uno & Siete. And unlike the gauntlet to unlock an Eternal's fourth skill, there are no checkpoints and [=HP=] and cooldowns don't reset between each fight.
** The Impossible "Four Primarchs" raid is functionally this. Mechanically, it's a single raid battle, but each "phase change" cycles between each of the Four Primarchs: Uriel, Raphael, Gabriel and finally Michael.
* BossSubtitles: All Raids and Major Story boss fights splash the name of the boss at the screen (along with their artwork) every time the quest begins. Some bosses of story events and collaborations even have their own customized font style, depending on the theme of that event.
* {{Bowdlerise}}:
** Oddly enough, considering the game isn't exactly easily accessible to western children (and the Japanese voice track is still there untouched), the English translation tries to excise some of the pervier jokes in both the game and ''Grand Blues!'', with less than credible results. Notable examples involve Soriz trying to cope a feel on Katalina getting replaced by him attempting to steal her wallet (which is pretty violently out of character), or Eugen getting distracted in a sniping contest with Silva because the sun was shining off her knee guards and most definitely not because the wind was blowing up her miniskirt (but they left in Apollo [[PervertRevengeMode trying to whack him for it]], now for no real reason).
** And then there's Belial, a perverted fallen angel whose dialogue consists mostly of [[DoubleEntendre innuendos]]. The Japanese audio has him sometimes mention "sodomy" and other related words, but these get toned down in the English translation to make them vague and "safe" so to speak, even in the ''Grand Blues!'' comics. The official lyric video for his ImageSong "[[https://www.youtube.com/watch?v=d2MHUJTciRg Parade's Lust]]" also replaces the Japanese captions of "Call me anal retentive!" to "x x x x".
* BoxingKangaroo: One of the unique enemies in specific quests, is a muscular kangaroo with bandaged fists that fights in this style. In Arcarum, it is named "Barbaros".
* BraggingRightsReward: The "Guider to the Eternal Edge" costume, as it requires materials that would take ''years'', or for the incredibly hardcore grinders, at least ''months'' to obtain, from Gold Bricks to Sunstones to Revenant Weapon Fragments ''on top'' of the long, arduous process of fully uncapping all the Eternals. After compiling all of these together, the player then has to beat an Eternal BossRush, which is one of the toughest quests in the entire game. It would not be an exaggeration to say that one has essentially beaten the game by managing to complete all of this.
* BreakMeter: Most bosses have a bar that when filled up from taking enough damage activates Overdrive mode. Bosses in Overdrive Mode become more aggressive, usually gaining new Charge Attacks. However, when the gauge is emptied again with sufficient damage or other means, bosses will enter Break Mode, which make attacks against them deal more damage, as well as preventing them from gaining any charge for their Charge Attacks.
* BreakingTheFourthWall:
** In the "Robomi Z" event, the Abomination forces Nicholas into attacking Robomi and Hallesena by sticking out its finger from the corner of the screen, and clicking the Attack button in the game's interface, which is the same button used by the player to attack and finish a turn.
** If the player tries to skip the epilogue cutscene of the 2018 Big Bad Shadow event, they are treated with this message:
---> "We've got a new, epic epilogue in store for ya... You sure you wanna skip this?"
** All of the characters' individual Fate Episodes end with the narrator describing what they have learned, or wondering about their future in at least two paragraphs. But in Walder's Summer version, the narration gets cut mid-sentence, with Vyrn shouting "Hey! You're narrating yourself again!" It turns out Walder is doing his own version of it, only before the ''actual narration'' appears. But this time, it's only a single paragraph.
** In "Primal Resonance", Vyrn thinks that the ElementalRockPaperScissors game mechanic is in play when Medusa realizes that Geo has her "weakness" (Medusa is an Earth-elemental whose in-game weakness is Wind). What Geo actually meant was that [[spoiler:Medusa's remaining sister is with him]].
--->'''Medusa''': Enough lies! I can't believe I let you take advantage of my weakness!\\
'''Vyrn''': [[ComicallyMissingThePoint Weakness]]? Oh no, he's got wind powers!
* BreakingOldTrends:
** The Katsugeki/Touken Ranbu event broke a few, with the weapons not being able to be reduced, sold or used to upgrade other weapons due to the characters from the events being AnthropomorphicPersonification [[DevelopersForesight of the weapons, ]] the event 4 star weapons being the first to come uncapped at 3 stars and the first to have a 4 star uncap and Mikazuki Munechika being the first event SSR character and first free character SSR, kicking off the trend of free SSR collab characters.
** Seasonal versions (Valentine's, Summer, Halloween, Christmas) of characters used to be available only on the dates of that specific holiday/season. However, there have been complaints among the Eastern fandom about having to wait a whole year just to get the chance of obtaining seasonal versions (most of which are known for the {{Fanservice}}) of their favorite characters. This has led to the change in pattern where Seasonal versions may also be available in the gacha on certain dates aside from the exact season times. An example of which is the Summer version of Jeanne d'Arc being released on March 16, 2018 (when Summer Season is actually June to September in Japan).
** On a similar note, the 6% SSR draw banners titled Premium Gala/Legend Festival used to run on a monthly basis. Now, it is on an almost bi-weekly schedule with the 6% SSR banners occurring mid-month, labeled as Flash Gala/Grande Fest.
** 2018 was the first year to not have an event focused around the Four Knights in November, it was bumped up to October due to event scheduling. It was acknowledged as an anomaly when they released that month's event schedule and that it may or may not stick for their future events.
** The Grand Series of characters were originally reserved for those who have relevance to the main story or anniversary events. But on November 2019, Jeanne d'Arc received a Grand version, despite her not having any significant plot relevance beforehand.
* BreatherEpisode:
** Chapter 64 of the main quest. There are no battles to be done asides reading the scenario, and plotwise, the only thing that happens is the crew celebrating and talking about continuing the search for the sky map [[spoiler:now that the Erste Empire has fallen.]]
** Chapter 98 counts as well since there are no battles. The scenario covers the cast and their allies from both the Bestia and Groz Islands.
** Event wise, "Welcome To Bistro Feendrache" is this to the rest of the Dragon Knights events due to it being strange but LighterAndSofter compared to the previous Dragon Knights events story-wise. It's even Lampshaded by the participating characters to be a good change of pace compared to the events that happened before in the Dragon Knights event stories.
** The entire Christmas-themed "Winter Nights, Stardust Memories" event contains no battles, only pure reading of chapters and cutscenes. [[spoiler:While Loki and Fenrir did appear, they pose no actual threats aside from stealing Santa's gifts, which they promptly return]].
* BribingYourWayToVictory: ''Granblue Fantasy'' operates a gacha lottery system for acquiring new characters and items, which you can purchase using either an in-game currency (Crystals) or real money.
** If you have enough cash to draw 300 times from the same pool, the game throws you a bone and allows you to ''choose'' what item you get, albeit from a limited selection. And if you ''really'' have money to burn, you can exchange 150 Gold Moons (which can be obtained by drawing 150 duplicate SSR characters or buying them at a rate of one Gold Moon per ''month'') for ''any'' item or summon in the entire game.
** More direct samples include special tickets that can only be purchased with real money: such as the "Start Dash" that gives you a ticket to instantly obtain any character or summon you could pull at account creation; and the "Surprise Ticket", which lets you pull from almost any currently available character or summon. However, many of the top summons in the game (such as Lucifer, Bahamut, Shiva or Grand Order) explicitly ''cannot'' be obtained using these special tickets.
* ButThouMust:
** Most dialogue options have little or no impact to the plot. As such, the player may be given two contradicting options, but in the instance when the player picks the "wrong" choice, either Vyrn or Lyria will correct the player so that [[{{Railroading}} the dialogue will continue to a single predefined outcome]]. Some dialogue options also play this trope straight, with the choices being synonymous or similar in thought and meaning.
** In the "Detective Barawa: The Jewel Resort Incident", the detectives, Lyria, Vyrn, and the captain had to put together evidences and deduce possible outcomes when finding Vas. Should you pick the wrong answer, Sarya will simply mention that you have to try again while presenting the same choices. The dialogue tree will only continue if the correct answer is selected.
* CallBack:
** After the crew subdues Leviathan early in the story, a portion of its power gets absorbed by [[spoiler:Orchid]]. Later in Silverwind Stretch (around 50+ more chapters later), [[spoiler:Orchid uses Leviathan's power to save some members of the crew who were separated by the avalanche]].
** The main cast's [[MythArc all-encompassing quest]] involves collecting all pieces of the Sky Map to plot their journey's course to Estalucia, with said pieces glowing and resonating to the place where they should go next. But as the main task is put on hold for several times due to sidelines and other external conflicts, the Sky Map pieces lost significant plot relevance... Until they are brought up and glow once more in [[spoiler:Chapter 123 when Rackam makes plans to take a shortcut to the Great Oarlyegrande Skydom in order to race against the Violet Knight. Loki and Mikaboshi explain in the succeeding chapter that the pieces have the power to allow anyone to travel safely between larger Skydoms.]]
* CallingYourAttacks: A lot of characters shout their Charge Attack's names out loud. If it is a unique skill or a SignatureMove, expect that it will also be called out as well.
* TheCameo: For the first five examples, several characters who did not receive a summer version make an appearance in other summer characters' artwork. Other examples include characters from other franchises, (or minor [=NPC=]s of ''Granblue'') who appear in some Fate Episodes or character artworks.
** Heles' second artwork depicts Seruel rubbing sunscreen on her.
** Lancelot and Vane are in the background of Percival's second artwork, playing volleyball.
** Bridgitte and Baotarda steer a sailboat for Charlotta.
** Anne apears in Grea's uncap art, playing with her.
** Societte caresses Yuel's hair.
** Kaisar Lidfard from ''Anime/RageOfBahamutGenesis'' appears in Amira's Fate Episodes.
** Eris from ''VideoGame/{{Shadowverse}}'' appears in "Duelist of Eternity", still watching over the Morning Star.
** Crystalia Tia, another character from ''VideoGame/RageOfBahamut'' makes an appearance in Lily's 5★ episode.
** The Jewel Resort Casino's PlayBoyBunny waitress appears in SR Richard's uncap art.
** For the ''Anime/CodeGeass'' {{crossover}} event, Euphemia li Britannia appears in Suzaku Kururugi's uncap artwork.
* CanisLatinicus: PlayedForLaughs. The in-game description of the [[https://gbf.wiki/Gorilla Gorilla]] summon mentions its scientific classification as "Gorilla gorilla phantagrandus".
* CantDropTheHero: In fact (s)he gets a separate section in the party screen compared to regular characters. Interestingly, while human, the protagonist is counted as Unknown race for gameplay purposes, since it would otherwise cripple any non-human party receiving the benefits of [[SituationalSword race-specific Bahamut Weapons]]. However, there are a few scripted battles during events or Fate episodes where the protagonist is not included. These include some of the Challenge Quests that reward Blue Sky Crystals where the party is made up of the "spotlight" characters of that event.
* {{Cap}}:
** With regards to characters, weapons, and summons, the Level Cap is represented by the number of stars. If the said character or item has reached its cap, it will no longer gain additional levels until it is uncapped one more time (unless of course, the last uncap is reached). Though characters can still improve by means of accumulating Extended Mastery Levels , Extended Mastery Perks, Plus Mark Bonuses, and Over The Mastery Rings.
** As a part of gameplay balancing, there is also a Damage Cap to a majority of the skills and abilities of characters. However, this can be increased by "DMG Cap Up" buffs and perks that will amplify the damage dealt only if the character is perfectly capable of reaching the damage cap.
** Certain Buffs and Debuffs also have a cap on the maximum amount of stat increments or decrements that can be applied to the party or to the enemy.
** The player can only have a maximum of 999 AP and 99 EP at once. Trying to increase the AP/EP overflow using specific items will simply display a message stating that it cannot go past beyond the maximum limit.
** Unused [[TechPoints Extended Mastery Points]] cap out at 999.
** Weapons and Summons can only have +99 Plus Mark bonuses, while characters have a limit of +300.
** During "Rise of the Beast" events, you can only hold up to 100,000 Four-Star Symbols (prior to June 2019, the previous cap was 30,000). If they overflow, the counter will be marked purple and you essentially have to buy something from the shop before you can start your own [=RoTB=] raid. Worse case is that if you join or complete other players' raids when the counter overflows, you won't gain any Four-Star Symbols for that raid battle.
* CastHerd: Considering the LoadsAndLoadsOfCharacters this game has, Cygames eventually organized playable characters into these, with the story characters as the main one, Society members in another, the Holy Knights of Lumiel as one, Dragon Knights, Knights of Irestill, the Ten Eternals, Divine Generals, the Evokers, etc.
* CastingGag:
** Double for Creator/TomokazuSeki as Nicholas, not only does he become a ''Franchise/KamenRider''-esque character for his playable debut, complete with DivingKick as his charge attack, he gets an allusion to his role on ''Anime/MobileFighterGGundam'' with the HumongousMecha that he created, which in Japanese is called God Gigantes.[[note]]The allusion isn't there in the english translation because it was changed to Super Robo Gigantes.[[/note]]
** [[http://www.chriswellsnarration.com/ Chris Wells]], the official announcer of Tokyo Tower, plays the Tower summon.
** Kaz's voice actor (Akihiko Ishizumi) already voiced another character [[WesternAnimation/HiHiPuffyAmiYumi with the same name in the Japanese dub of that series]].
** The same goes with Chloe's voice actress (Miyu Tomita), who already voiced [[WesternAnimation/WeBareBears another girl named Chloe]].
** In ''VideoGame/FinalFantasyVII'', Takahiro Sakurai voices Cloud Strife who admires his friend Zack Fair (voiced by Kenichi Suzumura) who dies in a battle protecting him. In ''Granblue'', the characters they portray have reversed roles, Suzumura voices Sandalphon, a primarch who initially hated Lucifer (voiced by Sakurai) because he was just a backup of the latter, but soon considers Lucifer as his friend, and that Sandalphon was the last one who witnessed Lucifer's disintegrating remains.
** Creator/RomiPark once voiced a prince from ''VideoGame/FateExtra'' who is an heir to the throne and protected by the White Knight Gawain. These details are reversed in ''Granblue'' where she voices the Black Knight, who protects a young girl having a similar appearance to the late Queen.
** And on that tack, Creator/MinoriChihara voices a pale-blue-haired girl who is very quiet and emotionally muted, and who is, even early on, implied to not be entirely human. [[LightNovel/HaruhiSuzumiya This is not precisely unknown territory for Chihara.]] Later on, however, [[spoiler:while she continues playing Orchid even after Orchid becomes a golem, she ''also'' continues to portray the real Orchis... who is actually friendly, bubbly and has occasional moments of ditziness, which is actually much closer to what Chihara is like naturally.]]
** The voice actors for Ellen and Martin introduced in the shark-themed "The Maydays" event were also cast for the Japanese dub of ''Film/{{Sharknado}}''.
* CharacterRosterGlobalWarming: In 2016, Bakura was the last R character to be released (and he is still the portrait for the R Trial Character – a placeholder for any upcoming / character). The R character roster remained stagnant for two whole years until Spinnah was released in June 2018.
* CharacterSelectForcing:
** All Skill Unlock Fate Episodes contain short battles, and you are required to slot in the character featured in their own episode. Fortunately, any version of the same character will do. This no longer applies to new characters released from 2017 onwards, as their Fate Episode battles are more or less easy ScriptedBattles that save the player from the burden of changing party members every time.
** During certain story or event chapters, some characters will be locked out of selection for plot consistency, such as [[spoiler:not allowing you to use Black Knight on a certain boss battle]]. Players may have to change their party compositions if said characters are not applicable.
** Played straight on certain Hard / Extreme Arcarum stages where the player is forced to use only R or SR characters for the duration of the stage.
** A new limited-time game mode implemented late 2018 called "Proving Grounds" runs on this trope as a requirement. You get to fight two or three waves of enemies per quest, called crew sorties. You have the freedom to choose whoever to put in your team, but if a character has already been used against the previous waves, they can no longer be allowed in the succeeding waves, requiring you to change your ''entire'' character roster. Fortunately, the mode has its own set of Party Slots, so that the changes made to the team composition for "Proving Grounds" won't interfere with the rest of your Party Slots.
* ChekhovsGag: Almost ''every single quirk'' exhibited by Grace turns out to be very plot-relevant. [[spoiler:Her habit of eating glass is revealed to be an actual requirement for moondwellers lest their silica intake fall too low. Her feeding Isaac Otherworldly meat is a censor to disguise her Chaos Matter scalpel when he's on the Moon. Her rambling about the various ongoings in Phantagrande is a hint about how she's invested in sowing chaos as part of the Foe. Her teasing and flirting towards Isaac about romance and kids are in fact alluding to how moondwellers exiled on the Moon have committed themselves to extended families in order to keep their memory alive in the Sky World.]]
* ChekhovsGun:
** The plume, revealed to be Lucifer’s feather, obtained by Lyria at the Wyvern Reverie quest in the "What Makes the Sky Blue" event turns out to be the item that allows the crew to reach Sandalphon inside the cocoon in the event's sequel "Paradise Lost". [[spoiler:It serves an importance once again when Lyria brings it all the way in the penultimate chapter of the third event "000", unlocking Sandalphon's true potential as the Supreme Primarch.]]
** During "Spaghetti Syndrome", Grace meets up with Issac, tricks him into eating meat from [[IAteWhat Otherworldly Beings]] and then leaves him the scalpel she used to cut it with, which had its blade converted into chaos matter. [[spoiler: In the "bonus episode", the later allows Issac to bypass the moondweller's computer systems since they can't properly analyze chaos matter, while the former allowed him to smuggle it in the first place by giving him a plausible excuse for why it trips their sensors for such things.]]
* ChessMotifs: [[spoiler:As their plans have already been set in motion at the start of "What Makes The Sky Blue III: 000", [[CrazyPeoplePlayChess Belial and Beelzebub]] standby on top of Pandemonium to literally play a game of chess. The event cycles through the actual war happening on the background, with the chess game only serving as an allusion. Each development of the plot cuts back to the two's chess game, representing the progression of their plans. During their match, they converse on small bits of their strategies and tricks to turn the war on their favor. However, the narration doesn't make it clear which side is favored to whom since they are technically allies at that point. Until near the end of the event's first half, which reveals that they have differing agendas and are only ''using each other'' for their individual game.]]
** [[spoiler:"000" itself is the notation for [[https://en.wikipedia.org/wiki/Castling Queenside castling]] by using the rook on the queen's side to swap with the king to avoid danger, a move Belial pulls on the board if one looks close enough at the CG.]]
** [[spoiler:Prior to this, the trilogy also makes several allusions to Sandalphon being a pawn, being a spare or a sacrificial one.]]
** [[spoiler:After noticing the arrival of the military squads of the Skydom who came to assist the Primarchs against the fallen angels, they mention that all pieces are now in play.]]
** [[spoiler:The arrival of the Grandcypher along with Sandalphon, Halluel and Malluel were compared to unexpected pieces. Beelzebub mentions using tricks to counter the move, by bringing in a corrupted Azrael/Israfel and a brainwashed Sariel into the field.]]
** [[spoiler:Finally, when their motives are clear and they realize that they have been using each other for their own goals, referencing the opposing sides of the chess board. Belial spots a flaw in Beelzebub's plan, to which the latter replies "Checkmate" as he appears to have incapacitated Belial before trying to proceed with his goal of entering Etemenanki alone.]]
** [[spoiler:Belial doesn't buy the "Checkmate", stating that his own King is still in play. Then we get to see Beelzebub being impaled from behind by a now-awakened Lucilius, whom Belial physically revived prior to the start of the event. Sandalphon also says the same after finally defeating Lucilius at the end of the trilogy.]]
* ChestMonster: Features two types of chest / loot monsters as listed in the trope's description:
** The players can encounter enemies known as "Mimics" in the first wave of Maniac-difficulty Showdowns and in random nodes of the Arcarum. They appear as the typical "monstrous chest" type and reward the player with 8 chests of a specific rarity from bronze, silver, or gold depending on the mimic's color.
** In Arcarum, other enemies can hide from chests and will ambush the player when opened, resulting in a "Do or Die" battle. Some text descriptions of chests discovered in the map often [[LampshadeHanging provide a hint if a certain chest is suspicious]].
* ChristmasEpisode: Every year, new Christmas-themed characters are added to the gacha [[SexySantaDress dressed in Santa clothes]]. The season is set to Winter and enemies are based on characters or concepts from several Christmas-related stories or tales.
* ClimaxBoss:
** [[spoiler:Yggdrasil Malice]] and later on Akasha serve as these, possessing much higher HP and more gimmicks compared to the bosses encountered before them and both fights having heavy plot implications.
** The Black Knight serves as one to help tie up a few of the characters' personal plot threads.
** Dykotomus' second fight serves as one as a whole of the Phantagrande Arc, before they move on to Nalhegrande Sykdom.
* CognizantLimbs: Most bosses with multiple health bars invoke this trope, particularly the Impossible raid versions. Examples include Tiamat (her dragon tails) and Colossus (its sword-wielding arm). Just defeating the main body results in an instant victory. However, their "limbs" aren't to be trifled with, as they can provide additional buffs and abilities to the main body if left unchecked.
* ColorCodedElements: The numbers that represent the damage dealt by characters are color-coded, which reflect a character's element. Red (Fire), Blue (Water), Brown (Earth), Green (Wind), Yellow (Light), and Purple (Dark). Additionally, numbers colored White represent the Plain Damage property.
* ColorCodedForYourConvenience: The ability icons of characters are represented by color-coded borders: Yellow for abilities that Buff the team, Blue for abilities that inflict Status Ailments on the enemy, Green for abilities that heal and/or remove ailments for the team, Red for damage-dealing abilities, and Purple for Field effects, abilities that affect all players and enemies in the raid.
* ColorCodedItemTiers:
** For the borders of the characters: Gold for SSR-rarity, Silver for SR-rarity, and Bronze for R-rarity.
** Weapons and Summons also follow the Gold to Bronze rarity colors as stated above, but also includes a light-gray background for Normal-rarity items.
** Brown wooden chests contain normal-rarity items or rupies, silver chests contain SR weapons/summons and certain crafting materials, gold chests contain items like Merits and Animas and Archangel weapons, flipping golden chests with a rainbow have SSR summons/weapons and items like Damascus Grains or Urns, blue chests are given for reaching a certain honor threshold and can contain anything from either gold or flipping chests, and red chests are given to players who host the raid battle and gained the most points and can contain the same items as blue chests.
* ColorMotif: Blue. Fitting for the game's sky world setting. It's in the title, the general theme of the user interface, as well as the lore-wise [[TheMagnificent title theme]] of the main story cast (all having Blue or Azure).
* CombinationAttack: Players can "Combo Call" their summons with other players, allowing everyone in the raid to benefit from the call effects of the summons simultaneously. The Arcarum Summons however, are an exception to this trope.
* {{Combo}}: Characters can attack up to three times per turn (with each strike having varied animations too), and this mechanic is affected by abilities that boost or reduce Double/Triple/Multi Attack rates. Though there are some that can guarantee either Double or Triple attacks for a limited number of turns. This also applies to bosses, like Yggdrasil Omega, who can attack up to ''eight times'' per turn.
* TheComputerIsACheatingBastard. There are some points in the story wherein you get to fight other characters in their playable versions, having the same skills used against your party. The one-on-one [[BossRush gauntlet fights against the ten Eternals]] are notable for this. Weapon skills and Summon Auras do not take effect, the Eternal you are facing has up to tens of thousands of HP, while yours are limited to 4 digits, they also take advantage of the Charge Attack Diamond and "Trigger" mechanics that bosses have (they can unleash their {{Signature Move}}s on certain HP thresholds while you have to rely on cooldowns). Fortunately, the fights ''are beatable'' with the right usage of your chosen Eternal's skills, and the ElementalRockPaperScissors still applies.
* {{Conlang}}: The language for the vocals of "[[https://www.youtube.com/watch?v=rNKiYs9l8Mk Rose Queen]]" are neither English nor Japanese like the rest of the songs, but is entirely made-up.
* {{Constellations}}: Two of the Extreme-only {{Elite Mooks}} that can be encountered in Arcarum (being represented by a red monster in a node) are based on the constellations Aldebaran (Taurus) and Castor and Pollux (Gemini).
* ConstructedWorld: The Sky World is completely separate from Earth, with the only incursions being crossover shenanigans. [[spoiler:"Right Behind You" shows an ancient map of a planet that resembles Earth which the characters interpret as a giant island but there isn't enough detail on whether the Sky World was EarthAllAlong or not.]]
* ContinuityNod:
** The introductory scenes of some Fate Episodes make reference to some past events that involve the character. More often, they act as a re-cap of a certain story chapter and continue with it, while explaining said character's motivation for joining the crew (i.e. Veight). This overlaps with RewatchBonus as well. Many Fate Episodes of certain characters change parts of their dialogue if you have already recruited other characters connected to them lore-wise. In these cases, the dialogue may explicitly mention the relationship between the two characters, or have one of them mention the other, directly or indirectly (i.e. Randall, after recruiting Feather).
** Two in the "Persona 5: Thievery In Blue" event, which bridges similar concepts between ''Granblue Fantasy'' and the ''Persona'' series.
*** The skyfarer crew is not even confused nor shocked when the newcomer group calls themselves "The Phantom Thieves". Instead, Rackam expresses joy in meeting a phantom thief in person, while Vyrn and Lyria mention that they are cool. The thieves didn't expect their reactions at all. It turns out, there is an in-universe Phantom Thief in the world of ''Granblue'', and that scene [[RewatchBonus plays differently]] if you obtained Chat Noir from the gacha.
*** When the Phantom Thieves demonstrate and explain their Persona powers, Katalina mentions that they also know highly-skilled magic users who fight with spirits of the deceased. She may be initially referring to Necromancy, and there are indeed characters in ''Granblue'' who fight alongside a GuardianEntity (as listed in the [[ShoutOut/GranblueFantasy Shout Out tab]]). One of them is Lady Grey, who fits both descriptions perfectly.
** There are also parts of the 2018 "Bzzt! Amped Up Summer" that reference two previous story scenarios.
*** One scene in the event has [[spoiler:Quatre and Tien discussing about how Siete became upset for being able to convince only two Eternals last year. This references the 2017 "Poacher's Day" event where he only had Tweyen and Threo to accompany him.]]
*** The Gorilla also makes a {{Cameo}} while the gang is being toured around the island. This time, [[spoiler:it is an actual animal in the jungle rather than a tonic-induced hallucination.]]
** The Odajumoki gang appear once again in the Fate Episode of the Aqours Second-Years. But this time, they work as tourist guides in a beach snack bar. One of the members mentions their act as a sign of goodwill after their encounter with the Grandcypher crew (referencing "Poacher's Day"). Their [[HamsterWheelPower Dog-On-Wheels]] boat technology later turned out to be a tourist attraction called "extreme water-skiing".
** Sharom Island gets brought up by Seruel in Scathacha's 5★ Fate Episode, where he remembers humans and monsters co-existing in a form of government.
** "Make Up and Go" has two.
*** First, the experimental metal ingots that Sierokarte acquires for the heroes is from Eureka Island, where the final battle of "Robomi Generations" took place.
*** Second, the reason that the Mining Association is hiking up prices is because radical profiteers took over after the corruption in Sidheros Island was exposed after "The Inner Light".
** "A Walk on the Wild Side" has numerous references to past story events:
*** Tomoi remembering Lucifer and Belial from "What Makes the Sky Blue".
*** Lowain recalls Vyrn's reaction after getting his own gearcycle in "The Other Side of the Sky".
*** Lunalu's {{Cameo}} in her pajama attire, with the brothers recalling her [=CtK4Life=] group. She also presents the exact same manga panel from Popol Saga. Lastly, the Gorilla appears once more in an ImagineSpot, all of which are from the "Handsome Gorilla event".
*** The bros' "[[VisualNovel/FateStayNight Iron is my body, lettuce is my blood]]" chant sends shivers down Tomoi's spine, a reference from "Table for Six".
*** Vira's characterization in this event hints that this takes place after her Grand version's CharacterDevelopment Fate episodes, with her becoming mellow and friendly towards everyone, which is different from how Lowain [[CharacterizationMarchesOn remembered]] Vira as someone obsessed with Katalina. Even the imagined Psycho Vira MK II raid boss has a skill name that starts with "Certificus", the weapon that unlocks Grand Vira from the gacha.
** To make things short, the "No Rain, No Rainbow" event references, or makes a flashback to ''a ton'' of past story events and fate episodes, while many characters (playable or otherwise) get name-dropped and casually discussed by the event cast's dialogue.
** "The Maydays" reference a ton of past lore covered by the "What Makes The Sky Blue" trilogy. There's also a subtle reference to "No Rain, No Rainbow" as the Grandcypher's galley is brought up again, with a dedicated room for Sandalphon to brew and serve coffee to the crewmembers. And on Chapter 5, Lyria and Vyrn acknowledged that this event is [[ButForMeItWasTuesday just another average summer]] for them since they've already dealt with sentient watermelons, urkins and eals in the past, a reference to the previous summer-themed events of ''Granblue''.
** "Kappa Summer Chronicle" is a continuation of "The Maydays", recalls a summary of the "Second Advent" featuring Cassius and The Society members, and also gives references to the "Welcome to the Bistro Feendrache" event by way of Savarin's {{Cameo}} and Siegfried recalling his cooking experiences.
** Gearcycles are used by the residents of Tahar Island. Tabina and Vyrn acknowledge that Mysteria already had them before, a reference to "A Walk on the Wild Side".
** Being an event focused on the ten Eternals, the "Seeds of Redemption" event references a lot of past story events that featured the Eternals, including their {{Cameo}}s on Holiday-themed stories.
* ContractualBossImmunity:
** Specific boss battles, especially the Primarch and Xeno Raids have an increased resistance to elements which are not superior to theirs. In this cases, the game explicitly tells the players to follow the ElementalRockPaperScissors if they do not want to have a hard time.
** Some bosses are immune to certain status effects (i.e. Justice Aracrum being Immune to Gravity, and Primarchs being immune to ATK/DEF Down) while others lower the success rate of being inflicted with a status effect (particularly the useful ones like paralyze) each time they're successfully hit with it. Some bosses play with this by becoming immune or vulnerable to certain status effects at certain HP tresholds. Ultimate Bahamut is a particularly special case. He's not immune to paralyze (though he does gain resistance to it), but it doesn't stop him from using attacks that are triggered at certain HP thresholds.
* CoolAirship: You and your crew get around the world with an airship called the Grandcypher. [[spoiler:Noa's Fate Episode reveals that it was built by the Astrals as their flagship to invade the world.]] Through the Crew/Guild system you can also get the Dravenspirit, Frontier, and Engella, though they only receive passing mention in the main story.
* CooldownManipulation: Some characters and enemies have access to skills that manipulate the "Skill Intervals", either raising them or lowering them.
* CoOpMultiplayer: A majority of the game's content is made up of multi-party raid battles in which other players can participate in fighting boss battles that others have hosted.
* CounterAttack: Some characters have passive or active skills that allow them to dodge an enemy attack, and follow-up with an attack of their own. Buffs such as "Counters on Dodge" will also give this effect to affected party members.
* CoverInnocentEyesAndEars: Chapter 116 has a serious example, as Katalina and Rosetta cover Lyria's and Io's eyes to shield them from the sight of [[spoiler:a soldier being burned alive by one of the Holy Erste Empire's Titan Suits.]]
* CreationMyth: According to myth, the God of Creation created the Sky World which had the various races slowly grow on the many islands that were created. Eventually his creations rebelled against the god, splitting him into two beings, one with the power of creation and the other wielding the power of destruction and regeneration. The former left, creating a stagnant world, being unable to destroy anything. The latter stayed in the sky world, making it undergo a cycle of destruction and regeneration all the way up to the present day.
** [[spoiler:As of the "Right Behind You" event, it's ''really'' unclear how much of this is actually true and how much of it is a misremembering of events between the Astrals and the Moon-dwellers.]]
** [[spoiler:The creation myth gets briefly mentioned by Sandalphon in "What Makes The Sky Blue III: 000". But this time, he calls the split halves of the Creator as "the god who fashioned the stars" and the other as "the god who remained in the sky". Lucio later expands more into this, stating that the orignal god is The Omnipotent one, his master who came from another dimension and shaped this world based on the previous world he left behind, splitting himself in the process. The two halves are in eternal wars to overpower the other and fuse once more, with the proxy war between the Astrals and the Skydwellers being one.]]
* CriticalExistenceFailure: Playable characters can still perform any ability at low health as they can normally do at max health. However, this is zig-zagged as everyone has a "critical health animation" that plays when their HP bar is red, which usually causes them to crouch in pain and the gameplay is still not affected. Likewise, being hit with specific debuffs like Paralyze will always send the character in their "critical health animation" even if they are at ''full health''.
* CriticalHit: Handled a bit differently compared to other games. First, you either need a passive or a buff that lets you make critical hits. Second, you can only make critical hits if the enemy is already elementally weak to whatever attack you're making. The chance and how much additional damage you do varies, and different sources can stack and proc at the same time. Though Ultimate Bahamut is non-elemental, it can deploy a special field effect that allows any character, regardless of element, to use critical hits against it.
* CriticalHitClass: The availabilty of a Critical Node (which increases the damage and chance of critical hits) in the [[TechPoints Extended Mastery Perks]] depends on the character's Style, Race, and Unique nodes - Attack-style characters benefit from having one Critical Node in their top EMP row. While Human and Draph characters have another Critical Node in their second EMP row. There are those that have yet another one in the third row. For example, Sturm has a total of 3 Critical Nodes for being an Attack Draph while also having an extra Critical Node in the bottom.
* CriticalStatusBuff:
** Enmity, a weapon skill that increases party members' attack based on how much HP they're missing. Getting the most out of the skill be extremely risky since it requires leaving your party with very low HP.
** Also inverted with Stamina, which increases attack when they have more HP, allowing the party to benefit from its max effects with full health, but disappears at around 50% HP.
* {{Crossover}}: ''Granblue'' has crossed over with other games and anime (most closely with ''VideoGame/TheIdolmasterCinderellaGirls'' and ''VideoGame/RageOfBahamut'' due to Cygames having a stake in all three games) over the years.
** The ''Rage of Bahamut'' "crossover" is less an event and more an ongoing thing; a substantial portion of the cast is drawn from ''[=RoB=]'', with more getting added periodically as time goes on, as event characters, gacha characters and promotionals for things like ''[=RoB=]'' anime [=DVDs=]. [[spoiler:Hell, one of the ''main cast members'' is Rose Queen!]] Such that it seems the game is an AlternateContinuity for ''[=RoB=]'' or else a more subtle fusion.
** ''VideoGame/TheIdolmasterSideM'' had a promotional event with ''Granblue'', but only the three main characters and one extra appear here.
** The January 2016 Unite and Fight event is themed after ''LightNovel/{{Slayers}}'', with Lina Inverse and Naga the Serpent as the recruitable characters.
** ''Franchise/StreetFighter'' also gets crossed over twice, the latest being the ''VideoGame/StreetFighterV'' crossover event of April 2016.
** ''VideoGame/SakuraWars'' and ''VideoGame/SpaceInvaders'' (yes, at the same time) had crossover events for May 2016.
** The ''VideoGame/TalesSeries'' has also had a crossover featuring characters from various games in June 2016, as a tie-in to one of their mobile games, ''VideoGame/TalesOfAsteria''.
** There was a crossover with a Creator/SquareEnix mobile game, ''Lord of Vermillion Re:3'', in September 2016, using the Defense Order gameplay.
** A crossover with ''VideoGame/SamuraiShodown'' happened in January 2017. Interestingly unlike other crossovers where characters were explicitly from another universe, this one simply introduces the characters as a part of the Sky World.
** ''VideoGame/{{Shadowverse}}'' received a collaboration event, and [[spoiler:Mordecai the Duelist]] makes a relatively unexpected appearance as the event's boss, still as persistent just like in the main game.
** The ''Anime/KatsugekiToukenRanbu'' collaboration event happened mid-September 2017, with it being the first event to give out a free SSR character.
** The October 2017 ''Manga/CardCaptorSakura'' crossover also had a free SSR character and was the first event with costumes for the crossover character. (Though [[LightNovel/{{Slayers}} Lina Inverse]] was technically first, her costume didn't have any actual changes to her appearance, it was simply made to give her a shorter Charge Attack animation.) Unlike other crossovers, which are mostly self-contained and not referenced after its completion, it had a ContinuityNod in "Auld Lanxiety" indicating that it's canon to ''Granblue'' in some form.
** The December 2017 collaboration event with ''Manga/AttackOnTitan'' has Mikasa as the free SR and Levi as the free SSR character of the event. Also, notably, rather than just being multiversal shenanigans, much like ''Shodown'' it ''incorporates'' a version of the ''[=AoT=]'' setting into the wider lore of the game, [[spoiler:making use of the fact that the original adventure takes place on an island in the main ''[=AoT=]'' story, and just replacing the Marlean mainland with the skydoms]].
** April 2018's collaboration with ''Manga/CaseClosed'' features Conan as the free SSR character with Amuro recruitable in the second half of the event.
** A mini-crossover of some sort. Special Week from ''VideoGame/UmaMusume'' replaces Vyrn in the Daily Login Rewards screen for two weeks in June 2018 as a part of the "Uma Musume Campaign". It is basically similar to the [[{{Pun}} special weeks]] conducted when the game reaches million-player milestones, or during holidays and anniversaries.
** The ''VideoGame/Persona5'' event was on June 2018. This one notably has a ''very'' concrete place in the timeline, the crew runs into the Phantom Thieves just after beating Tiamat.
** A crossover with ''Anime/LoveLiveSunshine'' was on August 2018 release with all characters from the idol group Aqours as recruitable in three distinct trios. In addition, the players could vote for one of the trios to receive a fifth uncap, with the second-years trio ultimately winning.
** As of August 24, 2018, all ''Granblue'' players can receive a free SSR JEHUTY Summon as a part of promoting ''[[VideoGame/ZoneOfTheEnders Zone of The Enders: The 2nd Runner M∀RS]]''.
** A crossover event with ''Anime/FutariWaPrettyCure'' took place on October 2018, [[MilestoneCelebration in celebration of the series 15th anniversary]].
** Another Cygames property, ''Princess Connect Re:Dive'', had its crossover on December 2018.
** ''Anime/CodeGeass'' had its crossover event on June 2019, with Creator/JunFukuyama doing a special promo as Lelouch to hype up fans. [[spoiler:Unlike other crossovers where the characters safely return home, Lelouch and company choose to destroy the means by which they were transported to the Sky World to keep Nunnally safe.]]
** ''Anime/LoveLive'' had a second crossover in 2019, following up on a SequelHook in the ''Sunshine'' event that revealed the presence of μ's in ''Granblue''.
* CrossoverCosmology: As with the characters appearing in ''Rage of Bahamut'' and ''Shadowverse'', the game combines various deities and figures from different mythologies into one setting,.
* CrutchCharacter: Yodarha is nicknamed as "[[Franchise/StarWars Yoda]]" because he's legendary for this. His SSR version's LimitBreak has a special effect that can easily deal up to ''one million damage'', no matter your own level or equipment. If you can get your hands on him early, he will completely destroy the first two thirds of the game, until you finally reach a level where a million isn't that impressive anymore, and he'll slide to lower tiers. Bonus points for having the trope's classic "old man with legendary skill but way past his prime" character concept.
* CryptidEpisode: One "Grand Blues! Radio" quest has Lowain, Lyria and Vyrn teaming up with the Lumiel Knights in a quest to find the rumored [[StockNessMonster Loch Crabess]] as its meat can be used to make exquisite dishes. As it turns out, Crabess is a large crab capable of [[VoiceChangeling imitating the voices]] of those who enter its lair. While they did manage to defeat and cook it, consuming its meat allows one to temporarily change his/her voice.
* CutAndPasteEnvironments: The Fate Episodes are guilty of having near-identical background arts. Why would one character stand in the very same spot that another character stood in another episode? Why do some houses have similar interiors? Why do most towns look the same? All of these questions came from the usage of this trope.
** One of the most jarring examples is found in the 5★ Fate Episode of the Aquors Second-Years. The piano room Riko discovers is basically the background image used for the "Lonesome Dragoness" Side Story event, minus Anne and Grea. The image from the said 5★ episode is even darkened out, in a possible attempt to hide the cut-and-paste.
[[/folder]]

Top