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** The Cardinal Saint Yupeis are a special Wonder that buffs the stats of allies in a specific element and improves the skills of the Saint acquired with the Yupei, but to get these bonuses you need to upgrade the Wonder and the only raids that drops the materials needed occur during Rise of the Beasts. Aternatively, however, Yupeis also gains experience every minute in real time after acquiring it meaning that casual players can get eventually get the bonuses without grinding hard and those without a lot of time aren't out of luck.
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* TheArtifact: Every player's account has a group, lettered from A to H, in addition to an 8-digit ID number. Your group determined when during the day you had access to Angel Halo and Defense Order, but Angel Halo is now available permanently and Defense Order stopped in 2016 after negative player reception. As such, player groups no longer mean anything, but are still assigned to new players.

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* AlternateUniverse: Both of the Q-pot collaborative drama tracks released thus appear to take place in one in which the angels and the fallen angel faction plus some extras (namely Lyria and Vyrn and the Dragon Knights for the first round) work in a Passterie and a Chcolate store for the angels and fallen angel faction respectively.

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* AlternateTimeline: While the main story quest is one timeline; the game's various events and sidestories all take place across various other timelines of which the Captain is the Singularity. [[spoiler: At the end of the ''Wayfaring Astral'' arc, the Captain explicitly glimpses various other timelines and draws across their power to complete the Sky Map and find the way to Estalucia]].
* AlternateUniverse: Both of the Q-pot collaborative drama tracks released thus appear to take place in one in which the angels and the fallen angel faction plus some extras (namely Lyria and Vyrn and the Dragon Knights for the first round) work in a Passterie Patisserie and a Chcolate Chocolate store for the angels and fallen angel faction respectively.
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** All Skill Unlock Fate Episodes contain short battles, and you are required to slot in the character featured in their own episode. Fortunately, any version of the same character will do. This no longer applies to new characters released from 2017 onwards, as their Fate Episode battles are more or less easy ScriptedBattles that save the player from the burden of changing party members every time.

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** All Skill Unlock Fate Episodes contain short battles, and you are required to slot in the character featured in their own episode. Fortunately, any version of the same character will do. This no longer applies to new characters released from 2017 onwards, as their Fate Episode battles are more or less easy ScriptedBattles {{scripted battle}}s that save the player from the burden of changing party members every time.

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* AllJustADream: [[spoiler:L.E.T.S. H.A.N.G. and Table for Six both end on this, with the last chapter turning out to be some sort of shared dream between Lowain and friends, who are all revealed to have fallen asleep.]]

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* AllJustADream: AllJustADream:
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[[spoiler:L.E.T.S. H.A.N.G. and Table for Six both end on this, with the last chapter turning out to be some sort of shared dream between Lowain and friends, who are all revealed to have fallen asleep.]]]]
** The 2022 Summer event story, ''Sincerely, Your Dearest Friend'', is revealed to be [[spoiler:a heat-stroke induced dream that the Captain experienced based on the fear of what if they are to part with Lyria in the future]].

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Trope was cut/disambiguated due to cleanup


* BonusBoss: Although new boss battles are added into the game every once in a while, certain permanent bosses in the game stand out in a way that is clearly meant to be this. Most of them require special materials from other raids.
** Proto Bahamut, the same dragon that the player was able to summon at the beginning, was the game's first attempt at this. For a long time, it was the strongest boss in the game, with the highest level, at 100, and an extremely high amount of HP compared to other bosses at that level, with 240 million HP. At 50% HP, Proto Bahamut then [[BreakingTheBonds breaks off its restraints]], dealing more damage with all of its attacks. Its most iconic attack,Skyfall (Great Catastrophe in the JP version), is cast when left at 25% HP, deals 999,999 Dark damage, the highest amount in the game, and requires players having 100% damage resist in order to survive it.
** Grand Order, with 449 million HP, is accompanied by 2 small dragons that attack alongside with her. As the second Bonus Boss, she is more difficult than Proto Bahamut by sheer virtue of having more abilities including damage shields, inflicting random status effects, and a 999,999 Light damage AreaOfEffect attack at 50% HP. It cycles through three forms, the human half, the dragon half, and both halves combined together into the true form of the Primal Beast, with the battlefield moved to outer space for the last phase.
** Proto Bahamut (Impossible), was the most difficult boss in the game until Ultimate Bahamut's release, sitting at Level 150, and backed by 1.4 billion HP. This version takes everything Proto Bahamut has and amps it up to eleven. Proto Bahamut starts off by cycling through different elements except for Light, switching to a different one each time it loses 10% of its HP. However, when it reaches 50% of its HP, Proto Bahamut will break out from its chains like its normal version, but now with the ability to give itself random buffs along with attacks that can KO individual party members if not prepared. At 25%, Proto Bahamut shows its true power, using its most dangerous abilities almost consecutively, including the aforementioned Skyfall and Supernova, which reduce party members' HP by 95% and is unblockable. The kicker on top of this is that Full Elixirs cannot be used to revive giving the raid a very real chance to fail.
** Ultimate Bahamut beats out Impossible Proto Bahamut as the most difficult boss in the game. It comes in two varieties: a level 150 version for players above Rank 80, and an Impossible version for players above Rank 130. Both versions are non-elemental, trigger a special field effect that allows crits regardless of element, can randomly apply a status effect which causes the boss to trigger an charge attack, and can use HP-triggered attacks even if it's paralyzed.
*** The regular Ultimate Bahamut has 1 billion HP and it's charge attacks can: deal defense-bypassing plain damage, give itself a buff that charges its charge diamonds faster, apply random status ailments, shuffle your party lineup, and remove all your buffs. At 20%, it changes the field effect to nullify regular attack and defense debuffs and immediately KO anyone with less than 5% HP. And at 5% HP, it uses Skyfall Ultimus, which is Skyfall, except it also gives the boss a buff which deals damage to random party members at the end of each turn.
*** The Impossible version has only 420 million HP. However, you get no elixirs and you can only have ''six'' participants. It has even more HP-triggered attacks, including some of the more annoying attacks that weren't triggered in the normal version. At 50%, it starts a "damage check" where it stops attacking normally and extends it's charge diamonds to a large amount. If at any point someone triggers a charge attack before it's HP drops it 30%, then the boss immediately triggers a TotalPartyKill on the entire raid. And even if the raid somehow manages to get past that point, the boss executes the aforementioned field effect change from it's normal version and starts using all of it's most powerful attacks, including Skyfall Ultimus, which now disables your summons for the rest of the battle.
** The raid version of Akasha is balanced to be about the same diffculty as Proto Bahamut (Impossible) with 1.2 billion HP, but requires an entirely different strategy. Akasha likes to throw out powerful, uninteruptable charge attacks. A third of the way through, it starts ignoring non-elemental damage cuts, and halfway through it starts always hitting for whatever element you're weakest to. Also, the "Time Warp" field effect is applied throughout the whole fight, which causes more than one turn to advance at a time, which affects both buffs and cooldowns. Thus, the raid relies on being able to tank and heal through most of the damage instead of mitigating it with damage cuts like most other raids.
** The Lucilius raid only has 600 million HP, but makes up for it by having his wings count as another enemy with 200 million HP also attack you, and hitting ''hard''. The Hard version of the raid, however, is an insanely difficult 6-man raid that has even more mechanics than Impossible Ulitmate Bahamut. First, as soon as the raid starts, Lucilius immediately opens with [[SignatureMove Paradise Lost]], necesitating that the party at least has more than 30 thousand HP to survive. Second, every time he uses a charge attack, it gives him a stacking special buff that give Lucilius benefical effects the more stacks it has, which necesitates a source of constant Dispel to prevent it from stacking too high. Second, like his normal version, his wings count as a separate enemy with 200 million HP and its own charge attacks, but unlike the normal diffculty, it gives Lucilius a very powerful buff and makes him use more powerful charge attacks so long as it's alive, requiring that it goes down first, and as it dies, it starts adding more mechanics to the fight. First, it imposes a death limit, which triggers a TotalPartyKill on the entire raid if it hits zero. Then, it applies twelve "labors", powerful buffs that can only be dispelled by fulfilling specific requirements (such as dealing a large ammount of plain damage or intentionally triggering Paradise Lost), that requires that the raid prepare specific parties containing the most powerful characters in the game beforehand in preparation the clear these buffs. And even assuming you get through all that, you still have to contend with a very powerful boss that deals loads of damage.
** The "Pride of the Ascendant" mode features story bosses in a solo battles meant to test players without being able to draw upon the resources a raid battle provides. The first one released is Gilbert. He has ''several'' checks in order to ensure players going in blind will have a tough time. He 1.) requires to have five debuffs active at all times otherwise he casts Theater of Pain every turn to drain all party HP and dispel a buff, 2.) gains random long-term buffs every few turns on top of the buffs that special attacks grant him, 3.) randomly inflicts a Target debuff, which triggers a high damage ''Water'' attack the next turn and inflicts Glaciate on a random party member, 4.) no longer inflicts Target after passing 50%, but now gains two buffs every time a party member is buffed through a yellow-bordered skill, and 5.) casts the multi-element attack Divergent Holy when he has two or more buffs on the party member with lowest HP. And this is the ''lower''-difficulty version.
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* ClingyMacguffin: The Horoscope weapons will attach to their wielders unwillingly, even if removed.

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* BigBoosHaunt: The Mist-Shrouded Isle is home to only a single village, with many of its inhabitants in a zombified state thanks to Celeste robbing them of the ability to die. Thankfully, most of the zombies are [[DarkIsNotEvil quite friendly]].



* BigBoosHaunt: The Mist-Shrouded Isle is home to only a single village, with many of its inhabitants in a zombified state thanks to Celeste robbing them of the ability to die. Thankfully, most of the zombies are [[DarkIsNotEvil quite friendly]].

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* BigBoosHaunt: The Mist-Shrouded Isle is home to BigDamnKiss: Granblue has only a single village, with many of had one on-screen kiss in its inhabitants tenure; [[spoiler: Cupitan and Tristette in "Unbound Asterism"]], occurring after a zombified state thanks to Celeste robbing them of climactic battle between the ability to die. Thankfully, most of two that gets all their feelings out in the zombies are [[DarkIsNotEvil quite friendly]].open
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*** Updates to the system now allow 0 cooldown skills to be used once per turn in Full Auto, and the player can manually set skills that will not be used.

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dewick of cameo and reorganizing The Cameo into seperate tropes


* TheCameo: For the first five examples, several characters who did not receive a summer version make an appearance in other summer characters' artwork. Other examples include characters from other franchises, (or minor [=NPC=]s of ''Granblue'') who appear in some Fate Episodes or character artworks.
** Heles' second artwork depicts Seruel rubbing sunscreen on her.
** Lancelot and Vane are in the background of Percival's second artwork, playing volleyball.
** Bridgitte and Baotarda steer a sailboat for Charlotta.
** Anne apears in Grea's uncap art, playing with her.
** Societte caresses Yuel's hair.
** Kaisar Lidfard from ''Anime/RageOfBahamutGenesis'' appears in Amira's Fate Episodes.
** Eris from ''VideoGame/{{Shadowverse}}'' appears in "Duelist of Eternity", still watching over the Morning Star.
** Crystalia Tia, another character from ''VideoGame/RageOfBahamut'' makes an appearance in Lily's 5★ episode.
** The Jewel Resort Casino's PlayBoyBunny waitress appears in SR Richard's uncap art.
** For the ''Anime/CodeGeass'' {{crossover}} event, Euphemia li Britannia appears in Suzaku Kururugi's uncap artwork.



* ContinuityCameo: For the first five examples, several characters who did not receive a summer version make an appearance in other summer characters' artwork. Other examples include characters from other franchises, (or minor [=NPC=]s of ''Granblue'') who appear in some Fate Episodes or character artworks.
** Heles' second artwork depicts Seruel rubbing sunscreen on her.
** Lancelot and Vane are in the background of Percival's second artwork, playing volleyball.
** Bridgitte and Baotarda steer a sailboat for Charlotta.
** Anne apears in Grea's uncap art, playing with her.
** Societte caresses Yuel's hair.
** The Jewel Resort Casino's PlayBoyBunny waitress appears in SR Richard's uncap art.



*** The Gorilla also makes a {{Cameo}} while the gang is being toured around the island. This time, [[spoiler:it is an actual animal in the jungle rather than a tonic-induced hallucination.]]

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*** The Gorilla also makes a {{Cameo}} cameo while the gang is being toured around the island. This time, [[spoiler:it is an actual animal in the jungle rather than a tonic-induced hallucination.]]



*** Lunalu's {{Cameo}} in her pajama attire, with the brothers recalling her [=CtK4Life=] group. She also presents the exact same manga panel from Popol Saga. Lastly, the Gorilla appears once more in an ImagineSpot, all of which are from the "Handsome Gorilla event".

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*** Lunalu's {{Cameo}} cameo in her pajama attire, with the brothers recalling her [=CtK4Life=] group. She also presents the exact same manga panel from Popol Saga. Lastly, the Gorilla appears once more in an ImagineSpot, all of which are from the "Handsome Gorilla event".



** "Kappa Summer Chronicle" is a continuation of "The Maydays", recalls a summary of the "Second Advent" featuring Cassius and The Society members, and also gives references to the "Welcome to the Bistro Feendrache" event by way of Savarin's {{Cameo}} and Siegfried recalling his cooking experiences.

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** "Kappa Summer Chronicle" is a continuation of "The Maydays", recalls a summary of the "Second Advent" featuring Cassius and The Society members, and also gives references to the "Welcome to the Bistro Feendrache" event by way of Savarin's {{Cameo}} cameo and Siegfried recalling his cooking experiences.



** Being an event focused on the ten Eternals, the "Seeds of Redemption" event references a lot of past story events that featured the Eternals, including their {{Cameo}}s on Holiday-themed stories.

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** Being an event focused on the ten Eternals, the "Seeds of Redemption" event references a lot of past story events that featured the Eternals, including their {{Cameo}}s ContinuityCameos on Holiday-themed stories.


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* CrossoverCameo:
** Kaisar Lidfard from ''Anime/RageOfBahamutGenesis'' appears in Amira's Fate Episodes.
** Eris from ''VideoGame/{{Shadowverse}}'' appears in "Duelist of Eternity", still watching over the Morning Star.
** Crystalia Tia, another character from ''VideoGame/RageOfBahamut'' makes an appearance in Lily's 5★ episode.
** For the ''Anime/CodeGeass'' crossover event, Euphemia li Britannia appears in Suzaku Kururugi's uncap artwork.
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** Many High Level raids have element resistance, meaning that any damage dealt that's not their weak element is greatly reduced. This doesn't outright stop bringing characters that don't match the required element (and some characters have support skills that more than make up for the damage that they don't deal), but it's generally recomended to stick with the matching element. Revans raids takes this requirement even further and outright kill any party member that doesn't match their weak element (even backline members) and inflicts Death Ineluctable, preventing them from being revived.
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** In her voice line added for 2023's Valentine's Day, Aliah (i.e. the Golden Knight) offers chocolate to the main character. She fully admits that they may not taste very good, and asks that the main character be honest with the taste. Alas, she gets a bit ''too'' insistent that she be showered in insults, bringing to mind ''another'' armour-clad noble lady voiced by Creator/AiKayano who gets off on being [[LightNovel/KonoSuba abused...]]

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** In her voice line added for 2023's Valentine's Day, Aliah (i.e. the Golden Knight) offers chocolate to the main character. She fully admits that they may not taste very good, and asks that the main character be honest with the taste. Alas, she gets a bit ''too'' insistent that she be showered in insults, bringing to mind ''another'' armour-clad noble lady voiced by Creator/AiKayano who gets off on being [[LightNovel/KonoSuba [[Literature/KonoSuba abused...]]



** And on that tack, Creator/MinoriChihara voices a pale-blue-haired girl who is very quiet and emotionally muted, and who is, even early on, implied to not be entirely human. [[LightNovel/HaruhiSuzumiya This is not precisely unknown territory for Chihara.]] Later on, however, [[spoiler:while she continues playing Orchid even after Orchid becomes a golem, she ''also'' continues to portray the real Orchis... who is actually friendly, bubbly and has occasional moments of ditziness, which is actually much closer to what Chihara is like naturally.]]

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** And on that tack, Creator/MinoriChihara voices a pale-blue-haired girl who is very quiet and emotionally muted, and who is, even early on, implied to not be entirely human. [[LightNovel/HaruhiSuzumiya [[Literature/HaruhiSuzumiya This is not precisely unknown territory for Chihara.]] Later on, however, [[spoiler:while she continues playing Orchid even after Orchid becomes a golem, she ''also'' continues to portray the real Orchis... who is actually friendly, bubbly and has occasional moments of ditziness, which is actually much closer to what Chihara is like naturally.]]



** The January 2016 Unite and Fight event is themed after ''LightNovel/{{Slayers}}'', with Lina Inverse and Naga the Serpent as the recruitable characters.

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** The January 2016 Unite and Fight event is themed after ''LightNovel/{{Slayers}}'', ''Literature/{{Slayers}}'', with Lina Inverse and Naga the Serpent as the recruitable characters.



** The October 2017 ''Manga/CardCaptorSakura'' crossover also had a free SSR character and was the first event with costumes for the crossover character. (Though [[LightNovel/{{Slayers}} Lina Inverse]] was technically first, her costume didn't have any actual changes to her appearance, it was simply made to give her a shorter Charge Attack animation.) Unlike other crossovers, which are mostly self-contained and not referenced after its completion, it had a ContinuityNod in "Auld Lanxiety" indicating that it's canon to ''Granblue'' in some form.

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** The October 2017 ''Manga/CardCaptorSakura'' crossover also had a free SSR character and was the first event with costumes for the crossover character. (Though [[LightNovel/{{Slayers}} [[Literature/{{Slayers}} Lina Inverse]] was technically first, her costume didn't have any actual changes to her appearance, it was simply made to give her a shorter Charge Attack animation.) Unlike other crossovers, which are mostly self-contained and not referenced after its completion, it had a ContinuityNod in "Auld Lanxiety" indicating that it's canon to ''Granblue'' in some form.
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Anything That Moves was disambiguated. This example is just talking about video game debuffs, which doesn't really work with any of the possible tropes to direct to.


* AnythingThatMoves: Surprisingly, the game does not restrict the Charm status effect based on the caster's and the target's genders. As long as the debuff can succeed, it will charm the enemy - whether they may be monsters, wild animals, robots, or ''dragons''.

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