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* Zebstrika from both Black/White and Black 2/White 2 certainly applies. For one thing, it has high Speed and Attack status, meaning it's likely to go first and hit hard. Second, it just '''loves''' to spam the move "Spark" in the wild, which has a chance of paralyzing your opponents. And, just to make matters worse, it also loves to spam "Flame Charge", a move that's not only super-effective against Grass Types (which normally have an advantage against Electric-Type Pokemon), but it also ''increases'' Zebstrika's already high Speed stats '''every''' time it uses it.

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* Zebstrika from both Black/White and Black 2/White 2 certainly applies. For one thing, it has high Speed and Attack status, meaning it's likely to go first and hit hard. Second, it just '''loves''' to spam the move "Spark" in the wild, which has a chance of paralyzing your opponents. And, just to make matters worse, it also loves to spam "Flame Charge", a move that's not only super-effective against Grass Types (which normally have an advantage a resistance against Electric-Type Pokemon), but it also ''increases'' Zebstrika's already high Speed stats '''every''' time it uses it.
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* Tranquill as of Black 2 and White 2 falls under this. Not only are they relatively common mid-game, but they are also annoyingly hard to fight due to their high speed. And, to make matters worse, they have a nasty habit of spamming moves like Roost (Which restores a good portion of their HP), Quick Attack (Which allows them to hit first every time), and Detect (Which causes your Pokemon to instantly miss whatever attack you selected that turn). This makes battling them (even with using Pokemon that have a type-advantage against it) and utter annoyance.

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* Tranquill as of Black 2 and White 2 falls under this. Not only are they relatively common mid-game, but they are also annoyingly hard to fight due to their high speed. And, to make matters worse, they have a nasty habit of spamming moves like Roost (Which restores a good portion of their HP), Quick Attack (Which allows them to hit first every time), and Detect (Which causes your Pokemon to instantly miss whatever attack you selected that turn). This makes battling them (even with using Pokemon that have a type-advantage against it) and utter annoyance.annoyance.
* Zebstrika from both Black/White and Black 2/White 2 certainly applies. For one thing, it has high Speed and Attack status, meaning it's likely to go first and hit hard. Second, it just '''loves''' to spam the move "Spark" in the wild, which has a chance of paralyzing your opponents. And, just to make matters worse, it also loves to spam "Flame Charge", a move that's not only super-effective against Grass Types (which normally have an advantage against Electric-Type Pokemon), but it also ''increases'' Zebstrika's already high Speed stats '''every''' time it uses it.
* Not a specific Pokemon, but the "Breeder" class of trainers in Black 2/White 2 certainly apply. They can be found on various different routes, and they want to battle [[PunctuatedForEmphasis every. Single. Time. You. Run. Into. Them.]] Yes, even if you've battled them before. Yes, even if you just entered a nearby building and exited it. On the one hand, this is ''very'' useful for level grinding. On the other hand, it gets '''very'' annoying when you just want to get from Point A to Point B without having to do battle.
* Minccino and its evolution Cinccino (Though, thankfully, Cinccino is much rarer to encounter in the wild). While they can be defeated pretty easily, they can be rather annoying to battle. One reason is that one of the Abilities that they have increases the number of times a multi-hit attack strikes the opponent (So moves like Double-Slap and Tail-Slap are more likely to hit 4-5 times in a row instead of just 2). Not only that, but it can learn the move "Attract" (or some of them simply have the Ability "Cute Charm"), which causes your opponent to be Infatuated. What would otherwise be an easy battle is rendered '''annoyingly cheap''' thanks to your Pokemon being slapped silly while it's unable to fight back due to being ''in love'' with its opponent.
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* Emolga. It's lightning quick (no pun intended) and naturally learns ''Double Team'', which raises evasiveness. Thankfully, they only appear in shaking grass.

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* Emolga. It's lightning quick (no pun intended) and naturally learns ''Double Team'', which raises evasiveness. Thankfully, they only appear in shaking grass.grass.
* Tranquill as of Black 2 and White 2 falls under this. Not only are they relatively common mid-game, but they are also annoyingly hard to fight due to their high speed. And, to make matters worse, they have a nasty habit of spamming moves like Roost (Which restores a good portion of their HP), Quick Attack (Which allows them to hit first every time), and Detect (Which causes your Pokemon to instantly miss whatever attack you selected that turn). This makes battling them (even with using Pokemon that have a type-advantage against it) and utter annoyance.
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* Staravia can be this if the Pokemon you're trying to level can't OHKO it. If it gets down into the red, it'll use endeavor and bring you down to the same level. The only thing that keeps him out of DemonicSpider territory is his pathetic defenses to begin with, so thankfully this won't happen too often.

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* Staravia can be this if the Pokemon you're trying to level can't OHKO it. If it gets down into the red, it'll use endeavor and bring you down to the same level. The only thing that keeps him out of DemonicSpider territory is his pathetic defenses to begin with, so thankfully this won't happen too often. A further issue is that Staravia get the ability Intimidate, which lowers your Physical Attack, so unless you have Clear Body or Hyper Cutter, you'll do less damage to them.
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** Woobat are slightly more common in ''VideoGame/PokemonBlack2AndWhite2'', but no where near as ubiquitous as Zubat. Most Woobat in the wild learn Attract, a normally UselessUsefulSpell that causes enemies of the opposite gender to fall [[StandardStatusEffect fall in love]]. Love-struck Mons have a 50% chance of being unable to act on a given round. Woobat have a 50/50 gender distribution, but as many species of common Pokémon have a skewed Male-to-Female ratio that could rival ''TheSmurfs'', a female Woobat is bad news. Fortunately, unlike Confusion, genderless pokemon are completely immune. Unfortunately, outside of events, most Genderless pokemon don't show up until after Woobats stop being a major concern.
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Emolga


* Staravia can be this if the Pokemon you're trying to level can't OHKO it. If it gets down into the red, it'll use endeavor and bring you down to the same level. The only thing that keeps him out of DemonicSpider territory is his pathetic defenses to begin with, so thankfully this won't happen too often.

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* Staravia can be this if the Pokemon you're trying to level can't OHKO it. If it gets down into the red, it'll use endeavor and bring you down to the same level. The only thing that keeps him out of DemonicSpider territory is his pathetic defenses to begin with, so thankfully this won't happen too often.often.
* Emolga. It's lightning quick (no pun intended) and naturally learns ''Double Team'', which raises evasiveness. Thankfully, they only appear in shaking grass.
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** And yet nearly every game seems to have that one Fisherman who insists on battling you with a ''[[WhatAnIdiot full team of six]]''.

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** And yet nearly every game seems to have that one Fisherman who insists on battling you with a ''[[WhatAnIdiot full team of six]]''.six Magikarp]]''.
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** And yet nearly every game seems to have that one Fisherman who insists on battling you with a ''[[WhatAnIdiot full team of six''.

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** And yet nearly every game seems to have that one Fisherman who insists on battling you with a ''[[WhatAnIdiot full team of six''.six]]''.

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* Magikarp, the most useless fish in the game. It doesn't help that they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.

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* Magikarp, the most useless fish in the game. It doesn't help that they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again. again.
** And yet nearly every game seems to have that one Fisherman who insists on battling you with a ''[[WhatAnIdiot full team of six''.
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* Don't forget Trapinch either. While it only appears in one area - Route 111 in Ruby/Sapphire/Emerald - it will appear about every third step you take, and most will have the ability Arena Trap, which prevents your Pokemon from running away. Most likely they will also know Sand Attack, making killing them painful in of itself. Even worse in Emerald, as you have to climb Mirage Tower, which is full of the things.

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* Don't forget Trapinch either. While it only appears in one area - Route 111 in Ruby/Sapphire/Emerald - it will appear about every third step you take, and most will have the ability Arena Trap, which prevents your Pokemon from running away. Most likely they will also know Sand Attack, making killing them painful in of itself. Even worse in Emerald, as you have to climb Mirage Tower, which is full of the things.things.
* Staravia can be this if the Pokemon you're trying to level can't OHKO it. If it gets down into the red, it'll use endeavor and bring you down to the same level. The only thing that keeps him out of DemonicSpider territory is his pathetic defenses to begin with, so thankfully this won't happen too often.
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Broken Link, had to remove


** Taken from a report on Mount Moon in a ''[=FireRed=]'' Let's Play [[http://lparchive.org/Pokemon-FireRed/Update%205/ Thread by RedChocobo]]:

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** Taken from a report on Mount Moon in a ''[=FireRed=]'' Let's Play [[http://lparchive.org/Pokemon-FireRed/Update%205/ Thread by RedChocobo]]:RedChocobo:

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* Magikarp, the most useless fish in the game. It doesn't help that they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.
* In every installment of the ''Franchise/{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. Pokémon that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.

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* Magikarp, the most useless fish in the game. It doesn't help that they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.
* In every installment of the ''Franchise/{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. Pokémon that are numerous in one place are often unknown in another... except for the bats. Zubat, '''Zubat''', that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.


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* Magikarp, the most useless fish in the game. It doesn't help that they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.
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* Magikarp, the most useless fish in the game. It doesn't help that he keeps turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.

to:

* Magikarp, the most useless fish in the game. It doesn't help that he keeps they keep turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.
Is there an issue? Send a MessageReason:
None


* Magikarp, the most useless fish in the game. It doesn't help that he keeps turning up whenever you use a fishing rod.

to:

* Magikarp, the most useless fish in the game. It doesn't help that he keeps turning up whenever you use a fishing rod. Sure they [[MagikarpPower can become awesome later on]], but after you catch the one, you really have no need to see another one ever again.
Is there an issue? Send a MessageReason:
None


* Diglett in ''[=FireRed=]'' and ''[=LeafGreen=]''. Diglett's cave is full of them, they're fast, and there's a 50/50 chance of them having an ability that prevents you from switching or running way. Add in Sand Attack to lower accuracy and possibly Dig to avoid nearly all attacks for a turn and they get to be a pain.

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* Diglett in ''[=FireRed=]'' and ''[=LeafGreen=]''. [[CaptainObvious Diglett's cave is full of them, them]], they're fast, and there's a 50/50 chance of them having an ability that prevents you from switching or running way. Add in Sand Attack to lower accuracy and possibly Dig to avoid nearly all attacks for a turn and they get to be a pain.
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* In every installment of the ''{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. Pokémon that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.

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* In every installment of the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. Pokémon that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.



*** In [[PokemonBlackandWhite Unova]], Crobat can now be found ''in the wild'' (post-National Dex). The encounter is rare, however.Also, Crobat's strengths as a FragileSpeedster are more than enough to make catching it a good move.
** Zubat now has Unova brethren. ''[[PokemonBlackandWhite Pokémon Black and White Versions]]'' introduce the [[{{Expy}} Expies]] of the Zubat line: Woobat and Swoobat, [[SubvertedTrope who are rare encounters in the wild]]. There's varied wildlife in Unova (thankfully)... except on water (See below).
** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubat. Isn't that great? Though at least this time around they're only in that dungeon, instead of, you know, ''every single cave''.

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*** In [[PokemonBlackandWhite [[VideoGame/PokemonBlackandWhite Unova]], Crobat can now be found ''in the wild'' (post-National Dex). The encounter is rare, however.Also, Crobat's strengths as a FragileSpeedster are more than enough to make catching it a good move.
** Zubat now has Unova brethren. ''[[PokemonBlackandWhite ''[[VideoGame/PokemonBlackandWhite Pokémon Black and White Versions]]'' introduce the [[{{Expy}} Expies]] of the Zubat line: Woobat and Swoobat, [[SubvertedTrope who are rare encounters in the wild]]. There's varied wildlife in Unova (thankfully)... except on water (See below).
** In ''PokemonBlack2AndWhite2'', ''VideoGame/PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubat. Isn't that great? Though at least this time around they're only in that dungeon, instead of, you know, ''every single cave''.



* Fearow in the later areas of ''PokemonDiamondAndPearl'' is another pain in the rear, because more often than not, you can't get away from them even when you hit the run button.

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* Fearow in the later areas of ''PokemonDiamondAndPearl'' ''VideoGame/PokemonDiamondAndPearl'' is another pain in the rear, because more often than not, you can't get away from them even when you hit the run button.



** Gamefreak compensated for this one too. Half of the Durants get Hustle, which makes their attack significantly less accurate albeit significantly more powerful. And really usable Fire-types are found in abundance in Unova that are great for destroying Durants by the dozen. Who will YOU use to subvert Durant? Will it be Simisear, Darmanitan, Volcarona, Heatmor, Chandelure, Emboar, or if you're playing Pokemon Black, [[OlympusMons Reshiram]]? Not only do all of these mons take half damage from both of Durant's [=STABs,=] the Chandelure and Emboar take it a step farther and take only a quarter damage from its Bug attacks!

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** Gamefreak compensated for this one too. Half of the Durants get Hustle, which makes their attack significantly less accurate albeit significantly more powerful. And really usable Fire-types are found in abundance in Unova that are great for destroying Durants by the dozen. Who will YOU use to subvert Durant? Will it be Simisear, Darmanitan, Volcarona, Heatmor, Chandelure, Emboar, or if you're playing Pokemon Pokémon Black, [[OlympusMons Reshiram]]? Not only do all of these mons take half damage from both of Durant's [=STABs,=] the Chandelure and Emboar take it a step farther and take only a quarter damage from its Bug attacks!
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* Pretty much anything that knows Sand Attack or Double Team. Hope you have a move that can't miss or you'll be there for a while.

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* Pretty much anything that knows Sand Attack or Double Team. Hope you have a move that can't miss or you'll be there for a while.while.
* Don't forget Trapinch either. While it only appears in one area - Route 111 in Ruby/Sapphire/Emerald - it will appear about every third step you take, and most will have the ability Arena Trap, which prevents your Pokemon from running away. Most likely they will also know Sand Attack, making killing them painful in of itself. Even worse in Emerald, as you have to climb Mirage Tower, which is full of the things.
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* Magikarp, the most useless fish in the game. It doesn't help that he keeps turning up whenever you use a fishing rod.
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*** In [[PokemonBlackandWhite Unova]], Crobat can now be found ''in the wild'' (post-National Dex). The encounter is rare, however.

to:

*** In [[PokemonBlackandWhite Unova]], Crobat can now be found ''in the wild'' (post-National Dex). The encounter is rare, however.Also, Crobat's strengths as a FragileSpeedster are more than enough to make catching it a good move.

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** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubats. Isn't that great? Though at least this time around they're only in that dungeon, instead of, you know, ''every single cave''.

to:

** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubats.Zubat. Isn't that great? Though at least this time around they're only in that dungeon, instead of, you know, ''every single cave''.



* Durants. Oh my god, the Durants. 40% Chance of seeing them in all floors of Victory Road, and trust me, you will be seeing a lot of them. The little jerks pack a punch with their 112 base Attack, and have a nice 109 base Speed to strike first with. They have some strong moves in Iron Head and Crunch when you find them, and trust me, they hurt. Woe to those who don't bring [[KillItWithFire it's one weakness]], or catch a Heatmor along the way, because the little bugger has ''nine'' resistances, and an immunity to Poison. The only good thing about them? Base 48 Special Defense means your Emboar or other special Fire attacker will take it down in no time flat. Base 58 HP doesn't help either, on that...

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* Durants. Oh my god, the Durants. Durant. 40% Chance of seeing them in all floors of Victory Road, and trust me, you will be seeing a lot of them. The little jerks pack a punch with their 112 base Attack, and have a nice 109 base Speed to strike first with. They have some strong moves in Iron Head and Crunch when you find them, and trust me, they hurt. Woe to those who don't bring [[KillItWithFire it's its one weakness]], or catch a Heatmor along the way, because the little bugger has ''nine'' resistances, and an immunity to Poison. The only good thing about them? Base 48 Special Defense means your Emboar or other special Fire any strong Special attacker will take it down in no time flat. Base 58 HP doesn't help either, on that...



** And heck, 48 base special defense means almost ''any'' special attacker could take it down fairly quickly, not just a special Fire attacker.
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** And heck, 48 base special defense means almost ''any'' special attacker could take it down fairly quickly, not just a special Fire attacker.

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** And heck, 48 base special defense means almost ''any'' special attacker could take it down fairly quickly, not just a special Fire attacker.attacker.
* Pretty much anything that knows Sand Attack or Double Team. Hope you have a move that can't miss or you'll be there for a while.

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** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubats. Isn't that great?

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** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubats. Isn't that great?great? Though at least this time around they're only in that dungeon, instead of, you know, ''every single cave''.
*** Though Golbat is in the Dreamyard, Celestial Tower, and Stranger's House.
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** In ''PokemonBlack2AndWhite2'', you can now explore the Castelia City Sewers, it has Rattata, Grimer and your old friends, the Zubats. Isn't that great?
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** Zubat now has Unova brethren. ''[[PokemonBlackandWhite Pokémon Black and White Versions]]'' introduce the [[{{Expy}} Expies]] of the Zubat line: Woobat and Swoobat, though only Woobat can be found in the wild. [[ItGotWorse Even worse]] - Woobat ''learns [[StandardStatusEffects Attract]] by level up''.
*** Subverted in that you rarely face Woobat and Swoobats on the wild, though - in fact Generation V averts the whole "certain Pokémon are freaking everywhere" issue. There's a varied wildlife in Unova (thankfully)... except on water (See below).

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** Zubat now has Unova brethren. ''[[PokemonBlackandWhite Pokémon Black and White Versions]]'' introduce the [[{{Expy}} Expies]] of the Zubat line: Woobat and Swoobat, though only Woobat can be found [[SubvertedTrope who are rare encounters in the wild. [[ItGotWorse Even worse]] - Woobat ''learns [[StandardStatusEffects Attract]] by level up''.
*** Subverted in that you rarely face Woobat and Swoobats on the wild, though - in fact Generation V averts the whole "certain Pokémon are freaking everywhere" issue.
wild]]. There's a varied wildlife in Unova (thankfully)... except on water (See below).
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does not need two links, linked wrong anyway


* In every installment of the ''{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. {{Pokémon}} that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.

to:

* In every installment of the ''{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. {{Pokémon}} Pokémon that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.
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* Fearow in the later areas of ''PokemonDiamondandPearl'' is another pain in the rear, because more oftne than not, you can't get away from them even when you hit the run button.

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* Fearow in the later areas of ''PokemonDiamondandPearl'' ''PokemonDiamondAndPearl'' is another pain in the rear, because more oftne often than not, you can't get away from them even when you hit the run button.

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* There is also the equally frequent Geodude (often at the same caves, at that). While they tend to go down quicker, they have an inexplicable tendency to use the insanely powerful [[TakingYouWithMe "suicide" moves]] "Self Destruct" and "Explosion" before you manage to land the final blow on them. This usually screws you out of experience points and a usable Pokémon. Lovely.

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* There is also the equally frequent Geodude and its evolution, Graveler (often at the same caves, at that). While they tend to go down quicker, they have an inexplicable tendency to use the insanely powerful [[TakingYouWithMe "suicide" moves]] "Self Destruct" and "Explosion" before you manage to land the final blow on them. This usually screws you out of experience points and a usable Pokémon. Lovely.



* Another example is the Tentacool in watery areas. Aside from also learning Supersonic, they learn a move called Poison Sting, which come with [[StandardStatusEffects a possibility of poisoning your Pokémon and eating its HP every turn while battling]], and every step while moving about the world. The fact that the screen does this flashy-glitchy thing every other second to remind you adds to the irritation.

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* Another example is the Tentacool and Tentacruel in watery areas. Aside from also learning Supersonic, they learn a move called Poison Sting, which come with [[StandardStatusEffects a possibility of poisoning your Pokémon and eating its HP every turn while battling]], and every step while moving about the world. The fact that the screen does this flashy-glitchy thing every other second to remind you adds to the irritation.


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** Wingull's evolution, Pelipper, isn't much better, as it's going to use Roost repeatedly and restore whatever HP your mon takes form it. You're in for a long fight if you can't OHKO it or at least knock it down into the red.


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* Fearow in the later areas of ''PokemonDiamondandPearl'' is another pain in the rear, because more oftne than not, you can't get away from them even when you hit the run button.
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** Gamefreak compensated for this one too. Half of the Durants get Hustle, which makes their attack significantly less accurate albeit significantly more powerful. And really usable Fire-types are found in abundance in Unova that are great for destroying Durants by the dozen. Who will YOU use to subvert Durant? Will it be Simisear, Darmanitan, Volcarona, Heatmor, Chandelure, Emboar, or if you're playing Pokemon Black, [[OlympusMons Reshiram]]? Not only do all of these mons take half damage from both of Durant's [=STABs,=] the Chandelure and Emboar take it a step farther and take only a quarter damage from its Bug attacks!

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** Gamefreak compensated for this one too. Half of the Durants get Hustle, which makes their attack significantly less accurate albeit significantly more powerful. And really usable Fire-types are found in abundance in Unova that are great for destroying Durants by the dozen. Who will YOU use to subvert Durant? Will it be Simisear, Darmanitan, Volcarona, Heatmor, Chandelure, Emboar, or if you're playing Pokemon Black, [[OlympusMons Reshiram]]? Not only do all of these mons take half damage from both of Durant's [=STABs,=] the Chandelure and Emboar take it a step farther and take only a quarter damage from its Bug attacks!attacks!
** And heck, 48 base special defense means almost ''any'' special attacker could take it down fairly quickly, not just a special Fire attacker.
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* In every installment of the ''{{Pokemon}}'' games to date, you will have different RandomEncounters in different areas of the map. {{Pokémon}} that are numerous in one place are often unknown in another... except for the bats. Zubat, that is. Each and every [[UndergroundLevel cave]] is filled with them. Unlike the great outdoors, where you would usually be able to avoid random encounters by staying away from the tall grass, when you're in a cave ''everywhere'' is a danger zone and you find yourself traversing vast underground mazes laden with complex rock-smashing and [[BlockPuzzle rock-pushing]] puzzles while every third step you take, the [[FightWoosh screen flashes]] and you find yourself fighting yet another [[GoddamnedBats Goddamned (Zu)bat]]. These things are very fond of using a move called "Supersonic" to [[StandardStatusEffects confuse your Pokémon]] into attacking itself half the time. Later in the game, they learn "Confuse Ray," which is like Supersonic but 100% accurate, and even gain the power to prevent you from running away, or even switching Pokémon, with the move "Mean Look." (They're hard to run away from even when they don't use Mean Look, because running is determined partially by speed, and the bats have pretty darn good speed stats.) To exacerbate things further, they happen to be unusually popular among whatever evil cult you're foiling. Popular enough to warrant carrying three or four of them. In generations three and four, they (logically, but frustratingly) even appear when you're swimming in water.
** Taken from a report on Mount Moon in a ''[=FireRed=]'' Let's Play [[http://lparchive.org/Pokemon-FireRed/Update%205/ Thread by RedChocobo]]:
--->'''Report''': ...I'd like to make an aside and say this: Mount Moon has made be hate Zubat with no end. Zubat Zubat Zubat. Endless swarms of damnnable Zubat. I was breathing Zubat with every breath. I couldn't move my arm without hitting a dozen Zubat into about a hundred other Zubat, causing them to all get pissed off and start divebombing me... (it goes on and it continues about 3/4 down this page).
** Zubat example expressed neatly [[http://www.youtube.com/watch?v=dRrRp49iILU in song form]]
** In later games, Zubat's evolved form, Golbat, is even worse: gets Poison Fang at high levels, which has a decent chance of [[StandardStatusEffects inflicting high-strength poison]] on its target. If you didn't stock up on Antidotes and don't have the extremely rare "Aromatherapy" or "Heal Bell" moves, you'll either have to leave the cave to visit the [[TraumaInn Pokémon Center]] and start the dungeon over again or just watch as your monster slowly faints (with [[MostAnnoyingSound annoying screen flashes]] to indicate HP loss every few steps). Golbat also gets Air Slash and Bite, which have a 30% chance of making the target "flinch", essentially forcing it to skip a turn. Bear in mind that Zubat and Golbat do not learn too many moves while levelling up, so they can still be expected to have Confuse Ray and Mean Look at those levels. With all those Textbook Annoyer moves, it's almost like Zubat was ''designed'' to be such a [[PrecisionFStrike fucking]] pest. The saving graces are that it isn't ridiculously fast (Base 90 Speed), will more than likely be a lower level than the Pokémon in your team, the flinch moves can only trigger the secondary effect if the user is faster, has poor defenses (75/70/70), and shitty typing.
*** In [[PokemonBlackandWhite Unova]], Crobat can now be found ''in the wild'' (post-National Dex). The encounter is rare, however.
** Zubat now has Unova brethren. ''[[PokemonBlackandWhite Pokémon Black and White Versions]]'' introduce the [[{{Expy}} Expies]] of the Zubat line: Woobat and Swoobat, though only Woobat can be found in the wild. [[ItGotWorse Even worse]] - Woobat ''learns [[StandardStatusEffects Attract]] by level up''.
*** Subverted in that you rarely face Woobat and Swoobats on the wild, though - in fact Generation V averts the whole "certain Pokémon are freaking everywhere" issue. There's a varied wildlife in Unova (thankfully)... except on water (See below).
* There is also the equally frequent Geodude (often at the same caves, at that). While they tend to go down quicker, they have an inexplicable tendency to use the insanely powerful [[TakingYouWithMe "suicide" moves]] "Self Destruct" and "Explosion" before you manage to land the final blow on them. This usually screws you out of experience points and a usable Pokémon. Lovely.
** Not to mention their fondness of the move Defense Curl, which increases their already-high Defense stat and powers up Rollout (a STAB snowballing move). They're slow enough that you can generally easily run away from a fight with one in the wild though.
* Another example is the Tentacool in watery areas. Aside from also learning Supersonic, they learn a move called Poison Sting, which come with [[StandardStatusEffects a possibility of poisoning your Pokémon and eating its HP every turn while battling]], and every step while moving about the world. The fact that the screen does this flashy-glitchy thing every other second to remind you adds to the irritation.
** For even more fun, Tentacool often know Wrap, which can prevent you from fleeing/switching, causes damage at the same time, and lasts 2-5 turns. This was even worse in the first generation of games, as Wrap prevented the target from doing ''anything''.
* Also in watery areas (starting from the third generation) are Wingull, who can learn Supersonic, like Zubat, but fortunately can't naturally learn Confuse Ray or other status moves. They are also fast. Fortunately, due to their typing, they are extremely weak to Electric attacks -- meaning that strong Electric Pokémon can engage in Wingull massacres.
* Continuing the trend in the fourth generation, there is Bronzor. A Steel/Psychic type whose only weaknesses are Fire and Ground, and both of its abilities can cancel out one of the two weaknesses, meaning that each time you fight one, you have no idea which it's weak to. In addition to that, they also come with the move Hypnosis [[StandardStatusEffects that can send a Pokémon to sleep]], and have [[StoneWall some of the greatest defense stats in the game.]] And there's only two Fire-type Pokémon (not counting their evolutions) in the game, [[ExtendedGameplay pre-National Dex]]. Luckily, they're rather slow, so you can get away.
* Diglett in ''[=FireRed=]'' and ''[=LeafGreen=]''. Diglett's cave is full of them, they're fast, and there's a 50/50 chance of them having an ability that prevents you from switching or running way. Add in Sand Attack to lower accuracy and possibly Dig to avoid nearly all attacks for a turn and they get to be a pain.
** Diglett and Dugtrio were even worse in Generation I. Not only did they have good physical sweeper stats (high speed and attack) and powerful attacks, but the game mechanics at the time based critical hit rate off of speed. Diglett's moves crit 18.6% of the time and Dugtrio crits 23.4% of the time with regular moves. If they have slash, a crit is almost guaranteed. If you didn't level up your bird, these guys become DemonicSpiders.
** In Generation III and beyond, they are blessed with the abilities: Sand Veil (increasing evasion by 20% in a sandstorm) and Arena Trap (grounded enemies cannot leave). As if they were not annoying enough.
* And then there's the inevitable power station levels, in which the Magnemite are customarily flying so thick it's amazing your character can actually walk through them. This would be merely annoying if you lead with a Ground type, which is immune to their Electric attacks... if they didn't have one move that does a flat 20 damage with no resistances ([=SonicBoom=]) and a confusion move (Supersonic). Did we mention that the Geodude family, the easiest Ground types to locate (seriously, they're everywhere), has a fairly low HP stat because it depends mainly on a good Defence and Resistance to normal damage?
** Well at least they weren't given a move in Gen IV that makes them completely immune to ground attacks, because that would be stupid - Oh, hello, Magnet Rise.
* And now the fifth generation has Roggenrola and Boldore, commonly found in caves. A Rock-type with good attack and defense, accuracy-reducing attacks, SELF-DESTRUCT, EXPLOSION, and the ability Sturdy. However, Sturdy has been buffed into giving the Pokémon a LastChanceHitPoint if it was hit with lethal damage when its health was full. Yes, that would mean that you would take ''at least'' two turns to kill one unless you had some form of multi-hitting move or the ability Mold Breaker, and if you're unlucky, it blows up in your face on that first turn.
** Here's the clincher-- in the Challenger's Cave, accessible after the Elite Four, you can find Boldore ''and'' Graveler ''together''. Both have Sturdy, and Graveler still has its insane tendency to explode at the tiniest provocation. Enjoy your stay.
*** ''Thankfully'' Selfdestruct and Explosion have been nerfed and no longer halve your defense when it hits you. It still does massive damage, but at least now anything less than 20 levels above the user can survive it.
*** Gamefreak ''did'' attempt to balance this out by giving players numerous ways around the new Sturdy. Both Version Mascots, [[OlympusMons Reshiram and Zekrom]], have glorified versions of Mold Breaker, as well as the extremely powerful Haxorus and its pre-evolutions, who have the actual Mold Breaker, allowing those three mons to bypass Sturdy. In addition, quite a few respectable mons know multi-hit moves that Boldore and Graveler are weak to, such as Cinccino's BulletSeed, Vanilluxe's Icicle Spear, Sawk's Double Kick, and Emboar's Arm Thrust. While these moves aren't the best, they're good to have around if only to get around Sturdy.
*** And if you caught a Sandile or a Roggenrola of your own, giving it Rock Slide lets you deprive the Goddamned Rocks of an attack despite Sturdy 30% of the time. It's like [[StandardStatusEffects Flinch's]] way of apologizing for Zubat and Golbat.
*** Of course, then they HAD to give Sturdy to a Sawk belonging to the Elite Four. Elite Four members have Full Restores, so you'll be activating that Sturdy over and over and over again...
* If that Patrat uses Detect one more goddamned time...
** Its evolution, Watchog, can learn Hypnosis (puts your Pokémon to sleep), Confuse Ray (see Zubat examples), AND Super Fang (slashes your Pokémon's HP down to half). Have fun.
* Looking for Pokémon in Unova's lakes, rivers, oceans, etc.? Hope you like Basculin! Trying to get rare/strong Pokémon from the special fishing/surfing spots in the same areas? Hope you like a slightly different Basculin
** Oh, and were you planning to simply run away from said Basculin, especially if your lead Pokémon has anything but top-shelf Speed? Hope you like being trapped while that Basculin pounds the crap out of you -- the stupid little fish have surprisingly good Attack and pack a number of strong moves, like Aqua Tail and Double-Edge.
*** Don't forget [[TakingYouWithMe Final Gambit,]] if you happen to run into one above Level 51.
* Durants. Oh my god, the Durants. 40% Chance of seeing them in all floors of Victory Road, and trust me, you will be seeing a lot of them. The little jerks pack a punch with their 112 base Attack, and have a nice 109 base Speed to strike first with. They have some strong moves in Iron Head and Crunch when you find them, and trust me, they hurt. Woe to those who don't bring [[KillItWithFire it's one weakness]], or catch a Heatmor along the way, because the little bugger has ''nine'' resistances, and an immunity to Poison. The only good thing about them? Base 48 Special Defense means your Emboar or other special Fire attacker will take it down in no time flat. Base 58 HP doesn't help either, on that...
** Gamefreak compensated for this one too. Half of the Durants get Hustle, which makes their attack significantly less accurate albeit significantly more powerful. And really usable Fire-types are found in abundance in Unova that are great for destroying Durants by the dozen. Who will YOU use to subvert Durant? Will it be Simisear, Darmanitan, Volcarona, Heatmor, Chandelure, Emboar, or if you're playing Pokemon Black, [[OlympusMons Reshiram]]? Not only do all of these mons take half damage from both of Durant's [=STABs,=] the Chandelure and Emboar take it a step farther and take only a quarter damage from its Bug attacks!

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