History GlassCannon / VideoGames

17th Jul '17 12:38:17 AM KEEP_IN
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** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His default Scattergun can fire off about once every 0.7 seconds and can inflict up to 105 units of damage at point blank range, which is a ''lot'' of damage for a game where the characters have health pools between 125 and 300. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].

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** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His default Scattergun can fire off about once every 0.7 seconds and can inflict up to 105 units of damage at point blank range, which is a ''lot'' of damage for a game where the characters have health pools between 125 and 300.300 units. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
17th Jul '17 12:34:34 AM KEEP_IN
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** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].

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** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His default Scattergun can fire off about once every 0.7 seconds and can inflict up to 105 units of damage at point blank range, which is a ''lot'' of damage for a game where the characters have health pools between 125 and 300. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
14th Jul '17 12:24:51 PM GlitteringFlowers
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* ''VideoGame/SuperStreetFighterIV'': Makoto. She has slightly lower than average health and defense, but much better than Akuma or Seth, and in the second highest tier for base damage. But what makes her this is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damaging in the game, with a maximum potential of near twice the lowest damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of time than any other character.

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* ''VideoGame/SuperStreetFighterIV'': Makoto. She ''Super VideoGame/StreetFighterIV'': Makoto has slightly lower than average health and defense, but much better than Akuma or Seth, and in the second highest tier for base damage. But what makes her this is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damaging in the game, with a maximum potential of near twice the lowest damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of time than any other character.



** Phoenix. She dies in two hits, provided that she doesn't kill ''you'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix has even stronger and more elaborate attacks, but she has the same amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.

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** Phoenix. She Phoenix dies in two hits, provided that she doesn't kill ''you'' ''her opponent'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix has even stronger and more elaborate attacks, but she has the same amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.
14th Jul '17 12:23:56 PM GlitteringFlowers
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** The Myrmidon character class; very powerful, but dies if a heavy-duty attacker so much as looks at it funny.

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** The Myrmidon Myrmidon/Samurai character class; very powerful, but dies if a heavy-duty attacker so much as looks at it funny.



** The fighter and pirate classes sometimes fit this definition, they have good strength, but unimpressive defense. Dart from ''Blazing Sword'' comes to mind: absurdly high Strength and Crit ratio, poor defense and resistance, and at the beginning more than one Skill problem.
** The Bishop and Sage classes tend to have relatively low HP and Defense, but tend to have massive Skill and thus can deal very frequent {{critical hit}}s. A particularly good example is Lucius from ''Blazing Sword'': he is a powerful light magic user ''and'' has more Skill than your average Monk/Bishop so he'll get ''many'' criticals on his enemies, but his defense is so abysmal that he should be kept away from the front lines at all costs until ''at least'' he's promoted.

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** The fighter and pirate classes sometimes fit this definition, they have good strength, but unimpressive defense. Dart from ''Blazing Sword'' Blade'' comes to mind: absurdly high Strength and Crit ratio, poor defense and resistance, and at the beginning more than one Skill problem.
** The Bishop and Sage classes tend to have relatively low HP and Defense, but tend to have massive Skill and thus can deal very frequent {{critical hit}}s. A particularly good example is Lucius from ''Blazing Sword'': Blade'': he is a powerful light magic user ''and'' has more Skill than your the average Monk/Bishop so he'll get ''many'' criticals on his enemies, but his defense is so abysmal that he should be kept away from the front lines at all costs until ''at least'' he's promoted.
12th Jul '17 4:24:31 PM Someoneman
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* ''VideoGame/CryptOfTheNecrodancer'' has the Karate Gi, which doubles your attack power but also the damage you take. And the Glass Jaw takes this literally: it also doubles your attack, at the cost of making you a OneHitPointWonder.
11th Jul '17 12:19:48 PM Gatordragon24
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* Tracer from "VideoGame/Overwatch", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...

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* Tracer from "VideoGame/Overwatch", "VideoGame/{{Overwatch}}", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...


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* ''VideoGame/{{Paladins}}''
** Flank champions can do a lot of [[CloseRangeCombatant close range burst damage]], but are the most fragile champions. The exception is Buck, who has higher health than most champions barring Front Line champs.
** Tyra is a Damage champion who a cross between a Glass Cannon and Mighty Glacier. She has average health and is one of the few champions who lacks a mobility skill, but can do a lot of damage with her auto rifle, grenade launcher, and fire bomb.
10th Jul '17 10:22:48 AM KamenRiderOokalf
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* Mima in ''VideoGames/TouhouSoccer'' is infamous for her [[https://www.youtube.com/watch?v=ZkDT-OlkYTI Twilight Spark]]. Contrarily to [[AwesomeButImpractical many other shots with over-the-top animations]], this one is exactly as formidable as it looks, as can be seen in the video, where it breaks through 5 players, the goalie, and '''still''' breaks the net. Unfortunately, Mima has garbage stats in everything else.

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* Mima in ''VideoGames/TouhouSoccer'' ''VideoGame/TouhouSoccer'' is infamous for her [[https://www.youtube.com/watch?v=ZkDT-OlkYTI Twilight Spark]]. Contrarily to [[AwesomeButImpractical many other shots with over-the-top animations]], this one is exactly as formidable as it looks, as can be seen in the video, where it breaks through 5 players, the goalie, and '''still''' breaks the net. Unfortunately, Mima has garbage stats in everything else.
8th Jul '17 10:58:16 AM Conrail16
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* Aloy in ''VideoGame/HorizonZeroDawn'' is this compared to the machines she fights. She can only survive a few hits from the more powerful machines but makes up for it by being able to deal massive damage from stealth. She does have melee attacks, but using them against anything other than the weaker machines generally results in death.
30th Jun '17 5:00:11 AM CalamityRaven26
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** [[KidDetective Naoto]] [[Bifauxnen Shirogane]]. Unlike Yukiko, she doesn't learn any healing spells, but this is very much offset by having an extremely diverse set of offensive moves: on top of having great physical attacks ''and'' learning all four of the single-target '-dyne', Naoto is also the only party to naturally learn all the [[OneHitKill Hama and Mudo spells]], and is also the only one to naturally learn the Megido spells ''and'' Mind Charge. Combine this with her insane magical perameters, and Naoto's capable of putting down a lot of hurt very quickly. Sadly, these insane offensive parameters are counteracted by her awful resistance, possibly even ''worse'' than Yukiko, despite having no elemental weaknesses. In other words, she's the BlackMagicianGirl of the Investigation Team; insane firepower, but no survivability.

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** [[KidDetective Naoto]] [[Bifauxnen [[{{Bifauxnen}} Shirogane]]. Unlike Yukiko, she doesn't learn any healing spells, but this is very much offset by having an extremely diverse set of offensive moves: on top of having great physical attacks ''and'' learning all four of the single-target '-dyne', Naoto is also the only party to naturally learn all the [[OneHitKill Hama and Mudo spells]], and is also the only one to naturally learn the Megido spells ''and'' Mind Charge. Combine this with her insane magical perameters, and Naoto's capable of putting down a lot of hurt very quickly. Sadly, these insane offensive parameters are counteracted by her awful resistance, possibly even ''worse'' than Yukiko, despite having no elemental weaknesses. In other words, she's the BlackMagicianGirl of the Investigation Team; insane firepower, but no survivability.
30th Jun '17 4:59:38 AM CalamityRaven26
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** Yukiko and Teddie. Both are magic/healing specialists with a focus on respectively fire and ice. They have huge MP pools and get access to high-level fire/ice spells and Boost/Amp skills much faster than anyone (barring the main character). Both have low HP, fairly low Endurance stats, and their personas never get rid of their elemental weaknesses unlike with all the other party members. Naoto also has aspects of this, gaining the insta-kill Hama/Mudo skills, almighty spells and the attack-doubling Mind Charge spell, but is barely better than the above two in HP. Naoto is also dependent on physical skills for high damage on single targets, and physical skills are CastFromHitPoints.
** Chie isn't quite this in early parts of the game. [[MagikarpPower And then she starts getting Power Charge, God Hand and Agneyastra]]. The latter two cost 20%+ of Chie's HP. If you have Chie on your party, you'll be using them a lot. To compensate, there's also [[OneHitKill Galactic Punt]].

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** [[YamatoNadeshiko Yukiko and Teddie. Both are magic/healing specialists with a focus on respectively fire and ice. They have huge MP pools and get access to high-level fire/ice spells and Boost/Amp skills much faster than anyone (barring Amagi]]. Even in the early game, Yukiko possesses insane magic parameters, being both your main character). Both have low HP, fairly low Endurance stats, magic caster and their personas never get rid of their elemental weaknesses unlike with all healer until [[ChivalrousPervert Teddie]] appears. Furthermore, Yukiko is the other only party members. Naoto also has aspects member to learn a Severe-type Fire spell - [[SignatureMove Burning Petals]] - on top of this, gaining the insta-kill Hama/Mudo skills, almighty spells learning Salvation and the attack-doubling Mind Charge spell, but via Scooter Dates, the former restoring the entire party's health ''and'' removing any status effects, while Mind Charge makes Yukiko a borderline GameBreaker for allowing her to do ''obscene'' damage. Naturally, these amazing magical parameters are offset by her atrocious endurance, and it takes one ice spell or heavy physical attack to put her in grave danger. It's telling when you realize the only other dedicated healer - Teddie - is barely ''far'' better at survival than she is.
** [[KidDetective Naoto]] [[Bifauxnen Shirogane]]. Unlike Yukiko, she doesn't learn any healing spells, but this is very much offset by having an extremely diverse set of offensive moves: on top of having great physical attacks ''and'' learning all four of
the above two in HP. single-target '-dyne', Naoto is also dependent on physical skills for high damage on single targets, and physical skills are CastFromHitPoints.
** Chie isn't quite this in early parts of
the game. [[MagikarpPower And then she starts getting Power Charge, God Hand and Agneyastra]]. The latter two cost 20%+ of Chie's HP. If you have Chie on your party, you'll be using them a lot. To compensate, there's also only party to naturally learn all the [[OneHitKill Galactic Punt]].Hama and Mudo spells]], and is also the only one to naturally learn the Megido spells ''and'' Mind Charge. Combine this with her insane magical perameters, and Naoto's capable of putting down a lot of hurt very quickly. Sadly, these insane offensive parameters are counteracted by her awful resistance, possibly even ''worse'' than Yukiko, despite having no elemental weaknesses. In other words, she's the BlackMagicianGirl of the Investigation Team; insane firepower, but no survivability.
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