History GlassCannon / VideoGames

21st Apr '18 6:20:54 PM nombretomado
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*** Edge has fairly good damage output, but tissue-paper defense, so it's not at all uncommon to spend a lot of his time faceplanted--which makes his derision of Rosa and Rydia fairly {{egregious}}, since he's not much hardier than Rydia and thus needs Rosa's WhiteMagic quite frequently. You can at least mitigate this in the DS version by giving him the Long Reach augment and shoving him in the back row.

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*** Edge has fairly good damage output, but tissue-paper defense, so it's not at all uncommon to spend a lot of his time faceplanted--which makes his derision of Rosa and Rydia fairly {{egregious}}, JustForFun/{{egregious}}, since he's not much hardier than Rydia and thus needs Rosa's WhiteMagic quite frequently. You can at least mitigate this in the DS version by giving him the Long Reach augment and shoving him in the back row.
19th Apr '18 8:38:10 AM josh6243
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** Until [[Anime/MashinHeroWataruSeries Wataru]]'s "Hero"[[note]]Increase accuracy, evasion, critical hit rates, and armor. Effect increases with skill level.[[/note]] levels are high enough and gains access to Ryuoumaru in ''VideoGame/SuperRobotWarsX'', Wataru will not be charging in the front lines and live as his defensive options are limited to "Persist"[[note]]Decrease damage taken by 87.5% for one battle.[[/note]] and "Foresee"[[note]]Allows one ally unit to completely evade attacks for one battle.[[/note]] from Ryujinmaru. He does have some powerful attacks and transforming Ryujinmaru into Ryuoumaru gives him a free HP and EN refill.
6th Apr '18 9:14:10 AM SparksOfTheTempest
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* ''VideoGame/BreathOfFireII'' has Katt. She has the highest attack power in the game, but also the lowest defense.
11th Mar '18 3:38:28 AM sotnosen95
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* Mysterion in ''VideoGame/SouthParkTheFracturedAndWhole'' has high-damaging attacks, one of which inflicts Defense Down for even more damage, but he also has the lowest health of all close-range party members and no way to heal or shield himself. However, he also has the unique ability of being able to fight even after being defeated, albeit only by inflicting status effects. His LimitBreak in this form allows him to revive himself.
11th Feb '18 11:17:57 AM nombretomado
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* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' are all different flavors of this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some of the weakest characters in the game have a good shot at killing one - if they can catch one.

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* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' are all different flavors of this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some of the weakest characters in the game have a good shot at killing one - if they can catch one.
6th Feb '18 4:13:25 AM Benbeasted
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* All of the lower health mercs from ''VideoGame/DirtyBomb'' are this. Aura and Proxy have access to powerful shotguns, Aimee and Sparks are both snipers, and Kira can activate her KillSat that can near instantly kill every merc that touches the giant laser.



* Tracer from "VideoGame/{{Overwatch}}", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...
2nd Feb '18 10:36:14 PM Shadoboy
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* ''VideoGame/NewgroundsRumble'' has the titular character of ''WebAnimation/SaladFingers'' among the cast. Not only do his attacks cause massive damage, but his very long limbs give him amazing reach. On the flipside, he moves really slowly and can't take much punishment.
29th Jan '18 8:33:34 AM MBG
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** The Kritzkrieg Medigun is based on this, swapping out the invincibility of the standard Medigun charge for free critical hits. This means that even comparatively noncombative classes can potentially one-shot enemies, and a Soldier or Heavy can pretty much wipe out an entire team. This comes at the cost of having no more health than a standard overhealed Medic patient, and the Medic himself has no enhanced protection whatsoever, meaning [[ShootTheMedicFirst a Kritzkrieg rampage can be quickly ended.]] Ironically, it's mostly favored for defensive teams, since the sentry guns that are a vital cog in stopping pushes also happen to be completely immune to critical hits.
27th Jan '18 9:57:29 AM KingLyger
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* ''VideoGame/{{Persona 5}}'': The "Challenge" difficulty turns everyone into this thanks to adding a [=2.5x=] multiplier to critical damage. If you get a critical hit, technical or exploit a weakness, just about every opponent and party member other than bosses can be killed instantly.

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* ''VideoGame/{{Persona 5}}'': 5}}'':
** Ann Takamaki. Her Magic stat is the game's highest, and she learns Concentrate to boost her magic damage even further. She also learns Blazing Hell, which deals [[PlayingWithFire severe fire damage]] to all enemies. However, her small HP pool and party-lowest Endurance mean she can't take what she dishes out, and she'll be going down pretty quickly without help.
**
The "Challenge" "Merciless" difficulty turns everyone into this thanks to adding a [=2.5x=] multiplier to critical damage. If you get someone gets a critical hit, technical or exploit exploits a weakness, just about every opponent and party member other than bosses everyone can be killed instantly.instantly. This applies to both the player and the enemies.
26th Jan '18 6:04:39 AM Cryoclaste
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** Akuma having low defense has been a recurring gameplay mechanic to his character since the StreetFighterAlpha series to balance out his high-damaging offense options. He didn't have this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.

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** Akuma having low defense has been a recurring gameplay mechanic to his character since the StreetFighterAlpha ''VideoGame/StreetFighterAlpha'' series to balance out his high-damaging offense options. He didn't have this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.
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