History GlassCannon / VideoGames

20th May '17 12:13:18 PM nombretomado
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* ''Franchise/{{Ultima}}'' series: A Glass Sword is an insta-kill, but naturally shatters after one use. Clever in the games where these are limited, a bit of a GameBreaker when you can have indefinite numbers.

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* ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series: A Glass Sword is an insta-kill, but naturally shatters after one use. Clever in the games where these are limited, a bit of a GameBreaker when you can have indefinite numbers.
15th May '17 7:33:00 PM Titus88
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** Salazzle has great speed and high special attack, but it's defenses are very low. It also suffers from a mediocre HP stat and a 4X weakness against ground.

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** Salazzle has great speed and high special attack, but it's defenses are very low. It also suffers from a mediocre HP stat and a 4X double weakness against ground.
15th May '17 7:31:26 PM Titus88
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** Salazzle has great speed and high special attack, but it's defenses are very low. It also suffers from a mediocre HP stat and a 4X weakness against ground.
7th May '17 12:22:40 PM Prfnoff
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* In ''SenranKagura'', one can force your character to go into "[[BattleStrip Frantic]]" mode, lowering all her defenses (and leaving your character in her swimsuit) in exchange for high attack power. But if you don't finish your opponent, your opponent WILL finish you.

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* In ''SenranKagura'', ''VideoGame/SenranKagura'', one can force your character to go into "[[BattleStrip Frantic]]" mode, lowering all her defenses (and leaving your character in her swimsuit) in exchange for high attack power. But if you don't finish your opponent, your opponent WILL finish you.



* In Warframe, frames whose focus is stealth are generally capable of extremely devastating strikes, but are incapable of crowd control unless there is a more balanced or defensive frame there to help, or the frame is wielding a powerful weapon.

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* In Warframe, ''VideoGame/{{Warframe}}'', frames whose focus is stealth are generally capable of extremely devastating strikes, but are incapable of crowd control unless there is a more balanced or defensive frame there to help, or the frame is wielding a powerful weapon.
16th Apr '17 12:55:49 PM nombretomado
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** {{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].

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** {{Space VideoGame/{{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].
16th Apr '17 7:43:41 AM Felipehc188
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* In ''SenranKagura'', one can force your character to go into "[[BattleStrip Frantic]]" mode, lowering all her defenses (and leaving your character in her swimsuit) in exchange for high attack power. But if you don't finish your opponent, your opponent WILL finish you.
14th Apr '17 3:26:35 PM morenohijazo
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[[folder:Fighting]]
* ''VideoGame/{{MUGEN}}'' has two extreme examples:
** [[Manga/DeathNote Light Yagami]]: His main attack is to write your name in the Death Note, which [[OneHitKill kills you]]. However, he can only take 3-4 hits before dying.
** {{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].
* Shin Akuma and Ultimate Rugal in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' have insane attack power, but they also take far more damage than any of the other characters. Naturally, since they're classified as {{SNK Boss}}es, this doesn't seem to be a problem at all for the computer... ''if'' they let you hit them.
** Akuma having low defense has been a recurring gameplay mechanic to his character since the StreetFighterAlpha series to balance out his high-damaging offense options. He didn't have this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.
* ''VideoGame/SuperStreetFighterIV'': Makoto. She has slightly lower than average health and defense, but much better than Akuma or Seth, and in the second highest tier for base damage. But what makes her this is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damaging in the game, with a maximum potential of near twice the lowest damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of time than any other character.
* ''VideoGame/MarvelVsCapcom3'':
** Phoenix. She dies in two hits, provided that she doesn't kill ''you'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix has even stronger and more elaborate attacks, but she has the same amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.
** Zero. If he even lands a ''single'' hit on you, prepared to be trapped in a long and damaging combo, ending with a super move. On the other hand, he has some of the lowest health in the game and can be taken out with a few hard hits or combos.
** SelfDemonstrating/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.
* ''VideoGame/SuperSmashBros'':
** [[Franchise/{{Pokemon}} Jigglypuff]], particularly with regard to its lethal Rest attack, which is a near-guaranteed [[OneHitKill One Hit KO]] if it connects [[DifficultButAwesome and leaves it incredibly vulnerable if it doesn't]]. It also has incredible aerial mobility and surprisingly long reach, allowing for practically risk-free edgeguarding (particularly in ''Melee'') and "Wall of Pain" combos. To add to Jigglypuff's Glass Cannon status, it is the lightest character in the cast for each of its appearances, and having its shield broken sends it flying off the top of the screen at incredible speed, resulting in an instant KO if there's no ceiling to stop it.
** Similarly, Kirby has powerful moves like Rock and Hammer, and can pick up some of the most powerful moves in the game (Falcon Punch, Giant Punch, and Charge Shot) but is barely heavier than Jigglypuff.
** Mr. Game & Watch from the same series is almost as light (he's a two-dimensional character resembling an old LCD display) but has among the strongest smashes in the game and Judge 9, an RNG move that can KO extremely early.
** Fox in ''Melee'' qualifies. He is extremely fast, and some of his moves, particularly his up Smash and up aerial deal devastating knockback, and his down special can kill the opponent very early when used offstage to hit a recovering fighter. He is also one of the lightest characters in the game, while being vulnerable to highly damaging combos due to falling very quickly. Coupled with the fact that many of his techniques require very precise execution, Fox can often die from a single mistake, and such mistakes are prone to happening more often than for other characters.
** Falco in ''Melee'' is in a similar situation to Fox. He has potentially the most damaging and consistent combos in the game, with the potential to zero-to-death multiple characters, while also having powerful Smash attacks and a long-lasting down air that has solid range and spikes the opponent downwards. On top of this, he has a very quick projectile which can make it very difficult for opponents to hit him and sometimes even create offensive openings. However, he is only slightly heavier than Fox, and his offstage recovery moves have short range, causing him to die even earlier than his counterpart. He is also significantly slower than Fox, giving him fewer escape options in certain situations.
** In ''Brawl'', Zelda has become buffed to where she has downright deadly kicks and a powerful long-range attack, but is still easily tossed around.
** In ''Melee'', Mewtwo is powerful, but lighter than his size or speed would imply. He is also quite a large target despite his light weight, making him easy to hit in conjunction with his unexpectedly slow movement.
** In ''Smash 4'', Little Mac has some of the best mobility and some of the strongest ''and'' fastest attacks on the ground, but doesn't stand a chance in the air or offstage, which makes him easy to KO once his feet are off the ground (assuming there are BottomlessPits - the few stages that don't have them make him a LightningBruiser instead).
** Mewtwo returns in ''Smash 4'' even more powerful than his ''Melee'' counterpart, but is way more frail, almost as much as Jigglypuff. Fortunately, he also received a significant increase in speed, making him a much more threatening opponent than before.
** Roy was reworked into this in ''Smash 4'' - he may look like a LightningBruiser at first glance, but his high weight and fall speed make him an easy target for combos, and his short recovery doesn't help him either. However, his powerful sweetspots and combo game allow him to KO his opponents just as easily as they can KO him.
** In ''Smash 4'', character customization has been added, which can make virtually anybody a glass cannon. If you put on three pieces of attack-increasing equipment on a character, they'll deal tons more damage, but also ''take'' tons more damage.
* In the MascotFighter ''VideoGame/CartoonNetworkPunchTimeExplosion'', Chowder is this. His burping, spinning and Kimchi [[{{Fartillery}} fart attacks]] hit hard and have good range, but he's too light and he can get [=KOed=] at 85% with a really strong hit.
* ''VideoGame/MeltyBlood'': Tohno Akiha, [[SuperpoweredEvilSide in her Inverted form]] (dubbed Akiha Vermilion) has the most damaging set of moves in the game, but the lowest defense. With her in a match, you can expect a round to end in two or three combos.
* ''VideoGame/TheKingOfFighters'':
** Shen Woo. Incredible strength, short and easy-to-connect combos, fast and powerful fisticuff-based attacks… and such a low defense that it only takes five or six hits to knock him out.
** Bao is an even more blatant example. He's got such awful defenses that a single combo ending in a SDM can either kill or bring him in the red. On the other hand, his specials and Supers do an absolutely sickening amount of damage - he has one of the few Supers that, when used properly, can result in a ''OneHitKill'''.
* ''VideoGame/MortalKombatDeception'''s Shujinko could acquire moves from multiple characters in the game, giving him the most moves out of everyone else by the time you got them all. The downside is, he has lower defense than most characters.
* ''VideoGame/BlazBlue'':
** [[AntiHero Ragna]] [[NamesToRunAwayFromReallyFast the Bloodedge]] has a very high damage output, but has the second lowest HP in the game and rather sucky defense. Not even the life-draining ability that he has is rectifying much of the problem. He doesn't have ranged attacks or [[{{BFS}} a sword long enough to play keep-away with]], either. As a warning, this is the game's ''main character''. Ironically enough, in the story mode, he often winds up getting injured somehow, [[GoodThingYouCanHeal seriously]] or [[ButtMonkey not]], and he often leaves himself open to attacks and insults in conversations with other characters.
** TierInducedScrappy [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very good damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if it got any better.
** In the third game there's [[DudeLooksLikeALady Amane]] [[CampGay Nishiki]] who has even lower HP and defense than Ragna but can take off ''huge'' chunks of your own health, even on block. ''[[ScratchDamage Especially]]'' on block.
* Viper II and its descendants from ''VideoGame/VirtualOn'' can count as this, too. Their models are basically designed to have more powerful weapons and greater speed than [[JackOfAllStats Temjin]] with the downside of having a paper-thin armor.
* Alpha-152 in ''VideoGame/DeadOrAlive'' can be classed as this. She can easily take away half your life bar in a single combo or a well-timed offensive hold, along with being able to critical burst within 3 hits. However, she lacks regular wake up kicks, her counters are rendered useless if the opponent is backed against a wall and her floating stance leaves her [[ExactlyWhatItSaysOnTheTin floating]] helplessly long enough for an opponent to attack her. Of course, [[TeleportSpam none of this applies]] [[TheComputerIsACheatingBastard when facing her AI]].
* The fighter Prizm from ''VideoGame/TattooAssassins'' is this. He has powerful moves that come out lighting quick and as a sub-boss, [[FakeDifficulty he animates at double speed, meaning he can be knocked away, get up and be back to launching attacks before your character even finishes their attack animation.]] The downside? [[AntiClimaxBoss He can take four hits and ONLY four hits before he shatters.]]
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/Left4Dead'':
** [[OurZombiesAreDifferent The Hunter]] is a FragileSpeedster, and if a skilled player can land a pounce from maximum range he can hit like a ton of bricks with claws. Not to mention that it's a guaranteed kill if the target you pounce on can't be rescued by their allies.
** The Boomer qualifies too. It's even more fragile than the Hunter, but a skillful puke can nail all four survivors and indirectly do far more for the Infected team.
** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.
* ''VideoGame/TeamFortress2'':
** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
** There's also the Spy, who relies on cloak and disguise to get past the enemy, and can be killed by stray bullets. Successfully getting behind an opponent, however, [[{{Backstab}} yields instant death]]. Speed, distance and stealth, all accounted for. The Ambassador makes him able to deal serious damage in head-shots, just don't expect to be a tank with it.
*** A Spy wielding a Conniver's Kunai is a true embodiment of this trope. You start with much lowered HP than usual. Successfully backstab someone though, then you will drain ''all'' of the backstabbed enemy's health up to 210.
*** It is [[UpToEleven even more insane]] with the multiply weapon stats by 10 mod though. You literally start with just ''1'' HP. Backstab someone though, your health will be instantly jacked up to ''2000''!
** The Sniper, for much the same reason as the Spy. Snipers have low health, fairly weak close-to-mid range attack options (unless you're dealing with a Sniper using the Huntsman), and are exceedingly prone to getting backstabbed while scoped. However, a single charged headshot is enough to kill just about ''anything''[[note]]The only thing that cannot be killed by a fully-charged headshot is a fully-overhealed Heavy wielding the Fists of Steel, and to see such a thing is uncommon to the point of mathematical insignificance[[/note]], and charged body shots are still exceedingly painful, capable of one-shotting five of the nine classes in the game. A properly positioned Sniper can be just as devastating to an attacking team as a sentry.
* ''Franchise/{{Halo}}'' franchise:
** Hunters were like this in the original ''VideoGame/HaloCombatEvolved''. They are the most powerful enemies thanks to their cannon being the strongest enemy "gun" (even if their accuracy leaves something to be desired). However, aiming for the orange spot is an easy way to kill them, and thanks to a programming error, it's a one hit kill with any headshot weapon. However, they avert this in all the subsequent games, to the point where they're now LightningBruiser [[BossInMookClothing Bosses in Mook Clothing]].
** Jackal Snipers are [[DemonicSpiders very deadly]], but can be killed fast if you can find their hiding spots.
** The Scorpion from ''VideoGame/HaloReach'' onward. Its cannon pretty much slaughters the opposing team with lethal effect... but sneaky foes can quickly get up close to board it, at which point they need only a few punches or just one measly grenade to easily take it down.
* ''VideoGame/{{Borderlands}}'':
** Of the four player characters, Mordecai the Hunter is this trope. He's the only character who doesn't get a skill to boost his health or shields, the only character who doesn't get a skill that regenerates shields, and his health recovery skills require an enemy to take advantage of. On the other hand, his Bloodwing can tear through several high-level enemies when leveled up and he specializes in {{critical hit}}s, {{sniper rifle}}s, and [[HandCannon revolvers]].
** In the sequel, the sniper [=Zer0=] is once again the lightest in terms of defenses of the four starting hunters (and probably even including two downloadable ones), but has some of the most potent damage output, including his Sniping skill tree where it's possible to stack an absurd number of attack bonuses with his sniper rifle. Drop the buff or fail to score a CriticalHit, however, and he's toast. While he does have effects that increase health and allow regenerating shields, the latter only applies for a few seconds after he kills an enemy; against a lone tough boss, once it runs out of turret add-ons or whatever, you will do an awful lot of hiding and running and no small amount of praying.
** The downloadable Psycho Vault Hunter, Krieg, is also like this, as he can put out horrific amounts of melee damage in short order while rushing enemies at high speed, but a lot of his skills require him to take hits to his shield's abilities (and thus his survivability) or [[ManOnFire set himself on fire]] to gain them.
* ''VideoGame/OrionPrelude'' lets the player invoke this by customizing the game with prehistoric mode; They can set the dinosaurs to have 25% of their normal health, but 400% normal damage.
* Tracer from "VideoGame/Overwatch", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...
* ''VideoGame/NosferatuTheWrathOfMalachi'': Shadow Vampires are one of the strongest enemies in the game damage-wise, but go down in one zap from the Crucifix. To a lesser extent, Ghouls can dish out far more than they can take.
* In addition to being a FragileSpeedster, the Night Hunter from ''VideoGame/DyingLight'' can dish out one-hit kills with its pounce attack. However, when its pounce attack is disabled by a UV flashlight, it's extremely easy to kill with any weapon capable of doing a decent level of damage. This makes stealth the predominate strategy for the player who controls the Hunter, because there's very little that can be done to stop a pounce attack from out of nowhere, particularly if it's preceded by anti-UV spit.
* ''VideoGame/{{Doom}}'':
** The Chaingun Commando can bleed through a player's health in seconds but has very little health, capable of being taken out with a single shotgun blast. Similarly, the Tentacle Commando is difficult to shake off, but barely has more health than other regular zombie enemies.
** The Revanant has relatively little health for a demon of its level but it hits very hard and can even fire homing missiles.
[[/folder]]

[[folder:Flight Sim]]
* The ''VideoGame/AceCombat'''s games' use of the F-5 Tiger amounts to this; this also applies to the "Mobius One" version (it's [=DownLoadable=] Content) of the F-22 Raptor in ''Ace Combat 6'': dramatically reduced Defense in return for maxed out Mobility, Speed, and Air-to-Air ratings. It also applies to the Yellow 13 version of the Su-33 in that same game. In Ace mode all planes are {{One Hit Point Wonder}}s to a missile hit (except in ''X'' where some planes have enough defence to survive one more), so the question is not how strong the glass, as in lower difficulties, but how much cannon and [[FragileSpeedster Speedster]]/{{Lightning|Bruiser}} it's packing.
* A few ships in ''VideoGame/FreeSpace'' fall into this. Ironically, it's most apparent in the ship design of the OmnicidalManiac Shivans, who build their ships with all the firepower in front. They have much more effective weapons, but a ship to the sides or behind will tear them apart. This is not always an exploitable weakness; destroyers like the Ravana can jump in and shred their targets in seconds, leaving it up to the reinforcements to exploit its blind spots, assuming it doesn't just leave.
* The ''[[VideoGame/{{X}} X-Universe]]'' has M5 light fighters. They're mostly meant as scout ships and as such carry almost uselessly weak lasers, but there are a few that can mount respectably powerful missiles. As you can shoot rather a lot of them in a short time, this can cause a tiny M5 to actually present a credible threat to even such things as M3 heavy fighters... as long as the enemy ship can't land a shot on them. This is easier to say than to do, due to the M5s' rather impressive speed, but if something ''does'' hit them they tend to disintegrate like they were made of paper. The Split Dynasty's design philosophy is part glass cannon, part FragileSpeedster; their ships are almost always the fastest and most well armed in their class - even their [[InstantMilitia freighter has mounting points for weapons]] - but they mount significantly less shields and armor than comparable ships.
[[/folder]]

[[folder:JRPG]]

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[[folder:Fighting]]
* ''VideoGame/{{MUGEN}}'' has two extreme examples:
** [[Manga/DeathNote Light Yagami]]: His main attack is to write your name in the Death Note, which [[OneHitKill kills you]]. However, he can only take 3-4 hits before dying.
** {{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].
* Shin Akuma and Ultimate Rugal in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' have insane attack power, but they also take far more damage than any of the other characters. Naturally, since they're classified as {{SNK Boss}}es, this doesn't seem to be a problem at all for the computer... ''if'' they let you hit them.
** Akuma having low defense has been a recurring gameplay mechanic to his character since the StreetFighterAlpha series to balance out his high-damaging offense options. He didn't have this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.
* ''VideoGame/SuperStreetFighterIV'': Makoto. She has slightly lower than average health and defense, but much better than Akuma or Seth, and in the second highest tier for base damage. But what makes her this is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damaging in the game, with a maximum potential of near twice the lowest damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of time than any other character.
* ''VideoGame/MarvelVsCapcom3'':
** Phoenix. She dies in two hits, provided that she doesn't kill ''you'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix has even stronger and more elaborate attacks, but she has the same amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.
** Zero. If he even lands a ''single'' hit on you, prepared to be trapped in a long and damaging combo, ending with a super move. On the other hand, he has some of the lowest health in the game and can be taken out with a few hard hits or combos.
** SelfDemonstrating/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.
* ''VideoGame/SuperSmashBros'':
** [[Franchise/{{Pokemon}} Jigglypuff]], particularly with regard to its lethal Rest attack, which is a near-guaranteed [[OneHitKill One Hit KO]] if it connects [[DifficultButAwesome and leaves it incredibly vulnerable if it doesn't]]. It also has incredible aerial mobility and surprisingly long reach, allowing for practically risk-free edgeguarding (particularly in ''Melee'') and "Wall of Pain" combos. To add to Jigglypuff's Glass Cannon status, it is the lightest character in the cast for each of its appearances, and having its shield broken sends it flying off the top of the screen at incredible speed, resulting in an instant KO if there's no ceiling to stop it.
** Similarly, Kirby has powerful moves like Rock and Hammer, and can pick up some of the most powerful moves in the game (Falcon Punch, Giant Punch, and Charge Shot) but is barely heavier than Jigglypuff.
** Mr. Game & Watch from the same series is almost as light (he's a two-dimensional character resembling an old LCD display) but has among the strongest smashes in the game and Judge 9, an RNG move that can KO extremely early.
** Fox in ''Melee'' qualifies. He is extremely fast, and some of his moves, particularly his up Smash and up aerial deal devastating knockback, and his down special can kill the opponent very early when used offstage to hit a recovering fighter. He is also one of the lightest characters in the game, while being vulnerable to highly damaging combos due to falling very quickly. Coupled with the fact that many of his techniques require very precise execution, Fox can often die from a single mistake, and such mistakes are prone to happening more often than for other characters.
** Falco in ''Melee'' is in a similar situation to Fox. He has potentially the most damaging and consistent combos in the game, with the potential to zero-to-death multiple characters, while also having powerful Smash attacks and a long-lasting down air that has solid range and spikes the opponent downwards. On top of this, he has a very quick projectile which can make it very difficult for opponents to hit him and sometimes even create offensive openings. However, he is only slightly heavier than Fox, and his offstage recovery moves have short range, causing him to die even earlier than his counterpart. He is also significantly slower than Fox, giving him fewer escape options in certain situations.
** In ''Brawl'', Zelda has become buffed to where she has downright deadly kicks and a powerful long-range attack, but is still easily tossed around.
** In ''Melee'', Mewtwo is powerful, but lighter than his size or speed would imply. He is also quite a large target despite his light weight, making him easy to hit in conjunction with his unexpectedly slow movement.
** In ''Smash 4'', Little Mac has some of the best mobility and some of the strongest ''and'' fastest attacks on the ground, but doesn't stand a chance in the air or offstage, which makes him easy to KO once his feet are off the ground (assuming there are BottomlessPits - the few stages that don't have them make him a LightningBruiser instead).
** Mewtwo returns in ''Smash 4'' even more powerful than his ''Melee'' counterpart, but is way more frail, almost as much as Jigglypuff. Fortunately, he also received a significant increase in speed, making him a much more threatening opponent than before.
** Roy was reworked into this in ''Smash 4'' - he may look like a LightningBruiser at first glance, but his high weight and fall speed make him an easy target for combos, and his short recovery doesn't help him either. However, his powerful sweetspots and combo game allow him to KO his opponents just as easily as they can KO him.
** In ''Smash 4'', character customization has been added, which can make virtually anybody a glass cannon. If you put on three pieces of attack-increasing equipment on a character, they'll deal tons more damage, but also ''take'' tons more damage.
* In the MascotFighter ''VideoGame/CartoonNetworkPunchTimeExplosion'', Chowder is this. His burping, spinning and Kimchi [[{{Fartillery}} fart attacks]] hit hard and have good range, but he's too light and he can get [=KOed=] at 85% with a really strong hit.
* ''VideoGame/MeltyBlood'': Tohno Akiha, [[SuperpoweredEvilSide in her Inverted form]] (dubbed Akiha Vermilion) has the most damaging set of moves in the game, but the lowest defense. With her in a match, you can expect a round to end in two or three combos.
* ''VideoGame/TheKingOfFighters'':
** Shen Woo. Incredible strength, short and easy-to-connect combos, fast and powerful fisticuff-based attacks… and such a low defense that it only takes five or six hits to knock him out.
** Bao is an even more blatant example. He's got such awful defenses that a single combo ending in a SDM can either kill or bring him in the red. On the other hand, his specials and Supers do an absolutely sickening amount of damage - he has one of the few Supers that, when used properly, can result in a ''OneHitKill'''.
* ''VideoGame/MortalKombatDeception'''s Shujinko could acquire moves from multiple characters in the game, giving him the most moves out of everyone else by the time you got them all. The downside is, he has lower defense than most characters.
* ''VideoGame/BlazBlue'':
** [[AntiHero Ragna]] [[NamesToRunAwayFromReallyFast the Bloodedge]] has a very high damage output, but has the second lowest HP in the game and rather sucky defense. Not even the life-draining ability that he has is rectifying much of the problem. He doesn't have ranged attacks or [[{{BFS}} a sword long enough to play keep-away with]], either. As a warning, this is the game's ''main character''. Ironically enough, in the story mode, he often winds up getting injured somehow, [[GoodThingYouCanHeal seriously]] or [[ButtMonkey not]], and he often leaves himself open to attacks and insults in conversations with other characters.
** TierInducedScrappy [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very good damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if it got any better.
** In the third game there's [[DudeLooksLikeALady Amane]] [[CampGay Nishiki]] who has even lower HP and defense than Ragna but can take off ''huge'' chunks of your own health, even on block. ''[[ScratchDamage Especially]]'' on block.
* Viper II and its descendants from ''VideoGame/VirtualOn'' can count as this, too. Their models are basically designed to have more powerful weapons and greater speed than [[JackOfAllStats Temjin]] with the downside of having a paper-thin armor.
* Alpha-152 in ''VideoGame/DeadOrAlive'' can be classed as this. She can easily take away half your life bar in a single combo or a well-timed offensive hold, along with being able to critical burst within 3 hits. However, she lacks regular wake up kicks, her counters are rendered useless if the opponent is backed against a wall and her floating stance leaves her [[ExactlyWhatItSaysOnTheTin floating]] helplessly long enough for an opponent to attack her. Of course, [[TeleportSpam none of this applies]] [[TheComputerIsACheatingBastard when facing her AI]].
* The fighter Prizm from ''VideoGame/TattooAssassins'' is this. He has powerful moves that come out lighting quick and as a sub-boss, [[FakeDifficulty he animates at double speed, meaning he can be knocked away, get up and be back to launching attacks before your character even finishes their attack animation.]] The downside? [[AntiClimaxBoss He can take four hits and ONLY four hits before he shatters.]]
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/Left4Dead'':
** [[OurZombiesAreDifferent The Hunter]] is a FragileSpeedster, and if a skilled player can land a pounce from maximum range he can hit like a ton of bricks with claws. Not to mention that it's a guaranteed kill if the target you pounce on can't be rescued by their allies.
** The Boomer qualifies too. It's even more fragile than the Hunter, but a skillful puke can nail all four survivors and indirectly do far more for the Infected team.
** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.
* ''VideoGame/TeamFortress2'':
** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
** There's also the Spy, who relies on cloak and disguise to get past the enemy, and can be killed by stray bullets. Successfully getting behind an opponent, however, [[{{Backstab}} yields instant death]]. Speed, distance and stealth, all accounted for. The Ambassador makes him able to deal serious damage in head-shots, just don't expect to be a tank with it.
*** A Spy wielding a Conniver's Kunai is a true embodiment of this trope. You start with much lowered HP than usual. Successfully backstab someone though, then you will drain ''all'' of the backstabbed enemy's health up to 210.
*** It is [[UpToEleven even more insane]] with the multiply weapon stats by 10 mod though. You literally start with just ''1'' HP. Backstab someone though, your health will be instantly jacked up to ''2000''!
** The Sniper, for much the same reason as the Spy. Snipers have low health, fairly weak close-to-mid range attack options (unless you're dealing with a Sniper using the Huntsman), and are exceedingly prone to getting backstabbed while scoped. However, a single charged headshot is enough to kill just about ''anything''[[note]]The only thing that cannot be killed by a fully-charged headshot is a fully-overhealed Heavy wielding the Fists of Steel, and to see such a thing is uncommon to the point of mathematical insignificance[[/note]], and charged body shots are still exceedingly painful, capable of one-shotting five of the nine classes in the game. A properly positioned Sniper can be just as devastating to an attacking team as a sentry.
* ''Franchise/{{Halo}}'' franchise:
** Hunters were like this in the original ''VideoGame/HaloCombatEvolved''. They are the most powerful enemies thanks to their cannon being the strongest enemy "gun" (even if their accuracy leaves something to be desired). However, aiming for the orange spot is an easy way to kill them, and thanks to a programming error, it's a one hit kill with any headshot weapon. However, they avert this in all the subsequent games, to the point where they're now LightningBruiser [[BossInMookClothing Bosses in Mook Clothing]].
** Jackal Snipers are [[DemonicSpiders very deadly]], but can be killed fast if you can find their hiding spots.
** The Scorpion from ''VideoGame/HaloReach'' onward. Its cannon pretty much slaughters the opposing team with lethal effect... but sneaky foes can quickly get up close to board it, at which point they need only a few punches or just one measly grenade to easily take it down.
* ''VideoGame/{{Borderlands}}'':
** Of the four player characters, Mordecai the Hunter is this trope. He's the only character who doesn't get a skill to boost his health or shields, the only character who doesn't get a skill that regenerates shields, and his health recovery skills require an enemy to take advantage of. On the other hand, his Bloodwing can tear through several high-level enemies when leveled up and he specializes in {{critical hit}}s, {{sniper rifle}}s, and [[HandCannon revolvers]].
** In the sequel, the sniper [=Zer0=] is once again the lightest in terms of defenses of the four starting hunters (and probably even including two downloadable ones), but has some of the most potent damage output, including his Sniping skill tree where it's possible to stack an absurd number of attack bonuses with his sniper rifle. Drop the buff or fail to score a CriticalHit, however, and he's toast. While he does have effects that increase health and allow regenerating shields, the latter only applies for a few seconds after he kills an enemy; against a lone tough boss, once it runs out of turret add-ons or whatever, you will do an awful lot of hiding and running and no small amount of praying.
** The downloadable Psycho Vault Hunter, Krieg, is also like this, as he can put out horrific amounts of melee damage in short order while rushing enemies at high speed, but a lot of his skills require him to take hits to his shield's abilities (and thus his survivability) or [[ManOnFire set himself on fire]] to gain them.
* ''VideoGame/OrionPrelude'' lets the player invoke this by customizing the game with prehistoric mode; They can set the dinosaurs to have 25% of their normal health, but 400% normal damage.
* Tracer from "VideoGame/Overwatch", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...
* ''VideoGame/NosferatuTheWrathOfMalachi'': Shadow Vampires are one of the strongest enemies in the game damage-wise, but go down in one zap from the Crucifix. To a lesser extent, Ghouls can dish out far more than they can take.
* In addition to being a FragileSpeedster, the Night Hunter from ''VideoGame/DyingLight'' can dish out one-hit kills with its pounce attack. However, when its pounce attack is disabled by a UV flashlight, it's extremely easy to kill with any weapon capable of doing a decent level of damage. This makes stealth the predominate strategy for the player who controls the Hunter, because there's very little that can be done to stop a pounce attack from out of nowhere, particularly if it's preceded by anti-UV spit.
* ''VideoGame/{{Doom}}'':
** The Chaingun Commando can bleed through a player's health in seconds but has very little health, capable of being taken out with a single shotgun blast. Similarly, the Tentacle Commando is difficult to shake off, but barely has more health than other regular zombie enemies.
** The Revanant has relatively little health for a demon of its level but it hits very hard and can even fire homing missiles.
[[/folder]]

[[folder:Flight Sim]]
* The ''VideoGame/AceCombat'''s games' use of the F-5 Tiger amounts to this; this also applies to the "Mobius One" version (it's [=DownLoadable=] Content) of the F-22 Raptor in ''Ace Combat 6'': dramatically reduced Defense in return for maxed out Mobility, Speed, and Air-to-Air ratings. It also applies to the Yellow 13 version of the Su-33 in that same game. In Ace mode all planes are {{One Hit Point Wonder}}s to a missile hit (except in ''X'' where some planes have enough defence to survive one more), so the question is not how strong the glass, as in lower difficulties, but how much cannon and [[FragileSpeedster Speedster]]/{{Lightning|Bruiser}} it's packing.
* A few ships in ''VideoGame/FreeSpace'' fall into this. Ironically, it's most apparent in the ship design of the OmnicidalManiac Shivans, who build their ships with all the firepower in front. They have much more effective weapons, but a ship to the sides or behind will tear them apart. This is not always an exploitable weakness; destroyers like the Ravana can jump in and shred their targets in seconds, leaving it up to the reinforcements to exploit its blind spots, assuming it doesn't just leave.
* The ''[[VideoGame/{{X}} X-Universe]]'' has M5 light fighters. They're mostly meant as scout ships and as such carry almost uselessly weak lasers, but there are a few that can mount respectably powerful missiles. As you can shoot rather a lot of them in a short time, this can cause a tiny M5 to actually present a credible threat to even such things as M3 heavy fighters... as long as the enemy ship can't land a shot on them. This is easier to say than to do, due to the M5s' rather impressive speed, but if something ''does'' hit them they tend to disintegrate like they were made of paper. The Split Dynasty's design philosophy is part glass cannon, part FragileSpeedster; their ships are almost always the fastest and most well armed in their class - even their [[InstantMilitia freighter has mounting points for weapons]] - but they mount significantly less shields and armor than comparable ships.
[[/folder]]

[[folder:JRPG]]
[[folder:Eastern RPG]]



[[folder:MMO]]
* ''VideoGame/WorldOfWarcraft''
** For players, essentially every damage dealer. Plate wearing damage dealers are slightly more durable due to heavy armor, but most raid bosses are noted for their ability to kill anything except a [[StoneWall tank]] in under two seconds.
** There's an NPC that has an exaggerated version of this trait for some reason: Belgork, an orc commander and rare elite monster in Tanaan Jungle. His health goes down much faster than other rares' when you're bringing him down, but don't miss the fact that he's killing you just as fast.
* Depending on your character build in ''VideoGame/TheSecretWorld'', a DPS-oriented character can have less than 1/5th the resiliency of an equivalently equipped tank while dishing out over 5 times the damage, and of course vice versa, making for a huge range of character statistics. Given the flexibility and lack of classes, playing with either extreme would be an example of voluntary Min-Maxing.
* The Blaster archetype in ''VideoGame/CityOfHeroes'' is built around this trope. They have the highest damage output of all the archetypes. However, not only do they share the lowest rate of hit-point gain with a couple of other SquishyWizard Archetypes, but whereas every other Archetype has at least one power set devoted to defending themselves, boosting their natural abilities, hindering enemy attacks, or summoning pets to protect them, the Blaster's power sets are Ranged Attacks and... Melee Attacks. Not for nothing do Blasters refer to themselves as the 'Floor Inspector's Union' - a blaster expects to get defeated (and they spend a lot of time face down looking at the floor) at least once per mission.
* ''VideoGame/EveOnline'':
** Stealth Bombers, the Tech 2 version of a missile frigate. A half-dozen can take out a Battleship in one volley, but they ''will'' die if you so much as look at them funny. Of course, their two best defenses are the Covert Ops cloak (lets you warp around cloaked with no speed penalty, neither of which other cloaks can do) and the fact that large-size guns and missiles (like the ones a BS would mount) have a hard time hitting a target the size of the SB (frigs, both T1 and T2, are considered small-sized targets, and guns/missiles are designed to be most effective against the same size target).
** Tier-3 Battlecruisers are practically designed around this trope: nothing short of a full-fledged capital ship can mount more firepower (eight battleship-class guns, matching the most powerful sub-capital battleships in the game), but their defenses are paper-thin. In combat, they'll be priority targets because their massive firepower can be neutralized quickly, but if a squad of Tier-3 battlecruisers warps into a firefight while the enemy's focus is elsewhere....
* ''VideoGame/KingdomOfLoathing'':
** The Pastamancer and Sauceror classes in ''VideoGame/KingdomOfLoathing''. Their highest-level spells allow them to hit MUCH higher damage totals than any other classes (except maybe a Seal Clubber at super-high levels), especially since they can use ElementalRockPaperScissors to REALLY lay down the pain. However, they also have naturally low Muscle and Moxie, so they're easy to hit and won't take much punishment before getting beaten up. Saucerors outgrow this by midpoint in development and become Stone Walls, but Pastamancers' offense becomes ever more powerful without any of the defenses a Sauceror acquires.
** After the class revamps, Saucerors actually lean more towards Glass Cannon than Pastamancers. On one hand, Pastamancers have more practical healing skills than Saucerors do, and if they summon an Undead Elbow Macaroni, their base Muscle will be set equal to their Mysticality. They also have a skill that grants a buff that reduces physical damage by a percentage. Saucerors, on the other hand, have healing skills that fall off later in the game, plus they have a skill that reduces max HP for more max MP.
** The Avatar of Jarlsberg special challenge path is an even bigger glass cannon. It gives you almost no defensive or self-healing ability (unless you [[BribingYourWayToVictory invest in the Mr. Store item "Jarlsberg's pan"]]), but it does give you access to some of the most damaging spells in the game.
* The consular's glass cannon status can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where the Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still the "squishiest" of the tank specs, relying heavily on shields. However, they are able to pull more DPS and hold more aggro than a Jedi Guardian or Vanguard Trooper in addition to using stealth and stuns, making them DifficultButAwesome.
** Also, prior to version 4.0 (which did away with set character roles), the Consular's companion and padawan Nadia Grell was this trope. The most powerful telekinetic the Order had seen in a generation, able to blow a squad of attackers across the room...that looks like a strong wind would knock her over. If you saw a Consular with Nadia in tow, they were usually endgame players with good gear, as Nadia needed a lot of healing from a Sage or a Shadow to draw aggro away from her or she'd go down quickly.
* ''VideoGame/WorldOfTanks'':
** [=SPGs=] are glass cannons to an absurd degree. They can blow you to smithereens from the other side of the battlefield, but, if you can get close enough to them, you'll find that shells go through them like tissue paper.
** Tank Destroyers, to a lesser degree, are also this. For example, the ISU-152 and Object 704, with their top gun can kill a great many tanks in one shot, and any tank in, at most, 4, but they have armor that is paper thin, and will not last if they're caught alone.
* ''VideoGame/WorldOfWarships'' has destroyers, which are (generally speaking) small, thinly armored, nimble, and packing very light surface weaponry. They are simply not made for a straight up gun battle. Typically this would qualify them for the FragileSpeedster classification...except that most destroyers can lay down a ''lot'' of hurt with their torpedoes, such that a single destroyer with full torpedo tubes can play merry hell against vulnerable, unsupported, or unaware targets, such as carriers and battleships.
* ''VideoGame/StarTrekOnline'':
** Escort-type ships, including Birds of Prey and Warbirds. Incredible speed and turn rate, built for firepower in mind, can mount the spike-damage-inducing Dual Cannons, but has the lowest shield modifiers (x.9 for Escorts and Warbirds, x~.82 for [=BoP=]) and while Science Vessels have the lowest hullpoints, they make up for it with their stupidly high shield modifiers.
* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' are all different flavors of this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some of the weakest characters in the game have a good shot at killing one - if they can catch one.

to:

[[folder:MMO]]
[[folder:Fighting]]
* ''VideoGame/WorldOfWarcraft''
''VideoGame/{{MUGEN}}'' has two extreme examples:
** For players, essentially every [[Manga/DeathNote Light Yagami]]: His main attack is to write your name in the Death Note, which [[OneHitKill kills you]]. However, he can only take 3-4 hits before dying.
** {{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].
* Shin Akuma and Ultimate Rugal in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' have insane attack power, but they also take far more
damage dealer. Plate wearing damage dealers are slightly more durable due to heavy armor, but most raid bosses are noted for their ability to kill anything except a [[StoneWall tank]] in under two seconds.
** There's an NPC that has an exaggerated version of this trait for some reason: Belgork, an orc commander and rare elite monster in Tanaan Jungle. His health goes down much faster
than any of the other rares' when you're bringing him down, but don't miss characters. Naturally, since they're classified as {{SNK Boss}}es, this doesn't seem to be a problem at all for the fact that he's killing computer... ''if'' they let you just as fast.
* Depending on your
hit them.
** Akuma having low defense has been a recurring gameplay mechanic to his
character build in ''VideoGame/TheSecretWorld'', a DPS-oriented character can since the StreetFighterAlpha series to balance out his high-damaging offense options. He didn't have less this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.
* ''VideoGame/SuperStreetFighterIV'': Makoto. She has slightly lower
than 1/5th average health and defense, but much better than Akuma or Seth, and in the resiliency of an equivalently equipped tank while dishing out over 5 times the damage, and of course vice versa, making second highest tier for a huge range of character statistics. Given the flexibility and lack of classes, playing with either extreme would be an example of voluntary Min-Maxing.
* The Blaster archetype in ''VideoGame/CityOfHeroes'' is built around
base damage. But what makes her this trope. They have is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damage output of all damaging in the archetypes. However, not only do they share game, with a maximum potential of near twice the lowest rate damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of hit-point gain with a couple of time than any other SquishyWizard Archetypes, but whereas every other Archetype character.
* ''VideoGame/MarvelVsCapcom3'':
** Phoenix. She dies in two hits, provided that she doesn't kill ''you'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix
has at least one power set devoted to defending themselves, boosting their natural abilities, hindering enemy even stronger and more elaborate attacks, or summoning pets to protect them, the Blaster's power sets are Ranged Attacks and... Melee Attacks. Not for nothing do Blasters refer to themselves as the 'Floor Inspector's Union' - a blaster expects to get defeated (and they spend a lot of time face down looking at the floor) at least once per mission.
* ''VideoGame/EveOnline'':
** Stealth Bombers, the Tech 2 version of a missile frigate. A half-dozen can take out a Battleship in one volley,
but they ''will'' die if you so much as look at them funny. Of course, their two best defenses are the Covert Ops cloak (lets you warp around cloaked with no speed penalty, neither of which other cloaks can do) and the fact that large-size guns and missiles (like the ones a BS would mount) have a hard time hitting a target the size of the SB (frigs, both T1 and T2, are considered small-sized targets, and guns/missiles are designed to be most effective against she has the same size target).
amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.
** Tier-3 Battlecruisers are Zero. If he even lands a ''single'' hit on you, prepared to be trapped in a long and damaging combo, ending with a super move. On the other hand, he has some of the lowest health in the game and can be taken out with a few hard hits or combos.
** SelfDemonstrating/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.
* ''VideoGame/SuperSmashBros'':
** [[Franchise/{{Pokemon}} Jigglypuff]], particularly with regard to its lethal Rest attack, which is a near-guaranteed [[OneHitKill One Hit KO]] if it connects [[DifficultButAwesome and leaves it incredibly vulnerable if it doesn't]]. It also has incredible aerial mobility and surprisingly long reach, allowing for
practically designed around this trope: nothing short risk-free edgeguarding (particularly in ''Melee'') and "Wall of a full-fledged capital ship Pain" combos. To add to Jigglypuff's Glass Cannon status, it is the lightest character in the cast for each of its appearances, and having its shield broken sends it flying off the top of the screen at incredible speed, resulting in an instant KO if there's no ceiling to stop it.
** Similarly, Kirby has powerful moves like Rock and Hammer, and
can mount more firepower (eight battleship-class guns, matching pick up some of the most powerful sub-capital battleships moves in the game), game (Falcon Punch, Giant Punch, and Charge Shot) but their defenses are paper-thin. In combat, they'll be priority targets because their massive firepower is barely heavier than Jigglypuff.
** Mr. Game & Watch from the same series is almost as light (he's a two-dimensional character resembling an old LCD display) but has among the strongest smashes in the game and Judge 9, an RNG move that
can be neutralized quickly, but if a squad KO extremely early.
** Fox in ''Melee'' qualifies. He is extremely fast, and some
of Tier-3 battlecruisers warps into a firefight while his moves, particularly his up Smash and up aerial deal devastating knockback, and his down special can kill the enemy's focus is elsewhere....
* ''VideoGame/KingdomOfLoathing'':
** The Pastamancer and Sauceror classes in ''VideoGame/KingdomOfLoathing''. Their highest-level spells allow them
opponent very early when used offstage to hit MUCH higher damage totals than any other classes (except maybe a Seal Clubber at super-high levels), especially since they can use ElementalRockPaperScissors to REALLY lay down the pain. However, they recovering fighter. He is also have naturally low Muscle and Moxie, so they're easy to hit and won't take much punishment before getting beaten up. Saucerors outgrow this by midpoint in development and become Stone Walls, but Pastamancers' offense becomes ever more powerful without any one of the defenses a Sauceror acquires.
** After the class revamps, Saucerors actually lean more towards Glass Cannon than Pastamancers. On one hand, Pastamancers have more practical healing skills than Saucerors do, and if they summon an Undead Elbow Macaroni, their base Muscle will be set equal to their Mysticality. They also have a skill that grants a buff that reduces physical damage by a percentage. Saucerors, on the other hand, have healing skills that fall off later
lightest characters in the game, plus they have a skill while being vulnerable to highly damaging combos due to falling very quickly. Coupled with the fact that reduces max HP for many of his techniques require very precise execution, Fox can often die from a single mistake, and such mistakes are prone to happening more max MP.
often than for other characters.
** The Avatar of Jarlsberg special challenge path Falco in ''Melee'' is an even bigger glass cannon. It gives you almost no defensive or self-healing ability (unless you [[BribingYourWayToVictory invest in the Mr. Store item "Jarlsberg's pan"]]), but it does give you access a similar situation to some of Fox. He has potentially the most damaging spells and consistent combos in the game.
* The consular's glass cannon status
game, with the potential to zero-to-death multiple characters, while also having powerful Smash attacks and a long-lasting down air that has solid range and spikes the opponent downwards. On top of this, he has a very quick projectile which can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where the Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still the "squishiest" of the tank specs, relying heavily on shields. make it very difficult for opponents to hit him and sometimes even create offensive openings. However, they are able to pull more DPS and hold more aggro he is only slightly heavier than a Jedi Guardian or Vanguard Trooper in addition to using stealth Fox, and stuns, his offstage recovery moves have short range, causing him to die even earlier than his counterpart. He is also significantly slower than Fox, giving him fewer escape options in certain situations.
** In ''Brawl'', Zelda has become buffed to where she has downright deadly kicks and a powerful long-range attack, but is still easily tossed around.
** In ''Melee'', Mewtwo is powerful, but lighter than his size or speed would imply. He is also quite a large target despite his light weight,
making him easy to hit in conjunction with his unexpectedly slow movement.
** In ''Smash 4'', Little Mac has some of the best mobility and some of the strongest ''and'' fastest attacks on the ground, but doesn't stand a chance in the air or offstage, which makes him easy to KO once his feet are off the ground (assuming there are BottomlessPits - the few stages that don't have
them DifficultButAwesome.
make him a LightningBruiser instead).
** Also, prior Mewtwo returns in ''Smash 4'' even more powerful than his ''Melee'' counterpart, but is way more frail, almost as much as Jigglypuff. Fortunately, he also received a significant increase in speed, making him a much more threatening opponent than before.
** Roy was reworked into this in ''Smash 4'' - he may look like a LightningBruiser at first glance, but his high weight and fall speed make him an easy target for combos, and his short recovery doesn't help him either. However, his powerful sweetspots and combo game allow him
to version 4.0 (which did away with set KO his opponents just as easily as they can KO him.
** In ''Smash 4'',
character roles), customization has been added, which can make virtually anybody a glass cannon. If you put on three pieces of attack-increasing equipment on a character, they'll deal tons more damage, but also ''take'' tons more damage.
* In
the Consular's companion MascotFighter ''VideoGame/CartoonNetworkPunchTimeExplosion'', Chowder is this. His burping, spinning and padawan Nadia Grell was this trope. The Kimchi [[{{Fartillery}} fart attacks]] hit hard and have good range, but he's too light and he can get [=KOed=] at 85% with a really strong hit.
* ''VideoGame/MeltyBlood'': Tohno Akiha, [[SuperpoweredEvilSide in her Inverted form]] (dubbed Akiha Vermilion) has the
most damaging set of moves in the game, but the lowest defense. With her in a match, you can expect a round to end in two or three combos.
* ''VideoGame/TheKingOfFighters'':
** Shen Woo. Incredible strength, short and easy-to-connect combos, fast and
powerful telekinetic the Order had seen in fisticuff-based attacks… and such a generation, able to blow a squad of attackers across the room...low defense that looks like a strong wind would it only takes five or six hits to knock her over. If you saw a Consular with Nadia in tow, they were usually endgame players with good gear, as Nadia needed a lot of healing from a Sage or a Shadow to draw aggro away from her or she'd go down quickly.
* ''VideoGame/WorldOfTanks'':
him out.
** [=SPGs=] are glass cannons to Bao is an absurd degree. They can blow you to smithereens from the other side of the battlefield, but, if you can get close enough to them, you'll find that shells go through them like tissue paper.
** Tank Destroyers, to a lesser degree, are also this. For example, the ISU-152 and Object 704, with their top gun can kill a great many tanks in one shot, and any tank in, at most, 4, but they have armor that is paper thin, and will not last if they're caught alone.
* ''VideoGame/WorldOfWarships'' has destroyers, which are (generally speaking) small, thinly armored, nimble, and packing very light surface weaponry. They are simply not made for a straight up gun battle. Typically this would qualify them for the FragileSpeedster classification...except that most destroyers can lay down a ''lot'' of hurt with their torpedoes,
even more blatant example. He's got such awful defenses that a single destroyer with full torpedo tubes combo ending in a SDM can play merry hell against vulnerable, unsupported, either kill or unaware targets, such as carriers bring him in the red. On the other hand, his specials and battleships.
* ''VideoGame/StarTrekOnline'':
** Escort-type ships, including Birds
Supers do an absolutely sickening amount of Prey and Warbirds. Incredible speed and turn rate, built for firepower in mind, can mount the spike-damage-inducing Dual Cannons, but damage - he has the lowest shield modifiers (x.9 for Escorts and Warbirds, x~.82 for [=BoP=]) and while Science Vessels have the lowest hullpoints, they make up for it with their stupidly high shield modifiers.
* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' are all different flavors of this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some
one of the weakest few Supers that, when used properly, can result in a ''OneHitKill'''.
* ''VideoGame/MortalKombatDeception'''s Shujinko could acquire moves from multiple
characters in the game, giving him the most moves out of everyone else by the time you got them all. The downside is, he has lower defense than most characters.
* ''VideoGame/BlazBlue'':
** [[AntiHero Ragna]] [[NamesToRunAwayFromReallyFast the Bloodedge]] has a very high damage output, but has the second lowest HP in the
game and rather sucky defense. Not even the life-draining ability that he has is rectifying much of the problem. He doesn't have ranged attacks or [[{{BFS}} a sword long enough to play keep-away with]], either. As a warning, this is the game's ''main character''. Ironically enough, in the story mode, he often winds up getting injured somehow, [[GoodThingYouCanHeal seriously]] or [[ButtMonkey not]], and he often leaves himself open to attacks and insults in conversations with other characters.
** TierInducedScrappy [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very
good shot at killing one - damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if they it got any better.
** In the third game there's [[DudeLooksLikeALady Amane]] [[CampGay Nishiki]] who has even lower HP and defense than Ragna but
can catch one.take off ''huge'' chunks of your own health, even on block. ''[[ScratchDamage Especially]]'' on block.
* Viper II and its descendants from ''VideoGame/VirtualOn'' can count as this, too. Their models are basically designed to have more powerful weapons and greater speed than [[JackOfAllStats Temjin]] with the downside of having a paper-thin armor.
* Alpha-152 in ''VideoGame/DeadOrAlive'' can be classed as this. She can easily take away half your life bar in a single combo or a well-timed offensive hold, along with being able to critical burst within 3 hits. However, she lacks regular wake up kicks, her counters are rendered useless if the opponent is backed against a wall and her floating stance leaves her [[ExactlyWhatItSaysOnTheTin floating]] helplessly long enough for an opponent to attack her. Of course, [[TeleportSpam none of this applies]] [[TheComputerIsACheatingBastard when facing her AI]].
* The fighter Prizm from ''VideoGame/TattooAssassins'' is this. He has powerful moves that come out lighting quick and as a sub-boss, [[FakeDifficulty he animates at double speed, meaning he can be knocked away, get up and be back to launching attacks before your character even finishes their attack animation.]] The downside? [[AntiClimaxBoss He can take four hits and ONLY four hits before he shatters.]]



[[folder:MOBA]]
* Agility carry heroes from ''VideoGame/DefenseOfTheAncients'' and ''[[{{Dota2}} DOTA 2]]'' partially fit this archetype. Their primary and damage-determining attribute, Agility, also affects attack speed, thus making them good DPS dealers. The rub comes in the tradeoff on Strength, which affects health maximum and regeneration. However, Agility under the ''[=WC3=]'' engine also affects physical damage-reducing armor, thus lessening the "glassiness" slightly.
** Intelligence heroes, especially nukers, often fall along these lines. A lot of them- such as Lina, Lion, Rylai, or Kaldr have abilities that deal tremendous damage, allowing them to stay relevant through the game. On the other hand, if a carry or semicarry gets close enough to start hitting them, they melt.
** There are a few heroes who, while not ''inherently'' glass cannons, are often built as such for some reason or another. On these heroes, the item ''Mask of Madness'' is ideal - it's incredibly cheap for what it does, granting a temporary 100 attack speed on a CoolDown (for reference, the only other item that gives around that much attack speed costs over twice as much and does almost nothing else), as well as a nice movement speed boost, but makes you take an extra 30% damage while active.
* ''VideoGame/LeagueOfLegends'': "Attack Damage Carries" (or "ADC") are this type of character. Ashe, Vayne and Tristana are exemplars of the trope, being among the frailest characters in the game, but capable of ''fearsome'' amounts of damage when they get their items.
** Assassin-type characters, also known as "AD jungles" are basically melee [=ADCs=], capable of causing insane damage but their defense is made of paper. Their purpose is to ambush (gank) the enemy and unleash as much damage as they can before they die. Examples of this type of character include Master Yi, Fiora and Akali.
* In ''VideoGame/HeroesOfNewerth'' Puppet Master fits this to a T. 2 of his skills are essentially extra DPS and he has low strength growth. What makes him different than the Agility carries is that their Agil growth boosts their armor significantly; being an Intelligence hero, Puppet gets the short end of that one.

to:

[[folder:MOBA]]
[[folder:First-Person Shooter]]
* Agility carry heroes ''VideoGame/Left4Dead'':
** [[OurZombiesAreDifferent The Hunter]] is a FragileSpeedster, and if a skilled player can land a pounce
from ''VideoGame/DefenseOfTheAncients'' and ''[[{{Dota2}} DOTA 2]]'' partially fit this archetype. Their primary and damage-determining attribute, Agility, also affects attack speed, thus making them good DPS dealers. The rub comes in the tradeoff on Strength, which affects health maximum range he can hit like a ton of bricks with claws. Not to mention that it's a guaranteed kill if the target you pounce on can't be rescued by their allies.
** The Boomer qualifies too. It's even more fragile than the Hunter, but a skillful puke can nail all four survivors
and regeneration. indirectly do far more for the Infected team.
** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.
* ''VideoGame/TeamFortress2'':
** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
** There's also the Spy, who relies on cloak and disguise to get past the enemy, and can be killed by stray bullets. Successfully getting behind an opponent, however, [[{{Backstab}} yields instant death]]. Speed, distance and stealth, all accounted for. The Ambassador makes him able to deal serious damage in head-shots, just don't expect to be a tank with it.
*** A Spy wielding a Conniver's Kunai is a true embodiment of this trope. You start with much lowered HP than usual. Successfully backstab someone though, then you will drain ''all'' of the backstabbed enemy's health up to 210.
*** It is [[UpToEleven even more insane]] with the multiply weapon stats by 10 mod though. You literally start with just ''1'' HP. Backstab someone though, your health will be instantly jacked up to ''2000''!
** The Sniper, for much the same reason as the Spy. Snipers have low health, fairly weak close-to-mid range attack options (unless you're dealing with a Sniper using the Huntsman), and are exceedingly prone to getting backstabbed while scoped.
However, Agility under a single charged headshot is enough to kill just about ''anything''[[note]]The only thing that cannot be killed by a fully-charged headshot is a fully-overhealed Heavy wielding the ''[=WC3=]'' engine also affects physical damage-reducing armor, thus lessening the "glassiness" slightly.
** Intelligence heroes, especially nukers, often fall along these lines. A lot
Fists of them- Steel, and to see such as Lina, Lion, Rylai, or Kaldr have abilities that deal tremendous damage, allowing them a thing is uncommon to stay relevant through the point of mathematical insignificance[[/note]], and charged body shots are still exceedingly painful, capable of one-shotting five of the nine classes in the game. A properly positioned Sniper can be just as devastating to an attacking team as a sentry.
* ''Franchise/{{Halo}}'' franchise:
** Hunters were like this in the original ''VideoGame/HaloCombatEvolved''. They are the most powerful enemies thanks to their cannon being the strongest enemy "gun" (even if their accuracy leaves something to be desired). However, aiming for the orange spot is an easy way to kill them, and thanks to a programming error, it's a one hit kill with any headshot weapon. However, they avert this in all the subsequent games, to the point where they're now LightningBruiser [[BossInMookClothing Bosses in Mook Clothing]].
** Jackal Snipers are [[DemonicSpiders very deadly]], but can be killed fast if you can find their hiding spots.
** The Scorpion from ''VideoGame/HaloReach'' onward. Its cannon pretty much slaughters the opposing team with lethal effect... but sneaky foes can quickly get up close to board it, at which point they need only a few punches or just one measly grenade to easily take it down.
* ''VideoGame/{{Borderlands}}'':
** Of the four player characters, Mordecai the Hunter is this trope. He's the only character who doesn't get a skill to boost his health or shields, the only character who doesn't get a skill that regenerates shields, and his health recovery skills require an enemy to take advantage of.
On the other hand, if a carry or semicarry gets close enough to start hitting them, they melt.
his Bloodwing can tear through several high-level enemies when leveled up and he specializes in {{critical hit}}s, {{sniper rifle}}s, and [[HandCannon revolvers]].
** There are a few heroes who, while not ''inherently'' glass cannons, are often built as such for In the sequel, the sniper [=Zer0=] is once again the lightest in terms of defenses of the four starting hunters (and probably even including two downloadable ones), but has some reason or another. On these heroes, of the item ''Mask of Madness'' is ideal - most potent damage output, including his Sniping skill tree where it's incredibly cheap for what it does, granting a temporary 100 possible to stack an absurd number of attack speed on a CoolDown (for reference, bonuses with his sniper rifle. Drop the buff or fail to score a CriticalHit, however, and he's toast. While he does have effects that increase health and allow regenerating shields, the latter only other item that gives around that much attack speed costs over twice as much applies for a few seconds after he kills an enemy; against a lone tough boss, once it runs out of turret add-ons or whatever, you will do an awful lot of hiding and does almost nothing else), as well as a nice movement speed boost, but makes you take an extra 30% damage while active.
* ''VideoGame/LeagueOfLegends'': "Attack Damage Carries" (or "ADC") are this type of character. Ashe, Vayne
running and Tristana are exemplars no small amount of the trope, being among the frailest characters in the game, but capable of ''fearsome'' praying.
** The downloadable Psycho Vault Hunter, Krieg, is also like this, as he can put out horrific
amounts of melee damage when they get their items.
** Assassin-type characters, also known as "AD jungles" are basically melee [=ADCs=], capable of causing insane damage
in short order while rushing enemies at high speed, but their defense is made of paper. Their purpose is to ambush (gank) the enemy and unleash as much damage as they can before they die. Examples of this type of character include Master Yi, Fiora and Akali.
* In ''VideoGame/HeroesOfNewerth'' Puppet Master fits this to
a T. 2 lot of his skills require him to take hits to his shield's abilities (and thus his survivability) or [[ManOnFire set himself on fire]] to gain them.
* ''VideoGame/OrionPrelude'' lets the player invoke this by customizing the game with prehistoric mode; They can set the dinosaurs to have 25% of their normal health, but 400% normal damage.
* Tracer from "VideoGame/Overwatch", similarly to the Scout, Can do a significant amount of damage at close range, but has the lowest amount of health out of any of the offense heroes. However, her ability to regain lost health justifies this...
* ''VideoGame/NosferatuTheWrathOfMalachi'': Shadow Vampires
are essentially extra DPS and he has low strength growth. What one of the strongest enemies in the game damage-wise, but go down in one zap from the Crucifix. To a lesser extent, Ghouls can dish out far more than they can take.
* In addition to being a FragileSpeedster, the Night Hunter from ''VideoGame/DyingLight'' can dish out one-hit kills with its pounce attack. However, when its pounce attack is disabled by a UV flashlight, it's extremely easy to kill with any weapon capable of doing a decent level of damage. This
makes him different than stealth the Agility carries is predominate strategy for the player who controls the Hunter, because there's very little that their Agil growth boosts their armor significantly; can be done to stop a pounce attack from out of nowhere, particularly if it's preceded by anti-UV spit.
* ''VideoGame/{{Doom}}'':
** The Chaingun Commando can bleed through a player's health in seconds but has very little health, capable of
being an Intelligence hero, Puppet gets taken out with a single shotgun blast. Similarly, the short end Tentacle Commando is difficult to shake off, but barely has more health than other regular zombie enemies.
** The Revanant has relatively little health for a demon
of that one.its level but it hits very hard and can even fire homing missiles.



[[folder:Action-Platformer]]
* ''Franchise/{{Castlevania}}'' franchise:
** An extreme example is found in ''VideoGame/CastlevaniaCircleOfTheMoon''. With the right DSS cards, Nathan can transform into one of the skeleton enemies; the bones he throws have a small chance of being ''giant'' bones that inflict 9999 damage. The catch? Any damage the skeleton takes is worth 9999 too. You'll never have that much HP, so this transformation is very risky.
** In ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', the Death Ring causes all your stats to shoot to impossible levels… but one hit will kill you.
** Most of the later games have an unlockable glass cannon that you can play as after beating the game once. You usually get a third of the HP the main character has, and you can't use items or equip new weapons. To make up for it you get bigger, stronger weapons, a faster running speed, and special abilities like double-jumping, super-jumping, and sliding at the beginning of the game rather than gradually learning them. Examples include Richter from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', Maxim from ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', Julius from the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' Games, and Albus from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]''.
** In ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' the Ring of Ares is an item that turns Alucard himself into a glass cannon, minimizing his defense while drastically increasing his attack power.
*** There's also an enemy example in the Nova Skeleton, which has as much health as a normal skeleton (which is very little) but shoots a laser that can do at least 90 damage the first time you meet it.
** Maria Renard in ''VideoGame/CastlevaniaRondoOfBlood''. She is amazingly powerful almost to the point of being overpowered with her double jump and animal buddies but just a couple of hits and she's done.
* ''VideoGame/CaveStory'':
** King, an NPC , is like this in the cutscenes. On the one hand, he's able to take out [[RecurringBoss Balrog]] with one hit (which the player character can't do, even with the same weapon King used). On the other hand, he gets pushed around by Toroko, and a single hit from Misery is enough to mortally wound him.
-->''[Misery blasts King across the room.]''\\
'''The Doctor:''' My, are they really so fragile before the rage takes them?
** The PlayerCharacter is this on Hard mode, with only 3 hit points and no health upgrades, leaving him a OneHitPointWonder to all but the game's most minor {{mook}}s.
* ''[[Franchise/{{Kirby}} Kirby]]'':
** [[MasterSwordsman Meta Knight]] tends have great speed and attack power, but low stamina in his playable appearances. In ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' for example, he has half the HP that Kirby has and can't copy abilities but can run as fast as Kirby's Wheel power-up and can break blocks with his sword that Kirby needs the hammer to break.
* ''Franchise/MegaMan'':
** Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' qualifies, especially compared to his fellow hunter X. He's a devastating close-range fighter, but he takes lots of damage and there's not much you can do to change that. X, on the other hand, gets tons of upgrades every game, and one of them is ''always'' an armor part that cuts the damage he takes in half. Thus Zero starts each game stronger than X but is outclassed heavily by the end. Capcom seems to like it that way, because they've twice provided secret armors for Zero that double the damage he deals ''and'' the damage he takes (Black Zero in ''X8'', Junk Armor in ''Zero 4'').
** Proto Man has become this in the later games in the [[VideoGame/MegaMan classic series]]. His charged shots deal a lot of damage (in Powered Up they kill most stage enemies in one hit), but he also takes a lot of damage; about twice as much as Mega Man.
** In ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', Mega Man can buy the Book of Hairstyles from the shop to remove his helmet. This turns him into this as it causes him to take double damage like Proto Man above.
** In ''Mega Man 9'', Splash Woman's Laser Trident is the most powerful attack in the game barring [[OneHitKill instant kills]], but she's the only boss to take two points of damage from regular Mega Buster shots.
** In VideoGame/MegaManX6, [[spoiler:Sigma]] has attacks which are strong and can be hard to dodge, but it is easy to attack him.
* ''Franchise/SonicTheHedgehog'':
** Sonic himself. He wrecks robots like nobody's business and defeats Eggman's most powerful machines with almost as much ease. But if he loses his rings [[OneHitPointWonder one hit can kill him]].
** Shadow too. He's got incredible offensive power, but goes down just as easily as Sonic (and in games with actual health bars, even more easily). Even with CutscenePowerToTheMax, he ''still'' can't take a hit.
** As far as bosses go, Zor is the fifth member of the Deadly Six to challenge Sonic in ''VideoGame/SonicLostWorld'' and can only take half as many hits as the next-most-fragile member. Naturally, as Sonic encounters him so late into the game, Zor is capable of mounting offenses that make hitting him even once a challenge and is smart enough to only pick battlefields where he has the terrain advantage.
* Milla from ''VideoGame/FreedomPlanet'' is this. From a safe distance, she can deal damage approaching that of Lilac and has a shield that deflects projectiles, but she has roughly half the health of the other characters (4HP vs. 7HP).
** Recently added character Torque has the same HP as Milla, but he has a wide range of projectiles that, if used correctly, can decimate most bosses in ''seconds!''.
** By boss standards, Lord Brevon himself -- he takes a lot fewer blows than most of the game's other bosses, but his own attacks will shred through the player's health.

to:

[[folder:Action-Platformer]]
[[folder:Flight Sim]]
* ''Franchise/{{Castlevania}}'' franchise:
** An extreme example is found in ''VideoGame/CastlevaniaCircleOfTheMoon''. With the right DSS cards, Nathan can transform into one
The ''VideoGame/AceCombat'''s games' use of the skeleton enemies; the bones he throws have a small chance of being ''giant'' bones that inflict 9999 damage. The catch? Any damage the skeleton takes is worth 9999 too. You'll never have that much HP, so F-5 Tiger amounts to this; this transformation is very risky.
** In ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'',
also applies to the Death Ring causes all your stats to shoot to impossible levels… but one hit will kill you.
** Most
"Mobius One" version (it's [=DownLoadable=] Content) of the later games F-22 Raptor in ''Ace Combat 6'': dramatically reduced Defense in return for maxed out Mobility, Speed, and Air-to-Air ratings. It also applies to the Yellow 13 version of the Su-33 in that same game. In Ace mode all planes are {{One Hit Point Wonder}}s to a missile hit (except in ''X'' where some planes have an unlockable glass enough defence to survive one more), so the question is not how strong the glass, as in lower difficulties, but how much cannon and [[FragileSpeedster Speedster]]/{{Lightning|Bruiser}} it's packing.
* A few ships in ''VideoGame/FreeSpace'' fall into this. Ironically, it's most apparent in the ship design of the OmnicidalManiac Shivans, who build their ships with all the firepower in front. They have much more effective weapons, but a ship to the sides or behind will tear them apart. This is not always an exploitable weakness; destroyers like the Ravana can jump in and shred their targets in seconds, leaving it up to the reinforcements to exploit its blind spots, assuming it doesn't just leave.
* The ''[[VideoGame/{{X}} X-Universe]]'' has M5 light fighters. They're mostly meant as scout ships and as such carry almost uselessly weak lasers, but there are a few
that can mount respectably powerful missiles. As you can play shoot rather a lot of them in a short time, this can cause a tiny M5 to actually present a credible threat to even such things as after beating M3 heavy fighters... as long as the game once. You usually get a third of the HP the main character has, and you enemy ship can't use items or equip new weapons. To make up for it you get bigger, stronger weapons, land a faster running shot on them. This is easier to say than to do, due to the M5s' rather impressive speed, and special abilities but if something ''does'' hit them they tend to disintegrate like double-jumping, super-jumping, and sliding at the beginning they were made of the game rather than gradually learning them. Examples include Richter from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', Maxim from ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', Julius from the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' Games, and Albus from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]''.
** In ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' the Ring of Ares
paper. The Split Dynasty's design philosophy is an item that turns Alucard himself into a part glass cannon, minimizing his defense while drastically increasing his attack power.
*** There's also an enemy example in the Nova Skeleton, which has as much health as a normal skeleton (which is very little) but shoots a laser that can do at least 90 damage the first time you meet it.
** Maria Renard in ''VideoGame/CastlevaniaRondoOfBlood''. She is amazingly powerful
part FragileSpeedster; their ships are almost to always the point of being overpowered with her double jump fastest and animal buddies but just a couple of hits and she's done.
* ''VideoGame/CaveStory'':
** King, an NPC , is like this
most well armed in the cutscenes. On the one hand, he's able to take out [[RecurringBoss Balrog]] with one hit (which the player character can't do, their class - even with the same weapon King used). On the other hand, he gets pushed around by Toroko, and a single hit from Misery is enough to mortally wound him.
-->''[Misery blasts King across the room.]''\\
'''The Doctor:''' My, are they really so fragile before the rage takes them?
** The PlayerCharacter is this on Hard mode, with only 3 hit points and no health upgrades, leaving him a OneHitPointWonder to all but the game's most minor {{mook}}s.
* ''[[Franchise/{{Kirby}} Kirby]]'':
** [[MasterSwordsman Meta Knight]] tends have great speed and attack power, but low stamina in his playable appearances. In ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' for example, he
their [[InstantMilitia freighter has half the HP that Kirby has and can't copy abilities but can run as fast as Kirby's Wheel power-up and can break blocks with his sword that Kirby needs the hammer to break.
* ''Franchise/MegaMan'':
** Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' qualifies, especially compared to his fellow hunter X. He's a devastating close-range fighter, but he takes lots of damage and there's not much you can do to change that. X, on the other hand, gets tons of upgrades every game, and one of them is ''always'' an armor part that cuts the damage he takes in half. Thus Zero starts each game stronger than X but is outclassed heavily by the end. Capcom seems to like it that way, because they've twice provided secret armors for Zero that double the damage he deals ''and'' the damage he takes (Black Zero in ''X8'', Junk Armor in ''Zero 4'').
** Proto Man has become this in the later games in the [[VideoGame/MegaMan classic series]]. His charged shots deal a lot of damage (in Powered Up they kill most stage enemies in one hit), but he also takes a lot of damage; about twice as much as Mega Man.
** In ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', Mega Man can buy the Book of Hairstyles from the shop to remove his helmet. This turns him into this as it causes him to take double damage like Proto Man above.
** In ''Mega Man 9'', Splash Woman's Laser Trident is the most powerful attack in the game barring [[OneHitKill instant kills]], but she's the only boss to take two points of damage from regular Mega Buster shots.
** In VideoGame/MegaManX6, [[spoiler:Sigma]] has attacks which are strong and can be hard to dodge, but it is easy to attack him.
* ''Franchise/SonicTheHedgehog'':
** Sonic himself. He wrecks robots like nobody's business and defeats Eggman's most powerful machines with almost as much ease. But if he loses his rings [[OneHitPointWonder one hit can kill him]].
** Shadow too. He's got incredible offensive power, but goes down just as easily as Sonic (and in games with actual health bars, even more easily). Even with CutscenePowerToTheMax, he ''still'' can't take a hit.
** As far as bosses go, Zor is the fifth member of the Deadly Six to challenge Sonic in ''VideoGame/SonicLostWorld'' and can only take half as many hits as the next-most-fragile member. Naturally, as Sonic encounters him so late into the game, Zor is capable of
mounting offenses that make hitting him even once a challenge points for weapons]] - but they mount significantly less shields and is smart enough to only pick battlefields where he has the terrain advantage.
* Milla from ''VideoGame/FreedomPlanet'' is this. From a safe distance, she can deal damage approaching that of Lilac and has a shield that deflects projectiles, but she has roughly half the health of the other characters (4HP vs. 7HP).
** Recently added character Torque has the same HP as Milla, but he has a wide range of projectiles that, if used correctly, can decimate most bosses in ''seconds!''.
** By boss standards, Lord Brevon himself -- he takes a lot fewer blows
armor than most of the game's other bosses, but his own attacks will shred through the player's health.comparable ships.



[[folder:Puzzle]]
* The Wizard class in ''VideoGame/PuzzleQuest: Challenge Of The Warlords''. Players will spend their first twenty or so levels getting punked by enemies the other classes could take out with little trouble, thanks to the Wizard's low physical attacking strength and lower hit points (and lack of the Druid's defensive spells). Aggravated depending on which version you're playing (The PC version has stricter recharge times on spells like Fireball, which is spammable in the DS and 360 versions). By the time the [[{{Cap}} Level Cap]] is hit, the attack and life points are still low, but the player will have an array of spells capable to taking out most enemies in five rounds or less.

to:

[[folder:Puzzle]]
[[folder:MMO]]
* ''VideoGame/WorldOfWarcraft''
** For players, essentially every damage dealer. Plate wearing damage dealers are slightly more durable due to heavy armor, but most raid bosses are noted for their ability to kill anything except a [[StoneWall tank]] in under two seconds.
** There's an NPC that has an exaggerated version of this trait for some reason: Belgork, an orc commander and rare elite monster in Tanaan Jungle. His health goes down much faster than other rares' when you're bringing him down, but don't miss the fact that he's killing you just as fast.
* Depending on your character build in ''VideoGame/TheSecretWorld'', a DPS-oriented character can have less than 1/5th the resiliency of an equivalently equipped tank while dishing out over 5 times the damage, and of course vice versa, making for a huge range of character statistics. Given the flexibility and lack of classes, playing with either extreme would be an example of voluntary Min-Maxing.
* The Wizard class Blaster archetype in ''VideoGame/PuzzleQuest: Challenge Of The Warlords''. Players will ''VideoGame/CityOfHeroes'' is built around this trope. They have the highest damage output of all the archetypes. However, not only do they share the lowest rate of hit-point gain with a couple of other SquishyWizard Archetypes, but whereas every other Archetype has at least one power set devoted to defending themselves, boosting their natural abilities, hindering enemy attacks, or summoning pets to protect them, the Blaster's power sets are Ranged Attacks and... Melee Attacks. Not for nothing do Blasters refer to themselves as the 'Floor Inspector's Union' - a blaster expects to get defeated (and they spend a lot of time face down looking at the floor) at least once per mission.
* ''VideoGame/EveOnline'':
** Stealth Bombers, the Tech 2 version of a missile frigate. A half-dozen can take out a Battleship in one volley, but they ''will'' die if you so much as look at them funny. Of course,
their first twenty or so levels getting punked by enemies two best defenses are the Covert Ops cloak (lets you warp around cloaked with no speed penalty, neither of which other cloaks can do) and the fact that large-size guns and missiles (like the ones a BS would mount) have a hard time hitting a target the size of the SB (frigs, both T1 and T2, are considered small-sized targets, and guns/missiles are designed to be most effective against the same size target).
** Tier-3 Battlecruisers are practically designed around this trope: nothing short of a full-fledged capital ship can mount more firepower (eight battleship-class guns, matching the most powerful sub-capital battleships in the game), but their defenses are paper-thin. In combat, they'll be priority targets because their massive firepower can be neutralized quickly, but if a squad of Tier-3 battlecruisers warps into a firefight while the enemy's focus is elsewhere....
* ''VideoGame/KingdomOfLoathing'':
** The Pastamancer and Sauceror classes in ''VideoGame/KingdomOfLoathing''. Their highest-level spells allow them to hit MUCH higher damage totals than any
other classes could (except maybe a Seal Clubber at super-high levels), especially since they can use ElementalRockPaperScissors to REALLY lay down the pain. However, they also have naturally low Muscle and Moxie, so they're easy to hit and won't take out with little trouble, thanks to much punishment before getting beaten up. Saucerors outgrow this by midpoint in development and become Stone Walls, but Pastamancers' offense becomes ever more powerful without any of the Wizard's low defenses a Sauceror acquires.
** After the class revamps, Saucerors actually lean more towards Glass Cannon than Pastamancers. On one hand, Pastamancers have more practical healing skills than Saucerors do, and if they summon an Undead Elbow Macaroni, their base Muscle will be set equal to their Mysticality. They also have a skill that grants a buff that reduces
physical attacking strength and lower hit points (and lack of damage by a percentage. Saucerors, on the Druid's other hand, have healing skills that fall off later in the game, plus they have a skill that reduces max HP for more max MP.
** The Avatar of Jarlsberg special challenge path is an even bigger glass cannon. It gives you almost no
defensive spells). Aggravated depending on which version you're playing (The PC version has stricter recharge times on or self-healing ability (unless you [[BribingYourWayToVictory invest in the Mr. Store item "Jarlsberg's pan"]]), but it does give you access to some of the most damaging spells like Fireball, which is spammable in the DS and 360 versions). By game.
* The consular's glass cannon status can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where
the time the [[{{Cap}} Level Cap]] is hit, the attack and life points Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still low, the "squishiest" of the tank specs, relying heavily on shields. However, they are able to pull more DPS and hold more aggro than a Jedi Guardian or Vanguard Trooper in addition to using stealth and stuns, making them DifficultButAwesome.
** Also, prior to version 4.0 (which did away with set character roles), the Consular's companion and padawan Nadia Grell was this trope. The most powerful telekinetic the Order had seen in a generation, able to blow a squad of attackers across the room...that looks like a strong wind would knock her over. If you saw a Consular with Nadia in tow, they were usually endgame players with good gear, as Nadia needed a lot of healing from a Sage or a Shadow to draw aggro away from her or she'd go down quickly.
* ''VideoGame/WorldOfTanks'':
** [=SPGs=] are glass cannons to an absurd degree. They can blow you to smithereens from the other side of the battlefield, but, if you can get close enough to them, you'll find that shells go through them like tissue paper.
** Tank Destroyers, to a lesser degree, are also this. For example, the ISU-152 and Object 704, with their top gun can kill a great many tanks in one shot, and any tank in, at most, 4,
but the player they have armor that is paper thin, and will not last if they're caught alone.
* ''VideoGame/WorldOfWarships'' has destroyers, which are (generally speaking) small, thinly armored, nimble, and packing very light surface weaponry. They are simply not made for a straight up gun battle. Typically this would qualify them for the FragileSpeedster classification...except that most destroyers can lay down a ''lot'' of hurt with their torpedoes, such that a single destroyer with full torpedo tubes can play merry hell against vulnerable, unsupported, or unaware targets, such as carriers and battleships.
* ''VideoGame/StarTrekOnline'':
** Escort-type ships, including Birds of Prey and Warbirds. Incredible speed and turn rate, built for firepower in mind, can mount the spike-damage-inducing Dual Cannons, but has the lowest shield modifiers (x.9 for Escorts and Warbirds, x~.82 for [=BoP=]) and while Science Vessels
have an array the lowest hullpoints, they make up for it with their stupidly high shield modifiers.
* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' are all different flavors
of spells capable to taking out most enemies this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some of the weakest characters in five rounds or less.the game have a good shot at killing one - if they can catch one.



[[folder:MOBA]]
* Agility carry heroes from ''VideoGame/DefenseOfTheAncients'' and ''[[{{Dota2}} DOTA 2]]'' partially fit this archetype. Their primary and damage-determining attribute, Agility, also affects attack speed, thus making them good DPS dealers. The rub comes in the tradeoff on Strength, which affects health maximum and regeneration. However, Agility under the ''[=WC3=]'' engine also affects physical damage-reducing armor, thus lessening the "glassiness" slightly.
** Intelligence heroes, especially nukers, often fall along these lines. A lot of them- such as Lina, Lion, Rylai, or Kaldr have abilities that deal tremendous damage, allowing them to stay relevant through the game. On the other hand, if a carry or semicarry gets close enough to start hitting them, they melt.
** There are a few heroes who, while not ''inherently'' glass cannons, are often built as such for some reason or another. On these heroes, the item ''Mask of Madness'' is ideal - it's incredibly cheap for what it does, granting a temporary 100 attack speed on a CoolDown (for reference, the only other item that gives around that much attack speed costs over twice as much and does almost nothing else), as well as a nice movement speed boost, but makes you take an extra 30% damage while active.
* ''VideoGame/LeagueOfLegends'': "Attack Damage Carries" (or "ADC") are this type of character. Ashe, Vayne and Tristana are exemplars of the trope, being among the frailest characters in the game, but capable of ''fearsome'' amounts of damage when they get their items.
** Assassin-type characters, also known as "AD jungles" are basically melee [=ADCs=], capable of causing insane damage but their defense is made of paper. Their purpose is to ambush (gank) the enemy and unleash as much damage as they can before they die. Examples of this type of character include Master Yi, Fiora and Akali.
* In ''VideoGame/HeroesOfNewerth'' Puppet Master fits this to a T. 2 of his skills are essentially extra DPS and he has low strength growth. What makes him different than the Agility carries is that their Agil growth boosts their armor significantly; being an Intelligence hero, Puppet gets the short end of that one.
[[/folder]]

[[folder:Action-Platformer]]
* ''Franchise/{{Castlevania}}'' franchise:
** An extreme example is found in ''VideoGame/CastlevaniaCircleOfTheMoon''. With the right DSS cards, Nathan can transform into one of the skeleton enemies; the bones he throws have a small chance of being ''giant'' bones that inflict 9999 damage. The catch? Any damage the skeleton takes is worth 9999 too. You'll never have that much HP, so this transformation is very risky.
** In ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', the Death Ring causes all your stats to shoot to impossible levels… but one hit will kill you.
** Most of the later games have an unlockable glass cannon that you can play as after beating the game once. You usually get a third of the HP the main character has, and you can't use items or equip new weapons. To make up for it you get bigger, stronger weapons, a faster running speed, and special abilities like double-jumping, super-jumping, and sliding at the beginning of the game rather than gradually learning them. Examples include Richter from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', Maxim from ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', Julius from the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' Games, and Albus from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]''.
** In ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' the Ring of Ares is an item that turns Alucard himself into a glass cannon, minimizing his defense while drastically increasing his attack power.
*** There's also an enemy example in the Nova Skeleton, which has as much health as a normal skeleton (which is very little) but shoots a laser that can do at least 90 damage the first time you meet it.
** Maria Renard in ''VideoGame/CastlevaniaRondoOfBlood''. She is amazingly powerful almost to the point of being overpowered with her double jump and animal buddies but just a couple of hits and she's done.
* ''VideoGame/CaveStory'':
** King, an NPC , is like this in the cutscenes. On the one hand, he's able to take out [[RecurringBoss Balrog]] with one hit (which the player character can't do, even with the same weapon King used). On the other hand, he gets pushed around by Toroko, and a single hit from Misery is enough to mortally wound him.
-->''[Misery blasts King across the room.]''\\
'''The Doctor:''' My, are they really so fragile before the rage takes them?
** The PlayerCharacter is this on Hard mode, with only 3 hit points and no health upgrades, leaving him a OneHitPointWonder to all but the game's most minor {{mook}}s.
* ''[[Franchise/{{Kirby}} Kirby]]'':
** [[MasterSwordsman Meta Knight]] tends have great speed and attack power, but low stamina in his playable appearances. In ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' for example, he has half the HP that Kirby has and can't copy abilities but can run as fast as Kirby's Wheel power-up and can break blocks with his sword that Kirby needs the hammer to break.
* ''Franchise/MegaMan'':
** Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' qualifies, especially compared to his fellow hunter X. He's a devastating close-range fighter, but he takes lots of damage and there's not much you can do to change that. X, on the other hand, gets tons of upgrades every game, and one of them is ''always'' an armor part that cuts the damage he takes in half. Thus Zero starts each game stronger than X but is outclassed heavily by the end. Capcom seems to like it that way, because they've twice provided secret armors for Zero that double the damage he deals ''and'' the damage he takes (Black Zero in ''X8'', Junk Armor in ''Zero 4'').
** Proto Man has become this in the later games in the [[VideoGame/MegaMan classic series]]. His charged shots deal a lot of damage (in Powered Up they kill most stage enemies in one hit), but he also takes a lot of damage; about twice as much as Mega Man.
** In ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', Mega Man can buy the Book of Hairstyles from the shop to remove his helmet. This turns him into this as it causes him to take double damage like Proto Man above.
** In ''Mega Man 9'', Splash Woman's Laser Trident is the most powerful attack in the game barring [[OneHitKill instant kills]], but she's the only boss to take two points of damage from regular Mega Buster shots.
** In VideoGame/MegaManX6, [[spoiler:Sigma]] has attacks which are strong and can be hard to dodge, but it is easy to attack him.
* ''Franchise/SonicTheHedgehog'':
** Sonic himself. He wrecks robots like nobody's business and defeats Eggman's most powerful machines with almost as much ease. But if he loses his rings [[OneHitPointWonder one hit can kill him]].
** Shadow too. He's got incredible offensive power, but goes down just as easily as Sonic (and in games with actual health bars, even more easily). Even with CutscenePowerToTheMax, he ''still'' can't take a hit.
** As far as bosses go, Zor is the fifth member of the Deadly Six to challenge Sonic in ''VideoGame/SonicLostWorld'' and can only take half as many hits as the next-most-fragile member. Naturally, as Sonic encounters him so late into the game, Zor is capable of mounting offenses that make hitting him even once a challenge and is smart enough to only pick battlefields where he has the terrain advantage.
* Milla from ''VideoGame/FreedomPlanet'' is this. From a safe distance, she can deal damage approaching that of Lilac and has a shield that deflects projectiles, but she has roughly half the health of the other characters (4HP vs. 7HP).
** Recently added character Torque has the same HP as Milla, but he has a wide range of projectiles that, if used correctly, can decimate most bosses in ''seconds!''.
** By boss standards, Lord Brevon himself -- he takes a lot fewer blows than most of the game's other bosses, but his own attacks will shred through the player's health.
[[/folder]]

[[folder:Puzzle]]
* The Wizard class in ''VideoGame/PuzzleQuest: Challenge Of The Warlords''. Players will spend their first twenty or so levels getting punked by enemies the other classes could take out with little trouble, thanks to the Wizard's low physical attacking strength and lower hit points (and lack of the Druid's defensive spells). Aggravated depending on which version you're playing (The PC version has stricter recharge times on spells like Fireball, which is spammable in the DS and 360 versions). By the time the [[{{Cap}} Level Cap]] is hit, the attack and life points are still low, but the player will have an array of spells capable to taking out most enemies in five rounds or less.
[[/folder]]



[[folder:Sandbox]]
* When Alex Mercer of ''VideoGame/{{Prototype}}'' starts, he's a LightningBruiser. Nothing can hurt him much, and he kills with virtually no effort. Suddenly, only several missions in (after only a few following gaining the armor), his defense begins losing its value. He still kills like nobody's business and can tackle Thermobaric Tanks, helicopters and even entire buildings with little effort on offense, but even with an upgraded health bar he takes HUGE damage and begins realizing how squishy he truly is. The enemy also picks up on this as the game progresses, as he is often interrupted from healing by rocket fire. Although this is not so much that he is glass from the start - he can take multiple anti-tank missiles or tank shells after all - but that the enemy is [[CantCatchUp upping its offensive game faster than he is his defensive]].
* Cole [=MacGrath=] of ''VideoGame/InFamous'' can generate electrical grenades and rockets and pull lightning from the sky, but will still go down to some gun toting gangbangers. While his healing factor lets him recover from incredible abuse, attempting to get into a punching match with all but the weakest of [[SuperpoweredMooks Conduits]] will result in Cole dropping after the second hit.
[[/folder]]


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* When Alex Mercer of ''VideoGame/{{Prototype}}'' starts, he's a LightningBruiser. Nothing can hurt him much, and he kills with virtually no effort. Suddenly, only several missions in (after only a few following gaining the armor), his defense begins losing its value. He still kills like nobody's business and can tackle Thermobaric Tanks, helicopters and even entire buildings with little effort on offense, but even with an upgraded health bar he takes HUGE damage and begins realizing how squishy he truly is. The enemy also picks up on this as the game progresses, as he is often interrupted from healing by rocket fire. Although this is not so much that he is glass from the start - he can take multiple anti-tank missiles or tank shells after all - but that the enemy is [[CantCatchUp upping its offensive game faster than he is his defensive]].
* Cole [=MacGrath=] of ''VideoGame/InFamous'' can generate electrical grenades and rockets and pull lightning from the sky, but will still go down to some gun toting gangbangers. While his healing factor lets him recover from incredible abuse, attempting to get into a punching match with all but the weakest of [[SuperpoweredMooks Conduits]] will result in Cole dropping after the second hit.
14th Apr '17 2:54:52 PM morenohijazo
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[[/folder]]

[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Terraria}}'':
** Some enemies, such as the Meteor Head, deal unusually large amounts of damage for when they're encountered, but are otherwise fairly easy to kill.
** The Crawltipede, an airborne worm summoned by the Solar Pillar, does an absurd amount of damage relative to most hardmode enemies and has very high mobility, but its tail takes ten times normal damage, making it extremely easy to kill if you can get a bead on it. However, [[AttackItsWeakPoint it can only be damaged by hitting its tail]].
** On the player side, dedicated Magic users shape up as this as the game progresses, as Magic-oriented armor sets tend to have the lower defense than Ranged and Melee armors, while Magic weapons are capable of dealing large amounts of damage.
9th Apr '17 3:41:16 PM Kurogane7
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** Depending on how stat allocation goes, anyone doing a pure Quality build. This is due to the fact that this build invests a lot of points in strength (STR) and dexterity (DEX) to use any weapon in the game; due to this, they can end up risking a lot of poise damage.
7th Apr '17 12:09:16 PM SullenFrog
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* ''VisualNovel/{{Sunrider}}'' has two examples from the player-controlled [[AMechByAnyOtherName Ryders]]:
** The Phoenix overlaps with this and FragileSpeedster, as it is by far the fastest and most evasive of the player Ryders but it also has the least health and no armor. It also suffers from CripplingOverspecialization as its swords and submachineguns excel at destroying enemy Ryders but are worthless against capital ships. Fortunately, the Phoenix has a stealth generator to let her get in her target’s face without getting shot to pieces.
** The Seraphim has the second-lowest health after the Phoenix, ties with the Bianca for being the second slowest after the [[MightyGlacier Paladin]], and has little armor and no flak, but its sniper rifle can take out most enemy Ryders in a single hit and badly damage capital ships if not destroy them outright. Her SuperMode takes this UpToEleven, boosting her already-high accuracy and damage output for several turns [[CastFromHitPoints at the cost of a few hit points]].
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http://tvtropes.org/pmwiki/article_history.php?article=GlassCannon.VideoGames