History GlassCannon / VideoGames

28th Nov '17 8:34:38 AM ChronoLegion
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* It's pretty easy to design those in ''VideoGame/GalacticCivilizations II'' and ''III'', since all you need is a freighter hull (which has 1 HP) that can mount lots of weapons. You can also put lots of defenses on it, preventing a low-DPS enemy from actually getting to that 1 HP, since damage has to be higher than defense rating for that to happen. This can be useful in the early game, when all you have a small- and medium-sized ships, and you need firepower ''fast''. While you'll go through lots of these "auxiliary cruisers", they can quickly chew up a powerful enemy fleet before going down.
8th Nov '17 10:00:23 PM DraconicPenguin
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* Bayek in ''VideoGame/AssassinsCreedOrigins'' can become one by equipping a cursed weapon. They increase damage by a whopping 200% but cap health to one-third of normal.

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* Bayek in ''VideoGame/AssassinsCreedOrigins'' can become one by equipping a cursed weapon. They increase have triple the damage by a whopping 200% output[[note]]twice the damage listed on the item card, itself 50% higher than other similar weapons of the same level[[/note]] but cap health to one-third of normal.
1st Nov '17 3:22:41 PM DraconicPenguin
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* ''VideoGame/AssassinsCreedOrigins'': Bayek can become one by equipping a cursed weapon. They increase damage by a whopping 200% but cap health to one-third of normal.

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* ''VideoGame/AssassinsCreedOrigins'': Bayek in ''VideoGame/AssassinsCreedOrigins'' can become one by equipping a cursed weapon. They increase damage by a whopping 200% but cap health to one-third of normal.
1st Nov '17 3:19:27 PM DraconicPenguin
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*''VideoGame/AssassinsCreedOrigins'': Bayek can become one by equipping a cursed weapon. They increase damage by a whopping 200% but cap health to one-third of normal.
29th Oct '17 10:45:34 PM Mhazard
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* ''VideoGame/DarkSouls'' is prone to this, the Tearstone Rings activates when your character is [[DesperationAttack near death]] (red for damage, blue for defense), while Power Within pyromancy boosts your overall damage output while draining your health, combine both and you can OneHitKill most PvP opponents if you did it right.
** VideoGame/DarkSoulsIII has the Morion Blade, a straight sword which increases damage when your character is near death. It ''also'' stacks with the aforementioned Red Tearstone Ring and and affects other weapons.

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* ''VideoGame/DarkSouls'' is prone to this, the Tearstone Rings activates when your character is [[DesperationAttack near death]] (red for damage, blue for defense), while Power Within pyromancy boosts your overall damage output while draining your health, combine both and you can OneHitKill most PvP opponents if you did do it right.
** VideoGame/DarkSoulsIII ''VideoGame/DarkSoulsIII'' has the Morion Blade, a straight sword which increases damage when your character is near death. It ''also'' stacks with the aforementioned Red Tearstone Ring and and affects other weapons.
29th Oct '17 10:45:00 PM Mhazard
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** VideoGame/DarkSoulsIII has the Morion Blade, a straight sword which increases damage when your character is near death. It ''also'' stacks with the aforementioned Red Tearstone Ring and and affects other weapons.



* While ''VideoGame/{{Bloodborne}}'' does not have the aforementioned Tearstone Rings, you can create a low level character which levels up solely on one stat, this results in some outrageous build, such as Level 26 ArmCannon wielder, who has a ''literal'' [[https://www.youtube.com/watch?v=JkuauzTzUvc Glass Cannon]], or a Level 27 Arcane MacrossMissileMassacre spammer, which allows you to push the others into EarlyGameHell actively.

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* While ''VideoGame/{{Bloodborne}}'' does not have the aforementioned Tearstone Rings, you can create a [[LowLevelAdvantage low level character character]] which levels up solely on one stat, this results in some outrageous build, such as Level 26 ArmCannon wielder, who has a ''literal'' [[https://www.youtube.com/watch?v=JkuauzTzUvc Glass Cannon]], or a Level 27 Arcane MacrossMissileMassacre spammer, which allows you to push the others into EarlyGameHell actively.
20th Oct '17 12:56:46 AM meanmetalmario
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* The famous "Danger Mario" build in ''VideoGame/PaperMario'' will make you into one of these. By [[MinMaxing exploiting numerous badges that only activate when Mario is at 5 HP or less and then setting Mario's maximum HP to five]], you can become a powerhouse who can also dodge almost anything, but will spontaneously combust if you take so much as a scratch of actual damage. However, this can be dealt with by having a good supply of Life Shrooms ready. They revive Mario every time he dies, effectively making him able to actually withstand hits instead of being a OneHitPointWonder.

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* The famous infamously [[GameBreaker game-breaking]] "Danger Mario" build in ''VideoGame/PaperMario'' will make you into one of these. By [[MinMaxing exploiting numerous badges that only activate when and ''VideoGame/PaperMarioTheThousandYearDoor''. When Mario is at 5 HP or less less, he is put in the "Danger" state, and then setting there are badges in the game which provide boosts to attack and evasion while in this state. By paying an NPC, you can lower Mario's maximum ''maximum'' HP to five]], 5, causing him to be in the Danger state permanently. Then you stack enough of the aforementioned badges on so that Mario can become a powerhouse who can also pretty much one-shot everything and dodge almost anything, but will spontaneously combust if you take so much as a scratch of actual damage. However, this any attack. ''Almost''. Occasionally you'll come across an enemy that can be dealt with by having a good supply of ignore evasion. That's what [[AutoRevive Life Shrooms ready. They revive Mario every time he dies, effectively making him able to actually withstand hits instead of being a OneHitPointWonder.Shrooms]] are for.
18th Oct '17 9:49:21 AM KingLyger
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* ''VideoGame/DiabloIII'': The Wizard has a passive skill called [[LampshadeHanging Glass Cannon]] (+15% damage, -10% defense and resistance).

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* ''VideoGame/DiabloIII'': ''VideoGame/DiabloIII'':
**
The Wizard prefers to teleport instead of tank. The class even has a passive skill called [[LampshadeHanging Glass Cannon]] (+15% to all damage, -10% defense and resistance).resistance), and tends to rely on energy shields for staying power.
** The Demon Hunter is focused more on dodging (Vault) and staying at range than defense, since their specialty weapons are hand crossbows. Compared to other classes, their defense is extremely low, and there's very few ways to buff it, focusing more on pure attack power and damage.
** The Necromancer's BloodMagic skills function this way, making spells cost Life in addition to Essence, with the trade-off being a large power boost. The Trag'Oul set provides a massive boost to Blood skills at the expense of costing twice as much Life, making the Necromancer even more of a glass cannon.
24th Sep '17 3:01:59 PM WillyFourEyes
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** At least in ''J'', [[Anime/MobileFighterGGundam Domon Kasshu]] also seems to be one of these. He has Hot Blood, of course, and once the Super/Hyper Mode activates and he gets his {{Finishing Move}}s online, he can do ridiculous quantities of damage in or out of his size range. His Shining/God Gundam is, shall we say, missing the defensive side of the SuperRobot archetype, and his dodging skills are mediocre.
** Getter-1 is traditionally one of these as well. While it has all of the powerful boss-killing attacks (Getter Beam, Shine Spark, Stoner Sunshine), it also can't dodge or take hits.
** Dancougar is the posterchild for this. Four (later five) pools of Spirit commands to work with combined with very powerful attacks for both close and long range combat. It is much more efficient and practical than Anime/CombattlerV or Anime/VoltesV except for having very thin armor and a very low health bar. Upgrades can alleviate this, however.

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** At least in ''J'', [[Anime/MobileFighterGGundam Domon Kasshu]] also seems to be one of these. He has Hot Blood, {{Hot Blood|ed}}, of course, and once the Super/Hyper Mode activates and he gets his {{Finishing Move}}s online, he can do ridiculous quantities of damage in or out of his size range. His Shining/God Gundam is, shall we say, missing the defensive side of the SuperRobot archetype, and his dodging skills are mediocre.
** Getter-1 [[Manga/GetterRobo Getter-1]] is traditionally one of these as well. While it has all of the powerful boss-killing attacks (Getter Beam, Shine Spark, Stoner Sunshine), it also can't dodge or take hits.
** Dancougar Anime/{{Dancougar}} is the posterchild for this. Four (later five) pools of Spirit commands to work with combined with very powerful attacks for both close and long range combat. It is much more efficient and practical than Anime/CombattlerV or Anime/VoltesV except for having very thin armor and a very low health bar. Upgrades can alleviate this, however.
22nd Sep '17 1:39:22 PM Silverblade2
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** SelfDemonstrating/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.

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** SelfDemonstrating/{{Magneto}} ComicBook/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.
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