[[folder: Action-Adventure]]
%%* The Black Imps in ''VideoGame/{{Okami}}'' are supposed to be the most powerful of the imp enemies, yet can be killed easily with the more powerful weapons and Brush Techniques in the game.
* An unlockable costume in ''VideoGame/GodOfWarIII'' called "Fear Kratos" turns the Ghost of Sparta into a glass cannon, causing Kratos to deal and receive quadruple damage. On harder difficulties, Kratos can shred through the monsters of Olympus in seconds, but getting hit even once could be fatal.
* Stranger himself in the later parts of ''VideoGame/OddworldStrangersWrath'', where [[spoiler:after being revealed as a Steef, any upgrades he's got have been stolen by him, including health[=/=]armor. However he later gains much more powerful versions of his ammo, a charge attack to replace his headbutt and because of the fact that Moolah is no longer of use to him, he doesn't have to pull punches and keep enemies alive now.]]

[[folder: Action RPG]]
* ''VideoGame/DiabloIII'': The Wizard has a passive skill called [[LampshadeHanging Glass Cannon]] (+15% damage, -10% defense and resistance).
* ''VideoGame/HyperLightDrifter'': The Drifter becomes this over the course of the game; you can dodge quickly and gain several devastating attacks, but you're stuck with the small HP pool you begin the game with, even as enemies become capable of dealing more damage.
* ''VideoGame/MonsterHunter'': Hunters using the Hammer or Switch Axe classes of weapon are this. All of the other weapons have some sort of defensive ability, whether it be the ability to block(Great Sword, Sword and Shield, Lance, Gunlance and Charge Blade), amplified mobility(Long Sword, Dual Blades, Hunting Horn, Insect Glaive) or long attack range(Light/Heavy Bowgun, Bows). The Hammer and the Switch Axe has none of these things. All they have is the basic dodge roll and the ability to deal ridiculous amounts of damage.
* ''VideoGame/{{Sinjid}}'' has the Assassin and Priest classes. The Assassin is fast and has the highest chances of landing critical hits, while the Priest has many powerful magic attacks at its disposal. Both don't do very well in direct combat.
* ''VideoGame/DarkSouls'' is prone to this, the Tearstone Rings activates when your character is [[DesperationAttack near death]] (red for damage, blue for defense), while Power Within pyromancy boosts your overall damage output while draining your health, combine both and you can OneHitKill most PvP opponents if you did it right.
* While ''VideoGame/{{Bloodborne}}'' does not have the aforementioned Tearstone Rings, you can create a low level character which levels up solely on one stat, this results in some outrageous build, such as Level 26 ArmCannon wielder, who has a ''literal'' [[https://www.youtube.com/watch?v=JkuauzTzUvc Glass Cannon]], or a Level 27 Arcane MacrossMissileMassacre spammer, which allows you to push the others into EarlyGameHell actively.

[[folder:Beat'em Up]]
* ''VideoGame/DynastyWarriors'' likes this one in varying quantities, due to its large cast that hits each and every gaming archetype shamelessly just so the gameplay can support 70+ characters.
** The worst is Cao Cao in ''Dynasty Warriors 3'', where he could get a sword that killed Mooks in one hit (and damaged stronger enemies significantly) with a death-based elemental attack on a certain special move (which in turn filled up his [[LimitBreak Musou]] gauge nearly instantly), but was extremely weak defensively, to the point where he'd die frequently even though his near-constant [[LimitBreak Musou attacks]] made him invincible during their use.
** In ''Dynasty Warriors 4'', a special item could be applied to allow one's character to turn into the Glass Cannon: it halved defense while doubling offense.
** Also one of Mori Ranmaru's two special abilities in ''VideoGame/SamuraiWarriors 2'' was to lower defense but raise offense, albeit this was as a command move with limited duration.
* ''VideoGame/HyruleWarriors'':
** Wizzro, Cia, Lana, and Ruto. All focus on range and power but are vulnerable to combos while pulling their attacks off.
** Giant Bosses are this compared to regular commanders. They have devastating attacks, but the vulnerability system lets you take them down in two to five combos if done right. Regular commanders get to block most combos and have much smaller windows to hit their vulnerability gauge, taking significantly longer to kill, particularly defensive ones, like Zant and Volga.
* ''VideoGame/OdinSphere'': Mercedes is definitely the Glass Cannon of the game, considering how much damage she dishes out contrasted with her basically non-existent HP. An astonishing number of things will OneHitKill Mercedes.
* ''VideoGame/SengokuBasara Heroes'':
** Ishida Mitsunari. Also a FragileSpeedster, his extremely fearsome melee range and rapid attacks turn him into this as well. Mitsunari is capable of tearing most enemies to shreds in melee but can't take it in return: At around level 30 his HP is about the same as most other characters' are at level 1, and his defense score is the second worst in the game after [[FragileSpeedster Kotaro]]'s.
** He's not the only one. His [[TheDragon Dragon]] Yoshitsugu has very impressive range and crowd control abilities but since he's a sickly leper his health is pretty dinky (luckily both Mitsunari and Yoshitsugu are of the [[CastingAShadow Dark]] element, meaning that with an elemental weapon they gain health by killing mooks). Also, any characters who use guns like Nouhime or Magoichi, who are pretty much {{Game Breaker}}s when used properly.
%%* Wendy Milan in ''[[VideoGame/RushingBeat Brawl Brothers]]'', as well as Al in ''The Peace Keepers''.
* Pink Ostrich in ''VideoGame/BattleCircuit''. She has fairly high damaging moves when used right. In fact her power-up gives her higher chances to dish out {{critical hit}}s, making her moves even more damaging. But she can only take a few hits with a (non)upgraded life bar. This is especially true against bosses.
* From the SpectacleFighter ''{{VideoGame/Bayonetta}}'', [[SecretCharacter Jeanne]] does 1.5x as much damage as Bayonetta and can build up combos twice as fast, but in turn takes 1.5x as much damage and cannot activate [[BulletTime Witch Time]] except through a perfect dodge that activates [[{{Animorphism}} Moth Within]]. Even more extreme, though, is [[GrimReaper Little King Zero]], who does devastating damage but always takes exactly 7900 HP damage from enemy attacks (the cap for the game being 8000 HP), meaning he can only take two hits before he's done for.
* In ''{{VideoGame/Bayonetta 2}}'', Jeanne from above makes a return, but SecretCharacter Rosa easily surpasses her as the glass cannon in this game, as her weapons do ''three times'' as much damage by default as Bayonetta's attacks, plus her SuperMode puts her into the MiniMecha Umbran Armor which can devastate enemies with staggering, high damage combos. However, she also takes three times as much damage from enemies.

[[folder:Collectible Card Game]]
* Several allies in ''VideoGame/ShadowEra'' are this. Allies like Blake Windrunner and Belladonna have far more attack then they have health, able to kill many allies in a single hit but die just as quickly. Other's like Chimera can gain attack points by reducing their health. Shard of Power gives all your allies +2 attack by reducing them to one health.
* ''VideoGame/KantaiCollection'': Destroyers can punch far above their weight with [[SuperMovePortraitAttack Night Battle Cut-ins]], as can torpedo cruisers with their opening torpedo attacks, but any stronger enemy type that survives and connects with return fire will lay a smackdown.
* Attack cards in ''VideoGame/{{Calculords}}'' generally follow this model -- high offensive power, low health. It's very rare for an Attack card to have higher than 4 HP, and virtually none have armor to mitigate damage. Enemy commander Cpl. Krak specializes in using these cards, fitting her status as a crazed DeathSeeker.

* ''VideoGame/{{MUGEN}}'' has two extreme examples:
** [[Manga/DeathNote Light Yagami]]: His main attack is to write your name in the Death Note, which [[OneHitKill kills you]]. However, he can only take 3-4 hits before dying.
** {{Space Invader|s}}: Perhaps the ultimate example- its DisintegratorRay [[OneHitKill kills the enemy]], but the Invader [[OneHitPointWonder dies in one hit]].
* Shin Akuma and Ultimate Rugal in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' have insane attack power, but they also take far more damage than any of the other characters. Naturally, since they're classified as {{SNK Boss}}es, this doesn't seem to be a problem at all for the computer... ''if'' they let you hit them.
** Akuma having low defense has been a recurring gameplay mechanic to his character since the StreetFighterAlpha series to balance out his high-damaging offense options. He didn't have this handicap for his first few video game appearances since ''[[VideoGame/StreetFighterII Super Street Fighter 2 Turbo]]'', which led him to be banned for competitive play.
* ''VideoGame/SuperStreetFighterIV'': Makoto. She has slightly lower than average health and defense, but much better than Akuma or Seth, and in the second highest tier for base damage. But what makes her this is her potential; she has some, if not the best, mix-ups and mind-games out of anyone, and her ultra's and supers are the highest damaging in the game, with a maximum potential of near twice the lowest damage and a good 30% higher than the closest competitor. She dropped from top 5 easy to near bottom, if not actual bottom, due to parrying being removed, as this provided her single real defensive capability, but she still has the ability to cause more damage in a shorter space of time than any other character.
* ''VideoGame/MarvelVsCapcom3'':
** Phoenix. She dies in two hits, provided that she doesn't kill ''you'' in five. And that's not even counting her [[SuperpoweredEvilSide Dark Phoenix persona]], which takes her Glass Cannon traits even further. Dark Phoenix has even stronger and more elaborate attacks, but she has the same amount of health as vanilla Phoenix, which also constantly drains as long as she's on point.
** Zero. If he even lands a ''single'' hit on you, prepared to be trapped in a long and damaging combo, ending with a super move. On the other hand, he has some of the lowest health in the game and can be taken out with a few hard hits or combos.
** SelfDemonstrating/{{Magneto}} is capable of some of the best offense in the series with insane speed and mix-ups, has an incredibly useful projectile, and can deal massive damage even if you aren't willing to use any parts of your hyper meter. He barely has more bulk than Zero or Akuma, meaning that he himself can be taken out very quickly if one of his more unsafe options is countered.
* ''VideoGame/SuperSmashBros'':
** [[Franchise/{{Pokemon}} Jigglypuff]], particularly with regard to its lethal Rest attack, which is a near-guaranteed [[OneHitKill One Hit KO]] if it connects [[DifficultButAwesome and leaves it incredibly vulnerable if it doesn't]]. It also has incredible aerial mobility and surprisingly long reach, allowing for practically risk-free edgeguarding (particularly in ''Melee'') and "Wall of Pain" combos. To add to Jigglypuff's Glass Cannon status, it is the lightest character in the cast for each of its appearances, and having its shield broken sends it flying off the top of the screen at incredible speed, resulting in an instant KO if there's no ceiling to stop it.
** Similarly, Kirby has powerful moves like Rock and Hammer, and can pick up some of the most powerful moves in the game (Falcon Punch, Giant Punch, and Charge Shot) but is barely heavier than Jigglypuff.
** Mr. Game & Watch from the same series is almost as light (he's a two-dimensional character resembling an old LCD display) but has among the strongest smashes in the game and Judge 9, an RNG move that can KO extremely early.
** Fox in ''Melee'' qualifies. He is extremely fast, and some of his moves, particularly his up Smash and up aerial deal devastating knockback, and his down special can kill the opponent very early when used offstage to hit a recovering fighter. He is also one of the lightest characters in the game, while being vulnerable to highly damaging combos due to falling very quickly. Coupled with the fact that many of his techniques require very precise execution, Fox can often die from a single mistake, and such mistakes are prone to happening more often than for other characters.
** Falco in ''Melee'' is in a similar situation to Fox. He has potentially the most damaging and consistent combos in the game, with the potential to zero-to-death multiple characters, while also having powerful Smash attacks and a long-lasting down air that has solid range and spikes the opponent downwards. On top of this, he has a very quick projectile which can make it very difficult for opponents to hit him and sometimes even create offensive openings. However, he is only slightly heavier than Fox, and his offstage recovery moves have short range, causing him to die even earlier than his counterpart. He is also significantly slower than Fox, giving him fewer escape options in certain situations.
** In ''Brawl'', Zelda has become buffed to where she has downright deadly kicks and a powerful long-range attack, but is still easily tossed around.
** In ''Melee'', Mewtwo is powerful, but lighter than his size or speed would imply. He is also quite a large target despite his light weight, making him easy to hit in conjunction with his unexpectedly slow movement.
** In ''Smash 4'', Little Mac has some of the best mobility and some of the strongest ''and'' fastest attacks on the ground, but doesn't stand a chance in the air or offstage, which makes him easy to KO once his feet are off the ground (assuming there are BottomlessPits - the few stages that don't have them make him a LightningBruiser instead).
** Mewtwo returns in ''Smash 4'' even more powerful than his ''Melee'' counterpart, but is way more frail, almost as much as Jigglypuff. Fortunately, he also received a significant increase in speed, making him a much more threatening opponent than before.
** Roy was reworked into this in ''Smash 4'' - he may look like a LightningBruiser at first glance, but his high weight and fall speed make him an easy target for combos, and his short recovery doesn't help him either. However, his powerful sweetspots and combo game allow him to KO his opponents just as easily as they can KO him.
** In ''Smash 4'', character customization has been added, which can make virtually anybody a glass cannon. If you put on three pieces of attack-increasing equipment on a character, they'll deal tons more damage, but also ''take'' tons more damage.
* In the MascotFighter ''VideoGame/CartoonNetworkPunchTimeExplosion'', Chowder is this. His burping, spinning and Kimchi [[{{Fartillery}} fart attacks]] hit hard and have good range, but he's too light and he can get [=KOed=] at 85% with a really strong hit.
* ''VideoGame/MeltyBlood'': Tohno Akiha, [[SuperpoweredEvilSide in her Inverted form]] (dubbed Akiha Vermilion) has the most damaging set of moves in the game, but the lowest defense. With her in a match, you can expect a round to end in two or three combos.
* ''VideoGame/TheKingOfFighters'':
** Shen Woo. Incredible strength, short and easy-to-connect combos, fast and powerful fisticuff-based attacks… and such a low defense that it only takes five or six hits to knock him out.
** Bao is an even more blatant example. He's got such awful defenses that a single combo ending in a SDM can either kill or bring him in the red. On the other hand, his specials and Supers do an absolutely sickening amount of damage - he has one of the few Supers that, when used properly, can result in a ''OneHitKill'''.
* ''VideoGame/MortalKombatDeception'''s Shujinko could acquire moves from multiple characters in the game, giving him the most moves out of everyone else by the time you got them all. The downside is, he has lower defense than most characters.
* ''VideoGame/BlazBlue'':
** [[AntiHero Ragna]] [[NamesToRunAwayFromReallyFast the Bloodedge]] has a very high damage output, but has the second lowest HP in the game and rather sucky defense. Not even the life-draining ability that he has is rectifying much of the problem. He doesn't have ranged attacks or [[{{BFS}} a sword long enough to play keep-away with]], either. As a warning, this is the game's ''main character''. Ironically enough, in the story mode, he often winds up getting injured somehow, [[GoodThingYouCanHeal seriously]] or [[ButtMonkey not]], and he often leaves himself open to attacks and insults in conversations with other characters.
** TierInducedScrappy [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very good damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if it got any better.
** In the third game there's [[DudeLooksLikeALady Amane]] [[CampGay Nishiki]] who has even lower HP and defense than Ragna but can take off ''huge'' chunks of your own health, even on block. ''[[ScratchDamage Especially]]'' on block.
* Viper II and its descendants from ''VideoGame/VirtualOn'' can count as this, too. Their models are basically designed to have more powerful weapons and greater speed than [[JackOfAllStats Temjin]] with the downside of having a paper-thin armor.
* Alpha-152 in ''VideoGame/DeadOrAlive'' can be classed as this. She can easily take away half your life bar in a single combo or a well-timed offensive hold, along with being able to critical burst within 3 hits. However, she lacks regular wake up kicks, her counters are rendered useless if the opponent is backed against a wall and her floating stance leaves her [[ExactlyWhatItSaysOnTheTin floating]] helplessly long enough for an opponent to attack her. Of course, [[TeleportSpam none of this applies]] [[TheComputerIsACheatingBastard when facing her AI]].
* The fighter Prizm from ''VideoGame/TattooAssassins'' is this. He has powerful moves that come out lighting quick and as a sub-boss, [[FakeDifficulty he animates at double speed, meaning he can be knocked away, get up and be back to launching attacks before your character even finishes their attack animation.]] The downside? [[AntiClimaxBoss He can take four hits and ONLY four hits before he shatters.]]

[[folder:First-Person Shooter]]
* ''VideoGame/Left4Dead'':
** [[OurZombiesAreDifferent The Hunter]] is a FragileSpeedster, and if a skilled player can land a pounce from maximum range he can hit like a ton of bricks with claws. Not to mention that it's a guaranteed kill if the target you pounce on can't be rescued by their allies.
** The Boomer qualifies too. It's even more fragile than the Hunter, but a skillful puke can nail all four survivors and indirectly do far more for the Infected team.
** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.
* ''VideoGame/TeamFortress2'':
** The Scout, while also being a FragileSpeedster, can inflict some serious ouch with his SawedOffShotgun. His unlockables tend to enhance this status: the Force-a-Nature lets you fire two shots in half a second, but has little use in prolonged combat. The Sandman lets you stun an enemy to disable their weapon, but significantly reduces your health. Finally, the Crit-a-Cola makes all damage you inflict ''and'' take [[CriticalHit mini-crits]].
** There's also the Spy, who relies on cloak and disguise to get past the enemy, and can be killed by stray bullets. Successfully getting behind an opponent, however, [[{{Backstab}} yields instant death]]. Speed, distance and stealth, all accounted for. The Ambassador makes him able to deal serious damage in head-shots, just don't expect to be a tank with it.
*** A Spy wielding a Conniver's Kunai is a true embodiment of this trope. You start with much lowered HP than usual. Successfully backstab someone though, then you will drain ''all'' of the backstabbed enemy's health up to 210.
*** It is [[UpToEleven even more insane]] with the multiply weapon stats by 10 mod though. You literally start with just ''1'' HP. Backstab someone though, your health will be instantly jacked up to ''2000''!
** The Sniper, for much the same reason as the Spy. Snipers have low health, fairly weak close-to-mid range attack options (unless you're dealing with a Sniper using the Huntsman), and are exceedingly prone to getting backstabbed while scoped. However, a single charged headshot is enough to kill just about ''anything''[[note]]The only thing that cannot be killed by a fully-charged headshot is a fully-overhealed Heavy wielding the Fists of Steel, and to see such a thing is uncommon to the point of mathematical insignificance[[/note]], and charged body shots are still exceedingly painful, capable of one-shotting five of the nine classes in the game. A properly positioned Sniper can be just as devastating to an attacking team as a sentry.
* ''Franchise/{{Halo}}'' franchise:
** Hunters were like this in the original ''VideoGame/HaloCombatEvolved''. They are the most powerful enemies thanks to their cannon being the strongest enemy "gun" (even if their accuracy leaves something to be desired). However, aiming for the orange spot is an easy way to kill them, and thanks to a programming error, it's a one hit kill with any headshot weapon. However, they avert this in all the subsequent games, to the point where they're now LightningBruiser [[BossInMookClothing Bosses in Mook Clothing]].
** Jackal Snipers are [[DemonicSpiders very deadly]], but can be killed fast if you can find their hiding spots.
** The Scorpion from ''VideoGame/HaloReach'' onward. Its cannon pretty much slaughters the opposing team with lethal effect... but sneaky foes can quickly get up close to board it, at which point they need only a few punches or just one measly grenade to easily take it down.
* ''VideoGame/{{Borderlands}}'':
** Of the four player characters, Mordecai the Hunter is this trope. He's the only character who doesn't get a skill to boost his health or shields, the only character who doesn't get a skill that regenerates shields, and his health recovery skills require an enemy to take advantage of. On the other hand, his Bloodwing can tear through several high-level enemies when leveled up and he specializes in {{critical hit}}s, {{sniper rifle}}s, and [[HandCannon revolvers]].
** In the sequel, the sniper Zer0 is once again the lightest in terms of defenses of the four starting hunters (and probably even including two downloadable ones), but has some of the most potent damage output, including his Sniping skill tree where it's possible to stack an absurd number of attack bonuses with his sniper rifle. Drop the buff or fail to score a CriticalHit, however, and he's toast.
** The downloadable Psycho Vault Hunter, Krieg, is also like this, as he can put out horrific amounts of melee damage in short order while rushing enemies at high speed, but a lot of his skills require him to take hits to his shield's abilities (and thus his survivability) or [[ManOnFire set himself on fire]] to gain them.
* ''VideoGame/OrionPrelude'' lets the player invoke this by customizing the game with prehistoric mode; They can set the dinosaurs to have 25% of their normal health, but 400% normal damage.
* ''VideoGame/NosferatuTheWrathOfMalachi'': Shadow Vampires are one of the strongest enemies in the game damage-wise, but go down in one zap from the Crucifix. To a lesser extent, Ghouls can dish out far more than they can take.
* In addition to being a FragileSpeedster, the Night Hunter from ''VideoGame/DyingLight'' can dish out one-hit kills with its pounce attack. However, when its pounce attack is disabled by a UV flashlight, it's extremely easy to kill with any weapon capable of doing a decent level of damage. This makes stealth the predominate strategy for the player who controls the Hunter, because there's very little that can be done to stop a pounce attack from out of nowhere, particularly if it's preceded by anti-UV spit.
* ''VideoGame/{{Doom}}'':
** The Chaingun Commando can bleed through a player's health in seconds but has very little health, capable of being taken out with a single shotgun blast. Similarly, the Tentacle Commando is difficult to shake off, but barely has more health than other regular zombie enemies.
** The Revanant has relatively little health for a demon of its level but it hits very hard and can even fire homing missiles.

[[folder:Flight Sim]]
* The ''AceCombat'''s games' use of the F-5 Tiger amounts to this; this also applies to the "Mobius One" version (it's [=DownLoadable=] Content) of the F-22 Raptor in ''Ace Combat 6'': dramatically reduced Defense in return for maxed out Mobility, Speed, and Air-to-Air ratings. It also applies to the Yellow 13 version of the Su-33 in that same game. In Ace mode all planes are {{One Hit Point Wonder}}s to a missile hit (except in ''X'' where some planes have enough defence to survive one more), so the question is not how strong the glass, as in lower difficulties, but how much cannon and [[FragileSpeedster Speedster]]/{{Lightning|Bruiser}} it's packing.
* A few ships in ''VideoGame/FreeSpace'' fall into this. Ironically, it's most apparent in the ship design of the OmnicidalManiac Shivans, who build their ships with all the firepower in front. They have much more effective weapons, but a ship to the sides or behind will tear them apart. This is not always an exploitable weakness; destroyers like the Ravana can jump in and shred their targets in seconds, leaving it up to the reinforcements to exploit its blind spots, assuming it doesn't just leave.
* The ''[[VideoGame/{{X}} X-Universe]]'' has M5 light fighters. They're mostly meant as scout ships and as such carry almost uselessly weak lasers, but there are a few that can mount respectably powerful missiles. As you can shoot rather a lot of them in a short time, this can cause a tiny M5 to actually present a credible threat to even such things as M3 heavy fighters... as long as the enemy ship can't land a shot on them. This is easier to say than to do, due to the M5s' rather impressive speed, but if something ''does'' hit them they tend to disintegrate like they were made of paper. The Split Dynasty's design philosophy is part glass cannon, part FragileSpeedster; their ships are almost always the fastest and most well armed in their class - even their [[InstantMilitia freighter has mounting points for weapons]] - but they mount significantly less shields and armor than comparable ships.

* ''Franchise/FinalFantasy'':
** The Black Belt/Monk character from ''VideoGame/FinalFantasyI'' has staggering attack power and speed and won't last if an enemy pokes him. The class's physical defense value is equal to their level, which means they can have the highest defense in the game. The trade-off is the fact that their magic defense is pitifully low. There's a head armor item, the Ribbon, which drastically decreases magic damage, but only has a defense value of 1. Considering the other armor the class can equip is almost equally weak in terms of preventing physical damage, and you either have him glass against physical attacks, or glass against magic.
** ''Videogame/FinalFantasyIV'':
*** Rydia and Palom have powerful attack magic but suffer from low HP and weak defenses.
*** Tellah becomes this after he learns all of his best spells in an epiphany. He actually starts out with a respectable amount of HP relative to the other characters in the beginning, but his old age catches up with him quickly. As he levels up, his magical stats increase, but his physical stats actually ''decrease''. After a while, he ends up being the usual mage that dies in two hits, but can blow up the entire enemy party in one.
*** Edge has fairly good damage output, but tissue-paper defense, so it's not at all uncommon to spend a lot of his time faceplanted--which makes his derision of Rosa and Rydia fairly {{egregious}}, since he's not much hardier than Rydia and thus needs Rosa's WhiteMagic quite frequently. You can at least mitigate this in the DS version by giving him the Long Reach augment and shoving him in the back row.
** ''VideoGame/FinalFantasyVII'':
*** Tifa attacks quickly and can deal impressive damage, especially with her unique LimitBreak which stacks all the limit breaks she has learned. Notably she is the only character to gain weapons that increase her damage the more debilitating status effects she has, if it weren't for the damage cap she could be doing the most damage in the game. However, her HP is mediocre at best, and the fact that she must be in the front row to deal full damage makes her even squishier.
*** Any character can become this if loaded up with enough attack magic Materia, which boosts the MP and Magic stats while nerfing HP. The most likely candidates are Aeris and Red XIII, since they have the strongest natural Magic stats to start with and weapons that grant many Materia slots.
** ''VideoGame/FinalFantasyIX'': Vivi has the powerful attack magic and weak defenses of the archetypal [[SquishyWizard Black Mage]].
** ''VideoGame/FinalFantasyX'':
*** Dark Shiva in ''VideoGame/FinalFantasyX International''. Her most powerful attack will do, to maxed out characters, nearly 90,000 damage, and the others have pretty nasty status-related properties, one of them inflicting Death, Berserk and Confuse, and the other removing * all* positive statuses, both of them doing fairly decent damage too. On top of that, she's lightning fast. However, her HP and Defence are extremely low.
*** ''Everyone'' ends up as this after you get them Celestial Weapons (which have Break Damage Limit and ignore defense) but before you can finish the sphere grid, which takes a ''lot'' of LevelGrinding. When Tidus has 20,000HP and can dish out 99,999 damage, a confuse attack can lead to your entire party murdering itself in one hit each. Just another reason to hate [[DemonicSpiders those horrifying Greater Malboros]].
*** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' has a few. Berserkers are very strong but have pitiful defense, and Alchemists can mix some powerful attacks but have low HP & Def.
** The Dark Knight job in ''VideoGame/FinalFantasyXI'', made more so by the fact that many of their abilities [[CastFromHitPoints consume their own HP]].
** Filo in ''VideoGame/FinalFantasyXIIRevenantWings''. She has one of the strongest attacks in the game, but letting her near ranged enemies typically results in her quick death.
** The Parivir job of ''VideoGame/FinalFantasyTacticsA2'' is offensively the strongest hume job available, but has the endurance of wet paper if raised as a Parivir.
** ''VideoGame/FinalFantasyXIII'':
*** Hope. With some nice weapon upgrades and the potential to throw some killer accessories on him, combined with having the highest natural magic stat in the game, he can slaughter enemies in ''seconds''… and he had better, given his pitiful HP (the lowest in the game by a significant amount). What's more, given the way battles and stats work in this game, lots of players give up on "decent survivability for Hope" as a lost cause and choose to augment instead his damage (and his healing output--he is hands-down the best Medic in the game). Add a few hundred points to his Magic stat and give him the Auto-Faith granting accessory, and watch the fur fly. He even has a weapon that further boosts his magic ludicrously. at the cost of lowering his HP to horrifying amounts.
*** Lightning is also an example. She has the second best Strength and ties for second best magic, and she excels in both the Ravager and Commando roles, making her an excellent damage dealer in any situation. However, she also has the second worst HP, and when you eventually unlock her Sentinel role, you'll find that she has no Guard abilities (though she does have a great evasion-based setup, thus playing into the FragileSpeedster style).
*** In ''VideoGame/FinalFantasyXIII2'', the [[RandomDrop rare drops]] of Lightning and Amodar (Coliseum DLC) can turn Serah and Noel into one. The accessories boost Strength/Magic by 66%, but halves their HP and gives them a constant poison effect.
* ''VideoGame/{{Persona 4}}'':
** Yukiko and Teddie. Both are magic/healing specialists with a focus on respectively fire and ice. They have huge MP pools and get access to high-level fire/ice spells and Boost/Amp skills much faster than anyone (barring the main character). Both have low HP, fairly low Endurance stats, and their personas never get rid of their elemental weaknesses unlike with all the other party members. Naoto also has aspects of this, gaining the insta-kill Hama/Mudo skills, almighty spells and the attack-doubling Mind Charge spell, but is barely better than the above two in HP. Naoto is also dependent on physical skills for high damage on single targets, and physical skills are CastFromHitPoints.
** Chie isn't quite this in early parts of the game. [[MagikarpPower And then she starts getting Power Charge, God Hand and Agneyastra]]. The latter two cost 20%+ of Chie's HP. If you have Chie on your party, you'll be using them a lot. To compensate, there's also [[OneHitKill Galactic Punt]].
* ''VideoGame/{{Persona 5}}'': The "Challenge" difficulty turns everyone into this thanks to adding a [=2.5x=] multiplier to critical damage. If you get a critical hit, technical or exploit a weakness, just about every opponent and party member other than bosses can be killed instantly.
* Mipsy in ''VideoGame/NeoQuest II'' can use many powerful spells (offensive and defensive) and so is of valuable assistance in battle. Her HP doesn't leave the double digits until she hits level 23, though, and coupled her low defense and the fact that many early-game monsters' normal attacks hit for around 10-20 HP at a time....
* ''VideoGame/RomancingSaGa'' has several; ''VideoGame/RomancingSaGa3'' has Muse, Leonid, and Fairy. Muse has 6 LP and no weapon levels but can easily learn techniques, Leonid can remain in your party even when he runs out of LP and has 20 in several weapon types but he only has 1 LP and can only heal by drinking your allies blood (so in the final battle he falters) Fairy has decent levels in weapons but only 7 LP and a piece of permanent equipment taking up a vital slot for equipment, it also is weak against attacks used on flying creatures. ''VideoGame/RomancingSaGaMinstrelSong'' has Captain Silver, very powerful but only 7 LP.
* ''Franchise/KingdomHearts'':
** Aqua. She's the mage, next to a FragileSpeedster and TheBigGuy. She ends up with the highest magic, best weapon, and the second best attack. However, being mage-type she still suffers from low health and defense compared to said [[TheBigGuy big guy]]. Doesn't stop her from being the most effective of all of them.
** SquishyWizard Donald too. The good: magic includes healing. The bad: he's relatively easy for the Heartless to stomp.
** Both Sora and Riku are this in ''[[VideoGame/KingdomHearts3DDreamDropDistance Kingdom Hearts 3D]]'', thanks to their defensive stats being absolutely pitiful compared to those of their Dream Eater allies, on top of already taking more damage than them due to the damage formulas (For instance, the Dream Eater take 50% more damage on Critical Mode, whereas Sora and Riku take ''three times as much''). The damage formula favors them, allowing to cause far more damage than their allies.
* ''VideoGame/DragonQuestIX'': The Gladiator vocation is a rare melee variety. They can equip the strongest weapons in the game, have the highest Strength in the game to match, yet their defense isn't much to write home about and they can't equip shields by default. {{Subverted|Trope}} in the fact that they can equip some of the best armor in the game and are one EliteTweak away from equipping shields. {{Double Subverted|Trope}} in the fact that one of their abilities, Double Up, turns them into a textbook Glass Cannon despite the above; it doubles their attack and halves their defense. However, [[GameBreaker one Buff spell from your priest and the primary weakness of this setup is gone, leaving you to kick ass without any worries]].
* Not as extreme as some of the other examples, but Geno from ''VideoGame/SuperMarioRPG''. He has got powerful physical attacks and strong non-elemental specials with below average hp, and weak special attack and defense. One can use the level-up mechanic to take away his weaknesses and turn him into a LightningBruiser.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the "Great Force" item (based on the [[VideoGame/TheLegendOfZelda Triforce]]) doubles all damage, regardless of whether it's being given or taken.
* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', the Daredevil Boots item practically exemplifies the trope. On one hand, your attack power is doubled. On the other hand… you die in one hit. Fail to dodge even the weakest Goomba and you keel over.
* The famous "Danger Mario" build in ''VideoGame/PaperMario'' will make you into one of these. By [[MinMaxing exploiting numerous badges that only activate when Mario is at 5 HP or less and then setting Mario's maximum HP to five]], you can become a powerhouse who can also dodge almost anything, but will spontaneously combust if you take so much as a scratch of actual damage. However, this can be dealt with by having a good supply of Life Shrooms ready. They revive Mario every time he dies, effectively making him able to actually withstand hits instead of being a OneHitPointWonder.
* Ivan from ''VideoGame/GoldenSun'' is the magical powerhouse of the party, and properly equipped, he can do massive physical damage, too. He's got the lowest defense of the group. The game takes this a little far; he's also the most emotionally fragile party member.
* ''VideoGame/EtrianOdyssey'':
** The Ronin class possess incredibly high attack power, and have exclusive access to one of the strongest classes of weapon, but can equip very little in terms of armor, leaving them quite vulnerable.
** The Gunner class can also be considered a Glass Cannon, except Gunners are supposed to be back-row characters anyway, which mitigates their low defense, to an extent. A more proper example, however, would be a Hexer specialized in using Revenge: so long as its HP is low, they'll be able to deal huge damage (up to 255% the amount of damage they've taken). As long as you can keep them alive, of course.
** Arbalists in ''The Drowned City'' possess an immense Strength stat but in the process sacrifice Vitality and Agility. Their Front Mortar skill can do [[NoRangeLikePointBlankRange even more damage from the front row]] but exposes them to more harm. Shogun in the same game have similarly impressive Strength, but their ability to DualWield reduces their capability of equipping armor and their attack-boosting skill also reduces their defense.
** Bushi (from ''Legends of the Titan'') and Highlanders (from ''The Millennium Girl'') are capable of impressive damage output, but the associated skills are CastFromHitPoints. Given that they also can only wear medium-strength armor, they are prone to dying if not supplemented with healing.
** Imperials in ''Legends of the Titan'' can do damage in the '''thousands''' with their Drive skills, but doing so lowers their turn speed and imposes a defense penalty until the attack executes, putting them at risk of dying easily before they attack. Otherwise the class functions like a MightyGlacier.
* The Hare species from ''VideoGame/MonsterRancher,'' especially in the series' earlier incarnations, is an entire race of Glass Cannons. They tend to have extremely high attack and speed, but their HP and defense are quite pathetic. Their speed makes them hard to hit, but if they do, they're in for a world of hurt.
** The pixie even more so. Lowest hp, high speed, and deadly magic attacks.
* ''Tales'' series:
** Leon Magnus of ''VideoGame/TalesOfDestiny'' is this combined with FragileSpeedster, especially in the remake, with easily spammable and hard-hitting abilities and techniques, but very low HP. He's pretty similar in [[spoiler: [[VideoGame/TalesOfDestiny2 the sequel.]]]]
** Colette Brunel from ''VideoGame/TalesOfSymphonia'' is, in a way, a Glass Cannon. She's slow, has sub-par HP and DEF, but despite her deceptive ATK, she has easily some of the strongest hits in the game. For example, her Para Ball tech only uses 14 TP, but deals out 4.6 times her normal damage, which is higher than an average Level 3 tech.
** Rita Mordio of ''VideoGame/TalesOfVesperia'' qualifies. As a mage, she deals the highest damage out of all the party members and is arguably the cheapest character in the game, but if any bosses get near her she's good as dead. Strangely, this quality isn't reflected in the storyline.
** Beryl Benito of ''VideoGame/TalesOfHearts''. In a game where four out of six characters have spells and ''everyone'' has techs, Beryl marks herself as the SquishyWizard with high Tech Attack and spells in four elements, more than any other playable character, and ''three'' of the highest-level spells (there are seven, and only one of each in the whole party). She also has significantly less HP than everyone else, and dies very fast on any difficulty higher than Normal unless she was taken along a growth path that sacrifices either abilities or spells for increase stats.
** Hubert Oswell, of ''VideoGame/TalesOfGraces'' is an extremely versatile and hard-hitting melee character, putting out some of the strongest numbers among the cast, but his defense is also extremely low, meaning in order to properly make use of him you REALLY need to learn how to dodge.
* The mages of ''Majesty: Fantasy Kingdom Sim'' are absolutely brutal nuke-machines on higher levels and practically required to knock down some of the most powerful enemies. The problem is actually keeping them alive until they reach the higher levels, with what so little HP that a falling leaf would down them.
* In the {{R|olePlayingGame}}PG ''VideoGame/MegaManXCommandMission'', he eventually obtains [[spoiler:a bad-ass looking fire sword called the Red Lotus Saber.]] Offensively it's so powerful it renders his ultimate combo skill [[spoiler:and the secret Absolute Zero armor]] virtually pointless, but then he takes over twice the damage other party members do from the same attacks when equipping it.
* In ''VideoGame/{{Wild ARMs 3}}'', you get a sand ship, which you can customize at the cost of moderately rare items. You can increase various stats of your ship, but if you just scrape up enough to buy the best cannon and arrange your party properly so you always go first, you can use the "Fire All Ammo" command and one-shot anything you fight in it. At all. Including the boss blocking you form accessing the larger portion of the sand-sea.
* The Archer line of classes in ''VideoGame/MapleStory'' fall into this category by the endgame, gaining some of the most powerful attacks in terms of raw DPS, but dying in 2 hits to enemies twenty or more levels below them, and a single hit (without HP-increasing buffs) to many bosses with unavoidable magic attacks.
* Remeer and Ferris, the two selectable playable protagonists from ''VideoGame/MysticArk''. Next to the fighter and ninja, they're the best hitters of the game, but have some of the lowest Guard in the game. Getting trapped in the haunted mansion world alone doesn't make this any better.
* ''VideoGame/{{Mother}}'' series:
** Buzz Buzz from ''VideoGame/EarthBound'' was very powerful for a character that early on in the game. However he is killed (by swatting) easily by Pokey's mother, who apparently thought he was a dung beetle.
** [[VideoGame/{{Mother 3}} Kumatora]] can deal out way more damage than she can take.
** The cake is well and truly taken, however, by Ana from [[VideoGame/{{Mother1}} the first game]]: Her Offensive PSI repertoire is absolutely ''insane'', complete with the only two official one-hit kill moves in the entire series, but she's almost laughably easy to take out.
* ''VideoGame/BreathOfFireIII'' and ''[[VideoGame/BreathOfFireIV IV]]'' both have a spell called Last Resort that turns the user into this by converting all of their defense points to attack. Scias in 4 does this automatically if knocked to critical health.
* The Sundown Kid in ''VideoGame/LiveALive'' deals a lot of damage with his guns and one skill has a random chance of dealing max damage, but he also has the lowest health of any character.
* The ''Franchise/{{Pokemon}}'' series has a bunch of these. Competitively speaking, they're often referred to as "sweepers"- 'mons which are built to take down as many foes as they can before going down first. Glass Cannons in the series also tend to overlap with FragileSpeedster.
** Archeops. It has good speed, base Attack higher than ''Salamence'', and great Special Attack, but not only are both forms of Defense poor, it has the Ability Defeatist, which halves both Attack stats when it gets below half health.
** Attack Form Deoxys has ''the'' highest Special and regular Attack of all Pokémon (and great Speed), but both Defenses are at rock bottom (it has the lowest Special Defense and tied for 4th in regular Defense of all Pokémon).
** Another Fossil Pokémon, Rampardos, is arguably the biggest Glass Cannon in the game. It has the highest Attack stat of any non-Legendary, and one of its Abilities, Sheer Force, further boosts its attacks by 30% if they have a secondary effect. Oh, and since Life Orb's health drain is counted as a secondary effect, you can get a 69% Attack boost ''on top of'' its already astronomical Attack, with the only drawback being a severely limited movepool. Alternately, Rampardos has access to Head Smash, a move with base power equivalent to that of a ''[[BreathWeapon Hyper Beam]]'' and deals 50% more damage due to being a Rock-type attack. However, said attack deals ''50% damage dealt back as recoil''. Combine that with its poor defenses and ludicrous Attack, and it'll OneHitKill itself with this attack. Its Rock-typing, a type with five weaknesses, doesn't help it much.
** Shuckle is a more extreme case when Power Trick is used on it, switching defense with attack stats, and Shuckle has the highest of both forms of defense in the games. Give it a decent Attack (like, say, Rollout, which gains power as the move continues and deals 50% more damage when Shuckle uses it), and it would be devastating- of course, at this point it'll keel over if you look at it the wrong way.
** Ice-types and Dark-types, generally. The former is one of the strongest offensive types (super-effective against four types, one of which is [[InfinityPlusOneElement Dragon]]) but the worst defensive type, only having one resistance (to itself) and four common weaknesses. The latter is just this by statistics. Combine the two types, and you have a shining example of the Glass Cannon-FragileSpeedster overlap as well: Weavile. It's the fastest Dark and Ice-type there is (125 base Speed) and has great Attack (120 base), but its Defense is lackluster, its health is below average, and it has a poor typing, making it weak to five different types, one of which is a [[AchillesHeel double weakness]].
** Also, Fire-types are generally offensive powerhouses but have many common weaknesses. The metagame crippled them when the infamous entry hazard Stealth Rock came out, particularly the Fire/Flying ones that originally were used to defend against Ground-type moves.
** Psychic-types in general, really. Alakazam, for example, was a GameBreaker in [[VideoGame/PokemonRedAndBlue Gen I]], due to high Sp. Attack and [[GoodBadBugs an immunity to Ghost-type attacks]]; however, their Physical Defense is almost always pitifully low -- one successful Night Slash or Megahorn and they can cry "Uncle!"
** The move Shell Smash can turn the user into this, sacrificing defenses for huge offensive ''and'' Speed boosts. As can Power Trick, depending on the user (particuarly Shuckle, as mentioned above).
** A rare Fighting/Steel Pokemon is Lucario. It can dish out a lot of damage against the opposing Pokemon and has good speed. In terms of defenses, however, it's relatively weak and can get KO'ed easily.
*** Lucario's Glass Cannon status is highlighted more in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' where his [[CriticalStatusBuff Aura]] properly forces him to deal a lot of damage at low health while at the same time makes him more vulnerable to being knocked out of the stage easily with very simple attacks. Even at full health, Lucario still gets beaten up around the stage easily.
** ''VideoGame/PokemonXAndY'' introduces the Steel/Ghost {{BFS}} Aegislash. In Shield Form, it's a StoneWall with great defenses but bad attacking stats. In Sword Form, those defenses are swapped with its attack, giving it Attack and Special Attack on par with legendaries... and rather pitiful defenses. Its low health will not save it if it takes a hit in Sword Form, but its ridiculous defenses will allow it to shrug off more than a few super-effective hits in Shield Forme.
** Also introduced in ''X and Y'' is Aurorus. Offensively, it's strong against many different Pokémon, and the only types that can resist its STAB combination are Water/Fighting, and most Steel-types. ''Defensively'' is where it really falls apart. Rock/Ice has been calculated to be the ''worst'' type combination in the game. It's weak to Grass, Water, Ground, Rock, Fighting, and Steel, the last two being [[AchillesHeel double weaknesses]]. Attacks of those types are extremely common in the metagame, especially Ground and Fighting. Steel getting an offensive buff in that generation did not help the poor sauropod at all.
** Mega Beedrill is particularly noteworthy since its Mega Evolution doesn't touch its pitiful defenses or terrible typing. Instead it gains a ''massive'' boost to Attack and Speed along with a new ability that boosts the damage of its STAB moves. End result: A Pokemon that will annihilate anything that doesn't resist its attacks and will die horribly if an enemy sneezes in its direction.
** The various Ultra Beasts introduce three of these: Pheromosa carries excellent attack and blinding speed but its defenses are ''very'' lacking and it will go down to anything that flies, Xurkitree has somewhat mediocre defensive stats and HP but its Special Attack is so high it's ''impossible'' to stall, and Kartana has similarly ludicrous Attack but low HP and absolutely awful Special Defense that makes sure it gets wiped if anything with a fire attack looks at it.
** In the fanmade game ''VideoGame/PokemonUranium'', the [[ILoveNuclearPower Nuclear]] type is made of this. Nuclear-type attacks are super effective against almost every type in the game, minus itself and [[ExtraOreDinary Steel]], but in return Nuclear-type Pokémon also take super effective damage from every type in the game (minus itself, but including Steel).
** Unlike most Rock-types, which tend towards StoneWall or MightyGlacier, Rockruff and Lycanroc have low Defense but fairly high Attack and Speed (especially Midday Lycanroc, whose Attack stat is nearly double its Defense and Special Defense).
* Jessica of ''VideoGame/DragonQuestVIII'' is the SquishyWizard variety. She's got more varied and powerful offensive spells than any other character, a buff spell that doubles the target's offense, and can also WhipItGood. A fully-buffed Twin Dragon Lash is capable of one-shotting some ''bosses''. She's also got the lowest health in the party by a good margin - late game, she can have more MP than HP. Her armor options are also much worse than the other characters for much of the game, meaning she requires constant attention from TheMedic to keep her standing.
* The eponymous heroine in ''VideoGame/LufiaAndTheFortressOfDoom''. While her magic resistance is just as high as her magic offense, physical attacks will squish her quite easily.
** Tia in ''VideoGame/LufiaIIRiseOfTheSinistrals'' is another magical Glass Cannon. In the remake, ''VideoGame/LufiaCurseOfTheSinistrals'', she becomes a ''physical'' Glass Cannon.
** ''VideoGame/LufiaTheLegendReturns'' has Randolph, who's a {{BFS}}-wielding knight...with an utterly-laughable HP stat.
* ''VideoGame/FateExtra'' has the playable Caster. She has the worst Endurance growth of the three playable Servants, but her Magic growth is the best of all of them, and it is laughably easy to max out. Combine her usually abysmal Endurance with how she also has the least HP of the three, and she quickly becomes this by the endgame, surviving by coming out on top of the TacticalRockPaperScissors, rather than soaking up hits.

* ''VideoGame/WorldOfWarcraft''
** For players, essentially every damage dealer. Plate wearing damage dealers are slightly more durable due to heavy armor, but most raid bosses are noted for their ability to kill anything except a [[StoneWall tank]] in under two seconds.
** There's an NPC that has an exaggerated version of this trait for some reason: Belgork, an orc commander and rare elite monster in Tanaan Jungle. His health goes down much faster than other rares' when you're bringing him down, but don't miss the fact that he's killing you just as fast.
* Depending on your character build in ''VideoGame/TheSecretWorld'', a DPS-oriented character can have less than 1/5th the resiliency of an equivalently equipped tank while dishing out over 5 times the damage, and of course vice versa, making for a huge range of character statistics. Given the flexibility and lack of classes, playing with either extreme would be an example of voluntary Min-Maxing.
* The Blaster archetype in ''VideoGame/CityOfHeroes'' is built around this trope. They have the highest damage output of all the archetypes. However, not only do they share the lowest rate of hit-point gain with a couple of other SquishyWizard Archetypes, but whereas every other Archetype has at least one power set devoted to defending themselves, boosting their natural abilities, hindering enemy attacks, or summoning pets to protect them, the Blaster's power sets are Ranged Attacks and... Melee Attacks. Not for nothing do Blasters refer to themselves as the 'Floor Inspector's Union' - a blaster expects to get defeated (and they spend a lot of time face down looking at the floor) at least once per mission.
* ''VideoGame/EveOnline'':
** Stealth Bombers, the Tech 2 version of a missile frigate. A half-dozen can take out a Battleship in one volley, but they ''will'' die if you so much as look at them funny. Of course, their two best defenses are the Covert Ops cloak (lets you warp around cloaked with no speed penalty, neither of which other cloaks can do) and the fact that large-size guns and missiles (like the ones a BS would mount) have a hard time hitting a target the size of the SB (frigs, both T1 and T2, are considered small-sized targets, and guns/missiles are designed to be most effective against the same size target).
** Tier-3 Battlecruisers are practically designed around this trope: nothing short of a full-fledged capital ship can mount more firepower (eight battleship-class guns, matching the most powerful sub-capital battleships in the game), but their defenses are paper-thin. In combat, they'll be priority targets because their massive firepower can be neutralized quickly, but if a squad of Tier-3 battlecruisers warps into a firefight while the enemy's focus is elsewhere....
* ''VideoGame/KingdomOfLoathing'':
** The Pastamancer and Sauceror classes in ''VideoGame/KingdomOfLoathing''. Their highest-level spells allow them to hit MUCH higher damage totals than any other classes (except maybe a Seal Clubber at super-high levels), especially since they can use ElementalRockPaperScissors to REALLY lay down the pain. However, they also have naturally low Muscle and Moxie, so they're easy to hit and won't take much punishment before getting beaten up. Saucerors outgrow this by midpoint in development and become Stone Walls, but Pastamancers' offense becomes ever more powerful without any of the defenses a Sauceror acquires.
** After the class revamps, Saucerors actually lean more towards Glass Cannon than Pastamancers. On one hand, Pastamancers have more practical healing skills than Saucerors do, and if they summon an Undead Elbow Macaroni, their base Muscle will be set equal to their Mysticality. They also have a skill that grants a buff that reduces physical damage by a percentage. Saucerors, on the other hand, have healing skills that fall off later in the game, plus they have a skill that reduces max HP for more max MP.
** The Avatar of Jarlsberg special challenge path is an even bigger glass cannon. It gives you almost no defensive or self-healing ability (unless you [[BribingYourWayToVictory invest in the Mr. Store item "Jarlsberg's pan"]]), but it does give you access to some of the most damaging spells in the game.
* The consular's glass cannon status can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where the Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still the "squishiest" of the tank specs, relying heavily on shields. However, they are able to pull more DPS and hold more aggro than a Jedi Guardian or Vanguard Trooper in addition to using stealth and stuns, making them DifficultButAwesome.
** Also, prior to version 4.0 (which did away with set character roles), the Consular's companion and padawan Nadia Grell was this trope. The most powerful telekinetic the Order had seen in a generation, able to blow a squad of attackers across the room...that looks like a strong wind would knock her over. If you saw a Consular with Nadia in tow, they were usually endgame players with good gear, as Nadia needed a lot of healing from a Sage or a Shadow to draw aggro away from her or she'd go down quickly.
* ''VideoGame/WorldOfTanks'':
** [=SPGs=] are glass cannons to an absurd degree. They can blow you to smithereens from the other side of the battlefield, but, if you can get close enough to them, you'll find that shells go through them like tissue paper.
** Tank Destroyers, to a lesser degree, are also this. For example, the ISU-152 and Object 704, with their top gun can kill a great many tanks in one shot, and any tank in, at most, 4, but they have armor that is paper thin, and will not last if they're caught alone.
* ''VideoGame/WorldOfWarships'' has destroyers, which are (generally speaking) small, thinly armored, nimble, and packing very light surface weaponry. They are simply not made for a straight up gun battle. Typically this would qualify them for the FragileSpeedster classification...except that most destroyers can lay down a ''lot'' of hurt with their torpedoes, such that a single destroyer with full torpedo tubes can play merry hell against vulnerable, unsupported, or unaware targets, such as carriers and battleships.
* ''VideoGame/StarTrekOnline'':
** Escort-type ships, including Birds of Prey and Warbirds. Incredible speed and turn rate, built for firepower in mind, can mount the spike-damage-inducing Dual Cannons, but has the lowest shield modifiers (x.9 for Escorts and Warbirds, x~.82 for [=BoP=]) and while Science Vessels have the lowest hullpoints, they make up for it with their stupidly high shield modifiers.
* The [[ScarilyCompetentTracker Divine Herald]], [[SerialKiller Void Walker]] and [[OurVampiresAreDifferent Revenant]] from ''[[NexusWar Nexus Clash]]'' are all different flavors of this trope. They do massive damage, have few defenses, and are amazingly good at [[SuperPersistentPredator hunting their prey]]. Even some of the weakest characters in the game have a good shot at killing one - if they can catch one.

* Agility carry heroes from ''VideoGame/DefenseOfTheAncients'' and ''[[{{Dota2}} DOTA 2]]'' partially fit this archetype. Their primary and damage-determining attribute, Agility, also affects attack speed, thus making them good DPS dealers. The rub comes in the tradeoff on Strength, which affects health maximum and regeneration. However, Agility under the ''[=WC3=]'' engine also affects physical damage-reducing armor, thus lessening the "glassiness" slightly.
** Intelligence heroes, especially nukers, often fall along these lines. A lot of them- such as Lina, Lion, Rylai, or Kaldr have abilities that deal tremendous damage, allowing them to stay relevant through the game. On the other hand, if a carry or semicarry gets close enough to start hitting them, they melt.
** There are a few heroes who, while not ''inherently'' glass cannons, are often built as such for some reason or another. On these heroes, the item ''Mask of Madness'' is ideal - it's incredibly cheap for what it does, granting a temporary 100 attack speed on a CoolDown (for reference, the only other item that gives around that much attack speed costs over twice as much and does almost nothing else), as well as a nice movement speed boost, but makes you take an extra 30% damage while active.
* ''VideoGame/LeagueOfLegends'': "Attack Damage Carries" (or "ADC") are this type of character. Ashe, Vayne and Tristana are exemplars of the trope, being among the frailest characters in the game, but capable of ''fearsome'' amounts of damage when they get their items.
** Assassin-type characters, also known as "AD jungles" are basically melee [=ADCs=], capable of causing insane damage but their defense is made of paper. Their purpose is to ambush (gank) the enemy and unleash as much damage as they can before they die. Examples of this type of character include Master Yi, Fiora and Akali.
* In ''VideoGame/HeroesOfNewerth'' Puppet Master fits this to a T. 2 of his skills are essentially extra DPS and he has low strength growth. What makes him different than the Agility carries is that their Agil growth boosts their armor significantly; being an Intelligence hero, Puppet gets the short end of that one.

* ''Franchise/{{Castlevania}}'' franchise:
** An extreme example is found in ''VideoGame/CastlevaniaCircleOfTheMoon''. With the right DSS cards, Nathan can transform into one of the skeleton enemies; the bones he throws have a small chance of being ''giant'' bones that inflict 9999 damage. The catch? Any damage the skeleton takes is worth 9999 too. You'll never have that much HP, so this transformation is very risky.
** In ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', the Death Ring causes all your stats to shoot to impossible levels… but one hit will kill you.
** Most of the later games have an unlockable glass cannon that you can play as after beating the game once. You usually get a third of the HP the main character has, and you can't use items or equip new weapons. To make up for it you get bigger, stronger weapons, a faster running speed, and special abilities like double-jumping, super-jumping, and sliding at the beginning of the game rather than gradually learning them. Examples include Richter from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', Maxim from ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', Julius from the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' Games, and Albus from ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]''.
** In ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' the Ring of Ares is an item that turns Alucard himself into a glass cannon, minimizing his defense while drastically increasing his attack power.
*** There's also an enemy example in the Nova Skeleton, which has as much health as a normal skeleton (which is very little) but shoots a laser that can do at least 90 damage the first time you meet it.
** Maria Renard in ''VideoGame/CastlevaniaRondoOfBlood''. She is amazingly powerful almost to the point of being overpowered with her double jump and animal buddies but just a couple of hits and she's done.
* ''VideoGame/CaveStory'':
** King, an NPC , is like this in the cutscenes. On the one hand, he's able to take out [[RecurringBoss Balrog]] with one hit (which the player character can't do, even with the same weapon King used). On the other hand, he gets pushed around by Toroko, and a single hit from Misery is enough to mortally wound him.
-->''[Misery blasts King across the room.]''\\
'''The Doctor:''' My, are they really so fragile before the rage takes them?
** The PlayerCharacter is this on Hard mode, with only 3 hit points and no health upgrades, leaving him a OneHitPointWonder to all but the game's most minor {{mook}}s.
* ''[[Franchise/{{Kirby}} Kirby]]'':
** [[MasterSwordsman Meta Knight]] tends have great speed and attack power, but low stamina in his playable appearances. In ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' for example, he has half the HP that Kirby has and can't copy abilities but can run as fast as Kirby's Wheel power-up and can break blocks with his sword that Kirby needs the hammer to break.
* ''Franchise/MegaMan'':
** Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' qualifies, especially compared to his fellow hunter X. He's a devastating close-range fighter, but he takes lots of damage and there's not much you can do to change that. X, on the other hand, gets tons of upgrades every game, and one of them is ''always'' an armor part that cuts the damage he takes in half. Thus Zero starts each game stronger than X but is outclassed heavily by the end. Capcom seems to like it that way, because they've twice provided secret armors for Zero that double the damage he deals ''and'' the damage he takes (Black Zero in ''X8'', Junk Armor in ''Zero 4'').
** Proto Man has become this in the later games in the [[VideoGame/MegaMan classic series]]. His charged shots deal a lot of damage (in Powered Up they kill most stage enemies in one hit), but he also takes a lot of damage; about twice as much as Mega Man.
** In ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', Mega Man can buy the Book of Hairstyles from the shop to remove his helmet. This turns him into this as it causes him to take double damage like Proto Man above.
** In ''Mega Man 9'', Splash Woman's Laser Trident is the most powerful attack in the game barring [[OneHitKill instant kills]], but she's the only boss to take two points of damage from regular Mega Buster shots.
** In VideoGame/MegaManX6, [[spoiler:Sigma]] has attacks which are strong and can be hard to dodge, but it is easy to attack him.
* ''Franchise/SonicTheHedgehog'':
** Sonic himself. He wrecks robots like nobody's business and defeats Eggman's most powerful machines with almost as much ease. But if he loses his rings [[OneHitPointWonder one hit can kill him]].
** Shadow too. He's got incredible offensive power, but goes down just as easily as Sonic (and in games with actual health bars, even more easily). Even with CutscenePowerToTheMax, he ''still'' can't take a hit.
** As far as bosses go, Zor is the fifth member of the Deadly Six to challenge Sonic in ''VideoGame/SonicLostWorld'' and can only take half as many hits as the next-most-fragile member. Naturally, as Sonic encounters him so late into the game, Zor is capable of mounting offenses that make hitting him even once a challenge and is smart enough to only pick battlefields where he has the terrain advantage.
* Milla from ''VideoGame/FreedomPlanet'' is this. From a safe distance, she can deal damage approaching that of Lilac and has a shield that deflects projectiles, but she has roughly half the health of the other characters (4HP vs. 7HP).
** Recently added character Torque has the same HP as Milla, but he has a wide range of projectiles that, if used correctly, can decimate most bosses in ''seconds!''.
** By boss standards, Lord Brevon himself -- he takes a lot fewer blows than most of the game's other bosses, but his own attacks will shred through the player's health.

* The Wizard class in ''VideoGame/PuzzleQuest: Challenge Of The Warlords''. Players will spend their first twenty or so levels getting punked by enemies the other classes could take out with little trouble, thanks to the Wizard's low physical attacking strength and lower hit points (and lack of the Druid's defensive spells). Aggravated depending on which version you're playing (The PC version has stricter recharge times on spells like Fireball, which is spammable in the DS and 360 versions). By the time the [[{{Cap}} Level Cap]] is hit, the attack and life points are still low, but the player will have an array of spells capable to taking out most enemies in five rounds or less.

[[folder:Real-Time Strategy]]
* On the whole, the Terrans are like this in ''VideoGame/{{Starcraft}}''. Their units can do fearsome damage, but they don't have nearly as many HP as most Protoss or even Zerg units. The Terrans don't have many units that have more than 150 HP, while the ''very first'' (combat) unit the Protoss builds comes with 160.
* ''VideoGame/WarCraft'':
** The Night Elves from ''VideoGame/WarCraft III'' are a largely Glass Cannon based faction. Their tier-1 units, the Archer and Huntress, are the most efficient damage-dealers around on their tier, and remain useful throughout the entire game with upgrades, but Archers have pathetic HP and armor, and will begin dying rapidly if a few melee units get close enough, while Huntresses have "unarmored" as their armor type, which means that they will go down fast against ranged fire. Even the Night Elves' late-game heavy melee unit, the Druid of the Claw, is more cannon-like than its Human, Orc, or Undead counterparts, with a strong attack and useful spells, but lower HP and/or armor than its equivalents and vulnerability to [[MageKiller anticasters]].
** The Troll Berserker of the Horde averts and [[PlayedStraight plays this trope straight]], They have a decent amount of HitPoints (450 vs 245) unlike the Night Elf Archer, but come with a [[TheBerserker Berserk]] "mode" that increases their attack rate by 50%, but also makes them take 50% more damage from attacks.
** Like Zerglings in ''Starcraft'', fully-upgraded Undead Ghouls act as little fast-moving heavy-DPS melee cannons, although their survival is often aided by dual auras from a Dread Lord - Death Knight hero duo. Still, that doesn't do a whole lot to save them when faced with splash fire from heavy air units or [=AoE=] spells from enemy heroes, which will cut through them in seconds.
** Several heroes also function as Glass Cannons, especially ranged Intelligence types. The Archmage, Blood Mage and Lich go down particularly fast, yet will also deal devastating damage with their spells if they are allowed to survive long enough. The Blademaster and Warden can also be played like this, though they do have some defensive abilities that allow them to last longer or retreat when under attack.
** Battleships and Juggernauts in ''Warcraft II''. They have 50% more hitpoints than Destroyers, but their firepower is completely out of proportion to their durability in combat, as it takes only about two direct hits for a battleship to sink another battleship.
* The Atreides Sonic Tank in ''VideoGame/DuneII'', ''Dune 2000'' and ''Emperor: Battle For Dune'' is incredibly powerful, but has practically paperboard armor.
* Pyro's and Charnel's units in ''VideoGame/{{Sacrifice}}''. Charnel's units are not only weak, they don't regain hitpoints over time.
* Carriage Ballista in ''VideoGame/RomeTotalWar'' expansion "Barbarian Invasion". Mobile artillery that can tear apart any unit but will die if an enemy as much as looks at it funny. Also prone to FriendlyFire problems.
** Also from ''Rome'', the chariots fielded by the likes of Carthage, Egypt or Britain combine this with FragileSpeedster. They'll roll through units of sword or axe infantry with no trouble at all and inflict very heavy casualties, but they won't survive long if they get bogged down in a dense formation of men or run into a phalanx or get shot at by missile troops.
* A few examples in the ''VideoGame/CommandAndConquer'' series:
** Artillery cannons in general. While they're powerful, have great splash damage, and sometimes possess ridiculously long range, if as so much as a rocket soldier comes near, you can pretty much kiss it goodbye. Well, it's not that bad if you can run over it.
** ''Red Alert 2'' has the Prism Tank (which fires long-range FrickinLaserBeams that can hit multiple units), V3 Rocket Launcher (which fires very long-ranged explosive rockets), Mirage Tank (it disguises itself as tree and several of these can take out an Apocalypse Tank easily) and Tesla Tank (which is just as powerful and ignores line of sight requirements). However, two-three shots from the basic Soviet Rhino Tank will take any of these out.
** ''Red Alert 3'' pretty much continues the tradition; artillery units will get hammered even by weak infantry units. Most aerial units are pretty much glass cannons as well; Allied Century bombers can carpet bomb entire bases out of existence, WWII-style, Soviet Twin Blade helicopters pack a lot of firepower, especially in numbers (helps that they're somewhat inexpensive) and Japanese Rocket Angels are one of the few units that can devastate both air and ground/sea targets with equal aplomb, but all three types tend to suck in one-on-one battles against anti-air units.
** The demolition truck from ''Red Alert'' and ''Red Alert 2''. They're essentially nukes on wheels with a tendency to explode at the slightest provocation.
** Grenadiers and flamethrowers can wreak devastation, especially in groups. However, when they die, they explode, often taking down the rest of their squad mates in the process.
** To an extent, the Obelisk of Nod and Tesla coils. They can dish out a lot of damage in one strike, but are only able to target one enemy at a time, with considerable downtime between attacks. They also chew up a lot of power and are expensive. And they're about as flimsy as a house of cards.
** ''C&C Generals'' has units such as the Chinese Inferno and Nuke Cannons, the GLA Scud Launcher, Buggy and Bomb Truck and (debatably) the US Humvee, that have tremendously high attack power but are in mortal danger if so much as one or two [[RedshirtArmy basic infantry]] with rifles walk up to them (of course, they can always run over said infantry). The Nuke Cannon sometimes even says "Careful, she's fragile" when selected.
*** Aircraft in general are exceedingly fragile but deadly, engagements often ending in a MutualKill. The Aurora Bomber is essentially a one-use weapon that's invulnerable until it drops its high-damage bomb, after which its speed drops by half, making it an easy target.
* ''VideoGame/{{Myth}}: The Fallen Lords'' has Dwarves and Fetch who throw {{Molotov cocktail}}s/shoot lightning from their fingertips respectively. Devastating to a horde of slow-moving units such as thrall, but it only takes a few arrows or sword blows to kill them.
* All Artillery units in ''VideoGame/EmpireAtWar'' and its expansion, although the Consortium's artillery at least has shields to let it last longer....
* The Eradicator unit from ''VideoGame/MachinesWiredForWar'' can wipe out nearly any other unit but is weak, slow and probably will destroy itself in close combat.
* In ''VideoGame/WarhammerDarkOmen'' your [[SquishyWizard Bright Wizard]] is obviously like this, capable of raising inferno on a specific patch of land and soaring across the battlefield on a teleport-like Fire Wings but easily killed (well, as easily as almost any other human combatant in your army, it's just that they fight in squads and he is alone). Similarly, Flagellants. They are fast, furiously insane and swinging {{Epic Flail}}s, but on the other hand they are few in number and cannot wear armor.
* In ''VideoGame/CompanyOfHeroes'' the British have the Sherman Firefly, which has an extremely powerful 17-pounder gun but is relatively fragile compared to most other medium tanks. Tank destroyers, such as the Marder III, are also examples, as they typically feature powerful guns attached to a lightly armored chassis to improve mobility, as well as to reduce cost. The ultimate example is the American [[FragileSpeedster M18 "Hellcat"]] which has a powerful gun and paper thin armor, but is also one of the fastest units in the game.
** Heck, the Panzer Elite, based on the Panzergrenadiers and the dreaded Waffen SS, are an entire faction built around this. Their options for armour support are limited, and unless they choose the Luftwaffe Tactics specialization, they cannot build any defensive structures save barbed wire and landmines. This is offset by a dizzying assortment of highly mobile light vehicles, ranging from the unarmed [[http://companyofheroes.wikia.com/wiki/Kettenkrad Kettenkrad]] to tank-hunter half-tracks and self-propelled artillery pieces, as well as small but very powerful squads of elite grenadier infantry.
* ''VideoGame/TotalWarShogun2'' has many glass cannons in several varieties:
** All the ranged units (the matchlocks, the archers, European cannons, etc.) all can do quite a bit of damage at range, but will die to just about any melee unit if they are let within range.
** The Loan Sword Ashigaru have a high attack (for an ashigaru) and lots of but low armor and morale.
** No-Dachi Samurai have only as much armor as ashigaru and almost no staying power in melee with their poor melee defence. However, they have a massive charge bonus, a powerful attack, and good morale along with an ability that makes their morale unbreakable for a short time after obtaining the Sword Expertise technology. The common notion among players is that a No-Dachi can kill anything it gets a good charge against, but will take heavy casualties if they get bogged down, making them best used to charge an enemy's flanks or rear to quickly rout them and avoid a prolonged fight.
** The Chiyodagata-class torpedo boat is armed with a small number of relatively short-ranged cannons and is made entirely out of wood. However, if its torpedoes manage to connect with any other warship, including the mighty Warrior-class ironclad, then there is a high chance that the ship in question will explode.
* ''VideoGame/WarlordsBattlecry'', as many other RTS games, has siege weapons fulfilling this role. Dark Dwarves in III, however, have specialized siege weaponry that takes this much, ''much'' further: the Flame Cannon, which after upgrading hits harder than ''titans'', and the Hellbore, which can pummel through anything that doesn't resist lightning (which is very, very few things), but both can die easily to anything that makes it to melee range.
* ''VideoGame/TzarTheBurdenOfTheCrown'': Both Ballistae and Mages fit the bill. The former deals outrageous damage of 61 in a game where non-magical end-game ground units have 180 at best, but moves slowly, costs a lot and is incredibly vulnerable to damage, making it more of a case of {{Awesome But Impractical}}. The latter can lay waste to the mightiest of armies(particularly Arab Mage that has Fire Rain at his disposal) with his spells, but statistically speaking is just a much more expensive Archer with better attack range getting one-shotted by Priests.
* ''{{VideoGame/Pikmin}}'': The Bulborb Larvae in the second game can eat Pikmin in '''milliseconds''', but they die from a single captain's punch.
* In ''VideoGame/LordsOfTheRealm2'', archer units consist of these. Since they have ranged weapons, they can dish out pain at a distance. But if you can force them into melee, their knives are pitifully weak, and they will often end up dying quickly.
* In the VideoGame/MedievalIITotalWar GameMod ''VideoGame/{{Thera}}'', there are whole factions based around this. The League of Privateers (an entire army of {{Pirate}}s) field the most gunpowder units of any army in the mod, with riflemen, pistol cavalry and lots of cannon, but none of their units have shields and only their late-game melee have any armour, so they're very vulnerable to missiles themselves. The Gaelic Nations, meanwhile, are a melee-centred variation: as a stand-in for iron age Celtic Britain, they field a lot of barbarian troops who often go into battle with nothing but a large axe or sword, a coat of smelly warpaint and their courage, and certainly not any heavy armour, so while they can carve through even the heavily-armoured chivalric units of Avalon like a chainsaw through tapioca (especially on the charge), they can't take hits well in turn, and they drop like flies when shot at.

* The Hero class from ''VideoGame/OneWayHeroics''. They have massive attack power and an improved critical hit chance, but they take extra damage if hit from the sides or back. Taken UpToEleven once they use the Zenura Weave skill, which permanently boosts their power even more, but also forces them to be nude for the remainder of the game, barring them from the defensive benefits of armor.
* ''VideoGame/TheBindingOfIsaac'': Afterbirth adds a ''literal'' Glass Cannon. It fires a massive, powerful tear when used and it's one of the few items that recharge over time, but when you use it it turns you into exactly what it says: your health gets dropped to 1/2 heart, so take one hit and you're dead.
** Judas starts out with one measly HeartContainer, meaning that he dies in two hits at most until you get some health items. He also starts with the highest base damage and carries the Book of Belial, which ''doubles'' that for a room, allowing him to destroy enemies and bosses alike very quickly.
** Eve starts out as a FragileSpeedster with low damage, but when she goes down to critical health (1/2 a heart in the original, 1 heart in the remake), [[CriticalStatusBuff Whore of Babylon]] kicks in and gives her a significant damage and speed boost. As a result, Eve encourages the player to deliberately stay at low health in order to use Whore of Babylon's damage buff, as her damage output is insignificant otherwise.
* The Type B Stealth Cruiser in ''VideoGame/FTLFasterThanLight'' is acknowledged by the game itself to be "built like a glass cannon". The Stealth Cruisers lack the DeflectorShields of most ships, forcing them to rely on their initially-limited stealth capabilities to avoid attacks. The Type A layout mitigates this disadvantage with a unique defensive augment and high engine power (which means high evasion), but the Type B is missing even those; what it does have is the Glaive Beam, the most powerful weapon in the game bar none. As a result, it can tear any early opposition into pieces easily... assuming you can keep ''it'' in one piece long enough for the weapon to charge.

* When Alex Mercer of ''VideoGame/{{Prototype}}'' starts, he's a LightningBruiser. Nothing can hurt him much, and he kills with virtually no effort. Suddenly, only several missions in (after only a few following gaining the armor), his defense begins losing its value. He still kills like nobody's business and can tackle Thermobaric Tanks, helicopters and even entire buildings with little effort on offense, but even with an upgraded health bar he takes HUGE damage and begins realizing how squishy he truly is. The enemy also picks up on this as the game progresses, as he is often interrupted from healing by rocket fire. Although this is not so much that he is glass from the start - he can take multiple anti-tank missiles or tank shells after all - but that the enemy is [[CantCatchUp upping its offensive game faster than he is his defensive]].
* Cole [=MacGrath=] of ''VideoGame/InFamous'' can generate electrical grenades and rockets and pull lightning from the sky, but will still go down to some gun toting gangbangers. While his healing factor lets him recover from incredible abuse, attempting to get into a punching match with all but the weakest of [[SuperpoweredMooks Conduits]] will result in Cole dropping after the second hit.

[[folder:Shoot'Em Up]]
* ''VideoGame/{{Contra}}'' has been designed this way all the time, as Bill Rizer and his partner can kill lots of enemies in one powerful shot - especially with the Spray Shot. However, they die by just taking a bullet, making the dodging skill extremely important for players to beat the game. (The Japanese version of ''Contra Hard Corps'' gives the heroes an ability to take 3 bullets before dying, but it still applies here.)
* ''VideoGame/AngryBirdsTransformers'' has Energon Starscream, who can destroy a selected target in seconds, but he can be easily taken down if you don't kill the enemies onscreen first.
%%* The Assault Class of ''VideoGame/SASZombieAssault 4'' is considered to be this, as most of its skills are focused on damage boosting, and a [[KnifeNut melee attack.]]
* The player's helicopter in ''VideoGame/{{Choplifter}}'' has unlimited ammunition, but goes down with a single enemy shot.
* Jacket from ''VideoGame/HotlineMiami''. He eats Russian mobsters for breakfast, but can be put out of commission with just one pistol shot.

* The ''Videogame/MechWarrior'' series carries over many of the glass cannons from its source material, ''Tabletopgame/BattleTech'':
** Behold, the ''Hollander II'' in ''Living Legends''. A mech so dedicated to firepower that it has a [[ShoulderCannon cannon where its shoulder should be]]. It carries ballistic armaments that mechs twenty tons heavier can struggle with, but it has paper for armor and the cannon is a huge target, especially since the usual [[MagneticWeapons Gauss Rifle]] will [[MadeOfExplodium violently explode]] when destroyed. A few variants mount a JumpJetPack of SprintShoes to allow it to escape danger.
** The ''Loki / Hellbringer'' in ''Living Legends'' and to a less extent in the other games is dedicated either to pure firepower or a mixture of firepower and scouting equipment, and carries armor only slightly better than a mech half its weight. The ''Loki Prime'' can unleash righteous fury at long range courtesy of twin [[LightningGun Particle Projector Cannon]], but will be outright destroyed if it faces equal return fire.
** Support mechs throughout the series often dedicate themselves completely to firepower, armor and sustainability be damned. The ''Yeoman'' in the FreewareGame release of ''Mechwarrior 4: Mercenaries'' carries almost nothing but long range missiles and will fold under return fire, aggravated by its massive slab-faced missile launchers giving it the hitbox of a mech almost twice its weight. In ''Living Legends'', missile mechs also face the added danger of being PointDefenseless courtesy of a minimum arming distance on their missiles and the addition of PoweredArmor infantry.

* [[TheSmartGuy Dmitri Petrovich]], Achmed Khan, and Annie Frazier of the ''VideoGame/BackyardSports'' series. They always have great offensive skills, but weak defensive skills.
* The Rad Rockers in ''Mutant League Football'' have one of the highest-rated offenses in the game, led by a skilled QB and excellent receivers. On defense, however, their weak defensive line keeps them from sacking or putting pressure on the QB, and they can't stop running plays from picking up yards.
* The American Dreams and the Battle Heroes in ''2020 Super Baseball''. They're focused on offense (that is, hitting) to the extreme, which means that they get good contact on a lot of pitches and their best players have serious home run power. However, with weak pitching and fielding they can't keep the other team from scoring. The other hitting-based teams, the Tokyo Samurai and the Metal Slashers, have the same problems on a milder scale because their defense is a little better at the expense of some hitting power.
* Mima in ''VideoGames/TouhouSoccer'' is infamous for her [[https://www.youtube.com/watch?v=ZkDT-OlkYTI Twilight Spark]]. Contrarily to [[AwesomeButImpractical many other shots with over-the-top animations]], this one is exactly as formidable as it looks, as can be seen in the video, where it breaks through 5 players, the goalie, and '''still''' breaks the net. Unfortunately, Mima has garbage stats in everything else.

[[folder:Survival Horror]]
* In ''VideoGame/EternalDarkness'', you can control Dr. Edward Roivas, Alex's grandfather and de facto narrator of the story, in one level. He has probably the lowest health in all the game. However, in his level you can acquire the [[{{BFG}} Elephant Gun]], which can be set to fire double-barrels, and often knocks scrawny Edward flat on his back when he fires it. But you can do massive damage to, if not outright kill a lot of enemies with even one single barrel shot with it.

[[folder:Third-Person Shooter]]
* The Commando class from ''VideoGame/BattlefieldHeroes'' combines a knife wielding, invisibility-enabled spy with a sniper. Knife attacks can kill other players more or less instantly while the piercing shot ability makes sniper rifle bullets more damaging than a direct hit from a tank cannon, but they have only 80 health and die extremely quickly.
* In Warframe, frames whose focus is stealth are generally capable of extremely devastating strikes, but are incapable of crowd control unless there is a more balanced or defensive frame there to help, or the frame is wielding a powerful weapon.

[[folder:Turn-Based Strategy]]
* ''VideoGame/FireEmblem'':
** The Myrmidon character class; very powerful, but dies if a heavy-duty attacker so much as looks at it funny.
%%** Any flying unit, with their low Defense (for Pegasus Knights and their promoted counterparts) or Resistance (for Wyvern Riders and their promoted counterparts) and vulnerability to arrows and wind-based magic.
** The fighter and pirate classes sometimes fit this definition, they have good strength, but unimpressive defense. Dart from ''Blazing Sword'' comes to mind: absurdly high Strength and Crit ratio, poor defense and resistance, and at the beginning more than one Skill problem.
** The Bishop and Sage classes tend to have relatively low HP and Defense, but tend to have massive Skill and thus can deal very frequent {{critical hit}}s. A particularly good example is Lucius from ''Blazing Sword'': he is a powerful light magic user ''and'' has more Skill than your average Monk/Bishop so he'll get ''many'' criticals on his enemies, but his defense is so abysmal that he should be kept away from the front lines at all costs until ''at least'' he's promoted.
* The Dracosage class of ''VideoGame/SoulNomadAndTheWorldEaters'' has abilities that can take out entire groups from many spaces away as well as ridiculously strong magic, but has extremely low HP and defense and dies very quickly.
* ''VideoGame/ShiningForce'': units are either incredibly sturdy or some form of this trope. The most prominent two are any promoted mages (they start out not dishing out much more damage than your other fighters, but when they learn level three spells, they become this) and centaurs, who are the strongest in terms of physical damage along with dwarves and have as much durability as a piece of wet tissue paper, even if you equip them with a lot of defensive accessories.
* ''VideoGame/NintendoWars'':
** Grimm from ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]''. He has 130% attack power to all units, but only 80% defense day-to-day without using forces. One of the upsides to this is that his [[LimitBreak CO gauge]] fills up more quickly, since he's both doing and taking more damage, but the same could be said of the opponent.
** Sturm from the first ''[[VideoGame/NintendoWars Advance Wars]]'', in Campaign mode, has 120% attack and 80% defense.
** In general, indirect units. They can do rather gigantic amounts of damage to anything they attack, but they cannot counterattack should they be hit, nor can they attack things that are too close to them. They also tend to have fairly low movement range. In ''Gameboy Wars 3'', this is particularly true, or at least the parts about low defense and lack of counterattack. But they do have range fire to work with.
*** The rocket units are probably the glassiest ranged units. They have good range and can hit almost as hard as a Md. Tank, but they're difficult to position and retreat due to their tire-based movement slowing them down on any terrain that's not a road or city, they're squishier than the cheaper artillery units (a full-powered infantry unit can knock off around 4 HP to a rocket unit on a road), and they're expensive as hell to repair or replace if they get damaged or destroyed (which happens very often).
** Bombers are monstrously powerful, capable of one-shotting most ground and naval units and putting a severe hurt on anything it ''doesn't'' insta-kill, and are out of reach of all but a small handful of units. However, pretty much anything that ''can'' hit them can finish them off in 2 hits tops.
** ''Dual Strike'' adds the Stealth jet, which can hide itself from enemies and carries the distinction of being the only unit in the entire game that can attack ''any unit''. However, its firepower is underwhelming compared to the more specialized air units, and it constantly needs refueling thanks to its low fuel capacity and massive day-to-day fuel consumption, especially while cloaked. It's not uncommon to see opposing armies simply box them in and wait them to death.
** The Mega-Tank is this trope, in a manner of speaking; it can pound most anything to pieces but only gets 3 shots before requiring resupply and is slow as hell, so the moment one gets caught without support it's filled with holes in very short order.
%%* The Wild Berry, Mushroom Ringleader, Zapricot, Carrotillery, Snapdragon, Magnifying Grass, Bonk Choy, Tennis Champ, Disco Zombie, Exploding Imp, Pool Shark, Fishy Imp, Line Dancing Zombie and most Anti-Hero zombies from VideoGame/PlantsVs.Zombies Heroes fall into this, unless the player boosts their health.
* ''VideoGame/SuperRobotWars''
** Katina Tarask. When she first joins, she's one of the few characters you'll have that'll get the dreaded HotBlooded Spirit command early on. She'll also eventually get the R-Gun, which literally a robot that turns ''into'' a [[{{BFG}} giant gun]]. Too bad her defense is shoddy, and aside from destroying enemy units, the only way to boost her morale is to either have her take hits or miss her shots.
** At least in ''J'', [[Anime/MobileFighterGGundam Domon Kasshu]] also seems to be one of these. He has Hot Blood, of course, and once the Super/Hyper Mode activates and he gets his {{Finishing Move}}s online, he can do ridiculous quantities of damage in or out of his size range. His Shining/God Gundam is, shall we say, missing the defensive side of the SuperRobot archetype, and his dodging skills are mediocre.
** Getter-1 is traditionally one of these as well. While it has all of the powerful boss-killing attacks (Getter Beam, Shine Spark, Stoner Sunshine), it also can't dodge or take hits.
** Dancougar is the posterchild for this. Four (later five) pools of Spirit commands to work with combined with very powerful attacks for both close and long range combat. It is much more efficient and practical than Anime/CombattlerV or Anime/VoltesV except for having very thin armor and a very low health bar. Upgrades can alleviate this, however.
** Pretty much EVERY Super Robot in ''VideoGame/SuperRobotWarsDestiny'' is this because of a GameBreakingBug that makes higher armor not work properly for damage reduction.
** Perhaps the best example for the whole series would be the [[Anime/AuraBattlerDunbine Dunbine and Billvine/Billbine]]. They are incredibly fragile with non-existent armor and are as fast and dodgy as that would imply. The catch is that they also hit like bricks with their "Hype Aura Slash" attacks which are powered by their pilot's "Aura Battler" skills, making the billbine one of the best units to do huge amounts of damage, but a single hit to it means you lose a unit.
** The [[Anime/{{Gravion}} Gravion]] and later the Sol Gravion in ''VideoGames/SuperRobotWarsZ''. A solid attack set with good coverage and six spirit pools to work with - three of which have access to Hot Blood. The main problem is main pilot Touga's paltry Defense stat and lack of Prevail. If the Gravion's weaknesses aren't covered, players will end up burning through the pilots' SP just to keep it alive.
* ''VideoGame/SwordOfTheStars'':
** The Zuul combine this with FragileSpeedster. Their ships are basically lots of gun turrets glued together on a frightfully fast frame, and their general battle style tends towards WeHaveReserves.
** The Liir are an almost better example. Liir ships are slow tactically, bulky, fragile, have few turret mounts, and have very high mass for their size (because they're filled with liquid). But the Liir's frightful research speed ensures they'll almost always be a level above you in the high-tech weapons, their ships have a lot of special weapons slots (such as for heavy beams and torpedoes), and they can quickly reconfigure their ships to counter your own technological advances. Their ships also turn on a dime and have the highest base strategic speed outside of the Node drive. They're also more likely to get those nice hard-to-get techs, such as [[PointDefenseless point-defense]] phasers (which can defeat most {{Macross Missile Massacre}}s) and advanced cloaks (which allows you to fire while being invisible). This is taken UpToEleven in the sequel, where the Liir-[[HeelRaceTurn Prester Zuul]] Alliance gives Liir access to Zuul riders with the MoreDakka that implies but no real durability benefit.
* ''VideoGame/LuminousArc2'''s [[spoiler:Ayano]] is one of the strongest and fastest fighters in the game, yet [[{{Stripperific}} for obvious reasons]], her physical defense isn't quite as high. But she can tank against magic, due her high Resistance.
* A number of units in ''VideoGame/TheBattleForWesnoth'' fit this trope:
** The Horseman, which uses a {{Death or Glory|Attack}} 'charge' attack that causes it to deal and take double damage in melee on it's turn. Good for dealing finishing blows or hitting {{Squishy Wizard}}s, but can backfire catastrophically against a melee target. Its upgrade, the Lancer, takes this UpToEleven.
** An even more extreme Death or Glory attacker is the Dwarvish Ulfserker, and its upgrade, the {{Berserker}}, pictured above. It will not stop attacking in melee until either it or its opponent is dead. The Ulf is thus extremely effective against {{Squishy Wizard}}s and other ranged units, but since the ability triggers in the enemy's turn as well, it also makes it extremely vulnerable against almost all standard melee units, which will either defeat it or heavily injure it in a straight fight, and are usually cheaper too.
** A more mundane example would be the Mage and it's upgrades, and its chaotic counterpart, the Dark Adept. These units are just standard SquishyWizard Glass Cannons, with powerful magical ranged attacks but low HP, no impressive resistances, and pathetic or no melee attacks. A melee Glass Cannon would be the Thief and its upgrades, but they need to BackStab in order to gain their high damage.
** There are also the various offense-oriented upgrade options for units that were, in themselves, not Glass Cannons, but became so upon leveling up. Such as the {{De|mBones}}athblade, which deals a good 25% more damage and moves 20% faster than it's counterpart, the Revenant, but has lower HP and cannot level up further. Or the Shadow, which gains the ability to skirmish, nightstalk, and BackStab, but loses the defensive edge granted by the life-draining ability of its counterpart, the Wraith. Or the Elvish Marksman, which does very high damage for its level and gets an accuracy-boosting ability, but sacrifices the melee strength, HP, and hiding ability of the Elvish Ranger. The list could go on and on…
** The Drakes are an entire race of Glass Cannons. They're super fast with their wings and have powerful attacks - all but one of the drake units have both melee and ranged attacks - but they're exceedingly weak against anything pointy or cold. They're also lawful and very expensive. Fighting undead with them is, therefore, an exercise in getting all of your drakes into defensive positions by nightfall and using horribly weak saurians to try and keep your attacking momentum.
* ''[[VideoGame/SidMeiersAlphaCentauri Alpha Centauri]]'':
** The game lets you design units like this, and the game's combat mechanics exacerbate it tremendously. When a unit attacks another, the only factors involved are the attacker's firepower and the defender's armor rating (not, as one would think, both sides' firepower modified by the opposing side's armor). So a unit can be utterly unkillable so long as it's doing the shooting, but turns into the RedShirtArmy when on the defensive. Of course, units with both heavy armor and heavy weaponry are exponentially more expensive, so it's often best to built StoneWall units to stand alongside them on the off chance someone starts taking shots at them.
** Helicopter units, which are the only air units able to attack multiple times per turn, epitomize this. Unless the defender has some interceptors or units with anti-air tracking, a few helicopters with decent weapons can rapidly trash a city's garrison and let your ground forces stroll in and take over.
* ''VideoGame/HeroesOfMightAndMagic'':
** Sorcerors and related classes tended towards this trope, as is [[SquishyWizard traditional for mages]] in [=RPGs=], though VII and VIII's Liches played with it a bit by combining low HP and an inability to use shields or armor heavier than leather with being the only way whatsoever to become immune to any school of magic.
** Halflings in ''Heroes Of Might And Magic III''. They are pretty good ranged attackers but if the enemy gets in melee range with it, you can kiss the guys goodbye.
** Fiona from from the SpinOff ''VideoGame/ClashOfHeroes'' becomes this when using the Spider Cloak relic. It boosts the attack power of her units by 100%, allowing her to take on enemies far above her level. But she starts the battle with only 10% of her hit points (and depending on the platform, it's capped at 10, rather than reduced).
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', Fire-type monsters have excellent attack, but are frail and often can't move very far.
* ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'':
** The Cult of the Possessed epitomize this trope to a tee. The Cult's units generally have excellent damage potential, above-average mobility, lots of spellcasting, and some have the ability to get mutations to grant them special benefits. They also have subpar defences and morale, meaning not only do they die easily but they can't sustain heavy casualties either.
** Some high-risk-high-reward fighter builds give the character a hefty two-handed weapon and very little armor. They're intended to Charge or Ambush the enemy, wallop them with the opening hit (and hopefully incapacitate or stun them) and then disengage to repeat the process. If the enemy isn't dead or stunned, or the attack misses, that fighter is in trouble. Even worse, they may get isolated and surrounded, leaving them to be cut to ribbons.
* ''VideoGame/{{Civilization}}'':
** In Civilization V, ranged units are designed to dish out high damage from afar, but they are easily perishable when attacked by close combat units. The submarine, however, takes the cake. It is the only unit in game capable of destroying another one of its kind in just one hit - testimony to both it's great firepower and overall squishiness.

[[folder:Visual Novel]]
* Red spirits in ''VisualNovel/EienNoAselia'' fall into this role. They have a lot amount of actions per round and have poor shield skills, but do damage to all opponents at once. Pretty heavy damage, too. Orpha would be the strongest example as the beefier green spirits or Etrangers normally have at least twice the amount of health she does.
* ''VisualNovel/FateStayNight'':
** Caster is intended to be this. With a whopping E in Endurance but capable of slinging Grand and Ritual-level magecraft in only seconds, she could easily level Fuyuki in a single night if so inclined. Unfortunately, most of the enemy Servants have a high rank in AntiMagic, severely weakening or outright nullifying her primary means of offense.
** Assassin combines this with FragileSpeedster. Like Caster, he has an E rank in Endurance, but his sword skill is unmatched, and nearly every one of his strikes would be fatal if his primary opponent wasn't Saber, and even she needs outside influence to be able to survive his [[BladeSpam Tsubame]] [[FinishingMove Gaeshi]].

[[folder:Western RPG]]
* ''Franchise/{{Ultima}}'' series: A Glass Sword is an insta-kill, but naturally shatters after one use. Clever in the games where these are limited, a bit of a GameBreaker when you can have indefinite numbers.
* ''Franchise/MassEffect'':
** In ''VideoGame/{{Mass Effect|1}}'', Garrus Vakarian is pretty much one of these. He is one of only three squad members who can use assault rifles - the most powerful and versatile weapon in the game - and one of only two characters who can use sniper rifles. On top of that, his class is Turian Agent, which gives him up to a 30% bonus to assault rifle and sniper rifle accuracy and damage. On top of ''that'', he has access to Assault Training, which gives him an additional 10% boost to all damage, plus the Adrenaline Burst talent, which lets him remove the cooldown timers on all of his talents. On top of that, he has access to the Sabotage, Overload, and Damping powers, allowing him to shut down enemy weapons, shields, and tech/biotic powers. In short, he can lock down an enemy and slaughter the remainder faster than anyone else, and then do it all again a second later, all from a very long range. The only problem is, of all the "combat" characters, he has the lowest health, cannot use the Fitness talent (which boosts health and provides the Immunity power) and can only wear medium armor at best, and that only after significant investment in talent points. Fortunately, the Electronics talent lets him boost his shields several times over to make up for that deficiency.
** In ''VideoGame/MassEffect2'', Garrus is joined by [[ClassyCatBurglar Kasumi Goto]] and [[DeadlyDoctor Mordin Solus]].
** Mordin has both hard-hitting offensive tech powers (Incinerate and Cryo Blast), plus Neural Shock (which paralyzes opponents), but has extremely low health and shields.
** But the crowning glory has to be Kasumi Goto, a ''thief'' with fragile health and shields, along with the distinction of having '''one of the only melee abilities in the entire game'''. A very effective ability that she cloaks and uncloaks to use, but still.
** Also Thane Krios, who is essentially Garrus with biotic powers instead of tech. Still very squishy.
** And, of course, there's Jack. Her biotic powers may be cranked UpToEleven, but they're all geared exclusively towards ''offense''. She has one of the lowest defensive capabilities of any of the party members (only Mordin and Kasumi have lower values), and is likely to die if left to hold the line at the game's final battle. If you leave her behind and want to keep her alive, you'd better make sure she's loyal.
** In ''VideoGame/MassEffect3'', it is revealed that the Quarians have fitted their massive "Live Ships" with Dreadnought-sized mass accelerator cannons. This effectively makes them some of the most heavily armed ships in the galaxy. The fact that they carry no armor and little defensive armament, and that they also are the principal food source for the entire fleet, leaves most people who learn this utterly appalled. Joker actually drops this trope's name when explaining why it was such a terrible idea.
** ''VideoGame/MassEffect3'' multiplayer:
*** The [[TheReptilians drell]] and geth characters fall squarely into glass cannon territory with a healthy dose of FragileSpeedster to boot. Drell characters are blessed with one of the best racial passive powers (Drell Assassin), which pushes their weapon and power damage both to levels higher than most other race/class powers, and receive bonuses to their movement speed from Fitness, but have only half the normal barrier strength of most classes. The geth, on the other hand, abuse [[StatusBuff Hunter Mode]] to send their damage output through the roof (the [[InvisibilityCloak Geth Infiltrator]] actually has the highest potential weapon damage of all playable classes) at the cost of half their maximum shields. The exceptions to the geth rule are the Trooper Soldier, which is...[[StoneWall obscenely hard to kill]], and the [[TheJuggernaut Geth Juggernaut]] which is [[ExactlyWhatItSaysontheTin exactly what is sounds like]].
*** The Volus are an even more extreme example, having pitiful amount of health and not even able to use cover perfectly (although they are short enough for this normally not to be an issue). They can, however dish out an insane amount of damage, and have a lot of nice abilities (such as the ability to turn invisible) as race abilities, regardless of class.
** The M-44 Hammerhead HoverTank is fitted with jumpjets, a heavy seeker missile launcher, and a scanner that can do everything from reading computer discs to actively mining for 400 units of iridium. What it is ''not'' fitted with is armor made from something more resilient than old shoeboxes layered over bubble wrap. Which is a bit of a nuisance when you're under fire; expect to hear ''lots'' of alarms and occasionally burst into flames in any situation where you have to deal with enemies within direct fire range. Lampshaded when Cortez explains why you don't have one any more in ''3'' - the Hammerhead was undergoing retrofits on Earth in the hope of making it more durable when the Reapers came, and so the tank itself is presumed to lie under a few hundred tons of rubble.
** Cerberus Nemesis snipers are capable of inflicting horrific long-range punishment, but a well-built Engineer can go right through their shield ''and'' health bars with one hit from Overload - and this is if they specced into the low-intensity crowd-control Overload rather than the high-damage, single-target version.
*** Or a Krogan player gets close enough to bash 'em with a Headbutt; or send them ''flying''(!) with a shoulder tackle.
** Infiltrator Shepard can wield sniper rifles that deal a staggering amount of damage (a properly outfitted Javelin can kill nearly anything ''through a wall'' and can one-shot Brutes from cloak), but has no native way to recover shields quickly and doesn't exactly have the most impressive health or shields of all time.
* The 2004 ''VideoGame/TheBardsTale'' game has the Vorpal Rat. Has the highest damaging attack among your summons, but it has only 1 HP.
* ''VideoGame/{{Geneforge}}'' series:
** Shapers and Agents usually prioritize Intelligence and either Shaping or magic skills over Endurance (which raises health) or Strength (which increases the weight of equipment a character can equip). The Gruesome Charm item, which appears in all games after the second, encourages this by raising Intelligence and Dexterity at the cost of lowering Endurance.
** The Wingbolt creations have fast and blistering attacks, but are very frail. They're best placed at the back of a Shaper's army, but a Shock Trooper can make best use of these by tanking and healing as they snipe.
* ''VideoGame/KnightsOfTheOldRepublic'':
** Jedi Consulars, along with the {{Prestige Class}}es Jedi Master and Sith Lord in the second. They get lots of Force powers (three every two levels) and positively silly amounts of Force points to use them with, but they get much fewer [[HitPoints Vitality Points]] than the more combat-oriented class, in addition to getting fewer feats and skill points.
** Certain party members also count. [[LittleMissBadass Mission Vao]] is a Twi'lek teenager with high dexterity and a nasty sneak attack, but she's got the lowest hit points in the party. T3-M4, your faithful companion droid in both games, can be equipped with flamethrowers and heavy blasters, but the little guy also doesn't have much for armor or shields.
* In ''VideoGame/BaldursGate'' ''2'' BigBad Jon Irenicus goes down very quickly if you can remove his protection spells. Just hope you can pull it off before he tears you apart with Time Stop and Power Word spells. Contrast with the MadeOfIron BigBad of the previous game who can take plenty of hits and has insane magic resistance but is limited to powerful melee power attacks.
* ''Franchise/DragonAge'' series:
** Rogues tend to be capable of dealing immense damage, but typically have little means to mitigate damage, even compared to [[SquishyWizard Mages]].
** Two-handed Warriors can also be built to maximize damage at the expense of survivability. Of the series' companions, Fenris of ''VideoGame/DragonAgeII'' leans the most this way, and as a bonus gets a unique talent that gives an immense boost to his attack power when his health is low. Iron Bull of ''VideoGame/DragonAgeInquisition'' is another example, as throughout the game he generally boasts the highest strength, but constitution remains on level with the rogues and mages.
* ''VideoGame/EYEDivineCybermancy'' combines this with MagikarpPower due to the several layers of [[GuideDangIt complication]] with Polyclones. Not-so-direct copies of the Player that die in a few shots and wield lowly pistols with little use later on. They don't become CANNONS unless you develop your PSI-Force stat to higher levels, which gives them access to more decent weaponry (like Machineguns incapable of Full-Auto), and at a remarkably high amount; will gain access to anti-tank rifles, grenade launchers, and even a Chain Gun. Your PSI-Force will also determine the amount of clones summoned, so imagine that AND the amount of upgrades they get by then. They STILL have inconsistent accuracy until you can issue a shortcut to "Order" them to "Go Hunt!" to where they will begin to become as Competent as the AI; taking cover fire, lobbing grenades, and shooting VERY accurately. And to top it off, they also share the same movement speed as the player character, so wearing lighter armor would turn them into [[FragileSpeedster Fragile Speedsters]].
* Goggs in ''VideoGame/AdventureQuest'' are definitely this. They always go first in battle and deal abnormally high amounts of damage when they strike. However, their defenses are so awful that any well-equipped character should be able to kill a Gogg in one or two hits on the CounterAttack.
* Instead of a character class per se, the Glass Cannon archetype is a strategy in both ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. The idea is to stack items and weapons capable of boosting damage (mostly magic, but physical damage is not unheard of). Usually, there are multiple items that boosts attack either at the cost of defense (eg Monk's Head Collar or Crown of Dusk, which increases magic damage at the cost of magic defense) or only activates when your health is low (such as Clever Rat's Ring, Morion Blade, or Red Tearstone Ring). Combining all of them, and you get a character that is very low on health such that he/she ''will'' die in one poke, but deals such absurdly high damage that one good shot is all it usually takes. It works horribly well in both [=PvE=] and [=PvP=] environments. For bonus aesthetics, when the low-HP buff effect takes place, the character glows with a [[TurnsRed characteristic aura]].
* ''VideoGame/TheElderScrollsVSkyrim'':
** This is a typical build for stealth-based characters like assassins or thieves. Stealth-based characters can deal ludicrous amounts of damage with [[BackStab sneak attacks]]: 3x damage with bows, 6x damage with one-handed weapons, and ''15x'' damage with daggers (all of which can be doubled again with certain equips), so long as the attack is done while undetected. Thus, stealth-based characters are likely to have lower armor skills (because they never or rarely get hit, resulting in very little relevant experience being gained in that skill), and on level-up, are likely to neglect raising health in favor of magicka (for spells) or stamina (for archery zoom time and sprinting to get away from overwhelming force), resulting in characters who regularly one-shot ''bosses'', but will die to a regular mook's OffhandBackhand. Note, though, that this mostly applies to stealth characters whose preferred offense is physical/weapons-based. Magic-oriented stealth characters are more likely to be {{Gradual Grinder}}s.
** A dual wielding build is like this to a slightly lesser extent. You have to forego a shield or restoration spell to do it and you don't even get the ability to block or the increased reach that a two handed weapon would provide, but dual wielders by far have the highest DPS of any build, getting literally twice the benefit from weapon improving (due to having two weapons) and a dual wield specific perk that boosts the power of dual wield attacks by 50%.
** Werewolves can unleash a savage number of staggering, hard-hitting attacks and can cover ground really fast, but they can't wear armour, cast healing spells or use potions. In a previous patch, a game glitch meant that they had an armour value of ''zero'', giving them the same durability of a mage in robes or a character who was completely naked, and making the werewolf form AwesomeButImpractical.
* While normally lacking in power, [[FragileSpeedster Shadow Ninjas]] in ''Sinjid: Shadow of the Warrior'' can become this through the use of Speed Strike, which does damage based on speed. The class tends to be DifficultButAwesome; it's as durable as wet tissue paper, but its high speed allows it to avoid most attacks, and the right moveset makes for one powerful character. Just be careful around the [[spoiler: Blood Spirit]], who is considered to be its AchillesHeel due to its powerful, unavoidable attacks and highly durable shield.
** Agents are the only enemies in ''Shadow Of The Warrior'' with negative physical defense, but they make up for it with their above average (for the Human Portal, anyway) strength and speed. Their magic defense is decent, though.
** [[spoiler: The Anti Ninja]] hits hard, but has nonexistant defense. He doubles as a FragileSpeedster due to his incredible speed.
* ''VideoGame/{{Undertale}}'': The final boss of the "No Mercy/Genocide" path, [[spoiler: Sans]], only has one hit point. But his attacks are so relentless, your only choice is to stay alive until he runs out of gas and you can hit him.