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* AmbiguousSituation: The Battle Pass plays a cutscene each time it reset, telling a story of a princess who tries to purify a corrupted kingdom before being corrupted herself and becoming its queen. Her father then sends her brother to try to save her. On the one hand, this can been seen as an allegory for the Traveler and their sibling in the main plot[[labelnote:Spoilers]]That is, it could be an interpretation of how the Traveler is not part of the Irminsul's AkashicRecords, but their sibling is as well as being the Prince[=/=]Princess of the Abyss Order.[[/labelnote]]. On the other, it could also be one of their prior adventures that are only hinted at by the Traveler.

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* AmbiguousSituation: The AmbiguousSituation:
**The
Battle Pass plays a cutscene each time it reset, telling a story of a princess who tries to purify a corrupted kingdom before being corrupted herself and becoming its queen. Her father then sends her brother to try to save her. On the one hand, this can been seen as an allegory for the Traveler and their sibling in the main plot[[labelnote:Spoilers]]That is, it could be an interpretation of how the Traveler is not part of the Irminsul's AkashicRecords, but their sibling is as well as being the Prince[=/=]Princess of the Abyss Order.[[/labelnote]]. On the other, it could also be one of their prior adventures that are only hinted at by the Traveler.Traveler.
** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and revived one of their most ancient enemies, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees at best.]]
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** Furina's seat inside the Opera Epiclese in Fontaine is located in an area that, under most circumstances, would be unreachable by the player. However, a sit function is programmed into the seat, giving players a chance to interact with it should they managed to find a way to get to where it is.
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** "Power from beyond this world" is first mentioned by Dainsleif in his chapter narrations, and how he will use it to defy (presumably) Celestia. But the appearance of [[spoiler:Tartaglia's master who mentions the exact same phrase]] indicates this is not just a generic boast, but rather a technical term for something that's yet to be detailed.
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** Prior to 4.0, Anemo Traveler and Sucrose were the {{Crutch Character}}s of Anemo since the other 4* Anemo units available at the time either had their Ascension materials located in story-locked Inazuma (Sayu, Heizou) or on the very far side of the map from Mondstadt (Faruzan). The 4.0 update adds not only an additional Anemo charcter for free upon reaching Adventure Rank 25 (Lynette), but also a Teleport Waypoint in the Realm of Farakhkert, right on the northern edge of Sumeru's deserts and across the bay from Fontaine, that automatically unlocks upon completing the Archon Quest Prologue. This allows players to level up more Anemo units (Faruzan and Lynette) without having to trek across the entire map.
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** Defeating the Local Legends mentioned above. Local Legends are souped-up versions of normal mooks with either unique gimicks, stat values that eclipse those of even Trounce Domain bosses, or both. They also drop resources of the exact same quantity and rarity as their mook counterparts, so aside from the achievements you get for beating them the first time, the only incentive you have for fighting them is the sense of accomplishment that comes from beating some of the hardest content in the game.
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** [[HumansAreSpecial The power of humanity,]] and how collectively they can be greater than the gods.[[labelnote:*]]The Qixing takes down Osial and later Beisht after Morax's departure, the wishes of Inazuma people overcoming the Vision Hunt Decree, and the collective wisdom of Sumeru give birth to an artificial god[[/labelnote]] This isn't always a good thing, as it could lead to arrogance, and is implied to be behind the destruction of Khaenri'ah.

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** [[HumansAreSpecial The power of humanity,]] and how collectively they can be greater than the gods.[[labelnote:*]]The Qixing takes down Osial and later Beisht after Morax's departure, the wishes of Inazuma people overcoming the Vision Hunt Decree, and the collective wisdom of Sumeru give giving birth to an artificial god[[/labelnote]] god, and the collective belief of Fontainians in the form of Indemnidium [[spoiler:granting enough power to not only kill an Archon, but also shatter her seat, meaning The Seven is now The Six.]][[/labelnote]] This isn't always a good thing, as it could lead to arrogance, and is implied to be behind the destruction of Khaenri'ah.
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* CerebusSyndrome: Mondstadt is pretty standard fantasy fare and Liyue, while touching on somewhat heavier topics, is still pretty tame. Inazuma however, holds nothing back. Foreign merchants are trapped in Ritou, unable to leave the city, let alone the country, there's an outright civil war raging against its borderline fascist shogunate, and the wilderness is devastated by excessive Electro energy, leaving very little safe routes to navigate each island. And that's without going into the main story or the sidequests, where things range from [[spoiler:the first few on-screen deaths, bandits perfectly willing to kill [[WouldHurtAChild children]] and [[BadBoss their own men]] to get what they want, a SerialKiller disguised as a rambling old coot, and an island of perpetual fog where its long-deceased habitants are trapped in a GroundhogDayLoop as a result of attempting to sacrifice a child to their patron god.]]

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* CerebusSyndrome: Mondstadt is pretty standard fantasy fare and Liyue, while touching on somewhat heavier topics, is still pretty tame. Inazuma however, holds nothing back. Foreign merchants are trapped in Ritou, unable to leave the city, let alone the country, there's an outright civil war raging against its borderline fascist shogunate, and the wilderness is devastated by excessive Electro energy, leaving very little safe routes to navigate each island. And that's without going into the main story or the sidequests, where things range from [[spoiler:the first few on-screen deaths, bandits perfectly willing to kill [[WouldHurtAChild children]] and [[BadBoss their own men]] to get what they want, a SerialKiller disguised as a rambling old coot, and an island of perpetual fog where its long-deceased habitants are trapped in a GroundhogDayLoop as a result of attempting to sacrifice a child to their patron god. Inazuma's darker tone sets up the tone for the rest of the game as a result.]]
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* AIIsACrapshoot: [[spoiler:Trials are decided in Fontaine by the Oratrice, a device that converts the people's belief in justice into energy. However, though its verdicts are usually sound, the Oratrice deems Childe guilty of being behind the serial disappearances, despite it having already convicted the culprit and Neuvillette coming to the opposite conclusion, with Childe being sentenced regardless of the truth]].

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* AIIsACrapshoot: [[spoiler:Trials are decided in Fontaine by the Oratrice, a device that converts the people's belief in justice into energy. However, though its verdicts are usually sound, the Oratrice deems Childe guilty of being behind the serial disappearances, despite it having already convicted the culprit and Neuvillette coming to the opposite conclusion, with Childe being sentenced regardless of the truth]]. [[spoiler:It's later revealed the Oratrice was actually controlled by Focalors the entire time, and she convicted either Childe due to his tangential connection to the Primordial Sea, or because she hoped he would delay the All-Devouring Narwhal's arrival]].
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** [[DeathOfTheOldGods The passing of old gods]] and [[DawnOfAnEra dawn of a new era.]] Four of the nations visited so far have lost their previous Archons[[labelnote:*]]No one has seen Barbatos for centuries though he keeps watch over the nation, Morax is 'killed' in public, Inazuma and Sumeru lost Makoto and Rukkhadevata[[/labelnote]] and usher in the new age of humanity or a new Archon.[[labelnote:*]]The Qixing taking over Liyue, a reformed Ei takes the rein of Inazuma, and Kusanali taking her spot as Rukkhadevata's successor[[/labelnote]]

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** [[DeathOfTheOldGods The passing of old gods]] and [[DawnOfAnEra dawn of a new era.]] Four of the nations visited so far have lost their previous Archons[[labelnote:*]]No one has seen Barbatos for centuries though he keeps watch over the nation, Morax is 'killed' "killed" in public, Inazuma and Sumeru lost Makoto and Rukkhadevata[[/labelnote]] Rukkhadevata, and Fontaine has Focalors dying[[/labelnote]] and usher in the new age of humanity or a new Archon.[[labelnote:*]]The Qixing taking over Liyue, a reformed Ei takes the rein of Inazuma, and Kusanali taking her spot as Rukkhadevata's successor[[/labelnote]]successor, and Neuvillette becoming the new leader of Fontaine[[/labelnote]]
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** Chapter 4: [[spoiler:Marcel/Vacher]] serves as this for the two first acts of the Chapter, being responsible for [[spoiler:Cowell's attempted murder on Liliane, the frame-up of Callas for the death of Jacques,]] and the serial disappearances of young women in Fontaine. %%[[spoiler:After his death]] at the end of Act II, Arlecchino replaces him as the new ArcVillain, as (Fill this out likely once Act Three and Four are out).

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** Chapter 4: [[spoiler:Marcel/Vacher]] serves as this for the two first acts of the Chapter, being responsible for [[spoiler:Cowell's attempted murder on Liliane, the frame-up of Callas for the death of Jacques,]] and the serial disappearances of young women in Fontaine. %%[[spoiler:After [[spoiler:After his death]] at the end of Act II, Arlecchino the All-Devouring Narwhal replaces him as the new ArcVillain, as (Fill this out likely once Act Three and Four are out).it seeks to fulfill the prophecy that would wipe-out all of Fontaine.
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** To mitigate newer released characters having their talent level up materials from weekly bosses being gated by loads of story content, version 4.2 introduces the ability to Quick Start the boss domains from the Adventurers Handbook, regardless of your own story progress. However, you cannot co-op with other players through this way, and accessing the weekly bosses far earlier than expected has the possibility of encountering heavy spoilers.

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* DamageSpongeBoss: Vivianne of the Lake and Ninianne of the Lake, two of Fontaine's "Local Legends" minibosses, pack absolutely massive HP pools despite merely being named versions of regular overworld enemies.

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* DamageSpongeBoss: Vivianne DamageSpongeBoss:
** Spiral Abyss Floor 12 has a 2.5x enemy HP multiplier, turning most enemies on Floor 12 into one of these. It's significant enough that some
of the Lake more evasive bosses (Ruin Serpent, Coral Defenders and Ninianne of Golden Wolflord) needed special HP nerfs for their Floor 12 appearances to keep the Lake, two of DPS check reasonable.
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Fontaine's terrestrial "Local Legends" minibosses, minibosses pack absolutely massive HP pools despite merely being named versions of regular overworld enemies.enemies. Unlike the underwater "Local Legends", there are no mechanics that allow the player to instantly shave off large chunks of their health.

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* CallARabbitASmeerp: Within the universe, cameras are called Kameras.

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* CallARabbitASmeerp: CallARabbitASmeerp:
**
Within the universe, cameras are called Kameras.Kameras.
** Blubberbeasts are the the setting's version of seals.

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Compressed "Developer's Foresight" entry for quests taking into account content completion.


** Quite a few quests will change their dialogue to take into account the content the player has completed. Factors taken into account include: whether quest sub-objectives are completed before the quest-relevant NPC is met (e.g. "In Search of Lost Time: South"), whether it is the first time players encounter a gameplay mechanic ("Aranyaka") or a character ("Soloist's Prologue"), and whether segments of the Archon Quest which have implications on relevant characters have been completed (several Sumeru Story Quests).



** In Sumeru, the player has two different ways to first encounter a Withering Zone as part of a quest - either by progressing the Archon Quest, or by progressing the Aranyaka World Quest chain. The relevant dialogue in each quest changes depending on whether that is the player's first encounter with a Withering Zone as part of a quest.
** During the "Dual Evidence" world quest of Old Notes and New Friends, the player is tasked with visiting three different locations in order to obtain the full clearance of the Scarlet Sand Slate. It is possible to find one of the locations and complete its puzzle before reaching the location where Paimon and the Traveler realize this (and in fact is quite likely given that it's on the way to the quest location in question), and if so Paimon and the Traveler will make note that one of the symbols is already done for them in the quest cutscene.
** Both Cyno and Nilou's story quests take into account if the player has finished Sumeru Archon Quest and the resulting developments. [[spoiler:In the cutscenes Cyno will be reinstated as General Mahamatra and the Traveler will bring up the idea of involving Nahida to help the theater.]]
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** Kaeya's kit gives him the best longevity among the three, as his abilities are solid but not remarkable. Most critically, he is not that useful when fighting ice-elemental enemies (like Cryo slimes, Cryo Regisvine as his special attack only freezes enemies, so you must invest in other characters if you want to get anywhere past level 40.

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** *** Kaeya's kit gives him the best longevity among the three, as his abilities are solid but not remarkable. Most critically, he is not that useful when fighting ice-elemental enemies (like Cryo slimes, Cryo Regisvine as his special attack only freezes enemies, so you must invest in other characters if you want to get anywhere past level 40.

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* DecoyBackstory:
** In "Chapter I: Act IV - We Will Be Reunited", a major spoiler was revealed about [[HeroProtagonist Traveler]]'s origin (unknown until now), that's about the siblings [[spoiler:aren't TrappedInAnotherWorld]] as stated in the beginning, but [[spoiler:being already inhabitants of Teyvat, part of the ancient (and lost) kingdom of Khaenri'ah, destroyed 500 years ago and both siblings being [[WhoWantsToLiveForever cursed with immortality]] what could explain why they're seen like strangers until today]]. Not to mention about [[spoiler:the lost sibling is one of the leaders of [[BigBad The Abyss]], who probably is helping them after recovering their memories, having both IdentityAmnesia.]] How many of this could be true [[AndTheAdventureContinues it has to be revealed]].
** In Kaeya's Story Quest, Kaeya claims that his grandfather was a pirate who hid an important legacy treasure in Mondstadt that only his family would know, and the EyepatchOfPower he wears is supposedly inherited from him. In actuality, [[spoiler:Kaeya's pirate backstory was just a ruse to bait and capture a greedy eavesdropping Treasure Hoarder who has been wanted by the Knights of Favonius for quite some time, and he decided to get the Traveler in on the fake treasure hunt simply because [[ItAmusedMe it amused him]]. Kaeya is actually a descendant of the Alberich Clan from Khaenri'ah, whose ancestor; Chlothar Alberich, founded the Abyss Order.]]

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* DecoyBackstory:
** In "Chapter I: Act IV - We Will Be Reunited", a major spoiler was revealed about [[HeroProtagonist Traveler]]'s origin (unknown until now), that's about the siblings [[spoiler:aren't TrappedInAnotherWorld]] as stated in the beginning, but [[spoiler:being already inhabitants of Teyvat, part of the ancient (and lost) kingdom of Khaenri'ah, destroyed 500 years ago and both siblings being [[WhoWantsToLiveForever cursed with immortality]] what could explain why they're seen like strangers until today]]. Not to mention about [[spoiler:the lost sibling is one of the leaders of [[BigBad The Abyss]], who probably is helping them after recovering their memories, having both IdentityAmnesia.]] How many of this could be true [[AndTheAdventureContinues it has to be revealed]].
**
DecoyBackstory: In Kaeya's Story Quest, Kaeya claims that his grandfather was a pirate who hid an important legacy treasure in Mondstadt that only his family would know, and the EyepatchOfPower he wears is supposedly inherited from him. In actuality, [[spoiler:Kaeya's pirate backstory was just a ruse to bait and capture a greedy eavesdropping Treasure Hoarder who has been wanted by the Knights of Favonius for quite some time, and he decided to get the Traveler in on the fake treasure hunt simply because [[ItAmusedMe it amused him]]. Kaeya is actually a descendant of the Alberich Clan from Khaenri'ah, whose ancestor; Chlothar Alberich, founded the Abyss Order.]]
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* DecoyBackstory:
** In "Chapter I: Act IV - We Will Be Reunited", a major spoiler was revealed about [[HeroProtagonist Traveler]]'s origin (unknown until now), that's about the siblings [[spoiler:aren't TrappedInAnotherWorld]] as stated in the beginning, but [[spoiler:being already inhabitants of Teyvat, part of the ancient (and lost) kingdom of Khaenri'ah, destroyed 500 years ago and both siblings being [[WhoWantsToLiveForever cursed with immortality]] what could explain why they're seen like strangers until today]]. Not to mention about [[spoiler:the lost sibling is one of the leaders of [[BigBad The Abyss]], who probably is helping them after recovering their memories, having both IdentityAmnesia.]] How many of this could be true [[AndTheAdventureContinues it has to be revealed]].
** In Kaeya's Story Quest, Kaeya claims that his grandfather was a pirate who hid an important legacy treasure in Mondstadt that only his family would know, and the EyepatchOfPower he wears is supposedly inherited from him. In actuality, [[spoiler:Kaeya's pirate backstory was just a ruse to bait and capture a greedy eavesdropping Treasure Hoarder who has been wanted by the Knights of Favonius for quite some time, and he decided to get the Traveler in on the fake treasure hunt simply because [[ItAmusedMe it amused him]]. Kaeya is actually a descendant of the Alberich Clan from Khaenri'ah, whose ancestor; Chlothar Alberich, founded the Abyss Order.]]
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*** As an archer, Amber is useful in puzzle-solving segments, especially the timed challenges where you need ranged Pyro units to shoot and light things up. However, she cannot do too much to increase her overall DPS output, and it is not particularly high in the first place. Most bench her in favor of the much higher DPS or utilities that the other archers have.
*** Lisa is the most useful among the three [[DamnedByFaintPraise when]] [[ThisLooksLikeAJobForAquaman it is constantly raining or on a body of water.]] Otherwise, her reliance on {{charged attack}}s becomes much more of a liability than anything.
*** Kaeya's kit gives him the best longevity among the three, as his abilities are solid but not remarkable. Most critically, he is not that useful when fighting ice-elemental enemies (like Cryo slimes, Cryo Regisvine, and Andrius), so you must invest in other characters if you want to get anywhere past level 40.
** Noelle, the character granted by the Beginner's wish banner, is a complicated example. Noelle can be made to hit hard, tank huge hits, and heal all party members, but her Elemental Skill cooldown is a lengthy 27 seconds and her Elemental Burst has the second highest energy cost level at 80. Combine that with Geo's lack of offensive reactions and she lags behind in crucial damage dealing, shielding, and debuffing that other characters can benefit from.

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*** As an archer, Amber is useful in puzzle-solving segments, especially the timed challenges where you need ranged Pyro units to shoot and light things up. However, she cannot do too much to increase her overall DPS output, and it is not particularly high in the first place.place, and her special ability only does damage after a set amount of time, and in a small area when you're likely already kiting monsters out of the blast range. Most bench her in favor of the much higher DPS or utilities that the other archers have.
*** Lisa is the most useful among the three [[DamnedByFaintPraise when]] [[ThisLooksLikeAJobForAquaman it is constantly raining or on a body of water.]] Otherwise, her reliance on {{charged attack}}s becomes much more of a liability than anything.
***
anything. While she does synergize with fellow newbie starter Kaeya, as Kaeya can freeze enemies and Cryo reacts explosively with Electro, or any other Hydro character, you've likely already got another Cataylst user who can DPS harder.
**
Kaeya's kit gives him the best longevity among the three, as his abilities are solid but not remarkable. Most critically, he is not that useful when fighting ice-elemental enemies (like Cryo slimes, Cryo Regisvine, and Andrius), Regisvine as his special attack only freezes enemies, so you must invest in other characters if you want to get anywhere past level 40.
** Noelle, the character granted by the Beginner's wish Wish banner, is a complicated example. Noelle can be made to hit hard, tank huge hits, and heal generates a shield that protects all party members, and is capable of healing the party, but her Elemental Skill cooldown is a lengthy 27 seconds and her Elemental Burst has the second highest energy cost level at 80. Combine that with Geo's lack of offensive reactions and she her weapon class that doesn't DPS well and attacks slowly, and you get a character who's good for much of the early game, but lags behind in crucial damage dealing, shielding, and debuffing that other characters can benefit from.
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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools (exceeding some weekly bosses), more dangerous attack patterns and souped-up damage values that make dodging essential. Oh, and unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, the Local Legends "Ninianne of the Lake" and "Vivianne of the Lake" are the first overworld enemies whose Spiral Abyss versions are ''nerfed'' compared to their overworld versions.

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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools (exceeding some weekly bosses), in the ''millions'', more dangerous attack patterns (including one that uses an overworld boss' attack patterns), and souped-up damage values that make dodging essential. Oh, and unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, the Local Legends "Ninianne of the Lake" and "Vivianne of the Lake" are the first overworld enemies whose Spiral Abyss versions are ''nerfed'' ''severely nerfed'' compared to their overworld versions.
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* AntiRegeneration: Some Fontaine craftable weapons (Finale of the Deep and Flowing Purity) apply a Bond of Life effect that absorbs a certain amount of healing that would otherwise heal the equipper. In exchange, buffs are provided after healing the Bond of Life away.

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* AntiRegeneration: Some Fontaine craftable weapons (Finale of the Deep and Flowing Purity) and Fatui Operatives apply a Bond of Life effect that absorbs a certain amount of healing that would otherwise heal the equipper. In exchange, player. If applied from a weapon and then healed away, buffs are provided after healing based on the Bond of Life away.amount healed.
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* BossInMookClothing: In Fontaine, Vivianne of the Lake and Ninianne of the Lake are two named Tainted Hydro Phantasm "Local Legends". Normally, overworld boss enemies, even the world bosses, are challenging but not too dangerous. Problem is, these two enemies have HP pools far exceeding weekly bosses and some Spiral Abyss Floor 12 bosses (approximately ''3 million HP'' at [=WL8=]), buffed attacks and souped-up damage values that allow them to one-shot characters and break almost any shield with a single attack.

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* BossInMookClothing: In Fontaine, Vivianne The terrestrial Local Legends, souped-up versions of the Lake and Ninianne of the Lake are two named Tainted Hydro Phantasm "Local Legends". regular overworld enemies. Normally, overworld boss enemies, even bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the world bosses, are challenging but not too dangerous. Problem is, these two enemies other hand, have inflated HP pools far exceeding (exceeding some weekly bosses and some Spiral Abyss Floor 12 bosses (approximately ''3 million HP'' at [=WL8=]), buffed attacks bosses), more dangerous attack patterns and souped-up damage values that allow them to one-shot characters make dodging essential. Oh, and break almost any shield with a single attack.unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, the Local Legends "Ninianne of the Lake" and "Vivianne of the Lake" are the first overworld enemies whose Spiral Abyss versions are ''nerfed'' compared to their overworld versions.
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** Similar symbolism is used in in Chapter IV Act IV of the main story, with [[spoiler: the Fortress of Meropide being built on top of a container for the [[SealedEvilInACan Primordial Sea]], similar to current day speculation that later generations might not recognize the dangers of toxic waste and settle around it. The Primordial Sea is contaminated water which is deadly to Fontaine's residents, and when it begins to leak the evacuation resembles a containment breach, with alarms going off and the lights on the seal turning red as it steams.]]

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** Similar symbolism is used in in Chapter IV Act IV of the main story, with [[spoiler: the Fortress of Meropide being built on top of a container for the [[SealedEvilInACan Primordial Sea]], similar to current day speculation that later generations might not recognize the dangers of toxic waste and settle around it. The Primordial Sea is contaminated water which is deadly to Fontaine's residents, and when it begins to leak the evacuation resembles a containment breach, nuclear meltdown, with alarms going off and the lights on the seal turning red as it steams.]]
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** Similar symbolism is used in in Chapter IV Act IV of the main story, with [[spoiler: the Fortress of Meropide being built on top of a container for the [[SealedEvilInACan Primordial Sea]], similar to current day speculation that later generations might not recognize the dangers of toxic waste and settle around it. The Primordial Sea is contaminated water which is deadly to Fontaine's residents, and when it begins to leak the evacuation resembles a containment breach, with alarms going off and the lights on the seal turning red as it steams.]]

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** Early in Chapter 3 Act 6, a broken mirror is found. [[spoiler:It sets up the reveal of the twist at the end of the Archon Quest - that most of the quest was the Traveler in a vision of their sibling's memories.]]

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** Early in Chapter 3 III, Act 6, a broken mirror is found. [[spoiler:It sets up the reveal of the twist at the end of the Archon Quest - that most of the quest was the Traveler in a vision of their sibling's memories.]]]]
** In Chapter IV, Act I, Freminet mentions a legend about how it rains when the Hydro Dragon weeps. By observing when it rains throughout Chapter IV, it is possible to deduce that [[spoiler: Neuvillette is the Dragon Sovereign of Water]] long before the reveal.
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* DoubleEdgedBuff:
** Kokomi's "Flawless Strategy" talent gives you a 25% bonus to her healing ability, but at a 100% loss to Crit Rate, making her the one character who never benefits from any crit enhancing stats unless one makes a meme build.
** Weapons such as the Serpent Spine will deal increased damage the longer the character who wields it is on the field, but at the risk of taking more damage the longer they are on the field.
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* AIIsACrapshoot: [[spoiler:Trials are decided in Fontaine by the Oratrice, a device that converts the people's belief in justice into energy. However, though its verdicts are usually sound, the Oratrice deems Childe guilty of being behind the serial disappearances, despite it having already convicted the culprit and Neuvillette coming to the opposite conclusion, with Childe being sentenced regardless of the truth]].
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* AntiRegeneration: Some Fontaine craftable weapons (Finale of the Deep and Flowing Purity) apply a Bond of Life effect that absorbs a certain amount of healing that would otherwise heal the equipper. In exchange, buffs are provided after healing the Bond of Life away.
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** PlayedWith when it comes to environmental effects. While enemies do take damage from Mist/Flaming Flowers, Electro Crystals, Anemo Barriers, and Poisonous Mushrooms (and rarely Dendro Vines). Electro Barriers that can obstruct or knockback a character cannot do the same to them, and they never need to worry about Sheer Cold or Balethunder.

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** PlayedWith when it comes to environmental effects. While enemies do take damage from Mist/Flaming Flowers, Electro Crystals, Anemo Barriers, and Poisonous Mushrooms (and rarely Dendro Vines). Vines), Electro Barriers that can obstruct or knockback a character cannot do the same to them, and they never need to worry about Sheer Cold or Balethunder.
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* CharacterNameLimits: The Traveler's name can only be a maximum of 14 characters and cannot contain spaces. The same applies to the Wanderer's custom name as well.

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* CharacterNameLimits: The Traveler's name can only be a maximum of 14 characters and cannot contain spaces. The same applies to [[spoiler: the Wanderer's custom name name]] as well.
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When people can't even name him "Hat Guy"


* CharacterNameLimits: The traveller’s name can only be a maximum of 14 characters and cannot contain spaces.

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* CharacterNameLimits: The traveller’s Traveler's name can only be a maximum of 14 characters and cannot contain spaces.spaces. The same applies to the Wanderer's custom name as well.

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