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** 'Merica, particularly once you unlock unlimited ammo. A dozen guns firing at once ''and'' either a flamethrower or a repeating rocket launcher? The closest thing to a downside is its recoil; hold down the trigger, and the only thing you need to worry about is blowing yourself up if you aim at the ground. Combine it with Buff, and you can take down a Warden in ''seconds''.

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** 'Merica, 'Merica is basically the game's very own [[VideoGame/RatchetAndClank RYNO]], particularly once you unlock unlimited ammo. A dozen guns firing at once ''and'' either a flamethrower or a repeating rocket launcher? The closest thing to a downside is its recoil; hold down the trigger, and the only thing you need to worry about is blowing yourself up if you aim at the ground. Combine it with Buff, and you can take down a Warden in ''seconds''.
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** Believe it or not, the Dubstep Gun. Not only does it fires Dubstep instead of bullets, if fully upgraded, it can kill everything it stands in its path, with ''the power of exploding wubs'', making it into a continuous stream of explosions. Throw in Unlimited Ammo, and you can stroll through entire areas of the game with it. How strong? One or two good barrages can end a Warden, once you've used your powers to take down its shield.

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** Believe it or not, the Dubstep Gun. Not only does it fires Dubstep instead of bullets, if fully upgraded, it can kill everything it stands in its path, with ''the power of exploding wubs'', making it into a continuous stream of explosions. Throw in Unlimited Ammo, and you can stroll through entire areas of the game with it. How strong? One or two good barrages can end a Warden, once you've used your powers to take down its shield. Its only tangible flaw is its charge-up time, but it isn't that long either.
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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many [[GameMod mods]] of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item and[=/=]or ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.
** As of version 1.9, there is now a vanilla item that allows flight. It is non-renewable and has limited durability, though the Mending enchantment can enable it to be repaired without limit at the cost of experience. However, it is not obtainable until you have access to the outer islands of the End, and once there, you need to find an End City and get to the top. Once you have it, the flight is very limited, requiring good timing if you don't want to just glide, and you can't take off instantly. It works similar to the Wing Cap in VideoGame/SuperMario64.

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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many [[GameMod mods]] of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. A zombie heading towards you? Just hover off the ground and they can't get you. Spot some ore on a cliff? Just fly up instead of having to build or tediously mine your way up. About to fall to your death? Well, that should be self-explanatory. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item and[=/=]or ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.
** As of version 1.9, there is now a vanilla item that allows flight. It is non-renewable and has limited durability, though the Mending enchantment can enable flight, although to prevent it to be repaired without limit at the cost from being overpowered it's more of experience. However, it is not obtainable until you have access to the outer islands of the End, and once there, you need to find an End City and get to the top. Once you have it, the flight is very limited, requiring good timing if you don't want to just glide, and a glider than true flying so you can't hover or take off instantly. It works similar to the Wing Cap in VideoGame/SuperMario64.on a whim.

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** VideoGame/GrandTheftAutoV Online brings us the Armored Kuruma, a vehicle that you won't even put a dent in without explosives, much less harm the driver. What sets it apart from the Rhino tank or the Insurgent is that the Kuruma is a personal vehicle; You blow one up, you have to pay for it, AND the game sets you up to be grouped with bad players. The Rhino's main drawback is its cost, and the Insurgent doesn't have reinforced windows, so you can still shoot the driver. The Kuruma ? Nope. Don't have access to explosives or a fast enough car to outrun it yet ? Have fun not playing free mode !

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** VideoGame/GrandTheftAutoV Online brings us Online:
*** First there was
the Armored Kuruma, a vehicle that you won't even put a dent in without explosives, much less harm the driver. What sets it apart from the Rhino tank or the Insurgent is that the Kuruma is a personal vehicle; You blow one up, you have to pay for it, AND the game sets you up to be grouped with bad players. The Rhino's main drawback is its cost, and the Insurgent doesn't have reinforced windows, so you can still shoot the driver. The Kuruma ? Nope. Don't have access to explosives or a fast enough car to outrun it yet ? yet? Have fun not playing free mode !mode!
*** As of Heists, the Hydra. Call it in at any helipad across the map, and park it anywhere thanks to its VTOL system. Zip across the map in record time, loiter above areas, and use its guided missiles and twin explosive cannons to rip all comers to shreds. It's really the fighter jet and attack helicopter rolled into one.
*** They made the weaponized Insurgent a Personal Vehicle in the Gunrunning update, and gave it a minigun turret and better armor for the gunner and passengers as well as performance upgrades. As it's a Personal Vehicle, it's usable in Heists, which completely breaks some of them open in light of the players bringing a four-fifths tank to the party. It's also a decently fast vehicle able to move and fire with a coordinated team, and keep up with everything short of the Sports and Super cars.
*** That same update also gave us the Oppressor, a bike with a rocket booster and retractable gliding wings. The kicker? It comes with a forward machine gun, but can be upgraded with a 20-shot guided missile launcher. Have fun getting blown up before you can even react by a small, fast-moving target leaping over buildings to rain guided missile fire. And if the player runs out of those 20 missiles or the bike gets damaged, they can just use the Motorcycle Club abilities to spawn another. It got even worse during After Hours with the Oppressor Mk. II, which ''hovers'', has the same missile system that ''doesn't need to be unlocked with research'', and can deploy flares in case someone tries to use homing weapons. It too can be easily respawned with the Motorcycle Club abilities for extra spammability.
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*** This element is included in the Re-Elected UpdatedRerelease, meaning you get access to it shortly after gaining the Blast superpower. Aiming it at a group of enemies starts a chain reaction of explosions, meaning Flashpoints can be defeated in one move from very early on. It can easily become the only element and power you'll ever need to use in combat.
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** The RC Possessor weapon is a semi-automatic gun that lets you take control of vehicles, either instantly exploding them regardless of their armour or allowing you to use armed vehicles which enemies are not programmed to react to.
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* ''VideoGame/SidMeiersPirates'' Sloop and Pinnacle class vessels. Ostensibly maneuverable and fast vessels balanced out by poor armament and mediocre crew capacity, they are by far the best and most popular vessels for ship-to-ship combat. The reason why is because the combat system places extremely emphasis on controlling the distance between ships, dodging cannonballs, and getting into an opponent's blind spots while keeping them in your field of fire. Sloop and Pinnacle class vessels are the best at all these things: their speed (as well as their ability to sail relatively well at all points of sail) means they can stay safely out of reach of larger opponents, while their maneuverability and small size helps these weave through enemy cannonballs and ensure their guns are always pointed in the right direction. All this is flipped for larger ships: they can't catch up to or outrun their opponents, their greater durability is meaningless because their slow speed and large size means they'll usually get hit, their greater armament is negated by the fact that they can't hit faster opponents, and their larger crews are negated by Sloops and Pinnacles using grape-shot ammunition prior to boarding.
** Some players take this to the extreme by always using the ''War Canoe'', the smallest sub-variant of the Pinnacle class (which is in turn the smallest ship class).
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* ''{{VideoGame/WatchDogs2}}'': The distraction ability trivialises stealth encounters since you effectively render an enemy blind for several seconds, giving you plenty of time to walk past them, have your car hack a terminal they are standing in front of or use a stealth takedown. It's just as effective in battle, paralysing even armoured elite enemies and setting them up for an instant-kill melee attack. It's also ridiculously cheap and spammable (requiring only one bar of energy with the right upgrades).
** The mass communication hack variant is even more powerful, stunning every enemy nearby and letting you easily run rings around the squad of guards seeking you out or the swat team after your blood.
* ''{{VideoGame/SleepingDogs}}'': Consuming a Pork Bun will give you a long-lasting health regeneration so powerful you can spend entire missions ignoring cover, running right up to gun-wielding enemies and using a melee takedown/disarm, before doing the same to the next guy. Guess the guy was right, [[MemeticMutation a man who never eats pork buns is never a whole man!]]
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* The jetpack in the "Air Assault" DLC of JustCause3 outright destroys the game: infinite flight, the ability to fire guns and lock-on missiles with no limit but a short cooldown (which can be made shorter), personal VTOL launching...there's literally no need to ever use a vehicle again outside of missions that require one. The DLC was actually heavily criticised on the basis it made so many of the core game mechanics utterly redundant.
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** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overpowered overwhelming weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.

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** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overpowered overwhelming weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.
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more bowlderising by Doctor Titan X


** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overwhelming weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.

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** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overpowered overwhelming weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.



** The Surgery skill. 4% chance per point that a unit will be knocked unconscious rather than killed. Doesn't sound like much, but remember that soldiers who survive battles and get experience are much stronger. Stronger soldiers are much harder to kill and much better at killing other soldiers, so you win more battles with fewer casualties. You win more battles, and you get more experience for your elite killing machines ''and'' your raw recruits due to LeakedExperience, and they in turn become much harder to kill... See how there's a snowball effect here? You only need about 3-4 points in the skill for a noticeable effect, and it becomes even better if you take up the Trainer skill as well, which allows you to distribute a small amount of experience points from just randomly marching around.

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** The Surgery skill. 4% chance per point that a unit will be knocked unconscious rather than killed. Doesn't sound like much, but remember that soldiers who survive battles and get experience are much stronger. Stronger soldiers are much harder to kill and much better at killing other soldiers, so you win more battles with fewer casualties. You win more battles, and you get more experience for your elite killing machines ''and'' your raw recruits due to LeakedExperience, and they in turn become much harder to kill... See how there's a snowball effect here? You only need about 3-4 points in the skill for a noticeable effect, and it becomes even better more broken if you take up the Trainer skill as well, which allows you to distribute a small amount of experience points from just randomly marching around.
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** As of version 1.9, there is now a vanilla item that allows flight. It is non-renewable and has limited durability, though the Mending enchantment can enable it to be repaired without limit at the cost of experience. However, it is not obtainable until you have access to the outer islands of the End, and once there, you need to find an End City and get to the top. Once you have it, the flight is very limited, requiring good timing if you don't want to just glide, and you can't take off instantly. It works similar to the Wing Cap in VideoGame/SuperMario64.
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* ''VideoGame/KerbalSpaceProgram'''s [[NintendoHard difficulty]] mainly comes from the realistic fuel limitations--requiring many huge fuel tanks, most of which will be ditched along the way, just to go to the "Mun" and back. Running out of fuel is a common problem, and usually forces you to restart or send a rescue mission. But there are a couple of ways to effectively have limitless fuel.
** The infamous "get out and push" strategy. A Kerbal on EVA can use their jetpack to push their spacecraft; when fuel gets low, they can hop back in the capsule to replenish it, and repeat as many times as necessary. This is very tedious, and obviously won't work for landing or takeoff, but it's commonly used to fudge the numbers a bit when you run out of fuel just short of a return trajectory.
** [[GoodBadBugs Kraken drives.]] Most versions of the game have some physics-exploiting means of accelerating for free, usually [[https://www.youtube.com/watch?v=QBeYZOwNOvc without using engines at all.]]
** To a lesser degree, using the ion engines and/or command chairs to make [[https://www.youtube.com/watch?v=7EWKbHt7Vxs ridiculously tiny vessels]] and/or ships with ludicrous amounts of delta-v. The ion engines are PurposelyOverpowered because realistic ones would take ''months'' to produce significant acceleration, but they're still intended for space probes, as in reality; command chairs are literally just chairs with control capabilities, and are intended for rovers, not spacecraft. But [[AintNoRule you can put any type of engine on anything and kerbals don't mind sitting in a spacesuit strapped to a chair for decades]], so EmergentGameplay takes over.
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** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overpowered weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.

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** The M-16 in ''VideoGame/GrandTheftAutoIII'' was easily the most overpowered overwhelming weapon in the game. Available early on, the M-16 shredded everything that stood in its path - cars, people, law enforcement, you name it.



** The Surgery skill. 4% chance per point that a unit will be knocked unconscious rather than killed. Doesn't sound like much, but remember that soldiers who survive battles and get experience are much stronger. Stronger soldiers are much harder to kill and much better at killing other soldiers, so you win more battles with fewer casualties. You win more battles, and you get more experience for your elite killing machines ''and'' your raw recruits due to LeakedExperience, and they in turn become much harder to kill... See how there's a snowball effect here? You only need about 3-4 points in the skill for a noticeable effect, and it becomes even more broken if you take up the Trainer skill as well, which allows you to distribute a small amount of experience points from just randomly marching around.

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** The Surgery skill. 4% chance per point that a unit will be knocked unconscious rather than killed. Doesn't sound like much, but remember that soldiers who survive battles and get experience are much stronger. Stronger soldiers are much harder to kill and much better at killing other soldiers, so you win more battles with fewer casualties. You win more battles, and you get more experience for your elite killing machines ''and'' your raw recruits due to LeakedExperience, and they in turn become much harder to kill... See how there's a snowball effect here? You only need about 3-4 points in the skill for a noticeable effect, and it becomes even more broken better if you take up the Trainer skill as well, which allows you to distribute a small amount of experience points from just randomly marching around.

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** 'Merica, particularly once you unlock unlimited ammo. A dozen guns firing at once ''and'' either a flamethrower or a repeating rocket launcher? The closest thing to a downside is its recoil; hold down the trigger, and the only thing you need to worry about is blowing yourself up if you aim at the ground. Combine it with Buff, and you can take down a Warden in ''seconds''.* Early in ''VideoGame/RedFactionGuerrilla'', Sam will invent the Arc Welder. Buy it, upgrade it, and never look back. This thing will not only fry the three nearest enemies (either killing them or setting them up for a hammer blow), it can somehow distinguish friend from foe, making it safe to use around valuable [=NPCs=]. Most important, it'll kill the driver of ''any vehicle'', from the humblest car to the mightiest tank... leaving it undamaged for you to use. Many missions that would otherwise be tough are a snap with this glorified power tool.

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** 'Merica, particularly once you unlock unlimited ammo. A dozen guns firing at once ''and'' either a flamethrower or a repeating rocket launcher? The closest thing to a downside is its recoil; hold down the trigger, and the only thing you need to worry about is blowing yourself up if you aim at the ground. Combine it with Buff, and you can take down a Warden in ''seconds''.''seconds''.
* Early in ''VideoGame/RedFactionGuerrilla'', Sam will invent the Arc Welder. Buy it, upgrade it, and never look back. This thing will not only fry the three nearest enemies (either killing them or setting them up for a hammer blow), it can somehow distinguish friend from foe, making it safe to use around valuable [=NPCs=]. Most important, it'll kill the driver of ''any vehicle'', from the humblest car to the mightiest tank... leaving it undamaged for you to use. Many missions that would otherwise be tough are a snap with this glorified power tool.

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* Early in ''VideoGame/RedFactionGuerrilla'', Sam will invent the Arc Welder. Buy it, upgrade it, and never look back. This thing will not only fry the three nearest enemies (either killing them or setting them up for a hammer blow), it can somehow distinguish friend from foe, making it safe to use around valuable [=NPCs=]. Most important, it'll kill the driver of ''any vehicle'', from the humblest car to the mightiest tank... leaving it undamaged for you to use. Many missions that would otherwise be tough are a snap with this glorified power tool.

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* ''VideoGame/SaintsRowIV'':
** In a meta sense, the player is breaking the game to make it easier. Super jumps and super sprint are only the first such game breakers, making cars all but obsolete to get around.
** Believe it or not, the Dubstep Gun. Not only does it fires Dubstep instead of bullets, if fully upgraded, it can kill everything it stands in its path, with ''the power of exploding wubs'', making it into a continuous stream of explosions. Throw in Unlimited Ammo, and you can stroll through entire areas of the game with it. How strong? One or two good barrages can end a Warden, once you've used your powers to take down its shield.
** The second Telekinesis element drains enemies of their health, meaning health can almost always be replenished fully in moments.
** The Destructor tank can be added to your garage very early, can be summoned at any time, is NighInvulnerable, and shoots both rockets and lasers, making it ideal for both crowd control and precision-shooting. It is essentially '''the''' answer to any sort of ground-level combat, short of a warden fight.
** The Explosive Deaths upgrade combined with the fire element for the blast power. With it, when any enemy who's on fire dies, they let out an explosion, setting everyone around them on fire. The explosive effect can chain, so one blast can clear a large group of enemies if they're close together.
*** On a similar note, the Explosive element from one of the [=DLCs=], which pretty much make any fight with vehicles around a joke, as the Blast and Stomp will automatically explode vehicles when hit and the telekinesis power makes practically anything grabbed a grenade. Added with the above upgrade and entire waves of enemies can die with a single power.
** Freeze Buff. Any enemy who gets too close is [[ExactlyWhatItSaysOnTheTin frozen]] and takes double damage. Even ''[[EliteMook Wardens]]'' are rendered helpless against this buff and you can simply get in close (which normally would result in the Warden punching you across the block) and bash his head in with a melee weapon.
** Bling Buff. Anyone nearby is frozen into a gold statue for quite a while. Killing them in this form drops tons of cache, and cache is vacuumed towards you while the buff is active. It only takes a few enemies to rack up 100 000 cache, and it works just as well on pedestrians.
** The Tiny Pistol, despite its name, is an extremely powerful weapon that can cause a large explosion at whatever its pointed to, and can be used multiple times before it has to recharge. The only downsides are that recharging takes forever and its blasts cause the Boss to ragdoll as well, the later of which can be rectified by a high level upgrade. It can also be found early in the game if you know where to look. [[spoiler:By shooting open a door in Let's Pretend, and going down to a room where it's waiting on a chair]].
** 'Merica, particularly once you unlock unlimited ammo. A dozen guns firing at once ''and'' either a flamethrower or a repeating rocket launcher? The closest thing to a downside is its recoil; hold down the trigger, and the only thing you need to worry about is blowing yourself up if you aim at the ground. Combine it with Buff, and you can take down a Warden in ''seconds''.
* Early in ''VideoGame/RedFactionGuerrilla'', Sam will invent the Arc Welder. Buy it, upgrade it, and never look back. This thing will not only fry the three nearest enemies (either killing them or setting them up for a hammer blow), it can somehow distinguish friend from foe, making it safe to use around valuable [=NPCs=]. Most important, it'll kill the driver of ''any vehicle'', from the humblest car to the mightiest tank... leaving it undamaged for you to use. Many missions that would otherwise be tough are a snap with this glorified power tool.
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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many mods of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item and[=/=]or ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.

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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many mods [[GameMod mods]] of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item and[=/=]or ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.

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* ''VideoGame/{{Terraria}}'' has so many items that are Game Breakers that [[GameBreaker/{{Terraria}} it has obtained its very own page.]]



* ''VideoGame/{{Terraria}}'' has the various Dungeon Chest weapons, all of which are PurposelyOverpowered due to the incredible rarity of finding a key for the chest.
** The Vampire Knives throws a spread of knives that ''steal health'' from whatever they hit. They have been nerfed somewhat, but they're still considered one of the best melee weapons in the game.
** The Piranha Gun fires a mechanical piranha that latches onto its target, dealing constant damage as long as the player holds down the mouse button.

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Wrong placement


** VideoGame/GrandTheftAutoV Online brings us the Armored Kuruma, a vehicle that you won't even put a dent in without explosives, much less harm the driver. What sets it apart from the Rhino tank or the Insurgent is that the Kuruma is a personal vehicle; You blow one up, you have to pay for it, AND the game sets you up to be grouped with bad players. The Rhino's main drawback is its cost, and the Insurgent doesn't have reinforced windows, so you can still shoot the driver. The Kuruma ? Nope. Don't have access to explosives or a fast enough car to outrun it yet ? Have fun not playing free mode !



** VideoGame/GrandTheftAutoV Online brings us the Armored Kuruma, a vehicle that you won't even put a dent in without explosives, much less harm the driver. What sets it apart from the Rhino tank or the Insurgent is that the Kuruma is a personal vehicle; You blow one up, you have to pay for it, AND the game sets you up to be grouped with bad players. The Rhino's main drawback is its cost, and the Insurgent doesn't have reinforced windows, so you can still shoot the driver. The Kuruma ? Nope. Don't have access to explosives or a fast enough car to outrun it yet ? Have fun not playing free mode !
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Adding an entry for GTA Online\'s Kuruma

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** VideoGame/GrandTheftAutoV Online brings us the Armored Kuruma, a vehicle that you won't even put a dent in without explosives, much less harm the driver. What sets it apart from the Rhino tank or the Insurgent is that the Kuruma is a personal vehicle; You blow one up, you have to pay for it, AND the game sets you up to be grouped with bad players. The Rhino's main drawback is its cost, and the Insurgent doesn't have reinforced windows, so you can still shoot the driver. The Kuruma ? Nope. Don't have access to explosives or a fast enough car to outrun it yet ? Have fun not playing free mode !
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Didn\'t notice this was already here.


* You think ''those'' are overpowered? With enough upgrades, one can literally become ''immune'' to literally all types of damage except for melee attacks and Professor Genki's electricity traps, the former of which can be avoided by merely keeping a distance and the latter of which doesn't pose much of a threat anyway. Don't worry about running out of ammo either--there's upgrades for infinite ammo as well. These upgrades ''do'' require a ton of money and a high respect level to unlock, enough that you'll probably beat the game before you can get all of those, but there's nothing saying you have to beat the game first if you're willing to do some grinding.
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* You think ''those'' are overpowered? With enough upgrades, one can literally become ''immune'' to literally all types of damage except for melee attacks and Professor Genki's electricity traps, the former of which can be avoided by merely keeping a distance and the latter of which doesn't pose much of a threat anyway. Don't worry about running out of ammo either--there's upgrades for infinite ammo as well. These upgrades ''do'' require a ton of money and a high respect level to unlock, enough that you'll probably beat the game before you can get all of those, but there's nothing saying you have to beat the game first if you're willing to do some grinding.
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* Any [[HigherTechSpecies Polaris]] ship in ''[[EscapeVelocity EV Nova]]''. Ships built by the [[TheEmpire Federation]], the [[ProudWarriorRaceGuy Auroran]] [[TheAlliance Empire]], the [[LaResistance Rebels]], or the [[SpacePirates pirates]] are pretty evenly matched. One player reported he took down a Federation Carrier using a mass-modded[[note]]take a freighter with a good-size cargo bay, then use mass expansions to turn most of the bay into more room for weapons[[/note]] Pirate Enterprise freighter rigged for MoreDakka. But any Polaris ship eats its analogs from the other governments for lunch. In particular the Federation and Aurorans have no counter for the Polaris Raven other than [[ZergRush mobbing it]] and hoping for the best.

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* Any [[HigherTechSpecies Polaris]] ship in ''[[EscapeVelocity ''[[VideoGame/EscapeVelocity EV Nova]]''. Ships built by the [[TheEmpire Federation]], the [[ProudWarriorRaceGuy Auroran]] [[TheAlliance Empire]], the [[LaResistance Rebels]], or the [[SpacePirates pirates]] are pretty evenly matched. One player reported he took down a Federation Carrier using a mass-modded[[note]]take a freighter with a good-size cargo bay, then use mass expansions to turn most of the bay into more room for weapons[[/note]] Pirate Enterprise freighter rigged for MoreDakka. But any Polaris ship eats its analogs from the other governments for lunch. In particular the Federation and Aurorans have no counter for the Polaris Raven other than [[ZergRush mobbing it]] and hoping for the best.
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** ''Vice City'' is also infamous for having a strict CashGate throughout the second half of the game. However vehicle challenges in the game grant you money that doubles every time you beat your best time. So by intentionally going slow once then gradually increasing your time you can get lots of money very quickly.
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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many mods of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item or and ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.

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* ''{{VideoGame/Minecraft}}'': Giving the player the ability to fly in Survival Mode is a common addition in the many mods of the game. What most mod makers fail to realize is that in the vanilla game flight is restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. Anything even remotely challenging in the game is broken in half by this ability. If a mod allows access to flight in Survival Mode, whether it's through an item or and and[=/=]or ability, then regardless if it's nerfed to oblivion or difficult to get, there's no reason not to try and obtain it as early as possible and no reason not to use it once acquired.
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Hang on, lemme try and rewrite this to be more compact.


* ''{{VideoGame/Minecraft}}'': In the vanilla, unmodded game are two modes called Survival Mode and Creative Mode, the latter of which is essentially the ultimate sandbox experience as it gives you three special bonuses: invulnerability, complete access to almost every item in the game, and flight. Flight is the important one here; whereas the other two are mostly just for Creative Mode as they are unrealistic to achieve to in the base game, flying is specifically never going to be included in Survival Mode for being ''too damn broken''. Every conceivable aspect of the game is rendered infinitely easier through this capability: constructing buildings, fighting off monsters, navigating terrain and caverns, battling the final boss, you name it. What makes it notable is that almost any large-scale mod you can download will allow flight in Survival Mode in some capacity, and regardless if it's difficult to get and/or nerfed to oblivion, there's no reason not to try and get it when the opportunity becomes available and no reason not to use it the second it's acquired.

to:

* ''{{VideoGame/Minecraft}}'': In Giving the vanilla, unmodded game are two modes called Survival Mode and Creative Mode, player the latter of which is essentially the ultimate sandbox experience as it gives you three special bonuses: invulnerability, complete access ability to almost every item in the game, and flight. Flight is the important one here; whereas the other two are mostly just for Creative Mode as they are unrealistic to achieve to in the base game, flying is specifically never going to be included fly in Survival Mode for being ''too damn broken''. Every conceivable aspect is a common addition in the many mods of the game. What most mod makers fail to realize is that in the vanilla game flight is rendered infinitely easier through this capability: constructing buildings, fighting off monsters, navigating terrain and caverns, battling the final boss, restricted to Creative Mode ''for a reason''. On paper, flight would simply make navigation easier, when in reality it makes ''everything'' easier: combat, construction, movement, mining, you name it. What makes it notable Anything even remotely challenging in the game is that almost any large-scale broken in half by this ability. If a mod you can download will allow allows access to flight in Survival Mode in some capacity, Mode, whether it's through an item or and ability, then regardless if it's nerfed to oblivion or difficult to get and/or nerfed to oblivion, get, there's no reason not to try and get obtain it when the opportunity becomes available as early as possible and no reason not to use it the second it's once acquired.
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* ''{{VideoGame/Minecraft}}'': In the vanilla, unmodded game are two modes called Survival Mode and Creative Mode, the latter of which is essentially the ultimate sandbox experience as it gives you three special bonuses: invulnerability, complete access to almost every item in the game, and flight. Flight is the important one here; whereas the other two are mostly just for Creative Mode as they are unrealistic to achieve to in the base game, flying is specifically never going to be included in Survival Mode for being ''too damn broken''. Every conceivable aspect of the game is rendered infinitely easier through this capability: constructing buildings, fighting off monsters, navigating terrain and caverns, battling the final boss, you name it. What makes it notable is that almost any large-scale mod you can download will include flight in some capacity, and regardless if it's difficult to get and/or nerfed to oblivion, there's no reason not to try and get it when the opportunity becomes available and no reason not to use it the second it's acquired.

to:

* ''{{VideoGame/Minecraft}}'': In the vanilla, unmodded game are two modes called Survival Mode and Creative Mode, the latter of which is essentially the ultimate sandbox experience as it gives you three special bonuses: invulnerability, complete access to almost every item in the game, and flight. Flight is the important one here; whereas the other two are mostly just for Creative Mode as they are unrealistic to achieve to in the base game, flying is specifically never going to be included in Survival Mode for being ''too damn broken''. Every conceivable aspect of the game is rendered infinitely easier through this capability: constructing buildings, fighting off monsters, navigating terrain and caverns, battling the final boss, you name it. What makes it notable is that almost any large-scale mod you can download will include allow flight in Survival Mode in some capacity, and regardless if it's difficult to get and/or nerfed to oblivion, there's no reason not to try and get it when the opportunity becomes available and no reason not to use it the second it's acquired.
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* ''{{VideoGame/Minecraft}}'': In the vanilla, unmodded game are two modes called Survival Mode and Creative Mode, the latter of which is essentially the ultimate sandbox experience as it gives you three special bonuses: invulnerability, complete access to almost every item in the game, and flight. Flight is the important one here; whereas the other two are mostly just for Creative Mode as they are unrealistic to achieve to in the base game, flying is specifically never going to be included in Survival Mode for being ''too damn broken''. Every conceivable aspect of the game is rendered infinitely easier through this capability: constructing buildings, fighting off monsters, navigating terrain and caverns, battling the final boss, you name it. What makes it notable is that almost any large-scale mod you can download will include flight in some capacity, and regardless if it's difficult to get and/or nerfed to oblivion, there's no reason not to try and get it when the opportunity becomes available and no reason not to use it the second it's acquired.
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** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops APCs (the "Bear") with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!

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** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops APCs [=APCs=] (the "Bear") with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!

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** That is ''nothing''. The game will also give you, as a present for defeating certain ''minigame missions'', an infinite ammo shotgun that can shred tanks and infinite ammo dual-wielded fully-automatic magnum pistols that can shred ''deities.'' This is just for beating minigame missions. Which are available the moment you step into the world. Meaning, in effect, the moment you leave the StarterZone, you can beeline for these specific minigame missions and ''become a God of Death before embarking on the storyline missions.''

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** That is ''nothing''. The game will also give you, as a present for defeating certain ''minigame missions'', an infinite ammo shotgun that can shred tanks and infinite ammo dual-wielded fully-automatic magnum pistols that can shred ''deities.'' This is just for beating minigame missions. Which are available the moment you step into the world. Meaning, in effect, the moment you leave the StarterZone, NoobCave, you can beeline for these specific minigame missions and ''become a God of Death before embarking on the storyline missions.''

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