Follow TV Tropes

Following

History GameBreaker / ShinMegamiTensei

Go To

OR

Is there an issue? Send a MessageReason:
None


*** That’s only scratching the surface of the sheer game breaker of pierce and melee in general combine deathbound and pierce with ares aid(critical rate up 50%)and phys jump(physical damage up 1.5X) either one cracks up the damage a lot(especially ares aid) but both allows you to kill most day 7 bosses in one turn if you have full health(you have mediarama for that) even if most demons can only inherent 2 passive skills your psychical based character should alone should be enough to wipe out most of the boss health so that a physical demon can finish it off.

to:

*** That’s only scratching the surface of the sheer game breaker of pierce and melee in general combine deathbound and pierce with ares aid(critical rate up 50%)and phys jump(physical damage up 1.5X) either one cracks up the damage a lot(especially ares aid) but using both allows you to kill most day 7 bosses in one turn if you have full health(you have mediarama for that) even if most demons can only inherent 2 passive skills your psychical based character should alone should be enough to wipe out most of the boss health so that a physical demon can finish it off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***That’s only scratching the surface of the sheer game breaker of pierce and melee in general combine deathbound and pierce with ares aid(critical rate up 50%)and phys jump(physical damage up 1.5X) either one cracks up the damage a lot(especially ares aid) but both allows you to kill most day 7 bosses in one turn if you have full health(you have mediarama for that) even if most demons can only inherent 2 passive skills your psychical based character should alone should be enough to wipe out most of the boss health so that a physical demon can finish it off.
Is there an issue? Send a MessageReason:
I rephrased it because my last version was really difficult to read.


** Another nastily abusable technique in Strange Journey is how its reflection equation works; In most SMT games, a reflected spell will deal damage to the target it reflects onto as though the target had cast the spell on itself, including elemental resistances. In this game, however, the damage is directly equal to the amount it would have done to the target of the spell. In simpler terms, this meant that should you get a very low level demon with Reflect X abilities it would deal extremely heavy damage to enemies that were higher level and would thus have done stupidly high damage to them. For example, the final boss has a combined HP of 16,300 (7,300 for the first plus 9,000 for the last) and having a team consisting entirely of specialized demons of around level 10 could easily reflect around 5000 damage every turn she chose to use an elemental attack. It's not a fail safe strategy, due to the existence of Almighty element moves, but it's definitely strong enough to wreck most enemies in the game with almost no trouble. However, the time it takes to actually fuse such monsters is much more than many people would care to take, so most would probably just play the game normally.

to:

** Another nastily abusable technique in The way Strange Journey is how its Journey's reflection equation works; In most SMT games, a reflected spell will deal damage to the target it reflects onto as though the target had cast the spell works (damage is calculated entirely based on itself, including elemental resistances. In this game, however, the damage is directly equal to the amount how much it would have done to the target of the spell. In simpler terms, this meant that should you get attack, not how much it would do to whoever it's reflected back onto) a very smart enough player could have a team of low level demon with Reflect X abilities it would deal extremely heavy damage to enemies that were higher level and would thus have done stupidly high damage to them. For example, the final boss has a combined HP of 16,300 (7,300 demons reflecting attacks back for the first plus 9,000 for the last) and THOUSANDS of damage, only having a team consisting entirely of specialized demons of around level 10 could easily reflect around 5000 damage every turn she chose to use an elemental attack. It's not a fail safe strategy, due to the existence of heal their Main Character occasionally and watch out for Almighty element moves, but it's definitely strong enough to wreck most enemies in the game with almost no trouble. However, the time it takes to actually fuse such monsters is much more than many people would care to take, so most would probably just play the game normally.moves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another nastily abusable technique in Strange Journey is how its reflection equation works; In most SMT games, a reflected spell will deal damage to the target it reflects onto as though the target had cast the spell on itself, including elemental resistances. In this game, however, the damage is directly equal to the amount it would have done to the target of the spell. In simpler terms, this meant that should you get a very low level demon with Reflect X abilities it would deal extremely heavy damage to enemies that were higher level and would thus have done stupidly high damage to them. For example, the final boss has a combined HP of 16,300 (7,300 for the first plus 9,000 for the last) and having a team consisting entirely of specialized demons of around level 10 could easily reflect around 5000 damage every turn she chose to use an elemental attack. It's not a fail safe strategy, due to the existence of Almighty element moves, but it's definitely strong enough to wreck most enemies in the game with almost no trouble. However, the time it takes to actually fuse such monsters is much more than many people would care to take, so most would probably just play the game normally.
Is there an issue? Send a MessageReason:
None


* The level up trick with the pringles is also a good way to have a high level. Unfortunately, there's a cap for EXP. However, you could still keep on rolling money. Let it summon its mooks, turn on Rush Mode overnight and wake up with a lot of exp (at 65k normally, 130k with both equipments (each increasing your exp by 50%)) ''and a million worth of cash'' that you could use on a NewGamePlus (you know, to summon your broken personae listed above). Though as for the [[GuideDangIt two equipments...]]

to:

* The level up trick with the pringles is also a good way to have a high level. Unfortunately, While unfortunately, there's a cap for EXP. However, you could still keep on rolling money.EXP, there's none for cash. Let it summon its mooks, turn on Rush Mode overnight and wake up with a lot of exp (at 65k normally, 130k with both equipments (each increasing your exp by 50%)) ''and a million worth of cash'' that you could use on a NewGamePlus (you know, to summon your broken personae listed above). Though as for the [[GuideDangIt two equipments...]]
Is there an issue? Send a MessageReason:
None


* The level up trick with the pringles is also a good way to have a high level. Unfortunately, there's a cap for EXP. However, you could still keep on rolling money. Let it summon its mooks, turn on Rush Mode overnight and wake up with a lot of exp (at 65k normally, 130k with both equipments (each increasing your exp by 50%)). Though as for the [[GuideDangIt two equipments...]]

to:

* The level up trick with the pringles is also a good way to have a high level. Unfortunately, there's a cap for EXP. However, you could still keep on rolling money. Let it summon its mooks, turn on Rush Mode overnight and wake up with a lot of exp (at 65k normally, 130k with both equipments (each increasing your exp by 50%)).50%)) ''and a million worth of cash'' that you could use on a NewGamePlus (you know, to summon your broken personae listed above). Though as for the [[GuideDangIt two equipments...]]

Added: 466

Changed: 433

Is there an issue? Send a MessageReason:
None


** Metatron can do the same thing as Beelzebub but is a little bit harder to pull off.




to:

* Norn is this if you're willing to invest in a little SaveScumming. Having [[StatusBuff Status Buffs]] on ''your entire party'' at the beginning of a fight is pretty good so that you can do a lot of damage right off the bat. If you can also get her Repel Elec and level her up till she gets Debilitate, you pretty much have a good starting Persona for boss fights (though you could still just use Trumpeter for the Debilitate part).
* The level up trick with the pringles is also a good way to have a high level. Unfortunately, there's a cap for EXP. However, you could still keep on rolling money. Let it summon its mooks, turn on Rush Mode overnight and wake up with a lot of exp (at 65k normally, 130k with both equipments (each increasing your exp by 50%)). Though as for the [[GuideDangIt two equipments...]]

Added: 219

Changed: 64

Is there an issue? Send a MessageReason:
None


* Fusion in general can get you some hilarious results in either ''{{Persona3}}'' or ''[[{{Persona4}} 4]]''. Skill inheritance can get you a persona with all 3 full-party autobuff skills by mid-game. Most encounters won't survive 3 turns of physical attacks if a player uses debuffs as well.

to:

* Fusion in general can get you some hilarious results in either ''{{Persona3}}'' ''{{Persona 3}}'' or ''[[{{Persona4}} 4]]''. Skill inheritance can get you a persona with all 3 full-party autobuff skills by mid-game. Most encounters won't survive 3 turns of physical attacks if a player uses debuffs as well.well.
** Pretty much every game features a fusion system that can lead to game breakers, but ''VideoGame/DevilSurvivor'' takes it a step further by allowing you to actually choose exactly what you want your demons to inherit.



* ''ShinMegamiTenseiIMAGINE'' has Erosion Hex, a skill that can hit [[StandardStatusEffects paralyze, poison, amnesia]] and [[TakenForGranite stone]] all at the same time, and has a huge area of effect. When combined with the soulstones of Mothman and Catoblepas, this skill can make everything not immune to mystic/amnesia and death/stone easy targets. This skill has such low requirements to be learned that nearly every build in the game can incorporate it with minimal effort.
** Magic Bullets have the Enchanting Bullet Hole, which has a base 40% chance of hitting charm. Then there's the nekomata soulstone that raises that chance by 50%. And then there are dozens of different ways to get the 10% remaining to have 100% charm. Considering Magic Bullet skills ''completely ignore enemy resistances'' for calculating ailment chances, anything that doesn't null mind/charm ''will'' become charmed when shoot it with this.

to:

* ''ShinMegamiTenseiIMAGINE'' has Erosion Hex, a skill that can hit [[StandardStatusEffects paralyze, poison, amnesia]] and [[TakenForGranite stone]] all at the same time, and has a huge area of effect. When combined with the soulstones of Mothman (+50% Amnesia rate) and Catoblepas, Catoblepas (+50% Stone rate), this skill can make everything not immune to mystic/amnesia and death/stone easy targets. This skill It has such low requirements to be learned that nearly every build in the game can incorporate it with minimal effort.
** Magic Bullets have the Enchanting Bullet Hole, which has a base 40% chance of hitting charm. Then there's the nekomata soulstone that raises that chance by 50%. And then there are dozens of different ways to get the 10% remaining to have 100% charm. Considering Magic Bullet skills ''completely ignore enemy resistances'' for calculating ailment chances, anything that doesn't null mind/charm ''will'' become charmed when shoot it with shot by this.



** The skill giving item. Oh gosh the skill giving item. Simmilar to UpdatedRerelease of Persona3 this allows you to give skills to your demon, except your option in this game is limited to some exclusive moves instead of almost every moves in the game. The catch ? one of these items that is alvailable pretty early gives you 8 randomly hitting move that is alvailable to pretty much every demon in the game with fairly strong base power and sometime extra effect. This basicaly renders every other move barring healing move completely obsolete since you can spam this move to win any kind of fight. Combine with the fusion system above and even the BonusBoss wont last more than one round.

to:

** The skill giving item. Oh gosh the skill giving item. Simmilar to UpdatedRerelease of Persona3 this allows you to give skills to your demon, except your option in this game is limited to some exclusive moves instead of almost every moves in the game. The catch ? one catch? One of these items that is alvailable pretty early gives you 8 randomly hitting move that is alvailable to pretty much every demon in the game with fairly strong base power and sometime extra effect. This basicaly renders every other move barring healing move completely obsolete since you can spam this move to win any kind of fight. Combine with the fusion system above and even the BonusBoss wont last more than one round.

Added: 197

Changed: 24

Is there an issue? Send a MessageReason:
None


* Most games have Victory Cry (sometimes with another name, such as [[VideoGame/DigitalDevilSaga Auto Soma]]), a passive skill that ''completely heals'' the character who has it after every battle.



** Focus: Raises the damage of the next physical attack by around +150%, and can be learned as early as lv23. It's not hard at all to hit 4 digits as early as against [[BonusBoss Matador]], or 5 digits later in the game due to this.

to:

** Focus: Raises the damage of the next physical attack by around +150%, and can be learned as early as lv23. It's not hard at all to hit 4 digits as early as against [[BonusBoss [[ThatOneBoss Matador]], or 5 digits later in the game due to this.



* The Null Attack skill from DigitalDevilSaga nulls ''everything'' except Almighty attacks. This makes you effectively invincible for 90% of the game as only the last two dungeons have random encounters that make use of almighty attacks and none of the storyline bosses (except for the last boss) use almighty as their main form of attack. It won't help you against the bonus bosses though since they just love their powerful unique almighty attacks and the [[spoiler:Demi-Fiend]] will rip you to shreds on his first turn if you dare to have immunities equipped.
** Also, Cocytus on the first game. It's a random-hit ice spell that has an ''absurdly high'' rate of inflicting the Freeze status, which ''makes the target lose all their resistances and turns any physical attack on them into a CriticalHit''. Also, if it hits a same target twice, it deals more damage than Bufudyne, the top tier ice spell. Slap Ice Boost and/or Ice Amp, and the game will be a walk in the park for the most part. It's especially useful against the BossInMookClothing Arahabaki enemy, which repels everything but Ice (which it's weak to). It was nerfed on the second game, though.

to:

* The Null Attack skill from DigitalDevilSaga ''DigitalDevilSaga'' nulls ''everything'' except Almighty attacks. This makes you effectively invincible for 90% of the game as only the last two dungeons have random encounters that make use of almighty attacks and none of the storyline bosses (except for the last boss) use almighty as their main form of attack. It won't help you against the bonus bosses though since they just love their powerful unique almighty attacks and the [[spoiler:Demi-Fiend]] will rip you to shreds on his first turn if you dare to have immunities equipped.
** Also, Cocytus on in the first game. It's a random-hit ice spell that has an ''absurdly high'' rate of inflicting the Freeze status, which ''makes the target lose all their resistances and turns any physical attack on them into a CriticalHit''. Also, if it hits a same target twice, it deals more damage than Bufudyne, the top tier ice spell. Slap Ice Boost and/or Ice Amp, and the game will be a walk in the park for the most part. It's especially useful against the BossInMookClothing Arahabaki enemy, which repels everything but Ice (which it's weak to). It was nerfed on in the second game, though.

Added: 444

Changed: 826

Is there an issue? Send a MessageReason:
None


** Focus: Raises the damage of the next physical attack by around +150%, and can be learned as early as lv23. Combine it with Freikugel (mentioned above), and you have a skill that can 1-hit pretty much any random encounter enemy (Aciel is the only random encounter with enough HP to resist this, and only if you have less than ~35 strength), and kill any boss in 1 to 4 hits (''including the BonusBoss'', given enough preparation).

to:

** Focus: Raises the damage of the next physical attack by around +150%, and can be learned as early as lv23. Combine it with Freikugel (mentioned above), and you have a skill that can 1-hit pretty much any random encounter enemy (Aciel is It's not hard at all to hit 4 digits as early as against [[BonusBoss Matador]], or 5 digits later in the only random encounter with enough HP game due to resist this, and only if you have less than ~35 strength), and kill any boss in 1 to 4 hits (''including the BonusBoss'', given enough preparation).this.




to:

* ''ShinMegamiTenseiIMAGINE'' has Erosion Hex, a skill that can hit [[StandardStatusEffects paralyze, poison, amnesia]] and [[TakenForGranite stone]] all at the same time, and has a huge area of effect. When combined with the soulstones of Mothman and Catoblepas, this skill can make everything not immune to mystic/amnesia and death/stone easy targets. This skill has such low requirements to be learned that nearly every build in the game can incorporate it with minimal effort.
** Magic Bullets have the Enchanting Bullet Hole, which has a base 40% chance of hitting charm. Then there's the nekomata soulstone that raises that chance by 50%. And then there are dozens of different ways to get the 10% remaining to have 100% charm. Considering Magic Bullet skills ''completely ignore enemy resistances'' for calculating ailment chances, anything that doesn't null mind/charm ''will'' become charmed when shoot it with this.

Added: 203

Changed: 147

Is there an issue? Send a MessageReason:
None


** Beelzebub (Fly form) has Death Flies, a skill that has 100% of killing all enemies unless they are immune to Death. If they are immune to Death, they take an amount of damage equivalent do Megidolaon.




to:

** The Death Flies skill from Nocturne makes a comeback in this game: 100% kill if targets don't null Death, Megidolaon worth of damage if they do.
Is there an issue? Send a MessageReason:
None


* The Null Attack skill from DigitalDevilSaga nulls ''everything'' except Almighty attacks. This makes you effectively invincible for 90% of the game as only the last two dungeons have random encounters that make use of almighty attacks and none of the storyline bosses use almighty as their main form of attack. It won't help you against the bonus bosses though since they just love their powerful unique almighty attacks and the [[spoiler:Demi-Fiend]] will rip you to shreds on his first turn if you dare to have immunities equipped.

to:

* The Null Attack skill from DigitalDevilSaga nulls ''everything'' except Almighty attacks. This makes you effectively invincible for 90% of the game as only the last two dungeons have random encounters that make use of almighty attacks and none of the storyline bosses (except for the last boss) use almighty as their main form of attack. It won't help you against the bonus bosses though since they just love their powerful unique almighty attacks and the [[spoiler:Demi-Fiend]] will rip you to shreds on his first turn if you dare to have immunities equipped.
** Also, Cocytus on the first game. It's a random-hit ice spell that has an ''absurdly high'' rate of inflicting the Freeze status, which ''makes the target lose all their resistances and turns any physical attack on them into a CriticalHit''. Also, if it hits a same target twice, it deals more damage than Bufudyne, the top tier ice spell. Slap Ice Boost and/or Ice Amp, and the game will be a walk in the park for the most part. It's especially useful against the BossInMookClothing Arahabaki enemy, which repels everything but Ice (which it's weak to). It was nerfed on the second game, though.
Is there an issue? Send a MessageReason:
None


* ''Portable'' Also brings the MC's ultimate persona: Orpheus Telos. This palette swap of your original persona is clearly specifically designed for the BonusBoss because it resists everything but Almighty and Poison (The BonusBoss will automatically kill you if your persona absorbs or repels any of her attacks, so resist is the best possible option) and has great stats. The only spell that it learns naturally is Victory Cry, but most importantly, it can inherit ''every skill in the game.'' If you plan everything out right, you can have a single persona with the eight best attacks in the game. Mix and match to your hearts content to decide what eight skill combination is right for you. The catch? He can inherit ''every skill in the game,'' not just the best ones, and because it has an equal likelihood to inherit every skill, you'll spend hours wading through combinations with inferior skills, hoping for that one-in-a-million perfect combination that you just spent a few hours setting up. Of course, this is all assuming that you maxed out every social link in the game, have the necessary fusion fodder, and are above level 90; the requirements for being able to fuse Orpheus Telos.

to:

* ''Portable'' ''FES'' Also brings the MC's ultimate persona: Orpheus Telos. This palette swap of your original persona is clearly specifically designed for the BonusBoss because it resists everything but Almighty and Poison (The BonusBoss will automatically kill you if your persona absorbs or repels any of her attacks, so resist is the best possible option) and has great stats. The only spell that it learns naturally is Victory Cry, but most importantly, it can inherit ''every skill in the game.'' If you plan everything out right, you can have a single persona with the eight best attacks in the game. Mix and match to your hearts content to decide what eight skill combination is right for you. The catch? He can inherit ''every skill in the game,'' not just the best ones, and because it has an equal likelihood to inherit every skill, you'll spend hours wading through combinations with inferior skills, hoping for that one-in-a-million perfect combination that you just spent a few hours setting up. Of course, this is all assuming that you maxed out every social link in the game, have the necessary fusion fodder, and are above level 90; the requirements for being able to fuse Orpheus Telos.
* The Omnipotent Orb accessory makes you nullify every element other than Almighty, being this game's version of ''Nocturne'''s Masakados Magatama. There are only 2 ways of getting it, though: one is by defeating the BonusBoss, and the other is a 1% chance at a Heart Item from Messiah. Of course, using this against the BonusBoss [[TheDevTeamThinksOfEverything will get you killed]], but it doesn't stop you from destroying everything else on your path.

Added: 574

Changed: 47

Is there an issue? Send a MessageReason:
None


** Daisoujou. Immune to every status ailment in the book in some way, has good Magic stat, and can restore its own HP and MP during boss fights with Meditation, which makes him a stellar support caster if you give him Prayer, especially if you sacrifice demons to level him up.

to:

** Daisoujou. Immune to every status ailment in the book in some way, has good Magic stat, and can restore its own HP and MP during boss fights with Meditation, and also learns Prayer, which makes him a stellar support caster if you give him Prayer, caster, especially if you sacrifice demons to level him up.


Added DiffLines:

** Freikugel: Almighty damage, stupidly high critical chance, absurdly high damage output. It's simply the strongest damage skill in the game.
** Focus: Raises the damage of the next physical attack by around +150%, and can be learned as early as lv23. Combine it with Freikugel (mentioned above), and you have a skill that can 1-hit pretty much any random encounter enemy (Aciel is the only random encounter with enough HP to resist this, and only if you have less than ~35 strength), and kill any boss in 1 to 4 hits (''including the BonusBoss'', given enough preparation).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Shiva as well as [[spoiler:The Demiurge]] appear as the demons with the highest starting level for the Chaos and Law alignments respectively. Both naturally start with the aforementioned Victory Cry + Jihad combo and have respectable resistances (both are immune to expel and curse and have several other elements which are ineffective against them). Additionally Shiva has Enduring Soul (a full revive after death once per battle) and [[spoiler:The Demiurge]] has luster candy (boosts all stats for the party). Shiva gets bonus points here for being considerably easier to summon (he only requires the player to be level 91 and is created in special fusion with his traditional recipe, while [[spoiler:The Demiurge]] is the bonus boss and must be beaten, only in the second playthrough and later, before you can fuse it from 3 specific demons.)
Is there an issue? Send a MessageReason:
None


* ''Portable'' Also brings the MC's ultimate persona: Orpheus Telos. This palette swap of your original persona is clearly specifically designed for the BonusBoss because it resists everything but Almighty and Poison (The BonusBoss will automatically kill you if your persona absorbs or repels any of her attacks, so resist is the best possible option) and has great stats. The only spell that it learns naturally is Victory Cry, but most importantly, it can inherit ''every skill in the game.'' If you plan everything out right, you can have a single persona with the eight best attacks in the game. Mix and match to your hearts content to decide what eight skill combination is right for you. The catch? He can inherit ''every skill in the game,'' not just the best ones, and because it has an equal likelihood to inherit every skill, you'll spend hours wading through combinations with inferior skills, hoping for that one-in-a-million perfect combination that you just spend hours setting up. Of course, this is all assuming that you maxed out every social link in the game, a requirement for being able to fuse Orpheus Telos.

to:

* ''Portable'' Also brings the MC's ultimate persona: Orpheus Telos. This palette swap of your original persona is clearly specifically designed for the BonusBoss because it resists everything but Almighty and Poison (The BonusBoss will automatically kill you if your persona absorbs or repels any of her attacks, so resist is the best possible option) and has great stats. The only spell that it learns naturally is Victory Cry, but most importantly, it can inherit ''every skill in the game.'' If you plan everything out right, you can have a single persona with the eight best attacks in the game. Mix and match to your hearts content to decide what eight skill combination is right for you. The catch? He can inherit ''every skill in the game,'' not just the best ones, and because it has an equal likelihood to inherit every skill, you'll spend hours wading through combinations with inferior skills, hoping for that one-in-a-million perfect combination that you just spend spent a few hours setting up. Of course, this is all assuming that you maxed out every social link in the game, a requirement have the necessary fusion fodder, and are above level 90; the requirements for being able to fuse Orpheus Telos.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Portable'' Also brings the MC's ultimate persona: Orpheus Telos. This palette swap of your original persona is clearly specifically designed for the BonusBoss because it resists everything but Almighty and Poison (The BonusBoss will automatically kill you if your persona absorbs or repels any of her attacks, so resist is the best possible option) and has great stats. The only spell that it learns naturally is Victory Cry, but most importantly, it can inherit ''every skill in the game.'' If you plan everything out right, you can have a single persona with the eight best attacks in the game. Mix and match to your hearts content to decide what eight skill combination is right for you. The catch? He can inherit ''every skill in the game,'' not just the best ones, and because it has an equal likelihood to inherit every skill, you'll spend hours wading through combinations with inferior skills, hoping for that one-in-a-million perfect combination that you just spend hours setting up. Of course, this is all assuming that you maxed out every social link in the game, a requirement for being able to fuse Orpheus Telos.
Is there an issue? Send a MessageReason:
None


* ShinMegamiTenseiStrangeJourney has Victory Cry + Jihad (or any powerful Almighty-type spell) on a demon. The Eternal Rest spell in conjunction with any sleep spell is also effective, as status ailments work quite often on a surprising amount of enemies, and the combo can lead to a near DiscOneNuke if you get it early enough.

to:

* ShinMegamiTenseiStrangeJourney ''VideoGame/ShinMegamiTenseiStrangeJourney'' has Victory Cry + Jihad (or any powerful Almighty-type spell) on a demon. The Eternal Rest spell in conjunction with any sleep spell is also effective, as status ailments work quite often on a surprising amount of enemies, and the combo can lead to a near DiscOneNuke if you get it early enough.
Is there an issue? Send a MessageReason:
None


* In DevilSurvivor, some skill combinations certainly count. Most notable, however, is Drain. It does Almighty damage (which means that 99.9% of enemies can't resist, null, deflect, or absorb it), is surprisingly damaging, and robs the enemy of their HP and MP while replenishing yours.

to:

* In DevilSurvivor, VideoGame/DevilSurvivor, some skill combinations certainly count. Most notable, however, is Drain. It does Almighty damage (which means that 99.9% of enemies can't resist, null, deflect, or absorb it), is surprisingly damaging, and robs the enemy of their HP and MP while replenishing yours.



**** In ''DevilSurvivor2'' higher level Dragons get Evil Flow. One usage of this buffs your attack range to 6, allowing the player to attack anything shy of a few bosses with complete impunity.

to:

**** In ''DevilSurvivor2'' ''VideoGame/DevilSurvivor2'' higher level Dragons get Evil Flow. One usage of this buffs your attack range to 6, allowing the player to attack anything shy of a few bosses with complete impunity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** In ''DevilSurvivor2'' higher level Dragons get Evil Flow. One usage of this buffs your attack range to 6, allowing the player to attack anything shy of a few bosses with complete impunity.
** The Multi-Strike skill introduced in ''Overclocked'' is a sterling example. Hits the entire enemy team with up to seven hits each depending on the user's agility. Stick it on a physical specialist with decent agility like Atsuro in or Hinako in the sequel and you'll quickly end up with a one-man/woman wrecking ball capable of completely decimating 95% of the enemy teams in the game.
Is there an issue? Send a MessageReason:
None


** Then there's Fog Breath, which drops every enemy's accuracy and evasion by 2 stages, and it can't be blocked. Did I mention you can get this at level 21?

to:

** Then there's Fog Breath, which drops every enemy's the accuracy and evasion of every enemy by 2 stages, two stages and it can't be blocked. Did I mention you You can get this skill from a common Magatama as early as Level 21, and although the MP cost is steep at level 21?that level, Fog Breath retains its value right up until the endgame.

Changed: 162

Is there an issue? Send a MessageReason:
None



to:

** Not to mention that this Victory Cry can then be spread to other Personas. It's possible therefore to carry a Victory Cry slave throughout the whole damn game.

Added: 951

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ShinMegamiTenseiII, it's damage and defense buffs and debuffs, which stack with themselves and last until they are dispelled, something that not every boss is capable of. But more-so is the Divine Retribution spell. It tears off a quarter of of an enemy's health with an alignment opposite to to the spell's caster, and it works on bosses with no reduction.

to:

* In ShinMegamiTenseiII, it's damage and defense buffs and debuffs, which stack with themselves and last until they are dispelled, something that not every boss is capable of. But more-so is the Divine Retribution spell. It tears off a quarter of of an enemy's health with an alignment opposite to to the spell's caster, and it works on bosses with no reduction. reduction.
** Speaking of stackable stat buffs, there is a passive GameBreaker that can, if one is not averse to LevelGrinding and item farming, turn your main character into a stat buffed tank. This is achieved by farming gemstones from demons until you have nine of each type, whereupon stats buffs are applied to your permanent stats as long as you don't reduce the gemstone count, and this condition is stupidly easy to honor, since the only two ways to lose gemstones is to spend them as currency at a certain store (which can make the game easier for some gamers but never need be visited) or use them as trade items in demon negotiation, which, again, need not be done because all demons can be bribed with other materials. This doesn't mean that the stat buffs make passing the skill check for the bonus dungeon easier (the check goes by your natural skill level, ignoring buffs), but this can be used to make certain story event skill checks effortless.

Added: 626

Removed: 627

Is there an issue? Send a MessageReason:
None


** Atropos, when you get her she has Element Boosts, which amp up damage of a specific element by 50% In other words, she is optimal for being a Quad dyne spell user.



*** Recarmdra, with proper exploiting and fusion, you can create an infinite cycle of healing or one powerful mage. When the HP/MP of your party is low, have that demon use Recarmdra, Blammo; your party gets back all their HP and MP, next have another demon use Samrecarm to resurrect it, and summon it again. Mana Drain also is useful, give it to a powerful magic user and let them do all the damage dealing; it is even better if they know Megido class magic.



* In Nocturne: Recarmdra, with proper exploiting and fusion, you can create an infinite cycle of healing or one powerful mage. When the HP/MP of your party is low, have that demon use Recarmdra, Blammo; your party gets back all their HP and MP, next have another demon use Samrecarm to resurrect it, and summon it again. Mana Drain also is useful, give it to a powerful magic user and let them do all the damage dealing; it is even better if they know Megido class magic.
** Daisoujou is the real Game breaker though as Meditation costs little and drains enough to refill his MP, give him Prayer and he can also act as a healer.

Added: 627

Removed: 503

Is there an issue? Send a MessageReason:
None


* Practically any game that has Mana Drain or Recarmdra, with proper exploiting and fusion, you can create an infinite cycle of healing or one powerful mage. When the HP/MP of your party is low, have that demon use Recarmdra, Blammo; your party gets back all their HP and MP, next have another demon use Samrecarm to resurrect it, and summon it again. Mana Drain also is useful, give it to a powerful magic user and let them do all the damage dealing; it is even better if they know Megido class magic.


Added DiffLines:

* In Nocturne: Recarmdra, with proper exploiting and fusion, you can create an infinite cycle of healing or one powerful mage. When the HP/MP of your party is low, have that demon use Recarmdra, Blammo; your party gets back all their HP and MP, next have another demon use Samrecarm to resurrect it, and summon it again. Mana Drain also is useful, give it to a powerful magic user and let them do all the damage dealing; it is even better if they know Megido class magic.
** Daisoujou is the real Game breaker though as Meditation costs little and drains enough to refill his MP, give him Prayer and he can also act as a healer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Demikids Dark version Fusion system that affects only stats. While its not as unique as the Light version classic system, this is arguably better. With some easy work, and extremely abusable battle arena that gives out mid and high level demon as a prize, this allows you to EliteTweak your party to ridiculous level.
** The skill giving item. Oh gosh the skill giving item. Simmilar to UpdatedRerelease of Persona3 this allows you to give skills to your demon, except your option in this game is limited to some exclusive moves instead of almost every moves in the game. The catch ? one of these items that is alvailable pretty early gives you 8 randomly hitting move that is alvailable to pretty much every demon in the game with fairly strong base power and sometime extra effect. This basicaly renders every other move barring healing move completely obsolete since you can spam this move to win any kind of fight. Combine with the fusion system above and even the BonusBoss wont last more than one round.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Daisoujou. Immune to every status ailment in the book in some way, has good Magic stat, and can restore its own HP and MP during boss fights with Meditation, which makes him a stellar support caster if you give him Prayer, especially if you sacrifice demons to level him up.
Is there an issue? Send a MessageReason:
None


* Avians have Flight, which allows the team to teleport to their destination and ignore obstacles, boundaries, and enemy-occupied spaces in distance calculations. This gains a lot of utility in the Belberith battle--normally, you have to use switches to enable a couple elevators so you can reach him, but with an Avian you can simply just fly across the pit without ever touching the switches.

to:

* Avians have Flight, which allows the team to teleport to their destination and ignore obstacles, boundaries, and enemy-occupied spaces in distance calculations.calculations, ''and'' yields an extra space of movement. This gains a lot of utility in the Belberith battle--normally, you have to use switches to enable a couple elevators so you can reach him, but with an Avian you can simply just fly across the pit without ever touching the switches.
Is there an issue? Send a MessageReason:
None


* Avians have Flight, which allows the player to teleport to their destination and ignore obstacles, boundaries, and enemy-occupied spaces in distance calculations. This gains a lot of utility in the Belberith battle--normally, you have to use switches to enable a couple elevators so you can reach him, but with an Avian you can simply just fly across the pit without ever touching the switches.

to:

* Avians have Flight, which allows the player team to teleport to their destination and ignore obstacles, boundaries, and enemy-occupied spaces in distance calculations. This gains a lot of utility in the Belberith battle--normally, you have to use switches to enable a couple elevators so you can reach him, but with an Avian you can simply just fly across the pit without ever touching the switches.
Is there an issue? Send a MessageReason:
None



to:

* Avians have Flight, which allows the player to teleport to their destination and ignore obstacles, boundaries, and enemy-occupied spaces in distance calculations. This gains a lot of utility in the Belberith battle--normally, you have to use switches to enable a couple elevators so you can reach him, but with an Avian you can simply just fly across the pit without ever touching the switches.

Top