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* ''GameBreaker/{{Starfield}}''
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** ''VideoGame/DiabloI'':

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** ''VideoGame/DiabloI'':''VideoGame/Diablo1997'':
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** [[LethalJokeWeapon The Creamy Screamy]] deserves a mention here too, as when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to [[CatharsisFactor kill the little bastard down!]]

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** [[LethalJokeWeapon The Creamy Screamy]] deserves a mention here too, as when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to [[CatharsisFactor [[StressRelievingGameplay kill the little bastard down!]]

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* ''GameBreaker/TrailsSeries''



* ''GameBreaker/TrailsSeries''
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* ''GameBreaker/{{Atelier}}''

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* ''GameBreaker/{{Atelier}}''''GameBreaker/AtelierSeries''

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indentation


* In ''VideoGame/UltimaVI'', a Glass Sword does more or less insta-kill damage but is destroyed when it is used. There is an NPC who dual-wields Glass Swords... because she has a belt that instantly replaces them. Nasty. Not someone you'd want to fight, even for an item like that. But there's a spell that allows you to steal an item from someone. ;)
* In the Forge of Virtue expansion for ''VideoGame/UltimaVII'', you get the Black Sword, which definitely qualifies. Not only do you max out your character's stats on the road to get it (and double your strength on top of that), the Sword has the ability to refill your mana at no cost, generate fire fields and instantly kill almost any named NPC in the game. Nasty.
** ''VideoGame/UltimaVIIPartII'' also has its own addon, the Silver Seed, which comes with some truly busted gear. Erinion's Axe has 20 attack power (making it the best melee weapon in the game) which also boosts your Combat skill by 10 points when equipped. Gauntlets of Quickness boost your Dexterity by ten points, the Belt of Strength boosts your Strength by 10 points, and the Ring of Shal (aka Ring of Reagents), which ensures you will never again need reagents to cast any spells, so you can spam Death Vortexes and Delayed Blasts with impunity. It is a bit dangerous to get through, but more than doable even from the start of the game, and the sheer amount of experience you earn from it will make the rest of your journey much easier.
*** Serpent Isle's base game also has one very broken spell - Vibrate. Cast it on a character, they'll drop everything they're carrying. On mages, they'll also drop their spell icons, rendering them completely inert. Sometimes you can even pick said icons up yourselves and wield them, giving yourself unlimited castings of Fireball, Lightning Bolt or even Death Bolt!

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* ''VideoGame/{{Ultima}}'':
**
In ''VideoGame/UltimaVI'', a Glass Sword does more or less insta-kill damage but is destroyed when it is used. There is an NPC who dual-wields Glass Swords... because she has a belt that instantly replaces them. Nasty. Not someone you'd want to fight, even for an item like that. But there's a spell that allows you to steal an item from someone. ;)
* ** In the Forge of Virtue expansion for ''VideoGame/UltimaVII'', you get the Black Sword, which definitely qualifies. Not only do you max out your character's stats on the road to get it (and double your strength on top of that), the Sword has the ability to refill your mana at no cost, generate fire fields and instantly kill almost any named NPC in the game. Nasty.
** ''VideoGame/UltimaVIIPartII'' ''VideoGame/UltimaVIIPartII'':
*** Vibrate is one very broken spell. Cast it on a character, they'll drop everything they're carrying. On mages, they'll
also has its own addon, drop their spell icons, rendering them completely inert. Sometimes you can even pick said icons up yourselves and wield them, giving yourself unlimited castings of Fireball, Lightning Bolt or even Death Bolt! This was a ''cheat code'' in Part I, but for whatever reason Part II saw fit to just give it to the player.
*** The
Silver Seed, which Seed addon comes with some truly busted gear. Erinion's Axe has 20 attack power (making it the best melee weapon in the game) which also boosts your Combat skill by 10 points when equipped. Gauntlets of Quickness boost your Dexterity by ten points, the Belt of Strength boosts your Strength by 10 points, and the Ring of Shal (aka Ring of Reagents), which ensures you will never again need reagents to cast any spells, so you can spam Death Vortexes and Delayed Blasts with impunity. It is a bit dangerous to get through, but more than doable even from the start of the game, and the sheer amount of experience you earn from it will make the rest of your journey much easier.
*** Serpent Isle's base game also has one very broken spell - Vibrate. Cast it on a character, they'll drop everything they're carrying. On mages, they'll also drop their spell icons, rendering them completely inert. Sometimes you can even pick said icons up yourselves and wield them, giving yourself unlimited castings of Fireball, Lightning Bolt or even Death Bolt!
easier.
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** ''GameBreaker/BravelyDefaultII''
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* ''VideoGame/ArTonelico2: Melody of Metafalica'' has this in the form of an 'I Win' button called Replakia. The game's battle magic is based on a percentage system which builds up for more power the longer the 'song' goes on. Replakia is explained by the game as collectible extras combing their song power with yours. When activated Replakia gives a huge instant boost to your song percentage and gives increasing acceleration of the natural increase through the character's outfits, depending on how many extras you've managed to obtain (which are game breakers in themselves - see below), all for the same MP constant cost the spell normally has and a turn or two of making sure Cloche's Vanguard gets the up bonus (which is the requirement to use Replakia). Replakia is only usable for one offensive cast per combat, but nothing short of chapter ending bosses could possibly survive it.

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* ''VideoGame/ArTonelico2: Melody of Metafalica'' ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has this in the form of an 'I Win' button called Replakia. The game's battle magic is based on a percentage system which builds up for more power the longer the 'song' goes on. Replakia is explained by the game as collectible extras combing their song power with yours. When activated Replakia gives a huge instant boost to your song percentage and gives increasing acceleration of the natural increase through the character's outfits, depending on how many extras you've managed to obtain (which are game breakers in themselves - see below), all for the same MP constant cost the spell normally has and a turn or two of making sure Cloche's Vanguard gets the up bonus (which is the requirement to use Replakia). Replakia is only usable for one offensive cast per combat, but nothing short of chapter ending bosses could possibly survive it.
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** You could also completely break the game if you make a party of 3 Sorcerers and one Cleric (or 2 and 2). Getting Sparks for all sorcerers makes clearing low level monsters at the beginning quite easy and fast, and bot Sorcerer and Cleric promotion quests are rather simple, not to mention Sorcerers themselves can be fully promoted before even reaching Free Haven, and the full promotion gives you access to Master Air Magic and fully powered Fly when you do reach it. After that it's just a matter of getting spells and skill points for Light and Dark magic (which entire party can learn) and mopping whatever you come across.

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** You could can also completely break the game if you make a party of 3 Sorcerers and one Cleric (or 2 and 2). Getting Sparks for all sorcerers Sorcerers makes clearing low level monsters at the beginning quite easy and fast, and bot both Sorcerer and Cleric promotion quests are rather simple, not to mention Sorcerers themselves can be fully promoted before even reaching Free Haven, and the full promotion gives you access to Master Air Magic and fully powered Fly when you do reach it. After that it's just a matter of getting spells and skill points for Light and Dark magic (which entire party can learn) and mopping whatever you come across.



** If you don't mind bugs: there is a dragon on starting island which can be killed by a combination of real-time combat, bows and SaveScumming. There is a bug that makes body stay sometimes even when you collect it. Dragons drop highest tier of loot including artifacts and relics. More SaveScumming and you can have entire party decked in best equipment before you even leave tutorial level.

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** If you don't mind bugs: there is a dragon on starting island which can be killed by a combination of real-time combat, bows and SaveScumming. There is a bug that makes body stay sometimes even when you collect it. Dragons drop highest tier of loot including artifacts and relics. More SaveScumming and patience and you can have entire party decked in best equipment before you even leave tutorial level.



* ''VideoGame/MightAndMagic 8'' gives you access to Dragon character, which has ranged default attack, access to Fly, powerful fire-based magic attack, plus the damage of default attack, potency of above skills and damage resistance are determined by [[OneStatToRuleThemAll single skill]]. First dragon is located in cave that can be accessed with no combat. He's merely at level 5, but if you save gold and horseshoes you can get access to flight right there and then, as all relevant skill teachers are also in same cave. Not to mention he can handle most of battles by himself even at low level.

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* ''VideoGame/MightAndMagic 8'' gives you access to Dragon character, which has ranged default attack, access to Fly, powerful fire-based magic attack, plus the damage of default attack, potency of above skills and damage resistance are determined by [[OneStatToRuleThemAll single skill]]. First dragon is located in cave that can be accessed with no combat. He's merely at level 5, but if you save gold and horseshoes you can get access to flight right there and then, as all relevant skill teachers are also in same cave. Not cave, and dumping points in said skill makes him swole and more than able to mention he can handle most of battles to come by himself even at low level.himself.

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* In ''VideoGame/MightAndMagic 7'' one area features a well that when used will give you a random reward of gold, XP, or skill points, or it might just kill you outright. While you could save scum the chances of dying are quite high and it would take a long time to get a meaningful amount from the well. However, casting a ''Protection from Magic'' spell protects you from the death effect so that you can simply hold down the "use" button as you rack up the rewards to absurd levels.

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** You could also completely break the game if you make a party of 3 Sorcerers and one Cleric (or 2 and 2). Getting Sparks for all sorcerers makes clearing low level monsters at the beginning quite easy and fast, and bot Sorcerer and Cleric promotion quests are rather simple, not to mention Sorcerers themselves can be fully promoted before even reaching Free Haven, and the full promotion gives you access to Master Air Magic and fully powered Fly when you do reach it. After that it's just a matter of getting spells and skill points for Light and Dark magic (which entire party can learn) and mopping whatever you come across.
* In ''VideoGame/MightAndMagic 7'' one 7'':
** If you don't mind bugs: there is a dragon on starting island which can be killed by a combination of real-time combat, bows and SaveScumming. There is a bug that makes body stay sometimes even when you collect it. Dragons drop highest tier of loot including artifacts and relics. More SaveScumming and you can have entire party decked in best equipment before you even leave tutorial level.
** One
area features a well that when used will give you a random reward of gold, XP, or skill points, or it might just kill you outright. While you could save scum the chances of dying are quite high and it would take a long time to get a meaningful amount from the well. However, casting a ''Protection from Magic'' spell protects you from the death effect so that you can simply hold down the "use" button as you rack up the rewards to absurd levels.levels.
* ''VideoGame/MightAndMagic 8'' gives you access to Dragon character, which has ranged default attack, access to Fly, powerful fire-based magic attack, plus the damage of default attack, potency of above skills and damage resistance are determined by [[OneStatToRuleThemAll single skill]]. First dragon is located in cave that can be accessed with no combat. He's merely at level 5, but if you save gold and horseshoes you can get access to flight right there and then, as all relevant skill teachers are also in same cave. Not to mention he can handle most of battles by himself even at low level.
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* ''GameBreaker/DarkestDungeonII''
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* ''VideoGame/{{EarthBound}}'' (also known as ''Mother 2'') has the infamous rock candy glitch, which allows you to boost your party's stats infinitely. The vitality and IQ stats in particular were clearly meant to stay within a certain range, and boosting them enough with this glitch will allow your characters' HP and PP to be higher than the in-battle HP/PP meters can display correctly. So when a character who has 1000 HP/PP or higher takes damage/uses PSI, the HP/PP meters don't scroll down, and just immediately jump to however much HP/PP is left just like in most other RPG's.

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* ''VideoGame/{{EarthBound}}'' ''VideoGame/{{EarthBound|1994}}'' (also known as ''Mother 2'') has the infamous rock candy glitch, which allows you to boost your party's stats infinitely. The vitality and IQ stats in particular were clearly meant to stay within a certain range, and boosting them enough with this glitch will allow your characters' HP and PP to be higher than the in-battle HP/PP meters can display correctly. So when a character who has 1000 HP/PP or higher takes damage/uses PSI, the HP/PP meters don't scroll down, and just immediately jump to however much HP/PP is left just like in most other RPG's.
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* ''GameBreaker/{{SINoALICE}}''
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* In '80s SSI game ''Phantasie'' if your party survives and travels far enough, they can encounter a town with a statue of a lesser god. Blasphemy against it and the minor god Anubis appears and fights your party. Defeating him not only gets you lots of experience but also the 2nd best weapon in the game, the Godknife and the best armor, the Godrobe. You can repeat this fight as much as you want, so you can eventually outfit everyone with them. Continuing on the game, you'll eventually find a town that has a statue of a greater god. Blasphemy against it and you'll be attacked by Zeus. Beating Zeus will be easy with your divinely armed party and you get not only get the Godrobe but the best weapon in the game, the Godsword. Keep fighting Zeus until everyone is packing the Godsword. The final boss is the SorcerousOverlord, Nikademus who's slightly tougher than Anubis, so if you've beaten Zeus you'll easily win.


* In ''VideoGame/BahamutLagoon'', you can feed the dragons items to power them up and give them new forms. One of Salamander's forms is called Phoenix, and it is literally invulnerable. Its Master Dragon form is just as invulnerable, if more powerful. Just give it the command Go, and it will destroy every enemy on the map for you while you sit on the sidelines. (Technically, since dragons in Bahamut Lagoon are linked to a unit of soldiers, it's still possible for Salamander's final forms to be beaten indirectly if his soldiers are all killed... but as a practical matter, you can just hide them in the corner of the map while your invincible dragon kills everything for you. And the AI isn't smart enough to take advantage of this.)
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* In ''VideoGame/BahamutLagoon'', you can feed the dragons items to power them up and give them new forms. One of Salamander's forms is called Phoenix, and it is literally invulnerable. Just give it the command Go, and it will destroy every enemy on the map for you while you sit on the sidelines. (Technically, since dragons in Bahamut Lagoon are linked to a unit of soldiers, it's still possible for Salamander's final form to be beaten indirectly if his soldiers are all killed... but as a practical matter, you can just hide them in the corner of the map while your invincible dragon kills everything for you. And the AI isn't smart enough to take advantage of this.)

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* In ''VideoGame/BahamutLagoon'', you can feed the dragons items to power them up and give them new forms. One of Salamander's forms is called Phoenix, and it is literally invulnerable. Its Master Dragon form is just as invulnerable, if more powerful. Just give it the command Go, and it will destroy every enemy on the map for you while you sit on the sidelines. (Technically, since dragons in Bahamut Lagoon are linked to a unit of soldiers, it's still possible for Salamander's final form forms to be beaten indirectly if his soldiers are all killed... but as a practical matter, you can just hide them in the corner of the map while your invincible dragon kills everything for you. And the AI isn't smart enough to take advantage of this.)
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Dewicking Bonus Boss.


* ''VideoGame/AbsentedAgeSquarebound'': Using a Sluggish Potion on a boss and a Rapid Potion on the player character gives the latter a massive turn advantage. This is especially useful during Ganger boss fights and the postgame Bonus Boss, since their shields can only be restored after they take enough actions.

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* ''VideoGame/AbsentedAgeSquarebound'': Using a Sluggish Potion on a boss and a Rapid Potion on the player character gives the latter a massive turn advantage. This is especially useful during Ganger boss fights and the postgame Bonus Boss, {{Superboss}}, since their shields can only be restored after they take enough actions.



* In ''VideoGame/ArcRiseFantasia'', magic can become this once you start getting the good stuff, particularly Level 3 and 4 Fire Magic and almost all of the Elemental Combo Magic ([[LightEmUp Light]], [[CastingAShadow Darkness]], [[AnIcePerson Ice]] and [[ShockAndAwe Lightning]]). This is because party-linked magic of the same kind will result not only in stronger Supreme Magic versions with additional effects/more damage/longer duration, they'll also boost your AP regeneration for the next turn (thus allowing you to select more actions the next turn) AND vastly increase the output. What's more, linked magic can be cast multiple times by any character in the same link in order to increase the output even more, resulting in some truly ludicrous amounts of damage, to the point that some bosses (''including'' {{Bonus Boss}}es) can be killed in a couple casts of multi-linked magic. And unlike unleashing [[LimitBreak Excel Trinity Acts]], magic can be used more often and even multiple levels of magic can be restored with a single item, resulting in an overall higher damage output than you're supposed most powerful techniques. The only drawbacks are that you'll have to invest quite a bit of money in order to optimize your character's Orbs (which are the objects you place gems into in order to use magic) so that your magic can be as good as possible. Also, you're only given a handful of level 4 gems in the game. If you want to equip the rest of your team with all level 4 gems in order to use every single kind of magic in the game with everyone, you'll need to test your patience by fighting powerful enemies, hoping that a Raystone will be among them, break it, and pray that the level 4 gem shard will drop, ''because it almost never does.''

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* In ''VideoGame/ArcRiseFantasia'', magic can become this once you start getting the good stuff, particularly Level 3 and 4 Fire Magic and almost all of the Elemental Combo Magic ([[LightEmUp Light]], [[CastingAShadow Darkness]], [[AnIcePerson Ice]] and [[ShockAndAwe Lightning]]). This is because party-linked magic of the same kind will result not only in stronger Supreme Magic versions with additional effects/more damage/longer duration, they'll also boost your AP regeneration for the next turn (thus allowing you to select more actions the next turn) AND vastly increase the output. What's more, linked magic can be cast multiple times by any character in the same link in order to increase the output even more, resulting in some truly ludicrous amounts of damage, to the point that some bosses (''including'' {{Bonus Boss}}es) {{Superboss}}es) can be killed in a couple casts of multi-linked magic. And unlike unleashing [[LimitBreak Excel Trinity Acts]], magic can be used more often and even multiple levels of magic can be restored with a single item, resulting in an overall higher damage output than you're supposed most powerful techniques. The only drawbacks are that you'll have to invest quite a bit of money in order to optimize your character's Orbs (which are the objects you place gems into in order to use magic) so that your magic can be as good as possible. Also, you're only given a handful of level 4 gems in the game. If you want to equip the rest of your team with all level 4 gems in order to use every single kind of magic in the game with everyone, you'll need to test your patience by fighting powerful enemies, hoping that a Raystone will be among them, break it, and pray that the level 4 gem shard will drop, ''because it almost never does.''



* ''VideoGame/BatenKaitos Origins'' has an EX attack combo called The Apotheosis, which is so overwhelmingly powerful that it {{One Hit Kill}}s every single enemy in the game from full health. Yes, even the FinalBoss. Yes, even the BonusBoss. All it requires to pull off is a powerful weapon of your choice, an MP Burst, and seven specific attack cards. Four of which you ''start the game with'', and the other three of which are dropped into your lap as you progress.
** Think that's bad? Try Guillo's ultimate, Frigid Queen's Festival. Although not ''quite'' as powerful as The Apotheosis, it targets the '''entire enemy party'''. It's not impossible for an enemy to survive, but it typically deals so much damage that it might as well be. After one use of Frigid Queen's Festival, a couple weak attacks can easily pick off that BonusBoss who just ''barely'' survived the hit.

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* ''VideoGame/BatenKaitos Origins'' has an EX attack combo called The Apotheosis, which is so overwhelmingly powerful that it {{One Hit Kill}}s every single enemy in the game from full health. Yes, even the FinalBoss. Yes, even the BonusBoss.{{Superboss}}. All it requires to pull off is a powerful weapon of your choice, an MP Burst, and seven specific attack cards. Four of which you ''start the game with'', and the other three of which are dropped into your lap as you progress.
** Think that's bad? Try Guillo's ultimate, Frigid Queen's Festival. Although not ''quite'' as powerful as The Apotheosis, it targets the '''entire enemy party'''. It's not impossible for an enemy to survive, but it typically deals so much damage that it might as well be. After one use of Frigid Queen's Festival, a couple weak attacks can easily pick off that BonusBoss {{Superboss}} who just ''barely'' survived the hit.



## Trade Life. ExactlyWhatItSaysOnTheTin, exactly as broken as it sounds. The only limitation on this spell is that you need an almost full Special bar to cast it, but once again, Increase Special. Running low on health thanks to one Increase Special too many? Now they are. Fighting [[ThatOneBoss Witchthorn]], or the BonusBoss, with their absurd amount of HP? Well, wish them luck getting your new HP bar down.

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## Trade Life. ExactlyWhatItSaysOnTheTin, exactly as broken as it sounds. The only limitation on this spell is that you need an almost full Special bar to cast it, but once again, Increase Special. Running low on health thanks to one Increase Special too many? Now they are. Fighting [[ThatOneBoss Witchthorn]], or the BonusBoss, {{Superboss}}, with their absurd amount of HP? Well, wish them luck getting your new HP bar down.



* ''VideoGame/ChronoCross'' has two main ones. First off, there's a BonusBoss, [[spoiler:Dario]], who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably Serge's best weapon. [[note]]Technically, the Spectral Swallow has higher base damage, but the Mastermune always gets critical hits on eight of the nine enemy types. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ''ever'' attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players. Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. ''[[DualWorldGameplay From both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of, if not ''the'', most powerful characters in the game.

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* ''VideoGame/ChronoCross'' has two main ones. First off, there's a BonusBoss, {{Superboss}}, [[spoiler:Dario]], who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably Serge's best weapon. [[note]]Technically, the Spectral Swallow has higher base damage, but the Mastermune always gets critical hits on eight of the nine enemy types. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ''ever'' attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players. Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. ''[[DualWorldGameplay From both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of, if not ''the'', most powerful characters in the game.



* In the first ''VideoGame/GoldenSun'' two of the Djinn (Granite and Flash) reduce damage dealt to the entire party by a certain percentage. Granite's isn't much (around 40% or so), but Flash reduces damage by a whopping 90% (of course, you get him near the end of the game). Once you have both, you can trivalize the remainder of the bosses (even the BonusBoss) by simply having two characters repeatedly take turns using and setting the Djinn, severely reducing damage received, while having another character (usually Mia since she gets Wish naturally) blanket healing the party, with the last character (usally Ivan since Jupiter deals good damage against most of the endgame bosses) setting up for Summons.

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* In the first ''VideoGame/GoldenSun'' two of the Djinn (Granite and Flash) reduce damage dealt to the entire party by a certain percentage. Granite's isn't much (around 40% or so), but Flash reduces damage by a whopping 90% (of course, you get him near the end of the game). Once you have both, you can trivalize the remainder of the bosses (even the BonusBoss) {{Superboss}}) by simply having two characters repeatedly take turns using and setting the Djinn, severely reducing damage received, while having another character (usually Mia since she gets Wish naturally) blanket healing the party, with the last character (usally Ivan since Jupiter deals good damage against most of the endgame bosses) setting up for Summons.



** And again in ''Dark Dawn'', with Bark (50%), Shell (60%) and Chasm (''90%''). That said, the number of [[ThatOneAttack Djinn screws]] has gone up as well, as if they expected you to utilize this against the various [[BonusBoss Bonus Bosses]] and planned around it.

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** And again in ''Dark Dawn'', with Bark (50%), Shell (60%) and Chasm (''90%''). That said, the number of [[ThatOneAttack Djinn screws]] has gone up as well, as if they expected you to utilize this against the various [[BonusBoss Bonus Bosses]] {{Superboss}}es and planned around it.



** ''Dark Dawn'' also introduces two particular abilities that help destroy the main game. One of them is useless outside of it, but the other may just save your hide against the [[BonusBoss Bonus Bosses]] if used judiciously.

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** ''Dark Dawn'' also introduces two particular abilities that help destroy the main game. One of them is useless outside of it, but the other may just save your hide against the [[BonusBoss Bonus Bosses]] {{Superboss}}es if used judiciously.



*** Alternately, Sveta comes with the Beastform Psynergy, which grants a unique class for the duration of the effect. The downside is that she loses access to her Djinn while transformed, and one is locked into Recovery mode after each round until the end of combat or she runs out, at which point she returns to normal ([[ThatOneAttack Djinn Blast/Storm]] will expedite this, much to your chagrin). The upside is that she gets some physical attack Psynergy (which is always welcome compared to "spell" Psynergy), an on-demand hit-all, on-demand defense for the entire party, and some very absurd stat hikes. Unless the enemy is the final boss or one of the aforementioned bonus bosses, the entire enemy party will promptly be slaughtered.

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*** Alternately, Sveta comes with the Beastform Psynergy, which grants a unique class for the duration of the effect. The downside is that she loses access to her Djinn while transformed, and one is locked into Recovery mode after each round until the end of combat or she runs out, at which point she returns to normal ([[ThatOneAttack Djinn Blast/Storm]] will expedite this, much to your chagrin). The upside is that she gets some physical attack Psynergy (which is always welcome compared to "spell" Psynergy), an on-demand hit-all, on-demand defense for the entire party, and some very absurd stat hikes. Unless the enemy is the final boss or one of the aforementioned bonus bosses, {{Superboss}}es, the entire enemy party will promptly be slaughtered.



** Status effects, both positive and negative. Even the early status buffs have useful effects (like halving physical damage taken while increasing the defense stat), while later buffs have effects like giving characters multiple actions per turn. It is entirely possible to stack enough buffs onto a character that they one-shot even bonus bosses. Meanwhile, status ailments are much more likely to work than in other games, with even the basic status-inflicting moves hitting all enemies with high accuracy (if the enemies are weak to a status, it's virtually guaranteed to be inflicted). This includes statuses that ''prevent enemies from even doing anything'', which work on even many late-game enemies. And while bosses [[ContractualBossImmunity are much more resistant than normal enemies]], few of them are entirely immune to everything (Slow, Stop and stat debuffs usually work).

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** Status effects, both positive and negative. Even the early status buffs have useful effects (like halving physical damage taken while increasing the defense stat), while later buffs have effects like giving characters multiple actions per turn. It is entirely possible to stack enough buffs onto a character that they one-shot even bonus bosses.{{Superboss}}es. Meanwhile, status ailments are much more likely to work than in other games, with even the basic status-inflicting moves hitting all enemies with high accuracy (if the enemies are weak to a status, it's virtually guaranteed to be inflicted). This includes statuses that ''prevent enemies from even doing anything'', which work on even many late-game enemies. And while bosses [[ContractualBossImmunity are much more resistant than normal enemies]], few of them are entirely immune to everything (Slow, Stop and stat debuffs usually work).



* ''VideoGame/RuneFactory3'' has... oil. Plain old oil that can be thrown at monsters to make them receive triple damage from fire attacks. Couple it with a fire-element weapon or the already nigh-game breaking Explosion spell and pretty much any storyline boss (Various {{Bonus Boss}}es make up for this with magic immunity, OneHitKO spells and/or attacks that do massive damage AND stun.) can be steamrolled[[note]]with one exception -- Fiersome, who will only take minor damage from the combo.[[/note]] Also, both the oil and fire spells can be accessed pretty much at the start of the game.

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* ''VideoGame/RuneFactory3'' has... oil. Plain old oil that can be thrown at monsters to make them receive triple damage from fire attacks. Couple it with a fire-element weapon or the already nigh-game breaking Explosion spell and pretty much any storyline boss (Various {{Bonus Boss}}es {{Superboss}}es make up for this with magic immunity, OneHitKO spells and/or attacks that do massive damage AND stun.) can be steamrolled[[note]]with one exception -- Fiersome, who will only take minor damage from the combo.[[/note]] Also, both the oil and fire spells can be accessed pretty much at the start of the game.



** Let us not forget the absurdly powerful [=DSC=] (Dream Super Combo), a barehanded-type attack that can be gained by equipping the Sliding, Suplex, [=BabelCrumble=], and [=GiantSwing=] attacks all at once. It randomly delivers 3 to 5 attacks, dealing more damage the more hits get thrown out. 3 attacks alone will do more damage than pretty much any other attack in the game. 5 attacks will do enough damage to utterly destroy anything that isn't a final boss or BonusBoss. Not to mention it works on almost EVERYTHING (only monsters that are immune to throw-type attacks are immune to it, since everything but Sliding are throw-attacks, but there's really not many of those beasts). This one attack is the biggest reasons most guides recommend recruiting the character Liza if you can, since she can learn all 4 attacks very quickly (others tend to have trouble learning at least one move in the combo). The only downside is that it's fairly expensive at 18 WP (most endgame moves cost 9-10 WP), but most enemies will fall LONG before a [=DSC=] user runs out of WP.

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** Let us not forget the absurdly powerful [=DSC=] (Dream Super Combo), a barehanded-type attack that can be gained by equipping the Sliding, Suplex, [=BabelCrumble=], and [=GiantSwing=] attacks all at once. It randomly delivers 3 to 5 attacks, dealing more damage the more hits get thrown out. 3 attacks alone will do more damage than pretty much any other attack in the game. 5 attacks will do enough damage to utterly destroy anything that isn't a final boss FinalBoss or BonusBoss.{{Superboss}}. Not to mention it works on almost EVERYTHING (only monsters that are immune to throw-type attacks are immune to it, since everything but Sliding are throw-attacks, but there's really not many of those beasts). This one attack is the biggest reasons most guides recommend recruiting the character Liza if you can, since she can learn all 4 attacks very quickly (others tend to have trouble learning at least one move in the combo). The only downside is that it's fairly expensive at 18 WP (most endgame moves cost 9-10 WP), but most enemies will fall LONG before a [=DSC=] user runs out of WP.



* ''VideoGame/ShadowHeartsCovenant'' has Yuri's Dark Seraphim. Acquiring this form requires all the previous Fusions (an easy get if you just remember to check the earlier areas of the game, complete Tiffauges Castle, and complete the Dog Shrine) and the defeat of a BonusBoss. Said boss was ludicrously hard in the first ''VideoGame/ShadowHearts'', but here he's a pushover. Once you have Dark Seraphim and max out its level (simple by this point), everything else in the game--even the ultimate BonusBoss, Solomon--boils down to "Fuse Dark Seraphim, cast 'For Everyone...' (an across-the-board stat buff for the full party), attack, win".

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* ''VideoGame/ShadowHeartsCovenant'' has Yuri's Dark Seraphim. Acquiring this form requires all the previous Fusions (an easy get if you just remember to check the earlier areas of the game, complete Tiffauges Castle, and complete the Dog Shrine) and the defeat of a BonusBoss.{{Superboss}}. Said boss was ludicrously hard in the first ''VideoGame/ShadowHearts'', but here he's a pushover. Once you have Dark Seraphim and max out its level (simple by this point), everything else in the game--even the ultimate BonusBoss, Superboss, Solomon--boils down to "Fuse Dark Seraphim, cast 'For Everyone...' (an across-the-board stat buff for the full party), attack, win".



** But then, the {{Bonus Boss}}es, especially in the [[VideoGameRemake remake]], assume you're going to cast Justice Shield ''and'' Delta Shield every single turn, and will very quickly wipe you out if you ''don't''.
** On top of that the bonus bosses leveled with the party, leading to a very easy game break against the player if they got too high.

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** But then, the {{Bonus Boss}}es, {{Superboss}}es, especially in the [[VideoGameRemake remake]], assume you're going to cast Justice Shield ''and'' Delta Shield every single turn, and will very quickly wipe you out if you ''don't''.
** On top of that the bonus bosses superbosses leveled with the party, leading to a very easy game break against the player if they got too high.



* ''VideoGame/{{Sonny}} 2'' has the multi-buff Withdrawal strategy. By maxing out the move Withdrawal, using all three of the Biological class' {{Super Mode}}s at once, and hitting the enemy with Agile Exposure to increase the damage they take, Withdrawal will do absolutely ludicrous damage. See [[https://www.youtube.com/watch?v=WvUhZaC8o70 here]] for this in action; that boss that was taken out in one hit of Withdrawal? That's the game's BonusBoss.

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* ''VideoGame/{{Sonny}} 2'' has the multi-buff Withdrawal strategy. By maxing out the move Withdrawal, using all three of the Biological class' {{Super Mode}}s at once, and hitting the enemy with Agile Exposure to increase the damage they take, Withdrawal will do absolutely ludicrous damage. See [[https://www.youtube.com/watch?v=WvUhZaC8o70 here]] for this in action; that boss that was taken out in one hit of Withdrawal? That's the game's BonusBoss.{{Superboss}}.



* In ''VideoGame/WildArms4'', the resident MightyGlacier Raquel is just so broken, it's not even funny. Give her the right setup, and she can solo [[BonusBoss Ragu O' Ragla]]. [[spoiler: Take note, ''she's [[IncurableCoughOfDeath dying]]'' in this game.]]

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* In ''VideoGame/WildArms4'', the resident MightyGlacier Raquel is just so broken, it's not even funny. Give her the right setup, and she can solo [[BonusBoss [[{{Superboss}} Ragu O' Ragla]]. [[spoiler: Take note, ''she's [[IncurableCoughOfDeath dying]]'' in this game.]]

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* ''Pokémon''
** [[GameBreaker/{{Pokemon}} In-game]]
** [[GameBreaker/{{Smogon}} Competitive]]

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* ''Pokémon''
** [[GameBreaker/{{Pokemon}} In-game]]
** [[GameBreaker/{{Smogon}} Competitive]]
''GameBreaker/{{Pokemon}}''

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** ''VideoGame/DiabloI'''s Sorcerer was ridiculously easy to break by using the MS No-Stun bug. The "stun" that occurs if your character (or a monster) gets hit strongly enough is a huge part of the gameplay. But, Mana Shield can potentially cancel that. The problem is that it works by first applying damage to your life (as usual) but then converting it to your mana. If the damage is greater than your life, you're considered DEAD (and not stunned) for milliseconds until Mana Shield does its work. If your life ends up below your level (which is the stun threshold) you can never be stunned when using Mana Shield. Since sorcerers rely on Mana Shield in the normal gameplay anyway, well... To make it even worse, there's an otherwise feared enemy "Black Death" that when hitting you removes 1 of your maximum life, which you could use.
** Unofficial ExpansionPack ''Hellfire'''s easter egg bard was breakable without any bugs because of dual-wield. Just equip a haste/peril weapon combo together with an undead crown or helm or spirits for life-steal. Because peril does 1x WEAPON damage to the user, but 3x CHARACTER damage to the monsters, and such big life-steal will almost always get your HP back, such a combo can potentially cause total havoc.
** ''VideoGame/DiabloII'' is much, ''much'' worse when it comes to imbalance. A Paladin with the Blessed Hammer / Concentration combo can kill virtually everything in the entire game in seconds with no effort, and the beta 1.13 patch (likely to be the last) has done little to remedy this. It's even worse if they have the Teleport skill from the equally-overpowered Enigma Runeword.
** The blood golem iron maiden combo was truly absurd, being a ''casual'' gamebreaker rather than requiring players to put 20 points into the same skills to use. The blood golem healed itself and you for some of the damage it dealt. The iron maiden curse caused enemies to damage themselves for a percentage (200% at ''rank one'') of the damage they dealt. The game registered this as the blood golem dealing the damage to them, meaning after just a few ranks it would heal itself and you for much more damage than enemies were dealing. It only worked on physical damage at least, but against that you were both functionally invincible.
* ''VideoGame/DiabloIII'' encourages this by providing multiple legendary effects for its items, which can stack on top of each other for absurd game-breaking.

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** ''VideoGame/DiabloI'''s ''VideoGame/DiabloI'':
***
Sorcerer was ridiculously easy to break by using the MS No-Stun bug. The "stun" that occurs if your character (or a monster) gets hit strongly enough is a huge part of the gameplay. But, Mana Shield can potentially cancel that. The problem is that it works by first applying damage to your life (as usual) but then converting it to your mana. If the damage is greater than your life, you're considered DEAD (and not stunned) for milliseconds until Mana Shield does its work. If your life ends up below your level (which is the stun threshold) you can never be stunned when using Mana Shield. Since sorcerers rely on Mana Shield in the normal gameplay anyway, well... To make it even worse, there's an otherwise feared enemy "Black Death" that when hitting you removes 1 of your maximum life, which you could use.
** *** Unofficial ExpansionPack ''Hellfire'''s easter egg bard was breakable without any bugs because of dual-wield. Just equip a haste/peril weapon combo together with an undead crown or helm or spirits for life-steal. Because peril does 1x WEAPON damage to the user, but 3x CHARACTER damage to the monsters, and such big life-steal will almost always get your HP back, such a combo can potentially cause total havoc.
** ''VideoGame/DiabloII'' is much, ''much'' worse when it comes to imbalance. imbalance:
***
A Paladin with the Blessed Hammer / Concentration combo can kill virtually everything in the entire game in seconds with no effort, and the beta 1.13 patch (likely to be the last) has done little to remedy this. It's even worse if they have the Teleport skill from the equally-overpowered Enigma Runeword.
** *** The blood golem iron maiden combo was truly absurd, being a ''casual'' gamebreaker rather than requiring players to put 20 points into the same skills to use. The blood golem healed itself and you for some of the damage it dealt. The iron maiden curse caused enemies to damage themselves for a percentage (200% at ''rank one'') of the damage they dealt. The game registered this as the blood golem dealing the damage to them, meaning after just a few ranks it would heal itself and you for much more damage than enemies were dealing. It only worked on physical damage at least, but against that you were both functionally invincible.
* ** ''VideoGame/DiabloIII'' encourages this by providing multiple legendary effects for its items, which can stack on top of each other for absurd game-breaking.



** Early on there was a build for Wizards that resulted in them being effectively unkillable. With a combination of an Energy Armor rune that made any attack only able to remove one-third of their maximum health, a complete lack of vitality on gear, and huge amounts of regen and lifesteal. You could keep the flow of health so high that every hit would instantly be restored. This was quickly removed with a patch to the rune that an attack that dealt more than your maximum health would cause the damage to exceed the one-third shield, making a decent health pool required.
** The Legacy of Dreams gem increases all damage you do by 3.75% per level for each legendary item you have on, as long as none of the items you have equipped are set items. At level 25, the gem provides double this bonus for each Ancient legendary item you have. When you start getting more than 150% per item, it allows for truly insane amounts of damage, all while leaving you free to experiment with other legendary item combinations for a unique, powerful build that's capable of shredding through the higher difficulties of Torment.
** The Unity ring splits damage between everyone who wears it. If equipped on your hireling, this would transfer half of all damage to them until they died. However, one legendary token for the Templar, Scoundrel, or Enchantress makes it so they ''can't'' die, effectively cutting all damage you take in half as a passive bonus.

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** *** Early on there was a build for Wizards that resulted in them being effectively unkillable. With a combination of an Energy Armor rune that made any attack only able to remove one-third of their maximum health, a complete lack of vitality on gear, and huge amounts of regen and lifesteal. You could keep the flow of health so high that every hit would instantly be restored. This was quickly removed with a patch to the rune that an attack that dealt more than your maximum health would cause the damage to exceed the one-third shield, making a decent health pool required.
** *** The Legacy of Dreams gem increases all damage you do by 3.75% per level for each legendary item you have on, as long as none of the items you have equipped are set items. At level 25, the gem provides double this bonus for each Ancient legendary item you have. When you start getting more than 150% per item, it allows for truly insane amounts of damage, all while leaving you free to experiment with other legendary item combinations for a unique, powerful build that's capable of shredding through the higher difficulties of Torment.
** *** The Unity ring splits damage between everyone who wears it. If equipped on your hireling, this would transfer half of all damage to them until they died. However, one legendary token for the Templar, Scoundrel, or Enchantress makes it so they ''can't'' die, effectively cutting all damage you take in half as a passive bonus.

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* ''VideoGame/{{Diablo}}'''s Sorcerer was ridiculously easy to break by using the MS No-Stun bug. The "stun" that occurs if your character (or a monster) gets hit strongly enough is a huge part of the gameplay. But, Mana Shield can potentially cancel that. The problem is that it works by first applying damage to your life (as usual) but then converting it to your mana. If the damage is greater than your life, you're considered DEAD (and not stunned) for milliseconds until Mana Shield does its work. If your life ends up below your level (which is the stun threshold) you can never be stunned when using Mana Shield. Since sorcerers rely on Mana Shield in the normal gameplay anyway, well... To make it even worse, there's an otherwise feared enemy "Black Death" that when hitting you removes 1 of your maximum life, which you could use.

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* ''VideoGame/{{Diablo}}'''s The ''VideoGame/{{Diablo}}'' series:
** ''VideoGame/DiabloI'''s
Sorcerer was ridiculously easy to break by using the MS No-Stun bug. The "stun" that occurs if your character (or a monster) gets hit strongly enough is a huge part of the gameplay. But, Mana Shield can potentially cancel that. The problem is that it works by first applying damage to your life (as usual) but then converting it to your mana. If the damage is greater than your life, you're considered DEAD (and not stunned) for milliseconds until Mana Shield does its work. If your life ends up below your level (which is the stun threshold) you can never be stunned when using Mana Shield. Since sorcerers rely on Mana Shield in the normal gameplay anyway, well... To make it even worse, there's an otherwise feared enemy "Black Death" that when hitting you removes 1 of your maximum life, which you could use.



* ''VideoGame/DiabloII'' is much, ''much'' worse when it comes to imbalance. A Paladin with the Blessed Hammer / Concentration combo can kill virtually everything in the entire game in seconds with no effort, and the beta 1.13 patch (likely to be the last) has done little to remedy this. It's even worse if they have the Teleport skill from the equally-overpowered Enigma Runeword.

to:

* ** ''VideoGame/DiabloII'' is much, ''much'' worse when it comes to imbalance. A Paladin with the Blessed Hammer / Concentration combo can kill virtually everything in the entire game in seconds with no effort, and the beta 1.13 patch (likely to be the last) has done little to remedy this. It's even worse if they have the Teleport skill from the equally-overpowered Enigma Runeword.
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Expand example


** The Summon Shadow Guardian spell would ordinarily be a serious game breaker, if it wasn't competing with the even more broken mechanics that exist. It creates a permanent (but dismissable) party member by copying an existing one. The shadow can't equip gear, ''but'' the copying process includes the stats of whatever gear the template character was wearing. So, you can give all your best unique gear to one person, copy them, then redistribute the gear to its original wearers. And there are no limits on how many times you can cast the spell, except your MP.

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** The Summon Shadow Guardian spell would ordinarily be a serious game breaker, if it wasn't competing with the even more broken mechanics that exist. It creates a permanent (but dismissable) party member by copying an existing one. The shadow can't equip gear, ''but'' the copying process includes the stats of whatever gear the template character was wearing. So, you can give all your best unique gear to one person, copy them, then redistribute the gear to its original wearers. And there are no limits on how many times you can cast the spell, except your MP. Bear in mind that with the right combination of skills and gear, a character can use Deadly Strike and a bow to slaughter mooks and bosses alike, and you can now mass-copy them...
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** A Power Ring gives you more MP and +10 to bow shots. Not +10 ''power'' on your shots, no; it literally lets you fire 11 times per round instead of one, turning a level one character into a killing machine. And you can buy one [[DiscOneNuke in the starting city]], before you ever go into combat, as well as several later locations, not even counting the possibility of finding them in treasure chests. ''And they stack''.
** The Deadly Strike ability scores a critical hit that will kill most enemies immediately. But unlike most attacks, it doesn't use up your turn; it just consumes a movement point. With the right gear, your thief can have over twenty movement points, allowing them to cut down monsters like a scythe through grain.

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** A Power Ring gives you more MP and +10 to bow shots. Not +10 ''power'' on your shots, no; it literally lets you fire 11 times per round instead of one, turning a level one character into a killing machine. And you can buy one [[DiscOneNuke in the starting city]], before you ever go into combat, as well as several later locations, not even counting the possibility of finding them in treasure chests. ''And they stack''.
stack'', allowing you to just equip more and more of them as needed to [[AnticlimaxBoss trivially dispatch any boss in a single round]].
** The Deadly Strike ability scores a critical hit that will kill most enemies immediately. immediately, and deal massive damage to those tough enough to survive it. But unlike most attacks, it doesn't use up your turn; it just consumes a movement point. point, so if your Deadly Strike skill is high enough to trigger nearly every time (fairly easily achieved), you can score critical hits over and over again. With the right gear, your thief can have over twenty or even thirty movement points, allowing them to cut down monsters like a scythe through grain.grain. For extra ridiculousness, this can be combined with the Power Ring exploit, so when your thief finally runs out of moves, you can still make a bow attack that is essentially guaranteed to kill one more target.

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* Scyther in the UnlicensedGame ''Pet Smash''. It is an S-tier Pokémon, so the player needs some luck with the Draw pull (not as much as the even rarer S+), but once the player has it, it proves itself to be an effective sweeper for most PlayerVersusEnvironment modes. It only targets one foe with the lowest HP starting from the back row, but if the foe is killed by it, then Scyther can move again in the same turn thanks its Patient Mantis passive[[note]]Aside from said effect, it also boosts Scyther's damage against enemies with less than 30% HP.[[/note]]. Even if the foe resists Bug or Flying, provided that Scyther is not too undertrained, its Cut/Aerial Ace/Sickle Chop will down it quickly. It also helps that its skillset helps with damage[[note]]Cut adds Crit self-buff for 2 turns, while Aerial Ace gives a permanent Prey Mark status to the target to make it take 30% more damage from all attacks (15% more from Bug-type allies)[[/note]]. It is a GlassCannon, though, with a double weakness to Rock at that, so it can be downed quickly if the player is not careful with stats and formation. Even with this downside, entire [=PvE=] battles can be won by having Scyther sweep through multiple waves without allies' help before the foes' stats catch up.

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* Scyther in the The UnlicensedGame ''Pet Smash''.Smash'':
** Scyther.
It is an S-tier Pokémon, so the player needs some luck with the Draw pull (not as much as the even rarer S+), but once the player has it, it proves itself to be an effective sweeper for most PlayerVersusEnvironment modes. It only targets one foe with the lowest HP starting from the back row, but if the foe is killed by it, then Scyther can move again in the same turn thanks its Patient Mantis passive[[note]]Aside from said effect, it also boosts Scyther's damage against enemies with less than 30% HP.[[/note]]. Even if the foe resists Bug or Flying, provided that Scyther is not too undertrained, its Cut/Aerial Ace/Sickle Chop will down it quickly. It also helps that its skillset helps with damage[[note]]Cut adds Crit self-buff for 2 turns, while Aerial Ace gives a permanent Prey Mark status to the target to make it take 30% more damage from all attacks (15% more from Bug-type allies)[[/note]]. It is a GlassCannon, though, with a double weakness to Rock at that, so it can be downed quickly if the player is not careful with stats and formation. Even with this downside, entire [=PvE=] battles can be won by having Scyther sweep through multiple waves without allies' help before the foes' stats catch up. Evolving it into Scizor exchanges its double weakness with Fire, but Steel is still a good defensive type (even if it is not immune to Poison in this game). It also exchanges its Flying-type special skill with a Steel one as well, which adds wider coverage despite no longer advantageous against Bug and Fighting.
** Any {{Mon}} whose skill/ability can turn foes against each other. Particular examples are Mew and the Ralts line, both of them S-tiers. Mew's ultimate skill has a chance to inflict Confuse, which makes the affected lose control and perform basic attacks on either ally or foe. Mew is also surprisingly easy to obtain for new players, as it is given away for free in one of the daily events dedicated to newbies and its shards are easy to obtain from the server opening carnival event if the player needs a duplicate to increase its Star rating. Meanwhile, the Ralts line uses Charm as its main gimmick (except for Gallade, which uses Confuse). Charm makes the affected attack its allies. If this happens to the main powerhouse, that team is toast. Even better, the Gardevoir line comes with a passive that has 20% chance of charming a random foe at the start of a battle and its special skill raises its chance of inflicting Charm.
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* Scyther in the UnlicensedGame ''Pet Smash''. It is an S-tier Pokémon, so the player needs some luck with the Draw pull (not as much as the even rarer S+), but once the player has it, it proves itself to be an effective sweeper for most PlayerVersusEnvironment modes. It only targets one foe with the lowest HP starting from the back row, but if the foe is killed by it, then Scyther can move again in the same turn thanks its Patient Mantis passive[[note]]Aside from said effect, it also boosts Scyther's damage against enemies with less than 30% HP.[[/note]]. Even if the foe resists Bug or Flying, provided that Scyther is not too undertrained, its Cut/Aerial Ace/Sickle Chop will down it quickly. It also helps that its skillset helps with damage[[note]]Cut adds Crit self-buff for 2 turns, Aerial Ace gives a permanent Prey Mark status to the target to make it take 30% more damage from all attacks (15% more from Bug-type allies), and the ultimate skill Sickle Chop's cooldown will not be reset if this skill does not kill the foe.[[/note]]. It is a GlassCannon, though, with a double weakness to Rock at that, so it can be downed quickly if the player is not careful with stats and formation. Even with this downside, entire [=PvE=] battles can be won by having Scyther sweep through multiple waves without allies' help before the foes' stats catch up.

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* Scyther in the UnlicensedGame ''Pet Smash''. It is an S-tier Pokémon, so the player needs some luck with the Draw pull (not as much as the even rarer S+), but once the player has it, it proves itself to be an effective sweeper for most PlayerVersusEnvironment modes. It only targets one foe with the lowest HP starting from the back row, but if the foe is killed by it, then Scyther can move again in the same turn thanks its Patient Mantis passive[[note]]Aside from said effect, it also boosts Scyther's damage against enemies with less than 30% HP.[[/note]]. Even if the foe resists Bug or Flying, provided that Scyther is not too undertrained, its Cut/Aerial Ace/Sickle Chop will down it quickly. It also helps that its skillset helps with damage[[note]]Cut adds Crit self-buff for 2 turns, while Aerial Ace gives a permanent Prey Mark status to the target to make it take 30% more damage from all attacks (15% more from Bug-type allies), and the ultimate skill Sickle Chop's cooldown will not be reset if this skill does not kill the foe.[[/note]].allies)[[/note]]. It is a GlassCannon, though, with a double weakness to Rock at that, so it can be downed quickly if the player is not careful with stats and formation. Even with this downside, entire [=PvE=] battles can be won by having Scyther sweep through multiple waves without allies' help before the foes' stats catch up.
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Added DiffLines:

* Scyther in the UnlicensedGame ''Pet Smash''. It is an S-tier Pokémon, so the player needs some luck with the Draw pull (not as much as the even rarer S+), but once the player has it, it proves itself to be an effective sweeper for most PlayerVersusEnvironment modes. It only targets one foe with the lowest HP starting from the back row, but if the foe is killed by it, then Scyther can move again in the same turn thanks its Patient Mantis passive[[note]]Aside from said effect, it also boosts Scyther's damage against enemies with less than 30% HP.[[/note]]. Even if the foe resists Bug or Flying, provided that Scyther is not too undertrained, its Cut/Aerial Ace/Sickle Chop will down it quickly. It also helps that its skillset helps with damage[[note]]Cut adds Crit self-buff for 2 turns, Aerial Ace gives a permanent Prey Mark status to the target to make it take 30% more damage from all attacks (15% more from Bug-type allies), and the ultimate skill Sickle Chop's cooldown will not be reset if this skill does not kill the foe.[[/note]]. It is a GlassCannon, though, with a double weakness to Rock at that, so it can be downed quickly if the player is not careful with stats and formation. Even with this downside, entire [=PvE=] battles can be won by having Scyther sweep through multiple waves without allies' help before the foes' stats catch up.
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Spell name correction.


* ''VideoGame/{{Geneforge}} 2'' introduced a bunch of new spells more than the original, including some very broken stuff in Mental Magic. Playing as an Agent (which pays fewer skill points for magic skills), it's possible to boost Mental Magic and Spellcraft to the point that no enemy can resist your spells. Coupled with spells like Strong Daze (paralyzes all nearby enemies until they take damage or the duration expires), Terror (target cannot fight back and tries to hide in a corner), or Charm (guess what it does), you really don't even need creations.

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* ''VideoGame/{{Geneforge}} 2'' introduced a bunch of new spells more than the original, including some very broken stuff in Mental Magic. Playing as an Agent (which pays fewer skill points for magic skills), it's possible to boost Mental Magic and Spellcraft to the point that no enemy can resist your spells. Coupled with spells like Strong Daze (paralyzes all nearby enemies until they take damage or the duration expires), Terror (target cannot fight back and tries to hide in a corner), or Charm (guess what it does), Dominate (forces the enemy to fight by your side), you really don't even need creations.
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* The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune - in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].

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* The poison status condition from ''VideoGame/EpicBattleFantasy 3'' ''VideoGame/EpicBattleFantasy3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune - in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].



* ''VideoGame/EpicBattleFantasy 4'' drastically nerfed poison to the point where it's ''under''-powered, and brought airstrikes to within balance, but it's not quite immune to having its own game breakers. By giving Lance the Solar Flare special (which reduces the enemy party's accuracy, with nothing in the whole game immune to it and almost nothing resisting it outside of chapter bosses) and combining it with Anna's Reflex ability (which boosts evasion for the whole party), it becomes practically impossible for the enemy to hit you at all. Both of these skills can be cast multiple times. Reflex carries over to the next wave, and while Solar Flare doesn't, it's fairly easy to let Lance hit the next wave with a Solar Flare before they can act.

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* ''VideoGame/EpicBattleFantasy 4'' ''VideoGame/EpicBattleFantasy4'' drastically nerfed poison to the point where it's ''under''-powered, and brought airstrikes to within balance, but it's not quite immune to having its own game breakers. By giving Lance the Solar Flare special (which reduces the enemy party's accuracy, with nothing in the whole game immune to it and almost nothing resisting it outside of chapter bosses) and combining it with Anna's Reflex ability (which boosts evasion for the whole party), it becomes practically impossible for the enemy to hit you at all. Both of these skills can be cast multiple times. Reflex carries over to the next wave, and while Solar Flare doesn't, it's fairly easy to let Lance hit the next wave with a Solar Flare before they can act.

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!! Other games
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** ''GameBreaker/XenobladeChronicles3''
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** The ''stoneskin'' spell in the first game. Once a scroll with this spell is found and a magic-user is of high level enough to cast it, the whole party can be basically made invulnerable to physical attacks. Only monsters that can do magical attacks still stand a chance. This is because the spell has no set duration, but will only fade once a character has suffered a certain number of blows. Hence the magic-user can cast the spell, then the whole party can rest so ''stoneskin'' is memorized again, and so on until every member is protected. The protection can be quickly soaked up in a fight for the front-rank Meat Shields, but it can just be cast again as soon as dispelled... and for the SquishyWizard or TheMedic behind their lines, one casting may last very long since they are rarely hit. Not surprisingly, ''stoneskin'' [[{{Nerf}} disappeared altogether]] from the spellbooks in the game's sequel, ''The Legend of Darkmoon'', even for a party coming from the previous game, an exception to the OldSaveBonus.[[note]]This spell was largely considered a GameBreaker in the second edition of ''[[TabletopGame/DungeonsAndDragons AD&D]]'' itself (of which ''Eye of the Beholder'' is based) for the same reasons. It even spawned a lengthy discussion in ''Magazine/{{Dragon}}'' magazine about how to circumvent this problem. Of course, in RPG the GameMaster can always arbitrate and decide to change the spell description or prevent its use altogether. Video games don't have this luxury.[[note]]

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** The ''stoneskin'' spell in the first game. Once a scroll with this spell is found and a magic-user is of high level enough to cast it, the whole party can be basically made invulnerable to physical attacks. Only monsters that can do magical attacks still stand a chance. This is because the spell has no set duration, but will only fade once a character has suffered a certain number of blows. Hence the magic-user can cast the spell, then the whole party can rest so ''stoneskin'' is memorized again, and so on until every member is protected. The protection can be quickly soaked up in a fight for the front-rank Meat Shields, but it can just be cast again as soon as dispelled... and for the SquishyWizard or TheMedic behind their lines, one casting may last very long since they are rarely hit. Not surprisingly, ''stoneskin'' [[{{Nerf}} disappeared altogether]] from the spellbooks in the game's sequel, ''The Legend of Darkmoon'', even for a party coming from the previous game, an exception to the OldSaveBonus.[[note]]This spell was largely considered a GameBreaker in the second edition of ''[[TabletopGame/DungeonsAndDragons AD&D]]'' itself (of which ''Eye of the Beholder'' is based) for the same reasons. It even spawned a lengthy discussion in ''Magazine/{{Dragon}}'' magazine about how to circumvent this problem. Of course, in RPG the GameMaster can always arbitrate and decide to change the spell description or prevent its use altogether. Video games don't have this luxury.[[note]][[/note]]

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