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** The Shield Charger/ Tesla Barrier is an interesting example of this trope. It doesn't attack enemies mainly, instead it protects you fully from all forms of damage bar falling. Not only that but any enemy that comes into contact with the 360 degree shield takes a fair amount of damage especially with the upgraded Tesla Barrier. Sure it runs out eventually but nothing is stopping you from reequipping the shield immediately after it dissipates. Like the Bouncer example above, it was nerfed in [[RatchetAndClankUpYourArsenal Up Your Arsenal]] with reduced ammo (5 instead of 15) but it was still a {{Game Breaker}}.
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].

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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival [[TheDragon Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker, tosses you a sword, and forces you to [[SwordFight fight on his level]].

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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker, tosses you a sword, GameBreaker and forces you to [[SwordFight fight on his level]].
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.

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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight, Knight]], who says "screw you" to your GameBreaker GameBreaker, tosses you a sword, and forces you to [[SwordFight fight on his level.level]].
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* In ''VideoGame/ValdisStoryAbyssalCity'', Reina can be this when built around the Agility stat. Normally Agility increases critical hit rate and the amount of time spent in [[SuperMode Focus mode]], but the fact that it doesn't boost base attack power means it's best as a secondary stat. Reina, however, has a skill that increases the damage of critical hits based on her Agility, and another skill that increases aerial damage based on her Agility - meaning the "low" power of a max-Agility Reina on paper does not translate into low power in practice, especially when her Agility gets high enough that every hit she makes becomes a critical, and her Focus mode lasts long enough to carry her through entire boss battles without needing to recharge the Focus meter. Combine with the accessory that drains enemy health on critical hits for laughs.
** When playing as Wyatt, there's the Seraphic Blades weapon. Relatively easy to acquire (if you [[GuideDangIt know where to look]]), the ridiculous speed of the twin-swords allows for nearly infinite combos. It's meant to be balanced out by each of those hits having low power compared to Wyatt's default sword, but the fact that it boosts aerial damage and drastically slows Wyatt's falling speed to allow him to stay airborne indefinitely means that the player can simply take most of the combo to the air. The weapon becomes even more broken at max level, where it starts increasing damage based on the player's combo count - by the time the combo finally can't be sustained, most enemies will be dead many times over. It's rather telling that most players' reaction to acquiring the game's InfinityPlusOneSword was to try it out and then switch right back to the Seraphic Blades.
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* Speaking of ''VideoGame/KirbyTripleDeluxe'', the Archer ability is amazing for both bosses and normal gameplay, due to one single attack: Magic-Star Arrow. You can charge your arrow in about 2.5 seconds to get an arrow that reaches the same damage as the very powerful Stone ability. Thanks to its very fast charging speed and really good damage, you can take out bosses with ease. Only exceptions being [[GoddamnedBoss Pyribbit]] and [[spoiler:[[FinalBoss Sectonia Vine]]]]
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** The original VideoGame/{{Kirby}} GameBreaker is the Hi-Jump ability in ''Kirby's Adventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.

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** The original VideoGame/{{Kirby}} Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''Kirby's Adventure''.''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.



* ''VideoGame/KirbySqueakSquad''[='s=] Tornado power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.

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* ''VideoGame/KirbySqueakSquad''[='s=] Tornado power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.Franchise/{{Kirby}}.
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* There are two in ''TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.

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* There are two in ''TheLegendOfSpyro: ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.
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* The Stone in ''VideoGame/KirbyTripleDeluxe'' is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies multiple times for massive damage. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip.

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* The ** Stone in ''VideoGame/KirbyTripleDeluxe'' is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies multiple times for massive damage. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip. It breaks the otherwise-difficult ''VideoGame/KirbyTripleDeluxe'' in half, too.
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* The Stone in ''VideoGame/KirbyTripleDeluxe'' is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies up to five times for massive damages. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip.

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* The Stone in ''VideoGame/KirbyTripleDeluxe'' is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies up to five multiple times for massive damages.damage. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip.
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* The Stone in ''VideoGame/KirbyTripleDeluxe'' is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies up to five times for massive damages. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip.
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* ''JakAndDaxter: The Lost Frontier'' has the [[NamesToRunAwayFromReallyFast Armageddon]] plane weapon, especially in the Hero-Mode-only plane known as the Jaguar. Without even fully upgrading the Judgment missiles it fires, it is possible to clear out pretty much any major aerial fight barring bosses in one big MacrossMissileMassacre (and bosses are still fairly easy to disassemble). Let's put it this way: "hunt the transport" missions from pirate radio towers are set up so you have about four minutes to finish them. The Jaguar fitted with a block of 4x Level 4 Armageddon can complete that particular raid in twenty to thirty seconds, and that includes the flight from the tower to the target. And this is ''without'' the infinite ammo unlockable.

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* ''JakAndDaxter: The Lost Frontier'' ''VideoGame/JakAndDaxterTheLostFrontier'' has the [[NamesToRunAwayFromReallyFast Armageddon]] plane weapon, especially in the Hero-Mode-only plane known as the Jaguar. Without even fully upgrading the Judgment missiles it fires, it is possible to clear out pretty much any major aerial fight barring bosses in one big MacrossMissileMassacre (and bosses are still fairly easy to disassemble). Let's put it this way: "hunt the transport" missions from pirate radio towers are set up so you have about four minutes to finish them. The Jaguar fitted with a block of 4x Level 4 Armageddon can complete that particular raid in twenty to thirty seconds, and that includes the flight from the tower to the target. And this is ''without'' the infinite ammo unlockable.



* The Clockwork Kazooie eggs in ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]''. They're meant to be used as remote-controlled bombs, but they're capable of picking up important items like Jiggies, Jinjos and Cheato Pages all by themselves. You can just fire them at the normally hard-to-reach object you want and completely bypass a lot of difficult platforming and puzzles.

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* The Clockwork Kazooie eggs in ''[[VideoGame/{{Banjo-Kazooie}} ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''. They're meant to be used as remote-controlled bombs, but they're capable of picking up important items like Jiggies, Jinjos and Cheato Pages all by themselves. You can just fire them at the normally hard-to-reach object you want and completely bypass a lot of difficult platforming and puzzles.
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** Electricity is also broken in ''A New Beginning'' too if you know how to use it, on top of the fact that you get it pretty early on. On paper, it's an element that let's you stun and toss enemies, while not doing much damage. Doesn't sound too spectacular, until you realize that enemies in this game take FallDamage, and often get {{One Hit Kill}}ed even when falling off short drops, and when you throw them into bottomless pits, you still get their spirit gems regardless. If you level the basic breath version of it up all the way, you can toss even the biggest of enemies off cliffs and ledges, killing them instantly, making it amazing crowd control when the game starts getting spam happy with enemies.
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** In ''A New Beginning'', Earth element, specifically it's sub elemental shot, is insane. You don't get it until just before the VeryDefinitelyFinalDungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on it's highest level, can stun even the larges enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while their still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but ''also'' recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, but isn't as broke due to the fact that is also does high damage to your mana...
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* [[GoGoEnslavement Slave Leia]] in ''Videogame/SuperStarWars: Return of the Jedi'' may be ''the'' most powerful playable character ''in the entire series''. She makes the level aboard Jabba's sail barge almost trivially easy.
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** The Shadow Strike ability deserves a little elaboration. Not only does it hit everyone in the vicinity, but it will knock the smaller enemies into the air for several seconds, and then they will spend several seconds after that getting back up. And if that wasn't enough, the shadow "blinds" them and makes them start attacking ''each other''. If one uses this ability right, you can get a whole room full of enemies all attacking each other without you ever entering the fray.
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* [[PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.

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* [[PapaLouieArcade [[VideoGame/PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.
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* Dixie Kong in ''VideoGame/DonkeyKongCountryTropicalFreeze''. Not only does she have by ''far'' the best jump-assist out of the three partners in the game, her LimitBreak transforms every enemy on screen into a special yellow heart. Yellow hearts break the normal limit of four hearts in your life meter, meaning that barring exceptionally poor play on the player's part, you essentially ''cannot die''. As for the threat of BottomlessPits, well, that's what Dixie's jump-assist was originally designed to deal with - and even if you do miss a jump, the game has green balloon items that pull you out of a bottomless pit.

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just so the kirby examples are all together


* There are two in ''TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.


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* There are two in ''TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.
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* In ''VideoGame/TheAdventuresOfLomax'', the spin ability. Every enemy will be damaged by it, and it makes you invincible to CollisionDamage and nearly every attack.
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** Spark ability is essentially Plasma 2.0, taking everything that made plasma awesome and making it even ''more'' powerful. There are only three levels of charge to get through (as opposed to Plasma's five), you can shoot powerful far-reaching lightning bolts directly up or down regardless of charge level (and can spam them in midair without losing altitude), and you can charge by rapidly shaking the wiimote. Also, instead of only having a dinky plasma needle when you're at no charge, you get the classic spark ability that surrounds you with a damaging aura of crackling electricity.
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** Let us not forget the original VideoGame/{{Kirby}} GameBreaker - the Hi-Jump ability in ''Kirby's Adventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.
** If your talking about Game Breakers, then you have to include the bomb. It's fast, easy to aim, easy to find, and one of the most powerful basic abilities in the game. Most bosses are a joke when using the bomb, and it's even funnier when Poppy Bros. Jr is your partner for double the bombing action.
** Don't forget Plasma, which is just stupidly strong when fully charged...and you can ''charge it while defending.''

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** Let us not forget the The original VideoGame/{{Kirby}} GameBreaker - is the Hi-Jump ability in ''Kirby's Adventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.
** If your talking about Game Breakers, then you have Back to include Kirby Super Star, there's the bomb.Bomb ability. It's fast, easy to aim, easy to find, and one of the most powerful basic abilities in the game. Most bosses are a joke when using the bomb, and it's even funnier when Poppy Bros. Jr is your partner for double the bombing action.
** Don't forget Plasma, which Plasma is just stupidly strong when fully charged...another ability that can turn you into an engine of destruction. A full charge fires a shot that not only deals impressive amounts of damage, but also reaches all the way across the screen and pierces through enemies and obstacles. Maintaining a full charge creates a shield that protects you from minor projectiles, you can generate a full charge in about a second with a little practice, and you can ''charge it while defending.''
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I\'m pretty sure that X Just X is rather bad form.


* ''VideoGame/KirbySuperStar'': The Hammer. Just... the Hammer. And there's also the Stone if you'd rather defend yourself than abuse the Hammer's laggy but still overly powerful Up+A.

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* ''VideoGame/KirbySuperStar'': The Hammer. Just... ''The Hammer''. Though it comes with a slight delay, the Hammer. Hammer's Up+A attack is one of the most damaging moves in the game. And there's also the Stone if you'd rather defend yourself than abuse the Hammer's laggy but still overly powerful Up+A.you prefer a defensive playstyle.
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* ''Super VideoGame/MeatBoy'' has Steve from Minecraft in the PC version which makes numerous levels extremely easy since he can create and destroy tiles at will. Often many other characters can break individual levels.

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* ''Super VideoGame/MeatBoy'' has Steve from Minecraft in the PC version which makes numerous levels extremely easy since he can create and destroy tiles at will. In fact, he's such a Game Breaker that the game disables achievements while he's in use. Often many other characters can break individual levels.
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* ''VideoGame/WarioLand4'' has the Black Dog, Black Dragon, Big Lips and Big Fist icons. Buy them with minigame coins before a boss fight, and with the exception of the last one (who still takes decent damage), you get to leave your opponent two hits from being dead before the battle formally 'begins'. It makes boss battles a hell of a lot shorter, especially given how it takes another hit before (of the two or three the boss will have left out of about 20) before it TurnsRed, giving you another easy target right as the battle begins.
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** [[GreenThumb Leaf]]. [[NoSell Gives you full invincibility when guarding]], [[DifficultButAwesome a terrific range if used properly]]... and it's [[DiscOneNuke one of the first powers you can obtain, and is thus available in the first Copy Room.]]
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** The Screw Attack rips the game ''wide-open'' if you use it right. It kills any enemy in one shot, is often capable of killing enemies that are otherwise invulnerable, makes you invincible while using it, and never runs out of ammo. Taken even further in games with the Space Jump; Combining them turns Samus into an unstoppable one-hit-kills-all projectile that ''you control''.
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* [[PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.

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* [[PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.
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Moved an entry from the Puzzle subpage. And some tweaks.





* {{Spelunky}}: While the game can be so NintendoHard that nothing truly breaks the game, having the luck to acquire a jetpack in early levels can render a great many of the challenges moot. Combine with the shotgun and a host of other gear, and you're golden.

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* {{Spelunky}}: VideoGame/{{Spelunky}}: While the game can be so NintendoHard that nothing truly breaks the game, having the luck to acquire a jetpack in early levels can render a great many of the challenges moot. Combine with the shotgun and a host of other gear, and you're golden.



* [[PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.
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<<|GameBreaker|>>

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* [[PapaLouieArcade Papa Louie 2: When Burgers Attack]] has Xandra. Her X-wand shoots stars that can can kill multiple enemies, she can jump slightly higher then the other playable characters & her gliding can carry her a massive distance.
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<<|GameBreaker|>>
distance.
* The corner glitch in ''VideoGame/WithinADeepForest'' allows you to bounce your ball character off corners at speeds that would normally break it in its glass form... if you hit the corner at the right angle. Now there are two official speedrun charts.
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* Kirby Squeak Squad's Tornado power. Just...that power. It is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.

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* Kirby Squeak Squad's ''VideoGame/KirbySqueakSquad''[='s=] Tornado power. Just...that power. It power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.

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