History GameBreaker / Platform

25th Jan '16 9:05:59 PM HHShetland
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** Back in ''Going Commando'', the upgraded Sheepinator: the ''Black'' Sheepinator. It [[BalefulPolymorph transforms enemies into Sheep]] at an alarmingly fast rate, enough to make it not-completely-useless against medium-to-large-sized enemies. On top of that, the Sheep themselves are now evil, [[RedEyesTakeWarning red-eyed]] [[BaaBomb EXPLODING]] Sheep that [[DrawAggro draw the enemy's attention to them]], and it has infinite ammo. Not quite as game-breaking as the other examples, but its unlimited ammo and enemy-distracting properties turn the [[BrutalBonusLevel Impossible Challenge]] into a cake-walk, and unlike just about every other weapon, it works just as well in [[NewGamePlus Challenge Mode]] as it does in the regular game, making it a good DiscOneNuke to fall back on when you're still grinding for money to buy all the Mega Weapons. It's useless against bosses, though.
28th Dec '15 12:37:56 PM Berrenta
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** The (Heavy) Bouncer in ''[[RatchetAndClankGoingCommando Going Commando]]'' and ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]''. It launches a massive ball that hits ForMassiveDamage, then splits into about 50 smaller bombs that all hit ''for equally massive damage''. This allows you to clear entire areas with ease and turns the final boss of ''Going Commando'' into a joke. Furthermore, in ''Going Commando'' the ammo clip is absolutely massive, and with all the ammo crates lying around replacing 5-8 ammo per ammo pickup, you're unlikely to ever run out of ammo for the thing (since, remember, a single shot is usually more than enough to clear out an entire room). They tried to nerf it in ''Up Your Arsenal'' by lowering the ammo amount, but it still hits just as hard; it's only prevented from being a true Game Breaker in that game by the presence of other weapons that are more broken than itself (see Rift Inducer above).
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** The (Heavy) Bouncer in ''[[RatchetAndClankGoingCommando Going Commando]]'' and ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]''. It launches a massive ball that hits ForMassiveDamage, for massive damage, then splits into about 50 smaller bombs that all hit ''for equally massive damage''. This allows you to clear entire areas with ease and turns the final boss of ''Going Commando'' into a joke. Furthermore, in ''Going Commando'' the ammo clip is absolutely massive, and with all the ammo crates lying around replacing 5-8 ammo per ammo pickup, you're unlikely to ever run out of ammo for the thing (since, remember, a single shot is usually more than enough to clear out an entire room). They tried to nerf it in ''Up Your Arsenal'' by lowering the ammo amount, but it still hits just as hard; it's only prevented from being a true Game Breaker in that game by the presence of other weapons that are more broken than itself (see Rift Inducer above).
24th Sep '15 5:40:27 AM Drbazooka
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** The Shield Charger/ Tesla Barrier is an interesting example of this trope. It doesn't attack enemies mainly, instead it protects you fully from all forms of damage bar falling. Not only that but any enemy that comes into contact with the 360 degree shield takes a fair amount of damage especially with the upgraded Tesla Barrier. Sure it runs out eventually but nothing is stopping you from reequipping the shield immediately after it dissipates. Like the Bouncer example above, it was nerfed in [[RatchetAndClankUpYourArsenal Up Your Arsenal]] with reduced ammo (5 instead of 15) but it was still a {{Game Breaker}}.
16th Sep '15 6:05:47 PM GF93
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival [[TheDragon Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
16th Sep '15 6:04:54 PM GF93
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker, tosses you a sword, and forces you to [[SwordFight fight on his level]].
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight]], who says "screw you" to your GameBreaker, tosses you a sword, GameBreaker and forces you to [[SwordFight fight on his level]].
16th Sep '15 6:04:14 PM GF93
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.
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** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheRival Meta Knight, Knight]], who says "screw you" to your GameBreaker GameBreaker, tosses you a sword, and forces you to [[SwordFight fight on his level.level]].
25th Aug '15 6:08:01 AM DeathBySnooSnoo
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* In ''VideoGame/ValdisStoryAbyssalCity'', Reina can be this when built around the Agility stat. Normally Agility increases critical hit rate and the amount of time spent in [[SuperMode Focus mode]], but the fact that it doesn't boost base attack power means it's best as a secondary stat. Reina, however, has a skill that increases the damage of critical hits based on her Agility, and another skill that increases aerial damage based on her Agility - meaning the "low" power of a max-Agility Reina on paper does not translate into low power in practice, especially when her Agility gets high enough that every hit she makes becomes a critical, and her Focus mode lasts long enough to carry her through entire boss battles without needing to recharge the Focus meter. Combine with the accessory that drains enemy health on critical hits for laughs. ** When playing as Wyatt, there's the Seraphic Blades weapon. Relatively easy to acquire (if you [[GuideDangIt know where to look]]), the ridiculous speed of the twin-swords allows for nearly infinite combos. It's meant to be balanced out by each of those hits having low power compared to Wyatt's default sword, but the fact that it boosts aerial damage and drastically slows Wyatt's falling speed to allow him to stay airborne indefinitely means that the player can simply take most of the combo to the air. The weapon becomes even more broken at max level, where it starts increasing damage based on the player's combo count - by the time the combo finally can't be sustained, most enemies will be dead many times over. It's rather telling that most players' reaction to acquiring the game's InfinityPlusOneSword was to try it out and then switch right back to the Seraphic Blades.
21st Aug '15 10:13:10 AM Thepenguinking2
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* Speaking of ''VideoGame/KirbyTripleDeluxe'', the Archer ability is amazing for both bosses and normal gameplay, due to one single attack: Magic-Star Arrow. You can charge your arrow in about 2.5 seconds to get an arrow that reaches the same damage as the very powerful Stone ability. Thanks to its very fast charging speed and really good damage, you can take out bosses with ease. Only exceptions being [[GoddamnedBoss Pyribbit]] and [[spoiler:[[FinalBoss Sectonia Vine]]]]
24th Jun '15 7:20:45 PM nombretomado
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** The original VideoGame/{{Kirby}} GameBreaker is the Hi-Jump ability in ''Kirby's Adventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.
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** The original VideoGame/{{Kirby}} Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''Kirby's Adventure''.''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were the digger, with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and Meta Knight, who says "screw you" to your GameBreaker and forces you to fight on his level.

* ''VideoGame/KirbySqueakSquad''[='s=] Tornado power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.
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* ''VideoGame/KirbySqueakSquad''[='s=] Tornado power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of {{Kirby}}.Franchise/{{Kirby}}.
27th May '15 5:26:16 PM ShinyTsukkomi
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* There are two in ''TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.
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* There are two in ''TheLegendOfSpyro: ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon''. First, Cynder's Shadow element has a basic attack that uses almost no mana, is inordinately powerful, and can hit every enemy in a fairly wide radius around her. The second is the Roll ability - its intended purpose is to quickly dodge powerful attacks, but you are invincible whenever you use it, to the point where an Earth Golem can smash its building-sized hand down on you, and if you roll you take ''zero'' damage. Using these two abilities in conjunction with each other can potentially get you through the entire game without ever dying, or indeed without any kind of a challenge.
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