History GameBreaker / Platform

2nd Jun '16 11:49:11 AM BSonirachi
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* ''GameBreaker/{{Kirby}}''



* ''VideoGame/KirbySuperStar'': ''The Hammer''. Though it comes with a slight delay, the Hammer's Up+A attack is one of the most damaging moves in the game. And there's also the Stone if you prefer a defensive playstyle.
** The Hammer? That's nothing. Get a second player in the Helper position, and get him the Copy power. Realize he is almost literally ''unkillable'' short of huge play mistakes - T.A.C. (the name of the Copy helper) can [[IntangibleMan vanish at will]], every time he copies a power (and he can ditch and re-copy at will) his health refills completely - and, if the enemy is un-copy-able, has [[OneBulletAtATime a decently damaging attack that turns lightning-fast as long as he's near the enemy]] . Picking up Stone and letting T.A.C. deal with everything without any risk of dying got many players through the Arena in record times.
** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only bosses that weren't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheDragon Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
** Back to ''Kirby Super Star'', there's the Bomb ability. It's fast, easy to aim, easy to find, and one of the most powerful basic abilities in the game. Most bosses are a joke when using the bomb, and it's even funnier when Poppy Bros. Jr. is your partner for double the bombing action.
** Plasma is another ability that can turn you into an engine of destruction. A full charge fires a shot that not only deals impressive amounts of damage, but also reaches all the way across the screen and pierces through enemies and obstacles. Maintaining a full charge creates a shield that protects you from minor projectiles, you can generate a full charge in about a second with a little practice, and you can ''charge while defending.''
** More limited than the others, but Stone can be used to easily blow through The True Arena introduced for ''Super Star Ultra''. Thanks to doing good damage, being easy to hit with, and granting invincibility that can be switched on at any moment, the only bosses even remotely a problem with it are Kaboola (an UnexpectedGameplayChange boss not too hard anyway) and Galacta Knight.
** The Mirror's offensive power via its dash attack, when combined with a high shield defense that reflects all projectiles, is pretty overpowered in the hands of a patient player.
** Also, using the Wheelie Rider ability (which is only done with a Wheelie helper) with either two players or one player with the right controls (a modified controller or remapped controller) is nigh unstoppable. Getting around the fact that you're using two controllers (two players that are well coordinated fills this out amazingly), and you've got great mobility and a very powerful projectile attack that can be aimed in eight directions and a very high rate of fire.
* ''VideoGame/KirbysDreamLand2''. Coo + Parasol. The resulting tornado attack provides invincibility frames ''and'' an easily maneuvered hitbox. It's so bad that ''angry Propeller Bombs'' (which normally OneHitKill the animal friend) can be destroyed by it. Needless to say, Coo ''and'' the combo itself deserved to be nerfed in [=KDL3=]; Coo is harder to control there, and the combo can actually be pierced by certain attacks, at least including the nose poke counterattack by ''Whispy Woods''.
* ''VideoGame/KirbySqueakSquad''[='s=] Tornado power is overpowered to the point of insanity. You are effectively invincible while using it, you fly with easy controls while using it, it lasts ''forever'', does absurd contact damage, and the kicker? The '''frame''' it ends, you can start another tornado. Quite possibly the most definitively broken power in the history of Franchise/{{Kirby}}.
* Hal Laboratories designed the [[InfinityPlusOneSword U.F.O. ability]] in ''VideoGame/KirbysAdventure'' to smash the game's balance to pieces; it grants hovering and a versatile attack with four levels of charge, the last level of which tears bosses to shreds with only a couple hits. That's why they wisely decided to make the U.F.O. ability wear off after one stage, and on top of that made the Little U.F.O.s that grant the ability the only enemies in the game that [[RespawningEnemies never respawn]]. Unfortunately though, they neglected to catch a glitch that allows Kirby to be a U.F.O. ''[[GoodBadBugs for the entire game]]''.
* In ''VideoGame/KirbysReturnToDreamLand'', the Tornado returns and is more powerful than ever with increased power and invincibility frames than before, it makes most levels and bosses [[JustForPun a breeze]]. This is even extremely powerful on EX-mode, to the point of almost being a requirement to beat all of the challenges on that mode.
** Fighter Kirby easily breaks the final boss due to the invincibility frames in the uppercut. All you have to do is use the uppercut, get on top and repeatedly use the dropkick.
** Spark ability is essentially Plasma 2.0, taking everything that made Plasma awesome and making it even ''more'' powerful. There are only three levels of charge to get through (as opposed to Plasma's five), you can shoot powerful far-reaching lightning bolts directly up or down regardless of charge level (and can spam them in midair without losing altitude), and you can charge by rapidly shaking the Wiimote. Also, instead of only having a dinky Plasma needle when you're at no charge, you get the classic Spark ability that surrounds you with a damaging aura of crackling electricity.
** [[GreenThumb Leaf]]. [[NoSell Gives you full invincibility when guarding]], [[DifficultButAwesome a terrific range if used properly]]... and it's [[DiscOneNuke one of the first powers you can obtain, and is thus available in the first Copy Room.]]
** Stone is broken even by Stone Ability standards. Not only does it make you almost totally invincible to most attacks, but it has two attacks (Dash+B and Down+B in midair) that allow you to hit enemies multiple times for massive damage. If that weren't enough, this Stone also has a purely-offensive Uppercut attack that's like a non-fiery version of Hammer's Hammer Flip. It breaks the otherwise-difficult ''VideoGame/KirbyTripleDeluxe'' in half, too.
* Speaking of ''VideoGame/KirbyTripleDeluxe'', the Archer ability is amazing for both bosses and normal gameplay, due to one single attack: Magic-Star Arrow. You can charge your arrow in about 2.5 seconds to get an arrow that reaches the same damage as the very powerful Stone ability. Thanks to its very fast charging speed and really good damage, you can take out bosses with ease. Only exceptions being [[GoddamnedBoss Pyribbit]] and [[spoiler:[[FinalBoss Sectonia Vine]]]].
31st May '16 10:29:29 PM MrUnderhill
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* Dixie Kong was also this in ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'' [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble and]] ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]''. Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails or Knuckles]], but controllable at the press of a button.

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* Dixie Kong was also this in ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'' [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble and]] ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]''. Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong ''Donkey Kong'' equivalent of [[VideoGame/SonicTheHedgehog Tails or Knuckles]], but controllable at the press of a button.
31st May '16 10:28:44 PM MrUnderhill
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* Dixie Kong was also this in [[VideoGame/DonkeyKongCountry2DiddysKongQuest both of the SNES games]] [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble she appeared in.]] Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails or Knuckles]], but controllable at the press of a button.

to:

* Dixie Kong was also this in [[VideoGame/DonkeyKongCountry2DiddysKongQuest both of the SNES games]] ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'' [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble she appeared in.]] and]] ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]''. Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails or Knuckles]], but controllable at the press of a button.
31st May '16 10:23:48 PM MrUnderhill
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* Dixie Kong was also this in [[VideoGame/DonkeyKongCountry2DiddysKongQuest both of the SNES games]] [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble she appeared in.]] Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails]], but controllable at the press of a button.

to:

* Dixie Kong was also this in [[VideoGame/DonkeyKongCountry2DiddysKongQuest both of the SNES games]] [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble she appeared in.]] Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails]], Tails or Knuckles]], but controllable at the press of a button.
31st May '16 10:21:25 PM MrUnderhill
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Added DiffLines:

* Dixie Kong was also this in [[VideoGame/DonkeyKongCountry2DiddysKongQuest both of the SNES games]] [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble she appeared in.]] Without having to carry Donkey Kong's weight, her helicopter spin could cross huge distances across the stage, and give you ''whole seconds'' worth of course correction if you made a bad jump. That along with being almost as fast as Diddy (whereas DK was slower than him in the first game, and Kiddy in the third game is about as slow as DK) means there are only a handful of situations where Dixie ''shouldn't'' be in front if she's available. She's pretty much the Donkey Kong equivalent of [[VideoGame/SonicTheHedgehog Tails]], but controllable at the press of a button.
5th May '16 11:44:52 PM GoldenSeals
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** In ''A New Beginning'', Earth element, specifically it's sub elemental shot, is insane. You don't get it until just before the VeryDefinitelyFinalDungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on it's highest level, can stun even the larges enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while their still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but ''also'' recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, but isn't as broke due to the fact that is also does high damage to your mana...

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** In ''A New Beginning'', Earth element, specifically it's sub elemental shot, is insane. You don't get it until just before the VeryDefinitelyFinalDungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on it's highest level, can stun even the larges enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while their still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but ''also'' recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, damage, but it isn't as broke due to the fact that is broken because also does high damage to your mana...mana.
3rd May '16 2:43:02 AM CutePenguin123
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** The RYNO 4 from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', to the point where it's omega version's description warns player that using it could make the game no longer fun to play.

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** The RYNO 4 from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', to the point where it's omega version's description warns player players that using it could make the game no longer fun to play.fun.
2nd May '16 5:31:07 AM CutePenguin123
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** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' there is even a warning in the upgraded version's description that it is a game breaking weapon and use of it may make the game no longer fun.

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** In The RYNO 4 from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' there is even a warning in Destruction]]'', to the upgraded point where it's omega version's description warns player that using it is a game breaking weapon and use of it may could make the game no longer fun.fun to play.
30th Apr '16 3:30:16 PM Vir
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* ''{{Bionicle}} Heroes'' seems to have included this in order to avoid frustrating young fans: if you collect enough LEGO elements to fill up a meter at the top of the screen, you automatically enter Hero Mode, in which you are invincible, have double firepower, have a track playing over and over again, and can activate certain gold things (making it necessary to beat the game). The catch? These elements are EVERYWHERE and the required number is exceedingly low except in certain parts of certain boss fights; if you have any selectivity at all (even unintentional) about when you pick up pieces, you'll be invincible for about 4/5 of the game, so the challenge disappears.

to:

* ''{{Bionicle}} ''Franchise/{{Bionicle}} Heroes'' seems to have included this in order to avoid frustrating young fans: if you collect enough LEGO elements to fill up a meter at the top of the screen, you automatically enter Hero Mode, in which you are invincible, have double firepower, have a track playing over and over again, and can activate certain gold things (making it necessary to beat the game). The catch? These elements are EVERYWHERE and the required number is exceedingly low except in certain parts of certain boss fights; if you have any selectivity at all (even unintentional) about when you pick up pieces, you'll be invincible for about 4/5 of the game, so the challenge disappears.



** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss that wasn't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheDragon Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
** Back to Kirby Super Star, there's the Bomb ability. It's fast, easy to aim, easy to find, and one of the most powerful basic abilities in the game. Most bosses are a joke when using the bomb, and it's even funnier when Poppy Bros. Jr is your partner for double the bombing action.

to:

** The original Franchise/{{Kirby}} GameBreaker is the Hi-Jump ability in ''VideoGame/KirbysAdventure''. While in the main stages it was just a funny ability only useful in certain levels, against bosses it became a destruction machine: the combination of invincibility frames and the fact that it has you leap far outside most boss' range of attacks meant that if you were good at timing you could beat pretty much any boss silly without ever taking a hit - the ability could be used both offensively and to dodge things, and the only boss bosses that wasn't weren't made a complete breeze by this were [[TunnelKing Heavy Mole]], with whom it's tricky to both attack with Hi-Jump and leap out of attack range, and [[TheDragon Meta Knight]], who says "screw you" to your GameBreaker and forces you to [[SwordFight fight on his level]].
** Back to Kirby ''Kirby Super Star, Star'', there's the Bomb ability. It's fast, easy to aim, easy to find, and one of the most powerful basic abilities in the game. Most bosses are a joke when using the bomb, and it's even funnier when Poppy Bros. Jr Jr. is your partner for double the bombing action.



* ''Kirby's Dreamland 2''. Coo + Parasol. The resulting tornado attack provides invincibility frames ''and'' an easily maneuvered hitbox. It's so bad that ''angry Propeller Bombs'' (which normally OneHitKill the animal friend) can be destroyed by it. Needless to say, Coo ''and'' the combo itself deserved to be nerfed in KDL3; Coo is harder to control there, and the combo can actually be pierced by certain attacks, at least including the nose poke counterattack by ''Whispy Woods''.

to:

* ''Kirby's Dreamland 2''.''VideoGame/KirbysDreamLand2''. Coo + Parasol. The resulting tornado attack provides invincibility frames ''and'' an easily maneuvered hitbox. It's so bad that ''angry Propeller Bombs'' (which normally OneHitKill the animal friend) can be destroyed by it. Needless to say, Coo ''and'' the combo itself deserved to be nerfed in KDL3; [=KDL3=]; Coo is harder to control there, and the combo can actually be pierced by certain attacks, at least including the nose poke counterattack by ''Whispy Woods''.



* Hal Laboratories designed the [[InfinityPlusOneSword U.F.O. ability]] in Kirby's Adventure to smash the game's balance to pieces; it grants hovering and a versatile attack with four levels of charge, the last level of which tears bosses to shreds with only a couple hits. That's why they wisely decided to make the U.F.O. ability wear off after one stage, and on top of that made the Little U.F.O.s that grant the ability the only enemies in the game that [[RespawningEnemies never respawn]]. Unfortunately though, they neglected to catch a glitch that allows Kirby to be a U.F.O. ''[[GoodBadBugs for the entire game]]''.
* In ''Kirby Return To Dreamland'', the Tornado returns and is more powerful than ever with increased power and invincibility frames than before, it makes most levels and bosses [[JustForPun a breeze.]] This is even extremely powerful on EX-mode, to the point of almost being a requirement to beat all of the challenges on that mode.

to:

* Hal Laboratories designed the [[InfinityPlusOneSword U.F.O. ability]] in Kirby's Adventure ''VideoGame/KirbysAdventure'' to smash the game's balance to pieces; it grants hovering and a versatile attack with four levels of charge, the last level of which tears bosses to shreds with only a couple hits. That's why they wisely decided to make the U.F.O. ability wear off after one stage, and on top of that made the Little U.F.O.s that grant the ability the only enemies in the game that [[RespawningEnemies never respawn]]. Unfortunately though, they neglected to catch a glitch that allows Kirby to be a U.F.O. ''[[GoodBadBugs for the entire game]]''.
* In ''Kirby Return To Dreamland'', ''VideoGame/KirbysReturnToDreamLand'', the Tornado returns and is more powerful than ever with increased power and invincibility frames than before, it makes most levels and bosses [[JustForPun a breeze.]] breeze]]. This is even extremely powerful on EX-mode, to the point of almost being a requirement to beat all of the challenges on that mode.



** Spark ability is essentially Plasma 2.0, taking everything that made plasma awesome and making it even ''more'' powerful. There are only three levels of charge to get through (as opposed to Plasma's five), you can shoot powerful far-reaching lightning bolts directly up or down regardless of charge level (and can spam them in midair without losing altitude), and you can charge by rapidly shaking the wiimote. Also, instead of only having a dinky plasma needle when you're at no charge, you get the classic spark ability that surrounds you with a damaging aura of crackling electricity.

to:

** Spark ability is essentially Plasma 2.0, taking everything that made plasma Plasma awesome and making it even ''more'' powerful. There are only three levels of charge to get through (as opposed to Plasma's five), you can shoot powerful far-reaching lightning bolts directly up or down regardless of charge level (and can spam them in midair without losing altitude), and you can charge by rapidly shaking the wiimote. Wiimote. Also, instead of only having a dinky plasma Plasma needle when you're at no charge, you get the classic spark Spark ability that surrounds you with a damaging aura of crackling electricity.



* Speaking of ''VideoGame/KirbyTripleDeluxe'', the Archer ability is amazing for both bosses and normal gameplay, due to one single attack: Magic-Star Arrow. You can charge your arrow in about 2.5 seconds to get an arrow that reaches the same damage as the very powerful Stone ability. Thanks to its very fast charging speed and really good damage, you can take out bosses with ease. Only exceptions being [[GoddamnedBoss Pyribbit]] and [[spoiler:[[FinalBoss Sectonia Vine]]]]

to:

* Speaking of ''VideoGame/KirbyTripleDeluxe'', the Archer ability is amazing for both bosses and normal gameplay, due to one single attack: Magic-Star Arrow. You can charge your arrow in about 2.5 seconds to get an arrow that reaches the same damage as the very powerful Stone ability. Thanks to its very fast charging speed and really good damage, you can take out bosses with ease. Only exceptions being [[GoddamnedBoss Pyribbit]] and [[spoiler:[[FinalBoss Sectonia Vine]]]]Vine]]]].
24th Feb '16 5:28:30 PM MegaMarioMan
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** The Rift Inducer of ''RatchetAndClankUpYourArsenal'' (and later ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack In Time]]'') is this for any small to medium-sized enemy, which are instantly sucked into the black hole/eaten by Fred the EldritchAbomination. It's totally worthless for Giant Mooks and bosses though, at least the UYA incarnation.

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** The Rift Inducer of ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' (and later later, the Rift Inducer 5000 ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack In Time]]'') is this for any small to medium-sized enemy, which are instantly sucked into the black hole/eaten by Fred the EldritchAbomination. It's totally worthless for Giant Mooks and bosses though, at least the UYA incarnation.



** The Shield Charger/ Tesla Barrier is an interesting example of this trope. It doesn't attack enemies mainly, instead it protects you fully from all forms of damage bar falling. Not only that but any enemy that comes into contact with the 360 degree shield takes a fair amount of damage especially with the upgraded Tesla Barrier. Sure it runs out eventually but nothing is stopping you from reequipping the shield immediately after it dissipates. Like the Bouncer example above, it was nerfed in [[RatchetAndClankUpYourArsenal Up Your Arsenal]] with reduced ammo (5 instead of 15) but it was still a {{Game Breaker}}.

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** The Shield Charger/ Tesla Barrier is an interesting example of this trope. It doesn't attack enemies mainly, instead it protects you fully from all forms of damage bar falling. Not only that but any enemy that comes into contact with the 360 degree shield takes a fair amount of damage especially with the upgraded Tesla Barrier. Sure it runs out eventually but nothing is stopping you from reequipping the shield immediately after it dissipates. Like the Bouncer example above, it was nerfed in [[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]] Arsenal]]'' with reduced ammo (5 instead of 15) but it was still a {{Game Breaker}}.



* ''VideoGame/WarioLand4'' has the Black Dog, Black Dragon, Big Lips and Big Fist icons. Buy them with minigame coins before a boss fight, and with the exception of the last one (who still takes decent damage), you get to leave your opponent two hits from being dead before the battle formally 'begins'. It makes boss battles a hell of a lot shorter, especially given how it takes another hit before (of the two or three the boss will have left out of about 20) before it TurnsRed, giving you another easy target right as the battle begins.

to:

* ''VideoGame/WarioLand4'' has the Black Dog, Black Dragon, Big Lips and Big Fist icons. Buy them with minigame coins before a boss fight, and with the exception of the last one (who still takes decent damage), you get to leave your opponent two hits from being dead before the battle formally 'begins'. It makes boss battles a hell of a lot shorter, especially given how it takes another hit before (of the two or three the boss will have left out of about 20) before it TurnsRed, giving you another easy target right as the battle begins.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.Platform