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** The key to the strategy are damage plus chips. In earlier games, there exists variation for every elements, and Navi Chip adding +20 to +40 damage. The basic Attack Plus chips exists in +10, +20, and +30 variations. Eventually the entire elemental variations of these chips are removed, leaving Attack +10 and +30, Navi +20, and and the Colorpoint series. Of these ATK+30 and Double Point stands out as the GameBreaker due to the sizable boost they offers that can be applied on every chip. Fittingly they are some of the latest chip that can be acquired in the games, notably being locked to the NewGamePlus for both in ''4'', and Program Advance completion door in the post game for Double Point in ''5''.

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** The key to the strategy are damage plus chips. In earlier games, there exists variation for every elements, element, and Navi Chip adding +20 to +40 damage. The basic Attack Plus chips exists in +10, +20, and +30 variations. Eventually the entire elemental variations of these chips are removed, leaving Attack +10 and +30, Navi +20, and and the Colorpoint series. Of these ATK+30 and Double Point stands out as the GameBreaker due to the sizable boost they offers that can be applied on every chip. Fittingly they are some of the latest chip that can be acquired in the games, notably being locked to the NewGamePlus for both in ''4'', and Program Advance completion door in the post game for Double Point in ''5''.
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I'm not sure this counts. When it comes to folder building, this is one of the most basic rules, and one of the first things you learn in each game's tutorial. As such, it's not a gameplay element that unexpectedly trumps all others.


* In all games, building a folder that only has a single chip code is far more powerful than one with multiple codes, as no single chip is powerful enough to be as good as using five chips per turn. Each game has at least one code which can be used to build a single-code folder almost immediately, allowing the player to easily demolish most of the game's early challenges.
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** The key to the strategy are damage plus chips. In earlier games, there exists variation for every elements, and Navi Chip adding +20 to +40 damage. The basic Attack Plus chips exists in +10, +20, and +30 variations. Eventually the entire elemental variations of these chips are removed, leaving Attack +10 and +30, Navi +20, and and the Colorpoint series. Of these ATK+30 and Double Point stands out as the GameBreaker due to the sizable boost they offers that can be applied on every chip. Fittingly they are some of the latest chip that can be acquired in the games, notably being locked to the NewGamePlus for both in ''4'', and Program Advance completion door in the post game for Double Point in ''5''.

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* Guts Soul is quite a doozy for a soul that is guaranteed as the very first soul in the Red Sun version. It requires panel breaking chip which is pretty easy to include in a folder due to the Crack series being commonly alvailable even in Asterisk code. During the duration of Guts Soul, it gives you Guts Style's Buster Machine Gun that renders you invincible, and 60 damage Guts Punch as a charge shot. What makes the soul ridiculous is its battle chip damage bonus, as it give +30 damage for every non-elemental chip. Already ridiculously sizable in its own right with the Vulcan series of chips, the boost affects dimming chips such as Navi and even Giga chips. In particular, Videoman, Kendoman, Numberball, Holy Dream, and Bass are all dimming multi hitting chips. This passive effect is so powerful, that for the remainder of the series, passive damage boost no longer affects dimming chip outside of Numberman's Soul which boosts damage by 10, and when its reintroduced in Battle Network 6, it become a part of the PurposefullyOverpowered Beast Out, and no longer boosts dimming chips.
* Number Ball stands out as one of the most ridiculous Secret Chip from the free tournament. Its a dimming chip that sends out Numberball in a straight line, doing damage to the first enemy it hit equal to the last 2 digits of Megaman's HP, and since you can simply take damage to control the amount of damage it does, its fairly simple to do 90 damage per hit and in some cases you can reach 95 or 99 on the last 2 digits. Version 1 does 3 hits, version 2 does 4 hits, and version 3 does 5 hits for a chip that does 270 damage to 450 damage. While the chip existed in Battle Network 5 and 6 and is still quite good, its ridiculous in ''4'' due to being a Standard class chip alowing you to run 4 copy of in a single folder instead of Mega in ''5'' and single copy restricted in ''6''. The only weakness of the chip was its reliant of HP count can potentially be annoying with your HP memory acquirance and taking hits during the fight, but outside of Tournament scenario that force you to be at Max HP, you can simply control your HP count for a ridiculously overpowered damage output.
** Numberball is particularly ridiculous in Wii U version since the communication option let you get a single copy of every secret chip in every code from the get go. That means 3 copy of Numberball 3, 2, and 1 right from the start of the game. With the Chip Order system, you can streamline them into 4 copy of a single code.
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* The SuperArmor [=NaviCust=] program stops Mega Man from flinching, meaning only outright paralysis can stun him. Not only does this stop enemies from interrupting your attacks and allow you to perform under heavy fire, it also prevents you from losing Busting Rank from getting hit, meaning that, unless you get paralyzed, you're given a Busting Rank of 5 at minimum for each battle.

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* The SuperArmor [[ImmuneToFlinching Super Armor]] [=NaviCust=] program stops Mega Man from flinching, meaning only outright paralysis can stun him. Not only does this stop enemies from interrupting your attacks and allow you to perform under heavy fire, it also prevents you from losing Busting Rank from getting hit, meaning that, unless you get paralyzed, you're given a Busting Rank of 5 at minimum for each battle.
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** The first is Area Grab, which steals an entire row from your opponent, giving you more space and restricting enemy movement. It also lets you make better use of short-range attacks. Such is its utility that Area Grab * is perceived as one of the best chips in the entire game.

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** The first is Area Grab, which steals an entire row from your opponent, giving you more space and restricting enemy movement. It also lets you make better use of short-range attacks. Such is its utility that Area Grab * is perceived as one of the best chips in the entire game.series.
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* The Gyroman line of chips normally bombs every enemy panel on the same row, but by holding L + R buttons, it will instead focus all the bombs it would drop across the row onto the closest enemy in that row. Normally this results in three hits, but if you activate it on a row with more enemy panels, this combo will deal more hits on a single enemy. This behavior synergizes perfectly with Color/Double Point as the panels you've given up also make Gyroman land more hits, each of them boosted. A maxed-out Gyroman SP has a base damage of 140, and if you combine it with Double Point, [=Atk+30=], and [=Navi+20=] he'll hit four times for 250 damage each. Under the effects of Full Synchro or any other damage-doubling effect, that totals 2000 damage which is enough to take out most bosses in one go!
* [=ProtoSoul=] in ''Team Protoman'' is ridiculous. Its main assets (reflecting shield, charge swords for double strength) have not changed from ''Battle Network 4'', but its power comes from a collection of chips that can maximize its potential. Area Grab, Wide Blade, Long Blade, and Moonblade 3 all share a common code (L), so it's easy to make a folder based around slipping on [=ProtoSoul=], area-locking enemies, and slicing them to ribbons.

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* The Gyroman [=GyroMan=] line of chips normally bombs every enemy panel on the same row, but by holding L + R buttons, it will instead focus all the bombs it would drop across the row onto the closest enemy in that row. Normally this results in three hits, but if you activate it on a row with more enemy panels, this combo will deal more hits on a single enemy. This behavior synergizes perfectly with Color/Double Point as the panels you've given up also make Gyroman [=GyroMan=] land more hits, each of them boosted. A maxed-out Gyroman [=GyroMan=] SP has a base damage of 140, and if you combine it with Double Point, [=Atk+30=], and [=Navi+20=] he'll hit four times for 250 damage each. Under the effects of Full Synchro or any other damage-doubling effect, that totals 2000 damage which is enough to take out most bosses in one go!
* [=ProtoSoul=] in ''Team Protoman'' [=ProtoMan=]'' is ridiculous. Its main assets (reflecting shield, charge swords for double strength) have not changed from ''Battle Network 4'', but its power comes from a collection of Sword chips that can maximize its potential. Area Grab, Wide Blade, Long Blade, and Moonblade 3 all share a common code (L), so it's easy to make a folder based around slipping on [=ProtoSoul=], area-locking enemies, and slicing them to ribbons.
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* Three of the [[BoringButPractical most basic and common chips]] in the game and a couple of attack enhancers are pretty much all you need to steamroll through it: Reflector blocks most attacks while instantly hitting the entire row with a beam (and can deliver some easy counter hits). Mach Gun sets a crosshair that moves up and down from the bottom of the column with the nearest enemy and hits viruses 3 or more times, which tends to outclass Vulcan chips in performance. Arrow Train creates a line of arrows between you and the enemy. Its power can be doubled by Spout Cross. Both their first and second versions share a code, maintaining their relevance by the end of the game. Even the third version of each can be set together, though it is unfortunately a lot more tricky to collect those.

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* Three of the [[BoringButPractical most basic and common chips]] in the game and a couple of attack enhancers are pretty much all you need to steamroll through it: Reflector blocks most attacks while instantly hitting the entire row with a beam (and can deliver some easy counter hits). Mach Gun sets a crosshair that moves up and down from the bottom of the column with the nearest enemy and hits viruses 3 or more times, which tends to outclass Vulcan chips in performance. Arrow Train creates a line of arrows between you and the enemy. Its power can be doubled by Spout Cross. Both their first and second versions share a code, maintaining their relevance by the end of the game. Even the third version of each can be set together, though it is unfortunately a lot more tricky to collect those. Even in [=PvP=], Reflector and Mach Gun are considered viable chips respectively for avoiding damage + counterattacking, and removing any Anti- chip effects the opponent might have + forcing a Falzar player out of Ground Cross or Dust Cross.
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* There are fifteen extremely powerful chips whose strength is normally balanced out by their rarity. Most can only be obtained randomly by S-Ranking [=PvP=] battles against opponents of a certain power level, while the remaining few were only available through limited-time events in Japan. Since the Wii U Virtual Console release does not support [=PvP=] battles and the events for the remaining chips have long been over, this particular version of the game decides to just outright ''hand'' these chips to you for doing nothing more than accessing the Network menu. You can get them the moment you take control of Lan for the first time, and they far outclass just about anything you'll find up until the ''postgame''. The Gospel Breath chips in particular outright trivialize almost every common virus encounter and even some ''bosses'' under the right circumstances, basically turning the game into "Press A to Win" as soon as they come up in your chip selection.

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* There are fifteen extremely powerful chips whose strength is normally balanced out by their rarity. Most can only be obtained randomly by S-Ranking [=PvP=] battles against opponents of a certain power level, while the remaining few were only available through limited-time events in Japan. Since the Wii U Virtual Console release does not support [=PvP=] battles and the events for the remaining chips have long been over, this particular version of the game decides to just outright ''hand'' these chips to you for doing nothing more than accessing the Network menu. You can get them the moment you take control of Lan for the first time, and they far outclass just about anything you'll find up until the ''postgame''. The Gospel Breath chips in particular outright trivialize almost every common virus encounter and even some ''bosses'' under the right circumstances, basically turning the game into "Press A to Win" as soon as they come up in your chip selection.
selection. The ''Legacy Collection'' rerelease makes the majority of the secret chips require [=PvP=] battles once more, but still provides immediate access to the Gospel Breath chips.

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Deleting example again, per discussion. Leaving a hidden note.


* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time (whether you win those battles, lose them, or just retreat from them) instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=] As explained here: [[https://www.reddit.com/r/BattleNetwork/comments/12ouh5g/max_buster_and_style_influence_potential_bn23/]]

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* '''Everything''' to %%
%% Please
do with not list the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Collection's Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do feature.
%% If
a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll gameplay element is meant to be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all,
overpowered, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in not a given battle over a period of time (whether you win those battles, lose them, or just retreat from them) instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=] As explained here: [[https://www.reddit.com/r/BattleNetwork/comments/12ouh5g/max_buster_and_style_influence_potential_bn23/]]
GameBreaker.
%%
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** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time (whether you win those battles, lose them, or just retreat from them) instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]

to:

** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time (whether you win those battles, lose them, or just retreat from them) instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]
=] As explained here: [[https://www.reddit.com/r/BattleNetwork/comments/12ouh5g/max_buster_and_style_influence_potential_bn23/]]
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** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time, instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]

to:

** The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time, time (whether you win those battles, lose them, or just retreat from them) instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers. The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time, instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
**
The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in a given battle over a period of time, instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]
Is there an issue? Send a MessageReason:
None


* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers. The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in one battle instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers. The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in one a given battle over a period of time, instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]
Is there an issue? Send a MessageReason:
None


* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
Customizers. The only real downside to this is one-shotting everything with this method lowers your busting level half of the time. And for players of 2 and 3 who even want [=GutsStyle=] at all, it's better to play with Buster Max turned off when grinding enemies with the Mega Buster first. Getting the [=GutsStyle=] is determined by how many individual buster shots you can rack up in one battle instead of just simply one-shotting everything. Failing to understand that will instead just give you the [=ShieldStyle.=]
Is there an issue? Send a MessageReason:
None


* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per per''' '''''SHOT.''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
Is there an issue? Send a MessageReason:
None


* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per '''''SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per '''''SHOT.''' ''''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per ''SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.

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* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per ''SHOT.'''''SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [=GutsStyle=] Changes or the Navi Customizers.
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [[=GutsStyle=]] Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the [[=GutsStyle=]] [=GutsStyle=] Changes or the Navi Customizers.
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the GutsStyle Changes or the Navi Customizers.

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' in forms like the GutsStyle [[=GutsStyle=]] Changes or the Navi Customizers.
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Up To Eleven is now a disambiguation. Please refrain from linking to it


* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' [[UpToEleven in forms like the GutsStyle Changes or the Navi Customizers.]]

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' [[UpToEleven in forms like the GutsStyle Changes or the Navi Customizers.]]
Customizers.
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips ([[GameBreaker the strongest ones]]) right off the bat once you boot up each game, you get the mighty [[PurpouslyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even [[UpToEleven in forms like the GutsStyle Changes or the Navi Customizers.]]

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips ([[GameBreaker the strongest ones]]) [[GameBreaker event-only chips]] right off the bat once you boot up each game, you get the mighty [[PurpouslyOverpowered [[PurposelyOverpowered Buster Max Mode.]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even '''''Further''''' [[UpToEleven in forms like the GutsStyle Changes or the Navi Customizers.]]
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* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips ([[GameBreaker the strongest ones]]) right off the bat once you boot up each game, you get the mighty [[PorpouslyOverpowered Buster Max Mode.]]

to:

* '''Everything''' to do with the new Legacy Collection. On top of getting rare event-only chips ([[GameBreaker the strongest ones]]) right off the bat once you boot up each game, you get the mighty [[PorpouslyOverpowered [[PurpouslyOverpowered Buster Max Mode.]]
]] You thought the [[VideoGame/MegaManLegends Legends]] series' version of Buster Max was broken, this one's worse. On top of making the damage from your default weapon do a whopping '''100''' points of damage for each shot, unlike the Legends Series, all the upgrades you get for your buster ''stack'' and further '''Multiply''' the damage the more you upgrade it. On average, if you just focus on maxing out the Mega Buster's power attribute, you'll be doing a whopping '''600 Damage per SHOT.''' Which is as strong as one of the more powerful of the [[LimitBreak Program Advances.]] And that's just for BN 1. This isn't even getting into later installments boosting the power even [[UpToEleven in forms like the GutsStyle Changes or the Navi Customizers.]]
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* '''Everything''' to do with the new Legacy Collection. From getting rare event-only chips ([[GaembBreaker the strongest ones in the game]]) right off the bat

to:

* '''Everything''' to do with the new Legacy Collection. From On top of getting rare event-only chips ([[GaembBreaker ([[GameBreaker the strongest ones in the game]]) ones]]) right off the bat
bat once you boot up each game, you get the mighty [[PorpouslyOverpowered Buster Max Mode.]]
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None



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* '''Everything''' to do with the new Legacy Collection. From getting rare event-only chips ([[GaembBreaker the strongest ones in the game]]) right off the bat
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Not an example. A Game Breaker is an "element of gameplay that unexpectedly trumps all others". The Buster Max feature was designed to be Purposely Overpowered: Its purpose, according to the web manual, is to "get through the story smoothly" and defeat any "tough enemy blocking your progress".


* Legacy Collection's Buster Max feature. It allows Mega Man to deal a minimum of 100 damage per shot and since it doesn't give enemies post damage invincibility, there's no need for waiting to attack them again, allowing for quick and easy S-Ranks.

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* Legacy Collection's Buster Max feature. It allows Mega Man to deal a minimum of 100 damage per shot and since it doesn't give enemies post damage invincibility, there's no need for waiting to attack them again, allowing for quick and easy S-Ranks.
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to:

* Legacy Collection's Buster Max feature. It allows Mega Man to deal a minimum of 100 damage per shot and since it doesn't give enemies post damage invincibility, there's no need for waiting to attack them again, allowing for quick and easy S-Ranks.

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