History GameBreaker / FallOut

12th May '18 8:39:26 PM neosuduno
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* Similarly to the mentioned blade, Lorenzo's Artifact is attached to a standard Gamma gun. It appears to do less damage, but actually is spread across multiple damage types. It does Ballistic damage, True damage and if it hits the enemy head on, explosive damage TWICE. Adding a Electric Signal Carrier and it inflicts energy damage too. One to two shots and even the bulkiest power armored enemies will have their parts stripped to the frame, and turn a sentry bot to junk. Enemies with Layered armor like Sentry Bots, Power Armored Enemies and Mirelurks get it worse, as the combination of damage is applied to each layer, meaning that all the above damage can be applied more than once over. You can even detach the Lorenzo's Artifact receiver and attach it onto a Legendary Gamma Gun, especially ''[[UpToEleven those with Explosive effect]]''.

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* Similarly to the mentioned blade, Lorenzo's Artifact is attached to a standard Gamma gun. It appears to do less damage, but actually is spread across multiple damage types. It does Ballistic damage, True damage and if it hits the enemy head on, explosive damage TWICE. Adding a Electric Signal Carrier and it inflicts energy damage too. One to two shots and even the bulkiest power armored enemies will have their parts stripped to the frame, and turn a sentry bot to junk. Enemies with Layered armor like Sentry Bots, Power Armored Enemies and Mirelurks get it worse, as the combination of damage is applied to each layer, meaning that all the above damage can be applied more than once over. You can even detach the Lorenzo's Artifact receiver and attach it onto a Legendary Gamma Gun, especially ''[[UpToEleven those with Explosive effect]]''.Gun.
28th Mar '18 6:48:18 PM VeryMelon
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* Yao Guai Roast is supposed to give a +10 melee damage boost, but due to a bug it ends up give about +500% melee damage instead. For an ''hour''. With a strong melee setup you can easily have a Super Sledge dealing over a 1000 damage per hit.

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* Yao Guai Roast is supposed to give a +10 melee damage boost, but due to a bug an oversight it ends up give about as +500% melee damage instead. For an ''hour''. With a strong melee setup you can easily have a Super Sledge dealing over a 1000 damage per hit.
3rd Mar '18 10:49:03 PM DarthWalrus
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* The utter nonsense that is Final Judgement modified with Charging Barrels can be stated with simple math. Final Judgement is a Gatling Laser that shoots 25% faster than normal. Charging barrels reduces fire rate to a sixth to increase damage fourfold, losing some DPS to make it more ammo efficient. These are applied additively instead of multiplicatively, meaning Final Judgement (and any other Rapid Gatling Laser) with charging barrels fires at about 40% the speed and does four times the damage, netting a 60% boost to damage rate. And while burning fusion cores for ammo at first seems like the very definition of AwesomeButImpractical, the fact that you can get up to 1000 shots per core, which, with proper trade skills, can cost you a total of 240 caps a core, while "normal" ammo cannot go under 1 cap per shot, making it both an extremely powerful ''and'' economical endgame firearm. Oh, and to cap off on the "Get four times what you paid for" spree, Charging Barrels doesn't affect how a Gatling Laser operates in VATS, with each burst firing 10 shots for the same AP, despite each one doing QuadDamage.

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* The utter nonsense that is Final Judgement modified with Charging Barrels can be stated with simple math. Final Judgement is a Gatling Laser that shoots 25% faster than normal. Charging barrels reduces fire rate to a sixth to increase damage fourfold, losing some DPS to make it more ammo efficient. (Although in practice, this is still a DPS increase on many enemies thanks to how armor works). These are applied additively instead of multiplicatively, meaning Final Judgement (and any other Rapid Gatling Laser) with charging barrels fires at about 40% the speed and does four times the damage, netting a 60% boost to damage rate. And while burning fusion cores for ammo at first seems like the very definition of AwesomeButImpractical, the fact that you can get up to 1000 shots per core, which, with proper trade skills, can cost you a total of 240 caps a core, while "normal" ammo cannot go under 1 cap per shot, making it both an extremely powerful ''and'' economical endgame firearm. Oh, and to cap off on the "Get four times what you paid for" spree, Charging Barrels doesn't affect how a Gatling Laser operates in VATS, with each burst firing 10 shots for the same AP, despite each one doing QuadDamage.
1st Mar '18 12:04:00 PM MonsterDog
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* If you do enough of the Railroad cache sidequests, you can talk to Tinker Tom and unlock the Ballistic Weave mod, which allows you to add armor to most forms of basic clothing, including clothing that can be worn under a full set of armor. The ingredients are rare, but so very worth it. Just how effective is this? The Mk 5 version provides a whopping 110 to ballistic and energy defense, which rivals most sturdy armor in terms of effectiveness. It also works on a select few ''hats'', meaning you can mod a '''fedora''' to give better head defense than freaking ''power armor''. This gives you a total of 220 ballistic and energy defense along with Luck/Charisma bonuses from both the hat and glasses, which helmets do not allow to be worn together. Combine with modded Heavy armor and you easily pass 300 ballistic and energy defense. Add the ballistic and energy defense perks and that can potentially pass 400. Even better, the materials might be rare, but Tinker Tom still starts selling enough Ballistic fiber clothing at a decent enough price that you can very easily scavenge enough Ballistic Fiber to upgrade whatever you want to the highest level possible of Ballistic Weave.

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* If you do enough of the Railroad cache sidequests, you can talk to Tinker Tom and unlock the Ballistic Weave mod, which allows you to add armor to most forms of basic clothing, including clothing that can be worn under a full set of armor. The ingredients are rare, but so very worth it. Just how effective is this? The Mk 5 version provides a whopping 110 to ballistic and energy defense, which rivals most sturdy armor in terms of effectiveness. It also works on a select few ''hats'', meaning you can mod a '''fedora''' to give better head defense than freaking ''power armor''. This gives you a total of 220 ballistic and energy defense along with Luck/Charisma bonuses from both the hat and glasses, which helmets do not allow to be worn together. Combine with modded Heavy armor and you easily pass 300 ballistic and energy defense. Add the ballistic and energy defense perks and that can potentially pass 400. Even better, the materials might be rare, but Tinker Tom still starts selling enough Ballistic fiber clothing at a decent enough price that you can very easily scavenge enough Ballistic Fiber to upgrade whatever you want to the highest level possible of Ballistic Weave. Or, with enough caps, you can buy a shipment of Ballistic Fiber (which gives you 25 units of the stuff) from Kleo the robot in Goodneighbor and mod up your clothing and hat to Mk5 (24 total fiber required) in one go.
2nd Feb '18 8:35:08 PM Miracle@StOlaf
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* The Spray n' Spray is a unique Submachine Gun which can be purchased from Cricket in RandomEncounters, it comes with Explosive effect and high-tier mods, which means it can cripple and obliterate most enemies, and each shot deals 15 additional damage to anything nearby. Simply take off the silencer to boost the damage even further, and you can now crack open Mirelurk shells and cripple Super Mutants fruitlessly.

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* The Spray n' Spray is a unique Submachine Gun which can be purchased from Cricket in RandomEncounters, it comes with Explosive effect and high-tier mods, which means it can cripple and obliterate most enemies, and each shot deals 15 additional damage to anything nearby. Simply take off the silencer to boost the damage even further, and you can now crack open Mirelurk shells and cripple Super Mutants fruitlessly.effortlessly.
6th Jan '18 4:11:03 PM jameygamer
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6th Jan '18 4:08:17 PM jameygamer
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** Just one problem, Ninja doesn't actually grant +15% crit chance due to a bug.

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** Just one problem, Ninja doesn't actually grant +15% crit chance due to a bug.

4th Jan '18 3:34:38 PM Miracle@StOlaf
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* The Nuka-Cade can be broken by bringing either a Gamma Gun or any weapon with the "Explosive" Legendary effect. Get either type of weapon and play the "Bandit Roundup" Nuka-Cade Game. The splash effect of each weapon's shots will knock down all targets on screen, giving thousands of easy points that turn into hundreds of Nuka-Cade tickets. This is the fasted method of gaining Nuka-Cade tickets available.

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* The Nuka-Cade can be broken by bringing either a Gamma Gun or any weapon with the "Explosive" Legendary effect. Get either type of weapon and play the "Bandit Roundup" Nuka-Cade Game. The splash effect of each weapon's shots will knock down all targets on screen, giving thousands of easy points that turn into hundreds of Nuka-Cade tickets. This is the fasted method of gaining Nuka-Cade tickets available. Likewise, bringing in a Ripper to Whack-A-Commie turns that game into an quick & easy ticket-spewer.
27th Dec '17 8:06:14 AM silentdrew
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Added DiffLines:

** Just one problem, Ninja doesn't actually grant +15% crit chance due to a bug.


Added DiffLines:

4th Dec '17 7:23:49 AM InterLoper
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* Blade of the West is a smaller, cleaner, faster and stronger version of the [[{{BFS}} Bumper Sword]]. While it having the largest base DPS among the bladed melee weapons is offset by massive strength and skill requirements, it still knocks the target down on critical hit and has a 1.5 critical chance multiplier. So, if you have 20% base critical chance, 30% of your hits will result in knockdown. Super Slam perk adds another 30% on top of that, and given how fast the damn thing swings, you can probably knock out cold anything up to and including a Legendary Deathclaw within the first second of spamming attacks and then brutalize it while helpless on the ground, even if you don't quite meet the requirements. When combined with admirable reach, this also makes it excellent for crowd control. And you can easily acquire one in Hopeville base HQ with a tiny bit of SaveScumming before entering - the Marked One inside has about 1/3 chance of spawning equipped with the blade.
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