History GameBreaker / FallOut

25th Oct '16 8:55:16 AM timotaka
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* The Slayer and Sniper perks: Slayer makes your ''every'' hit in hand to hand combat critical, and Sniper makes ranged attacks critical at "only" Luck/10 chance (that is, for example Luck 6 means 60% critical chance). This effectively negates the downside of the Fast Shot trait.
19th Oct '16 8:59:39 AM Caps-luna
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** It has a hidden attribute that allows it to ignore a sizable percent of a targets radiation damage. Where this gets overpowered is that it seems to work against radiation ''immune'' enemies too. For example it does more damage to ghouls than a regular super sledge even though be all rights it should heal them.
15th Oct '16 3:48:06 PM thatother1dude
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* A modded Plasma Rifle - or even just a modded out pistol - is absurdly powerful, especially combined with the proper perks. A plasma sniper rifle when modded does more than 100 damage total before perks are added. Perks will double the damage, give this weapon the ability to penetrate armor, and have a bonus to making headshots. It is balanced by a high AP cost, but the right build can handle that. If you can manage a build that has the critical bar and the AP bar fill one another, you can become a murder machine.

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* A modded Plasma Rifle - or even just a modded out pistol - gun is absurdly powerful, especially combined with the proper perks. A plasma sniper rifle when modded does more than 100 damage total before perks are added. Perks will double the damage, give this weapon the ability to penetrate armor, and have a bonus to making headshots. It is balanced by a high AP cost, but the right build can handle that. If you can manage a build that has the critical bar and the AP bar fill one another, you can become a murder machine.
5th Oct '16 2:29:17 PM timotaka
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* After you finish the DLC, you can obtain 1100 Sierra Madre chips every three days from Father Elias's bunker (provided you played the casino games in Sierra Madre enough to be given a complimentary voucher). There is also a vending machine in the bunker where among other items you can buy weapon repair kits for twenty chips each. That's 55 weapon repair kits you can get completely free every three days, which easily fulfills all your weapon repair needs.
10th Sep '16 2:23:33 AM Mhazard
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** The "Never-Ending" Legendary prefix gives weapons unlimited clip size (''not'' unlimited ammo, much to players' confusion). Normally this isn't a very major effect, since most weapons have an acceptable clip size, and reloading isn't as much trouble as in more fast-paced shooters. But put it on the Double-Barrel Shotgun, and you have a top-tier weapon to use throughout the rest of the game. The Double-Barrel has only two bullets in a clip and the fire rate of most pistols. Combine that with no reload, and its only drawback is taken away, allowing you to shred through almost every enemy in the whole game (provided you don't die first, since you need to be in close range to get the maximum effect). What's better is that unlike most of the top tier legendary weapons mentioned above, the Double-Barrel is a bottom tier gun that can be found from the very start of the game, so you can potentially get it from the very first Legendary Radroach or Mole Rat you'll ever meet in the early regions of the game!

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** The "Never-Ending" Legendary prefix gives weapons unlimited clip size (''not'' unlimited ammo, ammo with the exception of Gatling Laser, much to players' confusion). Normally this isn't a very major effect, since most weapons have an acceptable clip size, and reloading isn't as much trouble as in more fast-paced shooters. But put it on the Double-Barrel Shotgun, and you have a top-tier weapon to use throughout the rest of the game. The Double-Barrel has only two bullets in a clip and the fire rate of most pistols. Combine that with no reload, and its only drawback is taken away, allowing you to shred through almost every enemy in the whole game (provided you don't die first, since you need to be in close range to get the maximum effect). What's better is that unlike most of the top tier legendary weapons mentioned above, the Double-Barrel is a bottom tier gun that can be found from the very start of the game, so you can potentially get it from the very first Legendary Radroach or Mole Rat you'll ever meet in the early regions of the game!
7th Sep '16 10:16:35 AM VeryMelon
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* The Cutlass weapon class is the most powerful "fast" attacking melee weapon in the game. With the right perks, each normal swing will do as much as 450+ damage per hit. This weapon type is what you get when the Super Slegde's damage is combined with the dps of a combat knife.
* The Throatslicer, a purchasable Cutlass from Katelyn in the Nuka-Town Market, is essentially Pickman's Blade 2.0, boasting the same wounding effect but a significantly higher base damage that can be made even more absurd with perks and magazines in Nuka World.

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* The Cutlass Disciples Blade weapon class is the most powerful "fast" attacking melee weapon in the game. With the right perks, each normal swing will do as much as 450+ damage per hit. This weapon type is what you get when the Super Slegde's damage is combined with the dps of a combat knife.
* The Throatslicer, a purchasable Cutlass Disciples Blade from Katelyn in the Nuka-Town Market, is essentially Pickman's Blade 2.0, boasting the same wounding effect but a significantly higher base damage that can be made even more absurd with perks and magazines in Nuka World.
6th Sep '16 10:10:16 PM Caps-luna
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[[AC:Vault-Tec Workshop]]

* If you thought some other settlements were gamebreakers you haven't seen Vault 88. It has an absolutely enormous built in water purifier and automatically provides food for you settlers. If you clear it out to capitalize on its space and resources, its likelihood of attack drops to near zero even with minimal defenses. To make it even safer, if you go with the recommended Vault architecture and cover the majority of the cave floor attacking enemies won't even be able to spawn and you will successfully defend the settlement by doing nothing. Put in a couple missile turrets and enemies won't even attempt to raid it. You can literally have the entire settlement focused around making you money or doing other useful functions and they will all be happy as clams. Better living underground indeed!

6th Sep '16 7:56:06 AM Mhazard
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* The Aeternus Gattling Laser. Normally, Gattling Lasers are the pinnacle of AwesomeYetImpractical due to consuming Fusion Cores. Aeternus, however, is a Gattling Laser with the Never-Ending Legendary effect that, due to how the Gattling Laser works, functions as the name of the effect would imply. While firing the Aeternus for the first time consumes a portion of the Fusion Core's power, that's it. From that point onward, the gun will simply ''[[BottomlessMagazine not consume ammo]]''. Getting it is tricky (completing [[GladiatorSubquest Amoral Combat]] until the Rogue Knight spawns) but once you have it, there isn't much that can stand in your path.

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* The Aeternus Gattling Laser. Normally, Gattling Lasers are the pinnacle of AwesomeYetImpractical due to consuming Fusion Cores. Aeternus, however, is a Gattling Laser with the Never-Ending Legendary effect that, due to how the Gattling Laser works, functions as the name of the effect would imply. While firing the Aeternus for the first time consumes a portion of the Fusion Core's power, that's it. From that point onward, the gun will simply ''[[BottomlessMagazine ''[[BottomlessMagazines not consume ammo]]''. Getting it is tricky (completing [[GladiatorSubquest Amoral Combat]] until the Rogue Knight spawns) but once you have it, there isn't much that can stand in your path.
6th Sep '16 7:55:37 AM Mhazard
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* The Aeternus Gattling Laser. Normally, Gattling Lasers are the pinnacle of AwesomeYetImpractical due to consuming Fusion Cores. Aeternus, however, is a Gattling Laser with the Never-Ending Legendary effect that, due to how the Gattling Laser works, functions as the name of the effect would imply. While firing the Aeternus for the first time consumes a portion of the Fusion Core's power, that's it. From that point onward, the gun will simply not consume ammo. Getting it is tricky (completing [[GladiatorSubquest Amoral Combat]] until the Rogue Knight spawns) but once you have it, there isn't much that can stand in your path.

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* The Aeternus Gattling Laser. Normally, Gattling Lasers are the pinnacle of AwesomeYetImpractical due to consuming Fusion Cores. Aeternus, however, is a Gattling Laser with the Never-Ending Legendary effect that, due to how the Gattling Laser works, functions as the name of the effect would imply. While firing the Aeternus for the first time consumes a portion of the Fusion Core's power, that's it. From that point onward, the gun will simply ''[[BottomlessMagazine not consume ammo.ammo]]''. Getting it is tricky (completing [[GladiatorSubquest Amoral Combat]] until the Rogue Knight spawns) but once you have it, there isn't much that can stand in your path.
5th Sep '16 8:46:19 PM NorthWindGray
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* The Aeternus Gattling Laser. Normally, Gattling Lasers are the pinnacle of AwesomeYetImpractical due to consuming Fusion Cores. Aeternus, however, is a Gattling Laser with the Never-Ending Legendary effect that, due to how the Gattling Laser works, functions as the name of the effect would imply. While firing the Aeternus for the first time consumes a portion of the Fusion Core's power, that's it. From that point onward, the gun will simply not consume ammo. Getting it is tricky (completing [[GladiatorSubquest Amoral Combat]] until the Rogue Knight spawns) but once you have it, there isn't much that can stand in your path.
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