History GameBreaker / FallOut

24th Apr '16 6:11:57 PM Yalsaris63
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** The "Explosive" effect deals a bit of explosive damage, which isn't as heavily affected by armor, to a small area. This makes it great for clearing crowds. However, there is an additional bonus to this effect: ''it's not affected by range''. You can take a weapon that's normally not good at range with this effect, like a machine gun (like Cricket's "Spray 'n Play) or even better '''''[[ShotgunsAreJustBetter a shotgun]]''''', spray away, and watch the pretty little explosions. Combine this with an aforementioned Explosives build and the game might as well just end right there. If it's a ''[[GatlingGood minigun]]'' that sports this effect?

to:

** The "Explosive" effect deals a bit of explosive damage, which isn't as heavily affected by armor, to a small area. This makes it great for clearing crowds. However, there is an additional bonus to this effect: ''it's not affected by range''. You can take a weapon that's normally not good at range with this effect, like a machine gun (like Cricket's "Spray 'n Play) or even better '''''[[ShotgunsAreJustBetter a shotgun]]''''', spray away, and watch the pretty little explosions. Combine this with an aforementioned Explosives build and the game might as well just end right there. If it's a ''[[GatlingGood minigun]]'' that sports has this effect?ability? DemonicSpiders might as well be [[TheGoomba Goombas]].
24th Apr '16 6:09:35 PM Yalsaris63
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** The "Explosive" effect deals a bit of explosive damage, which isn't as heavily affected by armor, to a small area. This makes it great for clearing crowds. However, there is an additional bonus to this effect: ''it's not affected by range''. You can take a weapon that's normally not good at range with this effect, like a machine gun (like Cricket's "Spray 'n Play) or even better '''''[[ShotgunsAreJustBetter a shotgun]]''''', spray away, and watch the pretty little explosions. Combine this with an aforementioned Explosives build and the game might as well just end right there.
** A "Wounding" legendary on any fast weapon completely trivializes anything, doing an absurd 25 bleed damage per hit. Bleed damage affects everything (even ''robots''), completely ignores damage reduction, and stacks damage (two hits means they are taking 50 damage even if you somehow hit twice instantly). This becomes even more hilarious when said weapon has a base customization that - you guessed it - adds more bleed damage. For a great example, one needs look no further than Pickman's Blade, which is easily obtainable through a short low level sidequest. It not only has wounding, but it's also a combat knife already upgraded to it's highest rank. What does this mean? Every single hit from this little beauty does 40 extra unmitagatable damage. And being a combat knife it has the fastest melee swing in the game, able to swing 3 or 4 times for every swing of a slow speed weapon. If you manage to find a wounding Ripper, on the otherhand, the game may as well just roll credits. The ripper attacks over 5 times per second, with ''each hit applying the aforementioned bleeding effect''. This applies to wounding shotguns as well, since the effect applies to ''each individual pellet''. Just one shot can cause your enemies' HP to drop like a stone. For other ranged weapons, it is possible to find a Wounding Minigun. Mirelurk Queen's last just under five seconds with one of these and game becomes less one of carefully thought out combat and more one of cycling through the game's traders constantly purchasing 5mm ammo.

to:

** The "Explosive" effect deals a bit of explosive damage, which isn't as heavily affected by armor, to a small area. This makes it great for clearing crowds. However, there is an additional bonus to this effect: ''it's not affected by range''. You can take a weapon that's normally not good at range with this effect, like a machine gun (like Cricket's "Spray 'n Play) or even better '''''[[ShotgunsAreJustBetter a shotgun]]''''', spray away, and watch the pretty little explosions. Combine this with an aforementioned Explosives build and the game might as well just end right there.
there. If it's a ''[[GatlingGood minigun]]'' that sports this effect?
** A "Wounding" legendary on any fast weapon completely trivializes anything, doing an absurd 25 bleed damage per hit. Bleed damage affects everything (even ''robots''), completely ignores damage reduction, and stacks damage (two hits means they are taking 50 damage even if you somehow hit twice instantly). This becomes even more hilarious when said weapon has a base customization that - you guessed it - adds more bleed damage. For a great example, one needs look no further than Pickman's Blade, which is easily obtainable through a short low level sidequest. It not only has wounding, but it's also a combat knife already upgraded to it's highest rank. What does this mean? Every single hit from this little beauty does 40 extra unmitagatable unmitigatable damage. And being a combat knife it has the fastest melee swing in the game, able to swing 3 or 4 times for every swing of a slow speed weapon. If you manage to find a wounding Ripper, on the otherhand, other hand, the game may as well just roll credits. The ripper attacks over 5 times per second, with ''each hit applying the aforementioned bleeding effect''. This applies to wounding shotguns as well, since the effect applies to ''each individual pellet''. Just one shot can cause your enemies' HP to drop like a stone. For other ranged weapons, it is possible to find a Wounding Minigun. Mirelurk Queen's last just under five seconds with one of these and game becomes less one of carefully thought out combat and more one of cycling through the game's traders constantly purchasing 5mm ammo.
24th Apr '16 6:03:10 PM Yalsaris63
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* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your hapless opponent (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you have installed that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).

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* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your hapless opponent (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you have installed that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).
whatsoever). Just be careful when using the launcher at close range or near your companion, as things can get unnecessarily messy if you slip up.
24th Apr '16 6:01:34 PM Yalsaris63
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* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your target (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you have installed that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).

to:

* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your target hapless opponent (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you have installed that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).
24th Apr '16 5:59:42 PM Yalsaris63
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* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your target (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you install that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).

to:

* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your target (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you install have installed that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).
24th Apr '16 5:59:10 PM Yalsaris63
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to:

* A missile launcher with a Targeting Computer mod installed can turn even the most difficult of battles into a cakewalk. See, the mod tracks your target when you aim down the launcher and all it takes is one launch to obliterate your target (or two or so if the target happens to have very high health). Even better if there are multiple enemies close together and you select the target closest to them and then they go out like a sack of potatoes. Essentially, your missile launcher has turned into a heat-seeking device once you install that mod (even Ghouls can still be locked on with the mod, despite what [[VideoGame/Fallout3 M.A.R.G.O.T.]] says about them generating no internal body heat whatsoever).
19th Apr '16 7:51:16 AM VeryMelon
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[[AC:DLC]]

* Automatron:
** The robot modding options allow you for some downright ridiculous possibilities for robot customisation. Unless you skimped out on mod creating perks, you can easily build or mod existing robot companions into LightningBruiser powerhouses, sporting huge health, damage resistances, carry weight, with a choice of [[GatlingGood Gatling Lasers and Miniguns]], [[ShockandAwe Tesla Rifles]], or a number of devastating melee weapons; far outclassing what any other companion is capable of.
** The Tesla Rifle the player can equip is also a gamebreaker, just a really versitile one. It's [[ChainLightning Arcing Effect]] Allows it to mop up closely clustered enemies, and can be modded more a large number of situations. One well placed Charged Rifle, Shotgun or Lobber would allow a single cell to wipe out multiple enemies at once.

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[[AC:DLC]]

[[AC:Automatron DLC]]

* Automatron:
**
The robot modding options allow you for some downright ridiculous possibilities for robot customisation.customization. Unless you skimped out on mod creating perks, you can easily build or mod existing robot companions into LightningBruiser powerhouses, sporting huge health, damage resistances, carry weight, with a choice of [[GatlingGood Gatling Lasers and Miniguns]], [[ShockandAwe Tesla Rifles]], or a number of devastating melee weapons; far outclassing what any other companion is capable of.
** * The Tesla Rifle the player can equip is also a gamebreaker, just a really versitile versatile one. It's [[ChainLightning Arcing Effect]] Allows it to mop up closely clustered enemies, and can be modded more a large number of situations. One well placed Charged Rifle, Shotgun or Lobber would allow a single cell to wipe out multiple enemies at once.once.

[[AC:Wasteland Workshop DLC]]

* The Fusion Generator provides 100 units of Power, far and above any other source of power for settlements in the original game. Since all that power is in one unit, settlement size and resources spent on creating generators to give the same amount of power are greatly reduced for a larger return. Especially handy for creating massive settlement defense structures without needed to fuss with placing engines all over the place.
7th Apr '16 2:47:51 PM KhlavKalash
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* ...the Grunt perk, which boosts the damage of "infantry" weapons by 25%. This includes BoringButPractical weapons like the 9mm pistol and SMG (and their unique variants) as well as powerful unique weapons like the All-American, Thump-Thump, and the aforementioned Survivalist's rifle.

to:

* ... the Grunt perk, which boosts the damage of "infantry" weapons by 25%. This includes BoringButPractical weapons like the 9mm pistol and SMG (and their unique variants) as well as powerful unique weapons like the All-American, Thump-Thump, and the aforementioned Survivalist's rifle.
7th Apr '16 2:42:46 PM KhlavKalash
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* For those who don't mind outright [[GoodBadBugs glitches]], getting between 33K and 34K casino chip from any one casino and then dropping them causes the computer to... go funny in the head, causing the dropped chips to overflow and read as negative. Picking the chips up again adds them to your inventory...[[MoneyForNothing only they can't be removed.]] [[HilarityEnsues Even by cashing them in.]]

to:

* For those who don't mind outright [[GoodBadBugs glitches]], getting between 33K and 34K casino chip from any one casino and then dropping them causes the computer to... go funny in the head, causing the dropped chips to overflow and read as negative. Picking the chips up again adds them to your inventory... [[MoneyForNothing only they can't be removed.]] [[HilarityEnsues Even by cashing them in.]]



** This glitch has...interesting interactions with DLC ammo. Load 20 gauge 3/0 ammo into a weapon, and watch it fire four bullets at once. Particularly effective with sneak-attack criticals or a grenade launcher (as the explosion damage of each grenade isn't reduced at all). Or load one of the ''Gun Runners' Arsenal'' mini-nuke variants into the Laser Designator from ''Lonesome Road'' for a rapid-fire nuke-spamming pistol. [[UpToEleven That doesn't use up a single mini-nuke.]]

to:

** This glitch has... interesting interactions with DLC ammo. Load 20 gauge 3/0 ammo into a weapon, and watch it fire four bullets at once. Particularly effective with sneak-attack criticals or a grenade launcher (as the explosion damage of each grenade isn't reduced at all). Or load one of the ''Gun Runners' Arsenal'' mini-nuke variants into the Laser Designator from ''Lonesome Road'' for a rapid-fire nuke-spamming pistol. [[UpToEleven That doesn't use up a single mini-nuke.]]
7th Apr '16 1:26:07 PM neosuduno
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** Similarly to the mentioned blade, Lorenzo's Artifact as attached to a standard Gamma gun. It appears to do less damage, but actually is spread across multiple damage types. It does Ballistic damage, True damage and if it hits the enemy head on, explosive damage TWICE. Adding a Electric Signal Carrier and it inflicts energy damage too. One to two shots and even the bulkiest power armored enemies will have their parts stripped to the frame, and turn a sentry bot to junk.

to:

** Similarly to the mentioned blade, Lorenzo's Artifact as is attached to a standard Gamma gun. It appears to do less damage, but actually is spread across multiple damage types. It does Ballistic damage, True damage and if it hits the enemy head on, explosive damage TWICE. Adding a Electric Signal Carrier and it inflicts energy damage too. One to two shots and even the bulkiest power armored enemies will have their parts stripped to the frame, and turn a sentry bot to junk. Enemies with Layered armor like Sentry Bots, Power Armored Enemies and Mirelurks get it worse, as the combination of damage is applied to each layer, meaning that all the above damage can be applied more than once over.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.FallOut