History GameBreaker / FallOut

23rd May '16 11:18:29 PM Shadeblade11
Is there an issue? Send a Message

Added DiffLines:

* The Harvester, a unique Ripper with the Staggering legendary effect, is found in a trunk in Echo Lake Lumber. While the damage is still something to look out for, the very fast attack rate it does can stagger an enemy in succession, locking them in a loop of pain until they die. This is the best legendary effect one can get for the Ripper.
21st May '16 9:40:03 PM nombretomado
Is there an issue? Send a Message


** A glitch in the X-Box 360 and PS3 version of the games gives the aforementioned complimentary vouchers awarded to the player at regular intervals a surprising use. When dropped the holotapes will float in the air, allowing a player who stocks up enough of them to build a chain of stairs to get to just about anywhere. It is popular to use mods to get the same effect in the PC.

to:

** A glitch in the X-Box 360 and PS3 [=PS3=] version of the games gives the aforementioned complimentary vouchers awarded to the player at regular intervals a surprising use. When dropped the holotapes will float in the air, allowing a player who stocks up enough of them to build a chain of stairs to get to just about anywhere. It is popular to use mods to get the same effect in the PC.
20th May '16 5:08:09 PM VeryMelon
Is there an issue? Send a Message


* If you thought a regular Fat Man was practical to use, then you'll love The Striker. The Striker is a Fat Man modded to shoot Bowling Balls instead of Mini Nukes, but with no loss of power. These Bowling Balls don't explode, so you won't kill yourself shooting it indoors. The Bowling Balls can also be picked up after their fired, which gives The Striker practically unlimited ammo compared to how difficultly finding Mini Nukes can be.

to:

* If you thought a regular Fat Man was practical to use, then you'll love The Striker. The Striker is a Fat Man modded to shoot Bowling Balls instead of Mini Nukes, but with no loss of power. These Bowling Balls don't explode, so you won't kill yourself shooting it indoors. The Bowling Balls can also be picked up after their they're fired, which gives The Striker practically unlimited ammo compared to how difficultly finding Mini Nukes can be.
20th May '16 5:07:03 PM VeryMelon
Is there an issue? Send a Message


** The "Two Shot" ability gives any weapon two shots for one ammunition, which essentially equates to double damage for most weapons. With enough Caps, one can buy the Overseer's Guardian from Alexis Combes at Vault 81. It's a Combat Rifle (the third-tier rifle) with the "Two Shot" ability, has a very high ammo clip, and it has a great rate of fire. Combine this with a sniper build and watch the enemies die from afar. Another one of the purchasable weapons with Two-Shot is the Big Boy from Diamond City's Arturo, a ''Fat Man'' with Two-Shot. Now add the "MIRV Launcher" mod to it, and you get to fire out two clusters of six nukes, giving you ''twelve'' mini nukes for the price of one!

to:

** The "Two Shot" ability gives any weapon two shots for one ammunition, which essentially equates to double damage for most weapons. With enough Caps, one can buy the Overseer's Guardian from Alexis Combes at Vault 81. It's a Combat Rifle (the third-tier rifle) with the "Two Shot" ability, has a very high ammo clip, and it has a great rate of fire. Combine this with a sniper build and watch the enemies die from afar. Another one of the purchasable weapons with Two-Shot is the Big Boy from Diamond City's Arturo, a ''Fat Man'' with Two-Shot. Now add the "MIRV Launcher" mod to it, and you get to fire out two clusters of six nukes, giving you ''twelve'' mini nukes for the price of one!



** A "Wounding" legendary on any fast weapon completely trivializes anything, doing an absurd 25 bleed damage per hit. Bleed damage affects everything (even ''robots''), completely ignores damage reduction, and stacks damage (two hits means they are taking 50 damage even if you somehow hit twice instantly). This becomes even more hilarious when said weapon has a base customization that - you guessed it - adds more bleed damage. For a great example, one needs look no further than Pickman's Blade, which is easily obtainable through a short low level sidequest. It not only has wounding, but it's also a combat knife already upgraded to it's highest rank. What does this mean? Every single hit from this little beauty does 40 extra unmitigatable damage. And being a combat knife it has the fastest melee swing in the game, able to swing 3 or 4 times for every swing of a slow speed weapon. If you manage to find a wounding Ripper, on the other hand, the game may as well just roll credits. The ripper attacks over 5 times per second, with ''each hit applying the aforementioned bleeding effect''. This applies to wounding shotguns as well, since the effect applies to ''each individual pellet''. Just one shot can cause your enemies' HP to drop like a stone. For other ranged weapons, it is possible to find a Wounding Minigun. Mirelurk Queen's last just under five seconds with one of these and game becomes less one of carefully thought out combat and more one of cycling through the game's traders constantly purchasing 5mm ammo.

to:

** A "Wounding" legendary on any fast weapon completely trivializes anything, doing an absurd 25 bleed damage per hit. Bleed damage affects everything (even ''robots''), completely ignores damage reduction, and stacks damage (two hits means they are taking 50 damage even if you somehow hit twice instantly). This becomes even more hilarious when said weapon has a base customization that - you guessed it - adds more bleed damage. For a great example, one needs look no further than Pickman's Blade, which is easily obtainable through a short low level sidequest. It not only has wounding, but it's also a combat knife already upgraded to it's highest rank. What does this mean? Every single hit from this little beauty does 40 extra unmitigatable damage. And being a combat knife it has the fastest melee swing in the game, able to swing 3 or 4 times for every swing of a slow speed weapon. If you manage to find a wounding Ripper, on the other hand, Ripper the game may as well just roll credits. The ripper attacks over 5 times per second, with ''each hit applying the aforementioned bleeding effect''. This applies to wounding shotguns as well, since the effect applies to ''each individual pellet''. Just one shot can cause your enemies' HP to drop like a stone. For other ranged weapons, it is possible to find a Wounding Minigun. Mirelurk Queen's last just under five seconds with one of these and game becomes less one of carefully thought out combat and more one of cycling through the game's traders constantly purchasing 5mm ammo.



** The "Lucky" Legendary prefix doubles the damage of critical hits and refills your critical meter 15% faster. On critical hitting builds this prefix is extremely powerful, especially because the prefix will stack with any other critical damage boost effects you have. You can get one such weapon called Righteous Authority by completing the first Brotherhood of Steel mission. It's a DiscOneNuke that uses very common and cheap ammo, is effective against nearly everything (including the newly-buffed robot enemies), stays useful throughout the game, and has a scope to boot.

to:

** The "Lucky" Legendary prefix doubles the damage of critical hits and refills your critical meter 15% faster. On critical hitting builds this prefix is extremely powerful, especially because the prefix will stack with any other critical damage boost effects you have.
* With enough Caps, one can buy the Overseer's Guardian from Alexis Combes at Vault 81. It's a Combat Rifle (the third-tier rifle) with the "Two Shot" ability, has a very high ammo clip, and it has a great rate of fire. Combine this with a sniper build and watch the enemies die from afar.
* Another one of the purchasable weapons with Two-Shot is the Big Boy from Diamond City's Arturo, a ''Fat Man'' with Two-Shot. Now add the "MIRV Launcher" mod to it, and you get to fire out two clusters of six nukes, giving you ''twelve'' mini nukes for the price of one!
* Pickman's Blade, which is easily obtainable through a short low level sidequest. It not only has wounding, but it's also a combat knife already upgraded to it's highest rank. What does this mean? Every single hit from this little beauty does 40 extra unmitigatable damage. And being a combat knife it has the fastest melee swing in the game, able to swing 3 or 4 times for every swing of a slow speed weapon.
*
You can get one such weapon called Righteous Authority by completing the first Brotherhood of Steel mission. It's a DiscOneNuke that uses very common and cheap ammo, is effective against nearly everything (including the newly-buffed robot enemies), stays useful throughout the game, and has a scope to boot.


Added DiffLines:

* If you thought a regular Fat Man was practical to use, then you'll love The Striker. The Striker is a Fat Man modded to shoot Bowling Balls instead of Mini Nukes, but with no loss of power. These Bowling Balls don't explode, so you won't kill yourself shooting it indoors. The Bowling Balls can also be picked up after their fired, which gives The Striker practically unlimited ammo compared to how difficultly finding Mini Nukes can be.
20th May '16 2:20:23 PM VeryMelon
Is there an issue? Send a Message


* The new "Defiant" Legendary effect doubles the damage of the last bullet in the weapon clip. Sniper Rifles and Lever Action Rifles can pull off sneak attacks as powerful as powerful as what the "Instigator" allows but without needed to kill an enemy in the first shot. Shotguns and several heavy weapons, like the new Harpoon Gun, have such low clip sizes and incredible damage that they benefit just as well from "Defiant".

to:

* The new "Defiant" Legendary effect doubles the damage of the last bullet in the weapon clip. Sniper Rifles and Lever Action Rifles can pull off sneak attacks as powerful as powerful as what the "Instigator" allows but without needed to kill an enemy in the first shot. Shotguns and several heavy weapons, like the new Harpoon Gun, have such low clip sizes and incredible damage that they benefit just as well from "Defiant".
20th May '16 2:20:03 PM VeryMelon
Is there an issue? Send a Message


* The new "Defiant" Legendary effect doubles the damage of the last bullet in the weapon clip. Sniper Rifles and Level Rifles can pull off sneak attacks as powerful as powerful as what the "Instigator" allows but without needed to kill an enemy in the first shot. Shotguns and several heavy weapons, like the new Harpoon Gun, have such low clip sizes and incredible damage that they benefit just as well from "Defiant".

to:

* The new "Defiant" Legendary effect doubles the damage of the last bullet in the weapon clip. Sniper Rifles and Level Lever Action Rifles can pull off sneak attacks as powerful as powerful as what the "Instigator" allows but without needed to kill an enemy in the first shot. Shotguns and several heavy weapons, like the new Harpoon Gun, have such low clip sizes and incredible damage that they benefit just as well from "Defiant".
20th May '16 1:49:40 PM VeryMelon
Is there an issue? Send a Message


* The Kiloton Radium Rifle, which you can purchase from a Children of Atom merchant named Brother Kane in The Nucleus, has the "Explosive" Legendary Perk. If having such a powerful effect wasn't enough, Radium Rifles already deal 2 types of damage (Ballistic and Radiation). Slap an automatic receiver on it, and you're be spraying death in 3 delicious flavors.

to:

* The Kiloton Radium Rifle, which you can purchase from a Children of Atom merchant named Brother Kane in The Nucleus, has the "Explosive" Legendary Perk. If having such a powerful effect wasn't enough, Radium Rifles already deal 2 types of damage (Ballistic and Radiation). Slap an automatic receiver on it, and you're be spraying death in 3 delicious flavors.
20th May '16 12:38:58 PM VeryMelon
Is there an issue? Send a Message


* Old Reliable is a Level Action Rifle with the "Two-Shot" Legendary effect that you can purchase from Dejen after reaching Acadia. Since it comes with a scope, you have an extremely powerful sniping weapon on your hands fresh out the store.
* Sergent Ash is a Flamer with the "Kneecapper" Legendary effect, also buy-able from Dejen. Since Flamers hit multiple times in short succession, the chance to cripple enemy legs under continued fire is very high.

to:

* The new "Defiant" Legendary effect doubles the damage of the last bullet in the weapon clip. Sniper Rifles and Level Rifles can pull off sneak attacks as powerful as powerful as what the "Instigator" allows but without needed to kill an enemy in the first shot. Shotguns and several heavy weapons, like the new Harpoon Gun, have such low clip sizes and incredible damage that they benefit just as well from "Defiant".
* Old Reliable is a Level Lever Action Rifle with the "Two-Shot" Legendary effect that you can purchase from Dejen after reaching Acadia. Since it comes with a scope, you have an extremely powerful sniping weapon on your hands fresh out the store.
* Sergent Sergeant Ash is a Flamer with the "Kneecapper" Legendary effect, also buy-able from Dejen. Since Flamers hit multiple times in short succession, the chance to cripple enemy legs under continued fire is very high.high.
* The Kiloton Radium Rifle, which you can purchase from a Children of Atom merchant named Brother Kane in The Nucleus, has the "Explosive" Legendary Perk. If having such a powerful effect wasn't enough, Radium Rifles already deal 2 types of damage (Ballistic and Radiation). Slap an automatic receiver on it, and you're be spraying death in 3 delicious flavors.
* Atom's Judgement, a one of a kind Sledgehammer, is a quest reward from the Children of Atom and potentially the game's most powerful Melee weapon. Atom's Judgement has a unique Legendary Effect that grants it +100 Radiation damage in addition to it's considerable normal damage, and this damage scales with all possible Strength boosting effects. Don't be surprised if you find yourself hitting Gunners and Raiders for 600+ Radiation damage a swing.
19th May '16 2:33:32 PM VeryMelon
Is there an issue? Send a Message


[[AC:Automatron DLC]]

to:

[[AC:Automatron DLC]]
[[AC:Automatron]]



[[AC:Wasteland Workshop DLC]]

to:

[[AC:Wasteland Workshop DLC]]
Workshop]]


Added DiffLines:


[[AC:Far Harbor]]
* Old Reliable is a Level Action Rifle with the "Two-Shot" Legendary effect that you can purchase from Dejen after reaching Acadia. Since it comes with a scope, you have an extremely powerful sniping weapon on your hands fresh out the store.
* Sergent Ash is a Flamer with the "Kneecapper" Legendary effect, also buy-able from Dejen. Since Flamers hit multiple times in short succession, the chance to cripple enemy legs under continued fire is very high.
17th May '16 10:10:21 PM VeryMelon
Is there an issue? Send a Message


, The Pitt, Mothership Zeta, Broken Steel Add-Ons]]
This list shows the last 10 events of 231. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.FallOut