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*Claptrap has a disgusting amount of synergy with Torgue shotguns. Because of how exactly One Last Thing's gun damage is calculated, the damage bonus only applies to projectiles that are created on the last shot. This means that instances of splash damage (as they are created when the projectile impacts a target rather then when shot) will be boosted by up to 880% (With a magazine size of 8, & 11/5 points into One Last Thing). Because that same splash damage is also considered grenade damage (which applies for a variety of Torgue weaponry that aren't rocket launchers), Torgue shotguns can get a multiplicative damage bonus from Claptrap's Grenade Vent skill & Bomber Oz kits. This doesn't even account for Claptrap specializing in Explosive Damage, which is also multiplicative with the previously mentioned by being Elemental Damage.
**Unfortunately the Flakker does not benefit from Grenade Damage increases, so it doesn't quite benefit the same extent its non-unique brother, the Ravager does. That doesn't change the fact that against a big enough boss, Claptrap will completely wipe them across the face of Elpis. It is for that reason alone it is recommended to use the Ravager against basic mobs & to reserve the Flakker against those big bosses (Iwajira, EOS/Eclipse, etc).


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**Interestingly enough, if one specs into Tripleclocked last (or any skill that has a new [=VaultHunter.EXE=], like Gun Wizard from You're... GOING TO LOVE ME!!), your next [=VaultHunter.EXE=] will explicitly feature that same subroutine. This has been exploited by[https://www.youtube.com/watch?v=5GAtrw8eo8M speed killers who utilize such weaponry like the Laser Disker or Mongol in conjunction].
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added damage numbers at level 70 for The Shooting Star and the Avalanche


* The Shooting Star, a maylay shield with ludicrous capacity, ludicrous recharge delay, and even more ludicrous roid damage. At level 40 upwards, its roid damage hits for 40K ''easily''. To put that into perspective, even the [[InfinityPlusOneSword Excalibastard]] crits for about 20K at that level range. Combined with Athena's Xiphos tree, and damage can hit in the hundreds of thousands! Even more ridiculous is when you combine it with [[FlashStep Blood Rush]], and you can spam Blood Rush until everything is dead, allowing you clear entire rooms in mere SECONDS. The moment The Shooting Star's shields drop, the fun begins.
* The Shooting Star gets one-upped by another game breaker, the Avalanche. It's the ungodly deadly combination of Maylay, Nova, and Spike shield, with stats only slightly less than the other Legendaries, for example it has 81K Roid damage, compared to The Shooting Star's 90K. It's also ALWAYS [[KillItWithIce Cryo]], meaning it will freeze your victims, which is a godsend for melee-centric characters.

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* The Shooting Star, a maylay shield with ludicrous capacity, ludicrous recharge delay, and even more ludicrous roid damage. At level 40 upwards, its roid damage hits for 40K ''easily''. To put that into perspective, even the [[InfinityPlusOneSword Excalibastard]] crits for about 20K at that level range. Combined with Athena's Xiphos tree, and damage can hit in the hundreds of thousands! Even more ridiculous is when you combine it with [[FlashStep Blood Rush]], and you can spam Blood Rush until everything is dead, allowing you clear entire rooms in mere SECONDS. The moment The Shooting Star's shields drop, the fun begins.
begins. At level 70 with perfect parts, The Shooting Star will do just above 100,000 additional melee damage.
* The Shooting Star gets one-upped by another game breaker, the Avalanche. It's the ungodly deadly combination of Maylay, Nova, and Spike shield, with stats only slightly less than the other Legendaries, for example it has 81K Roid damage, compared to The Shooting Star's 90K. It's also ALWAYS [[KillItWithIce Cryo]], meaning it will freeze your victims, which is a godsend for melee-centric characters. At level 70 with perfect parts, the Avalanche will do 101,720 additional melee damage, just a tad more than The Shooting Star. At level 70, the nova damage will do 174,376 cryo damage. At level 70, the spike damage will do 37,908 cryo damage. That'll teach your enemies to smack you.
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->'''Athena''': [[BonusBoss Do I have to go with friends? I can't just do it alone?]]\\

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->'''Athena''': [[BonusBoss [[{{Superboss}} Do I have to go with friends? I can't just do it alone?]]\\
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Up To Eleven is a defunct trope


** Ol' Rosie is all this, but instead of E-GUN's +214% continuous damage bonus it has [[UpToEleven a whopping +518%]] (though it was nerfed to 386% after a patch). Of course, it's PurposelyOverpowered, because you need to beat the game on True Vault Hunter mode to get it.

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** Ol' Rosie is all this, but instead of E-GUN's +214% continuous damage bonus it has [[UpToEleven a whopping +518%]] +518% (though it was nerfed to 386% after a patch). Of course, it's PurposelyOverpowered, because you need to beat the game on True Vault Hunter mode to get it.
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** The Maggie is also BACK. Giving a Nisha with [[GunsAkimbo One Fer Each of Ya]] a Two-Fer Maggie (which fires 10 pellets instead of 6 at the cost of twice the ammo), results in utter murder. Alternatively, you can get a Maggie with the luneshine attachment, giving it a 30% chance to pierce shields. The results of this can be... ''interesting''.

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** The Maggie is also BACK. Giving a Nisha with [[GunsAkimbo One Fer Each of Ya]] a Two-Fer Maggie (which fires 10 pellets instead of 6 at the cost of twice the ammo), results in utter murder. Alternatively, you can get a Maggie with the luneshine attachment, giving it a 30% chance to pierce shields. The results of this can be... ''interesting''. [[ArsonMurderAndJaywalking It's also no longer tied to a decision-exclusive boss, meaning you won't have to miss out on a different legendary to obtain it]].

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** The Doppelganger's "Merger" skill, a melee override that has him unleash powerful electric wrist beams, counts as Excalibastard lasers if you are wielding the gun. Merger beams have 100% accuracy so they are phenomenally easy to crit with, chew through shields like paper, last for several seconds, and consume no resources except for having a short cooldown. If you are holding the Excalibastard, you can activate Merger and sweep it across a group of enemies to basically guarantee they are all frozen solid as well as taking electrical damage.



*** And now, a glitch (no pun intended) has been discovered where the yellow glitch can be transfered to all of your other equipped weapons. This requires a glitched Jacobs sniper rifle with the yellow glitch. After applying, the sniper no longer needs to be equipped for this to work. This works well with any character, but with Nisha and using [[GunsAkimbo One Fer Each of Ya]] to dual wield the Luck Cannon... holy hell! Especially during Showdown!
*** Since the yellow glitch persists after reloading a Jakobs sniper rifle, you can reload from yellow... only to get the red glitch and have a hysterically overpowering sniper ''cannon''. It's ridiculous.


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* There's a glitch (no pun intended) where the yellow weapon glitch can be transferred to all of your other equipped weapons. This requires a glitched Jacobs sniper rifle with the yellow glitch. After applying, the sniper no longer needs to be equipped for this to work. This works well with any character, but with Nisha and using [[GunsAkimbo One Fer Each of Ya]] to dual wield the Luck Cannon... holy hell! Especially during Showdown!
** Since the yellow glitch persists after reloading a Jakobs sniper rifle, you can reload from yellow... only to get the red glitch and have a hysterically overpowering sniper ''cannon''. It's ridiculous.

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[[foldercontrol]]
[[folder: Weapons and Equipment]]



* Two of Athena's skill trees have a health regen skill. For Phalanx, it's Vanguard, for Xiphos, it's Bloodlust. Both give a high amount of HP regen, with Bloodlust giving 4.0% HP/second per bleeding enemy, which stacks, and Vanguard also giving a high amount, which increases as the Aspis absorbs damage. Vanguard can also be boosted by the Celestial Gladiator class mod, increasing the heal to Rank 10. At Rank 10, holding out the Aspis for around 18 seconds (Hold the Line at rank 7, ALSO given by the Celestial Class Mod), will heal EVERYONE from near death to full health WITHOUT taking damage. Combined with Phalanx's United Front (which restores shields based on damage absorbed), and you can stand toe-to-toe with even the Raid Boss!



* Nisha's ''Riflewoman'' tree can be easily used in conjunction with the E-Gun to ''destroy'' raid bosses, solo. It's pretty much become a requirement with most builds. It doesn't help that the Legendary Class Com negates both ''Law & Order'' and most of ''Fan the Hammer.''
* Lampshaded in the intro to the Raid Boss quest, where Brick suggests fighting it alone by using a "broke-ass combination of equipment" to defeat it.



* Even the Oz Kits are taking part in fun. An example is the [[LeetLingo 3DD1.E]], with its high Oz capacity and Slam Damage, increase to Laser Damage (which makes the [[InfinityPlusOneSword Excalibastard, E-GUN, and Ol' Rosie]] [[UpToEleven even more game breaking]]), Shield Capacity, Air Control, as well as the ability to randomly heal you and charge your shields, as well as having a chance to drop a care package, which range from health, to shield, even ammo. Other examples are the Oxidizer, Moonlight Saga, etc.
* If you have ''Borderlands'' and/or ''Borderlands 2'' save data present, when you create a new character it will get two high-quality weapons and 30 moonstones right off the bat. This has given rise to an exploit: if you start a new game, but exit the character select screen, then load another save, the bonus items and moonstones will be transferred to ''that'' character. This means you can quickly and easily farm for moonstones and max your ammo or abuse the Grinder. The weapons will also scale to the character's level. The weapons, not designed to be scaled, become terrifyingly deadly at higher levels. If the shotgun, Bullpup, pops up as corrosive, it can make the much maligned RK-5 go down in ''30 seconds or less''.
* Claptrap's I Love You Guys! tree, which gives buffs and healing to himself and the team, including damage reduction, extra damage, and quicker reloads. Many of these abilities get bigger boosts from other team members, and multiple Claptraps can stack bonuses. Long story short, a team of four Claptraps will be charging through and slaughtering everything in their paths while high-fiving each other the whole way.

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* Even The [=3DD1.E=] is quite probably the single most useful Oz Kits are taking part Kit in fun. An example is the [[LeetLingo 3DD1.E]], with game. As a legendary item, it gets its high Oz capacity and Slam Damage, increase to Laser Damage (which makes the [[InfinityPlusOneSword Excalibastard, E-GUN, and Ol' Rosie]] [[UpToEleven even more game breaking]]), Shield Capacity, Air Control, as well as the ability to randomly heal you and charge own unique effects. First, if your shields, as well as having health or shields run low, it has a chance to drop refill them, preventing all but the strongest attacks from killing you. Second, if you get hit with a melee attack, it has a high chance to zap the aggressor with a stream of electricity. Finally, if you kill an enemy, it has a chance to release a care package, which range from health, to shield, even package that can contain money, health pickups, and ammo. Other examples are the Oxidizer, Moonlight Saga, etc.
* If you have ''Borderlands'' and/or ''Borderlands 2'' save data present, when you create a new character it will get two high-quality weapons and 30 moonstones right off the bat. This has given rise to an exploit: if you start a new game, but exit the character select screen, then load another save, the bonus items and moonstones will be transferred to ''that'' character. This means you can quickly and
The developers could easily farm for moonstones and max your ammo have turned each of these effects into its own legendary or abuse unique item, but instead they all got rolled into a single one. And if that weren't enough, the Grinder. The weapons will [=3DD1.E=]'s regular stat boosts are also scale to the character's level. The weapons, not designed to be scaled, become terrifyingly deadly at higher levels. If the shotgun, Bullpup, pops up as corrosive, it can make the much maligned RK-5 go down in ''30 seconds or less''.
* Claptrap's I Love
solid. You Guys! tree, which gives buffs get extra shields and healing to himself and the team, including a high oxygen capacity for more survival, increased laser damage reduction, extra (and we've already mentioned how good lasers are), and increased air control for improved mobility. The only real downside to this thing is that the slam attack is locked to Explosive damage, and quicker reloads. Many even that's not too big of these abilities get bigger boosts from other team members, and multiple Claptraps can stack bonuses. Long story short, a team of four Claptraps will be charging through and slaughtering everything in their paths while high-fiving each other the whole way.an issue.



[[/folder]]

[[folder: Characters/Builds]]
* Two of Athena's skill trees have a health regen skill. For Phalanx, it's Vanguard, for Xiphos, it's Bloodlust. Both give a high amount of HP regen, with Bloodlust giving 4.0% HP/second per bleeding enemy, which stacks, and Vanguard also giving a high amount, which increases as the Aspis absorbs damage. Vanguard can also be boosted by the Celestial Gladiator class mod, increasing the heal to Rank 10. At Rank 10, holding out the Aspis for around 18 seconds (Hold the Line at rank 7, ALSO given by the Celestial Class Mod), will heal EVERYONE from near death to full health WITHOUT taking damage. Combined with Phalanx's United Front (which restores shields based on damage absorbed), and you can stand toe-to-toe with even the Raid Boss!
* Nisha's ''Riflewoman'' tree can be easily used in conjunction with the E-Gun to ''destroy'' raid bosses, solo. It's pretty much become a requirement with most builds. It doesn't help that the Legendary Class Com negates both ''Law & Order'' and most of ''Fan the Hammer.''
* Claptrap's I Love You Guys! tree, which gives buffs and healing to himself and the team, including damage reduction, extra damage, and quicker reloads. Many of these abilities get bigger boosts from other team members, and multiple Claptraps can stack bonuses. Long story short, a team of four Claptraps will be charging through and slaughtering everything in their paths while high-fiving each other the whole way.



* The [=3DD1.E=] is quite probably the single most useful Oz Kit in the game. As a legendary item, it gets its own unique effects. First, if your health or shields run low, it has a chance to refill them, preventing all but the strongest attacks from killing you. Second, if you get hit with a melee attack, it has a high chance to zap the aggressor with a stream of electricity. Finally, if you kill an enemy, it has a chance to release a care package that can contain money, health pickups, and ammo. The developers could easily have turned each of these effects into its own legendary or unique item, but instead they all got rolled into a single one. And if that weren't enough, the [=3DD1.E=]'s regular stat boosts are also solid. You get extra shields and a high oxygen capacity for more survival, increased laser damage (and we've already mentioned how good lasers are), and increased air control for improved mobility. The only real downside to this thing is that the slam attack is locked to Explosive damage, and even that's not too big of an issue.
* Jack's Melee Override skill, Merger, can be combined into a glitch with his action skill, Expendable Assets, for some CRAZY shenanigans. Activate Merger and with the correct timing, activate Expendable Assets. Enjoy a CONSTANT STREAM OF SCALING MELEE ATTACKS while still being able to shoot any gun you hold. For even better usage, combine with any melee enhancing gun and watch as everything falls before you WELL into mid to late TVHM. And while wielding the Excalibastard, which has the added effect of freezing on critical hits, will make any critical hits with the wrist lasers, will 100% freeze any enemy that CAN be frozen. You can't trigger the Excalibastard's singularity effect without disabling the glitch, but it's fast and powerful, and can constantly freeze freezable foes.

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[[folder: Exploits]]
* The [=3DD1.E=] is quite probably If you have ''Borderlands'' and/or ''Borderlands 2'' save data present, when you create a new character it will get two high-quality weapons and 30 moonstones right off the single most useful Oz Kit in the game. As a legendary item, it gets its own unique effects. First, if your health or shields run low, it bat. This has a chance given rise to refill them, preventing all but the strongest attacks from killing you. Second, an exploit: if you get hit with start a melee attack, it has a high chance to zap new game, but exit the aggressor with a stream of electricity. Finally, if character select screen, then load another save, the bonus items and moonstones will be transferred to ''that'' character. This means you kill an enemy, it has a chance to release a care package that can contain money, health pickups, quickly and ammo. The developers could easily have turned each of these effects into its own legendary farm for moonstones and max your ammo or unique item, but instead they all got rolled into a single one. And if that weren't enough, abuse the [=3DD1.E=]'s regular stat boosts are Grinder. The weapons will also solid. You get extra shields and a high oxygen capacity for more survival, increased laser damage (and we've already mentioned how good lasers are), and increased air control for improved mobility. scale to the character's level. The only real downside weapons, not designed to this thing is that be scaled, become terrifyingly deadly at higher levels. If the slam attack is locked to Explosive damage, and even that's not too big of an issue.
shotgun, Bullpup, pops up as corrosive, it can make the much maligned RK-5 go down in ''30 seconds or less''.
* Jack's Melee Override skill, Merger, can be combined into a glitch with his action skill, Expendable Assets, for some CRAZY shenanigans. Activate Merger and with the correct timing, activate Expendable Assets. Enjoy a CONSTANT STREAM OF SCALING MELEE ATTACKS while still being able to shoot any gun you hold. For even better usage, combine with any melee enhancing gun and watch as everything falls before you WELL into mid to late TVHM. And while wielding the Excalibastard, which has the added effect of freezing on critical hits, will make any critical hits with the wrist lasers, will 100% freeze any enemy that CAN be frozen. You can't trigger the Excalibastard's singularity effect without disabling the glitch, but it's fast and powerful, and can constantly freeze freezable foes.foes.
[[/folder]]
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** Laser weapons in general can be considered this. With the only drawback being recoil, they pretty much fuck up whatever you point it at with astounding quickness.

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** Laser weapons in general can be considered this. With the only drawback being recoil, they pretty much fuck up whatever you point it at with astounding quickness. If you want to snap the game clean in half with them, slap one in the hands of Wilhelm with a Blaster class mod, a full five points in Laser Focus and one in Laser Guided. Even bosses will simply evaporate in the face of such a build.
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** The Doppelganger's "Merger" skill, a melee override that has him unleash powerful electric wrist beams, counts as Excalibastard lasers if you are wielding the gun. Merger beams have 100% accuracy so they are phenomenally easy to crit with, chew through shields like paper, last for several seconds, and consume no resources except for having a short cooldown. If you are holding the Excalibastard, you can activate Merger and sweep it across a group of enemies to basically guarantee they are all frozen solid as well as taking electrical damage.
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adding excalibastard 100% freeze trait to the merger glitch.


* Jack's Melee Override skill, Merger, can be combined into a glitch with his action skill, Expendable Assets, for some CRAZY shenanigans. Activate Merger and with the correct timing, activate Expendable Assets. Enjoy a CONSTANT STREAM OF SCALING MELEE ATTACKS while still being able to shoot any gun you hold. For even better usage, combine with any melee enhancing gun and watch as everything falls before you WELL into mid to late TVHM.

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* Jack's Melee Override skill, Merger, can be combined into a glitch with his action skill, Expendable Assets, for some CRAZY shenanigans. Activate Merger and with the correct timing, activate Expendable Assets. Enjoy a CONSTANT STREAM OF SCALING MELEE ATTACKS while still being able to shoot any gun you hold. For even better usage, combine with any melee enhancing gun and watch as everything falls before you WELL into mid to late TVHM. And while wielding the Excalibastard, which has the added effect of freezing on critical hits, will make any critical hits with the wrist lasers, will 100% freeze any enemy that CAN be frozen. You can't trigger the Excalibastard's singularity effect without disabling the glitch, but it's fast and powerful, and can constantly freeze freezable foes.
Is there an issue? Send a MessageReason:
None


* The [=3DD1.E=] is quite probably the single most useful Oz Kit in the game. As a legendary item, it gets its own unique effects. First, if your health or shields run low, it has a chance to refill them, preventing all but the strongest attacks from killing you. Second, if you get hit with a melee attack, it has a high chance to zap the aggressor with a stream of electricity. Finally, if you kill an enemy, it has a chance to release a care package that can contain money, health pickups, and ammo. The developers could easily have turned each of these effects into its own legendary or unique item, but instead they all got rolled into a single one. And if that weren't enough, the [=3DD1.E=]'s regular stat boosts are also solid. You get extra shields and a high oxygen capacity for more survival, increased laser damage (and we've already mentioned how good lasers are), and increased air control for improved mobility. The only real downside to this thing is that the slam attack is locked to Explosive damage, and even that's not too big of an issue.

to:

* The [=3DD1.E=] is quite probably the single most useful Oz Kit in the game. As a legendary item, it gets its own unique effects. First, if your health or shields run low, it has a chance to refill them, preventing all but the strongest attacks from killing you. Second, if you get hit with a melee attack, it has a high chance to zap the aggressor with a stream of electricity. Finally, if you kill an enemy, it has a chance to release a care package that can contain money, health pickups, and ammo. The developers could easily have turned each of these effects into its own legendary or unique item, but instead they all got rolled into a single one. And if that weren't enough, the [=3DD1.E=]'s regular stat boosts are also solid. You get extra shields and a high oxygen capacity for more survival, increased laser damage (and we've already mentioned how good lasers are), and increased air control for improved mobility. The only real downside to this thing is that the slam attack is locked to Explosive damage, and even that's not too big of an issue.issue.
* Jack's Melee Override skill, Merger, can be combined into a glitch with his action skill, Expendable Assets, for some CRAZY shenanigans. Activate Merger and with the correct timing, activate Expendable Assets. Enjoy a CONSTANT STREAM OF SCALING MELEE ATTACKS while still being able to shoot any gun you hold. For even better usage, combine with any melee enhancing gun and watch as everything falls before you WELL into mid to late TVHM.

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* Jack's The Hero of This Story skill tree turns him into a one-man army. The tree's main focus is buffing the Digi-Jacks spawned by his action skill, Expendable Assets. However, the Digi-Jacks start out fairly potent without skills: while they're stationary, Jack always has two out at once; if one dies, a new one spawns to take its place. Furthermore, Digi-Jacks will self-destruct if Jack gets too far away from them, so Jack can remain mobile without losing their support, and they persist during Fight For Your Life mode. In comparison, Axton's Sabre Turret, the closest equivalent from the previous game, could only deploy a second copy with Gemini, the final skill in his Survival tree, and he had to manually redeploy a turret if one went down; losing both turrets (or one, without Gemini) ended the Action Skill's duration prematurely. With some investment into the skill tree, the Digi-Jacks get even more powerful.
** Best Foot Forward acts much like Gaige's Upshot Robot skill, extending the duration of Expendable Assets with each kill. However, Gaige doesn't get hers until the third tier of its skill tree, while Best Foot Forward is available right off the bat.
** Bolster, in addition to increasing the max health of Jack and his Digi-Jacks, gives the Digi-Jacks a damage bonus the longer they survive. Like Best Foot Forward, this one's available from the beginning.
** You Have My Shield acts like another one of Gaige's skills, Sharing is Caring, granting a copy of Jack's current shield to his Digi-Jacks. However, Jack gets his ''much'' sooner; You Have My Shield is only a second-tier skill, while Gaige's is the capstone for its skill tree.
** Take Their Freedom heals Jack and his Digi-Jacks by a percentage of their max health every time one of them gets a kill; the Digi-Jacks are fairly effective at killing enemies, so you'll have a fairly constant stream of healing during battle.
** On My Mark lets Jack make his Digi-Jacks toss a grenade at a specific enemy once during Expendable Assets. The grenade benefits from Jack's current grenade mod, for added damage and utility.
** Resolute increases weapon damage and damage resistance for Jack and his Digi-Jacks whenever Jack takes damage.
** Promote the Ranks, the capstone skill, turns the first Digi-Jack into a Badass with increased health and damage and a missile barrage attack. All Digi-Jacks spawned afterwards have a one-in-three chance of becoming a Badass too.
* Athena's Ceraunic Storm skill tree can get very powerful, very fast. To start with, the signature skill of the tree can give up to 400% (actually 399.6, happy?) bonus damage to elemental weapons, and is available from level 4. With points in the right skills, Athena can achieve up to 700% fire rate, easily enough to hit the fire-rate cap on even the slowest weapons, as well as no longer requiring to use ammunition. Combined with a rocket launcher (or anything that isn't Jakobs, really), Athena is nearly unstoppable.

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* Jack's The Hero of This Story Jack the Doppelganger is incredibly powerful, with a powerful action skill tree turns him into a one-man army. The tree's main focus is buffing the Digi-Jacks spawned by and three strong and unique skill trees.
** Expendable Assets,
his action skill, Expendable Assets. However, puts Axton's Sabre Turret from the previous game to shame. It summons a pair of Digi-Jacks start to fight alongside you, shooting at nearby enemies with homing blasts that curve around obstacles. Their health constantly drains, and they don't move around at all, but neither turns out fairly potent without skills: while they're stationary, Jack always has two out at once; if to be an issue; as soon as one dies, a new one spawns next to you to take its place. Furthermore, Digi-Jacks will place, and they self-destruct if Jack gets they get too far away from them, so Jack can remain mobile away. The net result is that once you use your action skill, you're never without losing their support, and they persist during Fight For Your Life mode. In comparison, Axton's a Digi-Jack until the duration expires or you manually end it. Contrast the Sabre Turret, the closest equivalent from the previous game, could only which couldn't be moved at all, wouldn't respawn if destroyed, and required a capstone to manually deploy a second copy with Gemini, the final skill in his Survival tree, and he had to manually redeploy a turret if one went down; losing both turrets (or one, without Gemini) ended the Action Skill's duration prematurely. With some investment into the copy.
** The Hero of This Story is Jack's first
skill tree, the Digi-Jacks get even more powerful.
**
centered around empowering your already-strong Digi-Jacks. Best Foot Forward acts much like Gaige's Upshot Robot skill, extending lets you extend the duration of Expendable Assets by killing enemies, much like Gaige's Upshot Robot; granted, it comes with each kill. However, Gaige doesn't get hers until diminishing returns and lacks the third tier of its melee bonus, but it's also a Tier 1 skill tree, while Best Foot Forward versus Upshot Robot's Tier 3. Also in Tier 1 is available right off the bat.
**
Bolster, in addition to increasing the max health of Jack and his Digi-Jacks, which gives the your Digi-Jacks a damage bonus boost the longer they survive. Like Best Foot Forward, survive, alongside a modest health boost for both them and you. Tier 2 brings Just Compensation, which increases your magazine size and grenade damage the fewer grenades you have on hand; this one's available works nicely with Tier 3's Jack's Cache, which lets you sacrifice stacks from the beginning.
** You Have My Shield acts like another one
killing enemies instead of grenade ammo when throwing grenades. Tier 2 also copies Gaige's skills, Best Friends Forever tree a second time with You Have My Shield, which gives your Digi-Jacks a copy of your shield just like BFF's capstone Sharing is Caring, granting Caring. The last Tier 2 skill is Take Their Freedom, which heals you and your Digi-Jacks every time you get a copy of Jack's current kill. Persistence from Tier 5 gives you extra shield to his capacity and health regeneration while Expendable Assets is on cooldown, making sure you're not completely vulnerable without your Digi-Jacks. However, Jack gets his ''much'' sooner; You Have My Shield is only a second-tier skill, while Gaige's is Finally, the capstone for its skill tree.
** Take Their Freedom heals Jack and his Digi-Jacks by a percentage of their max health every time one of them gets a kill; the Digi-Jacks are fairly effective at killing enemies, so you'll have a fairly constant stream of healing during battle.
** On My Mark lets Jack make his Digi-Jacks toss a grenade at a specific enemy once during Expendable Assets. The grenade benefits from Jack's current grenade mod, for added damage and utility.
** Resolute increases weapon damage and damage resistance for Jack and his Digi-Jacks whenever Jack takes damage.
**
capstone, Promote the Ranks, the capstone skill, turns the first Digi-Jack into a lets you summon Badass with Digi-Jacks, which boast increased health and damage and damage, along with a powerful missile barrage attack. All attack; you're guaranteed to get one when you first activate Expendable Assets, and all other Digi-Jacks spawned afterwards have a one-in-three chance of becoming a Badass too.
as well.
** His next skill tree, Greater Good, takes the polar opposite stance, granting bonuses for letting your Digi-Jacks (and your teammates) die. Tier 1 kicks things off with Collaborate, granting a damage boost for each Digi-Jack that's died; the bonus wears off once your action skill ends, but it's very easy to build up simply by running around. Tier 2 brings Synergy, a kill skill that boosts both your weapon damage and critical hit damage, and Teamwork, which gives you health regeneration whenever a Digi-Jack dies or an ally enters Fight For Your Life. Tier 3's Commitment follows Teamwork by giving you more fire rate and a faster reload speed under the same conditions. Tier 4 brings Winning, another kill skill that restores a portion of your shields and increases your movement speed, along with Optimism, which gives your Digi-Jacks a rather explosive death that leaves their replacements with less health. Tier 5 gets a triple whammy; Potential causes your Digi-Jacks to emit a Shock nova when they spawn and allows you to activate Expendable Assets while in Fight For Your Life, Delegation redistributes a portion of the damage you take to your Digi-Jacks, and Believe is yet another kill skill that improves your weapon damage, fire rate, reload speed, and accuracy. Leadership, the capstone, takes everything to a whole new level by allowing your Digi-Jacks' deaths to count as killing enemies; sure, you can only use this to get a Second Wind once per activation of Expendable Assets, but the real value is being able to trigger all of your kill-dependent skills anytime, anywhere, and you have a ''lot'' of them.
** Last but not least, the Free Enterprise skill tree focuses mostly on your guns and swapping between them. High Frequency Trading from Tier 1 lets you swap between your guns more quickly, while Incentives gives you a reason to do so by granting you extra fire rate for a few seconds. Tier 2's Marginal Benefits gives you a chance to reload all equipped weapons whenever you throw a grenade; if you've invested in the right skills, you'll be able to throw them a lot. Tier 3 gives you something of an equivalent to Gaige's Anarchy in Money Is Power, which gives you extra damage for picking up money, although you'll lose it all if you spend any money or die; at 0.25% damage per stack with a cap of 999 stacks, you'll end up just shy of 250% extra damage from this skill alone. Tier 4 brings in Company Man, which improves your accuracy and critical hit damage for every piece of Hyperion equipment you have on. Tier 5 gets Absolute Advantage, a kill skill that gives your shots a chance not to consume ammo, and Supply and Demand, permanent health regeneration that also helps your teammates, although it does get less powerful the higher your health is. Finally, there's Sponsored By, the capstone, which gives your current gun a bonus depending on the manufacturer of the last gun you had out; Dahl guns give you recoil reduction, Hyperion guns give you more accuracy, Jakobs guns increase your damage, Scav guns increase your magazine size, Tediore guns improve your reload speed, Vladof guns increase your fire rate, and Maliwan and Torgue guns add on elemental damage of the previous gun's type, potentially making for some crazy combinations.
* Athena's Ceraunic Storm skill tree can get very powerful, very fast. To start with, the signature skill of the tree can give up to 400% (actually 399.6, happy?) bonus damage to elemental weapons, and is available from level 4. With points in the right skills, Athena can achieve up to 700% fire rate, easily enough to hit the fire-rate cap on even the slowest weapons, as well as no longer requiring to use ammunition. Combined with a rocket launcher (or anything that isn't Jakobs, really), Athena is nearly unstoppable.unstoppable.
* The [=3DD1.E=] is quite probably the single most useful Oz Kit in the game. As a legendary item, it gets its own unique effects. First, if your health or shields run low, it has a chance to refill them, preventing all but the strongest attacks from killing you. Second, if you get hit with a melee attack, it has a high chance to zap the aggressor with a stream of electricity. Finally, if you kill an enemy, it has a chance to release a care package that can contain money, health pickups, and ammo. The developers could easily have turned each of these effects into its own legendary or unique item, but instead they all got rolled into a single one. And if that weren't enough, the [=3DD1.E=]'s regular stat boosts are also solid. You get extra shields and a high oxygen capacity for more survival, increased laser damage (and we've already mentioned how good lasers are), and increased air control for improved mobility. The only real downside to this thing is that the slam attack is locked to Explosive damage, and even that's not too big of an issue.
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** The Maggie is also BACK. Giving a Nisha with [[GunsAkimbo One Fer Each of Ya]] a Two-Fer Maggie (which fires 10 pellets instead of 6 at the cost of twice the ammo), results in utter murder.

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** The Maggie is also BACK. Giving a Nisha with [[GunsAkimbo One Fer Each of Ya]] a Two-Fer Maggie (which fires 10 pellets instead of 6 at the cost of twice the ammo), results in utter murder. Alternatively, you can get a Maggie with the luneshine attachment, giving it a 30% chance to pierce shields. The results of this can be... ''interesting''.
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* The Shooting Star gets one-upped by another game breaker, the Avalanche. It's the ungodly broken combination of Maylay, Nova, and Spike shield, with stats only slightly less than the other Legendaries, for example it has 81K Roid damage, compared to The Shooting Star's 90K. It's also ALWAYS [[KillItWithIce Cryo]], meaning it will freeze your victims, which is a godsend for melee-centric characters.
* Certain items from ''Borderlands 2'' were transferred over to ''The Pre-Sequel'', but renamed, or edited to fit the theme, such as the Bitch, renamed into the Fatale, the [[KillItWithFire Pyro]][[StuffBlowingUp phobia]] turned into an ice version, the [[KillItWithIce Cryophobia]], the [[ShockAndAwe Black Hole]], and, best of all, the [[PunchPackingPistol Unkempt]] [[Film/DirtyHarry Harold]], considered Borderlands 2's single most broken pistol, has been nearly recreated as the somewhat-less-broken [[Film/JohnnyDangerously 88 Fragnum]] (the Fragnum shoots a random spread of bullets instead of the Harold's single splitting bullet).

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* The Shooting Star gets one-upped by another game breaker, the Avalanche. It's the ungodly broken deadly combination of Maylay, Nova, and Spike shield, with stats only slightly less than the other Legendaries, for example it has 81K Roid damage, compared to The Shooting Star's 90K. It's also ALWAYS [[KillItWithIce Cryo]], meaning it will freeze your victims, which is a godsend for melee-centric characters.
* Certain items from ''Borderlands 2'' were transferred over to ''The Pre-Sequel'', but renamed, or edited to fit the theme, such as the Bitch, renamed into the Fatale, the [[KillItWithFire Pyro]][[StuffBlowingUp phobia]] turned into an ice version, the [[KillItWithIce Cryophobia]], the [[ShockAndAwe Black Hole]], and, best of all, the [[PunchPackingPistol Unkempt]] [[Film/DirtyHarry Harold]], considered Borderlands 2's single most broken powerful pistol, has been nearly recreated as the somewhat-less-broken somewhat inferior [[Film/JohnnyDangerously 88 Fragnum]] (the Fragnum shoots a random spread of bullets instead of the Harold's single splitting bullet).



* If you have ''Borderlands'' and/or ''Borderlands 2'' save data present, when you create a new character it will get two high-quality weapons and 30 moonstones right off the bat. This has given rise to an exploit: if you start a new game, but exit the character select screen, then load another save, the bonus items and moonstones will be transferred to ''that'' character. This means you can quickly and easily farm for moonstones and max your ammo or abuse the Grinder. The weapons will also scale to the character's level. The weapons, not designed to be scaled, become terrifyingly broken at higher levels. If the shotgun, Bullpup, pops up as corrosive, it can make the much maligned RK-5 go down in ''30 seconds or less''.

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* If you have ''Borderlands'' and/or ''Borderlands 2'' save data present, when you create a new character it will get two high-quality weapons and 30 moonstones right off the bat. This has given rise to an exploit: if you start a new game, but exit the character select screen, then load another save, the bonus items and moonstones will be transferred to ''that'' character. This means you can quickly and easily farm for moonstones and max your ammo or abuse the Grinder. The weapons will also scale to the character's level. The weapons, not designed to be scaled, become terrifyingly broken deadly at higher levels. If the shotgun, Bullpup, pops up as corrosive, it can make the much maligned RK-5 go down in ''30 seconds or less''.



*** Since the yellow glitch persists after reloading a Jakobs sniper rifle, you can reload from yellow... only to get the red glitch and have a hysterically overpowered sniper ''cannon''. It's ridiculous.

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*** Since the yellow glitch persists after reloading a Jakobs sniper rifle, you can reload from yellow... only to get the red glitch and have a hysterically overpowered overpowering sniper ''cannon''. It's ridiculous.
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** Promote the Ranks, the capstone skill, turns the first Digi-Jack into a Badass with increased health and damage and a missile barrage attack. All Digi-Jacks spawned afterwards have a one-in-three chance of becoming a Badass too.

to:

** Promote the Ranks, the capstone skill, turns the first Digi-Jack into a Badass with increased health and damage and a missile barrage attack. All Digi-Jacks spawned afterwards have a one-in-three chance of becoming a Badass too.too.
* Athena's Ceraunic Storm skill tree can get very powerful, very fast. To start with, the signature skill of the tree can give up to 400% (actually 399.6, happy?) bonus damage to elemental weapons, and is available from level 4. With points in the right skills, Athena can achieve up to 700% fire rate, easily enough to hit the fire-rate cap on even the slowest weapons, as well as no longer requiring to use ammunition. Combined with a rocket launcher (or anything that isn't Jakobs, really), Athena is nearly unstoppable.

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