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* Hiding well in a ball of hay can you kill enemies easily through the hidden blade, and they won't notice you, allowing you to kill and clean up thousands of mooks who won't even notice when you do it right in front of them.


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[[folder:Assassin's Creed III: Liberation]]
* The choke hold usually knocks enemies out, while when [[LadyOfWar Aveline]] does it, they die, and rather quickly, so you can sneak around and choke every enemy in your way without many noticing you.
[[/folder]]
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* Much like Revelations all of London can be liberated as soon as the player is allowed to move freely around the city. The different areas have different difficulty levels so the player will have to level up quite a bit to conquer them all. If they do this though and then go after the main sequences they will be pathetically easy.
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*** Oh, and that part above, about this trick only working on non-Legendary ships? [[https://www.youtube.com/watch?v=6BOp3cOYqOo Not entirely true...]][[note]]The only real exception to this is the DuelBoss with ''HMS Fearless'' and ''Royal Sovereign'': you can pull it off with the first one, but the second will set itself on fire and try to charge you down after that, which makes boarding it difficult.[[/note]]
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[[/folder]]

[[folder:Assassin's Creed: Syndicate]]
* Throwing Knives can help you clear enemy bases with ease. They're not only silent ranged weapons but they're easily replenishable simply by looting corpses and a knife to the head is always lethal. Evie in particular can be upgraded to carry more knives and do more damage with them.
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*** Depending on where Abstergo got that footage of Blackbeard in the bar, Edward might very well have ''canonically'' pulled that off.


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[[/folder]]
[[folder:Assassin's Creed: Unity]]
* You can get through the whole game in Arno's original equipment if you purchase one particular skill as soon as you can. The skill in question? [[MasterOfDisguise Disguise]].
** Flick down on the D-Pad, and Arno will instantaneously [[DressingAsTheEnemy transform into the nearest]] {{Mook}} or civilian, none of whom will question who he is.
** This disguise will last until one of three things happens:
*** You get into Assassination range[[note]]which has a slight delay just long enough for you to actually assassinate someone[[/note]]
*** You try to free-run[[note]]slight delay on the GlamourFailure, but the running itself gets everyone's attention[[/note]]
*** You run the timer out[[note]]instantaneous switchback; you'd better hope you've got a hiding place handy[[/note]]
** Furthermore, [[ArtificialStupidity smoke bombs let you slip into a curtain without hopping back out even if everyone is mobbing you at the time]], at which point you can wait for the Disguise to recharge, trigger it, and ''then'' slip back out of the curtain (assuming you've got a disguise target in range).
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Breaking the ''Franchise/AssassinsCreed'' games are as easy as throwing a guard off a roof.

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Breaking the ''Franchise/AssassinsCreed'' games are is as easy as throwing a guard off a roof.
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* Rope arrows are cheap, plentiful and can be exploited very quickly early on in the game. Not only can the player get easy silent kills on enemies with them, but they can be used to instantly trip any enemy (up to and including EliteMooks) and can be used to hang soldiers from trees without breaking stealth. Tellingly, they only show up in the last couple chapters of ''VideoGame/AssassinsCreedIVBlackFlag''.

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* Rope arrows are cheap, plentiful and can be exploited very quickly early on in the game. Not only can the player get easy silent kills on enemies with them, but they can be used to instantly trip any enemy (up to and including EliteMooks) and can be used to hang soldiers from trees without breaking stealth. Tellingly, they [[EleventhHourSuperpower only show up in the last couple chapters of of]] ''VideoGame/AssassinsCreedIVBlackFlag''.
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* The Templar and Mayan Armor. Templar armor goes hand in hand with DiscOneNuke, as it is available after doing some easy, if lengthy, mission lines unlocked in the first fourth of the game, and makes Edward a walking tank that takes an extreme amount of damage before dying. Mayan armor makes Edward ImmuneToBullets, albeit without the damage-reducing effects of the Templar armor, and can let the player snipe enemies without getting damaged by riflemen.

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* The Templar and Mayan Armor. Templar armor goes hand in hand with DiscOneNuke, as it is available after doing some easy, if lengthy, mission lines unlocked in the first fourth of the game, and makes Edward a walking tank that takes an extreme amount of damage before dying. Mayan armor makes Edward ImmuneToBullets, albeit without the damage-reducing effects of the Templar armor, and can let the player snipe do whatever he pleases while enemies without getting damaged by riflemen.take futile potshots at him with pistols and rifles. Even the Guardians' blowguns are rendered useless.
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* Qualified in that you have to be able to defeat ''a'' Legendary ship, but in [[DualBoss the HMS ''Fearless'' and HMS ''Royal Sovereign'' boss fight]] both ships drop one half of the normal reward, and if you loot one of them before going down to her sister ship you keep the drop -- ''10000 reales''! After about an hour or two of grinding, you'll never have to worry about running out of money for the rest of the game.

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* Qualified in that you have to be able to defeat ''a'' Legendary ship, but in [[DualBoss the HMS ''Fearless'' and HMS ''Royal Sovereign'' boss fight]] fight]], both ships drop one half of the normal reward, and if you loot one of them before going down to her sister ship you keep the drop -- ''10000 reales''! After about an hour or two of grinding, you'll never have to worry about running out of money for the rest of the game.
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** Qualified in that you have to be able to defeat ''a'' Legendary ship, but in [[DualBoss the HMS ''Fearless'' and HMS ''Royal Sovereign'' boss fight]] both ships drop one half of the normal reward, and if you loot one of them before going down to her sister ship you keep the drop -- ''10000 reales''! After about an hour or two of grinding, you'll never have to worry about running out of money for the rest of the game.

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** * Qualified in that you have to be able to defeat ''a'' Legendary ship, but in [[DualBoss the HMS ''Fearless'' and HMS ''Royal Sovereign'' boss fight]] both ships drop one half of the normal reward, and if you loot one of them before going down to her sister ship you keep the drop -- ''10000 reales''! After about an hour or two of grinding, you'll never have to worry about running out of money for the rest of the game.
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** Qualified in that you have to be able to defeat ''a'' Legendary ship, but in [[DualBoss the HMS ''Fearless'' and HMS ''Royal Sovereign'' boss fight]] both ships drop one half of the normal reward, and if you loot one of them before going down to her sister ship you keep the drop -- ''10000 reales''! After about an hour or two of grinding, you'll never have to worry about running out of money for the rest of the game.
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* The Hidden Blade's biggest change in ''II'' was a little feature missing from version one: the ability to block (okay, they also added a standard attack for it, but that was rather pointless unless you wanted to see some of the spectacularly gruesome combo kills). This may sound odd, but because you couldn't block with it in ''1'', you pretty much had to be perfect on the timing or lose a lot of health as the guards wailed on you while you were staggered. Before, if you weren't too good at the game, you had to stick with the sword to avoid the previous previous; now, there really wasn't any excuse ''not'' to use the Blade. (It does less damage than the primary weapons, but who needs a few more points of damage when you're one-shotting every enemy that attacks you?)

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* The Hidden Blade's biggest change in ''II'' was a little feature missing from version one: the ability to block (okay, they also added a standard attack for it, but that was rather pointless unless you wanted to see some of the spectacularly gruesome combo kills). This may sound odd, but because you couldn't block with it in ''1'', you pretty much had to be perfect on the timing or lose a lot of health as the guards wailed on you while you were staggered. Before, if you weren't too good at the game, you had to stick with the sword to avoid the previous previous; now, there really wasn't any excuse ''not'' to use the Blade. (It does less damage than the primary weapons, but who needs a few more points of damage when you're one-shotting every enemy that attacks you?)
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* Rope arrows are cheap, plentiful and can be exploited very quickly early on in the game. Not only can the player get easy silent kills on enemies with them, but they can be used to instantly trip any enemy (up to and including EliteMooks) and can be used to hang soldiers from trees without much of a problem. Tellingly, they only show up in he last couple chapters of ''VideoGame/AssassinsCreedIVBlackFlag''.
* You can buy the Duck Footed Pistol from the General Store, which is ostensibly a sawed-off shotgun with three barrels. Not only is it extremely dead at short range (killing multiple enemies in a OneHitKill), but when mixed with the multiple holsters, you can carry several at once and plow through enemy forces like they're tissue paper. It's incredibly easy to get throug hthe final chase misson just by running full tilt and using the DFP's to clear out groups of enemies.

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* Rope arrows are cheap, plentiful and can be exploited very quickly early on in the game. Not only can the player get easy silent kills on enemies with them, but they can be used to instantly trip any enemy (up to and including EliteMooks) and can be used to hang soldiers from trees without much of a problem. breaking stealth. Tellingly, they only show up in he the last couple chapters of ''VideoGame/AssassinsCreedIVBlackFlag''.
* You can buy the Duck Footed Pistol from the General Store, which is ostensibly a sawed-off shotgun with three barrels. Not only is it extremely dead deadly at short range (killing multiple enemies in a OneHitKill), but when mixed with the craftable multiple holsters, you can carry several at once and plow through enemy forces like they're tissue paper. It's incredibly easy to get throug hthe through the final chase misson mission just by running full tilt and using the DFP's to clear out groups of enemies.



* The Templar and Mayan Armor. Templar armor goes hand in hand with DiscOneNuke, as it is available after doing some easy, if lengthy, missions lines unlocked in the first fourth of the game, and makes Edward a walking tank that takes an extreme amount of damage to take down. Mayan armor makes Edward ImmuneToBullets, albeit without the damage-reducing effects of the Templar armor, and can let the player snipe enemies without getting damaged by riflemen.
* Berserk darts can make assassination targets a breeze. Why chase a target down when you can snipe them from the bushes and watch as their own guards cut them down in self defence?

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* The Templar and Mayan Armor. Templar armor goes hand in hand with DiscOneNuke, as it is available after doing some easy, if lengthy, missions mission lines unlocked in the first fourth of the game, and makes Edward a walking tank that takes an extreme amount of damage to take down.before dying. Mayan armor makes Edward ImmuneToBullets, albeit without the damage-reducing effects of the Templar armor, and can let the player snipe enemies without getting damaged by riflemen.
* Berserk darts can make assassination targets a breeze. Why chase a target down when you can snipe them from the bushes and watch as their own guards cut them down in self defence?defense?
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[[/folder]]

[[folder:Assassin's Creed III]]
* Rope arrows are cheap, plentiful and can be exploited very quickly early on in the game. Not only can the player get easy silent kills on enemies with them, but they can be used to instantly trip any enemy (up to and including EliteMooks) and can be used to hang soldiers from trees without much of a problem. Tellingly, they only show up in he last couple chapters of ''VideoGame/AssassinsCreedIVBlackFlag''.
* You can buy the Duck Footed Pistol from the General Store, which is ostensibly a sawed-off shotgun with three barrels. Not only is it extremely dead at short range (killing multiple enemies in a OneHitKill), but when mixed with the multiple holsters, you can carry several at once and plow through enemy forces like they're tissue paper. It's incredibly easy to get throug hthe final chase misson just by running full tilt and using the DFP's to clear out groups of enemies.
* In ''The Tyranny of King Washington'', Wolf Cloak lets Connor turn invisible for a short stretch, at the cost that it drains his life and prevents him from sprinting or free-running. But his life regenerates quickly in cover, and he can pull off stealth assassinations while under cloak. Gets a little more balanced when guard dogs are introduced.
[[/folder]]

[[folder:Assassin's Creed IV: Black Flag]]
* The Templar and Mayan Armor. Templar armor goes hand in hand with DiscOneNuke, as it is available after doing some easy, if lengthy, missions lines unlocked in the first fourth of the game, and makes Edward a walking tank that takes an extreme amount of damage to take down. Mayan armor makes Edward ImmuneToBullets, albeit without the damage-reducing effects of the Templar armor, and can let the player snipe enemies without getting damaged by riflemen.
* Berserk darts can make assassination targets a breeze. Why chase a target down when you can snipe them from the bushes and watch as their own guards cut them down in self defence?
* There's several tricks with regards to boarding gameplay that can make dealing with non-Legendary enemy ships[[note]]Legendary ships cannot be boarded[[/note]] a ''lot'' easier than presumably intended:
** Enemy ships will stop shooting once you come alongside and grapple an enemy ship -- evidently none of their captains decide to sacrifice their disabled ally to ensure the sinking of the ''Jackdaw'' -- and you'll 'leave' the naval combat phase, which effectively makes the ''Jackdaw''[[note]]though ''not'' Edward[[/note]] invincible for the duration of the boarding action.
** You're almost never required to cross over to the enemy ship, only to kill a number of enemy crew and complete certain other objectives (i.e. destroy the enemy ship's powder reserves, kill enemy sharpshooters, kill the enemy captain[[note]]which can be achieved by nailing him with a sleep dart from as far as one of the ''Jackdaw''[='=]s masts, after which he can be [[OneHitKO one-shotted]] by anyone such as your crew[[/note]]), with no special restrictions as to how to achieve these other than destroying an enemy ship's flag[[note]]though if you can get from one of the ''Jackdaw''[='=]s masts onto a remaining mast on the enemy ship, you can avoid the deck altogether[[/note]]. In practice, if you've got enough ammo you can almost always stay on the ''Jackdaw'' and plink away with Edward's personal ranged weapons... or if you've got a high enough Crew, you could very well just let the Jackdaws handle the enemy crew!
** Not only can swivel gun shots kill multiple enemies in one hit[[note]]and upgrading them will increase their area of effect[[/note]], but you're not required to use up all five swivel gun shots in one go, so if Edward took enough damage aboard the enemy ship to risk desync, you can have him flee back to the ''Jackdaw'' to regenerate health[[note]]at the slow "open conflict" rate[[/note]] while manning the gun. Moreover, if the enemy ship is sufficiently small and your shots sufficiently precise, [[http://www.youtube.com/watch?v=IqpXK8cXQHk&t=8m43s&hd=1 you may carry out the boarding objectives entirely with swivel gun shots]]!
** The post-boarding prompt for what to do with a captured prize will still appear -- in particular, "Repair the ''Jackdaw''" -- ''even if a multi-ship combat is still ongoing''. Combined withe the ''Jackdaw'''s invincibility during boarding, a player can keep the ''Jackdaw'' afloat in a drawn-out battle for as long as they can make it to the next boarding, i.e. "nibbling one's way up the food chain" against a high-level enemy ship by focusing on disabling, then boarding and capturing lower-level allies to "recover health" whenever needed.
** Finally, you can avoid naval combat with non-Legendary ships in free-roam altogether if you're not already in naval combat... by releasing the ''Jackdaw''[='=]s wheel, diving over the side, ''swimming to the target ship and wiping out its crew in personal combat single-handedly'', then swimming back to the ''Jackdaw''; your first cannonball impacts against the cleared ship will immediately disable it, and [[http://www.youtube.com/watch?v=Jq5A__yzi4M&t=390s&hd=1 you'll even get a special slow-motion camera view of the shots]], and upon the boarding prompt you may even get the success lighting/crew animations/what-to-do-with-the-prize prompt ''with everyone still on the'' Jackdaw''[='=]s decks'... even if the disabled ship is a level 60 man o' war! If you [[http://www.youtube.com/watch?v=eXuhtZNUYqY&hd=1 end up having to complete an objective anyway]], you'll be able to carry it out without having to kill any (more) crew.

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** In the game's defense, switching weapons does change the timing on the counter move, adding variety, if not difficulty.
*** Even with the change of the timing on the counter move as weapons were being switched, guessing the correct timing to perform a counter is just as good as doing it, and that's if you're able to see every attack through to fit with your timing. Which makes surviving the whole game with ONLY the Hidden Blade possible if you have the ability time EVERY single counter correctly, not to forget that you can use that Hidden Blade to do a high-profile assassination during a fight if an enemy is taunting you or is cowering from fear. Not even the game's BigBad is spared (although he doesn't taunt or cower in fear like how your enemies will usually do)... Let's just say Altaïr and his trademark Hidden Blade near the end of the game is pretty much a GameBreaker himself.

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** In the game's defense, switching weapons does change the timing on the counter move, adding variety, if not difficulty.
*** Even with the change of the timing on the counter move as weapons were being switched, guessing
Guessing the correct timing to perform a counter is just as good as doing it, and that's if you're able to see every attack through to fit with your timing. Which makes surviving the whole game with ONLY the Hidden Blade possible if you have the ability time EVERY single counter correctly, not to forget that you can use that Hidden Blade to do a high-profile assassination during a fight if an enemy is taunting you or is cowering from fear. Not even the game's BigBad is spared (although he doesn't taunt or cower in fear like how your enemies will usually do)... Let's just say Altaïr and his trademark Hidden Blade near the end of the game is pretty much a GameBreaker himself.
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* The Hidden Blade's biggest change in ''II'' was a little feature missing from version one: the ability to block (okay, they also added a standard attack for it, but that was rather pointless unless you wanted to see some of the spectacularly gruesome combo kills). This may sound odd, but because you couldn't block with it in ''1'', you pretty much had to be perfect on the timing or lose a lot of health as the guards whaled on you while you were staggered. Before, if you weren't too good at the game, you had to stick with the sword to avoid the previous previous; now, there really wasn't any excuse ''not'' to use the Blade. (It does less damage than the primary weapons, but who needs a few more points of damage when you're one-shotting every enemy that attacks you?)

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* The Hidden Blade's biggest change in ''II'' was a little feature missing from version one: the ability to block (okay, they also added a standard attack for it, but that was rather pointless unless you wanted to see some of the spectacularly gruesome combo kills). This may sound odd, but because you couldn't block with it in ''1'', you pretty much had to be perfect on the timing or lose a lot of health as the guards whaled wailed on you while you were staggered. Before, if you weren't too good at the game, you had to stick with the sword to avoid the previous previous; now, there really wasn't any excuse ''not'' to use the Blade. (It does less damage than the primary weapons, but who needs a few more points of damage when you're one-shotting every enemy that attacks you?)
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* The Crossbow, which is like the Hidden Pistol, except without the stealth-breaking loud noise. If you're moderately quick on the draw, you can kill any guard before they raise the alarm, even if you haven't even drawn the weapon when they initially spot you. This makes rooftop archers in particular completely cease to be a threat, since they tend to move on their own.

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* The Crossbow, which is like the Hidden Pistol, except without the stealth-breaking loud noise.noise or severely limited ammo. If you're moderately quick on the draw, you can kill any guard before they raise the alarm, even if you haven't even drawn the weapon when they initially spot you. This makes rooftop archers in particular completely cease to be a threat, since they tend to move on their own.
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* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 5. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city, and after collecting them, a final tomb to complete. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.

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* Ishak Pasha's armor set (think IronMan ComicBook/IronMan with a hood) can be acquired as early as Sequence 5. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city, and after collecting them, a final tomb to complete. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.
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You can get the map, but you can\'t get the memoir page from the Arsenal district


* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 3. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city, and after collecting them, a final tomb to complete. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.

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* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 3.5. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city, and after collecting them, a final tomb to complete. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.
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* The three main "breakers" are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense[[hottip:*:the developers increased the size of enemy encounters as well as their aggressiveness specifically to compensate for this new mechanic...and it's STILL hilariously overpowered]], the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

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* The three main "breakers" are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense[[hottip:*:the developers increased the size of enemy encounters as well as their aggressiveness specifically to compensate for this new mechanic...and it's STILL hilariously overpowered]], offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

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* While ''VideoGame/AssassinsCreedBrotherhood'' expanded ''II'''s economic redevelopment system to the entire city of Rome, it was given some reasonable limitations in the way of requiring you to seize control of an area from the Borgias by destroying designated towers before allowing you to renovate the buildings there. Certain towers were inaccessible until later parts of the game, preventing players from 100% renovation too soon. However, the system was taken to absurd levels in ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' with the city of Constantinople, which had basically the same setup as Rome and none of the limitations, since all of the Templar Dens are accessible almost right away. There was the very minor addition of increasing notoriety every time you renovate a building, which is very easily sidestepped. It is entirely possible to have the city almost entirely rebuilt as early as Sequence 3, making the economy an even bigger joke than it usually is in AC games. Revelations has a few breakers and {{DiscOneNuke}}s in general because of the decision to allow access to the vast majority of the city and side content very early on in the story, unlike previous installments that utilized gating.
* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 3. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city and completing a final tomb. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.

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* While ''VideoGame/AssassinsCreedBrotherhood'' expanded ''II'''s economic redevelopment system to the entire city of Rome, it was given some reasonable limitations in the way of requiring you to seize control of an area from the Borgias by destroying designated towers before allowing you to renovate the buildings there. Certain towers were inaccessible until later parts of the game, preventing players from 100% renovation too soon. However, the system was taken to absurd levels in ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' with the city of Constantinople, which had basically the same setup as Rome and none of the limitations, since all of the Templar Dens are accessible almost right away. There was the very minor addition of increasing notoriety every time you renovate a building, which is very easily sidestepped. It is entirely possible to have the city almost entirely rebuilt as early as Sequence 3, making the economy an even bigger joke than it usually is in AC games. Revelations has a few breakers and {{DiscOneNuke}}s in general because of the decision to allow This also allows access to the vast majority of the city and side content very early on in the story, unlike previous installments that utilized gating.
* Piri Reis' store (and, subsequently, the in-game economy) can be exploited to great effect as soon as you meet him. He will sell bombs to Ezio at a 15% discount, but Ezio can sell these same bombs back to him at full price. With a few minutes of grinding, you can easily make enough money to never have to worry about running short for the rest of the game.
* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 3. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city city, and completing after collecting them, a final tomb.tomb to complete. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.
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Breaking the ''VideoGame/AssassinsCreed'' games are as easy as throwing a guard off a roof.

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Breaking the ''VideoGame/AssassinsCreed'' ''Franchise/AssassinsCreed'' games are as easy as throwing a guard off a roof.
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* The three main "breakers" are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

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* The three main "breakers" are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense, offense[[hottip:*:the developers increased the size of enemy encounters as well as their aggressiveness specifically to compensate for this new mechanic...and it's STILL hilariously overpowered]], the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.
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****It gets better. In the final fight, the easiest way to kill Robert is to just grab and throw him, switch to the Hidden Blade, then stab him while he's floundering on the ground.
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Breaking the ''AssassinsCreed'' games are as easy as throwing a guard off a roof.

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Breaking the ''AssassinsCreed'' ''VideoGame/AssassinsCreed'' games are as easy as throwing a guard off a roof.
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*** Even with the change of the timing on the counter move as weapons were being switched, guessing the correct timing to perform a counter is just as good as doing it, and that's if you're able to see every attack through to fit with your timing. Which makes surviving the whole game with ONLY the Hidden Blade possible if you have the ability time EVERY single counter correctly, not to forget that you can use that Hidden Blade to do a high-profile assassination during a fight if an enemy is taunting you or is cowering from fear. Not even the game's BigBad is spared (although he doesn't taunt or cower in fear like how your enemies will usually do)... Let's just say Altair and his trademark Hidden Blade near the end of the game is pretty much a GameBreaker himself.

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*** Even with the change of the timing on the counter move as weapons were being switched, guessing the correct timing to perform a counter is just as good as doing it, and that's if you're able to see every attack through to fit with your timing. Which makes surviving the whole game with ONLY the Hidden Blade possible if you have the ability time EVERY single counter correctly, not to forget that you can use that Hidden Blade to do a high-profile assassination during a fight if an enemy is taunting you or is cowering from fear. Not even the game's BigBad is spared (although he doesn't taunt or cower in fear like how your enemies will usually do)... Let's just say Altair Altaïr and his trademark Hidden Blade near the end of the game is pretty much a GameBreaker himself.



* The Hidden Blade has a slightly wider window of opportunity than in the previous games, although that [[ItMakesSenseInContext is probably a subtle nod to Ezio's experience]], while Hidden Pistol's much faster aiming time (making it an actually viable combat weapon) is a more overt example.

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* The Hidden Blade has a slightly wider window of opportunity than in the previous games, although that [[ItMakesSenseInContext is probably a subtle nod to Ezio's experience]], while the Hidden Pistol's much faster aiming time (making it an actually viable combat weapon) is a more overt example.



* The games counter mechanic was greatly buffed from the previous games, reducing difficult fights to spamming the counter button, with no regard to timing. In addition, the game's "kick" option while fighting reducing even the toughest enemies to whimpering babies.

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* The games game's counter mechanic was greatly buffed from the previous games, reducing difficult fights to spamming the counter button, with no regard to timing. In addition, the game's "kick" option while fighting reducing even the toughest enemies to whimpering babies.
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* The games counter mechanic was greatly buffed from the previous games, reducing difficult fights to spamming the counter button, with no regard to timing. In addition, the game's "kick" option while fighting reducing even the toughest enemies to whimpering babies.
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Couple fixes.


[[folder:Assassin's Creed Brotherhood]]

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[[folder:Assassin's Creed Creed: Brotherhood]]



** The player, with patience and a couple hours, level several recruits up to max experience (and subsequently complete most of the recruit quests as a result), giving the player an unbeatable advantage very early in the game.

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** The player, with patience and a couple hours, can level several recruits up to max experience (and subsequently complete most of the recruit quests as a result), giving the player an unbeatable advantage very early in the game.



[[folder:Assassin's Creed Revelations]]

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[[folder:Assassin's Creed Creed: Revelations]]
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Breaking the ''AssassinsCreed'' games are as easy as throwing a guard off a roof.

[[foldercontrol]]

[[folder:Assassin's Creed]]
* The counter attack makes combat ridiculously easy. The problem is that otherwise, the combat is horribly broken and random. What is better: Uncontrollable, luck based combat or butchering every opponent without difficulty?
** In the game's defense, switching weapons does change the timing on the counter move, adding variety, if not difficulty.
*** Even with the change of the timing on the counter move as weapons were being switched, guessing the correct timing to perform a counter is just as good as doing it, and that's if you're able to see every attack through to fit with your timing. Which makes surviving the whole game with ONLY the Hidden Blade possible if you have the ability time EVERY single counter correctly, not to forget that you can use that Hidden Blade to do a high-profile assassination during a fight if an enemy is taunting you or is cowering from fear. Not even the game's BigBad is spared (although he doesn't taunt or cower in fear like how your enemies will usually do)... Let's just say Altair and his trademark Hidden Blade near the end of the game is pretty much a GameBreaker himself.
*** It should also be mentioned that counters from the swords are ''not'' OneHitKill; counters from the hidden blade ''are''. Even on the final boss.
** And when you kill a couple of guards in quick succession with the hidden blade (grab them both and throw them to the same place), it's likely someone nearby will cower in horror, allowing you to kill them with it. This sets up a murderous domino effect where you can kill 10+ guards with no retaliation.
[[/folder]]

[[folder:Assassin's Creed II]]
* The game has an economic system that's completely broken by the villa. Basically, you have a villa in the Italian countryside that people can visit and pay rent to stay, all of which returns a payroll every 20 minutes. You can increase the amount of money you make per payroll by renovating the villa, and fixing up shops can get you discounts when buying things from stores. When all is said and done and you have a fully-upgraded villa, you basically never have to worry about money ever again. It's balanced somewhat by your stake in the income having a cap with any extra money being lost, but the cap is generally large enough to not be much of a worry, and upgrades as you renovate.
* The pistol upgrade, which gives you a small hidden blade style firearm. While this weapon takes a while to aim, it will one shot kill any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up (and extremely difficult to reach at all let alone staying hidden), surrounded by armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.
* The Hidden Blade's biggest change in ''II'' was a little feature missing from version one: the ability to block (okay, they also added a standard attack for it, but that was rather pointless unless you wanted to see some of the spectacularly gruesome combo kills). This may sound odd, but because you couldn't block with it in ''1'', you pretty much had to be perfect on the timing or lose a lot of health as the guards whaled on you while you were staggered. Before, if you weren't too good at the game, you had to stick with the sword to avoid the previous previous; now, there really wasn't any excuse ''not'' to use the Blade. (It does less damage than the primary weapons, but who needs a few more points of damage when you're one-shotting every enemy that attacks you?)
[[/folder]]

[[folder:Assassin's Creed Brotherhood]]
* The three main "breakers" are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.
** The player, with patience and a couple hours, level several recruits up to max experience (and subsequently complete most of the recruit quests as a result), giving the player an unbeatable advantage very early in the game.
* The Hidden Blade has a slightly wider window of opportunity than in the previous games, although that [[ItMakesSenseInContext is probably a subtle nod to Ezio's experience]], while Hidden Pistol's much faster aiming time (making it an actually viable combat weapon) is a more overt example.
* The Crossbow, which is like the Hidden Pistol, except without the stealth-breaking loud noise. If you're moderately quick on the draw, you can kill any guard before they raise the alarm, even if you haven't even drawn the weapon when they initially spot you. This makes rooftop archers in particular completely cease to be a threat, since they tend to move on their own.
* The Poison Dart Launcher makes poison so much more useful. You can now poison enemies from afar, with almost no chance of a hostile spotting Ezio, unlike the poison blade where you had to get into melee range. Furthermore, any hostiles around will be distracted as they watch the victim's throes, allowing you to slip by. Contrast with the Hidden Gun, which almost certainly will give Ezio away, and the crossbow which is also likely to be detected. Also, it's always a OneHitKill, even on Brutes/Almogavars and {{Praetorian Guard}}s/Janissaries.
[[/folder]]

[[folder:Assassin's Creed Revelations]]
* While ''VideoGame/AssassinsCreedBrotherhood'' expanded ''II'''s economic redevelopment system to the entire city of Rome, it was given some reasonable limitations in the way of requiring you to seize control of an area from the Borgias by destroying designated towers before allowing you to renovate the buildings there. Certain towers were inaccessible until later parts of the game, preventing players from 100% renovation too soon. However, the system was taken to absurd levels in ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' with the city of Constantinople, which had basically the same setup as Rome and none of the limitations, since all of the Templar Dens are accessible almost right away. There was the very minor addition of increasing notoriety every time you renovate a building, which is very easily sidestepped. It is entirely possible to have the city almost entirely rebuilt as early as Sequence 3, making the economy an even bigger joke than it usually is in AC games. Revelations has a few breakers and {{DiscOneNuke}}s in general because of the decision to allow access to the vast majority of the city and side content very early on in the story, unlike previous installments that utilized gating.
* Ishak Pasha's armor set (think IronMan with a hood) can be acquired as early as Sequence 3. Collecting 25 Animus data fragments will unlock the ability to purchase a map revealing every memoir page location (there are 10 of them) throughout the city and completing a final tomb. The armor is one of two unbreakable sets in the game (along with the Master Assassin Armor, which is usually acquired much, much later) and causes guards to freak out and run away when they see Ezio.
[[/folder]]

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