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Changed line(s) 1,14 (click to see context) from:
[[redirect:Funny/CastleOfShikigami]]
!The third game
* A ''lot'' of the conversations in ''[=SnS=] III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the last boss here. Please don't ignore me."''
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[https://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
*** And when they get to the FinalBoss, [[spoiler:Tsukiko]], who's the only who doesn't express being creeped out by their antics ([[GotMeDoingIt or gets roped into it]], like [[spoiler:Kagachi]]), the brief dialogue between them and Roger is pure ''gold''.
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand.]] Also doubles as a CrowningMomentOfAwesome for Reika.
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
* Kagachi doesn't even get an introductory taunt in edgewise against Roger:
--> '''Kagachi''': Wel--
--> '''Roger''': Shut up! Die!
* The dialogue is just wonderful. Within the first ten minutes of Reika's plot...
--> '''Reika''': [[CaptainObvious Space is an ocean of space.]]
!The third game
* A ''lot'' of the conversations in ''[=SnS=] III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the last boss here. Please don't ignore me."''
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[https://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
*** And when they get to the FinalBoss, [[spoiler:Tsukiko]], who's the only who doesn't express being creeped out by their antics ([[GotMeDoingIt or gets roped into it]], like [[spoiler:Kagachi]]), the brief dialogue between them and Roger is pure ''gold''.
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand.]] Also doubles as a CrowningMomentOfAwesome for Reika.
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
* Kagachi doesn't even get an introductory taunt in edgewise against Roger:
--> '''Kagachi''': Wel--
--> '''Roger''': Shut up! Die!
* The dialogue is just wonderful. Within the first ten minutes of Reika's plot...
--> '''Reika''': [[CaptainObvious Space is an ocean of space.]]
to:
!The third game
* A ''lot'' of the conversations in ''[=SnS=] III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the last boss here. Please don't ignore me."''
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[https://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
*** And when they get to the FinalBoss, [[spoiler:Tsukiko]], who's the only who doesn't express being creeped out by their antics ([[GotMeDoingIt or gets roped into it]], like [[spoiler:Kagachi]]), the brief dialogue between them and Roger is pure ''gold''.
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand.]] Also doubles as a CrowningMomentOfAwesome for Reika.
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
* Kagachi doesn't even get an introductory taunt in edgewise against Roger:
--> '''Kagachi''': Wel--
--> '''Roger''': Shut up! Die!
* The dialogue is just wonderful. Within the first ten minutes of Reika's plot...
--> '''Reika''': [[CaptainObvious Space is an ocean of space.]]
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Changed line(s) 10 (click to see context) from:
--> '''Roger''': Shut up! Die!
to:
--> '''Roger''': Shut up! Die!Die!
* The dialogue is just wonderful. Within the first ten minutes of Reika's plot...
--> '''Reika''': [[CaptainObvious Space is an ocean of space.]]
* The dialogue is just wonderful. Within the first ten minutes of Reika's plot...
--> '''Reika''': [[CaptainObvious Space is an ocean of space.]]
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None
Added DiffLines:
*** And when they get to the FinalBoss, [[spoiler:Tsukiko]], who's the only who doesn't express being creeped out by their antics ([[GotMeDoingIt or gets roped into it]], like [[spoiler:Kagachi]]), the brief dialogue between them and Roger is pure ''gold''.
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None
Changed line(s) 3 (click to see context) from:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the LastBoss here. Please don't ignore me."''
to:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the LastBoss last boss here. Please don't ignore me."''
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Added line(s) 5 (click to see context) :
!The third game
Changed line(s) 5 (click to see context) from:
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
to:
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''legend!"''
* Kagachi doesn't even get an introductory taunt in edgewise against Roger:
--> '''Kagachi''': Wel--
--> '''Roger''': Shut up! Die!
* Kagachi doesn't even get an introductory taunt in edgewise against Roger:
--> '''Kagachi''': Wel--
--> '''Roger''': Shut up! Die!
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None
Changed line(s) 1 (click to see context) from:
* A ''lot'' of the conversations in ''SnS III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
to:
* A ''lot'' of the conversations in ''SnS ''[=SnS=] III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
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None
Changed line(s) 4 (click to see context) from:
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand, and to show everyone a ShootEmUp legend.]] Also doubles as a CrowningMomentOfAwesome for Reika.
to:
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand, and to show everyone a ShootEmUp legend.hand.]] Also doubles as a CrowningMomentOfAwesome for Reika.Reika.
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
--> '''Reika''': ''"Everyone playing this game, lend Reika your strength. Let's show them a ShootEmUp legend!"''
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None
Changed line(s) 3 (click to see context) from:
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
to:
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]]]
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand, and to show everyone a ShootEmUp legend.]] Also doubles as a CrowningMomentOfAwesome for Reika.
* Most of [[https://www.youtube.com/watch?v=_ctO54vkuaA Reika's scenario]], especially when at the end, while fighting [[spoiler: Tsukiko]], [[BreakingTheFourthWall Reika mentions that there's a player that's fighting her, and then she tells the player to lend her a hand, and to show everyone a ShootEmUp legend.]] Also doubles as a CrowningMomentOfAwesome for Reika.
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Changed line(s) 1 (click to see context) from:
* A ''lot'' of the converstaions in ''SnS III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
to:
* A ''lot'' of the converstaions conversations in ''SnS III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch, cranks it UpToEleven, [[BeyondTheImpossible and keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
to:
** ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch, cranks it UpToEleven, [[BeyondTheImpossible SillinessSwitch and [[SerialEscalation keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* ...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch, cranks it UpToEleven, [[BeyondTheImpossible and keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
to:
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Added DiffLines:
*...The Roger-Munchausen Dramatic Change Mode in the third game. It takes the SillinessSwitch, cranks it UpToEleven, [[BeyondTheImpossible and keeps pushing and pushing until it breaks off... Then keeps rotating it in the air.]] [[http://www.youtube.com/watch?v=dL1DD9Q0_Sg Here]]. You will feel '''PITY''' for the bosses now... except [[spoiler: Kagachi]] and [[spoiler: Tsukiko]]. The latter is completely unamused. The former, [[GotMeDoingIt well...]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* A ''lot'' of the converstaions in ''SnS III'' are this, whenever it's not being serious. While it's more or less 50-50 in most single character scenarios, a LOT of the scenarios in Dramatic Change Mode are notable for cranking the SillinessSwitch UpToEleven. In some extreme cases, even the end-stage bosses (most of which are fairly calm or demure) can fall prey to the stupidity of the conversation or feel embarrased by it. For example, in the Kohtaro-Reika scenario, as a result of [[{{Cloudcuckoolander}} Reika's]] rambling:
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the LastBoss here. Please don't ignore me."''
--> '''[[spoiler: Tsukiko]]''': ''"Um, hello? I'm the LastBoss here. Please don't ignore me."''