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* In Act 3, the Wanderer rescues a thief's friend to learn about a secret passage, allowing the two to ride off to safety on a horse. Lorath idly notes he thinks that was actually a nearby merchant's horse.

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* In Act 3, the Wanderer rescues a thief's friend to learn about a secret passage, allowing the two to ride off to safety on a horse. Lorath idly notes he thinks that was actually a nearby merchant's horse.horse and it's probably best not to mention anything.
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* Act 3 starts with Lorath passed out drunk in a literal pig sty. After being woken with a pail of water, he declares he lost a fight with a tremendous amount of alcohol, but he likes to think he won the fight against the pig over the mud where he was sleeping.
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* In Act 3, the Wanderer rescues a thief's friend to learn about a secret passage, allowing the two to ride off to safety on a horse. Lorath idly notes he thinks that was actually a nearby merchant's horse.
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**By the end of Act V, where Elias's injuries finally become permanent, it's hilarious to see the SmugSnake SOB staring at his wounds in amazement. The player will also be laughing at his idiocy to not receive any alerts if his immortality was disturbed/broken, as it was during the act.
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** Honestly anything that comes out of Lorath's mouth is said with such dry sardonic wit you know the Horadric Scholar is so ''done'' with the Eternal Conflict. He only joins in the fight against Lilith because of wanting to stop his former student Elias.

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** Honestly anything that comes out of Lorath's mouth is said with such dry sardonic wit wit, you know the Horadric Scholar scholar is so ''done'' with the Eternal Conflict. He only joins in the fight against Lilith because of wanting he wants to stop his former student Elias.
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** Honestly anything that comes out of Lorath's mouth is said with such dry sardonic wit you know the Horadric Scholar is so ''done'' with the Eternal Conflict. He only joins in the fight against Lilith because of wanting to stop his former student Elias.
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* Lorath finds The Wanderer in his house uninvited and decides to.... invite them to stay for dinner. All with the deep gravely voice of Creator/RalphIneson
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* One of the quests involves retrieving a blind man's eyes from the demons that stole them. Then he puts the eyes in his sockets, realizes his mistake, and starts running around wildly, screaming in pain. it has to be seen to be believed.

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* One of the quests involves retrieving a blind man's eyes from the demons that stole them. Then he puts the eyes in his sockets, realizes his mistake, and starts running around wildly, screaming in pain. it pain before ''literally exploding''. It has to be seen to be believed.
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* Lorath so ''casually'' dissecting a demon and taking pieces out of their gullet is funny in ''quite'' a twisted way.

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* Lorath so ''casually'' dissecting a demon and taking pieces out of their gullet is funny in ''quite'' a twisted way.way.
* A sidequest at the Under the Fat Goose Inn in Scosglen has a drunkard asking you to bring him a giant demon's horn so he can win a bet with his brother, who claims to have a demon horn as a trophy. When you bring him a Pit Lord's horn, he realizes that the horn looks ''nothing'' like the horn his brother has, meaning that he tricked him, and he is ''pissed''. If you leave the Inn and return later, you can see the two brothers getting into a fistfight outside.
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The goat is alive, and actually spawns right in front of the man after the quest ends.


* A sidequest in Dry Steppes tasks you with retrieving a man's goat, who was stolen by another ne'er-do-well. Your search inevitably leads to the goat's limp body, conditioning the player to expect yet another depressing end to a quest in a game chock full of them. You return back and break the news to the man... who then nonchalantly mentions that the goat isn't ''actually'' dead, but comatose from gorging itself with [[TrademarkFavoriteFood so much salt]] that it slept! Considering the quest ends abruptly afterwards, one can't tell whether he's saying the truth or [[HesJustHiding otherwise coping with his pet's death.]]

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* A sidequest in Dry Steppes tasks you with retrieving a man's goat, who was stolen by another ne'er-do-well. Your search inevitably leads to the goat's limp body, conditioning the player to expect yet another depressing end to a quest in a game chock full of them. You return back and break the news to the man... who then nonchalantly mentions that the goat isn't ''actually'' dead, but comatose from gorging itself with [[TrademarkFavoriteFood so much salt]] that it slept! Considering For added BlackComedy, the quest ends abruptly afterwards, one can't tell whether he's saying salt was specifically the truth or [[HesJustHiding otherwise coping with his pet's death.]]goat thief's body having turned to salt during a catastrophe in the desert.
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* A sidequest in Dry Steppes tasks you with retrieving a man's goat, who was stolen by another ne'er-do-well. Your search inevitably leads to the goat's limp body, conditioning the player to expect yet another depressing end to a quest in a game chock full of them. You return back and break the news to the man... who then nonchalantly mentions that the goat isn't ''actually'' dead, but comatose from gorging itself with [[TrademarkFavoriteFood so much salt]] that it slept! Considering the quest ends abruptly afterwards, one can't tell whether he's saying the truth or [[HesJustHiding otherwise coping with his pet's death.]]
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* One of the quests involves retrieving a blind man's eyes from the demons that stole them. Then he puts the eyes in his sockets, realizes his mistake, and starts running around wildly, screaming in pain. it has to be seen to be believed.

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* One of the quests involves retrieving a blind man's eyes from the demons that stole them. Then he puts the eyes in his sockets, realizes his mistake, and starts running around wildly, screaming in pain. it has to be seen to be believed.believed.
* Lorath so ''casually'' dissecting a demon and taking pieces out of their gullet is funny in ''quite'' a twisted way.
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* The fact that various DamageOverTime effects ''also'' work on inanimate objects such as barricades is... oddly humorous. There's something to be said about making a literal barricade ''bleed to death''.

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* The fact that various DamageOverTime effects ''also'' work on inanimate objects such as barricades is... oddly humorous. There's something to be said about making a literal barricade ''bleed to death''.death''.
* One of the quests involves retrieving a blind man's eyes from the demons that stole them. Then he puts the eyes in his sockets, realizes his mistake, and starts running around wildly, screaming in pain. it has to be seen to be believed.
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* In act three, Elias is apparently killed in a cutscene, but Lorath justifies why he's not quite dead by saying he failed to ensure Elias's demise. So the player kills him again... and finds Elias alive and well ''seconds later'' in the next room. So they kill him again... and again... and Elias doesn't come back only because he just gave up. And he's completely unphased by being killed no matter ''what'' the player did, it ends up becoming freaking ''hilarious''.

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* In act three, Elias is apparently killed in a cutscene, but Lorath justifies why he's not quite dead by saying he failed to ensure Elias's demise. So the player kills him again... and finds Elias alive and well ''seconds later'' in the next room. So they kill him again... and again... and Elias doesn't come back only because he just gave up. And he's completely unphased by being killed no matter ''what'' the player did, it ends up becoming freaking ''hilarious''.''hilarious''.
* The fact that various DamageOverTime effects ''also'' work on inanimate objects such as barricades is... oddly humorous. There's something to be said about making a literal barricade ''bleed to death''.
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* Fire Bolt's enchantment ability allows ''any'' spell that deals direct damage to light enemies on fire. Including ''ice'' magic. This means sorcerers can ''literally'' throw chunks of ice at enemies and ''light them on fire'' - and enemies can be frozen ''while on fire''.
** Some people have literally called these builds "Gliese 436 b" builds - since an exoplanet literally has this phenomena happen - the pressure is so high the ice ''literally burns''.
* Crossing over with awesome moments, when the player performs an exorcism on Sister Octavia, another priest comes in and threatens to expose you for heresy. Sister Octavia manages to ''blackmail him'' into submission.
* In act three, Elias is apparently killed in a cutscene, but Lorath justifies why he's not quite dead by saying he failed to ensure Elias's demise. So the player kills him again... and finds Elias alive and well ''seconds later'' in the next room. So they kill him again... and again... and Elias doesn't come back only because he just gave up. And he's completely unphased by being killed no matter ''what'' the player did, it ends up becoming freaking ''hilarious''.

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