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** The fact that N's sword is called the Sword of the ''End'' may likewise have also been foreshadowing his connection to Logos, given that Malos was once known as the ''End''bringer.

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** The fact that N's sword is called the Sword of the ''End'' may likewise have also been foreshadowing his connection to Logos, given that Malos was once known as the ''End''bringer. And for fridge funny, it also makes N calling Matthew's Blade "the Fists of the End" even stupider; since they're powered by Pneuma's core, they are the antithesis of the end. If anything, they should be called the Fists of Origin. Which also fits in with how the main Noah's Blade is alternatively called the Sword of Origin and the Sword of the End, as his sword has both cores.
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** While Shulk being assigned Logos might initially feel like an odd choice in the context of his being Ontos' Driver and having no direct connection with the Logos Core Crystal or Malos like N/Noah did, it actually fits very well with the plot and themes of ''1''. In order to create the new world seen at the end of ''1'', Shulk first had to do the very Logos-like act of destroying/overwriting the old one - underscored by the names of the Telethia (Endbringer) and Melia's World Ender staff. The primary difference from what Noah does in ''3'' is that in ''1'', Zanza already put the world in its death thrones and so Shulk was performing a MercyKill to hasten the process of rebirth, which he had more control over, whereas in ''3'', Aionios is in a similarly decrepit condition but ''refuses'' to die because of Moebius, hence Noah must take proactive steps to kill the world so that Ontos can finish the process of rebirth and renewal.
*** Likewise, Logos is posited as the Son of the trinity, associated with Jesus Christ, to contrast with the Father or the Holy Spirit. An ironic designation for Malos considering his villainy and the fact that it's Amalthus who displays any DarkMessiah traits. However, the reveal of Malos's Monado Arts in ''2'' paints him as an ironic mirror of Shulk, who is the most [[MessianicArchetype conventionally Christ-like]] of the three protagonists, so even if Malos may display any traits that might connect him to Jesus, he parallels someone who ''does''.
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* Shulk naming his child Nikol takes on some Fridge Heartwarming when you realize that both Nikol and Klaus are variations on the name Nicholas. For all the problems Klaus may have caused, Shulk respected his forebear enough to name his child after him and "redeem" his name.

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* Shulk naming his child Nikol takes on some Fridge Heartwarming when you realize that both Nikol and Klaus are variations on the name Nicholas. For all the problems Klaus may have caused, Shulk did pity what happened to him/Zanza at the end of 1 and respected his forebear enough to name his child after him, in effect "redeeming" his name. Likewise, Zanza's greatest fear was of being forgotten, and naming a child after him and "redeem" to carry on the good parts of his name.legacy is a much healthier way to preserve one's memory.
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* Rex is able to clearly explain A's identity because this isn't the first non-binary person he's travelled with. [[VideoGame/XenobladeChronicles2 Roc]], one of Rex's story Blades, doesn't identify as male despite going by masculine pronouns.
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As I recall Melia stated she had never had "contact" with a male Homs before, not that she'd never met one before. Recall she got upset due to being touched. Not to mention how the High Entia had been interbreeding with Homs for many generations, with Future Redeemed featuring a Homs chef who worked in the palace before the events of the main game. Melia was sheltered sure, but she doubtless had met a few male Homs in the 80 years she'd lived before meeting the main party.


* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and Shulk immediately pegs him as looking exactly like a Homs, but while Alvis does later mention that his ancestry is not easily explained, it's never indicated that Melia ''doesn't'' regard him as a Homs.
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* Shulk naming his child Nikol takes on some Fridge Heartwarming when you realize that both Nikol and Klaus are variations on the name Nicholas. For all the problems Klaus may have caused, Shulk respected his forebear enough to name his child after him and "redeem" his name.
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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences. Respectively Shulk and Rex are Defender vs Attacker, from Bionis vs from Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[HairContrastDuo have contrasting hair and eye colors]], [[NobleMaleRoguishMale intellectual vs emotional]], BrainsAndBrawn, GadgeteerGenius who developed futiristic technology vs AdventurerArchaeologist who excavated the past, [[HamAndDeadpanDuo reserved vs bombastic]], [[CynicIdealistDuo melancholy and responsible vs cheerful and gregarious]], [[GentleTouchVsFirmHand doting and nurturing vs strict and forbidding]]), and so on. The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.

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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences. Respectively Shulk and Rex are Defender vs Attacker, from Bionis vs from Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[HairContrastDuo have contrasting hair and eye colors]], [[NobleMaleRoguishMale intellectual vs emotional]], BrainsAndBrawn, GadgeteerGenius who developed futiristic futuristic technology vs AdventurerArchaeologist who excavated the past, [[HamAndDeadpanDuo reserved vs bombastic]], [[CynicIdealistDuo melancholy and responsible vs cheerful and gregarious]], [[GentleTouchVsFirmHand doting and nurturing vs strict and forbidding]]), and so on. The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.
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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences. Respectively Shulk and Rex are Defender vs Attacker, from Bionis vs from Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[HairContrastDuo have contrasting hair and eye colors]], [[NobleMaleRoguishMale intellectual vs emotional]], BrainsAndBrawn, [[HamAndDeadpanDuo reserved vs bombastic]], [[CynicIdealistDuo melancholy and responsible vs cheerful and gregarious]], [[GentleTouchVsFirmHand doting and nurturing vs strict and forbidding]]), and so on. The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.

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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences. Respectively Shulk and Rex are Defender vs Attacker, from Bionis vs from Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[HairContrastDuo have contrasting hair and eye colors]], [[NobleMaleRoguishMale intellectual vs emotional]], BrainsAndBrawn, GadgeteerGenius who developed futiristic technology vs AdventurerArchaeologist who excavated the past, [[HamAndDeadpanDuo reserved vs bombastic]], [[CynicIdealistDuo melancholy and responsible vs cheerful and gregarious]], [[GentleTouchVsFirmHand doting and nurturing vs strict and forbidding]]), and so on. The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.
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* While there's some confusion over how Logos could even be in Origin given that Malos died at the end of ''2'' from having his core shattered, the ending of ''2'' already implied he hadn't truly died, given that his Core Crystal is still shown to be powering Aion according to its UI after his supposed death, and his voice (who can be presumed to be Logos' true personality) can be heard speaking to Pneuma as she activates it. Meaning that while his Core was damaged, some part of him still lingered on to be preserved in Origin for Noah's use.
* Likewise, Rex's debated comment of "if only ''those two'' were still here", which is implied to include Logos/Malos, might seem strange at first given that Malos's goal was to destroy all of Alrest, and thus some believe that he would have supported Alpha's goal of destroying the old world. However, it's been noted before that Malos isn't a cruel sadist by nature, but was only influenced by a combination of Amalthus's wicked heart and Jin's WellIntentionedExtremist nihilism, and Rex himself believes that good did exist in Malos, and wishes that in a better world he and Malos/Logos could be friends. And again, some form of Logos willingly helped Pneuma to save Alrest from destruction at the end of ''2''. It's both in-character and well-founded for him to have faith in Logos/Malos siding with him to stop Alpha.

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** It explains why Klaus and Galea were brought over with Ontos into the new world that became Bionis and Mechonis. Essentially Ontos was using Zanza and Meyneth as an ersatz Pneuma and Logos to help with decision-making, and Klaus and Galea were the closest male and female sapient beings available. Their opposition to one another mirrors the battle between generative Pneuma and destructive Logos. This also explains the different forms the Bionis and Mechonis took: Klaus, who began the experiment out of insatiable curiosity and a desire to create, became Zanza, a god of biological life, [[AGodAmI intense emotion]], and [[LightIsNotGood light]], representing an evil version of Pneuma, whereas Galea opposed the idea out of a rational fear of the unknown, and became Meyneth, a [[DarkIsNotEvil dark]] goddess of machinery who took a rational approach to her creations and accepted that she and Zanza would eventually die, representing a heroic version of Logos. Zanza succeeding in killing Meyneth massively destabilized their universe, hence Ontos needing to take matters into their own hands by preparing Shulk to take over as a new Driver. Following Shulk's defeat of Zanza, Alvis in light form, Zanza's Monado, and Meyneth's Monado even rotate together in a way highly reminiscent of Ontos, Logos, and Pneuma's placement within the Trinity Processor.
** Alvis's own membership in Zanza's Trinity underscores his need to work as part of a trio. It also gives a greater purpose to Zanza's otherwise-unexplained Trinity. Although Alvis did little in the way of actual antagonism with them compared to the more proactive Dickson and Lorithea, it seems he was using them as a surrogate Logos and Pneuma for his human incarnation, especially since the genders line up (ruggedly masculine Dickson and busty Lorithea to contrast effeminately androgynous Alvis).

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** It explains why Klaus and Galea were brought over with Ontos into the new world that became Bionis and Mechonis. Essentially Ontos was using Zanza and Meyneth as an ersatz Pneuma and Logos to help with decision-making, and Klaus and Galea were the closest male and female sapient beings available. Their opposition to one another mirrors the battle between generative Pneuma and destructive Logos. This also explains the different forms the Bionis and Mechonis took: Klaus, who began the experiment out of insatiable curiosity and a desire to create, became Zanza, a god of biological life, [[AGodAmI intense emotion]], and [[LightIsNotGood light]], representing an evil version of Pneuma, whereas Galea opposed the idea out of a rational fear of the unknown, and became Meyneth, a [[DarkIsNotEvil dark]] goddess of machinery who took a rational approach to her creations and accepted that she and Zanza would eventually die, representing a heroic version of Logos. This symbolism was already somewhat present in the first game, since Meyneth is equated to ''VideoGame/{{Xenosaga}}'''s Mary Magdalene, who in that game had the power of Animus (which is associated in ''Torna'' with Logos/Malos) and is balanced out by Zanza's equivalent power over Anima (which the base game of ''3'' associates with Pneuma). Zanza succeeding in killing Meyneth massively destabilized their universe, hence Ontos needing to take matters into their own hands by preparing Shulk to take over as a new Driver. Following Shulk's defeat of Zanza, Alvis in light form, Zanza's Monado, and Meyneth's Monado even rotate together in a way highly reminiscent of Ontos, Logos, and Pneuma's placement within the Trinity Processor. \n** Alvis's own membership in Zanza's Trinity underscores his need to work as part of a trio. It also gives a greater purpose to Zanza's otherwise-unexplained Trinity. Although Alvis did little in the way of actual antagonism with them compared to the more proactive Dickson and Lorithea, it seems he was using them as a surrogate Logos and Pneuma for his human incarnation, especially since the genders line up (ruggedly masculine Dickson and busty Lorithea to contrast effeminately androgynous Alvis).
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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form after the Pneuma core divided them not only provides the final piece of the puzzle regarding the mechanism and nature behind playable Noah and Mio's incarnations in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence, resolving one of the biggest open questions of ''1'''s lore. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel his inspiration Deus's actions in VideoGame/{{Xenogears}}, what A proposes here suggests the possibility that Shulk himself is the embodiment of Klaus's hopes in a new body (complete with borderline-SignificantAnagram name), similar to Noah/N, A/Alvis, Pyra/Mythra, and continuing off his existing Fei parallels, the relationship between Fei and Lacan/Grahf.

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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form after the Pneuma core divided them not only provides the final piece of the puzzle regarding the mechanism and nature behind playable Noah and Mio's incarnations in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence, resolving one of the biggest open questions of ''1'''s lore. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel his inspiration Deus's actions in VideoGame/{{Xenogears}}, ''VideoGame/{{Xenogears}}'', what A proposes here suggests the possibility that Shulk himself is the embodiment of Klaus's hopes in a new body (complete with borderline-SignificantAnagram name), similar to Noah/N, A/Alvis, Pyra/Mythra, and continuing off his existing Fei parallels, the relationship between Fei and Lacan/Grahf.
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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form not only explain the mechanism and nature behind playable Noah and Mio's existences in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel his inspiration Deus's actions in VideoGame/{{Xenogears}}, what A proposes here opens the possibility that Shulk is the embodiment of Klaus's hopes in a new body, similar to Noah with N, A with Alvis, and Fei with Lacan/Grahf.
* The reveal that Ontos/the Monado provided the key architecture for Origin suggests that its appearance as a large sphere with a much smaller circle/dot inside it as the opening is a reference to [[https://en.wikipedia.org/wiki/Monad_(philosophy) the symbolic depiction of the Monad as a dot within a circle]].

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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form after the Pneuma core divided them not only explain provides the final piece of the puzzle regarding the mechanism and nature behind playable Noah and Mio's existences incarnations in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence. existence, resolving one of the biggest open questions of ''1'''s lore. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel his inspiration Deus's actions in VideoGame/{{Xenogears}}, what A proposes here opens suggests the possibility that Shulk himself is the embodiment of Klaus's hopes in a new body, body (complete with borderline-SignificantAnagram name), similar to Noah with N, A with Alvis, Noah/N, A/Alvis, Pyra/Mythra, and continuing off his existing Fei with parallels, the relationship between Fei and Lacan/Grahf.
* The reveal that Ontos/the Monado provided the key architecture for Origin suggests that its appearance as a large sphere with a much smaller circle/dot inside it as the opening is a reference to [[https://en.wikipedia.org/wiki/Monad_(philosophy) the traditional symbolic depiction of the Monad as a dot within a circle]].
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* The reveal that Ontos/the Monado provided the key architecture for Origin suggests that its appearance as a large sphere with a much smaller circle/dot inside it as the opening is a reference to [[https://en.wikipedia.org/wiki/Monad_(philosophy) the symbolic depiction of the Monad as a dot within a circle]].
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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form not only explain the mechanism and nature behind playable Noah and Mio's existences in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel Deus's actions in VideoGame/[[Xenogears}}, what A proposes here opens the possibility that Shulk is the embodiment of Klaus's hopes in a body, similar to Noah with N, A with Alvis, and Fei with Lacan/Grahf.

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* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form not only explain the mechanism and nature behind playable Noah and Mio's existences in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel his inspiration Deus's actions in VideoGame/[[Xenogears}}, VideoGame/{{Xenogears}}, what A proposes here opens the possibility that Shulk is the embodiment of Klaus's hopes in a new body, similar to Noah with N, A with Alvis, and Fei with Lacan/Grahf.
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\n* A's conversation with Shulk about their origins as Alvis' positive emotions, memories, and conscious given a new form not only explain the mechanism and nature behind playable Noah and Mio's existences in the base game of ''3'', but the pointed way A brings up Klaus' own history and role in it also seems to suggest that Shulk too may be a similar type of existence. His unusual resemblance and compatibility with Zanza was never explained to be anything other than a quirk of fate, but while it could be the result of unconscious eugenics on Zanza's part to parallel Deus's actions in VideoGame/[[Xenogears}}, what A proposes here opens the possibility that Shulk is the embodiment of Klaus's hopes in a body, similar to Noah with N, A with Alvis, and Fei with Lacan/Grahf.
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* Related to the above, the association of Rex, Shulk, and A with specific directional orientations ties back into the imagery of the Tree of Life and the Path of the Sefiroth, a motif that has featured prominently in the franchise since ''VideoGame/{{Xenogears}}'', and which is associated with the Wave Existence, whom Ontos/Alvis/Alpha/A are an {{Expy}} of. The Sefiroth are split into three distinct pillars, representing forces which oppose but also need and strengthen each other, just as Rex and Shulk contrast each other but in ways that help them live in harmony, unlike the more vicious divide between Pneuma/Logos and Ouroboros/Moebius.
** Shulk is associated with the right side, corresponding to masculinity, creation, and generative force, befitting his role as the creator of a world in ''1'' and as one of the key architects of Origin. The Sefiroth he embodies are:
*** Chokhmah, or Wisdom: Shulk's most prominent character trait is his [[BadassBookworm genius intellect]], and a lot of emphasis is placed on his wisdom and the knowledge he's gained over the years. Although he can easily get lost in his head, Rex is there to ground him. Appropriately enough, the name of one of the cities in his world is Alcamoth, which [[SpellMyNameWithAnS comes from]] the word ''Achamoth'', a cognate to "chokhmah" found in Gnostic lore.
*** Chesed, or Loving-Kindness: Compared to Rex, Shulk takes a more conciliatory and merciful approach in his relations with others, and his mode of parenting is outwardly soft and doting. His gentleness is a helpful counterbalance to Rex's harshness.
*** Netzach, or Endurance/Victory: Also known as drive and the desire to overcome adversity. While Shulk and Rex are both equally in charge of the Liberators, Shulk has proper military credentials and is presented as the more proactive and responsible (and correspondingly more stressed from overwork, which Rex helps him stay on top of) of the two when it comes to formal leadership of the fight against Moebius. This aspect of his personality is also reflected by his class being a Defender, for whom victory through endurance is their primary role.
** Rex is associated with the left side, corresponding to femininity, restraint, guidance, and receptive power. Fittingly, his role in ''2'' was to save Alrest from itself by accepting those who had lost their way and steering them towards a healthy direction. The Sefiroth he embodies are:
*** Binah, or Understanding: Rex's most defining character trait is his [[AllLovingHero endless compassion]], and though he is a WorkingClassHero lacking in formal education or Shulk's scientific knowledge, his emotional intelligence is very high. In ''2'', Rex typically played a more passive role in the story as a SupportingProtagonist to Pyra/Mythra, who were more proactive leads.
*** Gevurah, or Strength-Judgment: As good-natured as he is, Rex is also an example of GoodIsNotNice, and tends to take a stricter approach towards parenting and disciplining Nikol and Glimmer. He thus complements Shulk's overly-soft approach with a dose of ToughLove.
*** Hod, or Glory: Associated with humility and submission. Rex is no doormat, but he is strongly characterized by his humility and willingness to accept a passive and supportive role, pursuing action mainly for the benefit of others. Just as he was the SupportingProtagonist to the more active protagonists Pyra and Mythra in ''2'', providing them with a LivingEmotionalCrutch and seeking Elysium for their benefit, he is also willing to defer to Shulk in various formal leadership duties for the Liberators. Likewise, he's also the one to humbly accept and learn from Shulk's parenting advice and concede to Nikol and Glimmer's desire to help their fight.
** A embodies the virtues of the center pillar of the Sefiroth, associated with gender neutrality, harmony, and balance. Very fitting considering A's own androgynous gender identity. The Sefiroth they embody are:
*** Keter, or Crown: Keter represents hidden divine knowledge, transcendence, and untapped potential, and gives form to all the other Sefiroth. A is an embodiment of Ontos and a stand-in for the Ein Sof/Monad aka God, who gave form to everything within Origin. A also expresses that their foresight can only predict potential futures and that it falls upon others to make it a reality.
** Da'at, or Knowledge: Da'at represents tangible knowledge made real, as opposed to the divine inspiration of Keter. By working with the people of the City and the Liberators and utilizing the power of Visions, A is able to turn the potential future into an actuality.
** Tiferet, or Beauty: Represents reasoned compassion. A is stoic and rational but also has the compassion to reject the ColdEquation set up by the inhuman Alpha, deeming that the inhabitants of the old world are just as deserving of life as the people of the City. A also pragmatically gives Rex and Shulk the leeway to extend their children's lifespans, even though it goes against the rules of Origin.
** Yesod, or Foundation: Also understood as translation or transmission, communicating the divine into the material world. A is an incarnation of the divine Ontos manifesting its will unto humanity. A's androgyny encompasses this masculine-coded force.
** Malkhuth, or Kingdom: Also known as Shekhinah, aka the reception of divinity into the material world itself. A is a representative of Ontos, who is responsible for the earthly manifestation of Aionios, and A accepts the input of others such as Matthew, Shulk, and Rex and makes their will into reality. A's androgyny encompasses this feminine-coded force.
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* ''Future Redeemed'' has a habit of placing Rex on the left side and Shulk on the right side. Some of this may be for practical reasons, as Rex is blind in his left eye, and thus it may be safer for Shulk to stay to his right to avoid getting caught in his blind spot by accident. But it's also consistent with imagery shown in the base game. Keves, which is derived from the world of the Bionis, is usually associated with the ''right'' eye, while Agnus, which is derived from Alrest, corresponds to the ''left'' eye. The final cutscene also shows Shulk on the right side of the screen facing towards the left as he speaks his final lines, and Rex on the left side of the screen facing rightward, as if the both of them are in conversation with each other and with A in the middle, reiterating the sided imagery of the two.
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* The three ''Xenoblade'' protagonists' relationships with Origin neatly parallel the roles their respective Trinity Processors occupy in the top Hindu deities and their roles in the cycle:
** Shulk is associated with [[TheMaker Ontos]], and through it ThePowerOfCreation (also seen in Brahma). Just as he used his brief period of godhood in the past to create a world free of gods, it's also very heavily implied that he was the head scientist behind the creation of Bionis's half of Origin, and is at the very bare minimum responsible for its programming the internal architecture. Essentially Shulk, in providing the technology upon which Aionios was built, created a world once again, which also makes him a MirrorCharacter to Klaus and his incarnations, as Shulk's goals are far more benevolent, humble, and hopeful in nature.
** Rex is associated with [[GuardianAngel Pneuma]], and through it the role of preserver and protector (also seen in Vishnu). His goals throughout the story of ''2'' were to ensure Alrest's maintained existence in the face of Amalthus's attempted omnicide, and on a smaller scale, his AllLovingHero nature convinces the two incarnations of Pneuma to continue their existence instead of pursuing death. While Rex did not contribute directly to the creation or destruction of Aionios, he plays a key role in protecting its existence against Alpha's attempts against it. Rex also states that his primary goal in fighting is less to alter the fundamental nature of the world and more to make sure that everyone living in it can be happy.
** Noah, as the implied wielder of [[DontFearTheReaper Logos]], represents a DestroyerDeity and the more benevolent aspects of destruction (also seen in Shiva and to a lesser extent Vishnu's avatar Kalki). His role is to bring an end to the tortured and morally bankrupt existence of Aionios. In this sense he represents a MirrorCharacter for Logos's previous masters Amalthus and Jin; whereas Amalthus was a cruel man who wanted to mass murder the inhabitants of Alrest against their wills out of his own misanthropy, and whereas Jin was consumed by fatalism, Noah brings an end to Aionios with the consent of the leaders of Keves, Agnus, and the City, in part to give birth to a better existence, and also because he believes dying with agency is more ethical than immortality as a slave.
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\n* The idea that the Trinity Processor needs three cores to run it, with Ontos being the one to balance the other two while lacking a traditional gender identity, matches the ideas Carl Jung discussed: the anima and animus. The anima is supposed to represent the feminine aspect of one's self, and the animus the masculine aspects of self, and a major part of Carl Jung's ideas was the need to balance, and avoid one's "shadow" becoming corrupted/unbalanced and risking being consumed by it. Ontos therefore is supposed to be the middle point between the two by preventing the anima (Pneuma) and animus (Logos) from losing themselves, so once he lost the two, he had no sense of balance and became the "Alvis" we know in this game. Given how Carl Jung's beliefs were a huge part of ''Xenogears'', this ties it back in with the roots of the ''Xeno'' series as well.

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* Of course Rex would be the character to state that nonbinary gender identities make perfect sense to him. Not only was he characterized as a tolerant AllLovingHero in ''2'', but his Blade Roc is also canonically nonbinary. Of course, he'd see it as perfectly natural.
* A being nonbinary in gender has direct resonance with the themes of ''Future Redeemed''. Their gender identity existing between the strict binary choices of male and female serves as a literal metaphor for their ability to reject the harsh binary being forced by Z and Alpha, instead seeking to TakeAThirdOption and find a harmonious intermediate path that can save both the past ''and'' future. Likewise, if Keves and Agnus can be seen as symbolic stand-ins for male and female gender roles, then the nonbinary A, whose gender identity is indicated to be a mixture of both, provides the bridge that allows the two to unify as one in the end.

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* Of course Rex would be the character to state that nonbinary gender identities make perfect sense to him. Not only was he characterized as a tolerant AllLovingHero in ''2'', but his Blade Roc is also canonically nonbinary. Of course, he'd see He's used to seeing it as perfectly natural.
* A being nonbinary in gender has direct resonance with the themes of ''Future Redeemed''. Their gender identity existing between the strict binary choices of male and female serves as a literal metaphor for their ability to reject the harsh binary being forced by Z and Alpha, instead seeking to TakeAThirdOption and find a harmonious intermediate path that can save both the past ''and'' future. Likewise, if among the various dualities that Keves and Agnus can be seen as symbolic stand-ins for male and female represent, one of them is gender roles, then the nonbinary A, with Keves often being vaguely associated with more "masculine" attributes while Agnus is associated with more "feminine" ones. Ontos/A, whose gender identity is indicated stated to be a mixture of both, provides the bridge that allows the two to unify as one in the end.
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* A being genderqueer has thematic resonance with how they are able to reject the binary choice imposed on Aionios by Z and Alpha, instead seeking to TakeAThirdOption and find a path in between choosing the past and the future that bridges both.

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* A being genderqueer nonbinary in gender has thematic direct resonance with how they are able the themes of ''Future Redeemed''. Their gender identity existing between the strict binary choices of male and female serves as a literal metaphor for their ability to reject the harsh binary choice imposed on Aionios being forced by Z and Alpha, instead seeking to TakeAThirdOption and find a harmonious intermediate path in between choosing that can save both the past ''and'' future. Likewise, if Keves and Agnus can be seen as symbolic stand-ins for male and female gender roles, then the future nonbinary A, whose gender identity is indicated to be a mixture of both, provides the bridge that bridges both. allows the two to unify as one in the end.
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* A being genderqueer has thematic resonance with how they are able to reject the binary choice imposed on Aionios by Z and Alpha, instead seeking to TakeAThirdOption and find a path in between choosing the past and the future that bridges both.


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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences (Defender vs Attacker, Bionis vs Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[NobleMaleRoguishMale intellectual versus emotional]], melancholy and responsible versus cheerful and gregarious, GentleTouchVsFirmHand). The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.

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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences (Defender differences. Respectively Shulk and Rex are Defender vs Attacker, from Bionis vs from Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[HairContrastDuo have contrasting hair and eye colors]], [[NobleMaleRoguishMale intellectual versus vs emotional]], BrainsAndBrawn, [[HamAndDeadpanDuo reserved vs bombastic]], [[CynicIdealistDuo melancholy and responsible versus vs cheerful and gregarious, GentleTouchVsFirmHand).gregarious]], [[GentleTouchVsFirmHand doting and nurturing vs strict and forbidding]]), and so on. The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.
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** In addition, Shulk and Rex make suitable replacements for Logos and Pneuma due to their ''many'' opposing differences (Defender vs Attacker, Bionis vs Alrest, (relatively) [[LongHairedPrettyBoy feminine]] versus [[{{Hunk}} masculine]], [[NobleMaleRoguishMale intellectual versus emotional]], melancholy and responsible versus cheerful and gregarious, GentleTouchVsFirmHand). The key difference is that these contrasts are the kind that complement and harmonize with one another as part of a RedOniBlueOni, like yin and yang, and like the metaseries' recurring themes of animus and anima, rather than fundamentally conflicting as Mythra/Pyra and Malos were in ''2'', causing them to provide a suitably healthy and stable foundation to maintain Aionios for as long as they can.
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* Alpha's endgame plot actually being a NoahsStoryArc works as a neat way to contrast him with the more appropriately named Noah from the main story. Both characters eventually reach the conclusion that Aionios [[ItIsBeyondSaving is thoroughly FUBAR and needs to be destroyed]]. The difference is that Alpha sees the ''people'' of Aionios as inherently flawed, violent and stuck in the past, seeking to only preserve the new generations born in the City, who he deems innocent. Noah, on the other hand, comes to believe that Aionios's very nature is to blame for everyone's misery, and Ouroboros, even after learning about the true identity of Z, point out that the whole setup explicitly prevents the humans trapped in Aionios from even attempting to fix anything even if they wanted to -- something that Alpha conveniently ignores. For bonus points, both Noah and Alpha are a case of LiteralSplitPersonality, but in different ways. Noah represents the hopes of his original self, while N is a shell of his former self powered by misery and regret; Alpha has very little left of Ontos's benevolent "Alvis" persona despite bearing the same appearance, with A being the actual inheritor of those qualities (and implied to be Ontos's "true self").

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* Alpha's endgame plot actually being a NoahsStoryArc works as a neat way to contrast him with the more appropriately named Noah from the main story. Both characters eventually reach the conclusion that Aionios [[ItIsBeyondSaving is thoroughly FUBAR and needs to be destroyed]]. The difference is that Alpha sees the ''people'' of Aionios as inherently flawed, violent violent, and stuck in the past, seeking to only preserve the new generations born in the City, who he deems innocent. Noah, on the other hand, comes to believe that Aionios's very nature is to blame for everyone's misery, and Ouroboros, even after learning about the true identity of Z, point out that the whole setup explicitly prevents the humans trapped in Aionios from even attempting to fix anything even if they wanted to -- something that Alpha conveniently ignores. For bonus points, both Noah and Alpha are a case of LiteralSplitPersonality, but in different ways. Noah represents the hopes of his original self, while N is a shell of his former self powered by misery and regret; Alpha has very little left of Ontos's benevolent "Alvis" persona despite bearing the same appearance, with A being the actual inheritor of those qualities (and implied to be Ontos's "true self").

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* Alpha's endgame plot actually being a NoahsStoryArc works as a neat way to contrast him with the more appropriately named Noah from the main story. Both characters eventually reach the conclusion that Aionios [[ItIsBeyondSaving is thoroughly FUBAR and needs to be destroyed]]. The difference is that Alpha sees the ''people'' of Aionios as inherently flawed, violent and stuck in the past, seeking to only preserve the new generations born in the City, who he deems innocent. Noah, on the other hand, comes to believe that Aionios's very nature is to blame for everyone's misery, and Ouroboros, even after learning about the true identity of Z, point out that the whole setup explicitly prevents the humans trapped in Aionios from even attempting to fix anything even if they wanted to -- something that Alpha conveniently ignores. For bonus points, both Noah and Alpha are a case of LiteralSplitPersonality, but in different ways. Noah represents the hopes of his original self, while N is a shell of his former self powered by misery and regret; Alpha has very little left of Ontos's benevolent "Alvis" persona despite bearing the same appearance, with A being the actual inheritor of those qualities (and implied to be Ontos's "true self").
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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and Shulk immediately pegs him as looking exactly like a Homs, but while Alvis does later explain that his ancestry is not easily explained, his assumed Homs status is never questioned either.

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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and Shulk immediately pegs him as looking exactly like a Homs, but while Alvis does later explain mention that his ancestry is not easily explained, his assumed Homs status is it's never questioned either.indicated that Melia ''doesn't'' regard him as a Homs.
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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and despite Shulk immediately pegging Alvis as looking exactly like a Homs.

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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and despite Shulk immediately pegging Alvis pegs him as looking exactly like a Homs.
Homs, but while Alvis does later explain that his ancestry is not easily explained, his assumed Homs status is never questioned either.
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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has ever met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and despite Shulk immediately pegging Alvis as looking exactly like a Homs.

to:

* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has ever never met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years, and despite Shulk immediately pegging Alvis as looking exactly like a Homs.
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* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has ever met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years.

to:

* Ontos' androgyny was hinted as early as the first game: when Shulk asks about Alvis, referring to him as a male, Melia says she has ever met a ''male'' Homs before Shulk; this is in spite of Alvis being the seer of the High Entia court for years.
years, and despite Shulk immediately pegging Alvis as looking exactly like a Homs.

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