Follow TV Tropes

Following

History Fridge / Warhammer40000

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* There's this one story in the Chaos Space Marine codex which talks about the Alpha Legion hypono-indoctrinating the natives of a Space Marine recruitment world and then turning the would-be scouts on their brothers when the Alpha Legion attacked their fortress-monastery and ransacked their gene-seed vault. This opens up the really disturbing possibility that a frighteningly significant number of loyalist Astartes are in fact Alpha Legion sleeper operatives just waiting for the right moment to strike.
Is there an issue? Send a MessageReason:
None



to:

* The simple fact that this troper added an edit (regarding the Sisters of Battle) without even realizing he hadn't actually reached the fridge horror section yet says something about the entire universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** So with that theory, Leman Russ may be a savior to mankind, becoming something powerful enough to scare even the tyranids...or he has turned into something even the Chaos Gods couldn't dream up. That is horror both from the obvious (something so bad it's worse than all the crap we've seen), and especially from the perspective of Space Wolf players (their beloved primarch is...Emperor knows what).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Of course, there is also that moment while painting your unit consisting of beautiful fighting amazon warriors, that you realize they would butcher you for considering them in such a manner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** This is the ''[[ProtagonistCentredMorality human]]'' [[HumansAreBastards god]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Warp/Chaos as a force may also be connected to the concept of Entropy - Entropy is believed to lead to the "heat death" of the universe, where the Suns go out and everything runs out of energy and freezes to death.
Is there an issue? Send a MessageReason:
None


* It's hinted that the Tyranids are fleeing from something in their galaxy. Keep in mind that the Tyranids aren't frightened off with the Milky Way of Warhammer40000 aka one of the biggest (if not ''the'' biggest) [[CrapsackWorld Crapsack Worlds]] in all fiction. Does this mean that whatever they're running from is '''worse''' than everything present in Warhammer40000?!

to:

* It's hinted that the Tyranids are fleeing from something in their galaxy. Keep in mind that the Tyranids aren't frightened off with the Milky Way of Warhammer40000 Warhammer 40,000 aka one of the biggest (if not ''the'' biggest) [[CrapsackWorld Crapsack Worlds]] in all fiction. Does this mean that whatever they're running from is '''worse''' than everything present in Warhammer40000?!Warhammer 40,000?!
Is there an issue? Send a MessageReason:
None


* Its common knowledge that each of the Primarchs were made in part of the Emperor's, but what exactly that part is tends to be not out right stated. Some argue Horus was his ambition, which is what led to him being a great Warmaster before the heresy. Sanginius was his nobility, which is what led to all of the Primarchs being so impressed by him. But what makes this fridge horror is Angron who is not the Emperor's anger like his name would suggest, because he is constantly angry whereas it actually takes quite a bit for the Emperor to be angry in the few scenes we see of him. More like Rogal Dorn in fact, and when he does it often is because of betrayal. But then we see Angron against Gulliman and for the first time we see him utterly wreck a person, his brother primarch, with just words because he is in fact the Emperor's philosophy. He wants to unite people (his gladiator brothers/humanity) but the universe seems to be constantly tearing down his dreams (the Emperor/ the Chaos gods) and when in doubt he seems to default to destroying everything (Rage/Purge the xenos/heretic/mutant/etc.).

to:

* Its common knowledge that each of the Primarchs were made in part of the Emperor's, but what exactly that part is tends to be not out right stated. Some argue Horus was his ambition, which is what led to him being a great Warmaster before the heresy. Sanginius Sanguinius was his nobility, which is what led to all of the Primarchs being so impressed by him. But what makes this fridge horror is Angron who is not the Emperor's anger like his name would suggest, because he is constantly angry whereas it actually takes quite a bit for the Emperor to be angry in the few scenes we see of him. More like Rogal Dorn in fact, and when he does it often is because of betrayal. But then we see Angron against Gulliman and for the first time we see him utterly wreck a person, his brother primarch, with just words because he is in fact the Emperor's philosophy. He wants to unite people (his gladiator brothers/humanity) but the universe seems to be constantly tearing down his dreams (the Emperor/ the Chaos gods) and when in doubt he seems to default to destroying everything (Rage/Purge the xenos/heretic/mutant/etc.).

Added: 112

Changed: 18

Is there an issue? Send a MessageReason:
None


** Perhaps the Tyranids and Necrons will cancel each other out to an extent. Biological versus Mechanical, both with a certain 'unstoppable tide' feel, endless production against endless ressurection, Life VS Death...

to:

** Perhaps the Tyranids and Necrons will cancel each other out to an extent. Biological versus Mechanical, both with a certain 'unstoppable tide' feel, endless production against endless ressurection, resurection, Life VS Death...



** Which is what the Eldar wanted, a race unaffected by the warp yet under their own "Control". A mallaeble race as without psykers. The Tau refuse to believe in Eldar is using them while the Eldar manipulates the Imperium to being expendable meat shields to take care of the Warp Abominations. Although back in finding Fridge Brilliance. During Soulstorm, apart from the terrible writing, there is a Fridge Brilliance in Carron's stupidity. The Warp Storm and his worship of Khorne have driven him even more insane and drunk with power. If the storm never have had happened, there would be less insane ramblings.

to:

** Which is what the Eldar wanted, a race unaffected by the warp yet under their own "Control". A mallaeble malleable race as without psykers. The Tau refuse to believe in Eldar is using them while the Eldar manipulates the Imperium to being expendable meat shields to take care of the Warp Abominations. Although back in finding Fridge Brilliance. During Soulstorm, apart from the terrible writing, there is a Fridge Brilliance in Carron's stupidity. The Warp Storm and his worship of Khorne have driven him even more insane and drunk with power. If the storm never have had happened, there would be less insane ramblings.



* Consider: The ranges of weapons on the tabletop in 40k seem to be absurdly short in terms of modern weaponry, on the order of a couple of hundred feet for most small-arms. But: Modern designers are trying to outrange other modern designers. They don't have to deal with [[OurOrksAreBetter all]] [[HordeOfAlienLocusts the]] [[TheLegionsOfHell possible]] [[BloodKnight enemies]] in 40k whose standard mode of operation involves getting up close really, really fast and against whom making overpowered weapons matters a hell of a lot more than making long-ranged weapons.

to:

* Consider: The ranges of weapons on the tabletop in 40k seem to be absurdly short in terms of modern weaponry, on the order of a couple of hundred feet for most small-arms. But: Modern designers are trying to outrange other modern designers. They don't have to deal with [[OurOrksAreBetter [[OurOrksAreDifferent all]] [[HordeOfAlienLocusts the]] [[TheLegionsOfHell possible]] [[BloodKnight enemies]] in 40k whose standard mode of operation involves getting up close really, really fast and against whom making overpowered weapons matters a hell of a lot more than making long-ranged weapons.



** Reality would like a word with you in regards to your assertions about secularity, education, and art...

to:

** Reality would like a word with you in regards to your assertions about secularity, secularism, education, and art...


Added DiffLines:

** Regardless of color scheme, the Imperial forces are often affectionately referred to as Catholic Space Nazis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Whether or not any caste can fly, their real great advantage is their lack of warp presence. It means one of the greatest dangers in all of the universe is lessened, and they can have a relatively normal development as a species (barring things like elder meddling in their genetics).
Is there an issue? Send a MessageReason:
None


** May be partially justified for Imperial factions though, considering both the Imperium's SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] enforces a strong MartyrdomCulture.

to:

** May be partially justified for Imperial factions though, considering both the Imperium's SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] enforces a strong an [[HonorBeforeReason extreme]] MartyrdomCulture.
Is there an issue? Send a MessageReason:
None


* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}}, or are just a straight-up HordeOfAlienLocusts, but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.

to:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}}, or are just a straight-up HordeOfAlienLocusts, but surely the other sentient major factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.combat, when the lore has shown that they clearly have the tech to turn any fight against an enemy infantry force into a CurbStompBattle.
Is there an issue? Send a MessageReason:
None


* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), or are just a straight-up HordeOfAlienLocusts, but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.

to:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), {{Magitek}}, or are just a straight-up HordeOfAlienLocusts, but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
Is there an issue? Send a MessageReason:
None


* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), or are just a straight-up [[HordeOfAlienLocusts]], but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.

to:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), or are just a straight-up [[HordeOfAlienLocusts]], HordeOfAlienLocusts, but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
Is there an issue? Send a MessageReason:
None


* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]] and [[TheLegionsOfHell Daemons]], who are either at low TechnologyLevels with a few advanced pieces of equipment here and there (Orks), or use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.

to:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]] and Orks]], [[TheLegionsOfHell Daemons]], and Tyranids, who are either at low TechnologyLevels with a few advanced pieces of equipment here and there (Orks), or there, use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), or are just a straight-up [[HordeOfAlienLocusts]], but surely the other sentient factions would have switched over to full-blown armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
Is there an issue? Send a MessageReason:
None


** May be partially justified for Imperial factions though, considering both the Imperium's SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] promotes a strong [[MartyrdomCulture]].

to:

** May be partially justified for Imperial factions though, considering both the Imperium's SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] promotes enforces a strong [[MartyrdomCulture]].MartyrdomCulture.
Is there an issue? Send a MessageReason:
None


* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]] and [[TheLegionsOfHell Daemons]], who are either at low TechnologyLevels with a few advanced pieces of equipment here and there (Orks), or use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), but surely the other sentient factions would have switched over to full-blown armoured combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
** May be partially justified for Imperial factions though, considering both its SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] considers placing HonorBeforeReason to be [[MartyrdomCulture a virtue]].

to:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]] and [[TheLegionsOfHell Daemons]], who are either at low TechnologyLevels with a few advanced pieces of equipment here and there (Orks), or use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), but surely the other sentient factions would have switched over to full-blown armoured armour and air-based combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
** May be partially justified for Imperial factions though, considering both its the Imperium's SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] considers placing HonorBeforeReason to be [[MartyrdomCulture promotes a virtue]].strong [[MartyrdomCulture]].
Is there an issue? Send a MessageReason:
None


** May be partially justified for Imperial factions though, considering both its SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] considers placing [[HonorBeforeReason]] to be a virtue.

to:

** May be partially justified for Imperial factions though, considering both its SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] considers placing [[HonorBeforeReason]] HonorBeforeReason to be [[MartyrdomCulture a virtue.virtue]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Chaos Gods were retconned into being born during the War in Heaven (as you would expect them to) quite a while ago. The more human-centric origin story is probably a result of the galaxy and its races being much less fleshed out back in the Rogue Trader days.


Added DiffLines:

* Considering that most of the major factions are somewhere between Type I and Type II on the [[AbusingTheKardashevScaleForFunAndProfit Kardashev scale]] (with local variations in cases like the Imperium), you'd think that infantry combat would be largely obsolete in 40K. It's justified for [[TheHorde Orks]] and [[TheLegionsOfHell Daemons]], who are either at low TechnologyLevels with a few advanced pieces of equipment here and there (Orks), or use no technology apart from [[DemonicPossession daemonically possessed war machines]] and the occasional piece of {{Magitek}} (Daemons), but surely the other sentient factions would have switched over to full-blown armoured combat? It's especially strange that the Eldar (who are not only a DyingRace, but also a solid Type II on the Kardashev scale) and Necrons (a race of super-advanced TranshumanAliens, who were specifically said to have [[HigherTechSpecies advanced their science as far as possible]]) still rely on footsoldiers to handle a lot of their combat.
** May be partially justified for Imperial factions though, considering both its SchizoTech situation, and the fact that the [[ChurchMilitant Imperial Cult]] considers placing [[HonorBeforeReason]] to be a virtue.

Changed: 1112

Is there an issue? Send a MessageReason:
This is incorrect, the machine spirits have been given multiple possible explanations but the idea that computers aren't common is nonsense. Military tech has been lost but servitors aren't needed to do most stuff, normal soldiers operate most military machines. Only titatns and starships need servitors and even then only for convenience. The machine spirit compatability is more to do with the ritualised aspects that they don't understand and a 'compatible' servitor is one that has been programmed with the right software. You don't need one to fly a stormtalon or drive a leman russ tank.


* The concept of Machine Spirits. They seem like an oddly anthropomorphic trait for a society like the Imperium to have. Then you have to remember; there are no real computers in their society; The Dark Age of Technology scared them away from directly intelligent technology. They only have lobotomized humans with bio-programming, known as servitors, as a means to control their vehicles. That means in all vehicles in the Imperium, from grav-lifts to star freighters to God-titans, there is at least one servitor integral to running the intimate systems of each craft. This means the spirits are these servitors who have somehow gained a new form of sentience, individual or gestalt, that is directly tied to the vehicle they are now a part of. This idea, at least personally, explains why machine spirits exist and can be extinguished, as well as corrupted by the Warp; Why they must be and can be appeased; and Why more advanced vehicles like titans must have an operator compatible with the machine spirit. Ironically, this is another example of the Imperium being just a bastardized imitation of the Eldar.

to:

* The concept of Machine Spirits. They seem like an oddly anthropomorphic trait for a society like the Imperium to have. Then you have to remember; there are no real computers in their society; The Dark Age of Technology scared them away from directly intelligent technology. They only have lobotomized humans with bio-programming, known as servitors, as a means to control their vehicles. That means in all vehicles in the Imperium, from grav-lifts to star freighters to God-titans, there is at least one servitor integral to running the intimate systems of each craft. This means the spirits are these servitors who have somehow gained a new form of sentience, individual or gestalt, that is directly tied to the vehicle they are now a part of. This idea, at least personally, explains why machine spirits exist and can be extinguished, as well as corrupted by the Warp; Why they must be and can be appeased; and Why more advanced vehicles like titans must have an operator compatible with the machine spirit. Ironically, this is another example of the Imperium being just a bastardized imitation of the Eldar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This wouldn't make much sense since the Order of the Martyred Heart is the only ones that does that.
Is there an issue? Send a MessageReason:
None



to:

* Tzeentch is the God of Change, yet he creates plots that intentionally intersect each other, ruining them and maintaining status quo. This seems paradoxical as status quo is literally the opposite of chance, but then you realize that the mere act of creating a paradox means that Tzeentch actually created a loop that can never be completed (two conditions that can never co-exist together logically), thus ensuring eternal change so long as he maintains status quo.
Is there an issue? Send a MessageReason:
None



to:

* The concept of Machine Spirits. They seem like an oddly anthropomorphic trait for a society like the Imperium to have. Then you have to remember; there are no real computers in their society; The Dark Age of Technology scared them away from directly intelligent technology. They only have lobotomized humans with bio-programming, known as servitors, as a means to control their vehicles. That means in all vehicles in the Imperium, from grav-lifts to star freighters to God-titans, there is at least one servitor integral to running the intimate systems of each craft. This means the spirits are these servitors who have somehow gained a new form of sentience, individual or gestalt, that is directly tied to the vehicle they are now a part of. This idea, at least personally, explains why machine spirits exist and can be extinguished, as well as corrupted by the Warp; Why they must be and can be appeased; and Why more advanced vehicles like titans must have an operator compatible with the machine spirit. Ironically, this is another example of the Imperium being just a bastardized imitation of the Eldar.

Added: 124

Changed: 26

Is there an issue? Send a MessageReason:
None


** Except they can't fly. The four castes of the Tau are named for elements, roughly reflecting the nature of the caste in question. The Fire caste are the warriors, the Water caste are the merchants and bureaucrats, the Earth caste are the farmers, factory workers, and laborers. The Air caste are the messengers and crews of the merchant marine that keep the empire together by providing lines of transit and communication between worlds and communities. They're named "Air caste" because they can go anywhere; and the physiological differences they display are caused by living in low- and micro-gravity environments for most of their lives. As to why the Tau species survived on its homeworld, that happened for pretty much the exact same reasons humans survived prehistory: intelligence and learning in an environment where that was the only advantage they had. That and the Imperium didn't wipe them out when they were discovered in .m34 only because a Warp Storm blew up and conveniently shielded that area of the Galaxy for several millennia...think about that coincidence for a minute.

to:

** Except they can't fly.fly (yes they can, see below). The four castes of the Tau are named for elements, roughly reflecting the nature of the caste in question. The Fire caste are the warriors, the Water caste are the merchants and bureaucrats, the Earth caste are the farmers, factory workers, and laborers. The Air caste are the messengers and crews of the merchant marine that keep the empire together by providing lines of transit and communication between worlds and communities. They're named "Air caste" because they can go anywhere; and the physiological differences they display are caused by living in low- and micro-gravity environments for most of their lives. As to why the Tau species survived on its homeworld, that happened for pretty much the exact same reasons humans survived prehistory: intelligence and learning in an environment where that was the only advantage they had. That and the Imperium didn't wipe them out when they were discovered in .m34 only because a Warp Storm blew up and conveniently shielded that area of the Galaxy for several millennia...think about that coincidence for a minute.minute.
*** Air Caste could totally fly in their pre-history. They had natural webbing under their arms to soar on thermal currents.
Is there an issue? Send a MessageReason:
None


** There's also the fact that Space Marines are ''ludicrously'' tough. One novel had a space marine suffer a [[BoomHeadshot shot to the head from a bolter]] which ''blew off the left side of his head'' and kept fighting and only realized it happened when he realized he ''couldn't see out of his left eye''. Combine the fact that they can survive in atmospheres that would ''kill'' normal humans quickly, and in some cases (Space Wolves) their helmet's sensors are ''less effective'' than the Astartes' natural senses, it's justified.

to:

** There's also the fact that Space Marines are ''ludicrously'' tough. One novel had a space marine suffer a [[BoomHeadshot shot to the head from a bolter]] which ''blew off the left side of his head'' and kept fighting and only realized it happened when he realized he ''couldn't see out of his left eye''. Combine the fact that they can survive in atmospheres that would ''kill'' normal humans quickly, and in some cases (Space Wolves) their helmet's sensors are ''less effective'' than the Astartes' natural senses, it's justified. Plus, you know. They can spit a corrosive acid that is blinding.

Added: 1078

Changed: 7

Is there an issue? Send a MessageReason:
None


** Side note: The modern M1 has 600mm VS Armor-Piercing. Given that the Baneblade can deflect Tau Railguns on the hammerhead, which means it has an armor of ''at least'' 1200MM effective thickness. Given the armor is at a 70 degree angle plus and its made of a composite Plasteel-Ceramite mixture. And since the Baneblade has 200mm at the front, and 220mm on the turret. This means that thing's armour is ''insane'' when angled like that. It can bounce a railgun from The tau. It has to have something around '''''1kmm''''' effective thickness.



* One thing that's always slightly irritated me about the artistic depictions of Space Marines is how sometimes they aren't wearing helmets. Considering all the things that could easily kill them with one slap to the skull, it would seem logical to keep it on. While it would normally be a demonstration of {{Helmets Are Hardly Heroic}}, I realized something: It's supposed to be ''art''! The artist removes the Space Marine's helmets for the image so the viewers can tell who's supposed to be the centerpiece Space Marine.

to:

* One thing that's always slightly irritated me about the artistic depictions of Space Marines is how sometimes they aren't wearing helmets. Considering all the things that could easily kill them with one slap to the skull, it would seem logical to keep it on. While it would normally be a demonstration of {{Helmets Are Hardly Heroic}}, HelmetsAreHardlyHeroic, I realized something: It's supposed to be ''art''! The artist removes the Space Marine's helmets for the image so the viewers can tell who's supposed to be the centerpiece Space Marine.Marine.
** There's also the fact that Space Marines are ''ludicrously'' tough. One novel had a space marine suffer a [[BoomHeadshot shot to the head from a bolter]] which ''blew off the left side of his head'' and kept fighting and only realized it happened when he realized he ''couldn't see out of his left eye''. Combine the fact that they can survive in atmospheres that would ''kill'' normal humans quickly, and in some cases (Space Wolves) their helmet's sensors are ''less effective'' than the Astartes' natural senses, it's justified.
Is there an issue? Send a MessageReason:
None


** Further FridgeBrilliance: Only a nation that has gotten over [[TheCrusades religious extremism]], [[TheMiddleAges oppressive governments]] and [[WorldWarII devastating war]] can take such a setting lightly enough to present it as escapist entertainment.

to:

** Further FridgeBrilliance: Only a nation that has gotten over [[TheCrusades [[UsefulNotes/TheCrusades religious extremism]], [[TheMiddleAges oppressive governments]] and [[WorldWarII devastating war]] can take such a setting lightly enough to present it as escapist entertainment.
Is there an issue? Send a MessageReason:
None


** I once thought well Leman Russ left the galaxy in order to stop an outside force he had a dream was going to be the greatest threat to all of man, so he left to go fight it before it got to the Imperium. What if the nids are fleeing from the Primarch Leman Russ, the wolf king??

to:

** *** I once thought well Leman Russ left the galaxy in order to stop an outside force he had a dream was going to be the greatest threat to all of man, so he left to go fight it before it got to the Imperium. What if the nids are fleeing from the Primarch Leman Russ, the wolf king??
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I once thought well Leman Russ left the galaxy in order to stop an outside force he had a dream was going to be the greatest threat to all of man, so he left to go fight it before it got to the Imperium. What if the nids are fleeing from the Primarch Leman Russ, the wolf king??
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***** Both, of course. But the cost is too high.

Top