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* TimeMachine: Timecop Type, a [[TechnicolorScience giant sled]] shoots you back into the past, but you arrive without said machine, you have a remote control that will get you back to the sled.
** FridgeLogic: Said TimeMachine seemingly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous Time Cop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)
*** You won't even get to the fridge before wondering "Where does the sled go when they arrive walking in the past? How did they get back into it when they return?"
*** FridgeBrilliance: The sled and wall are all part of the apparatus - think particle accelerator slamming things together meets pinching a beanpod in ''just'' the right way that the bean shoots out of the pod rather than getting crushed in it. The passengers thus pass through the TimeyWimeyBall into the past, and when they're ready to return, they trigger their remotes and return to the pod, which does a weird Creator/StephenHawking "cup reassembles on the floor and flies back onto the table" thingy.
*** Timey Wimey Wall?
*** That's not an actual blood stain. It's just painted on as a joke, and to haze newbies.
* {{Zeerust}}: Remember back in 2004, when we all had those self-driving, voice-activated cars that looked [[http://1.bp.blogspot.com/_BffVRhsD5v0/SUVZvPzhvYI/AAAAAAAAA1c/Lliw5nSBfsU/s320/h-tcop-car12s.jpg like this]]? That future got erased along with the time machines as the ultimate result of repeated attempts to alter the timeline. This is actually Creator/LarryNiven's [[http://en.wikipedia.org/wiki/Niven%27s_laws#Niven.27s_Law_.28re_Time_travel.29 Law of Time Travel]]: (paraphrased) "If a device capable of altering the past can be created, the past will be altered continuously until a timeline is created where that device does not exist."
* FridgeLogic: The wall is there in case the time-field gets inverted, which would hurl people into the future with knowledge of the present. It works by ensuring that nobody can possibly survive a trip into the future; the wall will still be there. Perhaps there are strict regulations regarding just when (or if) they're allowed to remove the wall.
** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to its own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).
*** There's probably a loophole about being able to return to the future if you come from it, particularly since it's never explicitly established how they go ''back'' in the first place.
** Compounded by the fact that the Senator keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...
* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.

to:

!! FridgeBrilliance
* TimeMachine: Timecop Type, a [[TechnicolorScience giant sled]] shoots you back into the past, but you arrive without said machine, you have a remote control that will get you back to the sled.
** FridgeLogic: Said TimeMachine seemingly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous Time Cop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)
*** You won't even get to the fridge before wondering "Where does the sled go when they arrive walking in the past? How did they get back into it when they return?"
*** FridgeBrilliance: The sled and wall are all part of the apparatus - think particle accelerator slamming things together meets pinching a beanpod in ''just'' the right way that the bean shoots out of the pod rather than getting crushed in it. The passengers thus pass through the TimeyWimeyBall into the past, and when they're ready to return, they trigger their remotes and return to the pod, which does a weird Creator/StephenHawking "cup reassembles on the floor and flies back onto the table" thingy.
*** Timey Wimey Wall?
*** That's not an actual blood stain. It's just painted on as a joke, and to haze newbies.
* {{Zeerust}}:
Remember back in 2004, when we all had those self-driving, voice-activated cars that looked [[http://1.bp.blogspot.com/_BffVRhsD5v0/SUVZvPzhvYI/AAAAAAAAA1c/Lliw5nSBfsU/s320/h-tcop-car12s.jpg like this]]? That future got erased along with the time machines as the ultimate result of repeated attempts to alter the timeline. This is actually Creator/LarryNiven's [[http://en.wikipedia.org/wiki/Niven%27s_laws#Niven.27s_Law_.28re_Time_travel.29 Law of Time Travel]]: (paraphrased) "If a device capable of altering the past can be created, the past will be altered continuously until a timeline is created where that device does not exist."
* FridgeLogic: The wall is there in case the time-field gets inverted, which would hurl people into the future with knowledge of the present. It works by ensuring that nobody can possibly survive a trip into the future; the wall will still be there. Perhaps there are strict regulations regarding just when (or if) they're allowed to remove the wall.
** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to its own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).
*** There's probably a loophole about being able to return to the future if you come from it, particularly since it's never explicitly established how they go ''back'' in the first place.
** Compounded by the fact that the Senator keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...
* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 1994 Aaron [=McComb=] was killed being fused with his 2004 self]], self, then he wouldn't have been able to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.
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Spelling/grammar fix(es)


* TimeMachine: Timecop Type, a [[TechnicolorScience giant sled]] shoots you back into the past, but you arrive with out said machine, you have a remote control that will get you back to the sled.
** FridgeLogic: Said TimeMachine seemly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous Time Cop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)

to:

* TimeMachine: Timecop Type, a [[TechnicolorScience giant sled]] shoots you back into the past, but you arrive with out without said machine, you have a remote control that will get you back to the sled.
** FridgeLogic: Said TimeMachine seemly seemingly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous Time Cop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)



** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to it's own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).

to:

** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to it's its own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).



* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.

to:

* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.off duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.
Is there an issue? Send a MessageReason:
None


* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.

to:

* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** There's probably a loophole about being able to return to the future if you come from it, particularly since it's never explicitly established how they go ''back'' in the first place.

Changed: 115

Removed: 84

Is there an issue? Send a MessageReason:
None


* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.
** Then again, it's possible he along with a few others never joined the TEC at all.

to:

* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.
**
off-duty. Then again, it's also possible that, in this new timeline, he along with a few others never joined the TEC at all.
Is there an issue? Send a MessageReason:
None


* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.

to:

* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.off-duty.
** Then again, it's possible he along with a few others never joined the TEC at all.
Is there an issue? Send a MessageReason:
None





** Compounded by the fact that the Senator keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...

to:

** Compounded by the fact that the Senator keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...else's...
* Not really all that important, but, in the ending, wouldn't Max's former partner, Lyle Atwood, be walking around the station somewhere? Because if [[spoiler:1994 Aaron [=McComb=] was killed being fused with his 2004 self]], then he wouldn't have been able to to put any TEC agents on his payroll and Atwood wouldn't have been in the 1920s to help finance [=McComb's=] campaign. Of course, it's possible he may be there, we just simply don't see him. Or he may be off-duty.
Is there an issue? Send a MessageReason:
None


** Compounded by the fact that {{McComb}} keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...

to:

** Compounded by the fact that {{McComb}} the Senator keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...
Is there an issue? Send a MessageReason:
None


** Compounded by the fact that McComb keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...

to:

** Compounded by the fact that McComb {{McComb}} keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...
Is there an issue? Send a MessageReason:
None


** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to it's own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).

to:

** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to it's own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).cross-eyed]]).
** Compounded by the fact that McComb keeps on changing the future between jumps, so you are not even returning to ''your'' future. It's someone else's...
Is there an issue? Send a MessageReason:
None


* FridgeLogic: The wall is there in case the time-field gets inverted, which would hurl people into the future with knowledge of the present. It works by ensuring that nobody can possibly survive a trip into the future; the wall will still be there. Perhaps there are strict regulations regarding just when (or if) they're allowed to remove the wall.

to:

* FridgeLogic: The wall is there in case the time-field gets inverted, which would hurl people into the future with knowledge of the present. It works by ensuring that nobody can possibly survive a trip into the future; the wall will still be there. Perhaps there are strict regulations regarding just when (or if) they're allowed to remove the wall.wall.
** Except you explicitly ''can't'' travel into the future, because the future hasn't happened yet (which leads to it's own FridgeLogic, since everything is the future from some point in the past, so you couldn't even return to the present which is now the future if you travel to the past which now the present and [[Film/AustinPowersTheSpyWhoShaggedMe oh no, I've gone cross-eyed]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That's not an actual blood stain. It's just painted on as a joke, and to haze newbies.
Is there an issue? Send a MessageReason:
None


*** FridgeBrilliance: The sled and wall are all part of the apparatus - think particle accelerator slamming things together meets pinching a beanpod in ''just'' the right way that the bean shoots out of the pod rather than getting crushed in it. The passengers thus pass through the TimeyWimeyBall into the past, and when they're ready to return, they trigger their remotes and return to the pod, which does a weird StephenHawking "cup reassembles on the floor and flies back onto the table" thingy.

to:

*** FridgeBrilliance: The sled and wall are all part of the apparatus - think particle accelerator slamming things together meets pinching a beanpod in ''just'' the right way that the bean shoots out of the pod rather than getting crushed in it. The passengers thus pass through the TimeyWimeyBall into the past, and when they're ready to return, they trigger their remotes and return to the pod, which does a weird StephenHawking Creator/StephenHawking "cup reassembles on the floor and flies back onto the table" thingy.
Is there an issue? Send a MessageReason:
None


** FridgeLogic: Said TimeMachine seemly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous TimeCop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)

to:

** FridgeLogic: Said TimeMachine seemly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous TimeCop.Time Cop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)
Is there an issue? Send a MessageReason:
None


* {{Zeerust}}: Remember back in 2004, when we all had those self-driving, voice-activated cars that looked [[http://1.bp.blogspot.com/_BffVRhsD5v0/SUVZvPzhvYI/AAAAAAAAA1c/Lliw5nSBfsU/s320/h-tcop-car12s.jpg like this]]? That future got erased along with the time machines as the ultimate result of repeated attempts to alter the timeline. This is actually LarryNiven's [[http://en.wikipedia.org/wiki/Niven%27s_laws#Niven.27s_Law_.28re_Time_travel.29 Law of Time Travel]]: (paraphrased) "If a device capable of altering the past can be created, the past will be altered continuously until a timeline is created where that device does not exist."

to:

* {{Zeerust}}: Remember back in 2004, when we all had those self-driving, voice-activated cars that looked [[http://1.bp.blogspot.com/_BffVRhsD5v0/SUVZvPzhvYI/AAAAAAAAA1c/Lliw5nSBfsU/s320/h-tcop-car12s.jpg like this]]? That future got erased along with the time machines as the ultimate result of repeated attempts to alter the timeline. This is actually LarryNiven's Creator/LarryNiven's [[http://en.wikipedia.org/wiki/Niven%27s_laws#Niven.27s_Law_.28re_Time_travel.29 Law of Time Travel]]: (paraphrased) "If a device capable of altering the past can be created, the past will be altered continuously until a timeline is created where that device does not exist."
Is there an issue? Send a MessageReason:
None



to:

* {{Zeerust}}: Remember back in 2004, when we all had those self-driving, voice-activated cars that looked [[http://1.bp.blogspot.com/_BffVRhsD5v0/SUVZvPzhvYI/AAAAAAAAA1c/Lliw5nSBfsU/s320/h-tcop-car12s.jpg like this]]? That future got erased along with the time machines as the ultimate result of repeated attempts to alter the timeline. This is actually LarryNiven's [[http://en.wikipedia.org/wiki/Niven%27s_laws#Niven.27s_Law_.28re_Time_travel.29 Law of Time Travel]]: (paraphrased) "If a device capable of altering the past can be created, the past will be altered continuously until a timeline is created where that device does not exist."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Timey Wimey Wall?

* FridgeLogic: The wall is there in case the time-field gets inverted, which would hurl people into the future with knowledge of the present. It works by ensuring that nobody can possibly survive a trip into the future; the wall will still be there. Perhaps there are strict regulations regarding just when (or if) they're allowed to remove the wall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimeMachine: Timecop Type, a [[TechnicolorScience giant sled]] shoots you back into the past, but you arrive with out said machine, you have a remote control that will get you back to the sled.
** FridgeLogic: Said TimeMachine seemly works by hurtling you in the giant sled towards a wall at high speed, sending you to the past before you hit it. There's a blood stain on the wall, supposedly from this not happening with a previous TimeCop. Why have a wall there if there's a chance you could end up hitting it? And why not at least clean off the blood afterwards? (It reminds time travelers that this is SeriousBusiness?)
*** You won't even get to the fridge before wondering "Where does the sled go when they arrive walking in the past? How did they get back into it when they return?"
*** FridgeBrilliance: The sled and wall are all part of the apparatus - think particle accelerator slamming things together meets pinching a beanpod in ''just'' the right way that the bean shoots out of the pod rather than getting crushed in it. The passengers thus pass through the TimeyWimeyBall into the past, and when they're ready to return, they trigger their remotes and return to the pod, which does a weird StephenHawking "cup reassembles on the floor and flies back onto the table" thingy.

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